Added auto avatar muting(appearance only) based on avatar complexity (disabled by default). Added several missing debug views.
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@@ -1489,6 +1489,21 @@ void init_debug_rendering_menu(LLMenuGL* menu)
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sub_menu->append(new LLMenuItemCheckGL("Update Types", &LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_UPDATE_TYPE));
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sub_menu->append(new LLMenuItemCheckGL("Physics Shapes", &LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES));
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sub_menu->append(new LLMenuItemCheckGL("Normals", &LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_NORMALS));
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sub_menu->append(new LLMenuItemCheckGL("LOD Info", &LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_LOD_INFO));
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sub_menu->append(new LLMenuItemCheckGL("Wind Vectors", &LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_WIND_VECTORS));
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sub_menu->append(new LLMenuItemCheckGL("Complexity", &LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY)); ;
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sub_menu = new LLMenuGL("Render Tests");
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@@ -1632,6 +1647,10 @@ void init_debug_avatar_menu(LLMenuGL* menu)
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&LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_AGENT_TARGET));
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menu->append(new LLMenuItemCheckGL("Attachment Bytes",
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&LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_ATTACHMENT_BYTES));
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menu->append(new LLMenuItemToggleGL( "Debug Rotation", &LLVOAvatar::sDebugAvatarRotation));
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menu->append(new LLMenuItemCallGL("Dump Attachments", handle_dump_attachments));
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menu->append(new LLMenuItemCallGL("Rebake Textures", handle_rebake_textures, NULL, NULL, 'R', MASK_ALT | MASK_CONTROL ));
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