Added auto avatar muting(appearance only) based on avatar complexity (disabled by default). Added several missing debug views.

This commit is contained in:
Shyotl
2012-01-27 02:36:26 -06:00
parent c1b749e12c
commit fc65380f2a
18 changed files with 1435 additions and 152 deletions

View File

@@ -2079,6 +2079,7 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mFaceMask = 0x0;
mDetail = detail;
mSculptLevel = -2;
mSurfaceArea = 1.f; //only calculated for sculpts, defaults to 1 for all other prims
mIsMeshAssetLoaded = FALSE;
mLODScaleBias.setVec(1,1,1);
mHullPoints = NULL;
@@ -3152,6 +3153,8 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
{
F32 area = sculptGetSurfaceArea();
mSurfaceArea = area;
const F32 SCULPT_MAX_AREA = 384.f;
if (area < SCULPT_MIN_AREA || area > SCULPT_MAX_AREA)
@@ -4623,18 +4626,83 @@ S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& en
genBinormals(i);
}
if (!face.mOctree)
{
face.createOctree();
}
//LLVector4a* p = (LLVector4a*) face.mPositions;
if (isUnique())
{ //don't bother with an octree for flexi volumes
U32 tri_count = face.mNumIndices/3;
LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, bi_normal);
intersect.traverse(face.mOctree);
if (intersect.mHitFace)
for (U32 j = 0; j < tri_count; ++j)
{
U16 idx0 = face.mIndices[j*3+0];
U16 idx1 = face.mIndices[j*3+1];
U16 idx2 = face.mIndices[j*3+2];
const LLVector4a& v0 = face.mPositions[idx0];
const LLVector4a& v1 = face.mPositions[idx1];
const LLVector4a& v2 = face.mPositions[idx2];
F32 a,b,t;
if (LLTriangleRayIntersect(v0, v1, v2,
start, dir, a, b, t))
{
if ((t >= 0.f) && // if hit is after start
(t <= 1.f) && // and before end
(t < closest_t)) // and this hit is closer
{
closest_t = t;
hit_face = i;
if (intersection != NULL)
{
LLVector4a intersect = dir;
intersect.mul(closest_t);
intersect.add(start);
intersection->set(intersect.getF32ptr());
}
if (tex_coord != NULL)
{
LLVector2* tc = (LLVector2*) face.mTexCoords;
*tex_coord = ((1.f - a - b) * tc[idx0] +
a * tc[idx1] +
b * tc[idx2]);
}
if (normal!= NULL)
{
LLVector4* norm = (LLVector4*) face.mNormals;
*normal = ((1.f - a - b) * LLVector3(norm[idx0]) +
a * LLVector3(norm[idx1]) +
b * LLVector3(norm[idx2]));
}
if (bi_normal != NULL)
{
LLVector4* binormal = (LLVector4*) face.mBinormals;
*bi_normal = ((1.f - a - b) * LLVector3(binormal[idx0]) +
a * LLVector3(binormal[idx1]) +
b * LLVector3(binormal[idx2]));
}
}
}
}
}
else
{
hit_face = i;
if (!face.mOctree)
{
face.createOctree();
}
LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, bi_normal);
intersect.traverse(face.mOctree);
if (intersect.mHitFace)
{
hit_face = i;
}
}
}
}