Added handling of GL_LUMINANCE pixel format to setManualImage. Was missing, although GL_LUMINANCE_ALPHA and GL_ALPHA were handled.
Also added missing file hurr.
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@@ -1099,6 +1099,26 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
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intformat = GL_RGBA8;
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}
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if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
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{ //GL_LUMINANCE is deprecated, convert to GL_RGBA
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use_scratch = true;
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scratch = new U32[width*height];
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U32 pixel_count = (U32) (width*height);
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for (U32 i = 0; i < pixel_count; i++)
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{
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U8 lum = ((U8*) pixels)[i];
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U8* pix = (U8*) &scratch[i];
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pix[0] = pix[1] = pix[2] = lum;
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pix[3] = 1.f;
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}
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pixformat = GL_RGBA;
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intformat = GL_RGBA8;
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}
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if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
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{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
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use_scratch = true;
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