Merge branch 'master' into ManagedMarketplace
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/lltooldraganddrop.h
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indra/newview/skins/default/textures/Inv_Post_Process.png
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indra/newview/skins/default/textures/Inv_Settings.png
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indra/newview/skins/default/textures/Inv_SettingsDay.png
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indra/newview/skins/default/textures/Inv_SettingsSky.png
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indra/newview/skins/default/textures/Inv_SettingsWater.png
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indra/newview/skins/default/textures/Inv_UnknownObject.png
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indra/newview/skins/default/textures/navbar/Arrow_Left_Off.png
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indra/newview/skins/default/textures/navbar/Arrow_Right_Off.png
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indra/newview/skins/default/textures/navbar/BuyArrow_Over.png
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indra/newview/skins/default/textures/navbar/BuyArrow_Press.png
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indra/newview/skins/default/textures/navbar/FileMenu_Divider.png
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indra/newview/skins/default/textures/navbar/Flag.png
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indra/newview/skins/default/textures/navbar/Help_Press.png
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indra/newview/skins/default/textures/navbar/Home_Off.png
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indra/newview/skins/default/textures/navbar/Icon_Lightshare.png
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indra/newview/skins/default/textures/navbar/Info_Off.png
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indra/newview/skins/default/textures/navbar/Info_Over.png
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indra/newview/skins/default/textures/navbar/Info_Press.png
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indra/newview/skins/default/textures/navbar/Lock.png
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indra/newview/skins/default/textures/navbar/NavBar_BG.png
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indra/newview/skins/default/textures/navbar/Row_Selection.png
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@@ -39,7 +39,21 @@ with the same filename but different name
|
||||
<texture name="Accordion_Over" file_name="Accordion_Over.png" preload="false" />
|
||||
<texture name="Accordion_Selected" file_name="Accordion_Selected.png" preload="false" />
|
||||
|
||||
<texture name="Cam_Preset_Back_Off" file_name="Cam_Preset_Back_Off.png" preload="false" />
|
||||
<texture name="Cam_Preset_Back_On" file_name="Cam_Preset_Back_On.png" preload="false" />
|
||||
<texture name="Cam_Preset_Front_Off" file_name="Cam_Preset_Front_Off.png" preload="false" />
|
||||
<texture name="Cam_Preset_Front_On" file_name="Cam_Preset_Front_On.png" preload="false" />
|
||||
<texture name="Cam_Preset_Side_Off" file_name="Cam_Preset_Side_Off.png" preload="false" />
|
||||
<texture name="Cam_Preset_Side_On" file_name="Cam_Preset_Side_On.png" preload="false" />
|
||||
|
||||
<texture name="icon_group.tga"/>
|
||||
|
||||
<texture name="Favorite_Star_Active" file_name="navbar/Favorite_Star_Active.png" preload="false" />
|
||||
<texture name="Favorite_Star_Off" file_name="navbar/Favorite_Star_Off.png" preload="false" />
|
||||
<texture name="Favorite_Star_Press" file_name="navbar/Favorite_Star_Press.png" preload="false" />
|
||||
<texture name="Favorite_Star_Over" file_name="navbar/Favorite_Star_Over.png" preload="false" />
|
||||
<texture name="Favorite_Link_Over" file_name="navbar/Favorite_Link_Over.png" preload="false" />
|
||||
|
||||
<texture name="Parcel_M_Dark" file_name="map_event_mature.tga" preload="true" />
|
||||
<texture name="Parcel_M_Light" file_name="map_event_mature.tga" preload="false" />
|
||||
<texture name="Parcel_PG_Light" file_name="map_event.tga" preload="false" />
|
||||
@@ -119,21 +133,27 @@ with the same filename but different name
|
||||
<texture name="default_profile_picture.j2c"/>
|
||||
<texture name="locked_image.j2c"/>
|
||||
|
||||
<texture name="Progress_1" file_name="icons/Progress_1.png" preload="true" />
|
||||
<texture name="Progress_2" file_name="icons/Progress_2.png" preload="true" />
|
||||
<texture name="Progress_3" file_name="icons/Progress_3.png" preload="true" />
|
||||
<texture name="Progress_4" file_name="icons/Progress_4.png" preload="true" />
|
||||
<texture name="Progress_5" file_name="icons/Progress_5.png" preload="true" />
|
||||
<texture name="Progress_6" file_name="icons/Progress_6.png" preload="true" />
|
||||
<texture name="Progress_7" file_name="icons/Progress_7.png" preload="true" />
|
||||
<texture name="Progress_8" file_name="icons/Progress_8.png" preload="true" />
|
||||
<texture name="Progress_9" file_name="icons/Progress_9.png" preload="true" />
|
||||
<texture name="Progress_10" file_name="icons/Progress_10.png" preload="true" />
|
||||
<texture name="Progress_11" file_name="icons/Progress_11.png" preload="true" />
|
||||
<texture name="Progress_12" file_name="icons/Progress_12.png" preload="true" />
|
||||
<texture name="Progress_1" file_name="Progress_1.png" preload="true" />
|
||||
<texture name="Progress_2" file_name="Progress_2.png" preload="true" />
|
||||
<texture name="Progress_3" file_name="Progress_3.png" preload="true" />
|
||||
<texture name="Progress_4" file_name="Progress_4.png" preload="true" />
|
||||
<texture name="Progress_5" file_name="Progress_5.png" preload="true" />
|
||||
<texture name="Progress_6" file_name="Progress_6.png" preload="true" />
|
||||
<texture name="Progress_7" file_name="Progress_7.png" preload="true" />
|
||||
<texture name="Progress_8" file_name="Progress_8.png" preload="true" />
|
||||
<texture name="Progress_9" file_name="Progress_9.png" preload="true" />
|
||||
<texture name="Progress_10" file_name="Progress_10.png" preload="true" />
|
||||
<texture name="Progress_11" file_name="Progress_11.png" preload="true" />
|
||||
<texture name="Progress_12" file_name="Progress_12.png" preload="true" />
|
||||
|
||||
<!-- Images that have since been renamed to something else in v3 and need updating. Alphabetical. -->
|
||||
<texture name="Flag.png" file_name="Flag.png" preload="false" />
|
||||
<texture name="Inv_Post_Process.png" preload="true"/>
|
||||
<texture name="Inv_Settings" file_name="Inv_Settings.png" preload="false" />
|
||||
<texture name="Inv_SettingsSky" file_name="Inv_SettingsSky.png" preload="false" />
|
||||
<texture name="Inv_SettingsWater" file_name="Inv_SettingsWater.png" preload="false" />
|
||||
<texture name="Inv_SettingsDay" file_name="Inv_SettingsDay.png" preload="false" />
|
||||
<texture name="Inv_Unknown" file_name="Inv_UnknownObject.png" preload="false" />
|
||||
<texture name="Inv_WaterLight.png" preload="true"/>
|
||||
<texture name="Inv_WindLight.png" preload="true"/>
|
||||
<texture name="Parcel_Exp_Color.png" file_name="Parcel_Exp_Color.png" preload="false" />
|
||||
|
||||
@@ -1291,8 +1291,8 @@ Sets the given permission mask to the new value on the root object the task is a
|
||||
Please keep LL-LSL above this section
|
||||
** DATA SOURCES **
|
||||
OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
|
||||
Aurora-Sim AA Functions: \Aurora\AuroraDotNetEngine\APIs\AA_API.cs
|
||||
Aurora-Sim BOT Functions: \Aurora\BotManager\Bot_API.cs
|
||||
WhiteCore AA Functions: \WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_API.cs
|
||||
WhiteCore BOT Functions: \WhiteCore\BotManager\Bot_API.cs
|
||||
-->
|
||||
|
||||
<string name="LSLTipText_osSetDynamicTextureURL">osSetDynamicTextureURL(key dynamicID, string contentType, string url, string extraParams, integer timer )
|
||||
@@ -1622,199 +1622,139 @@ Set the current WindLight scene directed at a specific avatar. Estate managers a
|
||||
<string name="LSLTipText_lsGetWindlightScene">list lsGetWindlightScene(list rules)
|
||||
Get the current WindLight settings.
|
||||
(Reguires LightShare Enabled Viewer)</string>
|
||||
<!-- Aurora-Sim OSSL-Functions (unique to Aurora Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
||||
Aurora-Sim aaFunctions (\Aurora\AuroraDotNetEngine\APIs\IAA_Api.cs)
|
||||
Aurora-Sim botFunctions (\Aurora\BotManager\IBot_Api.cs)
|
||||
<!-- WhiteCore OSSL-Functions (unique to WhiteCore Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
||||
WhiteCore aaFunctions (\WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_Api.cs)
|
||||
WhiteCore botFunctions (\WhiteCore\BotManager\Bot_Api.cs)
|
||||
-->
|
||||
<string name="LSLTipText_osReturnObject">osReturnObject(key userID)
|
||||
Returns object to specified avatars UUID.
|
||||
(Aurora-Sim only)</string>
|
||||
Returns object to specified avatars UUID.</string>
|
||||
<string name="LSLTipText_osReturnObjects">osReturnObjects(float Parameter)
|
||||
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
|
||||
(Aurora-Sim only)</string>
|
||||
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.</string>
|
||||
<string name="LSLTipText_osShutDown">osShutDown()
|
||||
Shut's down current Simulator. Authorized Admin Only by config.
|
||||
(Aurora-Sim only)</string>
|
||||
Shut's down current Simulator. Authorized Admin Only by config.</string>
|
||||
<string name="LSLTipText_osAddAgentToGroup">osAddAgentToGroup(key avatarID, string group_name, string role_name)
|
||||
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
|
||||
(Aurora-Sim only)</string>
|
||||
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.</string>
|
||||
<string name="LSLTipText_osRezObject">osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
|
||||
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
|
||||
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
|
||||
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
|
||||
(Aurora-Sim only)</string>
|
||||
CheckPos = TRUE/FALSE enable/disable 10m rez limit.</string>
|
||||
<string name="LSLTipText_aaSetCloudDensity">aaSetCloudDensity(float density)
|
||||
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
|
||||
(Aurora-Sim only)</string>
|
||||
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.</string>
|
||||
<string name="LSLTipText_aaUpdateDatabase">aUpdateDatabase(string Key, string value, string token)
|
||||
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
|
||||
(Aurora-Sim only)</string>
|
||||
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password</string>
|
||||
<string name="LSLTipText_aaQueryDatabase">aaQueryDatabase(string Key, string Token)
|
||||
Returns a list with first value is the token, the second the Key, and the third the value
|
||||
Where Key = database field name, Token = data-password
|
||||
(Aurora-Sim only)</string>
|
||||
Where Key = database field name, Token = data-password</string>
|
||||
<string name="LSLTipText_aaDeserializeXMLValues">aaDeserializeXMLValues(string xmlData)
|
||||
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
|
||||
(Aurora-Sim only)</string>
|
||||
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.</string>
|
||||
<string name="LSLTipText_aaDeserializeXMLKeys">aaDeserializeXMLKeys(string xmlData)
|
||||
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
|
||||
(Aurora-Sim only)</string>
|
||||
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.</string>
|
||||
<string name="LSLTipText_aaSetConeOfSilence">aaSetConeOfSilence(float radius)
|
||||
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
|
||||
(Aurora-Sim only)</string>
|
||||
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.</string>
|
||||
<string name="LSLTipText_aaSerializeXML">aaSerializeXML(list keys, list values)
|
||||
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
|
||||
(Aurora-Sim only)</string>
|
||||
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.</string>
|
||||
<string name="LSLTipText_aaGetTeam">aaGetTeam(key uuid)
|
||||
Returns a string of avatars team name. Where uuid = avatar key.
|
||||
(Aurora-Sim only)</string>
|
||||
Returns a string of avatars team name. Where uuid = avatar key.</string>
|
||||
<string name="LSLTipText_aaGetHealth">aaGetHealth(key uuid)
|
||||
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
|
||||
(Aurora-Sim only)</string>
|
||||
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.</string>
|
||||
<string name="LSLTipText_aaJoinCombat">aaJoinCombat(key uuid)
|
||||
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
|
||||
(Aurora-Sim only)</string>
|
||||
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.</string>
|
||||
<string name="LSLTipText_aaLeaveCombat">aaLeaveCombat(key uuid)
|
||||
Where uuid = avatar key.
|
||||
(Aurora-Sim only)</string>
|
||||
Where uuid = avatar key.</string>
|
||||
<string name="LSLTipText_aaJoinCombatTeam">aaJoinCombatTeam(key uuid, string team)
|
||||
Where uuid = key of avatar, team = string of the team name.
|
||||
(Aurora-Sim only)</string>
|
||||
Where uuid = key of avatar, team = string of the team name.</string>
|
||||
<string name="LSLTipText_aaRequestCombatPermission">aaRequestCombatPermission(key ID)
|
||||
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
|
||||
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
|
||||
(Aurora-Sim only)</string>
|
||||
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).</string>
|
||||
<string name="LSLTipText_aaThawAvatar">aaThawAvatar(key ID)
|
||||
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
|
||||
(Aurora-Sim only)</string>
|
||||
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).</string>
|
||||
<string name="LSLTipText_aaFreezeAvatar">aaFreezeAvatar(key ID)
|
||||
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
|
||||
(Aurora-Sim only)</string>
|
||||
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).</string>
|
||||
<string name="LSLTipText_aaGetTeamMembers">aaGetTeamMembers(string team)
|
||||
Return a list of team members. Where team = string of team name.
|
||||
(Aurora-Sim only)</string>
|
||||
Return a list of team members. Where team = string of team name.</string>
|
||||
<string name="LSLTipText_aaGetLastOwner">POLYMORPHIC FUNCTION.
|
||||
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
|
||||
AaGetLastOwner() returns last owner uuid of prim containg script.
|
||||
(Aurora-Sim only)</string>
|
||||
AaGetLastOwner() returns last owner uuid of prim containg script.</string>
|
||||
<string name="LSLTipText_aaSayDistance">aaSayDistance(integer channelID, float Distance, string text)
|
||||
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
|
||||
(Aurora-Sim only)</string>
|
||||
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.</string>
|
||||
<string name="LSLTipText_aaSayTo">aaSayTo(key userID, string text)
|
||||
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
|
||||
(Aurora-Sim only)</string>
|
||||
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.</string>
|
||||
<string name="LSLTipText_aaGetWalkDisabled">aaGetWalkDisabled(key ID)
|
||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
||||
(Aurora-Sim only)</string>
|
||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.</string>
|
||||
<string name="LSLTipText_aaSetWalkDisabled">aaSetWalkDisabled(key ID, integer Value)
|
||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
|
||||
(Aurora-Sim only)</string>
|
||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.</string>
|
||||
<string name="LSLTipText_aaGetFlyDisabled">aaGetFlyDisabled(key ID)
|
||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
||||
(Aurora-Sim only)</string>
|
||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.</string>
|
||||
<string name="LSLTipText_aaSetFlyDisabled">aaSetFlyDisabled(key ID, integer Value)
|
||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
|
||||
(Aurora-Sim only)</string>
|
||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.</string>
|
||||
<string name="LSLTipText_aaAvatarFullName2Key">aaAvatarFullName2Key(string FullName)
|
||||
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
|
||||
(Aurora-Sim only)</string>
|
||||
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.</string>
|
||||
<string name="LSLTipText_aaRaiseError">aaRaiseError(string message)
|
||||
Allows you to have errors that end the execution of the event and fire another event in the script.
|
||||
(Aurora-Sim only)</string>
|
||||
Allows you to have errors that end the execution of the event and fire another event in the script.</string>
|
||||
<string name="LSLTipText_aaGetText">aaGetText()
|
||||
Returns a string of the hover text of an object.
|
||||
(Aurora-Sim only)</string>
|
||||
Returns a string of the hover text of an object.</string>
|
||||
<string name="LSLTipText_aaGetTextColor">aaGetTextColor()
|
||||
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
|
||||
(Aurora-Sim only)</string>
|
||||
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.</string>
|
||||
<string name="LSLTipText_aaSetEnv">aaSetEnv(string EnvName, list Value)
|
||||
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
|
||||
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
|
||||
(Aurora-Sim only)</string>
|
||||
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.</string>
|
||||
<string name="LSLTipText_aaGetIsInfiniteRegion">aaGetIsInfiniteRegion()
|
||||
Returns TRUE or FALSE if region is an infinite region.
|
||||
(Aurora-Sim only)</string>
|
||||
Returns TRUE or FALSE if region is an infinite region.</string>
|
||||
<string name="LSLTipText_aaSetCharacterStat">aaSetCharacterStat( ID, StatName, statValue)
|
||||
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
|
||||
(Aurora-Sim only)</string>
|
||||
<string name="LSLTipText_aaAllRegionInstanceSay">aaAllRegionInstanceSay(integer channelID, string text)
|
||||
(Aurora-Sim only)</string>
|
||||
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.</string>
|
||||
<string name="LSLTipText_aaAllRegionInstanceSay">aaAllRegionInstanceSay(integer channelID, string text)</string>
|
||||
<string name="LSLTipText_aaWindlightGetDayCycle">aaWindlightGetDayCycle()
|
||||
Returns a List of settings
|
||||
(Aurora-Sim only)</string>
|
||||
Returns a List of settings</string>
|
||||
<string name="LSLTipText_aaWindlightAddDayCycleFrame">aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
|
||||
Returns TRUE / FALSE on success status
|
||||
(Aurora-Sim only)</string>
|
||||
Returns TRUE / FALSE on success status</string>
|
||||
<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
|
||||
Returns TRUE / FALSE on success status
|
||||
(Aurora-Sim only)</string>
|
||||
Returns TRUE / FALSE on success status</string>
|
||||
<string name="LSLTipText_aaWindlightSetScene">aaWindlightSetScene(list list)
|
||||
aaWindlightSetScene(integer dayCycleIndex, list list)
|
||||
Returns TRUE/FALSE on success
|
||||
(Aurora-Sim only)</string>
|
||||
Returns TRUE/FALSE on success</string>
|
||||
<string name="LSLTipText_aaWindlightGetScene">aaWindlightGetScene(list rules)
|
||||
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
|
||||
Returns a list
|
||||
(Aurora-Sim only)</string>
|
||||
Returns a list</string>
|
||||
<string name="LSLTipText_aaWindlightGetSceneIsStatic">aaWindlightGetSceneIsStatic()
|
||||
Returns TRUE / FALSE
|
||||
(Aurora-Sim only)</string>
|
||||
Returns TRUE / FALSE</string>
|
||||
<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">aaWindlightGetSceneDayCycleKeyFrameCount()
|
||||
Returns integer value
|
||||
(Aurora-Sim only)</string>
|
||||
Returns integer value</string>
|
||||
<string name="LSLTipText_botGetWaitingTime">botGetWaitingTime(integer waitTime)
|
||||
Returns waitTime as vector.
|
||||
(Aurora-Sim only)</string>
|
||||
Returns waitTime as vector.</string>
|
||||
<string name="LSLTipText_botSetMap">botSetMap(key keyOfBot, list positions, list movementType, integer flags)
|
||||
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly,
|
||||
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
|
||||
(Aurora-Sim only)</string>
|
||||
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.</string>
|
||||
<string name="LSLTipText_botCreateBot">botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
|
||||
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
|
||||
(Aurora-Sim only)</string>
|
||||
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.</string>
|
||||
<string name="LSLTipText_botRemoveBot">botRemoveBot(key botID)
|
||||
Where botID = uuid of bot. Removes bot identified by botID.
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = uuid of bot. Removes bot identified by botID.</string>
|
||||
<string name="LSLTipText_botPauseMovement">botPauseMovement(key botID)
|
||||
Where botID = bot uuid. Pauses bot at current position.
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid. Pauses bot at current position.</string>
|
||||
<string name="LSLTipText_botResumeMovement">botResumeMovement(key botID)
|
||||
Where botID = bot uuid. Resumes bot movement.
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid. Resumes bot movement.</string>
|
||||
<string name="LSLTipText_botFollowAvatar">botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
|
||||
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.</string>
|
||||
<string name="LSLTipText_botStopFollowAvatar">botStopFollowAvatar(key botID)
|
||||
Where botID = bot uuid. Stops bot from following an avatar.
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid. Stops bot from following an avatar.</string>
|
||||
<string name="LSLTipText_botSendChatMessage">botSendChatMessage(key botID, string message, integer channel, integer sayType)
|
||||
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).</string>
|
||||
<string name="LSLTipText_botSendIM">botSendIM(string bot, string user, string message)
|
||||
Send IM to bot.
|
||||
(Aurora-Sim only)</string>
|
||||
Send IM to bot.</string>
|
||||
<string name="LSLTipText_botSetShouldFly">botSetShouldFly(key botID, integer ShouldFly)
|
||||
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.</string>
|
||||
<string name="LSLTipText_botSitObject">botSitObject(key botID, key objectID, vector offset)
|
||||
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).</string>
|
||||
<string name="LSLTipText_botStandUp">botStandUp(key botID)
|
||||
Where botID = bot uuid. Command bot to stand up.
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid. Command bot to stand up.</string>
|
||||
<string name="LSLTipText_botTouchObject">botTouchObject(key botID, key objectID)
|
||||
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.</string>
|
||||
<string name="LSLTipText_botAddTag">botAddTag(key botID, string tag)
|
||||
Where botID = bot uuid, tag = string tag over bot.
|
||||
(Aurora-Sim only)</string>
|
||||
Where botID = bot uuid, tag = string tag over bot.</string>
|
||||
<string name="LSLTipText_botGetBotsWithTag">botGetBotsWithTag(string tag)
|
||||
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
|
||||
(Aurora-Sim only)</string>
|
||||
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.</string>
|
||||
<string name="LSLTipText_botRemoveBotsWithTag">botRemoveBotsWithTag(string tag)
|
||||
Where tag = tag string to match. Removes bot's matching the tag.
|
||||
(Aurora-Sim only)</string>
|
||||
<!-- *** END OF OpenSimulator & Aurora-Sim syntax section *** -->
|
||||
Where tag = tag string to match. Removes bot's matching the tag.</string>
|
||||
<!-- *** END OF OpenSimulator & WhiteCore syntax section *** -->
|
||||
|
||||
<!-- Strings needed by drop targets -->
|
||||
<string name="CurrentlyNotSet">Currently not set</string>
|
||||
|
||||
@@ -202,7 +202,7 @@
|
||||
height="23"
|
||||
layout="topleft"
|
||||
left="100"
|
||||
max_length_bytes="255"
|
||||
max_length="2147483647"
|
||||
bottom_delta="0"
|
||||
width="150"
|
||||
/>
|
||||
@@ -224,7 +224,7 @@
|
||||
height="23"
|
||||
layout="topleft"
|
||||
left="100"
|
||||
max_length_bytes="255"
|
||||
max_length="2147483647"
|
||||
bottom_delta="0"
|
||||
width="280"
|
||||
/>
|
||||
|
||||
@@ -412,6 +412,9 @@ scratch and wear it.
|
||||
<button bottom="-250" follows="left|top" font="SansSerif" halign="center"
|
||||
height="20" label="Take Off" label_selected="Take Off" left="8"
|
||||
mouse_opaque="true" name="Take Off" scale_image="true" width="82" />
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="82" name="New Layer" label="New Layer"/>
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="41" name="Arrow Left" label="◀️◀️" tool_tip="Move to inner layer."/>
|
||||
<button bottom_delta="0" left_delta="41" height="20" follows="left|top" width="41" name="Arrow Right" label="▶️▶️" tool_tip="Move to outer layer."/>
|
||||
<button bottom="-478" follows="right|bottom" font="SansSerif" halign="center"
|
||||
height="20" label="Save" label_selected="Save" left="123"
|
||||
mouse_opaque="true" name="Save" scale_image="true" width="82" />
|
||||
@@ -494,6 +497,9 @@ scratch and wear it.
|
||||
<button bottom="-250" follows="left|top" font="SansSerif" halign="center"
|
||||
height="20" label="Take Off" label_selected="Take Off" left="8"
|
||||
mouse_opaque="true" name="Take Off" scale_image="true" width="82" />
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="82" name="New Layer" label="New Layer"/>
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="41" name="Arrow Left" label="◀️◀️" tool_tip="Move to inner layer."/>
|
||||
<button bottom_delta="0" left_delta="41" height="20" follows="left|top" width="41" name="Arrow Right" label="▶️▶️" tool_tip="Move to outer layer."/>
|
||||
<button bottom="-478" follows="right|bottom" font="SansSerif" halign="center"
|
||||
height="20" label="Save" label_selected="Save" left="123"
|
||||
mouse_opaque="true" name="Save" scale_image="true" width="82" />
|
||||
@@ -627,6 +633,9 @@ scratch and wear it.
|
||||
<button bottom="-250" follows="left|top" font="SansSerif" halign="center"
|
||||
height="20" label="Take Off" label_selected="Take Off" left="8"
|
||||
mouse_opaque="true" name="Take Off" scale_image="true" width="82" />
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="82" name="New Layer" label="New Layer"/>
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="41" name="Arrow Left" label="◀️◀️" tool_tip="Move to inner layer."/>
|
||||
<button bottom_delta="0" left_delta="41" height="20" follows="left|top" width="41" name="Arrow Right" label="▶️▶️" tool_tip="Move to outer layer."/>
|
||||
<button bottom="-478" follows="right|bottom" font="SansSerif" halign="center"
|
||||
height="20" label="Save" label_selected="Save" left="123"
|
||||
mouse_opaque="true" name="Save" scale_image="true" width="82" />
|
||||
@@ -709,6 +718,9 @@ scratch and wear it.
|
||||
<button bottom="-250" follows="left|top" font="SansSerif" halign="center"
|
||||
height="20" label="Take Off" label_selected="Take Off" left="8"
|
||||
mouse_opaque="true" name="Take Off" scale_image="true" width="82" />
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="82" name="New Layer" label="New Layer"/>
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="41" name="Arrow Left" label="◀️◀️" tool_tip="Move to inner layer."/>
|
||||
<button bottom_delta="0" left_delta="41" height="20" follows="left|top" width="41" name="Arrow Right" label="▶️▶️" tool_tip="Move to outer layer."/>
|
||||
<button bottom="-478" follows="right|bottom" font="SansSerif" halign="center"
|
||||
height="20" label="Save" label_selected="Save" left="123"
|
||||
mouse_opaque="true" name="Save" scale_image="true" width="82" />
|
||||
@@ -795,6 +807,9 @@ scratch and wear it.
|
||||
<button bottom="-330" follows="left|top" font="SansSerif" halign="center"
|
||||
height="20" label="Take Off" label_selected="Take Off" left="8"
|
||||
mouse_opaque="true" name="Take Off" scale_image="true" width="82" />
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="82" name="New Layer" label="New Layer"/>
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="41" name="Arrow Left" label="◀️◀️" tool_tip="Move to inner layer."/>
|
||||
<button bottom_delta="0" left_delta="41" height="20" follows="left|top" width="41" name="Arrow Right" label="▶️▶️" tool_tip="Move to outer layer."/>
|
||||
<button bottom="-478" follows="right|bottom" font="SansSerif" halign="center"
|
||||
height="20" label="Save" label_selected="Save" left="123"
|
||||
mouse_opaque="true" name="Save" scale_image="true" width="82" />
|
||||
@@ -877,6 +892,9 @@ scratch and wear it.
|
||||
<button bottom="-250" follows="left|top" font="SansSerif" halign="center"
|
||||
height="20" label="Take Off" label_selected="Take Off" left="8"
|
||||
mouse_opaque="true" name="Take Off" scale_image="true" width="82" />
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="82" name="New Layer" label="New Layer"/>
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="41" name="Arrow Left" label="◀️◀️" tool_tip="Move to inner layer."/>
|
||||
<button bottom_delta="0" left_delta="41" height="20" follows="left|top" width="41" name="Arrow Right" label="▶️▶️" tool_tip="Move to outer layer."/>
|
||||
<button bottom="-478" follows="right|bottom" font="SansSerif" halign="center"
|
||||
height="20" label="Save" label_selected="Save" left="123"
|
||||
mouse_opaque="true" name="Save" scale_image="true" width="82" />
|
||||
@@ -961,6 +979,9 @@ one from scratch and wear it.
|
||||
<button bottom="-250" follows="left|top" font="SansSerif" halign="center"
|
||||
height="20" label="Take Off" label_selected="Take Off" left="8"
|
||||
mouse_opaque="true" name="Take Off" scale_image="true" width="82" />
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="82" name="New Layer" label="New Layer"/>
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="41" name="Arrow Left" label="◀️◀️" tool_tip="Move to inner layer."/>
|
||||
<button bottom_delta="0" left_delta="41" height="20" follows="left|top" width="41" name="Arrow Right" label="▶️▶️" tool_tip="Move to outer layer."/>
|
||||
<button bottom="-478" follows="right|bottom" font="SansSerif" halign="center"
|
||||
height="20" label="Save" label_selected="Save" left="123"
|
||||
mouse_opaque="true" name="Save" scale_image="true" width="82" />
|
||||
@@ -1045,6 +1066,9 @@ one from scratch and wear it.
|
||||
<button bottom="-250" follows="left|top" font="SansSerif" halign="center"
|
||||
height="20" label="Take Off" label_selected="Take Off" left="8"
|
||||
mouse_opaque="true" name="Take Off" scale_image="true" width="82" />
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="82" name="New Layer" label="New Layer"/>
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="41" name="Arrow Left" label="◀️◀️" tool_tip="Move to inner layer."/>
|
||||
<button bottom_delta="0" left_delta="41" height="20" follows="left|top" width="41" name="Arrow Right" label="▶️▶️" tool_tip="Move to outer layer."/>
|
||||
<button bottom="-478" follows="right|bottom" font="SansSerif" halign="center"
|
||||
height="20" label="Save" label_selected="Save" left="123"
|
||||
mouse_opaque="true" name="Save" scale_image="true" width="82" />
|
||||
@@ -1127,6 +1151,9 @@ scratch and wear it.
|
||||
<button bottom="-250" follows="left|top" font="SansSerif" halign="center"
|
||||
height="20" label="Take Off" label_selected="Take Off" left="8"
|
||||
mouse_opaque="true" name="Take Off" scale_image="true" width="82" />
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="82" name="New Layer" label="New Layer"/>
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="41" name="Arrow Left" label="◀️◀️" tool_tip="Move to inner layer."/>
|
||||
<button bottom_delta="0" left_delta="41" height="20" follows="left|top" width="41" name="Arrow Right" label="▶️▶️" tool_tip="Move to outer layer."/>
|
||||
<button bottom="-478" follows="right|bottom" font="SansSerif" halign="center"
|
||||
height="20" label="Save" label_selected="Save" left="123"
|
||||
mouse_opaque="true" name="Save" scale_image="true" width="82" />
|
||||
@@ -1213,6 +1240,9 @@ scratch and wear it.
|
||||
mouse_opaque="true" scale_image="true"/>
|
||||
<button name="Take Off" label="Take Off" label_selected="Take Off"
|
||||
follows="left|top" width="82" height="20" left="8" bottom="-440"/>
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="82" name="New Layer" label="New Layer"/>
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="41" name="Arrow Left" label="◀️◀️" tool_tip="Move to inner layer."/>
|
||||
<button bottom_delta="0" left_delta="41" height="20" follows="left|top" width="41" name="Arrow Right" label="▶️▶️" tool_tip="Move to outer layer."/>
|
||||
<button name="Save" label="Save" label_selected="Save"
|
||||
follows="right|bottom" width="82" height="20" left="123" bottom="-478"/>
|
||||
<button name="Save As" label="Save As..." label_selected="Save As..."
|
||||
@@ -1288,11 +1318,11 @@ one from scratch and wear it.
|
||||
can_apply_immediately="true" default_image_name="Default" allow_no_texture="true"
|
||||
follows="left|top" width="64" height="80" left_delta="90" bottom="-165"/>
|
||||
<check_box name="head alpha texture invisible"
|
||||
follows="left" width="16" height="16" left="142" bottom="-90"/>
|
||||
follows="left|top" width="16" height="16" left="142" bottom="-90"/>
|
||||
<check_box name="upper alpha texture invisible"
|
||||
follows="left" width="16" height="16" left_delta="90" bottom="-90"/>
|
||||
follows="left|top" width="16" height="16" left_delta="90" bottom="-90"/>
|
||||
<check_box name="lower alpha texture invisible"
|
||||
follows="left" width="16" height="16" left_delta="90" bottom="-90"/>
|
||||
follows="left|top" width="16" height="16" left_delta="90" bottom="-90"/>
|
||||
<texture_picker name="Hair Alpha" label="Hair Alpha" tool_tip="Click to choose a picture"
|
||||
can_apply_immediately="true" default_image_name="Default" allow_no_texture="true"
|
||||
follows="left|top" width="64" height="80" left="120" bottom="-280"/>
|
||||
@@ -1300,14 +1330,17 @@ one from scratch and wear it.
|
||||
can_apply_immediately="true" default_image_name="Default" allow_no_texture="true"
|
||||
follows="left|top" width="64" height="80" left_delta="90" bottom="-280"/>
|
||||
<check_box name="hair alpha texture invisible"
|
||||
follows="left" width="16" height="16" left="142" bottom="-205"/>
|
||||
follows="left|top" width="16" height="16" left="142" bottom="-205"/>
|
||||
<check_box name="eye alpha texture invisible"
|
||||
follows="left" width="16" height="16" left_delta="90" bottom="-205"/>
|
||||
follows="left|top" width="16" height="16" left_delta="90" bottom="-205"/>
|
||||
<button name="Create New" label="Create New Alpha" label_selected="Create New Alpha"
|
||||
follows="left|top" halign="center" width="170" height="24" left="160" bottom="-148"
|
||||
mouse_opaque="true" scale_image="true"/>
|
||||
<button name="Take Off" label="Take Off" label_selected="Take Off"
|
||||
follows="left|top" width="82" height="20" left="123" bottom="-340"/>
|
||||
follows="left|top" width="82" height="20" left="117" bottom="-320"/>
|
||||
<button bottom_delta="0" left_delta="86" follows="left|top" height="20" width="82" name="New Layer" label="New Layer"/>
|
||||
<button bottom_delta="0" left_delta="86" follows="left|top" height="20" width="41" name="Arrow Left" label="◀️◀️" tool_tip="Move to inner layer."/>
|
||||
<button bottom_delta="0" left_delta="41" height="20" follows="left|top" width="41" name="Arrow Right" label="▶️▶️" tool_tip="Move to outer layer."/>
|
||||
<button name="Save" label="Save" label_selected="Save"
|
||||
follows="right|bottom" width="82" height="20" left="123" bottom="-478"/>
|
||||
<button name="Save As" label="Save As..." label_selected="Save As..."
|
||||
@@ -1345,7 +1378,10 @@ one from scratch and wear it.
|
||||
mouse_opaque="true" name="Advanced Parameters" scale_image="true" width="82" />
|
||||
<button name="Take Off" label="Take Off" label_selected="Take Off"
|
||||
follows="left|top" width="82" height="20" left="8" bottom="-375"/>
|
||||
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="82" name="New Layer" label="New Layer"/>
|
||||
<button bottom_delta="-26" follows="left|top" height="20" width="41" name="Arrow Left" label="◀️◀️" tool_tip="Move to inner layer."/>
|
||||
<button bottom_delta="0" left_delta="41" height="20" follows="left|top" width="41" name="Arrow Right" label="▶️▶️" tool_tip="Move to outer layer."/>
|
||||
|
||||
<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
|
||||
bottom="-24" drop_shadow_visible="true" follows="left|top|right"
|
||||
font="SansSerif" h_pad="0" halign="left" height="16" left="26"
|
||||
|
||||
@@ -296,4 +296,15 @@
|
||||
<button.commit_callback
|
||||
function="TopObjects.Kick" />
|
||||
</button>
|
||||
<button
|
||||
follows="bottom|left"
|
||||
height="20"
|
||||
label="Focus on"
|
||||
left_delta="110"
|
||||
name="focus_on_btn"
|
||||
bottom_delta="0"
|
||||
width="110">
|
||||
<button.commit_callback
|
||||
function="TopObjects.CamToObject" />
|
||||
</button>
|
||||
</floater>
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
<file>gulim.ttc</file>
|
||||
<file>simhei.ttf</file>
|
||||
<file>ArialUni.ttf</file>
|
||||
<file>seguisym.ttf</file>
|
||||
</os>
|
||||
<os name="Mac">
|
||||
<file>ヒラギノ角ゴ ProN W3.otf</file>
|
||||
|
||||
@@ -41,12 +41,15 @@
|
||||
function="Text.Url" userdata="CopyLabel" />
|
||||
</menu_item_call>
|
||||
<menu_item_call
|
||||
label="Copy SLurl to clipboard"
|
||||
label="Copy SLURL to clipboard"
|
||||
layout="topleft"
|
||||
name="url_copy">
|
||||
<menu_item_call.on_click
|
||||
function="Text.Url" userdata="CopyUrl" />
|
||||
</menu_item_call>
|
||||
<menu_item_call label="Copy Key to clipboard" name="key_copy">
|
||||
<menu_item_call.on_click function="Text.Url.CopyUUID" />
|
||||
</menu_item_call>
|
||||
<menu_item_call label="Select All" name="Select All">
|
||||
<on_click function="Text" userdata="SelectAll"/>
|
||||
</menu_item_call>
|
||||
|
||||
@@ -20,12 +20,15 @@
|
||||
function="Text.Url" userdata="CopyLabel" />
|
||||
</menu_item_call>
|
||||
<menu_item_call
|
||||
label="Copy SLurl to clipboard"
|
||||
label="Copy SLURL to clipboard"
|
||||
layout="topleft"
|
||||
name="url_copy">
|
||||
<menu_item_call.on_click
|
||||
function="Text.Url" userdata="CopyUrl" />
|
||||
</menu_item_call>
|
||||
<menu_item_call label="Copy Key to clipboard" name="key_copy">
|
||||
<menu_item_call.on_click function="Text.Url.CopyUUID" />
|
||||
</menu_item_call>
|
||||
<menu_item_call label="Select All" name="Select All">
|
||||
<on_click function="Text" userdata="SelectAll"/>
|
||||
</menu_item_call>
|
||||
|
||||
@@ -4,12 +4,15 @@
|
||||
label="URL"
|
||||
name="Url Popup">
|
||||
<menu_item_call
|
||||
label="Copy SLurl to clipboard"
|
||||
label="Copy SLURL to clipboard"
|
||||
layout="topleft"
|
||||
name="url_copy">
|
||||
<menu_item_call.on_click
|
||||
function="Text.Url" userdata="CopyUrl" />
|
||||
</menu_item_call>
|
||||
<menu_item_call label="Copy Key to clipboard" name="key_copy">
|
||||
<menu_item_call.on_click function="Text.Url.CopyUUID" />
|
||||
</menu_item_call>
|
||||
<menu_item_call label="Select All" name="Select All">
|
||||
<on_click function="Text" userdata="SelectAll"/>
|
||||
</menu_item_call>
|
||||
|
||||
@@ -20,12 +20,15 @@
|
||||
function="Text.Url" userdata="CopyLabel" />
|
||||
</menu_item_call>
|
||||
<menu_item_call
|
||||
label="Copy SLurl to clipboard"
|
||||
label="Copy SLURL to clipboard"
|
||||
layout="topleft"
|
||||
name="url_copy">
|
||||
<menu_item_call.on_click
|
||||
function="Text.Url" userdata="CopyUrl" />
|
||||
</menu_item_call>
|
||||
<menu_item_call label="Copy Key to clipboard" name="key_copy">
|
||||
<menu_item_call.on_click function="Text.Url.CopyUUID" />
|
||||
</menu_item_call>
|
||||
<menu_item_call label="Select All" name="Select All">
|
||||
<on_click function="Text" userdata="SelectAll"/>
|
||||
</menu_item_call>
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
function="Text.Url" userdata="CopyLabel" />
|
||||
</menu_item_call>
|
||||
<menu_item_call
|
||||
label="Copy SLurl to clipboard"
|
||||
label="Copy SLURL to clipboard"
|
||||
layout="topleft"
|
||||
name="url_copy">
|
||||
<menu_item_call.on_click
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
<menu_item_separator
|
||||
layout="topleft" />
|
||||
<menu_item_call
|
||||
label="Copy SLurl to clipboard"
|
||||
label="Copy SLURL to clipboard"
|
||||
layout="topleft"
|
||||
name="url_copy">
|
||||
<menu_item_call.on_click
|
||||
|
||||
@@ -50,12 +50,15 @@
|
||||
function="Text.Url" userdata="CopyLabel" />
|
||||
</menu_item_call>
|
||||
<menu_item_call
|
||||
label="Copy SLurl to clipboard"
|
||||
label="Copy SLURL to clipboard"
|
||||
layout="topleft"
|
||||
name="url_copy">
|
||||
<menu_item_call.on_click
|
||||
function="Text.Url" userdata="CopyUrl" />
|
||||
</menu_item_call>
|
||||
<menu_item_call label="Copy Key to clipboard" name="key_copy">
|
||||
<menu_item_call.on_click function="Text.Url.CopyUUID" userdata="object"/>
|
||||
</menu_item_call>
|
||||
<menu_item_call label="Select All" name="Select All">
|
||||
<on_click function="Text" userdata="SelectAll"/>
|
||||
</menu_item_call>
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
<menu_item_separator
|
||||
layout="topleft" />
|
||||
<menu_item_call
|
||||
label="Copy SLurl to clipboard"
|
||||
label="Copy SLURL to clipboard"
|
||||
layout="topleft"
|
||||
name="url_copy">
|
||||
<menu_item_call.on_click
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
<menu_item_separator
|
||||
layout="topleft" />
|
||||
<menu_item_call
|
||||
label="Copy SLurl to clipboard"
|
||||
label="Copy SLURL to clipboard"
|
||||
layout="topleft"
|
||||
name="url_copy">
|
||||
<menu_item_call.on_click
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
<menu_item_separator
|
||||
layout="topleft" />
|
||||
<menu_item_call
|
||||
label="Copy SLurl to clipboard"
|
||||
label="Copy SLURL to clipboard"
|
||||
layout="topleft"
|
||||
name="url_copy">
|
||||
<menu_item_call.on_click
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
<menu_item_separator
|
||||
layout="topleft" />
|
||||
<menu_item_call
|
||||
label="Copy SLurl to clipboard"
|
||||
label="Copy SLURL to clipboard"
|
||||
layout="topleft"
|
||||
name="url_copy">
|
||||
<menu_item_call.on_click
|
||||
|
||||
@@ -1050,6 +1050,10 @@
|
||||
<on_click function="PromptShowURL" name="RequestFeature_url" userdata="WebLaunchSinguIssue,https://singularityviewer.atlassian.net/secure/CreateIssue!default.jspa?issuetype=2"/>
|
||||
</menu_item_call>
|
||||
</menu>
|
||||
<menu_item_call label="[SHORT_APP_NAME] Group" name="viewer group">
|
||||
<on_click function="URLAction" userdata="secondlife:///app/group/4fa278be-b621-9447-0958-85af4b01cdab/about"/>
|
||||
<on_visible function="VisibleSecondLife"/>
|
||||
</menu_item_call>
|
||||
<menu_item_call bottom="-313" enabled="true" height="19" label="About [SHORT_APP_NAME]..." left="0"
|
||||
mouse_opaque="true" name="About Second Life..." width="166">
|
||||
<on_click function="ShowFloater" userdata="about" />
|
||||
|
||||
@@ -11382,7 +11382,7 @@ for information and download links for this new version.
|
||||
type="notify">
|
||||
Your version of Singularity[TYPE] is critically out of date!
|
||||
|
||||
It is STRONGLY recommended to download a newer version of this viewer due to grid compatability and/or security concerns.
|
||||
It is STRONGLY recommended to download a newer version of this viewer due to grid compatibility and/or security concerns.
|
||||
|
||||
Click [Visit Page] to open
|
||||
[URL]
|
||||
@@ -11403,7 +11403,7 @@ for information and download links for newer versions.
|
||||
type="alertmodal">
|
||||
Your version of Singularity[TYPE] is critically out of date!
|
||||
|
||||
It is STRONGLY recommended to download a newer version of this viewer due to grid compatability and/or security concerns.
|
||||
It is STRONGLY recommended to download a newer version of this viewer due to grid compatibility and/or security concerns.
|
||||
|
||||
Click [Visit Page] to open
|
||||
[URL]
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
</text>
|
||||
<line_editor bevel_style="in" border_style="line" border_thickness="1" bottom_delta="-20"
|
||||
follows="left|bottom" font="SansSerifSmall" handle_edit_keys_directly="true"
|
||||
height="20" left="4" max_length="16" mouse_opaque="true"
|
||||
height="20" left="4" max_length="24" mouse_opaque="true"
|
||||
name="password_edit" select_all_on_focus_received="true" width="115" />
|
||||
</layout_panel>
|
||||
<layout_panel name="grids_panel" left="0" user_resize="false" auto_resize="false" width="143" min_width="0" visibility_control="ForceShowGrid">
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<panel follows="left|right|bottom|top" height="200" left="-1" mouse_opaque="false"
|
||||
<panel follows="left|right|bottom|top" height="300" left="-1" mouse_opaque="false"
|
||||
user_resize="false" name="overlay" use_bounding_rect="true" width="728">
|
||||
<layout_stack bottom="0" follows="left|right|bottom" height="220" left="0"
|
||||
<layout_stack bottom="0" follows="left|right|bottom" height="300" left="0"
|
||||
mouse_opaque="false" name="overlay_layout_panel" orientation="horizontal"
|
||||
right="-1" use_bounding_rect="true">
|
||||
<layout_panel auto_resize="true" bottom="0" left="0" min_width="420" mouse_opaque="false"
|
||||
|
||||
@@ -2174,8 +2174,8 @@ Sets the given permission mask to the new value on the root object the task is a
|
||||
Please keep LL-LSL above this section
|
||||
** DATA SOURCES **
|
||||
OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
|
||||
Aurora-Sim AA Functions: \Aurora\AuroraDotNetEngine\APIs\AA_API.cs
|
||||
Aurora-Sim BOT Functions: \Aurora\BotManager\Bot_API.cs
|
||||
WhiteCore AA Functions: \WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_API.cs
|
||||
WhiteCore BOT Functions: \WhiteCore\BotManager\Bot_API.cs
|
||||
-->
|
||||
|
||||
<string name="LSLTipText_osSetDynamicTextureURL">
|
||||
@@ -2805,319 +2805,259 @@ list lsGetWindlightScene(list rules)
|
||||
Get the current WindLight settings.
|
||||
(Reguires LightShare Enabled Viewer)
|
||||
</string>
|
||||
<!-- Aurora-Sim OSSL-Functions (unique to Aurora Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
||||
Aurora-Sim aaFunctions (\Aurora\AuroraDotNetEngine\APIs\IAA_Api.cs)
|
||||
Aurora-Sim botFunctions (\Aurora\BotManager\IBot_Api.cs)
|
||||
<!-- WhiteCore OSSL-Functions (unique to WhiteCore Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
||||
WhiteCore aaFunctions (\WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_Api.cs)
|
||||
WhiteCore botFunctions (\WhiteCore\BotManager\Bot_Api.cs)
|
||||
-->
|
||||
<string name="LSLTipText_osReturnObject">
|
||||
osReturnObject(key userID)
|
||||
Returns object to specified avatars UUID.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osReturnObjects">
|
||||
osReturnObjects(float Parameter)
|
||||
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osShutDown">
|
||||
osShutDown()
|
||||
Shut's down current Simulator. Authorized Admin Only by config.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osAddAgentToGroup">
|
||||
osAddAgentToGroup(key avatarID, string group_name, string role_name)
|
||||
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osRezObject">
|
||||
osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
|
||||
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
|
||||
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
|
||||
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetCloudDensity">
|
||||
aaSetCloudDensity(float density)
|
||||
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaUpdateDatabase">
|
||||
aUpdateDatabase(string Key, string value, string token)
|
||||
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaQueryDatabase">
|
||||
aaQueryDatabase(string Key, string Token)
|
||||
Returns a list with first value is the token, the second the Key, and the third the value
|
||||
Where Key = database field name, Token = data-password
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaDeserializeXMLValues">
|
||||
aaDeserializeXMLValues(string xmlData)
|
||||
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaDeserializeXMLKeys">
|
||||
aaDeserializeXMLKeys(string xmlData)
|
||||
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetConeOfSilence">
|
||||
aaSetConeOfSilence(float radius)
|
||||
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSerializeXML">
|
||||
aaSerializeXML(list keys, list values)
|
||||
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetTeam">
|
||||
aaGetTeam(key uuid)
|
||||
Returns a string of avatars team name. Where uuid = avatar key.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetHealth">
|
||||
aaGetHealth(key uuid)
|
||||
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaJoinCombat">
|
||||
aaJoinCombat(key uuid)
|
||||
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaLeaveCombat">
|
||||
aaLeaveCombat(key uuid)
|
||||
Where uuid = avatar key.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaJoinCombatTeam">
|
||||
aaJoinCombatTeam(key uuid, string team)
|
||||
Where uuid = key of avatar, team = string of the team name.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaRequestCombatPermission">
|
||||
aaRequestCombatPermission(key ID)
|
||||
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
|
||||
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaThawAvatar">
|
||||
aaThawAvatar(key ID)
|
||||
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaFreezeAvatar">
|
||||
aaFreezeAvatar(key ID)
|
||||
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetTeamMembers">
|
||||
aaGetTeamMembers(string team)
|
||||
Return a list of team members. Where team = string of team name.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetLastOwner">
|
||||
POLYMORPHIC FUNCTION.
|
||||
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
|
||||
AaGetLastOwner() returns last owner uuid of prim containg script.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSayDistance">
|
||||
aaSayDistance(integer channelID, float Distance, string text)
|
||||
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSayTo">
|
||||
aaSayTo(key userID, string text)
|
||||
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetWalkDisabled">
|
||||
aaGetWalkDisabled(key ID)
|
||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetWalkDisabled">
|
||||
aaSetWalkDisabled(key ID, integer Value)
|
||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetFlyDisabled">
|
||||
aaGetFlyDisabled(key ID)
|
||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetFlyDisabled">
|
||||
aaSetFlyDisabled(key ID, integer Value)
|
||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaAvatarFullName2Key">
|
||||
aaAvatarFullName2Key(string FullName)
|
||||
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaRaiseError">
|
||||
aaRaiseError(string message)
|
||||
Allows you to have errors that end the execution of the event and fire another event in the script.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetText">
|
||||
aaGetText()
|
||||
Returns a string of the hover text of an object.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetTextColor">
|
||||
aaGetTextColor()
|
||||
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetEnv">
|
||||
aaSetEnv(string EnvName, list Value)
|
||||
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
|
||||
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetIsInfiniteRegion">
|
||||
aaGetIsInfiniteRegion()
|
||||
Returns TRUE or FALSE if region is an infinite region.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetCharacterStat">
|
||||
aaSetCharacterStat( ID, StatName, statValue)
|
||||
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaAllRegionInstanceSay">
|
||||
aaAllRegionInstanceSay(integer channelID, string text)
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetDayCycle">
|
||||
aaWindlightGetDayCycle()
|
||||
Returns a List of settings
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightAddDayCycleFrame">
|
||||
aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
|
||||
Returns TRUE / FALSE on success status
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">
|
||||
aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
|
||||
Returns TRUE / FALSE on success status
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightSetScene">
|
||||
aaWindlightSetScene(list list)
|
||||
aaWindlightSetScene(integer dayCycleIndex, list list)
|
||||
Returns TRUE/FALSE on success
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetScene">
|
||||
aaWindlightGetScene(list rules)
|
||||
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
|
||||
Returns a list
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetSceneIsStatic">
|
||||
aaWindlightGetSceneIsStatic()
|
||||
Returns TRUE / FALSE
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">
|
||||
aaWindlightGetSceneDayCycleKeyFrameCount()
|
||||
Returns integer value
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botGetWaitingTime">
|
||||
botGetWaitingTime(integer waitTime)
|
||||
Returns waitTime as vector.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSetMap">
|
||||
botSetMap(key keyOfBot, list positions, list movementType, integer flags)
|
||||
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly,
|
||||
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botCreateBot">
|
||||
botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
|
||||
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botRemoveBot">
|
||||
botRemoveBot(key botID)
|
||||
Where botID = uuid of bot. Removes bot identified by botID.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botPauseMovement">
|
||||
botPauseMovement(key botID)
|
||||
Where botID = bot uuid. Pauses bot at current position.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botResumeMovement">
|
||||
botResumeMovement(key botID)
|
||||
Where botID = bot uuid. Resumes bot movement.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botFollowAvatar">
|
||||
botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
|
||||
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botStopFollowAvatar">
|
||||
botStopFollowAvatar(key botID)
|
||||
Where botID = bot uuid. Stops bot from following an avatar.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSendChatMessage">
|
||||
botSendChatMessage(key botID, string message, integer channel, integer sayType)
|
||||
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSendIM">
|
||||
botSendIM(string bot, string user, string message)
|
||||
Send IM to bot.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSetShouldFly">
|
||||
botSetShouldFly(key botID, integer ShouldFly)
|
||||
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSitObject">
|
||||
botSitObject(key botID, key objectID, vector offset)
|
||||
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botStandUp">
|
||||
botStandUp(key botID)
|
||||
Where botID = bot uuid. Command bot to stand up.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botTouchObject">
|
||||
botTouchObject(key botID, key objectID)
|
||||
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botAddTag">
|
||||
botAddTag(key botID, string tag)
|
||||
Where botID = bot uuid, tag = string tag over bot.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botGetBotsWithTag">
|
||||
botGetBotsWithTag(string tag)
|
||||
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botRemoveBotsWithTag">
|
||||
botRemoveBotsWithTag(string tag)
|
||||
Where tag = tag string to match. Removes bot's matching the tag.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<!-- *** END OF OpenSimulator & Aurora-Sim syntax section *** -->
|
||||
<!-- *** END OF OpenSimulator & WhiteCore syntax section *** -->
|
||||
|
||||
<!-- Strings needed by drop targets -->
|
||||
<string name="CurrentlyNotSet">Item currently not set</string>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<panel bg_visible="false" border="false" border_visible="false" height="200" name="Adv_Settings" use_bounding_rect="true" width="220">
|
||||
<panel bottom="1" filename="panel_bg_tab.xml" height="214" width="197"/>
|
||||
<text bottom="189" left="5" height="20" width="190" name="Camera Preset:">Cam Preset:</text>
|
||||
<button bottom="191" left="81" width="20" height="20" label="" toggle="true" image_selected="Cam_Preset_Back_On.png" image_unselected="Cam_Preset_Back_Off.png" name="Rear" tool_tip="Rear View">
|
||||
<panel bg_visible="false" border="false" border_visible="false" height="220" name="Adv_Settings" use_bounding_rect="true" width="220">
|
||||
<panel bottom="1" filename="panel_bg_tab.xml" height="234" width="197"/>
|
||||
<text bottom="-9" left="5" height="20" width="190" name="Camera Preset:">Cam Preset:</text>
|
||||
<button bottom_delta="2" left="81" width="20" height="20" label="" toggle="true" image_selected="Cam_Preset_Back_On.png" image_unselected="Cam_Preset_Back_Off.png" name="Rear" tool_tip="Rear View">
|
||||
<button.commit_callback function="Wlf.ChangeCameraPreset" parameter="0"/>
|
||||
</button>
|
||||
<button bottom_delta="0" left_delta="20" width="20" height="20" label="" toggle="true" image_selected="Cam_Preset_Front_On.png" image_unselected="Cam_Preset_Front_Off.png" name="Front" tool_tip="Front View">
|
||||
@@ -16,6 +16,10 @@
|
||||
<slider bottom_delta="-20" control_name="RenderMaxPartCount" decimal_digits="0" height="20" increment="256" label="Particles:" can_edit_text="true" label_width="60" max_val="8192" min_val="0" val_width="36" name="MaxParticleCount" width="190" tool_tip="Amount of particles to render"/>
|
||||
<slider bottom_delta="-20" control_name="RenderAvatarMaxVisible" decimal_digits="0" height="20" increment="1" label="Max Avs:" can_edit_text="true" label_width="60" max_val="50" min_val="1" val_width="36" name="RenderAvatarMaxVisible" width="190" tool_tip="How many avatars to fully render on screen. Lowering this greatly improves FPS in crowded situations. Requires Avatar Impostors to be on. [Default 35]"/>
|
||||
<slider bottom_delta="-20" control_name="RenderVolumeLODFactor" height="20" increment="0.125" label="Obj. Detail:" can_edit_text="true" label_width="60" max_val="4" min_val="0.5" name="Object Detail" val_width="36" width="190" tool_tip="Controls level of detail of primitives (multiplier for current screen area when calculated level of detail[0.5 to 2.0 is stable])"/>
|
||||
<button bottom_delta="-22" left="5" height="20" name="PostProcessButton" width="20" image_overlay="Inv_Post_Process.png" label="" tool_tip="Post Process Effects"/>
|
||||
<combo_box name="PostProcessPresetsCombo" bottom_delta="1" left_delta="20" height="18" width="131" tool_tip="Post Process Presets"/>
|
||||
<button bottom_delta="-1" height="19" label="<" left="157" image_overlay="arrow_left.tga" name="PPprev" scale_image="true" width="19"/>
|
||||
<button bottom_delta="0" height="19" label=">" left_delta="18" image_overlay="arrow_right.tga" name="PPnext" width="19"/>
|
||||
<button bottom_delta="-22" left="5" height="20" name="EnvAdvancedSkyButton" width="20" image_overlay="Inv_WindLight.png" label="" tool_tip="Advanced Sky"/>
|
||||
<combo_box name="WLSkyPresetsCombo" bottom_delta="1" left_delta="20" height="18" width="131" tool_tip="WindLight Presets for your Sky."/>
|
||||
<button bottom_delta="-1" height="19" label="<" left="157" image_overlay="arrow_left.tga" name="WLprev" scale_image="true" width="19"/>
|
||||
@@ -26,7 +30,7 @@
|
||||
<button bottom_delta="0" height="19" label=">" left_delta="18" image_overlay="arrow_right.tga" name="WWnext" width="19"/>
|
||||
<check_box left="5" label="Region WL" control_name="UseEnvironmentFromRegion" height="16" name="use_estate_wl" tool_tip="Use the region's windlight settings when available."/>
|
||||
<!--check_box bottom_delta="0" left_delta="125" label="Always?" control_name="UseEnvironmentFromRegionAlways" height="16" name="Always" tool_tip="Always use region/parcel settings when they exist, automatically."/-->
|
||||
<check_box bottom_delta="0" left_delta="110" label="Crossfade?" control_name="PhoenixInterpolateSky" height="16" name="Crossfade" tool_tip="If unchecked, Sky Windlight settings changes will apply immediately, without hesitation/animation."/>
|
||||
<check_box bottom_delta="0" left_delta="100" label="Crossfade?" control_name="PhoenixInterpolateSky" height="16" name="Crossfade" tool_tip="If unchecked, Sky Windlight settings changes will apply immediately, without hesitation/animation."/>
|
||||
<icon bottom_delta="-18" height="14" image_name="icon_day_cycle.tga" left="10" width="150"/>
|
||||
<slider bottom_delta="-8" control_name="EnvTimeSlider" left="5" height="10" increment="0.00000001" label="" max_val="1" min_val="0" name="EnvTimeSlider" show_text="false" width="160"/>
|
||||
<button bottom="1" height="22" label="" left="172" name="expand" scale_image="true" image_overlay="arrow_down.tga" toggle="true" tool_tip="Hide the Settings Panel" width="22"/>
|
||||
|
||||
33
indra/newview/skins/default/xui/es/menu_local_avs.xml
Normal file
@@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<menu name="Local Avs Menu">
|
||||
<menu label="Avatar" name="Avatar">
|
||||
<menu_item_call label="Perfil" name="Profile"/>
|
||||
<menu_item_call label="Perfil Web" name="Web Profile"/>
|
||||
<menu_item_call label="Pagar" name="Pay"/>
|
||||
<menu_item_call label="Mensaje Instantáneo" name="Instant Message"/>
|
||||
<menu_item_call label="Conferencia" name="Conference Chat"/>
|
||||
<menu_item_call label="Iniciar Llamada" name="Call"/>
|
||||
<menu_item_call label="Iniciar Conferencia" name="Conference Call"/>
|
||||
<menu_item_call label="Agregar Contacto" name="Add Friend"/>
|
||||
<menu_item_call label="Remover Contacto" name="Remove Friend"/>
|
||||
<menu_item_call label="Invitar a Grupo" name="Invite To Group"/>
|
||||
<menu_item_call label="Ofrecer Teleporte" name="Offer Teleport"/>
|
||||
<menu_item_call label="Teleportar a" name="Teleport To"/>
|
||||
<menu_item_call label="Solicitar Teleporte" name="Request Teleport"/>
|
||||
<menu_item_call label="Compartir" name="Share"/>
|
||||
<menu_item_call label="Historial de Chat" name="Chat History"/>
|
||||
<menu_item_call label="Rastrear/Dejar de Rastrear" name="Track/Untrack"/>
|
||||
<menu_item_call label="Copiar UUID" name="Copy Key"/>
|
||||
<menu_item_call label="Copiar SLURL" name="Copy SLURL"/>
|
||||
</menu>
|
||||
<menu_item_call label="Enfocar" name="Focus"/>
|
||||
<menu label="Moderación" name="Moderation">
|
||||
<menu_item_call label="Silenciar/No Silenciar" name="Mute/Unmute"/>
|
||||
<menu_item_call label="Prohibir en el Grupo" name="Ban From Group"/>
|
||||
<menu_item_call label="Denunciar una Infracción" name="Report Abuse"/>
|
||||
<menu_item_call label="Congelar" name="Freeze"/>
|
||||
<menu_item_call label="Expulsar/Prohibir en la Parcela" name="Eject/Ban from Parcel"/>
|
||||
<menu_item_call label="Expulsar del Estado" name="Eject from estate"/>
|
||||
<menu_item_call label="Expulsar y prohibir en el Estado" name="Eject and ban from estate"/>
|
||||
</menu>
|
||||
</menu>
|
||||
9
indra/newview/skins/default/xui/es/menu_texteditor.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<menu name="rclickmenu">
|
||||
<menu_item_call label="Cortar" name="Cut"/>
|
||||
<menu_item_call label="Copiar" name="Copy"/>
|
||||
<menu_item_call label="Copia en crudo" name="Copy Raw"/>
|
||||
<menu_item_call label="Pegar" name="Paste"/>
|
||||
<menu_item_call label="Borrar" name="Delete"/>
|
||||
<menu_item_call label="Seleccionar Todo" name="Select All"/>
|
||||
</menu>
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<context_menu label="Usuario" name="Url Mini Popup">
|
||||
<menu_item_call label="Ver Perfil" name="show_agent"/>
|
||||
<menu_item_call label="Copiar Nombre al portapapeles" name="url_copy_label"/>
|
||||
<menu_item_call label="Copiar SLurl al portapapeles" name="url_copy"/>
|
||||
<menu_item_call label="Seleccionar Todo" name="Select All"/>
|
||||
</context_menu>
|
||||
@@ -2166,8 +2166,8 @@ Sets the given permission mask to the new value on the root object the task is a
|
||||
Please keep LL-LSL above this section
|
||||
** DATA SOURCES **
|
||||
OpenSim OS Functions: \OpenSim\Region\ScriptEngine\Shared\Api\Interface\IOSSL_Api.cs
|
||||
Aurora-Sim AA Functions: \Aurora\AuroraDotNetEngine\APIs\AA_API.cs
|
||||
Aurora-Sim BOT Functions: \Aurora\BotManager\Bot_API.cs
|
||||
WhiteCore AA Functions: \WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_API.cs
|
||||
WhiteCore BOT Functions: \WhiteCore\BotManager\Bot_API.cs
|
||||
-->
|
||||
|
||||
<string name="LSLTipText_osSetDynamicTextureURL">
|
||||
@@ -2796,319 +2796,259 @@ list lsGetWindlightScene(list rules)
|
||||
Get the current WindLight settings.
|
||||
(Reguires LightShare Enabled Viewer)
|
||||
</string>
|
||||
<!-- Aurora-Sim OSSL-Functions (unique to Aurora Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
||||
Aurora-Sim aaFunctions (\Aurora\AuroraDotNetEngine\APIs\IAA_Api.cs)
|
||||
Aurora-Sim botFunctions (\Aurora\BotManager\IBot_Api.cs)
|
||||
<!-- WhiteCore OSSL-Functions (unique to WhiteCore Only) 'osReturnObject', 'osReturnObjects', 'osShutDown', 'osaddAgentToGroup', 'osRezObject',
|
||||
WhiteCore aaFunctions (\WhiteCore\ScriptEngine\DotNetEngine\APIs\AA\AA_Api.cs)
|
||||
WhiteCore botFunctions (\WhiteCore\BotManager\Bot_Api.cs)
|
||||
-->
|
||||
<string name="LSLTipText_osReturnObject">
|
||||
osReturnObject(key userID)
|
||||
Returns object to specified avatars UUID.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osReturnObjects">
|
||||
osReturnObjects(float Parameter)
|
||||
Returns group of objects. Parameter's are numeric, values are owner objects = 0, everyone except owner objects = 1, group objects = 2.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osShutDown">
|
||||
osShutDown()
|
||||
Shut's down current Simulator. Authorized Admin Only by config.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osAddAgentToGroup">
|
||||
osAddAgentToGroup(key avatarID, string group_name, string role_name)
|
||||
Adds an avatar to a group. Where group_name = name of the target group, role_name = role to assign within the group.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_osRezObject">
|
||||
osRezObject(string inventory, vector position, vector velocity, rotation rot, integer param, integer isRezAtRoot, integer doRecoil, integer SetDieAtEdge, integer CheckPos)
|
||||
Where inventory = object to rez. Position = vector to rez object. Velocity = initial velocity. Rot = initial rotation. Param = onrez event.
|
||||
IzAtRoot = TRUE/FALSE flag changes llRezAtRoot to llRezObject. doRecoil =TRUE/FALSE to push avatar. SetDieAtEdge = TRUE/FALSE for rezzed object to die at edge of region.
|
||||
CheckPos = TRUE/FALSE enable/disable 10m rez limit.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetCloudDensity">
|
||||
aaSetCloudDensity(float density)
|
||||
AaSetCloudDensity(0.5) Where float density values are 0.0 = no cloud to 1.0 = 100% cloud.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaUpdateDatabase">
|
||||
aUpdateDatabase(string Key, string value, string token)
|
||||
Where Key = database field name, xmlDataToPutIntoTheDatabase = serialized XML data, Token = data-password
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaQueryDatabase">
|
||||
aaQueryDatabase(string Key, string Token)
|
||||
Returns a list with first value is the token, the second the Key, and the third the value
|
||||
Where Key = database field name, Token = data-password
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaDeserializeXMLValues">
|
||||
aaDeserializeXMLValues(string xmlData)
|
||||
Returns a list of Values from XML data. Where xmlData = xml formatted data Values.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaDeserializeXMLKeys">
|
||||
aaDeserializeXMLKeys(string xmlData)
|
||||
Returns a list of keys from XML data. Where xmlData = xml formatted data keys.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetConeOfSilence">
|
||||
aaSetConeOfSilence(float radius)
|
||||
Where radius = metres radius from centre of scripted item. This creates an area that sounds can only be heard by the people within the area(radius) and not heard outside and visa-versa.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSerializeXML">
|
||||
aaSerializeXML(list keys, list values)
|
||||
Returns xml formatted string of the keys and values. Where keys = list of keys in the database, values = fields to retrieve from database.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetTeam">
|
||||
aaGetTeam(key uuid)
|
||||
Returns a string of avatars team name. Where uuid = avatar key.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetHealth">
|
||||
aaGetHealth(key uuid)
|
||||
Returns float value (0.0 to 100.0) of current health. Where uuid = avatar key.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaJoinCombat">
|
||||
aaJoinCombat(key uuid)
|
||||
Where uuid = avatar key. If (PERMISSION_COMBAT == PERMISSION_COMBAT) and permission is granted then join combat.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaLeaveCombat">
|
||||
aaLeaveCombat(key uuid)
|
||||
Where uuid = avatar key.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaJoinCombatTeam">
|
||||
aaJoinCombatTeam(key uuid, string team)
|
||||
Where uuid = key of avatar, team = string of the team name.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaRequestCombatPermission">
|
||||
aaRequestCombatPermission(key ID)
|
||||
Where ID = avatar uuid. Requests target avatar for Permissions to enter into combat mode.
|
||||
Raises a run_time_permissions event. (PERMISSION_COMBAT == PERMISSION_COMBAT).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaThawAvatar">
|
||||
aaThawAvatar(key ID)
|
||||
Where ID = avatar uuid. If combat permission are granted then avatar can be un-frozen (movement re-enabled).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaFreezeAvatar">
|
||||
aaFreezeAvatar(key ID)
|
||||
Where ID = avatar uuid. If combat permission are granted then avatar can be frozen (no movement).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetTeamMembers">
|
||||
aaGetTeamMembers(string team)
|
||||
Return a list of team members. Where team = string of team name.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetLastOwner">
|
||||
POLYMORPHIC FUNCTION.
|
||||
aaGetLastOwner(string PrimID) returns last owner UUID of PrimID where PrimID = uuid of prim.
|
||||
AaGetLastOwner() returns last owner uuid of prim containg script.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSayDistance">
|
||||
aaSayDistance(integer channelID, float Distance, string text)
|
||||
Where channelID = channel to say on, Distance = float in meters for distance to say, text = string to say.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSayTo">
|
||||
aaSayTo(key userID, string text)
|
||||
Where userID = avatar key, text = string msg. Similar to llOwnerSay but can be directly targeted to an avatar.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetWalkDisabled">
|
||||
aaGetWalkDisabled(key ID)
|
||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetWalkDisabled">
|
||||
aaSetWalkDisabled(key ID, integer Value)
|
||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables walk, forcing avatar to fly.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetFlyDisabled">
|
||||
aaGetFlyDisabled(key ID)
|
||||
Returns integer of TRUE or FALSE for specifid ID. Where ID = avatar uuid.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetFlyDisabled">
|
||||
aaSetFlyDisabled(key ID, integer Value)
|
||||
Where ID = avatar uuid, Value = TRUE or FALSE. If PERMISSION_COMBAT is accepted, this disables flying, forcing avatar to walk.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaAvatarFullName2Key">
|
||||
aaAvatarFullName2Key(string FullName)
|
||||
Returns the avatar uuid from their fullname. Where FullName = "Firstname Lastname”.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaRaiseError">
|
||||
aaRaiseError(string message)
|
||||
Allows you to have errors that end the execution of the event and fire another event in the script.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetText">
|
||||
aaGetText()
|
||||
Returns a string of the hover text of an object.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetTextColor">
|
||||
aaGetTextColor()
|
||||
Returns the hovertext color in rotation. Use Ex: rotation color = aaGetTextColor() to separate color.x, color.y, color.z, color.s Where s = value of alpha in llSetText.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetEnv">
|
||||
aaSetEnv(string EnvName, list Value)
|
||||
Sets environment values. Where EnvName = ENABLE_GRAVITY, GRAVITY_FORCE_X, GRAVITY_FORCE_Y, GRAVITY_FORCE_Z, ADD_GRAVITY_POINT, ADD_GRAVITY_FORCE, START_TIME_REVERSAL_SAVING,
|
||||
STOP_TIME_REVERSAL_SAVING, START_TIME_REVERSAL, STOP_TIME_REVERSAL.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaGetIsInfiniteRegion">
|
||||
aaGetIsInfiniteRegion()
|
||||
Returns TRUE or FALSE if region is an infinite region.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaSetCharacterStat">
|
||||
aaSetCharacterStat( ID, StatName, statValue)
|
||||
Sets Character Stats. Where ID = avatar uuid, StatName = stat to change, statValue the value to change it to.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaAllRegionInstanceSay">
|
||||
aaAllRegionInstanceSay(integer channelID, string text)
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetDayCycle">
|
||||
aaWindlightGetDayCycle()
|
||||
Returns a List of settings
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightAddDayCycleFrame">
|
||||
aaWindlightAddDayCycleFrame(float dayCyclePosition, integer dayCycleFrameToCopy)
|
||||
Returns TRUE / FALSE on success status
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightRemoveDayCycleFrame">
|
||||
aaWindlightRemoveDayCycleFrame(int dayCycleFrame)
|
||||
Returns TRUE / FALSE on success status
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightSetScene">
|
||||
aaWindlightSetScene(list list)
|
||||
aaWindlightSetScene(integer dayCycleIndex, list list)
|
||||
Returns TRUE/FALSE on success
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetScene">
|
||||
aaWindlightGetScene(list rules)
|
||||
aaWindlightGetScene(integer dayCycleKeyFrame, list rules)
|
||||
Returns a list
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetSceneIsStatic">
|
||||
aaWindlightGetSceneIsStatic()
|
||||
Returns TRUE / FALSE
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_aaWindlightGetSceneDayCycleKeyFrameCount">
|
||||
aaWindlightGetSceneDayCycleKeyFrameCount()
|
||||
Returns integer value
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botGetWaitingTime">
|
||||
botGetWaitingTime(integer waitTime)
|
||||
Returns waitTime as vector.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSetMap">
|
||||
botSetMap(key keyOfBot, list positions, list movementType, integer flags)
|
||||
keyOfBot = bot uuid, positions = list of position vectors, movementType = corresponding list of move modes: 0 – walk, 1 – fly,
|
||||
flags = BOT_FOLLOW_FLAG_NONE and BOT_FOLLOW_FLAG_INDEFINITELY.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botCreateBot">
|
||||
botCreateBot(string FirstName, string LastName, key idToClone, vector startPos)
|
||||
Where FirstName and LastName = strings for new bot name. idToClone = uuid of prebuild avatar to clone OR another existing avatar. startPos = vector of starting position on region.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botRemoveBot">
|
||||
botRemoveBot(key botID)
|
||||
Where botID = uuid of bot. Removes bot identified by botID.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botPauseMovement">
|
||||
botPauseMovement(key botID)
|
||||
Where botID = bot uuid. Pauses bot at current position.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botResumeMovement">
|
||||
botResumeMovement(key botID)
|
||||
Where botID = bot uuid. Resumes bot movement.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botFollowAvatar">
|
||||
botFollowAvatar(key botID, string avName, float startFollowDistance, float endFollowDistance)
|
||||
Where botID = bot uuid. AvName = sting of avatar name OR avatar uuid. StartFollowDistance = distance to start following from. EndFollowDistance = distance to stop following avatar.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botStopFollowAvatar">
|
||||
botStopFollowAvatar(key botID)
|
||||
Where botID = bot uuid. Stops bot from following an avatar.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSendChatMessage">
|
||||
botSendChatMessage(key botID, string message, integer channel, integer sayType)
|
||||
Where botID = bot uuid. Message = string msg. Channel = channel to speak on. SayType = (0=whisper, 1=say, 2=shout).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSendIM">
|
||||
botSendIM(string bot, string user, string message)
|
||||
Send IM to bot.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSetShouldFly">
|
||||
botSetShouldFly(key botID, integer ShouldFly)
|
||||
Where botID = bot uuid. ShouldFly = TRUE/FALSE. Enables or disables flight mode.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botSitObject">
|
||||
botSitObject(key botID, key objectID, vector offset)
|
||||
Where botID = bot uuid, objectID = uuid of object to sit on, offset = Vector for sit position (note that VECTOR_ZERO = default sit pos).
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botStandUp">
|
||||
botStandUp(key botID)
|
||||
Where botID = bot uuid. Command bot to stand up.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botTouchObject">
|
||||
botTouchObject(key botID, key objectID)
|
||||
Where botID = bot uuid, objectID = object uuid. Causes bot to touch object identified.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botAddTag">
|
||||
botAddTag(key botID, string tag)
|
||||
Where botID = bot uuid, tag = string tag over bot.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botGetBotsWithTag">
|
||||
botGetBotsWithTag(string tag)
|
||||
Where tag = tag string to match. Return a list of bot UUID's in region with the matching tag.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<string name="LSLTipText_botRemoveBotsWithTag">
|
||||
botRemoveBotsWithTag(string tag)
|
||||
Where tag = tag string to match. Removes bot's matching the tag.
|
||||
(Aurora-Sim only)
|
||||
</string>
|
||||
<!-- *** END OF OpenSimulator & Aurora-Sim syntax section *** -->
|
||||
<!-- *** END OF OpenSimulator & WhiteCore syntax section *** -->
|
||||
|
||||
<!-- Strings needed by drop targets -->
|
||||
<string name="CurrentlyNotSet">No definido actualmente </string>
|
||||
|
||||