diff --git a/etc/message.xml b/etc/message.xml index 847f483aa..04cdbc8f2 100644 --- a/etc/message.xml +++ b/etc/message.xml @@ -673,9 +673,6 @@ FetchInventoryDescendents false - WebFetchInventoryDescendents - true - FetchInventory true diff --git a/indra/cmake/Linking.cmake b/indra/cmake/Linking.cmake index 2bddb9517..eaa8a6dc2 100644 --- a/indra/cmake/Linking.cmake +++ b/indra/cmake/Linking.cmake @@ -42,6 +42,7 @@ if (WINDOWS) wldap32 gdi32 user32 + dbghelp ) else (WINDOWS) set(WINDOWS_LIBRARIES "") diff --git a/indra/llcharacter/llbvhloader.cpp b/indra/llcharacter/llbvhloader.cpp index 7a516f838..12bcffac2 100644 --- a/indra/llcharacter/llbvhloader.cpp +++ b/indra/llcharacter/llbvhloader.cpp @@ -48,10 +48,10 @@ using namespace std; #define INCHES_TO_METERS 0.02540005f -const F32 POSITION_KEYFRAME_THRESHOLD = 0.03f; +const F32 POSITION_KEYFRAME_THRESHOLD_SQUARED = 0.03f * 0.03f; const F32 ROTATION_KEYFRAME_THRESHOLD = 0.01f; -const F32 POSITION_MOTION_THRESHOLD = 0.001f; +const F32 POSITION_MOTION_THRESHOLD_SQUARED = 0.001f * 0.001f; const F32 ROTATION_MOTION_THRESHOLD = 0.001f; char gInFile[1024]; /* Flawfinder: ignore */ @@ -1202,7 +1202,7 @@ void LLBVHLoader::optimize() if (ki_prev == ki_last_good_pos) { joint->mNumPosKeys++; - if (dist_vec(LLVector3(ki_prev->mPos), first_frame_pos) > POSITION_MOTION_THRESHOLD) + if (dist_vec_squared(LLVector3(ki_prev->mPos), first_frame_pos) > POSITION_MOTION_THRESHOLD_SQUARED) { pos_changed = TRUE; } @@ -1215,12 +1215,12 @@ void LLBVHLoader::optimize() LLVector3 current_pos(ki->mPos); LLVector3 interp_pos = lerp(current_pos, last_good_pos, 1.f / (F32)numPosFramesConsidered); - if (dist_vec(current_pos, first_frame_pos) > POSITION_MOTION_THRESHOLD) + if (dist_vec_squared(current_pos, first_frame_pos) > POSITION_MOTION_THRESHOLD_SQUARED) { pos_changed = TRUE; } - if (dist_vec(interp_pos, test_pos) < POSITION_KEYFRAME_THRESHOLD) + if (dist_vec_squared(interp_pos, test_pos) < POSITION_KEYFRAME_THRESHOLD_SQUARED) { ki_prev->mIgnorePos = TRUE; numPosFramesConsidered++; diff --git a/indra/llcharacter/llcharacter.h b/indra/llcharacter/llcharacter.h index 4de59e9ee..f7206f750 100644 --- a/indra/llcharacter/llcharacter.h +++ b/indra/llcharacter/llcharacter.h @@ -261,7 +261,7 @@ public: } return 0; } - S32 getVisualParamCount() { return (S32)mVisualParamIndexMap.size(); } + S32 getVisualParamCount() const { return (S32)mVisualParamIndexMap.size(); } LLVisualParam* getVisualParam(const char *name); diff --git a/indra/llcharacter/llkeyframemotion.h b/indra/llcharacter/llkeyframemotion.h index 7e8c84488..50d9d0504 100644 --- a/indra/llcharacter/llkeyframemotion.h +++ b/indra/llcharacter/llkeyframemotion.h @@ -47,7 +47,6 @@ #include "llquaternion.h" #include "v3dmath.h" #include "v3math.h" -#include "llapr.h" #include "llbvhconsts.h" class LLKeyframeDataCache; diff --git a/indra/llcharacter/llkeyframestandmotion.cpp b/indra/llcharacter/llkeyframestandmotion.cpp index 1d42298f4..1ae0ddeea 100644 --- a/indra/llcharacter/llkeyframestandmotion.cpp +++ b/indra/llcharacter/llkeyframestandmotion.cpp @@ -190,7 +190,7 @@ BOOL LLKeyframeStandMotion::onUpdate(F32 time, U8* joint_mask) if (dot(mPelvisState->getJoint()->getWorldRotation(), mLastGoodPelvisRotation) < ROTATION_THRESHOLD) { mLastGoodPelvisRotation = mPelvisState->getJoint()->getWorldRotation(); - mLastGoodPelvisRotation.normQuat(); + mLastGoodPelvisRotation.normalize(); mTrackAnkles = TRUE; } else if ((mCharacter->getCharacterPosition() - mLastGoodPosition).magVecSquared() > POSITION_THRESHOLD) diff --git a/indra/llcharacter/llpose.h b/indra/llcharacter/llpose.h index 5698f2161..80487bd12 100644 --- a/indra/llcharacter/llpose.h +++ b/indra/llcharacter/llpose.h @@ -36,12 +36,12 @@ //----------------------------------------------------------------------------- // Header Files //----------------------------------------------------------------------------- -#include -#include "llmap.h" #include "lljointstate.h" #include "lljoint.h" +#include "llmap.h" #include +#include //----------------------------------------------------------------------------- diff --git a/indra/llcommon/CMakeLists.txt b/indra/llcommon/CMakeLists.txt index e88c404eb..47cddfdba 100644 --- a/indra/llcommon/CMakeLists.txt +++ b/indra/llcommon/CMakeLists.txt @@ -33,6 +33,7 @@ set(llcommon_SOURCE_FILES llerror.cpp llerrorthread.cpp llevent.cpp + lleventtimer.cpp llfasttimer.cpp llfile.cpp llfindlocale.cpp @@ -40,6 +41,7 @@ set(llcommon_SOURCE_FILES llformat.cpp llframetimer.cpp llheartbeat.cpp + llinstancetracker.cpp llindraconfigfile.cpp llliveappconfig.cpp lllivefile.cpp @@ -61,6 +63,7 @@ set(llcommon_SOURCE_FILES llsdutil.cpp llsecondlifeurls.cpp llstat.cpp + llstacktrace.cpp llstreamtools.cpp llstring.cpp llstringtable.cpp @@ -90,12 +93,12 @@ set(llcommon_HEADER_FILES linden_common.h linked_lists.h llagentconstants.h + llavatarname.h llapp.h llapr.h llassettype.h llassoclist.h llavatarconstants.h - llavatarname.h llbase32.h llbase64.h llboost.h @@ -123,6 +126,7 @@ set(llcommon_HEADER_FILES llevent.h lleventemitter.h llextendedstatus.h + lleventtimer.h llfasttimer.h llfile.h llfindlocale.h @@ -133,6 +137,7 @@ set(llcommon_HEADER_FILES llheartbeat.h llhttpstatuscodes.h llindexedqueue.h + llinstancetracker.h llindraconfigfile.h llkeythrottle.h lllinkedqueue.h @@ -169,6 +174,7 @@ set(llcommon_HEADER_FILES llskiplist.h llskipmap.h llstack.h + llstacktrace.h llstat.h llstatenums.h llstl.h @@ -189,7 +195,6 @@ set(llcommon_HEADER_FILES metaclasst.h metaproperty.h metapropertyt.h - processor.h reflective.h reflectivet.h roles_constants.h diff --git a/indra/llcommon/indra_constants.h b/indra/llcommon/indra_constants.h index 3725b1d84..a95b6499d 100644 --- a/indra/llcommon/indra_constants.h +++ b/indra/llcommon/indra_constants.h @@ -48,7 +48,7 @@ class LLUUID; #define PHYSICS_TIMESTEP (1.f / 45.f) const F32 COLLISION_TOLERANCE = 0.1f; -const F32 HALF_COLLISION_TOLERANCE = COLLISION_TOLERANCE * 0.5f; +const F32 HALF_COLLISION_TOLERANCE = 0.05f; // Time constants const U32 HOURS_PER_LINDEN_DAY = 4; @@ -99,9 +99,9 @@ const F32 MIN_AGENT_WIDTH = 0.40f; const F32 DEFAULT_AGENT_WIDTH = 0.60f; const F32 MAX_AGENT_WIDTH = 0.80f; -const F32 MIN_AGENT_HEIGHT = 1.3f - 2.0f * COLLISION_TOLERANCE; +const F32 MIN_AGENT_HEIGHT = 1.1f; const F32 DEFAULT_AGENT_HEIGHT = 1.9f; -const F32 MAX_AGENT_HEIGHT = 2.65f - 2.0f * COLLISION_TOLERANCE; +const F32 MAX_AGENT_HEIGHT = 2.45f; // For linked sets const S32 MAX_CHILDREN_PER_TASK = 255; @@ -252,9 +252,6 @@ const U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only const U8 SIM_ACCESS_DOWN = 254; const U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT; -// group constants -const S32 DEFAULT_MAX_AGENT_GROUPS = 25; - // attachment constants const S32 MAX_AGENT_ATTACHMENTS = 38; const U8 ATTACHMENT_ADD = 0x80; @@ -293,6 +290,7 @@ const U8 UPD_UNIFORM = 0x10; // used with UPD_SCALE // Agent Update Flags (U8) const U8 AU_FLAGS_NONE = 0x00; const U8 AU_FLAGS_HIDETITLE = 0x01; +const U8 AU_FLAGS_CLIENT_AUTOPILOT = 0x02; // start location constants const U32 START_LOCATION_ID_LAST = 0; @@ -306,6 +304,14 @@ const U32 START_LOCATION_ID_COUNT = 6; // group constants const U32 GROUP_MIN_SIZE = 2; +// gMaxAgentGroups is now sent by login.cgi, which +// looks it up from globals.xml. +// +// For now we need an old default value however, +// so the viewer can be deployed ahead of login.cgi. +// +const S32 DEFAULT_MAX_AGENT_GROUPS = 25; + // radius within which a chat message is fully audible const F32 CHAT_WHISPER_RADIUS = 10.f; const F32 CHAT_NORMAL_RADIUS = 20.f; diff --git a/indra/llcommon/llapp.cpp b/indra/llcommon/llapp.cpp index 3bb833a94..c35a84255 100644 --- a/indra/llcommon/llapp.cpp +++ b/indra/llcommon/llapp.cpp @@ -38,8 +38,10 @@ #include "llerrorcontrol.h" #include "llerrorthread.h" #include "llframetimer.h" +#include "lllivefile.h" #include "llmemory.h" -#include "lltimer.h" +#include "llstl.h" // for DeletePointer() +#include "lleventtimer.h" // // Signal handling @@ -139,6 +141,11 @@ LLApp::~LLApp() delete sSigChildCount; sSigChildCount = NULL; #endif + + // reclaim live file memory + std::for_each(mLiveFiles.begin(), mLiveFiles.end(), DeletePointer()); + mLiveFiles.clear(); + setStopped(); // HACK: wait for the error thread to clean itself ms_sleep(20); @@ -212,6 +219,15 @@ bool LLApp::parseCommandOptions(int argc, char** argv) return true; } + +void LLApp::manageLiveFile(LLLiveFile* livefile) +{ + if(!livefile) return; + livefile->checkAndReload(); + livefile->addToEventTimer(); + mLiveFiles.push_back(livefile); +} + bool LLApp::setOptionData(OptionPriority level, LLSD data) { if((level < 0) diff --git a/indra/llcommon/llapp.h b/indra/llcommon/llapp.h index d5cf6ea93..05e2bccaf 100644 --- a/indra/llcommon/llapp.h +++ b/indra/llcommon/llapp.h @@ -131,6 +131,19 @@ public: */ bool parseCommandOptions(int argc, char** argv); + /** + * @brief Keep track of live files automatically. + * + * *TODO: it currently uses the addToEventTimer() API + * instead of the runner. I should probalby use the runner. + * + * *NOTE: DO NOT add the livefile instance to any kind of check loop. + * + * @param livefile A valid instance of an LLLiveFile. This LLApp + * instance will delete the livefile instance. + */ + void manageLiveFile(LLLiveFile* livefile); + /** * @brief Set the options at the specified priority. * @@ -285,6 +298,8 @@ private: // The application options. LLSD mOptions; + // The live files for this application + std::vector mLiveFiles; //@} private: diff --git a/indra/llcommon/llapr.cpp b/indra/llcommon/llapr.cpp index 9595707cb..d2169d65e 100644 --- a/indra/llcommon/llapr.cpp +++ b/indra/llcommon/llapr.cpp @@ -81,7 +81,7 @@ bool ll_apr_warn_status(apr_status_t status) { if(APR_SUCCESS == status) return false; char buf[MAX_STRING]; /* Flawfinder: ignore */ - apr_strerror(status, buf, MAX_STRING); + apr_strerror(status, buf, sizeof(buf)); LL_WARNS("APR") << "APR: " << buf << LL_ENDL; return true; } diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp index f9c73a20a..13c8f649d 100644 --- a/indra/llcommon/llassettype.cpp +++ b/indra/llcommon/llassettype.cpp @@ -33,207 +33,115 @@ #include "linden_common.h" #include "llassettype.h" +#include "lldictionary.h" +#include "llmemory.h" -#include "llstring.h" -#include "lltimer.h" - -// I added lookups for exact text of asset type enums in addition to the ones below, so shoot me. -Steve - -struct asset_info_t +///---------------------------------------------------------------------------- +/// Class LLAssetType +///---------------------------------------------------------------------------- +struct AssetEntry : public LLDictionaryEntry { - LLAssetType::EType type; - const char* desc; + AssetEntry(const char *desc_name, + const char *type_name, // 8 character limit! + const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one + bool can_link, // can you create a link to this type? + bool can_fetch, // can you fetch this asset by ID? + bool can_know) // can you see this asset's ID? + : + LLDictionaryEntry(desc_name), + mTypeName(type_name), + mHumanName(human_name), + mCanLink(can_link), + mCanFetch(can_fetch), + mCanKnow(can_know) + { + llassert(strlen(mTypeName) <= 8); + } + + const char *mTypeName; + const char *mHumanName; + bool mCanLink; + bool mCanFetch; + bool mCanKnow; }; -asset_info_t asset_types[] = +class LLAssetDictionary : public LLSingleton, + public LLDictionary { - { LLAssetType::AT_TEXTURE, "TEXTURE" }, - { LLAssetType::AT_SOUND, "SOUND" }, - { LLAssetType::AT_CALLINGCARD, "CALLINGCARD" }, - { LLAssetType::AT_LANDMARK, "LANDMARK" }, - { LLAssetType::AT_SCRIPT, "SCRIPT" }, - { LLAssetType::AT_CLOTHING, "CLOTHING" }, - { LLAssetType::AT_OBJECT, "OBJECT" }, - { LLAssetType::AT_NOTECARD, "NOTECARD" }, - { LLAssetType::AT_CATEGORY, "CATEGORY" }, - { LLAssetType::AT_ROOT_CATEGORY, "ROOT_CATEGORY" }, - { LLAssetType::AT_LSL_TEXT, "LSL_TEXT" }, - { LLAssetType::AT_LSL_BYTECODE, "LSL_BYTECODE" }, - { LLAssetType::AT_TEXTURE_TGA, "TEXTURE_TGA" }, - { LLAssetType::AT_BODYPART, "BODYPART" }, - { LLAssetType::AT_TRASH, "TRASH" }, - { LLAssetType::AT_SNAPSHOT_CATEGORY, "SNAPSHOT_CATEGORY" }, - { LLAssetType::AT_LOST_AND_FOUND, "LOST_AND_FOUND" }, - { LLAssetType::AT_SOUND_WAV, "SOUND_WAV" }, - { LLAssetType::AT_IMAGE_TGA, "IMAGE_TGA" }, - { LLAssetType::AT_IMAGE_JPEG, "IMAGE_JPEG" }, - { LLAssetType::AT_ANIMATION, "ANIMATION" }, - { LLAssetType::AT_GESTURE, "GESTURE" }, - { LLAssetType::AT_SIMSTATE, "SIMSTATE" }, - { LLAssetType::AT_FAVORITE, "FAVORITE" }, - { LLAssetType::AT_LINK, "LINK" }, - { LLAssetType::AT_LINK_FOLDER, "CURRENT" }, - { LLAssetType::AT_CURRENT_OUTFIT, "FOLDER_LINK" }, - { LLAssetType::AT_OUTFIT, "OUTFIT" }, - { LLAssetType::AT_MY_OUTFITS, "MY_OUTFITS" }, - { LLAssetType::AT_NONE, "NONE" } +public: + LLAssetDictionary(); }; -LLAssetType::EType LLAssetType::getType(const std::string& sin) +LLAssetDictionary::LLAssetDictionary() { - std::string s = sin; + // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK? CAN FETCH? CAN KNOW? + // |--------------------|-----------|-------------------|-----------|-----------|---------| + addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", true, false, true)); + addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", true, true, true)); + addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", true, false, false)); + addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", true, true, true)); + addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", true, false, false)); + addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", true, true, true)); + addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", true, false, false)); + addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", true, false, true)); + addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", true, false, false)); + addEntry(LLAssetType::AT_ROOT_CATEGORY, new AssetEntry("ROOT_CATEGORY", "root", "root", false, false, false)); + addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", true, false, false)); + addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", true, false, false)); + addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", true, false, false)); + addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", true, true, true)); + addEntry(LLAssetType::AT_TRASH, new AssetEntry("TRASH", "trash", "trash", false, false, false)); + addEntry(LLAssetType::AT_SNAPSHOT_CATEGORY, new AssetEntry("SNAPSHOT_CATEGORY", "snapshot", "snapshot", false, false, false)); + addEntry(LLAssetType::AT_LOST_AND_FOUND, new AssetEntry("LOST_AND_FOUND", "lstndfnd", "lost and found", false, false, false)); + addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", true, false, false)); + addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", true, false, false)); + addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", true, false, false)); + addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", true, true, true)); + addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", true, true, true)); + addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", false, false, false)); + addEntry(LLAssetType::AT_FAVORITE, new AssetEntry("FAVORITE", "favorite", "", false, false, false)); + addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "sym link", false, false, true)); + addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "sym folder link", false, false, true)); + addEntry(LLAssetType::AT_CURRENT_OUTFIT, new AssetEntry("FOLDER_LINK", "current", "current outfit", false, false, false)); + addEntry(LLAssetType::AT_OUTFIT, new AssetEntry("OUTFIT", "outfit", "outfit", false, false, false)); + addEntry(LLAssetType::AT_MY_OUTFITS, new AssetEntry("MY_OUTFITS", "my_otfts", "my outfits", false, false, false)); + addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, false, false, false)); +}; + +// static +LLAssetType::EType LLAssetType::getType(const std::string& desc_name) +{ + std::string s = desc_name; LLStringUtil::toUpper(s); - for (S32 idx = 0; ;idx++) - { - asset_info_t* info = asset_types + idx; - if (info->type == LLAssetType::AT_NONE) - break; - if (s == info->desc) - return info->type; - } - return LLAssetType::AT_NONE; + return LLAssetDictionary::getInstance()->lookup(s); } -std::string LLAssetType::getDesc(LLAssetType::EType type) -{ - for (S32 idx = 0; ;idx++) - { - asset_info_t* info = asset_types + idx; - if (type == info->type) - return info->desc; - if (info->type == LLAssetType::AT_NONE) - break; - } - return "BAD TYPE"; -} - -//============================================================================ - -// The asset type names are limited to 8 characters. // static -const char* LLAssetType::mAssetTypeNames[LLAssetType::AT_COUNT] = -{ - "texture", - "sound", - "callcard", - "landmark", - "script", - "clothing", - "object", - "notecard", - "category", - "root", - "lsltext", - "lslbyte", - "txtr_tga",// Intentionally spelled this way. Limited to eight characters. - "bodypart", - "trash", - "snapshot", - "lstndfnd", - "snd_wav", - "img_tga", - "jpeg", - "animatn", - "gesture", - "simstate", - "favorite", - "link", - "link_f", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "current", - "outfit", - "my_otfts" -}; - -// This table is meant for decoding to human readable form. Put any -// and as many printable characters you want in each one. -// See also llinventory.cpp INVENTORY_TYPE_HUMAN_NAMES -const char* LLAssetType::mAssetTypeHumanNames[LLAssetType::AT_COUNT] = -{ - "texture", - "sound", - "calling card", - "landmark", - "legacy script", - "clothing", - "object", - "note card", - "folder", - "root", - "lsl2 script", - "lsl bytecode", - "tga texture", - "body part", - "trash", - "snapshot", - "lost and found", - "sound", - "targa image", - "jpeg image", - "animation", - "gesture", - "simstate", - "", - "symbolic link", - "symbolic folder link" - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "current outfit", - "outfit", - "my outfits" -}; - -///---------------------------------------------------------------------------- -/// class LLAssetType -///---------------------------------------------------------------------------- - -// static -const char* LLAssetType::lookup( LLAssetType::EType type ) +const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type) { - if( (type >= 0) && (type < AT_COUNT )) + const AssetEntry *entry = LLAssetDictionary::getInstance()->lookup(asset_type); + if (entry) { - return mAssetTypeNames[ S32( type ) ]; + return entry->mName; } else { - return "-1"; + return badLookup(); + } +} + +// static +const char *LLAssetType::lookup(LLAssetType::EType asset_type) +{ + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + { + return entry->mTypeName; + } + else + { + return badLookup().c_str(); } } @@ -243,29 +151,35 @@ LLAssetType::EType LLAssetType::lookup( const char* name ) return lookup(ll_safe_string(name)); } -LLAssetType::EType LLAssetType::lookup( const std::string& name ) +// static +LLAssetType::EType LLAssetType::lookup(const std::string& type_name) { - for( S32 i = 0; i < AT_COUNT; i++ ) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + for (LLAssetDictionary::const_iterator iter = dict->begin(); + iter != dict->end(); + iter++) { - if( name == mAssetTypeNames[i] ) + const AssetEntry *entry = iter->second; + if (type_name == entry->mTypeName) { - // match - return (EType)i; + return iter->first; } } return AT_NONE; } // static -const char* LLAssetType::lookupHumanReadable(LLAssetType::EType type) +const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type) { - if( (type >= 0) && (type < AT_COUNT )) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) { - return mAssetTypeHumanNames[S32(type)]; + return entry->mHumanName; } else { - return NULL; + return badLookup().c_str(); } } @@ -275,14 +189,18 @@ LLAssetType::EType LLAssetType::lookupHumanReadable( const char* name ) return lookupHumanReadable(ll_safe_string(name)); } -LLAssetType::EType LLAssetType::lookupHumanReadable( const std::string& name ) +// static +LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_name) { - for( S32 i = 0; i < AT_COUNT; i++ ) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + for (LLAssetDictionary::const_iterator iter = dict->begin(); + iter != dict->end(); + iter++) { - if( name == mAssetTypeHumanNames[i] ) + const AssetEntry *entry = iter->second; + if (entry->mHumanName && (readable_name == entry->mHumanName)) { - // match - return (EType)i; + return iter->first; } } return AT_NONE; @@ -333,6 +251,16 @@ void LLAssetType::generateDescriptionFor(LLAssetType::EType type, // static bool LLAssetType::lookupCanLink(EType asset_type) { + //Check that enabling all these other types as linkable doesn't break things. + /*const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + { + return entry->mCanLink; + } + return false; + */ + return (asset_type == AT_CLOTHING || asset_type == AT_OBJECT || asset_type == AT_CATEGORY || asset_type == AT_BODYPART || asset_type == AT_GESTURE); } @@ -341,45 +269,42 @@ bool LLAssetType::lookupCanLink(EType asset_type) // Not adding this to dictionary since we probably will only have these two types bool LLAssetType::lookupIsLinkType(EType asset_type) { - return (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER); + if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER) + { + return true; + } + return false; +} + +// static +const std::string &LLAssetType::badLookup() +{ + static const std::string sBadLookup = "llassettype_bad_lookup"; + return sBadLookup; + } // static bool LLAssetType::lookupIsAssetFetchByIDAllowed(EType asset_type) { - // *FIX: Make this list smaller. - switch(asset_type) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) { - case LLAssetType::AT_SOUND: - case LLAssetType::AT_LANDMARK: - case LLAssetType::AT_CLOTHING: - case LLAssetType::AT_BODYPART: - case LLAssetType::AT_ANIMATION: - case LLAssetType::AT_GESTURE: - return true; - default: - return false; + return entry->mCanFetch; } + return false; } // static bool LLAssetType::lookupIsAssetIDKnowable(EType asset_type) { - switch(asset_type) + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) { - case LLAssetType::AT_TEXTURE: - case LLAssetType::AT_SOUND: - case LLAssetType::AT_LANDMARK: - case LLAssetType::AT_CLOTHING: - case LLAssetType::AT_NOTECARD: - case LLAssetType::AT_BODYPART: - case LLAssetType::AT_ANIMATION: - case LLAssetType::AT_GESTURE: - case LLAssetType::AT_LINK: - case LLAssetType::AT_LINK_FOLDER: - return true; - default: - return false; + return entry->mCanKnow; } + return false; } diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h index 9912ecba2..0363956d7 100644 --- a/indra/llcommon/llassettype.h +++ b/indra/llcommon/llassettype.h @@ -160,39 +160,36 @@ public: }; // machine transation between type and strings - static EType lookup(const char* name); // safe conversion to std::string, *TODO: deprecate - static EType lookup(const std::string& name); - static const char* lookup(EType type); + static EType lookup(const char* name); // safe conversion to std::string, *TODO: deprecate + static EType lookup(const std::string& type_name); + static const char* lookup(EType asset_type); // translation from a type to a human readable form. - static EType lookupHumanReadable( const char* name ); // safe conversion to std::string, *TODO: deprecate - static EType lookupHumanReadable( const std::string& name ); - static const char* lookupHumanReadable(EType type); + static EType lookupHumanReadable(const char* desc_name); // safe conversion to std::string, *TODO: deprecate + static EType lookupHumanReadable(const std::string& readable_name); + static const char* lookupHumanReadable(EType asset_type); - static EDragAndDropType lookupDragAndDropType( EType ); + static EDragAndDropType lookupDragAndDropType( EType ); // Generate a good default description. You may want to add a verb // or agent name after this depending on your application. static void generateDescriptionFor(LLAssetType::EType type, std::string& desc); - static EType getType(const std::string& sin); - static std::string getDesc(EType type); - + static EType getType(const std::string& desc_name); + static const std::string& getDesc(EType asset_type); + static bool lookupCanLink(EType asset_type); static bool lookupIsLinkType(EType asset_type); static bool lookupIsAssetFetchByIDAllowed(EType asset_type); // the asset allows direct download static bool lookupIsAssetIDKnowable(EType asset_type); // asset data can be known by the viewer -private: - // don't instantiate or derive one of these objects - LLAssetType( void ) {} - ~LLAssetType( void ) {} + static const std::string& badLookup(); // error string when a lookup fails -private: - static const char* mAssetTypeNames[]; - static const char* mAssetTypeHumanNames[]; +protected: + LLAssetType() {} + ~LLAssetType() {} }; #ifdef CWDEBUG diff --git a/indra/llcommon/llboost.h b/indra/llcommon/llboost.h index 4df9dbf3b..4901d6689 100644 --- a/indra/llcommon/llboost.h +++ b/indra/llcommon/llboost.h @@ -46,4 +46,18 @@ */ typedef boost::tokenizer > boost_tokenizer; +// Useful combiner for boost signals that return a bool (e.g. validation) +// returns false if any of the callbacks return false +struct boost_boolean_combiner +{ + typedef bool result_type; + template + bool operator()(InputIterator first, InputIterator last) const + { + bool res = true; + while (first != last) + res &= *first++; + return res; + } +}; #endif // LL_LLBOOST_H diff --git a/indra/llcommon/lldate.cpp b/indra/llcommon/lldate.cpp index be294480e..e949cbbb4 100644 --- a/indra/llcommon/lldate.cpp +++ b/indra/llcommon/lldate.cpp @@ -38,10 +38,13 @@ #include "apr_time.h" #include +#include +#include #include #include #include "lltimer.h" +#include "llstring.h" static const F64 DATE_EPOCH = 0.0; @@ -88,47 +91,40 @@ std::string LLDate::asString() const // is one of the standards used and the prefered format std::string LLDate::asRFC1123() const { - std::ostringstream stream; - toHTTPDateStream(stream); - return stream.str(); + return toHTTPDateString (std::string ("%A, %d %b %Y %H:%M:%S GMT")); } -void LLDate::toHTTPDateStream(std::ostream& s) const + +std::string LLDate::toHTTPDateString (std::string fmt) const { - // http://apr.apache.org/docs/apr/0.9/group__apr__time.html - apr_time_t time = (apr_time_t)(mSecondsSinceEpoch * LL_APR_USEC_PER_SEC); + + time_t locSeconds = (time_t) mSecondsSinceEpoch; + struct tm * gmt = gmtime (&locSeconds); + return toHTTPDateString(gmt, fmt); +} - apr_time_exp_t exp_time ; //Apache time module - - if (apr_time_exp_gmt(&exp_time, time) != APR_SUCCESS) - { +std::string LLDate::toHTTPDateString (tm * gmt, std::string fmt) +{ // Return Epoch UTC date - s << "Thursday, 01 Jan 1970 00:00:00 GMT" ; - return; - } - s << std::dec << std::setfill('0'); -#if( LL_WINDOWS || __GNUC__ > 2) - s << std::right ; -#else - s.setf(ios::right); -#endif - static char const* const weekdays[] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"}; - static char const* const months[] = {"Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"}; - std::string day = weekdays[exp_time.tm_wday]; - std::string month = months[exp_time.tm_mon]; + // avoid calling setlocale() unnecessarily - it's expensive. + static std::string prev_locale = ""; + std::string this_locale = LLStringUtil::getLocale(); + if (this_locale != prev_locale) + { + setlocale(LC_TIME, this_locale.c_str()); + prev_locale = this_locale; + } - s << std::setw(day.length()) << (day) - << ", " << std::setw(2) << (exp_time.tm_mday) - << ' ' << std::setw(month.length()) << (month) - << ' ' << std::setw(4) << (exp_time.tm_year + 1900) - << ' ' << std::setw(2) << (exp_time.tm_hour) - << ':' << std::setw(2) << (exp_time.tm_min) - << ':' << std::setw(2) << (exp_time.tm_sec) - << " GMT"; - - // RFC 1123 date does not use microseconds - //llinfos << "Date in RFC 1123 format is " << s << llendl; + // use strftime() as it appears to be faster than std::time_put + char buffer[128]; + strftime(buffer, 128, fmt.c_str(), gmt); + std::string res(buffer); +#if LL_WINDOWS + // Convert from locale-dependant charset to UTF-8 (EXT-8524). + res = ll_convert_string_to_utf8_string(res); +#endif + return res; } void LLDate::toStream(std::ostream& s) const @@ -159,7 +155,39 @@ void LLDate::toStream(std::ostream& s) const s << '.' << std::setw(2) << (int)(exp_time.tm_usec / (LL_APR_USEC_PER_SEC / 100)); } - s << 'Z'; + s << 'Z' + << std::setfill(' '); +} + +bool LLDate::split(S32 *year, S32 *month, S32 *day, S32 *hour, S32 *min, S32 *sec) const +{ + apr_time_t time = (apr_time_t)(mSecondsSinceEpoch * LL_APR_USEC_PER_SEC); + + apr_time_exp_t exp_time; + if (apr_time_exp_gmt(&exp_time, time) != APR_SUCCESS) + { + return false; + } + + if (year) + *year = exp_time.tm_year + 1900; + + if (month) + *month = exp_time.tm_mon + 1; + + if (day) + *day = exp_time.tm_mday; + + if (hour) + *hour = exp_time.tm_hour; + + if (min) + *min = exp_time.tm_min; + + if (sec) + *sec = exp_time.tm_sec; + + return true; } bool LLDate::fromString(const std::string& iso8601_date) @@ -223,13 +251,62 @@ bool LLDate::fromStream(std::istream& s) s >> fractional; seconds_since_epoch += fractional; } - c = s.get(); // skip the Z - if (c != 'Z') { return false; } + + c = s.peek(); // check for offset + if (c == '+' || c == '-') + { + S32 offset_sign = (c == '+') ? 1 : -1; + S32 offset_hours = 0; + S32 offset_minutes = 0; + S32 offset_in_seconds = 0; + + s >> offset_hours; + + c = s.get(); // skip the colon a get the minutes if there are any + if (c == ':') + { + s >> offset_minutes; + } + + offset_in_seconds = (offset_hours * 60 + offset_sign * offset_minutes) * 60; + seconds_since_epoch -= offset_in_seconds; + } + else if (c != 'Z') { return false; } // skip the Z mSecondsSinceEpoch = seconds_since_epoch; return true; } +bool LLDate::fromYMDHMS(S32 year, S32 month, S32 day, S32 hour, S32 min, S32 sec) +{ + struct apr_time_exp_t exp_time; + + exp_time.tm_year = year - 1900; + exp_time.tm_mon = month - 1; + exp_time.tm_mday = day; + exp_time.tm_hour = hour; + exp_time.tm_min = min; + exp_time.tm_sec = sec; + + // zero out the unused fields + exp_time.tm_usec = 0; + exp_time.tm_wday = 0; + exp_time.tm_yday = 0; + exp_time.tm_isdst = 0; + exp_time.tm_gmtoff = 0; + + // generate a time_t from that + apr_time_t time; + if (apr_time_exp_gmt_get(&time, &exp_time) != APR_SUCCESS) + { + return false; + } + + mSecondsSinceEpoch = time / LL_APR_USEC_PER_SEC; + + return true; +} + F64 LLDate::secondsSinceEpoch() const { return mSecondsSinceEpoch; diff --git a/indra/llcommon/lldate.h b/indra/llcommon/lldate.h index d27da79ad..e116e9cdf 100644 --- a/indra/llcommon/lldate.h +++ b/indra/llcommon/lldate.h @@ -84,7 +84,9 @@ public: std::string asString() const; std::string asRFC1123() const; void toStream(std::ostream&) const; - void toHTTPDateStream(std::ostream&) const; + bool split(S32 *year, S32 *month = NULL, S32 *day = NULL, S32 *hour = NULL, S32 *min = NULL, S32 *sec = NULL) const; + std::string toHTTPDateString (std::string fmt) const; + static std::string toHTTPDateString (tm * gmt, std::string fmt); /** * @brief Set the date from an ISO-8601 string. * @@ -99,6 +101,7 @@ public: */ bool fromString(const std::string& iso8601_date); bool fromStream(std::istream&); + bool fromYMDHMS(S32 year, S32 month = 1, S32 day = 0, S32 hour = 0, S32 min = 0, S32 sec = 0); /** * @brief Return the date in seconds since epoch. diff --git a/indra/llcommon/lldefs.h b/indra/llcommon/lldefs.h index f3b5ca361..10e6cb34b 100644 --- a/indra/llcommon/lldefs.h +++ b/indra/llcommon/lldefs.h @@ -242,5 +242,13 @@ inline LLDATATYPE llclampb(const LLDATATYPE& a) return llmin(llmax(a, (LLDATATYPE)0), (LLDATATYPE)255); } +template +inline void llswap(LLDATATYPE& lhs, LLDATATYPE& rhs) +{ + LLDATATYPE tmp = lhs; + lhs = rhs; + rhs = tmp; +} + #endif // LL_LLDEFS_H diff --git a/indra/llcommon/llerror.h b/indra/llcommon/llerror.h index 60f3bfad1..e04e59d53 100644 --- a/indra/llcommon/llerror.h +++ b/indra/llcommon/llerror.h @@ -179,7 +179,7 @@ namespace LLError { return s; } // used to indicate the end of a message - class NoClassInfo { }; + class LL_COMMON_API NoClassInfo { }; // used to indicate no class info known for logging //LLCallStacks keeps track of call stacks and output the call stacks to log file diff --git a/indra/llcommon/llerrorlegacy.h b/indra/llcommon/llerrorlegacy.h index fc563dc09..476d75380 100644 --- a/indra/llcommon/llerrorlegacy.h +++ b/indra/llcommon/llerrorlegacy.h @@ -34,7 +34,7 @@ #ifndef LL_LLERRORLEGACY_H #define LL_LLERRORLEGACY_H - +#include "llpreprocessor.h" /* LEGACY -- DO NOT USE THIS STUFF ANYMORE diff --git a/indra/llcommon/llerrorthread.cpp b/indra/llcommon/llerrorthread.cpp index e2b106aa2..293379910 100644 --- a/indra/llcommon/llerrorthread.cpp +++ b/indra/llcommon/llerrorthread.cpp @@ -32,7 +32,7 @@ #include "linden_common.h" #include "llerrorthread.h" #include "llapp.h" -#include "lltimer.h" +#include "lltimer.h" // ms_sleep() LLErrorThread::LLErrorThread() : LLThread("Error"), diff --git a/indra/llcommon/lleventtimer.cpp b/indra/llcommon/lleventtimer.cpp new file mode 100644 index 000000000..2720b93ab --- /dev/null +++ b/indra/llcommon/lleventtimer.cpp @@ -0,0 +1,115 @@ +/** + * @file lleventtimer.cpp + * @brief Cross-platform objects for doing timing + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2010, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + * + */ + +#include "linden_common.h" + +#include "lleventtimer.h" + +#include "u64.h" + + +////////////////////////////////////////////////////////////////////////////// +// +// LLEventTimer Implementation +// +////////////////////////////////////////////////////////////////////////////// + +//std::list LLEventTimer::sActiveList; + +LLEventTimer::LLEventTimer(F32 period) +: mEventTimer() +{ + mPeriod = period; + //sActiveList.push_back(this); +} + +LLEventTimer::LLEventTimer(const LLDate& time) +: mEventTimer() +{ + mPeriod = (F32)(time.secondsSinceEpoch() - LLDate::now().secondsSinceEpoch()); + //sActiveList.push_back(this); +} + + +LLEventTimer::~LLEventTimer() +{ + //sActiveList.remove(this); +} + +//static +void LLEventTimer::updateClass() +{ + std::list completed_timers; + + /*{ + for (std::list::iterator iter = sActiveList.begin(); iter != sActiveList.end(); ) + { + LLEventTimer* timer = *iter++; + F32 et = timer->mEventTimer.getElapsedTimeF32(); + if (timer->mEventTimer.getStarted() && et > timer->mPeriod) { + timer->mEventTimer.reset(); + if ( timer->tick() ) + { + completed_timers.push_back( timer ); + } + } + } + }*/ + { + LLInstanceTrackerScopedGuard guard; + for (instance_iter iter = guard.beginInstances(); iter != guard.endInstances(); ) + { + LLEventTimer& timer = *iter++; + F32 et = timer.mEventTimer.getElapsedTimeF32(); + if (timer.mEventTimer.getStarted() && et > timer.mPeriod) { + timer.mEventTimer.reset(); + if ( timer.tick() ) + { + completed_timers.push_back( &timer ); + } + } + } + } + + if ( completed_timers.size() > 0 ) + { + for (std::list::iterator completed_iter = completed_timers.begin(); + completed_iter != completed_timers.end(); + completed_iter++ ) + { + delete *completed_iter; + } + } +} + + diff --git a/indra/llcommon/lleventtimer.h b/indra/llcommon/lleventtimer.h new file mode 100644 index 000000000..1521b507a --- /dev/null +++ b/indra/llcommon/lleventtimer.h @@ -0,0 +1,66 @@ +/** + * @file lleventtimer.h + * @brief Cross-platform objects for doing timing + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2010, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + * + */ + +#ifndef LL_EVENTTIMER_H +#define LL_EVENTTIMER_H + +#include "stdtypes.h" +#include "lldate.h" +#include "llinstancetracker.h" +#include "lltimer.h" + +// class for scheduling a function to be called at a given frequency (approximate, inprecise) +class LL_COMMON_API LLEventTimer : public LLInstanceTracker +{ +public: + LLEventTimer(F32 period); // period is the amount of time between each call to tick() in seconds + LLEventTimer(const LLDate& time); + virtual ~LLEventTimer(); + + //function to be called at the supplied frequency + // Normally return FALSE; TRUE will delete the timer after the function returns. + virtual BOOL tick() = 0; + + static void updateClass(); + +protected: + LLTimer mEventTimer; + F32 mPeriod; + +//private: + //list of active timers +// static std::list sActiveList; // TODO should this be a vector +}; + + +#endif //LL_EVENTTIMER_H diff --git a/indra/llcommon/llfasttimer.cpp b/indra/llcommon/llfasttimer.cpp index b747b6ee1..d3783c582 100644 --- a/indra/llcommon/llfasttimer.cpp +++ b/indra/llcommon/llfasttimer.cpp @@ -33,13 +33,18 @@ #include "llfasttimer.h" +#include "llmemory.h" #include "llprocessor.h" #if LL_WINDOWS +#define WIN32_LEAN_AND_MEAN +#include +#include "lltimer.h" #elif LL_LINUX || LL_SOLARIS #include #include +#include "lltimer.h" #elif LL_DARWIN #include #include "lltimer.h" // get_clock_count() @@ -65,7 +70,7 @@ S32 LLFastTimer::sLastFrameIndex = -1; int LLFastTimer::sPauseHistory = 0; int LLFastTimer::sResetHistory = 0; -F64 LLFastTimer::sCPUClockFrequency = 0.0; +#define USE_RDTSC 0 #if LL_LINUX || LL_SOLARIS U64 LLFastTimer::sClockResolution = 1000000000; // 1e9, Nanosecond resolution @@ -73,81 +78,34 @@ U64 LLFastTimer::sClockResolution = 1000000000; // 1e9, Nanosecond resolution U64 LLFastTimer::sClockResolution = 1000000; // 1e6, Microsecond resolution #endif -////////////////////////////////////////////////////////////////////////////// - -// -// CPU clock/other clock frequency and count functions -// - -#if LL_WINDOWS - -U64 get_cpu_clock_count() -{ U32 hi,lo; - - __asm - { - _emit 0x0f - _emit 0x31 - mov lo,eax - mov hi,edx - } - - U64 ret = hi; - ret *= 4294967296L; - ret |= lo; - return ret; -}; - -#endif // LL_WINDOWS - -#if LL_LINUX || LL_SOLARIS -// Try to use the MONOTONIC clock if available, this is a constant time counter -// with nanosecond resolution (but not necessarily accuracy) and attempts are made -// to synchronize this value between cores at kernel start. It should not be affected -// by CPU frequency. If not available use the REALTIME clock, but this may be affected by -// NTP adjustments or other user activity affecting the system time. -U64 get_cpu_clock_count() -{ - struct timespec tp; - -#ifdef CLOCK_MONOTONIC - clock_gettime(CLOCK_MONOTONIC,&tp); -#else - clock_gettime(CLOCK_REALTIME,&tp); -#endif - return (tp.tv_sec*LLFastTimer::sClockResolution)+tp.tv_nsec; -} -#endif // (LL_LINUX || LL_SOLARIS)) - -#if LL_DARWIN -// -// Mac implementation of CPU clock -// -// Just use gettimeofday implementation for now - -U64 get_cpu_clock_count() -{ - return get_clock_count(); -} -#endif - -////////////////////////////////////////////////////////////////////////////// //static -#if LL_DARWIN || LL_LINUX || LL_SOLARIS -U64 LLFastTimer::countsPerSecond() +#if (LL_DARWIN || LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__)) +U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer { - return sClockResolution; + return sClockResolution >> 8; } -#else -U64 LLFastTimer::countsPerSecond() +#else // windows or x86-mac or x86-linux or x86-solaris +U64 LLFastTimer::countsPerSecond() // counts per second for the *32-bit* timer { - if (!sCPUClockFrequency) +#if USE_RDTSC || !LL_WINDOWS + //getCPUFrequency returns MHz and sCPUClockFrequency wants to be in Hz + static U64 sCPUClockFrequency = U64(LLProcessorInfo().getCPUFrequency()*1000000.0); + + // we drop the low-order byte in our timers, so report a lower frequency +#else + // If we're not using RDTSC, each fasttimer tick is just a performance counter tick. + // Not redefining the clock frequency itself (in llprocessor.cpp/calculate_cpu_frequency()) + // since that would change displayed MHz stats for CPUs + static bool firstcall = true; + static U64 sCPUClockFrequency; + if (firstcall) { - CProcessor proc; - sCPUClockFrequency = proc.GetCPUFrequency(50); + QueryPerformanceFrequency((LARGE_INTEGER*)&sCPUClockFrequency); + firstcall = false; } - return U64(sCPUClockFrequency); +#endif + return sCPUClockFrequency >> 8; } #endif @@ -200,3 +158,143 @@ void LLFastTimer::reset() } ////////////////////////////////////////////////////////////////////////////// +// +// Important note: These implementations must be FAST! +// + + +#if LL_WINDOWS +// +// Windows implementation of CPU clock +// + +// +// NOTE: put back in when we aren't using platform sdk anymore +// +// because MS has different signatures for these functions in winnt.h +// need to rename them to avoid conflicts +//#define _interlockedbittestandset _renamed_interlockedbittestandset +//#define _interlockedbittestandreset _renamed_interlockedbittestandreset +//#include +//#undef _interlockedbittestandset +//#undef _interlockedbittestandreset + +//inline U32 LLFastTimer::getCPUClockCount32() +//{ +// U64 time_stamp = __rdtsc(); +// return (U32)(time_stamp >> 8); +//} +// +//// return full timer value, *not* shifted by 8 bits +//inline U64 LLFastTimer::getCPUClockCount64() +//{ +// return __rdtsc(); +//} + +// shift off lower 8 bits for lower resolution but longer term timing +// on 1Ghz machine, a 32-bit word will hold ~1000 seconds of timing +#if USE_RDTSC +U32 LLFastTimer::getCPUClockCount32() +{ + U32 ret_val; + __asm + { + _emit 0x0f + _emit 0x31 + shr eax,8 + shl edx,24 + or eax, edx + mov dword ptr [ret_val], eax + } + return ret_val; +} + +// return full timer value, *not* shifted by 8 bits +U64 LLFastTimer::getCPUClockCount64() +{ + U64 ret_val; + __asm + { + _emit 0x0f + _emit 0x31 + mov eax,eax + mov edx,edx + mov dword ptr [ret_val+4], edx + mov dword ptr [ret_val], eax + } + return ret_val; +} + +std::string LLFastTimer::sClockType = "rdtsc"; + +#else +//LL_COMMON_API U64 get_clock_count(); // in lltimer.cpp +// These use QueryPerformanceCounter, which is arguably fine and also works on amd architectures. +U32 LLFastTimer::getCPUClockCount32() +{ + return (U32)(get_clock_count()>>8); +} + +U64 LLFastTimer::getCPUClockCount64() +{ + return get_clock_count(); +} + +std::string LLFastTimer::sClockType = "QueryPerformanceCounter"; +#endif + +#endif + + +#if (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__)) +// +// Linux and Solaris implementation of CPU clock - non-x86. +// This is accurate but SLOW! Only use out of desperation. +// +// Try to use the MONOTONIC clock if available, this is a constant time counter +// with nanosecond resolution (but not necessarily accuracy) and attempts are +// made to synchronize this value between cores at kernel start. It should not +// be affected by CPU frequency. If not available use the REALTIME clock, but +// this may be affected by NTP adjustments or other user activity affecting +// the system time. +U64 LLFastTimer::getCPUClockCount64() +{ + struct timespec tp; + +#ifdef CLOCK_MONOTONIC // MONOTONIC supported at build-time? + if (-1 == clock_gettime(CLOCK_MONOTONIC,&tp)) // if MONOTONIC isn't supported at runtime then ouch, try REALTIME +#endif + clock_gettime(CLOCK_REALTIME,&tp); + + return (tp.tv_sec*LLFastTimer::sClockResolution)+tp.tv_nsec; +} + +U32 LLFastTimer::getCPUClockCount32() +{ + return (U32)(LLFastTimer::getCPUClockCount64() >> 8); +} + +std::string LLFastTimer::sClockType = "clock_gettime"; + +#endif // (LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__)) + + +#if (LL_LINUX || LL_SOLARIS || LL_DARWIN) && (defined(__i386__) || defined(__amd64__)) +// +// Mac+Linux+Solaris FAST x86 implementation of CPU clock +U32 LLFastTimer::getCPUClockCount32() +{ + U64 x; + __asm__ volatile (".byte 0x0f, 0x31": "=A"(x)); + return (U32)(x >> 8); +} + +U64 LLFastTimer::getCPUClockCount64() +{ + U64 x; + __asm__ volatile (".byte 0x0f, 0x31": "=A"(x)); + return x; +} + +std::string LLFastTimer::sClockType = "rdtsc"; +#endif \ No newline at end of file diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h index 726274c23..c1fea04b3 100644 --- a/indra/llcommon/llfasttimer.h +++ b/indra/llcommon/llfasttimer.h @@ -35,7 +35,6 @@ #define FAST_TIMER_ON 1 -LL_COMMON_API U64 get_cpu_clock_count(); class LL_COMMON_API LLFastTimer { @@ -51,6 +50,9 @@ public: FTM_IDLE, FTM_SLEEP, + // general timers + FT_STRING_FORMAT, + // common messaging components FTM_PUMP, FTM_CURL, @@ -104,7 +106,23 @@ public: FTM_RENDER_BLOOM, FTM_RENDER_BLOOM_FBO, FTM_RENDER_FONTS, - + + // deferred rendering + FTM_RENDER_DEFERRED, + FTM_BIND_DEFERRED, + FTM_SUN_SHADOW, + FTM_SOFTEN_SHADOW, + FTM_EDGE_DETECTION, + FTM_GI_TRACE, + FTM_GI_GATHER, + FTM_ATMOSPHERICS, + FTM_LOCAL_LIGHTS, + FTM_FULLSCREEN_LIGHTS, + FTM_PROJECTORS, + FTM_POST, + + FTM_VISIBLE_CLOUD, + // newview specific FTM_MESSAGES, FTM_MOUSEHANDLER, @@ -208,7 +226,7 @@ public: //gTimerBins[gCurTimerBin]++; //LLTimer::sNumTimerCalls++; - U64 cpu_clocks = get_cpu_clock_count(); + U64 cpu_clocks = getCPUClockCount64(); sStart[sCurDepth] = cpu_clocks; sCurDepth++; @@ -223,7 +241,7 @@ public: // These don't get counted, because they use CPU clockticks //gTimerBins[gCurTimerBin]++; //LLTimer::sNumTimerCalls++; - end = get_cpu_clock_count(); + end = getCPUClockCount64(); sCurDepth--; delta = end - sStart[sCurDepth]; @@ -238,6 +256,7 @@ public: static void reset(); static U64 countsPerSecond(); + static std::string sClockType; public: static int sCurDepth; static U64 sStart[FTM_MAX_DEPTH]; @@ -247,14 +266,17 @@ public: static U64 sCallAverage[FTM_NUM_TYPES]; static U64 sCountHistory[FTM_HISTORY_NUM][FTM_NUM_TYPES]; static U64 sCallHistory[FTM_HISTORY_NUM][FTM_NUM_TYPES]; - static S32 sCurFrameIndex; - static S32 sLastFrameIndex; + static int sPauseHistory; static int sResetHistory; - static F64 sCPUClockFrequency; - static U64 sClockResolution; -private: + static U32 getCPUClockCount32(); + static U64 getCPUClockCount64(); + + static U64 sClockResolution; + static S32 sCurFrameIndex; + static S32 sLastFrameIndex; + EFastTimerType mType; }; diff --git a/indra/llcommon/llfile.h b/indra/llcommon/llfile.h index 8b28d77bd..31d025bb0 100644 --- a/indra/llcommon/llfile.h +++ b/indra/llcommon/llfile.h @@ -233,7 +233,7 @@ public: * and should only be used for config files and the like -- not in a * loop. */ -std::streamsize llifstream_size(llifstream& fstr); -std::streamsize llofstream_size(llofstream& fstr); +std::streamsize LL_COMMON_API llifstream_size(llifstream& fstr); +std::streamsize LL_COMMON_API llofstream_size(llofstream& fstr); #endif // not LL_LLFILE_H diff --git a/indra/llcommon/llformat.cpp b/indra/llcommon/llformat.cpp index 7a500c9e5..f9f16006a 100644 --- a/indra/llcommon/llformat.cpp +++ b/indra/llcommon/llformat.cpp @@ -37,17 +37,41 @@ #include -std::string llformat(const char *fmt, ...) +// common used function with va_list argument +// wrapper for vsnprintf to be called from llformatXXX functions. +static void va_format(std::string& out, const char *fmt, va_list va) { char tstr[1024]; /* Flawfinder: ignore */ - va_list va; - va_start(va, fmt); #if LL_WINDOWS _vsnprintf(tstr, 1024, fmt, va); #else vsnprintf(tstr, 1024, fmt, va); /* Flawfinder: ignore */ #endif - va_end(va); - tstr[1023] = '\0'; - return std::string(tstr); + out.assign(tstr); } + +std::string llformat(const char *fmt, ...) +{ + std::string res; + va_list va; + va_start(va, fmt); + va_format(res, fmt, va); + va_end(va); + return res; +} + +std::string llformat_to_utf8(const char *fmt, ...) +{ + std::string res; + va_list va; + va_start(va, fmt); + va_format(res, fmt, va); + va_end(va); + +#if LL_WINDOWS + // made converting to utf8. See EXT-8318. + res = ll_convert_string_to_utf8_string(res); +#endif + return res; +} + diff --git a/indra/llcommon/llformat.h b/indra/llcommon/llformat.h index ad30d4fb1..1cf3bfcca 100644 --- a/indra/llcommon/llformat.h +++ b/indra/llcommon/llformat.h @@ -40,6 +40,9 @@ // *NOTE: buffer limited to 1024, (but vsnprintf prevents overrun) // should perhaps be replaced with boost::format. -LL_COMMON_API std::string llformat(const char *fmt, ...); +std::string LL_COMMON_API llformat(const char *fmt, ...); +// the same version as above but ensures that returned string is in utf8 on windows +// to enable correct converting utf8_to_wstring. +std::string LL_COMMON_API llformat_to_utf8(const char *fmt, ...); #endif // LL_LLFORMAT_H diff --git a/indra/llcommon/llinstancetracker.cpp b/indra/llcommon/llinstancetracker.cpp new file mode 100644 index 000000000..293a1388f --- /dev/null +++ b/indra/llcommon/llinstancetracker.cpp @@ -0,0 +1,47 @@ +/** + * @file lllinstancetracker.cpp + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// Precompiled header +#include "linden_common.h" +// associated header +#include "llinstancetracker.h" +// STL headers +// std headers +// external library headers +// other Linden headers + +//static +void * & LLInstanceTrackerBase::getInstances(std::type_info const & info) +{ + static std::map instances; + + std::string k = info.name(); + if(instances.find(k) == instances.end()) + { + instances[k] = NULL; + } + + return instances[k]; +} diff --git a/indra/llcommon/llinstancetracker.h b/indra/llcommon/llinstancetracker.h new file mode 100644 index 000000000..e4e535222 --- /dev/null +++ b/indra/llcommon/llinstancetracker.h @@ -0,0 +1,202 @@ +/** + * @file llinstancetracker.h + * @brief LLInstanceTracker is a mixin class that automatically tracks object + * instances with or without an associated key + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2010, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + * + */ + +#ifndef LL_LLINSTANCETRACKER_H +#define LL_LLINSTANCETRACKER_H + +#include + +#include "string_table.h" +#include +#include +#include +#include +#include + +class LL_COMMON_API LLInstanceTrackerBase : public boost::noncopyable +{ + protected: + static void * & getInstances(std::type_info const & info); +}; +/// This mix-in class adds support for tracking all instances of the specified class parameter T +/// The (optional) key associates a value of type KEY with a given instance of T, for quick lookup +/// If KEY is not provided, then instances are stored in a simple set +/// @NOTE: see explicit specialization below for default KEY==T* case +template +class LLInstanceTracker : public LLInstanceTrackerBase +{ + typedef typename std::map InstanceMap; + typedef LLInstanceTracker MyT; + typedef boost::function KeyGetter; + typedef boost::function InstancePtrGetter; +public: + /// Dereferencing key_iter gives you a const KEY& + typedef boost::transform_iterator key_iter; + /// Dereferencing instance_iter gives you a T& + typedef boost::indirect_iterator< boost::transform_iterator > instance_iter; + + static T* getInstance(const KEY& k) + { + typename InstanceMap::const_iterator found = getMap_().find(k); + return (found == getMap_().end()) ? NULL : found->second; + } + + static key_iter beginKeys() + { + return boost::make_transform_iterator(getMap_().begin(), + boost::bind(&InstanceMap::value_type::first, _1)); + } + static key_iter endKeys() + { + return boost::make_transform_iterator(getMap_().end(), + boost::bind(&InstanceMap::value_type::first, _1)); + } + static instance_iter beginInstances() + { + return instance_iter(boost::make_transform_iterator(getMap_().begin(), + boost::bind(&InstanceMap::value_type::second, _1))); + } + static instance_iter endInstances() + { + return instance_iter(boost::make_transform_iterator(getMap_().end(), + boost::bind(&InstanceMap::value_type::second, _1))); + } + static S32 instanceCount() { return getMap_().size(); } +protected: + LLInstanceTracker(KEY key) { add_(key); } + virtual ~LLInstanceTracker() { remove_(); } + virtual void setKey(KEY key) { remove_(); add_(key); } + virtual const KEY& getKey() const { return mKey; } + +private: + void add_(KEY key) + { + mKey = key; + getMap_()[key] = static_cast(this); + } + void remove_() + { + getMap_().erase(mKey); + } + + static InstanceMap& getMap_() + { + void * & instances = getInstances(typeid(MyT)); + if (! instances) + { + instances = new InstanceMap; + } + return * static_cast(instances); + } + +private: + + KEY mKey; +}; + +/// explicit specialization for default case where KEY is T* +/// use a simple std::set +template +class LLInstanceTracker : public LLInstanceTrackerBase +{ + typedef typename std::set InstanceSet; + typedef LLInstanceTracker MyT; +public: + /// Dereferencing key_iter gives you a T* (since T* is the key) + typedef typename InstanceSet::iterator key_iter; + /// Dereferencing instance_iter gives you a T& + typedef boost::indirect_iterator instance_iter; + + /// for completeness of analogy with the generic implementation + static T* getInstance(T* k) { return k; } + static S32 instanceCount() { return getSet_().size(); } + + // Instantiate this to get access to iterators for this type. It's a 'guard' in the sense + // that it treats deletes of this type as errors as long as there is an instance of + // this class alive in scope somewhere (i.e. deleting while iterating is bad). + class LLInstanceTrackerScopedGuard + { + public: + LLInstanceTrackerScopedGuard() + { + ++sIterationNestDepth; + } + + ~LLInstanceTrackerScopedGuard() + { + --sIterationNestDepth; + } + + static instance_iter beginInstances() { return instance_iter(getSet_().begin()); } + static instance_iter endInstances() { return instance_iter(getSet_().end()); } + static key_iter beginKeys() { return getSet_().begin(); } + static key_iter endKeys() { return getSet_().end(); } + }; + +protected: + LLInstanceTracker() + { + // it's safe but unpredictable to create instances of this type while all instances are being iterated over. I hate unpredictable. This assert will probably be turned on early in the next development cycle. + //llassert(sIterationNestDepth == 0); + getSet_().insert(static_cast(this)); + } + virtual ~LLInstanceTracker() + { + // it's unsafe to delete instances of this type while all instances are being iterated over. + llassert(sIterationNestDepth == 0); + getSet_().erase(static_cast(this)); + } + + LLInstanceTracker(const LLInstanceTracker& other) + { + //llassert(sIterationNestDepth == 0); + getSet_().insert(static_cast(this)); + } + + static InstanceSet& getSet_() + { + void * & instances = getInstances(typeid(MyT)); + if (! instances) + { + instances = new InstanceSet; + } + return * static_cast(instances); + } + + static S32 sIterationNestDepth; +}; + +template S32 LLInstanceTracker::sIterationNestDepth = 0; + +#endif diff --git a/indra/llcommon/llliveappconfig.cpp b/indra/llcommon/llliveappconfig.cpp index d2744875d..75bdfee8b 100644 --- a/indra/llcommon/llliveappconfig.cpp +++ b/indra/llcommon/llliveappconfig.cpp @@ -38,9 +38,12 @@ #include "llsd.h" #include "llsdserialize.h" -LLLiveAppConfig::LLLiveAppConfig(LLApp* app, const std::string& filename, F32 refresh_period) -: LLLiveFile(filename, refresh_period), - mApp(app) +LLLiveAppConfig::LLLiveAppConfig( + const std::string& filename, + F32 refresh_period, + LLApp::OptionPriority priority) : + LLLiveFile(filename, refresh_period), + mPriority(priority) { } @@ -77,7 +80,7 @@ bool LLLiveAppConfig::loadFile() // to set the config to an empty config, and return that it // changed. - mApp->setOptionData( - LLApp::PRIORITY_SPECIFIC_CONFIGURATION, config); + LLApp* app = LLApp::instance(); + if(app) app->setOptionData(mPriority, config); return true; } diff --git a/indra/llcommon/llliveappconfig.h b/indra/llcommon/llliveappconfig.h index 465dde160..73b3a2335 100644 --- a/indra/llcommon/llliveappconfig.h +++ b/indra/llcommon/llliveappconfig.h @@ -33,25 +33,43 @@ #ifndef LLLIVEAPPCONFIG_H #define LLLIVEAPPCONFIG_H +#include "llapp.h" #include "lllivefile.h" -class LLApp; +/** + * @class LLLiveAppConfig + * @see LLLiveFile + * + * To use this, instantiate a LLLiveAppConfig object inside your main + * loop. The traditional name for it is live_config. Be sure to call + * live_config.checkAndReload() periodically. + */ class LL_COMMON_API LLLiveAppConfig : public LLLiveFile { public: - // To use this, instantiate a LLLiveAppConfig object inside your main loop. - // The traditional name for it is live_config. - // Be sure to call live_config.checkAndReload() periodically. - LLLiveAppConfig(LLApp* app, const std::string& filename, F32 refresh_period); - ~LLLiveAppConfig(); + /** + * @brief Constructor + * + * @param filename. The name of the file for periodically checking + * configuration. + * @param refresh_period How often the internal timer should + * bother checking the filesystem. + * @param The application priority level of that configuration file. + */ + LLLiveAppConfig( + const std::string& filename, + F32 refresh_period, + LLApp::OptionPriority priority); + + ~LLLiveAppConfig(); ///< Destructor protected: /*virtual*/ bool loadFile(); private: - LLApp* mApp; + LLApp::OptionPriority mPriority; }; #endif diff --git a/indra/llcommon/lllivefile.cpp b/indra/llcommon/lllivefile.cpp index 322f226d5..ce6ac4fac 100644 --- a/indra/llcommon/lllivefile.cpp +++ b/indra/llcommon/lllivefile.cpp @@ -33,7 +33,7 @@ #include "lllivefile.h" #include "llframetimer.h" -#include "lltimer.h" +#include "lleventtimer.h" const F32 DEFAULT_CONFIG_FILE_REFRESH = 5.0f; diff --git a/indra/llcommon/llmd5.cpp b/indra/llcommon/llmd5.cpp index 35067b3b3..1257af0e3 100644 --- a/indra/llcommon/llmd5.cpp +++ b/indra/llcommon/llmd5.cpp @@ -83,7 +83,7 @@ documentation and/or software. #include "llmd5.h" #include -#include +#include // cerr // how many bytes to grab at a time when checking files const int LLMD5::BLOCK_LEN = 4096; diff --git a/indra/llcommon/llmd5.h b/indra/llcommon/llmd5.h index 837dd3e5a..8bf715f14 100644 --- a/indra/llcommon/llmd5.h +++ b/indra/llcommon/llmd5.h @@ -108,9 +108,8 @@ public: // methods to acquire finalized result void raw_digest(unsigned char *array) const; // provide 16-byte array for binary data void hex_digest(char *string) const; // provide 33-byte array for ascii-hex string - friend std::ostream& operator<< (std::ostream&, LLMD5 context); - + friend LL_COMMON_API std::ostream& operator<< (std::ostream&, LLMD5 context); private: diff --git a/indra/llcommon/llmetrics.cpp b/indra/llcommon/llmetrics.cpp index 8db3284c4..30e5d435a 100644 --- a/indra/llcommon/llmetrics.cpp +++ b/indra/llcommon/llmetrics.cpp @@ -71,7 +71,7 @@ void LLMetricsImpl::recordEventDetails(const std::string& location, metrics["location"] = location; metrics["stats"] = stats; - llinfos << "LLMETRICS: " << LLSDNotationStreamer(metrics) << llendl; + llinfos << "LLMETRICS: " << (LLSDNotationStreamer(metrics)) << llendl; } // Store this: diff --git a/indra/llcommon/llprocesslauncher.cpp b/indra/llcommon/llprocesslauncher.cpp index ee120fc94..45bd98e20 100644 --- a/indra/llcommon/llprocesslauncher.cpp +++ b/indra/llcommon/llprocesslauncher.cpp @@ -68,6 +68,11 @@ void LLProcessLauncher::setWorkingDirectory(const std::string &dir) mWorkingDir = dir; } +const std::string& LLProcessLauncher::getExecutable() const +{ + return mExecutable; +} + void LLProcessLauncher::clearArguments() { mLaunchArguments.clear(); diff --git a/indra/llcommon/llprocesslauncher.h b/indra/llcommon/llprocesslauncher.h index 9f49a85bd..0b96f3f7b 100644 --- a/indra/llcommon/llprocesslauncher.h +++ b/indra/llcommon/llprocesslauncher.h @@ -53,6 +53,8 @@ public: void setExecutable(const std::string &executable); void setWorkingDirectory(const std::string &dir); + const std::string& getExecutable() const; + void clearArguments(); void addArgument(const std::string &arg); void addArgument(const char *arg); diff --git a/indra/llcommon/llprocessor.cpp b/indra/llcommon/llprocessor.cpp index 469e544b1..f255e5a8b 100644 --- a/indra/llcommon/llprocessor.cpp +++ b/indra/llcommon/llprocessor.cpp @@ -30,51 +30,351 @@ * $/LicenseInfo$ */ -// Filename: Processor.cpp -// ======================= -// Author: Benjamin Jurke -// File history: 27.02.2002 - File created. Support for Intel and AMD processors -// 05.03.2002 - Fixed the CPUID bug: On Pre-Pentium CPUs the CPUID -// command is not available -// - The CProcessor::WriteInfoTextFile function do not -// longer use Win32 file functions (-> os independend) -// - Optional include of the windows.h header which is -// still need for CProcessor::GetCPUFrequency. -// 06.03.2002 - My birthday (18th :-)) -// - Replaced the '\r\n' line endings in function -// CProcessor::CPUInfoToText by '\n' -// - Replaced unsigned __int64 by signed __int64 for -// solving some compiler conversion problems -// - Fixed a bug at family=6, model=6 (Celeron -> P2) -////////////////////////////////////////////////////////////////////////////////// - #include "linden_common.h" +#include "llprocessor.h" -#include "processor.h" +#include "llerror.h" -#include +//#include #if LL_WINDOWS # define WIN32_LEAN_AND_MEAN # include # include +# define _interlockedbittestandset _renamed_interlockedbittestandset +# define _interlockedbittestandreset _renamed_interlockedbittestandreset +# include +# undef _interlockedbittestandset +# undef _interlockedbittestandreset #endif -#if !LL_DARWIN && !LL_SOLARIS +#include "llsd.h" -#ifdef PROCESSOR_FREQUENCY_MEASURE_AVAILABLE -// We need the QueryPerformanceCounter and Sleep functions -#define FORCEINLINE __forceinline -#else -#define FORCEINLINE +#if LL_MSVC && _M_X64 +# define LL_X86_64 1 +# define LL_X86 1 +#elif LL_MSVC && _M_IX86 +# define LL_X86 1 +#elif LL_GNUC && ( defined(__amd64__) || defined(__x86_64__) ) +# define LL_X86_64 1 +# define LL_X86 1 +#elif LL_GNUC && ( defined(__i386__) ) +# define LL_X86 1 +#elif LL_GNUC && ( defined(__powerpc__) || defined(__ppc__) ) +# define LL_PPC 1 #endif +class LLProcessorInfoImpl; // foward declaration for the mImpl; -// Some macros we often need -//////////////////////////// -#define CheckBit(var, bit) ((var & (1 << bit)) ? true : false) +namespace +{ + enum cpu_info + { + eBrandName = 0, + eFrequency, + eVendor, + eStepping, + eFamily, + eExtendedFamily, + eModel, + eExtendedModel, + eType, + eBrandID, + eFamilyName + }; + + + const char* cpu_info_names[] = + { + "Processor Name", + "Frequency", + "Vendor", + "Stepping", + "Family", + "Extended Family", + "Model", + "Extended Model", + "Type", + "Brand ID", + "Family Name" + }; + + enum cpu_config + { + eMaxID, + eMaxExtID, + eCLFLUSHCacheLineSize, + eAPICPhysicalID, + eCacheLineSize, + eL2Associativity, + eCacheSizeK, + eFeatureBits, + eExtFeatureBits + }; + + const char* cpu_config_names[] = + { + "Max Supported CPUID level", + "Max Supported Ext. CPUID level", + "CLFLUSH cache line size", + "APIC Physical ID", + "Cache Line Size", + "L2 Associativity", + "Cache Size", + "Feature Bits", + "Ext. Feature Bits" + }; + + + + // *NOTE:Mani - this contains the elements we reference directly and extensions beyond the first 32. + // The rest of the names are referenced by bit maks returned from cpuid. + enum cpu_features + { + eSSE_Ext=25, + eSSE2_Ext=26, + + eSSE3_Features=32, + eMONTIOR_MWAIT=33, + eCPLDebugStore=34, + eThermalMonitor2=35, + eAltivec=36 + }; + + const char* cpu_feature_names[] = + { + "x87 FPU On Chip", + "Virtual-8086 Mode Enhancement", + "Debugging Extensions", + "Page Size Extensions", + "Time Stamp Counter", + "RDMSR and WRMSR Support", + "Physical Address Extensions", + "Machine Check Exception", + "CMPXCHG8B Instruction", + "APIC On Chip", + "Unknown1", + "SYSENTER and SYSEXIT", + "Memory Type Range Registers", + "PTE Global Bit", + "Machine Check Architecture", + "Conditional Move/Compare Instruction", + "Page Attribute Table", + "Page Size Extension", + "Processor Serial Number", + "CFLUSH Extension", + "Unknown2", + "Debug Store", + "Thermal Monitor and Clock Ctrl", + "MMX Technology", + "FXSAVE/FXRSTOR", + "SSE Extensions", + "SSE2 Extensions", + "Self Snoop", + "Hyper-threading Technology", + "Thermal Monitor", + "Unknown4", + "Pend. Brk. EN.", // 31 End of FeatureInfo bits + + "SSE3 New Instructions", // 32 + "MONITOR/MWAIT", + "CPL Qualified Debug Store", + "Thermal Monitor 2", + + "Altivec" + }; + + std::string intel_CPUFamilyName(int composed_family) + { + switch(composed_family) + { + case 3: return "Intel i386"; + case 4: return "Intel i486"; + case 5: return "Intel Pentium"; + case 6: return "Intel Pentium Pro/2/3, Core"; + case 7: return "Intel Itanium (IA-64)"; + case 0xF: return "Intel Pentium 4"; + case 0x10: return "Intel Itanium 2 (IA-64)"; + } + return "Unknown"; + } + + std::string amd_CPUFamilyName(int composed_family) + { + switch(composed_family) + { + case 4: return "AMD 80486/5x86"; + case 5: return "AMD K5/K6"; + case 6: return "AMD K7"; + case 0xF: return "AMD K8"; + case 0x10: return "AMD K8L"; + } + return "Unknown"; + } + + std::string compute_CPUFamilyName(const char* cpu_vendor, int composed_family) + { + const char* intel_string = "GenuineIntel"; + const char* amd_string = "AuthenticAMD"; + if(!strncmp(cpu_vendor, intel_string, strlen(intel_string))) + { + return intel_CPUFamilyName(composed_family); + } + else if(!strncmp(cpu_vendor, amd_string, strlen(amd_string))) + { + return amd_CPUFamilyName(composed_family); + } + return "Unknown"; + } + + std::string compute_CPUFamilyName(const char* cpu_vendor, int family, int ext_family) + { + const char* intel_string = "GenuineIntel"; + const char* amd_string = "AuthenticAMD"; + if(!strncmp(cpu_vendor, intel_string, strlen(intel_string))) + { + U32 composed_family = family + ext_family; + return intel_CPUFamilyName(composed_family); + } + else if(!strncmp(cpu_vendor, amd_string, strlen(amd_string))) + { + U32 composed_family = (family == 0xF) + ? family + ext_family + : family; + return amd_CPUFamilyName(composed_family); + } + return "Unknown"; + } + +} // end unnamed namespace + +// The base class for implementations. +// Each platform should override this class. +class LLProcessorInfoImpl +{ +public: + LLProcessorInfoImpl() + { + mProcessorInfo["info"] = LLSD::emptyMap(); + mProcessorInfo["config"] = LLSD::emptyMap(); + mProcessorInfo["extension"] = LLSD::emptyMap(); + } + virtual ~LLProcessorInfoImpl() {} + + F64 getCPUFrequency() const + { + return getInfo(eFrequency, 0).asReal(); + } + + bool hasSSE() const + { + return hasExtension(cpu_feature_names[eSSE_Ext]); + } + + bool hasSSE2() const + { + return hasExtension(cpu_feature_names[eSSE2_Ext]); + } + + bool hasAltivec() const + { + return hasExtension("Altivec"); + } + + std::string getCPUFamilyName() const { return getInfo(eFamilyName, "Unknown").asString(); } + std::string getCPUBrandName() const { return getInfo(eBrandName, "Unknown").asString(); } + + // This is virtual to support a different linux format. + // *NOTE:Mani - I didn't want to screw up server use of this data... + virtual std::string getCPUFeatureDescription() const + { + std::ostringstream out; + out << std::endl << std::endl; + out << "// CPU General Information" << std::endl; + out << "//////////////////////////" << std::endl; + out << "Processor Name: " << getCPUBrandName() << std::endl; + out << "Frequency: " << getCPUFrequency() << " MHz" << std::endl; + out << "Vendor: " << getInfo(eVendor, "Unknown").asString() << std::endl; + out << "Family: " << getCPUFamilyName() << " (" << getInfo(eFamily, 0) << ")" << std::endl; + out << "Extended family: " << getInfo(eExtendedFamily, 0) << std::endl; + out << "Model: " << getInfo(eModel, 0) << std::endl; + out << "Extended model: " << getInfo(eExtendedModel, 0) << std::endl; + out << "Type: " << getInfo(eType, 0) << std::endl; + out << "Brand ID: " << getInfo(eBrandID, 0) << std::endl; + out << std::endl; + out << "// CPU Configuration" << std::endl; + out << "//////////////////////////" << std::endl; + + // Iterate through the dictionary of configuration options. + LLSD configs = mProcessorInfo["config"]; + for(LLSD::map_const_iterator cfgItr = configs.beginMap(); cfgItr != configs.endMap(); ++cfgItr) + { + out << cfgItr->first << " = " << cfgItr->second << std::endl; + } + out << std::endl; + + out << "// CPU Extensions" << std::endl; + out << "//////////////////////////" << std::endl; + + for(LLSD::map_const_iterator itr = mProcessorInfo["extension"].beginMap(); itr != mProcessorInfo["extension"].endMap(); ++itr) + { + out << " " << itr->first << std::endl; + } + return out.str(); + } + +protected: + void setInfo(cpu_info info_type, const LLSD& value) + { + setInfo(cpu_info_names[info_type], value); + } + LLSD getInfo(cpu_info info_type, const LLSD& defaultVal) const + { + return getInfo(cpu_info_names[info_type], defaultVal); + } + + void setConfig(cpu_config config_type, const LLSD& value) + { + setConfig(cpu_config_names[config_type], value); + } + LLSD getConfig(cpu_config config_type, const LLSD& defaultVal) const + { + return getConfig(cpu_config_names[config_type], defaultVal); + } + + void setExtension(const std::string& name) { mProcessorInfo["extension"][name] = "true"; } + bool hasExtension(const std::string& name) const + { + return mProcessorInfo["extension"].has(name); + } + +private: + void setInfo(const std::string& name, const LLSD& value) { mProcessorInfo["info"][name]=value; } + LLSD getInfo(const std::string& name, const LLSD& defaultVal) const + { + if(mProcessorInfo["info"].has(name)) + { + return mProcessorInfo["info"][name]; + } + return defaultVal; + } + void setConfig(const std::string& name, const LLSD& value) { mProcessorInfo["config"][name]=value; } + LLSD getConfig(const std::string& name, const LLSD& defaultVal) const + { + LLSD r = mProcessorInfo["config"].get(name); + return r.isDefined() ? r : defaultVal; + } + +private: + + LLSD mProcessorInfo; +}; + + +#ifdef LL_MSVC +// LL_MSVC and not LLWINDOWS because some of the following code +// uses the MSVC compiler intrinsics __cpuid() and __rdtsc(). -#ifdef PROCESSOR_FREQUENCY_MEASURE_AVAILABLE // Delays for the specified amount of milliseconds static void _Delay(unsigned int ms) { @@ -97,63 +397,22 @@ static void _Delay(unsigned int ms) }while(c2.QuadPart-c1.QuadPart < x); // Loop while (second-first < x) } -#endif -// CProcessor::CProcessor -// ====================== -// Class constructor: -///////////////////////// -CProcessor::CProcessor() +static F64 calculate_cpu_frequency(U32 measure_msecs) { - uqwFrequency = 0; - strCPUName[0] = 0; - memset(&CPUInfo, 0, sizeof(CPUInfo)); -} - -// unsigned __int64 CProcessor::GetCPUFrequency(unsigned int uiMeasureMSecs) -// ========================================================================= -// Function to measure the current CPU frequency -//////////////////////////////////////////////////////////////////////////// -F64 CProcessor::GetCPUFrequency(unsigned int uiMeasureMSecs) -{ -#ifndef PROCESSOR_FREQUENCY_MEASURE_AVAILABLE - return 0; -#else - // If there are invalid measure time parameters, zero msecs for example, - // we've to exit the function - if (uiMeasureMSecs < 1) + if(measure_msecs == 0) { - // If theres already a measured frequency available, we return it - if (uqwFrequency > 0) - return uqwFrequency; - else - return 0; - } - - // Now we check if the CPUID command is available - if (!CheckCPUIDPresence()) return 0; - - // First we get the CPUID standard level 0x00000001 - unsigned long reg; - __asm - { - mov eax, 1 - cpuid - mov reg, edx } - // Then we check, if the RDTSC (Real Date Time Stamp Counter) is available. - // This function is necessary for our measure process. - if (!(reg & (1 << 4))) - return 0; - // After that we declare some vars and check the frequency of the high // resolution timer for the measure process. - // If there's no high-res timer, we exit. - __int64 starttime, endtime, timedif, freq, start, end, dif; + // If there"s no high-res timer, we exit. + unsigned __int64 starttime, endtime, timedif, freq, start, end, dif; if (!QueryPerformanceFrequency((LARGE_INTEGER *) &freq)) + { return 0; + } // Now we can init the measure process. We set the process and thread priority // to the highest available level (Realtime priority). Also we focus the @@ -169,35 +428,27 @@ F64 CProcessor::GetCPUFrequency(unsigned int uiMeasureMSecs) SetThreadPriority(hThread, THREAD_PRIORITY_TIME_CRITICAL); SetProcessAffinityMask(hProcess, dwNewMask); - // Now we call a CPUID to ensure, that all other prior called functions are - // completed now (serialization) - __asm cpuid + //// Now we call a CPUID to ensure, that all other prior called functions are + //// completed now (serialization) + //__asm cpuid + int cpu_info[4] = {-1}; + __cpuid(cpu_info, 0); // We ask the high-res timer for the start time QueryPerformanceCounter((LARGE_INTEGER *) &starttime); // Then we get the current cpu clock and store it - __asm - { - rdtsc - mov dword ptr [start+4], edx - mov dword ptr [start], eax - } + start = __rdtsc(); // Now we wart for some msecs - _Delay(uiMeasureMSecs); -// Sleep(uiMeasureMSecs); + _Delay(measure_msecs); + // Sleep(uiMeasureMSecs); // We ask for the end time QueryPerformanceCounter((LARGE_INTEGER *) &endtime); // And also for the end cpu clock - __asm - { - rdtsc - mov dword ptr [end+4], edx - mov dword ptr [end], eax - } + end = __rdtsc(); // Now we can restore the default process and thread priorities SetProcessAffinityMask(hProcess, dwProcessMask); @@ -210,2074 +461,433 @@ F64 CProcessor::GetCPUFrequency(unsigned int uiMeasureMSecs) // And finally the frequency is the clock difference divided by the time // difference. - uqwFrequency = (F64)dif / (((F64)timedif) / freq); + F64 frequency = (F64)dif / (((F64)timedif) / freq); // At last we just return the frequency that is also stored in the call - // member var uqwFrequency - return uqwFrequency; -#endif + // member var uqwFrequency - converted to MHz + return frequency / (F64)1000000; } -// bool CProcessor::AnalyzeIntelProcessor() -// ======================================== -// Private class function for analyzing an Intel processor -////////////////////////////////////////////////////////// -bool CProcessor::AnalyzeIntelProcessor() +// Windows implementation +class LLProcessorInfoWindowsImpl : public LLProcessorInfoImpl { -#if LL_WINDOWS - unsigned long eaxreg, ebxreg, edxreg; - - // First we check if the CPUID command is available - if (!CheckCPUIDPresence()) - return false; - - // Now we get the CPUID standard level 0x00000001 - __asm +public: + LLProcessorInfoWindowsImpl() { - mov eax, 1 - cpuid - mov eaxreg, eax - mov ebxreg, ebx - mov edxreg, edx + getCPUIDInfo(); + setInfo(eFrequency, calculate_cpu_frequency(50)); } - - // Then get the cpu model, family, type, stepping and brand id by masking - // the eax and ebx register - CPUInfo.uiStepping = eaxreg & 0xF; - CPUInfo.uiModel = (eaxreg >> 4) & 0xF; - CPUInfo.uiFamily = (eaxreg >> 8) & 0xF; - CPUInfo.uiType = (eaxreg >> 12) & 0x3; - CPUInfo.uiBrandID = ebxreg & 0xF; - static const char* INTEL_BRAND[] = +private: + void getCPUIDInfo() { - /* 0x00 */ "", - /* 0x01 */ "0.18 micron Intel Celeron", - /* 0x02 */ "0.18 micron Intel Pentium III", - /* 0x03 */ "0.13 micron Intel Celeron", - /* 0x04 */ "0.13 micron Intel Pentium III", - /* 0x05 */ "", - /* 0x06 */ "0.13 micron Intel Pentium III Mobile", - /* 0x07 */ "0.13 micron Intel Celeron Mobile", - /* 0x08 */ "0.18 micron Intel Pentium 4", - /* 0x09 */ "0.13 micron Intel Pentium 4", - /* 0x0A */ "0.13 micron Intel Celeron", - /* 0x0B */ "0.13 micron Intel Pentium 4 Xeon", - /* 0x0C */ "Intel Xeon MP", - /* 0x0D */ "", - /* 0x0E */ "0.18 micron Intel Pentium 4 Xeon", - /* 0x0F */ "Mobile Intel Celeron", - /* 0x10 */ "", - /* 0x11 */ "Mobile Genuine Intel", - /* 0x12 */ "Intel Celeron M", - /* 0x13 */ "Mobile Intel Celeron", - /* 0x14 */ "Intel Celeron", - /* 0x15 */ "Mobile Genuine Intel", - /* 0x16 */ "Intel Pentium M", - /* 0x17 */ "Mobile Intel Celeron", - }; + // http://msdn.microsoft.com/en-us/library/hskdteyh(VS.80).aspx - // Only override the brand if we have it in the lookup table. We should - // already have a string here from GetCPUInfo(). JC - if ( CPUInfo.uiBrandID < LL_ARRAY_SIZE(INTEL_BRAND) ) - { - strcpy(CPUInfo.strBrandID, INTEL_BRAND[CPUInfo.uiBrandID]); + // __cpuid with an InfoType argument of 0 returns the number of + // valid Ids in cpu_info[0] and the CPU identification string in + // the other three array elements. The CPU identification string is + // not in linear order. The code below arranges the information + // in a human readable form. + int cpu_info[4] = {-1}; + __cpuid(cpu_info, 0); + unsigned int ids = (unsigned int)cpu_info[0]; + setConfig(eMaxID, (S32)ids); - if (CPUInfo.uiBrandID == 3 && CPUInfo.uiModel == 6) + char cpu_vendor[0x20]; + memset(cpu_vendor, 0, sizeof(cpu_vendor)); + *((int*)cpu_vendor) = cpu_info[1]; + *((int*)(cpu_vendor+4)) = cpu_info[3]; + *((int*)(cpu_vendor+8)) = cpu_info[2]; + setInfo(eVendor, cpu_vendor); + + // Get the information associated with each valid Id + for(unsigned int i=0; i<=ids; ++i) { - strcpy(CPUInfo.strBrandID, "0.18 micron Intel Pentium III Xeon"); - } - } + __cpuid(cpu_info, i); - // Then we translate the cpu family - switch (CPUInfo.uiFamily) - { - case 3: // Family = 3: i386 (80386) processor family - strcpy(CPUInfo.strFamily, "Intel i386"); /* Flawfinder: ignore */ - break; - case 4: // Family = 4: i486 (80486) processor family - strcpy(CPUInfo.strFamily, "Intel i486"); /* Flawfinder: ignore */ - break; - case 5: // Family = 5: Pentium (80586) processor family - strcpy(CPUInfo.strFamily, "Intel Pentium"); /* Flawfinder: ignore */ - break; - case 6: // Family = 6: Pentium Pro (80686) processor family - strcpy(CPUInfo.strFamily, "Intel Pentium Pro/2/3, Core"); /* Flawfinder: ignore */ - break; - case 15: // Family = 15: Extended family specific - // Masking the extended family - CPUInfo.uiExtendedFamily = (eaxreg >> 20) & 0xFF; - switch (CPUInfo.uiExtendedFamily) + // Interpret CPU feature information. + if (i == 1) { - case 0: // Family = 15, Ext. Family = 0: Pentium 4 (80786 ??) processor family - strcpy(CPUInfo.strFamily, "Intel Pentium 4"); /* Flawfinder: ignore */ - break; - case 1: // Family = 15, Ext. Family = 1: McKinley (64-bit) processor family - strcpy(CPUInfo.strFamily, "Intel McKinley (IA-64)"); /* Flawfinder: ignore */ - break; - default: // Sure is sure - strcpy(CPUInfo.strFamily, "Unknown Intel Pentium 4+"); /* Flawfinder: ignore */ - break; - } - break; - default: // Failsave - strcpy(CPUInfo.strFamily, "Unknown"); /* Flawfinder: ignore */ - break; - } + setInfo(eStepping, cpu_info[0] & 0xf); + setInfo(eModel, (cpu_info[0] >> 4) & 0xf); + int family = (cpu_info[0] >> 8) & 0xf; + setInfo(eFamily, family); + setInfo(eType, (cpu_info[0] >> 12) & 0x3); + setInfo(eExtendedModel, (cpu_info[0] >> 16) & 0xf); + int ext_family = (cpu_info[0] >> 20) & 0xff; + setInfo(eExtendedFamily, ext_family); + setInfo(eBrandID, cpu_info[1] & 0xff); - // Now we come to the big deal, the exact model name - switch (CPUInfo.uiFamily) - { - case 3: // i386 (80386) processor family - strcpy(CPUInfo.strModel, "Unknown Intel i386"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel i386", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - case 4: // i486 (80486) processor family - switch (CPUInfo.uiModel) - { - case 0: // Model = 0: i486 DX-25/33 processor model - strcpy(CPUInfo.strModel, "Intel i486 DX-25/33"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel i486 DX-25/33", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - case 1: // Model = 1: i486 DX-50 processor model - strcpy(CPUInfo.strModel, "Intel i486 DX-50"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel i486 DX-50", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - case 2: // Model = 2: i486 SX processor model - strcpy(CPUInfo.strModel, "Intel i486 SX"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel i486 SX", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - case 3: // Model = 3: i486 DX2 (with i487 numeric coprocessor) processor model - strcpy(CPUInfo.strModel, "Intel i486 487/DX2"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel i486 DX2 with i487 numeric coprocessor", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - case 4: // Model = 4: i486 SL processor model (never heard ?!?) - strcpy(CPUInfo.strModel, "Intel i486 SL"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel i486 SL", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - case 5: // Model = 5: i486 SX2 processor model - strcpy(CPUInfo.strModel, "Intel i486 SX2"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel i486 SX2", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - case 7: // Model = 7: i486 write-back enhanced DX2 processor model - strcpy(CPUInfo.strModel, "Intel i486 write-back enhanced DX2"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel i486 write-back enhanced DX2", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - case 8: // Model = 8: i486 DX4 processor model - strcpy(CPUInfo.strModel, "Intel i486 DX4"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel i486 DX4", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - case 9: // Model = 9: i486 write-back enhanced DX4 processor model - strcpy(CPUInfo.strModel, "Intel i486 write-back enhanced DX4"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel i486 DX4", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - default: // ... - strcpy(CPUInfo.strModel, "Unknown Intel i486"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel i486 (Unknown model)", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - } - break; - case 5: // Pentium (80586) processor family - switch (CPUInfo.uiModel) - { - case 0: // Model = 0: Pentium (P5 A-Step) processor model - strcpy(CPUInfo.strModel, "Intel Pentium (P5 A-Step)"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel Pentium (P5 A-Step core)", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; // Famous for the DIV bug, as far as I know - case 1: // Model = 1: Pentium 60/66 processor model - strcpy(CPUInfo.strModel, "Intel Pentium 60/66 (P5)"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel Pentium 60/66 (P5 core)", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - case 2: // Model = 2: Pentium 75-200 (P54C) processor model - strcpy(CPUInfo.strModel, "Intel Pentium 75-200 (P54C)"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel Pentium 75-200 (P54C core)", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - case 3: // Model = 3: Pentium overdrive for 486 systems processor model - strcpy(CPUInfo.strModel, "Intel Pentium for 486 system (P24T Overdrive)"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel Pentium for 486 (P24T overdrive core)", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 4: // Model = 4: Pentium MMX processor model - strcpy(CPUInfo.strModel, "Intel Pentium MMX (P55C)"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Pentium MMX (P55C core)", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 7: // Model = 7: Pentium processor model (don't know difference to Model=2) - strcpy(CPUInfo.strModel, "Intel Pentium (P54C)"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Pentium (P54C core)", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 8: // Model = 8: Pentium MMX (0.25 micron) processor model - strcpy(CPUInfo.strModel, "Intel Pentium MMX (P55C), 0.25 micron"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Pentium MMX (P55C core), 0.25 micron", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - default: // ... - strcpy(CPUInfo.strModel, "Unknown Intel Pentium"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Pentium (Unknown P5-model)", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - } - break; - case 6: // Pentium Pro (80686) processor family - switch (CPUInfo.uiModel) - { - case 0: // Model = 0: Pentium Pro (P6 A-Step) processor model - strcpy(CPUInfo.strModel, "Intel Pentium Pro (P6 A-Step)"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Pentium Pro (P6 A-Step core)", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 1: // Model = 1: Pentium Pro - strcpy(CPUInfo.strModel, "Intel Pentium Pro (P6)"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Pentium Pro (P6 core)", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 3: // Model = 3: Pentium II (66 MHz FSB, I think) processor model - strcpy(CPUInfo.strModel, "Intel Pentium II Model 3, 0.28 micron"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Pentium II (Model 3 core, 0.28 micron process)", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 5: // Model = 5: Pentium II/Xeon/Celeron (0.25 micron) processor model - strcpy(CPUInfo.strModel, "Intel Pentium II Model 5/Xeon/Celeron, 0.25 micron"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Pentium II/Xeon/Celeron (Model 5 core, 0.25 micron process)", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 6: // Model = 6: Pentium II with internal L2 cache - strcpy(CPUInfo.strModel, "Intel Pentium II - internal L2 cache"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Pentium II with internal L2 cache", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 7: // Model = 7: Pentium III/Xeon (extern L2 cache) processor model - strcpy(CPUInfo.strModel, "Intel Pentium III/Pentium III Xeon - external L2 cache, 0.25 micron"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 8: // Model = 8: Pentium III/Xeon/Celeron (256 KB on-die L2 cache) processor model - strcpy(CPUInfo.strModel, "Intel Pentium III/Celeron/Pentium III Xeon - internal L2 cache, 0.18 micron"); /*Flawfinder: ignore*/ - // We want to know it exactly: - switch (CPUInfo.uiBrandID) + setInfo(eFamilyName, compute_CPUFamilyName(cpu_vendor, family, ext_family)); + + setConfig(eCLFLUSHCacheLineSize, ((cpu_info[1] >> 8) & 0xff) * 8); + setConfig(eAPICPhysicalID, (cpu_info[1] >> 24) & 0xff); + + if(cpu_info[2] & 0x1) + { + setExtension(cpu_feature_names[eSSE3_Features]); + } + + if(cpu_info[2] & 0x8) + { + setExtension(cpu_feature_names[eMONTIOR_MWAIT]); + } + + if(cpu_info[2] & 0x10) + { + setExtension(cpu_feature_names[eCPLDebugStore]); + } + + if(cpu_info[2] & 0x100) + { + setExtension(cpu_feature_names[eThermalMonitor2]); + } + + unsigned int feature_info = (unsigned int) cpu_info[3]; + for(unsigned int index = 0, bit = 1; index < eSSE3_Features; ++index, bit <<= 1) + { + if(feature_info & bit) { - case 1: // Model = 8, Brand id = 1: Celeron (on-die L2 cache) processor model - strncat(strCPUName, "Intel Celeron (0.18 micron process) with internal L2 cache", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 2: // Model = 8, Brand id = 2: Pentium III (on-die L2 cache) processor model (my current cpu :-)) - strncat(strCPUName, "Intel Pentium III (0.18 micron process) with internal L2 cache", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 3: // Model = 8, Brand id = 3: Pentium III Xeon (on-die L2 cache) processor model - strncat(strCPUName, "Intel Pentium III Xeon (0.18 micron process) with internal L2 cache", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - default: // ... - strncat(strCPUName, "Intel Pentium III core (unknown model, 0.18 micron process) with internal L2 cache", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; + setExtension(cpu_feature_names[index]); } - break; - case 9: // Model = 9: Intel Pentium M processor, Intel Celeron M processor, model 9 - strcpy(CPUInfo.strModel, "Intel Pentium M Series Processor"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Pentium M Series Processor", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 0xA: // Model = 0xA: Pentium III/Xeon/Celeron (1 or 2 MB on-die L2 cache) processor model - strcpy(CPUInfo.strModel, "Intel Pentium III/Celeron/Pentium III Xeon - internal L2 cache, 0.18 micron"); /*Flawfinder: ignore*/ - // Exact detection: - switch (CPUInfo.uiBrandID) - { - case 1: // Model = 0xA, Brand id = 1: Celeron (1 or 2 MB on-die L2 cache (does it exist??)) processor model - strncat(strCPUName, "Intel Celeron (0.18 micron process) with internal L2 cache", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 2: // Model = 0xA, Brand id = 2: Pentium III (1 or 2 MB on-die L2 cache (never seen...)) processor model - strncat(strCPUName, "Intel Pentium III (0.18 micron process) with internal L2 cache", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 3: // Model = 0xA, Brand id = 3: Pentium III Xeon (1 or 2 MB on-die L2 cache) processor model - strncat(strCPUName, "Intel Pentium III Xeon (0.18 micron process) with internal L2 cache", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - default: // Getting bored of this............ - strncat(strCPUName, "Intel Pentium III core (unknown model, 0.18 micron process) with internal L2 cache", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - } - break; - case 0xB: // Model = 0xB: Pentium III/Xeon/Celeron (Tualatin core, on-die cache) processor model - strcpy(CPUInfo.strModel, "Intel Pentium III/Celeron/Pentium III Xeon - internal L2 cache, 0.13 micron"); /*Flawfinder: ignore*/ - // Omniscient: ;-) - switch (CPUInfo.uiBrandID) - { - case 3: // Model = 0xB, Brand id = 3: Celeron (Tualatin core) processor model - strncat(strCPUName, "Intel Celeron (Tualatin core, 0.13 micron process) with internal L2 cache", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 4: // Model = 0xB, Brand id = 4: Pentium III (Tualatin core) processor model - strncat(strCPUName, "Intel Pentium III (Tualatin core, 0.13 micron process) with internal L2 cache", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 7: // Model = 0xB, Brand id = 7: Celeron mobile (Tualatin core) processor model - strncat(strCPUName, "Intel Celeron mobile (Tualatin core, 0.13 micron process) with internal L2 cache", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - default: // *bored* - strncat(strCPUName, "Intel Pentium III Tualatin core (unknown model, 0.13 micron process) with internal L2 cache", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - } - break; - case 0xD: // Model = 0xD: Intel Pentium M processor, Intel Celeron M processor, model D - strcpy(CPUInfo.strModel, "Intel Pentium M Series Processor"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Pentium M Series Processor", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 0xE: // Model = 0xE: Intel Core Duo processor, Intel Core Solo processor, model E - strcpy(CPUInfo.strModel, "Intel Core Series Processor"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Core Series Processor", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - case 0xF: // Model = 0xF: Intel Core 2 Duo processor, model F - strcpy(CPUInfo.strModel, "Intel Core 2 Series Processor"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Core 2 Series Processor", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; - default: // *more bored* - strcpy(CPUInfo.strModel, "Unknown Intel Pentium Pro/2/3, Core"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Pentium Pro/2/3, Core (Unknown model)", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - break; + } } - break; - case 15: // Extended processor family - // Masking the extended model - CPUInfo.uiExtendedModel = (eaxreg >> 16) & 0xFF; - switch (CPUInfo.uiModel) + } + + // Calling __cpuid with 0x80000000 as the InfoType argument + // gets the number of valid extended IDs. + __cpuid(cpu_info, 0x80000000); + unsigned int ext_ids = cpu_info[0]; + setConfig(eMaxExtID, 0); + + char cpu_brand_string[0x40]; + memset(cpu_brand_string, 0, sizeof(cpu_brand_string)); + + // Get the information associated with each extended ID. + for(unsigned int i=0x80000000; i<=ext_ids; ++i) + { + __cpuid(cpu_info, i); + + // Interpret CPU brand string and cache information. + if (i == 0x80000002) + memcpy(cpu_brand_string, cpu_info, sizeof(cpu_info)); + else if (i == 0x80000003) + memcpy(cpu_brand_string + 16, cpu_info, sizeof(cpu_info)); + else if (i == 0x80000004) { - case 0: // Model = 0: Pentium 4 Willamette (A-Step) core - if ((CPUInfo.uiBrandID) == 8) // Brand id = 8: P4 Willamette - { - strcpy(CPUInfo.strModel, "Intel Pentium 4 Willamette (A-Step)"); /*Flawfinder: ignore*/ - strncat(strCPUName, "Intel Pentium 4 Willamette (A-Step)", sizeof(strCPUName)-(strlen(strCPUName)-1)); /*Flawfinder: ignore*/ - } - else // else Xeon - { - strcpy(CPUInfo.strModel, "Intel Pentium 4 Willamette Xeon (A-Step)"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel Pentium 4 Willamette Xeon (A-Step)", sizeof(strCPUName) - strlen(strCPUName) - 1); /* Flawfinder: ignore */ - } - break; - case 1: // Model = 1: Pentium 4 Willamette core - if ((CPUInfo.uiBrandID) == 8) // Brand id = 8: P4 Willamette - { - strcpy(CPUInfo.strModel, "Intel Pentium 4 Willamette"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel Pentium 4 Willamette", sizeof(strCPUName) - strlen(strCPUName) - 1); /* Flawfinder: ignore */ - } - else // else Xeon - { - strcpy(CPUInfo.strModel, "Intel Pentium 4 Willamette Xeon"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel Pentium 4 Willamette Xeon", sizeof(strCPUName) - strlen(strCPUName) - 1); /* Flawfinder: ignore */ - } - break; - case 2: // Model = 2: Pentium 4 Northwood core - if (((CPUInfo.uiBrandID) == 9) || ((CPUInfo.uiBrandID) == 0xA)) // P4 Willamette - { - strcpy(CPUInfo.strModel, "Intel Pentium 4 Northwood"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel Pentium 4 Northwood", sizeof(strCPUName) - strlen(strCPUName) - 1); /* Flawfinder: ignore */ - } - else // Xeon - { - strcpy(CPUInfo.strModel, "Intel Pentium 4 Northwood Xeon"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel Pentium 4 Northwood Xeon", sizeof(strCPUName) - strlen(strCPUName) - 1); /* Flawfinder: ignore */ - } - break; - default: // Silly stupid never used failsave option - strcpy(CPUInfo.strModel, "Unknown Intel Pentium 4"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel Pentium 4 (Unknown model)", sizeof(strCPUName) - strlen(strCPUName) - 1); /* Flawfinder: ignore */ - break; + memcpy(cpu_brand_string + 32, cpu_info, sizeof(cpu_info)); + setInfo(eBrandName, cpu_brand_string); } - break; - default: // *grmpf* - strcpy(CPUInfo.strModel, "Unknown Intel model"); /* Flawfinder: ignore */ - strncat(strCPUName, "Intel (Unknown model)", sizeof(strCPUName) - strlen(strCPUName) - 1); /* Flawfinder: ignore */ - break; - } - - // After the long processor model block we now come to the processors serial - // number. - // First of all we check if the processor supports the serial number - if (CPUInfo.MaxSupportedLevel >= 3) - { - // If it supports the serial number CPUID level 0x00000003 we read the data - unsigned long sig1, sig2, sig3; - __asm - { - mov eax, 1 - cpuid - mov sig1, eax - mov eax, 3 - cpuid - mov sig2, ecx - mov sig3, edx - } - // Then we convert the data to a readable string - snprintf( /* Flawfinder: ignore */ - CPUInfo.strProcessorSerial, - sizeof(CPUInfo.strProcessorSerial), - "%04lX-%04lX-%04lX-%04lX-%04lX-%04lX", - sig1 >> 16, - sig1 & 0xFFFF, - sig3 >> 16, - sig3 & 0xFFFF, - sig2 >> 16, sig2 & 0xFFFF); - } - else - { - // If there's no serial number support we just put "No serial number" - snprintf( /* Flawfinder: ignore */ - CPUInfo.strProcessorSerial, - sizeof(CPUInfo.strProcessorSerial), - "No Processor Serial Number"); - } - - // Now we get the standard processor extensions - GetStandardProcessorExtensions(); - - // And finally the processor configuration (caches, TLBs, ...) and translate - // the data to readable strings - GetStandardProcessorConfiguration(); - TranslateProcessorConfiguration(); - - // At last... - return true; -#else - return FALSE; -#endif -} - -// bool CProcessor::AnalyzeAMDProcessor() -// ====================================== -// Private class function for analyzing an AMD processor -//////////////////////////////////////////////////////// -bool CProcessor::AnalyzeAMDProcessor() -{ -#if LL_WINDOWS - unsigned long eaxreg, ebxreg, ecxreg, edxreg; - - // First of all we check if the CPUID command is available - if (!CheckCPUIDPresence()) - return 0; - - // Now we get the CPUID standard level 0x00000001 - __asm - { - mov eax, 1 - cpuid - mov eaxreg, eax - mov ebxreg, ebx - mov edxreg, edx - } - - // Then we mask the model, family, stepping and type (AMD does not support brand id) - CPUInfo.uiStepping = eaxreg & 0xF; - CPUInfo.uiModel = (eaxreg >> 4) & 0xF; - CPUInfo.uiFamily = (eaxreg >> 8) & 0xF; - CPUInfo.uiType = (eaxreg >> 12) & 0x3; - - // Now we check if the processor supports the brand id string extended CPUID level - if (CPUInfo.MaxSupportedExtendedLevel >= 0x80000004) - { - // If it supports the extended CPUID level 0x80000004 we read the data - char tmp[52]; /* Flawfinder: ignore */ - memset(tmp, 0, sizeof(tmp)); - __asm - { - mov eax, 0x80000002 - cpuid - mov dword ptr [tmp], eax - mov dword ptr [tmp+4], ebx - mov dword ptr [tmp+8], ecx - mov dword ptr [tmp+12], edx - mov eax, 0x80000003 - cpuid - mov dword ptr [tmp+16], eax - mov dword ptr [tmp+20], ebx - mov dword ptr [tmp+24], ecx - mov dword ptr [tmp+28], edx - mov eax, 0x80000004 - cpuid - mov dword ptr [tmp+32], eax - mov dword ptr [tmp+36], ebx - mov dword ptr [tmp+40], ecx - mov dword ptr [tmp+44], edx - } - // And copy it to the brand id string - strncpy(CPUInfo.strBrandID, tmp,sizeof(CPUInfo.strBrandID)-1); - CPUInfo.strBrandID[sizeof(CPUInfo.strBrandID)-1]='\0'; - } - else - { - // Or just tell there is no brand id string support - strcpy(CPUInfo.strBrandID, ""); /* Flawfinder: ignore */ - } - - // After that we translate the processor family - switch(CPUInfo.uiFamily) - { - case 4: // Family = 4: 486 (80486) or 5x86 (80486) processor family - switch (CPUInfo.uiModel) + else if (i == 0x80000006) { - case 3: // Thanks to AMD for this nice form of family - case 7: // detection.... *grmpf* - case 8: - case 9: - strcpy(CPUInfo.strFamily, "AMD 80486"); /* Flawfinder: ignore */ - break; - case 0xE: - case 0xF: - strcpy(CPUInfo.strFamily, "AMD 5x86"); /* Flawfinder: ignore */ - break; - default: - strcpy(CPUInfo.strFamily, "Unknown family"); /* Flawfinder: ignore */ - break; - } - break; - case 5: // Family = 5: K5 or K6 processor family - switch (CPUInfo.uiModel) - { - case 0: - case 1: - case 2: - case 3: - strcpy(CPUInfo.strFamily, "AMD K5"); /* Flawfinder: ignore */ - break; - case 6: - case 7: - case 8: - case 9: - strcpy(CPUInfo.strFamily, "AMD K6"); /* Flawfinder: ignore */ - break; - default: - strcpy(CPUInfo.strFamily, "Unknown family"); /* Flawfinder: ignore */ - break; - } - break; - case 6: // Family = 6: K7 (Athlon, ...) processor family - strcpy(CPUInfo.strFamily, "AMD K7"); /* Flawfinder: ignore */ - break; - default: // For security - strcpy(CPUInfo.strFamily, "Unknown family"); /* Flawfinder: ignore */ - break; - } - - // After the family detection we come to the specific processor model - // detection - switch (CPUInfo.uiFamily) - { - case 4: // Family = 4: 486 (80486) or 5x85 (80486) processor family - switch (CPUInfo.uiModel) - { - case 3: // Model = 3: 80486 DX2 - strcpy(CPUInfo.strModel, "AMD 80486 DX2"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD 80486 DX2", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 7: // Model = 7: 80486 write-back enhanced DX2 - strcpy(CPUInfo.strModel, "AMD 80486 write-back enhanced DX2"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD 80486 write-back enhanced DX2", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 8: // Model = 8: 80486 DX4 - strcpy(CPUInfo.strModel, "AMD 80486 DX4"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD 80486 DX4", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 9: // Model = 9: 80486 write-back enhanced DX4 - strcpy(CPUInfo.strModel, "AMD 80486 write-back enhanced DX4"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD 80486 write-back enhanced DX4", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 0xE: // Model = 0xE: 5x86 - strcpy(CPUInfo.strModel, "AMD 5x86"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD 5x86", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 0xF: // Model = 0xF: 5x86 write-back enhanced (oh my god.....) - strcpy(CPUInfo.strModel, "AMD 5x86 write-back enhanced"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD 5x86 write-back enhanced", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - default: // ... - strcpy(CPUInfo.strModel, "Unknown AMD 80486 or 5x86 model"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD 80486 or 5x86 (Unknown model)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - } - break; - case 5: // Family = 5: K5 / K6 processor family - switch (CPUInfo.uiModel) - { - case 0: // Model = 0: K5 SSA 5 (Pentium Rating *ggg* 75, 90 and 100 Mhz) - strcpy(CPUInfo.strModel, "AMD K5 SSA5 (PR75, PR90, PR100)"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD K5 SSA5 (PR75, PR90, PR100)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 1: // Model = 1: K5 5k86 (PR 120 and 133 MHz) - strcpy(CPUInfo.strModel, "AMD K5 5k86 (PR120, PR133)"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD K5 5k86 (PR120, PR133)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 2: // Model = 2: K5 5k86 (PR 166 MHz) - strcpy(CPUInfo.strModel, "AMD K5 5k86 (PR166)"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD K5 5k86 (PR166)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 3: // Model = 3: K5 5k86 (PR 200 MHz) - strcpy(CPUInfo.strModel, "AMD K5 5k86 (PR200)"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD K5 5k86 (PR200)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 6: // Model = 6: K6 - strcpy(CPUInfo.strModel, "AMD K6 (0.30 micron)"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD K6 (0.30 micron)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 7: // Model = 7: K6 (0.25 micron) - strcpy(CPUInfo.strModel, "AMD K6 (0.25 micron)"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD K6 (0.25 micron)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 8: // Model = 8: K6-2 - strcpy(CPUInfo.strModel, "AMD K6-2"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD K6-2", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 9: // Model = 9: K6-III - strcpy(CPUInfo.strModel, "AMD K6-III"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD K6-III", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 0xD: // Model = 0xD: K6-2+ / K6-III+ - strcpy(CPUInfo.strModel, "AMD K6-2+ or K6-III+ (0.18 micron)"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD K6-2+ or K6-III+ (0.18 micron)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - default: // ... - strcpy(CPUInfo.strModel, "Unknown AMD K5 or K6 model"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD K5 or K6 (Unknown model)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - } - break; - case 6: // Family = 6: K7 processor family (AMDs first good processors) - switch (CPUInfo.uiModel) - { - case 1: // Athlon - strcpy(CPUInfo.strModel, "AMD Athlon (0.25 micron)"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD Athlon (0.25 micron)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 2: // Athlon (0.18 micron) - strcpy(CPUInfo.strModel, "AMD Athlon (0.18 micron)"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD Athlon (0.18 micron)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 3: // Duron (Spitfire core) - strcpy(CPUInfo.strModel, "AMD Duron (Spitfire)"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD Duron (Spitfire core)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 4: // Athlon (Thunderbird core) - strcpy(CPUInfo.strModel, "AMD Athlon (Thunderbird)"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD Athlon (Thunderbird core)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 6: // Athlon MP / Mobile Athlon (Palomino core) - strcpy(CPUInfo.strModel, "AMD Athlon MP/Mobile Athlon (Palomino)"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD Athlon MP/Mobile Athlon (Palomino core)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - case 7: // Mobile Duron (Morgan core) - strcpy(CPUInfo.strModel, "AMD Mobile Duron (Morgan)"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD Mobile Duron (Morgan core)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - default: // ... - strcpy(CPUInfo.strModel, "Unknown AMD K7 model"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD K7 (Unknown model)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - } - break; - default: // ... - strcpy(CPUInfo.strModel, "Unknown AMD model"); /* Flawfinder: ignore */ - strncat(strCPUName, "AMD (Unknown model)", sizeof(strCPUName) - strlen(strCPUName) -1); /* Flawfinder: ignore */ - break; - } - - // Now we read the standard processor extension that are stored in the same - // way the Intel standard extensions are - GetStandardProcessorExtensions(); - - // Then we check if theres an extended CPUID level support - if (CPUInfo.MaxSupportedExtendedLevel >= 0x80000001) - { - // If we can access the extended CPUID level 0x80000001 we get the - // edx register - __asm - { - mov eax, 0x80000001 - cpuid - mov edxreg, edx - } - - // Now we can mask some AMD specific cpu extensions - CPUInfo._Ext.EMMX_MultimediaExtensions = CheckBit(edxreg, 22); - CPUInfo._Ext.AA64_AMD64BitArchitecture = CheckBit(edxreg, 29); - CPUInfo._Ext._E3DNOW_InstructionExtensions = CheckBit(edxreg, 30); - CPUInfo._Ext._3DNOW_InstructionExtensions = CheckBit(edxreg, 31); - } - - // After that we check if the processor supports the ext. CPUID level - // 0x80000006 - if (CPUInfo.MaxSupportedExtendedLevel >= 0x80000006) - { - // If it's present, we read it out - __asm - { - mov eax, 0x80000005 - cpuid - mov eaxreg, eax - mov ebxreg, ebx - mov ecxreg, ecx - mov edxreg, edx - } - - // Then we mask the L1 Data TLB information - if ((ebxreg >> 16) && (eaxreg >> 16)) - { - CPUInfo._Data.bPresent = true; - strcpy(CPUInfo._Data.strPageSize, "4 KB / 2 MB / 4MB"); /*Flawfinder: ignore*/ - CPUInfo._Data.uiAssociativeWays = (eaxreg >> 24) & 0xFF; - CPUInfo._Data.uiEntries = (eaxreg >> 16) & 0xFF; - } - else if (eaxreg >> 16) - { - CPUInfo._Data.bPresent = true; - strcpy(CPUInfo._Data.strPageSize, "2 MB / 4MB"); /*Flawfinder: ignore*/ - CPUInfo._Data.uiAssociativeWays = (eaxreg >> 24) & 0xFF; - CPUInfo._Data.uiEntries = (eaxreg >> 16) & 0xFF; - } - else if (ebxreg >> 16) - { - CPUInfo._Data.bPresent = true; - strcpy(CPUInfo._Data.strPageSize, "4 KB"); /*Flawfinder: ignore*/ - CPUInfo._Data.uiAssociativeWays = (ebxreg >> 24) & 0xFF; - CPUInfo._Data.uiEntries = (ebxreg >> 16) & 0xFF; - } - if (CPUInfo._Data.uiAssociativeWays == 0xFF) - CPUInfo._Data.uiAssociativeWays = (unsigned int) -1; - - // Now the L1 Instruction/Code TLB information - if ((ebxreg & 0xFFFF) && (eaxreg & 0xFFFF)) - { - CPUInfo._Instruction.bPresent = true; - strcpy(CPUInfo._Instruction.strPageSize, "4 KB / 2 MB / 4MB"); /*Flawfinder: ignore*/ - CPUInfo._Instruction.uiAssociativeWays = (eaxreg >> 8) & 0xFF; - CPUInfo._Instruction.uiEntries = eaxreg & 0xFF; - } - else if (eaxreg & 0xFFFF) - { - CPUInfo._Instruction.bPresent = true; - strcpy(CPUInfo._Instruction.strPageSize, "2 MB / 4MB"); /*Flawfinder: ignore*/ - CPUInfo._Instruction.uiAssociativeWays = (eaxreg >> 8) & 0xFF; - CPUInfo._Instruction.uiEntries = eaxreg & 0xFF; - } - else if (ebxreg & 0xFFFF) - { - CPUInfo._Instruction.bPresent = true; - strcpy(CPUInfo._Instruction.strPageSize, "4 KB"); /*Flawfinder: ignore*/ - CPUInfo._Instruction.uiAssociativeWays = (ebxreg >> 8) & 0xFF; - CPUInfo._Instruction.uiEntries = ebxreg & 0xFF; - } - if (CPUInfo._Instruction.uiAssociativeWays == 0xFF) - CPUInfo._Instruction.uiAssociativeWays = (unsigned int) -1; - - // Then we read the L1 data cache information - if ((ecxreg >> 24) > 0) - { - CPUInfo._L1.Data.bPresent = true; - snprintf(CPUInfo._L1.Data.strSize, sizeof(CPUInfo._L1.Data.strSize), "%d KB", ecxreg >> 24); /* Flawfinder: ignore */ - CPUInfo._L1.Data.uiAssociativeWays = (ecxreg >> 15) & 0xFF; - CPUInfo._L1.Data.uiLineSize = ecxreg & 0xFF; - } - // After that we read the L2 instruction/code cache information - if ((edxreg >> 24) > 0) - { - CPUInfo._L1.Instruction.bPresent = true; - snprintf(CPUInfo._L1.Instruction.strSize, sizeof(CPUInfo._L1.Instruction.strSize), "%d KB", edxreg >> 24); /* Flawfinder: ignore */ - CPUInfo._L1.Instruction.uiAssociativeWays = (edxreg >> 15) & 0xFF; - CPUInfo._L1.Instruction.uiLineSize = edxreg & 0xFF; - } - - // Note: I'm not absolutely sure that the L1 page size code (the - // 'if/else if/else if' structs above) really detects the real page - // size for the TLB. Somebody should check it.... - - // Now we read the ext. CPUID level 0x80000006 - __asm - { - mov eax, 0x80000006 - cpuid - mov eaxreg, eax - mov ebxreg, ebx - mov ecxreg, ecx - } - - // We only mask the unified L2 cache masks (never heard of an - // L2 cache that is divided in data and code parts) - if (((ecxreg >> 12) & 0xF) > 0) - { - CPUInfo._L2.bPresent = true; - snprintf(CPUInfo._L2.strSize, sizeof(CPUInfo._L2.strSize), "%d KB", ecxreg >> 16); /* Flawfinder: ignore */ - switch ((ecxreg >> 12) & 0xF) - { - case 1: - CPUInfo._L2.uiAssociativeWays = 1; - break; - case 2: - CPUInfo._L2.uiAssociativeWays = 2; - break; - case 4: - CPUInfo._L2.uiAssociativeWays = 4; - break; - case 6: - CPUInfo._L2.uiAssociativeWays = 8; - break; - case 8: - CPUInfo._L2.uiAssociativeWays = 16; - break; - case 0xF: - CPUInfo._L2.uiAssociativeWays = (unsigned int) -1; - break; - default: - CPUInfo._L2.uiAssociativeWays = 0; - break; - } - CPUInfo._L2.uiLineSize = ecxreg & 0xFF; - } - } - else - { - // If we could not detect the ext. CPUID level 0x80000006 we - // try to read the standard processor configuration. - GetStandardProcessorConfiguration(); - } - // After reading we translate the configuration to strings - TranslateProcessorConfiguration(); - - // And finally exit - return true; -#else - return FALSE; -#endif -} - -// bool CProcessor::AnalyzeUnknownProcessor() -// ========================================== -// Private class function to analyze an unknown (No Intel or AMD) processor -/////////////////////////////////////////////////////////////////////////// -bool CProcessor::AnalyzeUnknownProcessor() -{ -#if LL_WINDOWS - unsigned long eaxreg, ebxreg; - - // We check if the CPUID command is available - if (!CheckCPUIDPresence()) - return false; - - // First of all we read the standard CPUID level 0x00000001 - // This level should be available on every x86-processor clone - __asm - { - mov eax, 1 - cpuid - mov eaxreg, eax - mov ebxreg, ebx - } - // Then we mask the processor model, family, type and stepping - CPUInfo.uiStepping = eaxreg & 0xF; - CPUInfo.uiModel = (eaxreg >> 4) & 0xF; - CPUInfo.uiFamily = (eaxreg >> 8) & 0xF; - CPUInfo.uiType = (eaxreg >> 12) & 0x3; - - // To have complete information we also mask the brand id - CPUInfo.uiBrandID = ebxreg & 0xF; - - // Then we get the standard processor extensions - GetStandardProcessorExtensions(); - - // Now we mark everything we do not know as unknown - strcpy(strCPUName, "Unknown"); /*Flawfinder: ignore*/ - - strcpy(CPUInfo._Data.strTLB, "Unknown"); /*Flawfinder: ignore*/ - strcpy(CPUInfo._Instruction.strTLB, "Unknown"); /*Flawfinder: ignore*/ - - strcpy(CPUInfo._Trace.strCache, "Unknown"); /*Flawfinder: ignore*/ - strcpy(CPUInfo._L1.Data.strCache, "Unknown"); /*Flawfinder: ignore*/ - strcpy(CPUInfo._L1.Instruction.strCache, "Unknown"); /*Flawfinder: ignore*/ - strcpy(CPUInfo._L2.strCache, "Unknown"); /*Flawfinder: ignore*/ - strcpy(CPUInfo._L3.strCache, "Unknown"); /*Flawfinder: ignore*/ - - strcpy(CPUInfo.strProcessorSerial, "Unknown / Not supported"); /*Flawfinder: ignore*/ - - // For the family, model and brand id we can only print the numeric value - snprintf(CPUInfo.strBrandID, sizeof(CPUInfo.strBrandID), "Brand-ID number %d", CPUInfo.uiBrandID); /* Flawfinder: ignore */ - snprintf(CPUInfo.strFamily, sizeof(CPUInfo.strFamily), "Family number %d", CPUInfo.uiFamily); /* Flawfinder: ignore */ - snprintf(CPUInfo.strModel, sizeof(CPUInfo.strModel), "Model number %d", CPUInfo.uiModel); /* Flawfinder: ignore */ - - // And thats it - return true; -#else - return FALSE; -#endif -} - -// bool CProcessor::CheckCPUIDPresence() -// ===================================== -// This function checks if the CPUID command is available on the current -// processor -//////////////////////////////////////////////////////////////////////// -bool CProcessor::CheckCPUIDPresence() -{ -#if LL_WINDOWS - unsigned long BitChanged; - - // We've to check if we can toggle the flag register bit 21 - // If we can't the processor does not support the CPUID command - __asm - { - pushfd - pop eax - mov ebx, eax - xor eax, 0x00200000 - push eax - popfd - pushfd - pop eax - xor eax,ebx - mov BitChanged, eax - } - - return ((BitChanged) ? true : false); -#else - return FALSE; -#endif -} - -// void CProcessor::DecodeProcessorConfiguration(unsigned int cfg) -// =============================================================== -// This function (or switch ?!) just translates a one-byte processor configuration -// byte to understandable values -////////////////////////////////////////////////////////////////////////////////// -void CProcessor::DecodeProcessorConfiguration(unsigned int cfg) -{ - // First we ensure that there's only one single byte - cfg &= 0xFF; - - // Then we do a big switch - switch(cfg) - { - case 0: // cfg = 0: Unused - break; - case 0x1: // cfg = 0x1: code TLB present, 4 KB pages, 4 ways, 32 entries - CPUInfo._Instruction.bPresent = true; - strcpy(CPUInfo._Instruction.strPageSize, "4 KB"); /*Flawfinder: ignore*/ - CPUInfo._Instruction.uiAssociativeWays = 4; - CPUInfo._Instruction.uiEntries = 32; - break; - case 0x2: // cfg = 0x2: code TLB present, 4 MB pages, fully associative, 2 entries - CPUInfo._Instruction.bPresent = true; - strcpy(CPUInfo._Instruction.strPageSize, "4 MB"); /*Flawfinder: ignore*/ - CPUInfo._Instruction.uiAssociativeWays = 4; - CPUInfo._Instruction.uiEntries = 2; - break; - case 0x3: // cfg = 0x3: data TLB present, 4 KB pages, 4 ways, 64 entries - CPUInfo._Data.bPresent = true; - strcpy(CPUInfo._Data.strPageSize, "4 KB"); /*Flawfinder: ignore*/ - CPUInfo._Data.uiAssociativeWays = 4; - CPUInfo._Data.uiEntries = 64; - break; - case 0x4: // cfg = 0x4: data TLB present, 4 MB pages, 4 ways, 8 entries - CPUInfo._Data.bPresent = true; - strcpy(CPUInfo._Data.strPageSize, "4 MB"); /*Flawfinder: ignore*/ - CPUInfo._Data.uiAssociativeWays = 4; - CPUInfo._Data.uiEntries = 8; - break; - case 0x6: // cfg = 0x6: code L1 cache present, 8 KB, 4 ways, 32 byte lines - CPUInfo._L1.Instruction.bPresent = true; - strcpy(CPUInfo._L1.Instruction.strSize, "8 KB"); /*Flawfinder: ignore*/ - CPUInfo._L1.Instruction.uiAssociativeWays = 4; - CPUInfo._L1.Instruction.uiLineSize = 32; - break; - case 0x8: // cfg = 0x8: code L1 cache present, 16 KB, 4 ways, 32 byte lines - CPUInfo._L1.Instruction.bPresent = true; - strcpy(CPUInfo._L1.Instruction.strSize, "16 KB"); /*Flawfinder: ignore*/ - CPUInfo._L1.Instruction.uiAssociativeWays = 4; - CPUInfo._L1.Instruction.uiLineSize = 32; - break; - case 0xA: // cfg = 0xA: data L1 cache present, 8 KB, 2 ways, 32 byte lines - CPUInfo._L1.Data.bPresent = true; - strcpy(CPUInfo._L1.Data.strSize, "8 KB"); /*Flawfinder: ignore*/ - CPUInfo._L1.Data.uiAssociativeWays = 2; - CPUInfo._L1.Data.uiLineSize = 32; - break; - case 0xC: // cfg = 0xC: data L1 cache present, 16 KB, 4 ways, 32 byte lines - CPUInfo._L1.Data.bPresent = true; - strcpy(CPUInfo._L1.Data.strSize, "16 KB"); /*Flawfinder: ignore*/ - CPUInfo._L1.Data.uiAssociativeWays = 4; - CPUInfo._L1.Data.uiLineSize = 32; - break; - case 0x22: // cfg = 0x22: code and data L3 cache present, 512 KB, 4 ways, 64 byte lines, sectored - CPUInfo._L3.bPresent = true; - strcpy(CPUInfo._L3.strSize, "512 KB"); /*Flawfinder: ignore*/ - CPUInfo._L3.uiAssociativeWays = 4; - CPUInfo._L3.uiLineSize = 64; - CPUInfo._L3.bSectored = true; - break; - case 0x23: // cfg = 0x23: code and data L3 cache present, 1024 KB, 8 ways, 64 byte lines, sectored - CPUInfo._L3.bPresent = true; - strcpy(CPUInfo._L3.strSize, "1024 KB"); /*Flawfinder: ignore*/ - CPUInfo._L3.uiAssociativeWays = 8; - CPUInfo._L3.uiLineSize = 64; - CPUInfo._L3.bSectored = true; - break; - case 0x25: // cfg = 0x25: code and data L3 cache present, 2048 KB, 8 ways, 64 byte lines, sectored - CPUInfo._L3.bPresent = true; - strcpy(CPUInfo._L3.strSize, "2048 KB"); /*Flawfinder: ignore*/ - CPUInfo._L3.uiAssociativeWays = 8; - CPUInfo._L3.uiLineSize = 64; - CPUInfo._L3.bSectored = true; - break; - case 0x29: // cfg = 0x29: code and data L3 cache present, 4096 KB, 8 ways, 64 byte lines, sectored - CPUInfo._L3.bPresent = true; - strcpy(CPUInfo._L3.strSize, "4096 KB"); /*Flawfinder: ignore*/ - CPUInfo._L3.uiAssociativeWays = 8; - CPUInfo._L3.uiLineSize = 64; - CPUInfo._L3.bSectored = true; - break; - case 0x40: // cfg = 0x40: no integrated L2 cache (P6 core) or L3 cache (P4 core) - break; - case 0x41: // cfg = 0x41: code and data L2 cache present, 128 KB, 4 ways, 32 byte lines - CPUInfo._L2.bPresent = true; - strcpy(CPUInfo._L2.strSize, "128 KB"); /*Flawfinder: ignore*/ - CPUInfo._L2.uiAssociativeWays = 4; - CPUInfo._L2.uiLineSize = 32; - break; - case 0x42: // cfg = 0x42: code and data L2 cache present, 256 KB, 4 ways, 32 byte lines - CPUInfo._L2.bPresent = true; - strcpy(CPUInfo._L2.strSize, "256 KB"); /*Flawfinder: ignore*/ - CPUInfo._L2.uiAssociativeWays = 4; - CPUInfo._L2.uiLineSize = 32; - break; - case 0x43: // cfg = 0x43: code and data L2 cache present, 512 KB, 4 ways, 32 byte lines - CPUInfo._L2.bPresent = true; - strcpy(CPUInfo._L2.strSize, "512 KB"); /* Flawfinder: ignore */ - CPUInfo._L2.uiAssociativeWays = 4; - CPUInfo._L2.uiLineSize = 32; - break; - case 0x44: // cfg = 0x44: code and data L2 cache present, 1024 KB, 4 ways, 32 byte lines - CPUInfo._L2.bPresent = true; - strcpy(CPUInfo._L2.strSize, "1 MB"); /* Flawfinder: ignore */ - CPUInfo._L2.uiAssociativeWays = 4; - CPUInfo._L2.uiLineSize = 32; - break; - case 0x45: // cfg = 0x45: code and data L2 cache present, 2048 KB, 4 ways, 32 byte lines - CPUInfo._L2.bPresent = true; - strcpy(CPUInfo._L2.strSize, "2 MB"); /* Flawfinder: ignore */ - CPUInfo._L2.uiAssociativeWays = 4; - CPUInfo._L2.uiLineSize = 32; - break; - case 0x50: // cfg = 0x50: code TLB present, 4 KB / 4 MB / 2 MB pages, fully associative, 64 entries - CPUInfo._Instruction.bPresent = true; - strcpy(CPUInfo._Instruction.strPageSize, "4 KB / 2 MB / 4 MB"); /* Flawfinder: ignore */ - CPUInfo._Instruction.uiAssociativeWays = (unsigned int) -1; - CPUInfo._Instruction.uiEntries = 64; - break; - case 0x51: // cfg = 0x51: code TLB present, 4 KB / 4 MB / 2 MB pages, fully associative, 128 entries - CPUInfo._Instruction.bPresent = true; - strcpy(CPUInfo._Instruction.strPageSize, "4 KB / 2 MB / 4 MB"); /* Flawfinder: ignore */ - CPUInfo._Instruction.uiAssociativeWays = (unsigned int) -1; - CPUInfo._Instruction.uiEntries = 128; - break; - case 0x52: // cfg = 0x52: code TLB present, 4 KB / 4 MB / 2 MB pages, fully associative, 256 entries - CPUInfo._Instruction.bPresent = true; - strcpy(CPUInfo._Instruction.strPageSize, "4 KB / 2 MB / 4 MB"); /* Flawfinder: ignore */ - CPUInfo._Instruction.uiAssociativeWays = (unsigned int) -1; - CPUInfo._Instruction.uiEntries = 256; - break; - case 0x5B: // cfg = 0x5B: data TLB present, 4 KB / 4 MB pages, fully associative, 64 entries - CPUInfo._Data.bPresent = true; - strcpy(CPUInfo._Data.strPageSize, "4 KB / 4 MB"); /* Flawfinder: ignore */ - CPUInfo._Data.uiAssociativeWays = (unsigned int) -1; - CPUInfo._Data.uiEntries = 64; - break; - case 0x5C: // cfg = 0x5C: data TLB present, 4 KB / 4 MB pages, fully associative, 128 entries - CPUInfo._Data.bPresent = true; - strcpy(CPUInfo._Data.strPageSize, "4 KB / 4 MB"); /* Flawfinder: ignore */ - CPUInfo._Data.uiAssociativeWays = (unsigned int) -1; - CPUInfo._Data.uiEntries = 128; - break; - case 0x5d: // cfg = 0x5D: data TLB present, 4 KB / 4 MB pages, fully associative, 256 entries - CPUInfo._Data.bPresent = true; - strcpy(CPUInfo._Data.strPageSize, "4 KB / 4 MB"); /* Flawfinder: ignore */ - CPUInfo._Data.uiAssociativeWays = (unsigned int) -1; - CPUInfo._Data.uiEntries = 256; - break; - case 0x66: // cfg = 0x66: data L1 cache present, 8 KB, 4 ways, 64 byte lines, sectored - CPUInfo._L1.Data.bPresent = true; - strcpy(CPUInfo._L1.Data.strSize, "8 KB"); /* Flawfinder: ignore */ - CPUInfo._L1.Data.uiAssociativeWays = 4; - CPUInfo._L1.Data.uiLineSize = 64; - break; - case 0x67: // cfg = 0x67: data L1 cache present, 16 KB, 4 ways, 64 byte lines, sectored - CPUInfo._L1.Data.bPresent = true; - strcpy(CPUInfo._L1.Data.strSize, "16 KB"); /* Flawfinder: ignore */ - CPUInfo._L1.Data.uiAssociativeWays = 4; - CPUInfo._L1.Data.uiLineSize = 64; - break; - case 0x68: // cfg = 0x68: data L1 cache present, 32 KB, 4 ways, 64 byte lines, sectored - CPUInfo._L1.Data.bPresent = true; - strcpy(CPUInfo._L1.Data.strSize, "32 KB"); /* Flawfinder: ignore */ - CPUInfo._L1.Data.uiAssociativeWays = 4; - CPUInfo._L1.Data.uiLineSize = 64; - break; - case 0x70: // cfg = 0x70: trace L1 cache present, 12 KuOPs, 4 ways - CPUInfo._Trace.bPresent = true; - strcpy(CPUInfo._Trace.strSize, "12 K-micro-ops"); /* Flawfinder: ignore */ - CPUInfo._Trace.uiAssociativeWays = 4; - break; - case 0x71: // cfg = 0x71: trace L1 cache present, 16 KuOPs, 4 ways - CPUInfo._Trace.bPresent = true; - strcpy(CPUInfo._Trace.strSize, "16 K-micro-ops"); /* Flawfinder: ignore */ - CPUInfo._Trace.uiAssociativeWays = 4; - break; - case 0x72: // cfg = 0x72: trace L1 cache present, 32 KuOPs, 4 ways - CPUInfo._Trace.bPresent = true; - strcpy(CPUInfo._Trace.strSize, "32 K-micro-ops"); /* Flawfinder: ignore */ - CPUInfo._Trace.uiAssociativeWays = 4; - break; - case 0x79: // cfg = 0x79: code and data L2 cache present, 128 KB, 8 ways, 64 byte lines, sectored - CPUInfo._L2.bPresent = true; - strcpy(CPUInfo._L2.strSize, "128 KB"); /* Flawfinder: ignore */ - CPUInfo._L2.uiAssociativeWays = 8; - CPUInfo._L2.uiLineSize = 64; - CPUInfo._L2.bSectored = true; - break; - case 0x7A: // cfg = 0x7A: code and data L2 cache present, 256 KB, 8 ways, 64 byte lines, sectored - CPUInfo._L2.bPresent = true; - strcpy(CPUInfo._L2.strSize, "256 KB"); /* Flawfinder: ignore */ - CPUInfo._L2.uiAssociativeWays = 8; - CPUInfo._L2.uiLineSize = 64; - CPUInfo._L2.bSectored = true; - break; - case 0x7B: // cfg = 0x7B: code and data L2 cache present, 512 KB, 8 ways, 64 byte lines, sectored - CPUInfo._L2.bPresent = true; - strcpy(CPUInfo._L2.strSize, "512 KB"); /* Flawfinder: ignore */ - CPUInfo._L2.uiAssociativeWays = 8; - CPUInfo._L2.uiLineSize = 64; - CPUInfo._L2.bSectored = true; - break; - case 0x7C: // cfg = 0x7C: code and data L2 cache present, 1024 KB, 8 ways, 64 byte lines, sectored - CPUInfo._L2.bPresent = true; - strcpy(CPUInfo._L2.strSize, "1 MB"); /* Flawfinder: ignore */ - CPUInfo._L2.uiAssociativeWays = 8; - CPUInfo._L2.uiLineSize = 64; - CPUInfo._L2.bSectored = true; - break; - case 0x81: // cfg = 0x81: code and data L2 cache present, 128 KB, 8 ways, 32 byte lines - CPUInfo._L2.bPresent = true; - strcpy(CPUInfo._L2.strSize, "128 KB"); /* Flawfinder: ignore */ - CPUInfo._L2.uiAssociativeWays = 8; - CPUInfo._L2.uiLineSize = 32; - break; - case 0x82: // cfg = 0x82: code and data L2 cache present, 256 KB, 8 ways, 32 byte lines - CPUInfo._L2.bPresent = true; - strcpy(CPUInfo._L2.strSize, "256 KB"); /* Flawfinder: ignore */ - CPUInfo._L2.uiAssociativeWays = 8; - CPUInfo._L2.uiLineSize = 32; - break; - case 0x83: // cfg = 0x83: code and data L2 cache present, 512 KB, 8 ways, 32 byte lines - CPUInfo._L2.bPresent = true; - strcpy(CPUInfo._L2.strSize, "512 KB"); /* Flawfinder: ignore */ - CPUInfo._L2.uiAssociativeWays = 8; - CPUInfo._L2.uiLineSize = 32; - break; - case 0x84: // cfg = 0x84: code and data L2 cache present, 1024 KB, 8 ways, 32 byte lines - CPUInfo._L2.bPresent = true; - strcpy(CPUInfo._L2.strSize, "1 MB"); /* Flawfinder: ignore */ - CPUInfo._L2.uiAssociativeWays = 8; - CPUInfo._L2.uiLineSize = 32; - break; - case 0x85: // cfg = 0x85: code and data L2 cache present, 2048 KB, 8 ways, 32 byte lines - CPUInfo._L2.bPresent = true; - strcpy(CPUInfo._L2.strSize, "2 MB"); /* Flawfinder: ignore */ - CPUInfo._L2.uiAssociativeWays = 8; - CPUInfo._L2.uiLineSize = 32; - break; - } -} - -FORCEINLINE static char *TranslateAssociativeWays(unsigned int uiWays, char *buf) -{ - // We define 0xFFFFFFFF (= -1) as fully associative - if (uiWays == ((unsigned int) -1)) - strcpy(buf, "fully associative"); /* Flawfinder: ignore */ - else - { - if (uiWays == 1) // A one way associative cache is just direct mapped - strcpy(buf, "direct mapped"); /* Flawfinder: ignore */ - else if (uiWays == 0) // This should not happen... - strcpy(buf, "unknown associative ways"); /* Flawfinder: ignore */ - else // The x-way associative cache - sprintf(buf, "%d ways associative", uiWays); /* Flawfinder: ignore */ - } - // To ease the function use we return the buffer - return buf; -} -FORCEINLINE static void TranslateTLB(ProcessorTLB *tlb) -{ - char buf[64]; /* Flawfinder: ignore */ - - // We just check if the TLB is present - if (tlb->bPresent) - snprintf(tlb->strTLB,sizeof(tlb->strTLB), "%s page size, %s, %d entries", tlb->strPageSize, TranslateAssociativeWays(tlb->uiAssociativeWays, buf), tlb->uiEntries); /* Flawfinder: ignore */ - else - strcpy(tlb->strTLB, "Not present"); /* Flawfinder: ignore */ -} -FORCEINLINE static void TranslateCache(ProcessorCache *cache) -{ - char buf[64]; /* Flawfinder: ignore */ - - // We just check if the cache is present - if (cache->bPresent) - { - // If present we construct the string - snprintf(cache->strCache, sizeof(cache->strCache), "%s cache size, %s, %d bytes line size", cache->strSize, TranslateAssociativeWays(cache->uiAssociativeWays, buf), cache->uiLineSize); /* Flawfinder: ignore */ - if (cache->bSectored) - strncat(cache->strCache, ", sectored", sizeof(cache->strCache)-strlen(cache->strCache)-1); /* Flawfinder: ignore */ - } - else - { - // Else we just say "Not present" - strcpy(cache->strCache, "Not present"); /* Flawfinder: ignore */ - } -} - -// void CProcessor::TranslateProcessorConfiguration() -// ================================================== -// Private class function to translate the processor configuration values -// to strings -///////////////////////////////////////////////////////////////////////// -void CProcessor::TranslateProcessorConfiguration() -{ - // We just call the small functions defined above - TranslateTLB(&CPUInfo._Data); - TranslateTLB(&CPUInfo._Instruction); - - TranslateCache(&CPUInfo._Trace); - - TranslateCache(&CPUInfo._L1.Instruction); - TranslateCache(&CPUInfo._L1.Data); - TranslateCache(&CPUInfo._L2); - TranslateCache(&CPUInfo._L3); -} - -// void CProcessor::GetStandardProcessorConfiguration() -// ==================================================== -// Private class function to read the standard processor configuration -////////////////////////////////////////////////////////////////////// -void CProcessor::GetStandardProcessorConfiguration() -{ -#if LL_WINDOWS - unsigned long eaxreg, ebxreg, ecxreg, edxreg; - - // We check if the CPUID function is available - if (!CheckCPUIDPresence()) - return; - - // First we check if the processor supports the standard - // CPUID level 0x00000002 - if (CPUInfo.MaxSupportedLevel >= 2) - { - // Now we go read the std. CPUID level 0x00000002 the first time - unsigned long count, num = 255; - for (count = 0; count < num; count++) - { - __asm - { - mov eax, 2 - cpuid - mov eaxreg, eax - mov ebxreg, ebx - mov ecxreg, ecx - mov edxreg, edx - } - // We have to repeat this reading for 'num' times - num = eaxreg & 0xFF; - - // Then we call the big decode switch function - DecodeProcessorConfiguration(eaxreg >> 8); - DecodeProcessorConfiguration(eaxreg >> 16); - DecodeProcessorConfiguration(eaxreg >> 24); - - // If ebx contains additional data we also decode it - if ((ebxreg & 0x80000000) == 0) - { - DecodeProcessorConfiguration(ebxreg); - DecodeProcessorConfiguration(ebxreg >> 8); - DecodeProcessorConfiguration(ebxreg >> 16); - DecodeProcessorConfiguration(ebxreg >> 24); - } - // And also the ecx register - if ((ecxreg & 0x80000000) == 0) - { - DecodeProcessorConfiguration(ecxreg); - DecodeProcessorConfiguration(ecxreg >> 8); - DecodeProcessorConfiguration(ecxreg >> 16); - DecodeProcessorConfiguration(ecxreg >> 24); - } - // At last the edx processor register - if ((edxreg & 0x80000000) == 0) - { - DecodeProcessorConfiguration(edxreg); - DecodeProcessorConfiguration(edxreg >> 8); - DecodeProcessorConfiguration(edxreg >> 16); - DecodeProcessorConfiguration(edxreg >> 24); + setConfig(eCacheLineSize, cpu_info[2] & 0xff); + setConfig(eL2Associativity, (cpu_info[2] >> 12) & 0xf); + setConfig(eCacheSizeK, (cpu_info[2] >> 16) & 0xffff); } } } -#endif -} +}; -// void CProcessor::GetStandardProcessorExtensions() -// ================================================= -// Private class function to read the standard processor extensions -/////////////////////////////////////////////////////////////////// -void CProcessor::GetStandardProcessorExtensions() -{ -#if LL_WINDOWS - unsigned long ebxreg, edxreg; - - // We check if the CPUID command is available - if (!CheckCPUIDPresence()) - return; - // We just get the standard CPUID level 0x00000001 which should be - // available on every x86 processor - __asm - { - mov eax, 1 - cpuid - mov ebxreg, ebx - mov edxreg, edx - } - - // Then we mask some bits - CPUInfo._Ext.FPU_FloatingPointUnit = CheckBit(edxreg, 0); - CPUInfo._Ext.VME_Virtual8086ModeEnhancements = CheckBit(edxreg, 1); - CPUInfo._Ext.DE_DebuggingExtensions = CheckBit(edxreg, 2); - CPUInfo._Ext.PSE_PageSizeExtensions = CheckBit(edxreg, 3); - CPUInfo._Ext.TSC_TimeStampCounter = CheckBit(edxreg, 4); - CPUInfo._Ext.MSR_ModelSpecificRegisters = CheckBit(edxreg, 5); - CPUInfo._Ext.PAE_PhysicalAddressExtension = CheckBit(edxreg, 6); - CPUInfo._Ext.MCE_MachineCheckException = CheckBit(edxreg, 7); - CPUInfo._Ext.CX8_COMPXCHG8B_Instruction = CheckBit(edxreg, 8); - CPUInfo._Ext.APIC_AdvancedProgrammableInterruptController = CheckBit(edxreg, 9); - CPUInfo._Ext.APIC_ID = (ebxreg >> 24) & 0xFF; - CPUInfo._Ext.SEP_FastSystemCall = CheckBit(edxreg, 11); - CPUInfo._Ext.MTRR_MemoryTypeRangeRegisters = CheckBit(edxreg, 12); - CPUInfo._Ext.PGE_PTE_GlobalFlag = CheckBit(edxreg, 13); - CPUInfo._Ext.MCA_MachineCheckArchitecture = CheckBit(edxreg, 14); - CPUInfo._Ext.CMOV_ConditionalMoveAndCompareInstructions = CheckBit(edxreg, 15); - CPUInfo._Ext.FGPAT_PageAttributeTable = CheckBit(edxreg, 16); - CPUInfo._Ext.PSE36_36bitPageSizeExtension = CheckBit(edxreg, 17); - CPUInfo._Ext.PN_ProcessorSerialNumber = CheckBit(edxreg, 18); - CPUInfo._Ext.CLFSH_CFLUSH_Instruction = CheckBit(edxreg, 19); - CPUInfo._Ext.CLFLUSH_InstructionCacheLineSize = (ebxreg >> 8) & 0xFF; - CPUInfo._Ext.DS_DebugStore = CheckBit(edxreg, 21); - CPUInfo._Ext.ACPI_ThermalMonitorAndClockControl = CheckBit(edxreg, 22); - CPUInfo._Ext.MMX_MultimediaExtensions = CheckBit(edxreg, 23); - CPUInfo._Ext.FXSR_FastStreamingSIMD_ExtensionsSaveRestore = CheckBit(edxreg, 24); - CPUInfo._Ext.SSE_StreamingSIMD_Extensions = CheckBit(edxreg, 25); - CPUInfo._Ext.SSE2_StreamingSIMD2_Extensions = CheckBit(edxreg, 26); - CPUInfo._Ext.Altivec_Extensions = false; - CPUInfo._Ext.SS_SelfSnoop = CheckBit(edxreg, 27); - CPUInfo._Ext.HT_HyperThreading = CheckBit(edxreg, 28); - CPUInfo._Ext.HT_HyterThreadingSiblings = (ebxreg >> 16) & 0xFF; - CPUInfo._Ext.TM_ThermalMonitor = CheckBit(edxreg, 29); - CPUInfo._Ext.IA64_Intel64BitArchitecture = CheckBit(edxreg, 30); -#endif -} - -// const ProcessorInfo *CProcessor::GetCPUInfo() -// ============================================= -// Calls all the other detection function to create an detailed -// processor information -/////////////////////////////////////////////////////////////// -const ProcessorInfo *CProcessor::GetCPUInfo() -{ -#if LL_WINDOWS - unsigned long eaxreg, ebxreg, ecxreg, edxreg; - - // First of all we check if the CPUID command is available - if (!CheckCPUIDPresence()) - return NULL; - - // We read the standard CPUID level 0x00000000 which should - // be available on every x86 processor - __asm - { - mov eax, 0 - cpuid - mov eaxreg, eax - mov ebxreg, ebx - mov edxreg, edx - mov ecxreg, ecx - } - // Then we connect the single register values to the vendor string - *((unsigned long *) CPUInfo.strVendor) = ebxreg; - *((unsigned long *) (CPUInfo.strVendor+4)) = edxreg; - *((unsigned long *) (CPUInfo.strVendor+8)) = ecxreg; - // Null terminate for string comparisons below. - CPUInfo.strVendor[12] = 0; - - // We can also read the max. supported standard CPUID level - CPUInfo.MaxSupportedLevel = eaxreg & 0xFFFF; - - // Then we read the ext. CPUID level 0x80000000 - __asm - { - mov eax, 0x80000000 - cpuid - mov eaxreg, eax - } - // ...to check the max. supportted extended CPUID level - CPUInfo.MaxSupportedExtendedLevel = eaxreg; - - // Then we switch to the specific processor vendors - // See http://www.sandpile.org/ia32/cpuid.htm - if (!strcmp(CPUInfo.strVendor, "GenuineIntel")) - { - AnalyzeIntelProcessor(); - } - else if (!strcmp(CPUInfo.strVendor, "AuthenticAMD")) - { - AnalyzeAMDProcessor(); - } - else if (!strcmp(CPUInfo.strVendor, "UMC UMC UMC")) - { - AnalyzeUnknownProcessor(); - } - else if (!strcmp(CPUInfo.strVendor, "CyrixInstead")) - { - AnalyzeUnknownProcessor(); - } - else if (!strcmp(CPUInfo.strVendor, "NexGenDriven")) - { - AnalyzeUnknownProcessor(); - } - else if (!strcmp(CPUInfo.strVendor, "CentaurHauls")) - { - AnalyzeUnknownProcessor(); - } - else if (!strcmp(CPUInfo.strVendor, "RiseRiseRise")) - { - AnalyzeUnknownProcessor(); - } - else if (!strcmp(CPUInfo.strVendor, "SiS SiS SiS")) - { - AnalyzeUnknownProcessor(); - } - else if (!strcmp(CPUInfo.strVendor, "GenuineTMx86")) - { - // Transmeta - AnalyzeUnknownProcessor(); - } - else if (!strcmp(CPUInfo.strVendor, "Geode by NSC")) - { - AnalyzeUnknownProcessor(); - } - else - { - AnalyzeUnknownProcessor(); - } -#endif - // After all we return the class CPUInfo member var - return (&CPUInfo); -} - -#elif LL_SOLARIS -#include - -#if defined(__i386) -#include -#endif - -// ====================== -// Class constructor: -///////////////////////// -CProcessor::CProcessor() -{ - uqwFrequency = 0; - strCPUName[0] = 0; - memset(&CPUInfo, 0, sizeof(CPUInfo)); -} - -// unsigned __int64 CProcessor::GetCPUFrequency(unsigned int uiMeasureMSecs) -// ========================================================================= -// Function to query the current CPU frequency -//////////////////////////////////////////////////////////////////////////// -F64 CProcessor::GetCPUFrequency(unsigned int /*uiMeasureMSecs*/) -{ - if(uqwFrequency == 0){ - GetCPUInfo(); - } - - return uqwFrequency; -} - -// const ProcessorInfo *CProcessor::GetCPUInfo() -// ============================================= -// Calls all the other detection function to create an detailed -// processor information -/////////////////////////////////////////////////////////////// -const ProcessorInfo *CProcessor::GetCPUInfo() -{ - // In Solaris the CPU info is in the kstats - // try "psrinfo" or "kstat cpu_info" to see all - // that's available - int ncpus=0, i; - kstat_ctl_t *kc; - kstat_t *ks; - kstat_named_t *ksinfo, *ksi; - kstat_t *CPU_stats_list; - - kc = kstat_open(); - - if((int)kc == -1){ - llwarns << "kstat_open(0 failed!" << llendl; - return (&CPUInfo); - } - - for (ks = kc->kc_chain; ks != NULL; ks = ks->ks_next) { - if (strncmp(ks->ks_module, "cpu_info", 8) == 0 && - strncmp(ks->ks_name, "cpu_info", 8) == 0) - ncpus++; - } - - if(ncpus < 1){ - llwarns << "No cpus found in kstats!" << llendl; - return (&CPUInfo); - } - - for (ks = kc->kc_chain; ks; ks = ks->ks_next) { - if (strncmp(ks->ks_module, "cpu_info", 8) == 0 - && strncmp(ks->ks_name, "cpu_info", 8) == 0 - && kstat_read(kc, ks, NULL) != -1){ - CPU_stats_list = ks; // only looking at the first CPU - - break; - } - } - - if(ncpus > 1) - snprintf(strCPUName, sizeof(strCPUName), "%d x ", ncpus); - - kstat_read(kc, CPU_stats_list, NULL); - ksinfo = (kstat_named_t *)CPU_stats_list->ks_data; - for(i=0; i < (int)(CPU_stats_list->ks_ndata); ++i){ // Walk the kstats for this cpu gathering what we need - ksi = ksinfo++; - if(!strcmp(ksi->name, "brand")){ - strncat(strCPUName, (char *)KSTAT_NAMED_STR_PTR(ksi), - sizeof(strCPUName)-strlen(strCPUName)-1); - strncat(CPUInfo.strFamily, (char *)KSTAT_NAMED_STR_PTR(ksi), - sizeof(CPUInfo.strFamily)-strlen(CPUInfo.strFamily)-1); - strncpy(CPUInfo.strBrandID, strCPUName,sizeof(CPUInfo.strBrandID)-1); - CPUInfo.strBrandID[sizeof(CPUInfo.strBrandID)-1]='\0'; - // DEBUG llinfos << "CPU brand: " << strCPUName << llendl; - continue; - } - - if(!strcmp(ksi->name, "clock_MHz")){ -#if defined(__sparc) - llinfos << "Raw kstat clock rate is: " << ksi->value.l << llendl; - uqwFrequency = (F64)(ksi->value.l * 1000000); -#else - uqwFrequency = (F64)(ksi->value.i64 * 1000000); -#endif - //DEBUG llinfos << "CPU frequency: " << uqwFrequency << llendl; - continue; - } - -#if defined(__i386) - if(!strcmp(ksi->name, "vendor_id")){ - strncpy(CPUInfo.strVendor, (char *)KSTAT_NAMED_STR_PTR(ksi), sizeof(CPUInfo.strVendor)-1); - // DEBUG llinfos << "CPU vendor: " << CPUInfo.strVendor << llendl; - continue; - } -#endif - } - - kstat_close(kc); - -#if defined(__sparc) // SPARC does not define a vendor string in kstat - strncpy(CPUInfo.strVendor, "Sun Microsystems, Inc.", sizeof(CPUInfo.strVendor)-1); -#endif - - // DEBUG llinfo << "The system has " << ncpus << " CPUs with a clock rate of " << uqwFrequency << "MHz." << llendl; - -#if defined (__i386) // we really don't care about the CPU extensions on SPARC but on x86... - - // Now get cpu extensions - - uint_t ui; - - (void) getisax(&ui, 1); - - if(ui & AV_386_FPU) - CPUInfo._Ext.FPU_FloatingPointUnit = true; - if(ui & AV_386_CX8) - CPUInfo._Ext.CX8_COMPXCHG8B_Instruction = true; - if(ui & AV_386_MMX) - CPUInfo._Ext.MMX_MultimediaExtensions = true; - if(ui & AV_386_AMD_MMX) - CPUInfo._Ext.MMX_MultimediaExtensions = true; - if(ui & AV_386_FXSR) - CPUInfo._Ext.FXSR_FastStreamingSIMD_ExtensionsSaveRestore = true; - if(ui & AV_386_SSE) - CPUInfo._Ext.SSE_StreamingSIMD_Extensions = true; - if(ui & AV_386_SSE2) - CPUInfo._Ext.SSE2_StreamingSIMD2_Extensions = true; -/* Left these here since they may get used later - if(ui & AV_386_SSE3) - CPUInfo._Ext.... = true; - if(ui & AV_386_AMD_3DNow) - CPUInfo._Ext.... = true; - if(ui & AV_386_AMD_3DNowx) - CPUInfo._Ext.... = true; -*/ -#endif - return (&CPUInfo); -} - -#else -// LL_DARWIN +#elif LL_DARWIN #include #include -static char *TranslateAssociativeWays(unsigned int uiWays, char *buf) +class LLProcessorInfoDarwinImpl : public LLProcessorInfoImpl { - // We define 0xFFFFFFFF (= -1) as fully associative - if (uiWays == ((unsigned int) -1)) - strcpy(buf, "fully associative"); /* Flawfinder: ignore */ - else +public: + LLProcessorInfoDarwinImpl() { - if (uiWays == 1) // A one way associative cache is just direct mapped - strcpy(buf, "direct mapped"); /* Flawfinder: ignore */ - else if (uiWays == 0) // This should not happen... - strcpy(buf, "unknown associative ways"); /* Flawfinder: ignore */ - else // The x-way associative cache - sprintf(buf, "%d ways associative", uiWays); /* Flawfinder: ignore */ + getCPUIDInfo(); + uint64_t frequency = getSysctlInt64("hw.cpufrequency"); + setInfo(eFrequency, (F64)frequency / (F64)1000000); } - // To ease the function use we return the buffer - return buf; -} -static void TranslateTLB(ProcessorTLB *tlb) -{ - char buf[64]; /* Flawfinder: ignore */ - // We just check if the TLB is present - if (tlb->bPresent) - snprintf(tlb->strTLB, sizeof(tlb->strTLB), "%s page size, %s, %d entries", tlb->strPageSize, TranslateAssociativeWays(tlb->uiAssociativeWays, buf), tlb->uiEntries); /* Flawfinder: ignore */ - else - strcpy(tlb->strTLB, "Not present"); /* Flawfinder: ignore */ -} -static void TranslateCache(ProcessorCache *cache) -{ - char buf[64]; /* Flawfinder: ignore */ + virtual ~LLProcessorInfoDarwinImpl() {} - // We just check if the cache is present - if (cache->bPresent) +private: + int getSysctlInt(const char* name) + { + int result = 0; + size_t len = sizeof(int); + int error = sysctlbyname(name, (void*)&result, &len, NULL, 0); + return error == -1 ? 0 : result; + } + + uint64_t getSysctlInt64(const char* name) + { + uint64_t value = 0; + size_t size = sizeof(value); + int result = sysctlbyname(name, (void*)&value, &size, NULL, 0); + if ( result == 0 ) + { + if ( size == sizeof( uint64_t ) ) + ; + else if ( size == sizeof( uint32_t ) ) + value = (uint64_t)(( uint32_t *)&value); + else if ( size == sizeof( uint16_t ) ) + value = (uint64_t)(( uint16_t *)&value); + else if ( size == sizeof( uint8_t ) ) + value = (uint64_t)(( uint8_t *)&value); + else + { + LL_WARNS("Unknown type returned from sysctl!") << LL_ENDL; + } + } + + return result == -1 ? 0 : value; + } + + void getCPUIDInfo() { - // If present we construct the string - snprintf(cache->strCache,sizeof(cache->strCache), "%s cache size, %s, %d bytes line size", cache->strSize, TranslateAssociativeWays(cache->uiAssociativeWays, buf), cache->uiLineSize); /* Flawfinder: ignore */ - if (cache->bSectored) - strncat(cache->strCache, ", sectored", sizeof(cache->strCache)-strlen(cache->strCache)-1); /* Flawfinder: ignore */ + size_t len = 0; + + char cpu_brand_string[0x40]; + len = sizeof(cpu_brand_string); + memset(cpu_brand_string, 0, len); + sysctlbyname("machdep.cpu.brand_string", (void*)cpu_brand_string, &len, NULL, 0); + cpu_brand_string[0x3f] = 0; + setInfo(eBrandName, cpu_brand_string); + + char cpu_vendor[0x20]; + len = sizeof(cpu_vendor); + memset(cpu_vendor, 0, len); + sysctlbyname("machdep.cpu.vendor", (void*)cpu_vendor, &len, NULL, 0); + cpu_vendor[0x1f] = 0; + setInfo(eVendor, cpu_vendor); + + setInfo(eStepping, getSysctlInt("machdep.cpu.stepping")); + setInfo(eModel, getSysctlInt("machdep.cpu.model")); + int family = getSysctlInt("machdep.cpu.family"); + int ext_family = getSysctlInt("machdep.cpu.extfamily"); + setInfo(eFamily, family); + setInfo(eExtendedFamily, ext_family); + setInfo(eFamilyName, compute_CPUFamilyName(cpu_vendor, family, ext_family)); + setInfo(eExtendedModel, getSysctlInt("machdep.cpu.extmodel")); + setInfo(eBrandID, getSysctlInt("machdep.cpu.brand")); + setInfo(eType, 0); // ? where to find this? + + //setConfig(eCLFLUSHCacheLineSize, ((cpu_info[1] >> 8) & 0xff) * 8); + //setConfig(eAPICPhysicalID, (cpu_info[1] >> 24) & 0xff); + setConfig(eCacheLineSize, getSysctlInt("machdep.cpu.cache.linesize")); + setConfig(eL2Associativity, getSysctlInt("machdep.cpu.cache.L2_associativity")); + setConfig(eCacheSizeK, getSysctlInt("machdep.cpu.cache.size")); + + uint64_t feature_info = getSysctlInt64("machdep.cpu.feature_bits"); + S32 *feature_infos = (S32*)(&feature_info); + + setConfig(eFeatureBits, feature_infos[0]); + + for(unsigned int index = 0, bit = 1; index < eSSE3_Features; ++index, bit <<= 1) + { + if(feature_info & bit) + { + setExtension(cpu_feature_names[index]); + } + } + + // *NOTE:Mani - I didn't find any docs that assure me that machdep.cpu.feature_bits will always be + // The feature bits I think it is. Here's a test: +#ifndef LL_RELEASE_FOR_DOWNLOAD + #if defined(__i386__) && defined(__PIC__) + /* %ebx may be the PIC register. */ + #define __cpuid(level, a, b, c, d) \ + __asm__ ("xchgl\t%%ebx, %1\n\t" \ + "cpuid\n\t" \ + "xchgl\t%%ebx, %1\n\t" \ + : "=a" (a), "=r" (b), "=c" (c), "=d" (d) \ + : "0" (level)) + #else + #define __cpuid(level, a, b, c, d) \ + __asm__ ("cpuid\n\t" \ + : "=a" (a), "=b" (b), "=c" (c), "=d" (d) \ + : "0" (level)) + #endif + + unsigned int eax, ebx, ecx, edx; + __cpuid(0x1, eax, ebx, ecx, edx); + if(feature_infos[0] != (S32)edx) + { + llerrs << "machdep.cpu.feature_bits doesn't match expected cpuid result!" << llendl; + } +#endif // LL_RELEASE_FOR_DOWNLOAD + + + uint64_t ext_feature_info = getSysctlInt64("machdep.cpu.extfeature_bits"); + S32 *ext_feature_infos = (S32*)(&ext_feature_info); + setConfig(eExtFeatureBits, ext_feature_infos[0]); } - else +}; + +#elif LL_LINUX +const char CPUINFO_FILE[] = "/proc/cpuinfo"; + +class LLProcessorInfoLinuxImpl : public LLProcessorInfoImpl +{ +public: + LLProcessorInfoLinuxImpl() { - // Else we just say "Not present" - strcpy(cache->strCache, "Not present"); /* Flawfinder: ignore */ + get_proc_cpuinfo(); + } + + virtual ~LLProcessorInfoLinuxImpl() {} +private: + + void get_proc_cpuinfo() + { + std::map< std::string, std::string > cpuinfo; + LLFILE* cpuinfo_fp = LLFile::fopen(CPUINFO_FILE, "rb"); + if(cpuinfo_fp) + { + char line[MAX_STRING]; + memset(line, 0, MAX_STRING); + while(fgets(line, MAX_STRING, cpuinfo_fp)) + { + // /proc/cpuinfo on Linux looks like: + // name\t*: value\n + char* tabspot = strchr( line, '\t' ); + if (tabspot == NULL) + continue; + char* colspot = strchr( tabspot, ':' ); + if (colspot == NULL) + continue; + char* spacespot = strchr( colspot, ' ' ); + if (spacespot == NULL) + continue; + char* nlspot = strchr( line, '\n' ); + if (nlspot == NULL) + nlspot = line + strlen( line ); // Fallback to terminating NUL + std::string linename( line, tabspot ); + std::string llinename(linename); + LLStringUtil::toLower(llinename); + std::string lineval( spacespot + 1, nlspot ); + cpuinfo[ llinename ] = lineval; + } + fclose(cpuinfo_fp); + } +# if LL_X86 + +// *NOTE:Mani - eww, macros! srry. +#define LLPI_SET_INFO_STRING(llpi_id, cpuinfo_id) \ + if (!cpuinfo[cpuinfo_id].empty()) \ + { setInfo(llpi_id, cpuinfo[cpuinfo_id]);} + +#define LLPI_SET_INFO_INT(llpi_id, cpuinfo_id) \ + {\ + S32 result; \ + if (!cpuinfo[cpuinfo_id].empty() \ + && LLStringUtil::convertToS32(cpuinfo[cpuinfo_id], result)) \ + { setInfo(llpi_id, result);} \ + } + + F64 mhz; + if (LLStringUtil::convertToF64(cpuinfo["cpu mhz"], mhz) + && 200.0 < mhz && mhz < 10000.0) + { + setInfo(eFrequency,(F64)(mhz)); + } + + LLPI_SET_INFO_STRING(eBrandName, "model name"); + LLPI_SET_INFO_STRING(eVendor, "vendor_id"); + + LLPI_SET_INFO_INT(eStepping, "stepping"); + LLPI_SET_INFO_INT(eModel, "model"); + + + S32 family; + if (!cpuinfo["cpu family"].empty() + && LLStringUtil::convertToS32(cpuinfo["cpu family"], family)) + { + setInfo(eFamily, family); + } + + setInfo(eFamilyName, compute_CPUFamilyName(cpuinfo["vendor_id"].c_str(), family)); + + // setInfo(eExtendedModel, getSysctlInt("machdep.cpu.extmodel")); + // setInfo(eBrandID, getSysctlInt("machdep.cpu.brand")); + // setInfo(eType, 0); // ? where to find this? + + //setConfig(eCLFLUSHCacheLineSize, ((cpu_info[1] >> 8) & 0xff) * 8); + //setConfig(eAPICPhysicalID, (cpu_info[1] >> 24) & 0xff); + //setConfig(eCacheLineSize, getSysctlInt("machdep.cpu.cache.linesize")); + //setConfig(eL2Associativity, getSysctlInt("machdep.cpu.cache.L2_associativity")); + //setConfig(eCacheSizeK, getSysctlInt("machdep.cpu.cache.size")); + + // Read extensions + std::string flags = " " + cpuinfo["flags"] + " "; + LLStringUtil::toLower(flags); + + if( flags.find( " sse " ) != std::string::npos ) + { + setExtension(cpu_feature_names[eSSE_Ext]); + } + + if( flags.find( " sse2 " ) != std::string::npos ) + { + setExtension(cpu_feature_names[eSSE2_Ext]); + } + +# endif // LL_X86 + } + + std::string getCPUFeatureDescription() const + { + std::ostringstream s; + + // *NOTE:Mani - This is for linux only. + LLFILE* cpuinfo = LLFile::fopen(CPUINFO_FILE, "rb"); + if(cpuinfo) + { + char line[MAX_STRING]; + memset(line, 0, MAX_STRING); + while(fgets(line, MAX_STRING, cpuinfo)) + { + line[strlen(line)-1] = ' '; + s << line; + s << std::endl; + } + fclose(cpuinfo); + s << std::endl; + } + else + { + s << "Unable to collect processor information" << std::endl; + } + return s.str(); + } + +}; + + +#endif // LL_MSVC elif LL_DARWIN elif LL_LINUX + +////////////////////////////////////////////////////// +// Interface definition +LLProcessorInfo::LLProcessorInfo() : mImpl(NULL) +{ + // *NOTE:Mani - not thread safe. + if(!mImpl) + { +#ifdef LL_MSVC + static LLProcessorInfoWindowsImpl the_impl; + mImpl = &the_impl; +#elif LL_DARWIN + static LLProcessorInfoDarwinImpl the_impl; + mImpl = &the_impl; +#else + static LLProcessorInfoLinuxImpl the_impl; + mImpl = &the_impl; +#endif // LL_MSVC } } -// void CProcessor::TranslateProcessorConfiguration() -// ================================================== -// Private class function to translate the processor configuration values -// to strings -///////////////////////////////////////////////////////////////////////// -void CProcessor::TranslateProcessorConfiguration() -{ - // We just call the small functions defined above - TranslateTLB(&CPUInfo._Data); - TranslateTLB(&CPUInfo._Instruction); - TranslateCache(&CPUInfo._Trace); +LLProcessorInfo::~LLProcessorInfo() {} +F64 LLProcessorInfo::getCPUFrequency() const { return mImpl->getCPUFrequency(); } +bool LLProcessorInfo::hasSSE() const { return mImpl->hasSSE(); } +bool LLProcessorInfo::hasSSE2() const { return mImpl->hasSSE2(); } +bool LLProcessorInfo::hasAltivec() const { return mImpl->hasAltivec(); } +std::string LLProcessorInfo::getCPUFamilyName() const { return mImpl->getCPUFamilyName(); } +std::string LLProcessorInfo::getCPUBrandName() const { return mImpl->getCPUBrandName(); } +std::string LLProcessorInfo::getCPUFeatureDescription() const { return mImpl->getCPUFeatureDescription(); } - TranslateCache(&CPUInfo._L1.Instruction); - TranslateCache(&CPUInfo._L1.Data); - TranslateCache(&CPUInfo._L2); - TranslateCache(&CPUInfo._L3); -} - -// CProcessor::CProcessor -// ====================== -// Class constructor: -///////////////////////// -CProcessor::CProcessor() -{ - uqwFrequency = 0; - strCPUName[0] = 0; - memset(&CPUInfo, 0, sizeof(CPUInfo)); -} - -// unsigned __int64 CProcessor::GetCPUFrequency(unsigned int uiMeasureMSecs) -// ========================================================================= -// Function to query the current CPU frequency -//////////////////////////////////////////////////////////////////////////// -F64 CProcessor::GetCPUFrequency(unsigned int /*uiMeasureMSecs*/) -{ - U64 frequency = 0; - size_t len = sizeof(frequency); - - if(sysctlbyname("hw.cpufrequency", &frequency, &len, NULL, 0) == 0) - { - uqwFrequency = (F64)frequency; - } - - return uqwFrequency; -} - -static bool hasFeature(const char *name) -{ - bool result = false; - int val = 0; - size_t len = sizeof(val); - - if(sysctlbyname(name, &val, &len, NULL, 0) == 0) - { - if(val != 0) - result = true; - } - - return result; -} - -// const ProcessorInfo *CProcessor::GetCPUInfo() -// ============================================= -// Calls all the other detection function to create an detailed -// processor information -/////////////////////////////////////////////////////////////// -const ProcessorInfo *CProcessor::GetCPUInfo() -{ - int pagesize = 0; - int cachelinesize = 0; - int l1icachesize = 0; - int l1dcachesize = 0; - int l2settings = 0; - int l2cachesize = 0; - int l3settings = 0; - int l3cachesize = 0; - int ncpu = 0; - int cpusubtype = 0; - - // sysctl knows all. - int mib[2]; - size_t len; - mib[0] = CTL_HW; - - mib[1] = HW_PAGESIZE; - len = sizeof(pagesize); - sysctl(mib, 2, &pagesize, &len, NULL, 0); - - mib[1] = HW_CACHELINE; - len = sizeof(cachelinesize); - sysctl(mib, 2, &cachelinesize, &len, NULL, 0); - - mib[1] = HW_L1ICACHESIZE; - len = sizeof(l1icachesize); - sysctl(mib, 2, &l1icachesize, &len, NULL, 0); - - mib[1] = HW_L1DCACHESIZE; - len = sizeof(l1dcachesize); - sysctl(mib, 2, &l1dcachesize, &len, NULL, 0); - - mib[1] = HW_L2SETTINGS; - len = sizeof(l2settings); - sysctl(mib, 2, &l2settings, &len, NULL, 0); - - mib[1] = HW_L2CACHESIZE; - len = sizeof(l2cachesize); - sysctl(mib, 2, &l2cachesize, &len, NULL, 0); - - mib[1] = HW_L3SETTINGS; - len = sizeof(l3settings); - sysctl(mib, 2, &l3settings, &len, NULL, 0); - - mib[1] = HW_L3CACHESIZE; - len = sizeof(l3cachesize); - sysctl(mib, 2, &l3cachesize, &len, NULL, 0); - - mib[1] = HW_NCPU; - len = sizeof(ncpu); - sysctl(mib, 2, &ncpu, &len, NULL, 0); - - sysctlbyname("hw.cpusubtype", &cpusubtype, &len, NULL, 0); - - strCPUName[0] = 0; - - if((ncpu == 0) || (ncpu == 1)) - { - // Uhhh... - } - else if(ncpu == 2) - { - strncat(strCPUName, "Dual ", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - } - else - { - snprintf(strCPUName, sizeof(strCPUName), "%d x ", ncpu); /* Flawfinder: ignore */ - } - -#if __ppc__ - switch(cpusubtype) - { - case CPU_SUBTYPE_POWERPC_601:// ((cpu_subtype_t) 1) - strncat(strCPUName, "PowerPC 601", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - strncat(CPUInfo.strFamily, "PowerPC", sizeof(CPUInfo.strFamily)-strlen(CPUInfo.strFamily)-1); /* Flawfinder: ignore */ - - break; - case CPU_SUBTYPE_POWERPC_602:// ((cpu_subtype_t) 2) - strncat(strCPUName, "PowerPC 602", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - strncat(CPUInfo.strFamily, "PowerPC", sizeof(CPUInfo.strFamily)-strlen(CPUInfo.strFamily)-1); /* Flawfinder: ignore */ - break; - case CPU_SUBTYPE_POWERPC_603:// ((cpu_subtype_t) 3) - strncat(strCPUName, "PowerPC 603", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - strncat(CPUInfo.strFamily, "PowerPC", sizeof(CPUInfo.strFamily)-strlen(CPUInfo.strFamily)-1); /* Flawfinder: ignore */ - break; - case CPU_SUBTYPE_POWERPC_603e:// ((cpu_subtype_t) 4) - strncat(strCPUName, "PowerPC 603e", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - strncat(CPUInfo.strFamily, "PowerPC", sizeof(CPUInfo.strFamily)-strlen(CPUInfo.strFamily)-1); /* Flawfinder: ignore */ - break; - case CPU_SUBTYPE_POWERPC_603ev:// ((cpu_subtype_t) 5) - strncat(strCPUName, "PowerPC 603ev", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - strncat(CPUInfo.strFamily, "PowerPC", sizeof(CPUInfo.strFamily)-strlen(CPUInfo.strFamily)-1); /* Flawfinder: ignore */ - break; - case CPU_SUBTYPE_POWERPC_604:// ((cpu_subtype_t) 6) - strncat(strCPUName, "PowerPC 604", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - strncat(CPUInfo.strFamily, "PowerPC", sizeof(CPUInfo.strFamily)-strlen(CPUInfo.strFamily)-1); /* Flawfinder: ignore */ - break; - case CPU_SUBTYPE_POWERPC_604e:// ((cpu_subtype_t) 7) - strncat(strCPUName, "PowerPC 604e", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - strncat(CPUInfo.strFamily, "PowerPC", sizeof(CPUInfo.strFamily)-strlen(CPUInfo.strFamily)-1); /* Flawfinder: ignore */ - break; - case CPU_SUBTYPE_POWERPC_620:// ((cpu_subtype_t) 8) - strncat(strCPUName, "PowerPC 620", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - strncat(CPUInfo.strFamily, "PowerPC", sizeof(CPUInfo.strFamily)-strlen(CPUInfo.strFamily)-1); /* Flawfinder: ignore */ - break; - case CPU_SUBTYPE_POWERPC_750:// ((cpu_subtype_t) 9) - strncat(strCPUName, "PowerPC 750", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - strncat(CPUInfo.strFamily, "PowerPC G3", sizeof(CPUInfo.strFamily)-strlen(CPUInfo.strFamily)-1); /* Flawfinder: ignore */ - break; - case CPU_SUBTYPE_POWERPC_7400:// ((cpu_subtype_t) 10) - strncat(strCPUName, "PowerPC 7400", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - strncat(CPUInfo.strFamily, "PowerPC G4", sizeof(CPUInfo.strFamily)-strlen(CPUInfo.strFamily)-1); /* Flawfinder: ignore */ - break; - case CPU_SUBTYPE_POWERPC_7450:// ((cpu_subtype_t) 11) - strncat(strCPUName, "PowerPC 7450", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - strncat(CPUInfo.strFamily, "PowerPC G4", sizeof(CPUInfo.strFamily)-strlen(CPUInfo.strFamily)-1); /* Flawfinder: ignore */ - break; - case CPU_SUBTYPE_POWERPC_970:// ((cpu_subtype_t) 100) - strncat(strCPUName, "PowerPC 970", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - strncat(CPUInfo.strFamily, "PowerPC G5", sizeof(CPUInfo.strFamily)-strlen(CPUInfo.strFamily)-1); /* Flawfinder: ignore */ - break; - - default: - strncat(strCPUName, "PowerPC (Unknown)", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - } - - CPUInfo._Ext.EMMX_MultimediaExtensions = - CPUInfo._Ext.MMX_MultimediaExtensions = - CPUInfo._Ext.SSE_StreamingSIMD_Extensions = - CPUInfo._Ext.SSE2_StreamingSIMD2_Extensions = false; - - CPUInfo._Ext.Altivec_Extensions = hasFeature("hw.optional.altivec"); - -#endif - -#if __i386__ - // MBW -- XXX -- TODO -- make this call AnalyzeIntelProcessor()? - switch(cpusubtype) - { - default: - strncat(strCPUName, "i386 (Unknown)", sizeof(strCPUName)-strlen(strCPUName)-1); /* Flawfinder: ignore */ - break; - } - - CPUInfo._Ext.EMMX_MultimediaExtensions = hasFeature("hw.optional.mmx"); // MBW -- XXX -- this may be wrong... - CPUInfo._Ext.MMX_MultimediaExtensions = hasFeature("hw.optional.mmx"); - CPUInfo._Ext.SSE_StreamingSIMD_Extensions = hasFeature("hw.optional.sse"); - CPUInfo._Ext.SSE2_StreamingSIMD2_Extensions = hasFeature("hw.optional.sse2"); - CPUInfo._Ext.Altivec_Extensions = false; - CPUInfo._Ext.AA64_AMD64BitArchitecture = hasFeature("hw.optional.x86_64"); - -#endif - - // Terse CPU info uses this string... - strncpy(CPUInfo.strBrandID, strCPUName,sizeof(CPUInfo.strBrandID)-1); /* Flawfinder: ignore */ - CPUInfo.strBrandID[sizeof(CPUInfo.strBrandID)-1]='\0'; - - // Fun cache config stuff... - - if(l1dcachesize != 0) - { - CPUInfo._L1.Data.bPresent = true; - snprintf(CPUInfo._L1.Data.strSize, sizeof(CPUInfo._L1.Data.strSize), "%d KB", l1dcachesize / 1024); /* Flawfinder: ignore */ -// CPUInfo._L1.Data.uiAssociativeWays = ???; - CPUInfo._L1.Data.uiLineSize = cachelinesize; - } - - if(l1icachesize != 0) - { - CPUInfo._L1.Instruction.bPresent = true; - snprintf(CPUInfo._L1.Instruction.strSize, sizeof(CPUInfo._L1.Instruction.strSize), "%d KB", l1icachesize / 1024); /* Flawfinder: ignore */ -// CPUInfo._L1.Instruction.uiAssociativeWays = ???; - CPUInfo._L1.Instruction.uiLineSize = cachelinesize; - } - - if(l2cachesize != 0) - { - CPUInfo._L2.bPresent = true; - snprintf(CPUInfo._L2.strSize, sizeof(CPUInfo._L2.strSize), "%d KB", l2cachesize / 1024); /* Flawfinder: ignore */ -// CPUInfo._L2.uiAssociativeWays = ???; - CPUInfo._L2.uiLineSize = cachelinesize; - } - - if(l3cachesize != 0) - { - CPUInfo._L2.bPresent = true; - snprintf(CPUInfo._L2.strSize, sizeof(CPUInfo._L2.strSize), "%d KB", l3cachesize / 1024); /* Flawfinder: ignore */ -// CPUInfo._L2.uiAssociativeWays = ???; - CPUInfo._L2.uiLineSize = cachelinesize; - } - - CPUInfo._Ext.FPU_FloatingPointUnit = hasFeature("hw.optional.floatingpoint"); - -// printf("pagesize = 0x%x\n", pagesize); -// printf("cachelinesize = 0x%x\n", cachelinesize); -// printf("l1icachesize = 0x%x\n", l1icachesize); -// printf("l1dcachesize = 0x%x\n", l1dcachesize); -// printf("l2settings = 0x%x\n", l2settings); -// printf("l2cachesize = 0x%x\n", l2cachesize); -// printf("l3settings = 0x%x\n", l3settings); -// printf("l3cachesize = 0x%x\n", l3cachesize); - - // After reading we translate the configuration to strings - TranslateProcessorConfiguration(); - - // After all we return the class CPUInfo member var - return (&CPUInfo); -} - -#endif // LL_DARWIN - -// bool CProcessor::CPUInfoToText(char *strBuffer, unsigned int uiMaxLen) -// ====================================================================== -// Gets the frequency and processor information and writes it to a string -///////////////////////////////////////////////////////////////////////// -bool CProcessor::CPUInfoToText(char *strBuffer, unsigned int uiMaxLen) -{ -#define LENCHECK len = (unsigned int) strlen(buf); if (len >= uiMaxLen) return false; strcpy(strBuffer, buf); strBuffer += len; /*Flawfinder: ignore*/ -#define COPYADD(str) strcpy(buf, str); LENCHECK; /* Flawfinder: ignore */ -#define FORMATADD(format, var) sprintf(buf, format, var); LENCHECK; /* Flawfinder: ignore */ -#define BOOLADD(str, boolvar) COPYADD(str); if (boolvar) { COPYADD(" Yes\n"); } else { COPYADD(" No\n"); } - - char buf[1024]; /* Flawfinder: ignore */ - unsigned int len; - - // First we have to get the frequency - GetCPUFrequency(50); - - // Then we get the processor information - GetCPUInfo(); - - // Now we construct the string (see the macros at function beginning) - strBuffer[0] = 0; - - COPYADD("// CPU General Information\n//////////////////////////\n"); - FORMATADD("Processor name: %s\n", strCPUName); - FORMATADD("Frequency: %.2f MHz\n\n", (float) uqwFrequency / 1000000.0f); - FORMATADD("Vendor: %s\n", CPUInfo.strVendor); - FORMATADD("Family: %s\n", CPUInfo.strFamily); - FORMATADD("Extended family: %d\n", CPUInfo.uiExtendedFamily); - FORMATADD("Model: %s\n", CPUInfo.strModel); - FORMATADD("Extended model: %d\n", CPUInfo.uiExtendedModel); - FORMATADD("Type: %s\n", CPUInfo.strType); - FORMATADD("Brand ID: %s\n", CPUInfo.strBrandID); - if (CPUInfo._Ext.PN_ProcessorSerialNumber) - { - FORMATADD("Processor Serial: %s\n", CPUInfo.strProcessorSerial); - } - else - { - COPYADD("Processor Serial: Disabled\n"); - } -#if !LL_SOLARIS // NOTE: Why bother printing all this when it's irrelavent - - COPYADD("\n\n// CPU Configuration\n////////////////////\n"); - FORMATADD("L1 instruction cache: %s\n", CPUInfo._L1.Instruction.strCache); - FORMATADD("L1 data cache: %s\n", CPUInfo._L1.Data.strCache); - FORMATADD("L2 cache: %s\n", CPUInfo._L2.strCache); - FORMATADD("L3 cache: %s\n", CPUInfo._L3.strCache); - FORMATADD("Trace cache: %s\n", CPUInfo._Trace.strCache); - FORMATADD("Instruction TLB: %s\n", CPUInfo._Instruction.strTLB); - FORMATADD("Data TLB: %s\n", CPUInfo._Data.strTLB); - FORMATADD("Max Supported CPUID-Level: 0x%08lX\n", CPUInfo.MaxSupportedLevel); - FORMATADD("Max Supported Ext. CPUID-Level: 0x%08lX\n", CPUInfo.MaxSupportedExtendedLevel); - - COPYADD("\n\n// CPU Extensions\n/////////////////\n"); - BOOLADD("AA64 AMD 64-bit Architecture: ", CPUInfo._Ext.AA64_AMD64BitArchitecture); - BOOLADD("ACPI Thermal Monitor And Clock Control: ", CPUInfo._Ext.ACPI_ThermalMonitorAndClockControl); - BOOLADD("APIC Advanced Programmable Interrupt Controller: ", CPUInfo._Ext.APIC_AdvancedProgrammableInterruptController); - FORMATADD(" APIC-ID: %d\n", CPUInfo._Ext.APIC_ID); - BOOLADD("CLFSH CLFLUSH Instruction Presence: ", CPUInfo._Ext.CLFSH_CFLUSH_Instruction); - FORMATADD(" CLFLUSH Instruction Cache Line Size: %d\n", CPUInfo._Ext.CLFLUSH_InstructionCacheLineSize); - BOOLADD("CMOV Conditional Move And Compare Instructions: ", CPUInfo._Ext.CMOV_ConditionalMoveAndCompareInstructions); - BOOLADD("CX8 COMPXCHG8B Instruction: ", CPUInfo._Ext.CX8_COMPXCHG8B_Instruction); - BOOLADD("DE Debugging Extensions: ", CPUInfo._Ext.DE_DebuggingExtensions); - BOOLADD("DS Debug Store: ", CPUInfo._Ext.DS_DebugStore); - BOOLADD("FGPAT Page Attribute Table: ", CPUInfo._Ext.FGPAT_PageAttributeTable); - BOOLADD("FPU Floating Point Unit: ", CPUInfo._Ext.FPU_FloatingPointUnit); - BOOLADD("FXSR Fast Streaming SIMD Extensions Save/Restore:", CPUInfo._Ext.FXSR_FastStreamingSIMD_ExtensionsSaveRestore); - BOOLADD("HT Hyper Threading: ", CPUInfo._Ext.HT_HyperThreading); - BOOLADD("IA64 Intel 64-Bit Architecture: ", CPUInfo._Ext.IA64_Intel64BitArchitecture); - BOOLADD("MCA Machine Check Architecture: ", CPUInfo._Ext.MCA_MachineCheckArchitecture); - BOOLADD("MCE Machine Check Exception: ", CPUInfo._Ext.MCE_MachineCheckException); - BOOLADD("MMX Multimedia Extensions: ", CPUInfo._Ext.MMX_MultimediaExtensions); - BOOLADD("MMX+ Multimedia Extensions: ", CPUInfo._Ext.EMMX_MultimediaExtensions); - BOOLADD("MSR Model Specific Registers: ", CPUInfo._Ext.MSR_ModelSpecificRegisters); - BOOLADD("MTRR Memory Type Range Registers: ", CPUInfo._Ext.MTRR_MemoryTypeRangeRegisters); - BOOLADD("PAE Physical Address Extension: ", CPUInfo._Ext.PAE_PhysicalAddressExtension); - BOOLADD("PGE PTE Global Flag: ", CPUInfo._Ext.PGE_PTE_GlobalFlag); - if (CPUInfo._Ext.PN_ProcessorSerialNumber) - { - FORMATADD("PN Processor Serial Number: %s\n", CPUInfo.strProcessorSerial); - } - else - { - COPYADD("PN Processor Serial Number: Disabled\n"); - } - BOOLADD("PSE Page Size Extensions: ", CPUInfo._Ext.PSE_PageSizeExtensions); - BOOLADD("PSE36 36-bit Page Size Extension: ", CPUInfo._Ext.PSE36_36bitPageSizeExtension); - BOOLADD("SEP Fast System Call: ", CPUInfo._Ext.SEP_FastSystemCall); - BOOLADD("SS Self Snoop: ", CPUInfo._Ext.SS_SelfSnoop); - BOOLADD("SSE Streaming SIMD Extensions: ", CPUInfo._Ext.SSE_StreamingSIMD_Extensions); - BOOLADD("SSE2 Streaming SIMD 2 Extensions: ", CPUInfo._Ext.SSE2_StreamingSIMD2_Extensions); - BOOLADD("ALTVEC Altivec Extensions: ", CPUInfo._Ext.Altivec_Extensions); - BOOLADD("TM Thermal Monitor: ", CPUInfo._Ext.TM_ThermalMonitor); - BOOLADD("TSC Time Stamp Counter: ", CPUInfo._Ext.TSC_TimeStampCounter); - BOOLADD("VME Virtual 8086 Mode Enhancements: ", CPUInfo._Ext.VME_Virtual8086ModeEnhancements); - BOOLADD("3DNow! Instructions: ", CPUInfo._Ext._3DNOW_InstructionExtensions); - BOOLADD("Enhanced 3DNow! Instructions: ", CPUInfo._Ext._E3DNOW_InstructionExtensions); -#endif - // Yippie!!! - return true; -} - -// bool CProcessor::WriteInfoTextFile(const std::string& strFilename) -// =========================================================== -// Takes use of CProcessor::CPUInfoToText and saves the string to a -// file -/////////////////////////////////////////////////////////////////// -bool CProcessor::WriteInfoTextFile(const std::string& strFilename) -{ - char buf[16384]; /* Flawfinder: ignore */ - - // First we get the string - if (!CPUInfoToText(buf, 16383)) - return false; - - // Then we create a new file (CREATE_ALWAYS) - LLFILE *file = LLFile::fopen(strFilename, "w"); /* Flawfinder: ignore */ - if (!file) - return false; - - // After that we write the string to the file - unsigned long dwBytesToWrite, dwBytesWritten; - dwBytesToWrite = (unsigned long) strlen(buf); /*Flawfinder: ignore*/ - dwBytesWritten = (unsigned long) fwrite(buf, 1, dwBytesToWrite, file); - fclose(file); - if (dwBytesToWrite != dwBytesWritten) - return false; - - // Done - return true; -} diff --git a/indra/llcommon/llprocessor.h b/indra/llcommon/llprocessor.h index 746d007a7..00cd5a555 100644 --- a/indra/llcommon/llprocessor.h +++ b/indra/llcommon/llprocessor.h @@ -30,166 +30,26 @@ * $/LicenseInfo$ */ -// Author: Benjamin Jurke -// File history: 27.02.2002 File created. -/////////////////////////////////////////// - #ifndef LLPROCESSOR_H #define LLPROCESSOR_H +class LLProcessorInfoImpl; -// Options: -/////////// -#if LL_WINDOWS -#define PROCESSOR_FREQUENCY_MEASURE_AVAILABLE -#endif - -#if LL_MSVC && _M_X64 -# define LL_X86_64 1 -# define LL_X86 1 -#elif LL_MSVC && _M_IX86 -# define LL_X86 1 -#elif LL_GNUC && ( defined(__amd64__) || defined(__x86_64__) ) -# define LL_X86_64 1 -# define LL_X86 1 -#elif LL_GNUC && ( defined(__i386__) ) -# define LL_X86 1 -#elif LL_GNUC && ( defined(__powerpc__) || defined(__ppc__) ) -# define LL_PPC 1 -#endif - - -struct ProcessorExtensions +class LL_COMMON_API LLProcessorInfo { - bool FPU_FloatingPointUnit; - bool VME_Virtual8086ModeEnhancements; - bool DE_DebuggingExtensions; - bool PSE_PageSizeExtensions; - bool TSC_TimeStampCounter; - bool MSR_ModelSpecificRegisters; - bool PAE_PhysicalAddressExtension; - bool MCE_MachineCheckException; - bool CX8_COMPXCHG8B_Instruction; - bool APIC_AdvancedProgrammableInterruptController; - unsigned int APIC_ID; - bool SEP_FastSystemCall; - bool MTRR_MemoryTypeRangeRegisters; - bool PGE_PTE_GlobalFlag; - bool MCA_MachineCheckArchitecture; - bool CMOV_ConditionalMoveAndCompareInstructions; - bool FGPAT_PageAttributeTable; - bool PSE36_36bitPageSizeExtension; - bool PN_ProcessorSerialNumber; - bool CLFSH_CFLUSH_Instruction; - unsigned int CLFLUSH_InstructionCacheLineSize; - bool DS_DebugStore; - bool ACPI_ThermalMonitorAndClockControl; - bool EMMX_MultimediaExtensions; - bool MMX_MultimediaExtensions; - bool FXSR_FastStreamingSIMD_ExtensionsSaveRestore; - bool SSE_StreamingSIMD_Extensions; - bool SSE2_StreamingSIMD2_Extensions; - bool Altivec_Extensions; - bool SS_SelfSnoop; - bool HT_HyperThreading; - unsigned int HT_HyterThreadingSiblings; - bool TM_ThermalMonitor; - bool IA64_Intel64BitArchitecture; - bool _3DNOW_InstructionExtensions; - bool _E3DNOW_InstructionExtensions; - bool AA64_AMD64BitArchitecture; -}; - -struct ProcessorCache -{ - bool bPresent; - char strSize[32]; /* Flawfinder: ignore */ - unsigned int uiAssociativeWays; - unsigned int uiLineSize; - bool bSectored; - char strCache[128]; /* Flawfinder: ignore */ -}; - -struct ProcessorL1Cache -{ - ProcessorCache Instruction; - ProcessorCache Data; -}; - -struct ProcessorTLB -{ - bool bPresent; - char strPageSize[32]; /* Flawfinder: ignore */ - unsigned int uiAssociativeWays; - unsigned int uiEntries; - char strTLB[128]; /* Flawfinder: ignore */ -}; - -struct ProcessorInfo -{ - char strVendor[16]; /* Flawfinder: ignore */ - unsigned int uiFamily; - unsigned int uiExtendedFamily; - char strFamily[64]; /* Flawfinder: ignore */ - unsigned int uiModel; - unsigned int uiExtendedModel; - char strModel[128]; /* Flawfinder: ignore */ - unsigned int uiStepping; - unsigned int uiType; - char strType[64]; /* Flawfinder: ignore */ - unsigned int uiBrandID; - char strBrandID[64]; /* Flawfinder: ignore */ - char strProcessorSerial[64]; /* Flawfinder: ignore */ - unsigned long MaxSupportedLevel; - unsigned long MaxSupportedExtendedLevel; - ProcessorExtensions _Ext; - ProcessorL1Cache _L1; - ProcessorCache _L2; - ProcessorCache _L3; - ProcessorCache _Trace; - ProcessorTLB _Instruction; - ProcessorTLB _Data; -}; - - -// CProcessor -// ========== -// Class for detecting the processor name, type and available -// extensions as long as it's speed. -///////////////////////////////////////////////////////////// -class CProcessor -{ -// Constructor / Destructor: -//////////////////////////// public: - CProcessor(); + LLProcessorInfo(); + ~LLProcessorInfo(); -// Private vars: -//////////////// -public: - F64 uqwFrequency; - char strCPUName[128]; /* Flawfinder: ignore */ - ProcessorInfo CPUInfo; - -// Private functions: -///////////////////// + F64 getCPUFrequency() const; + bool hasSSE() const; + bool hasSSE2() const; + bool hasAltivec() const; + std::string getCPUFamilyName() const; + std::string getCPUBrandName() const; + std::string getCPUFeatureDescription() const; private: - bool AnalyzeIntelProcessor(); - bool AnalyzeAMDProcessor(); - bool AnalyzeUnknownProcessor(); - bool CheckCPUIDPresence(); - void DecodeProcessorConfiguration(unsigned int cfg); - void TranslateProcessorConfiguration(); - void GetStandardProcessorConfiguration(); - void GetStandardProcessorExtensions(); - -// Public functions: -//////////////////// -public: - F64 GetCPUFrequency(unsigned int uiMeasureMSecs); - const ProcessorInfo *GetCPUInfo(); - bool CPUInfoToText(char *strBuffer, unsigned int uiMaxLen); - bool WriteInfoTextFile(const std::string& strFilename); + LLProcessorInfoImpl* mImpl; }; diff --git a/indra/llcommon/llrand.h b/indra/llcommon/llrand.h index 73ea17956..30fec9b98 100644 --- a/indra/llcommon/llrand.h +++ b/indra/llcommon/llrand.h @@ -65,32 +65,32 @@ /** *@brief Generate a float from [0, RAND_MAX). */ -LL_COMMON_API S32 ll_rand(); +S32 LL_COMMON_API ll_rand(); /** *@brief Generate a float from [0, val) or (val, 0]. */ -LL_COMMON_API S32 ll_rand(S32 val); +S32 LL_COMMON_API ll_rand(S32 val); /** *@brief Generate a float from [0, 1.0). */ -LL_COMMON_API F32 ll_frand(); +F32 LL_COMMON_API ll_frand(); /** *@brief Generate a float from [0, val) or (val, 0]. */ -LL_COMMON_API F32 ll_frand(F32 val); +F32 LL_COMMON_API ll_frand(F32 val); /** *@brief Generate a double from [0, 1.0). */ -LL_COMMON_API F64 ll_drand(); +F64 LL_COMMON_API ll_drand(); /** *@brief Generate a double from [0, val) or (val, 0]. */ -LL_COMMON_API F64 ll_drand(F64 val); +F64 LL_COMMON_API ll_drand(F64 val); /** * @brief typedefs for good boost lagged fibonacci. diff --git a/indra/llcommon/llrun.h b/indra/llcommon/llrun.h index 0f8d51d81..1fc9925df 100644 --- a/indra/llcommon/llrun.h +++ b/indra/llcommon/llrun.h @@ -38,8 +38,6 @@ #include #include -#include "llpreprocessor.h" - class LLRunnable; /** diff --git a/indra/llcommon/llstacktrace.cpp b/indra/llcommon/llstacktrace.cpp new file mode 100644 index 000000000..e0446c5d0 --- /dev/null +++ b/indra/llcommon/llstacktrace.cpp @@ -0,0 +1,143 @@ +/** + * @file llstacktrace.cpp + * @brief stack tracing functionality + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2010, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + * + */ + +#include "linden_common.h" +#include "llstacktrace.h" + +#ifdef LL_WINDOWS + +#include +#include + +#include "windows.h" +#include "Dbghelp.h" + +typedef USHORT NTAPI RtlCaptureStackBackTrace_Function( + IN ULONG frames_to_skip, + IN ULONG frames_to_capture, + OUT PVOID *backtrace, + OUT PULONG backtrace_hash); + +static RtlCaptureStackBackTrace_Function* const RtlCaptureStackBackTrace_fn = + (RtlCaptureStackBackTrace_Function*) + GetProcAddress(GetModuleHandleA("ntdll.dll"), "RtlCaptureStackBackTrace"); + +bool ll_get_stack_trace(std::vector& lines) +{ + const S32 MAX_STACK_DEPTH = 32; + const S32 STRING_NAME_LENGTH = 200; + const S32 FRAME_SKIP = 2; + static BOOL symbolsLoaded = false; + static BOOL firstCall = true; + + HANDLE hProc = GetCurrentProcess(); + + // load the symbols if they're not loaded + if(!symbolsLoaded && firstCall) + { + symbolsLoaded = SymInitialize(hProc, NULL, true); + firstCall = false; + } + + // if loaded, get the call stack + if(symbolsLoaded) + { + // create the frames to hold the addresses + void* frames[MAX_STACK_DEPTH]; + memset(frames, 0, sizeof(void*)*MAX_STACK_DEPTH); + S32 depth = 0; + + // get the addresses + depth = RtlCaptureStackBackTrace_fn(FRAME_SKIP, MAX_STACK_DEPTH, frames, NULL); + + IMAGEHLP_LINE64 line; + memset(&line, 0, sizeof(IMAGEHLP_LINE64)); + line.SizeOfStruct = sizeof(IMAGEHLP_LINE64); + + // create something to hold address info + PIMAGEHLP_SYMBOL64 pSym; + pSym = (PIMAGEHLP_SYMBOL64)malloc(sizeof(IMAGEHLP_SYMBOL64) + STRING_NAME_LENGTH); + memset(pSym, 0, sizeof(IMAGEHLP_SYMBOL64) + STRING_NAME_LENGTH); + pSym->MaxNameLength = STRING_NAME_LENGTH; + pSym->SizeOfStruct = sizeof(IMAGEHLP_SYMBOL64); + + // get address info for each address frame + // and store + for(S32 i=0; i < depth; i++) + { + std::stringstream stack_line; + BOOL ret; + + DWORD64 addr = (DWORD64)frames[i]; + ret = SymGetSymFromAddr64(hProc, addr, 0, pSym); + if(ret) + { + stack_line << pSym->Name << " "; + } + + DWORD dummy; + ret = SymGetLineFromAddr64(hProc, addr, &dummy, &line); + if(ret) + { + std::string file_name = line.FileName; + std::string::size_type index = file_name.rfind("\\"); + stack_line << file_name.substr(index + 1, file_name.size()) << ":" << line.LineNumber; + } + + lines.push_back(stack_line.str()); + } + + free(pSym); + + // TODO: figure out a way to cleanup symbol loading + // Not hugely necessary, however. + //SymCleanup(hProc); + return true; + } + else + { + lines.push_back("Stack Trace Failed. PDB symbol info not loaded"); + } + + return false; +} + +#else + +bool ll_get_stack_trace(std::vector& lines) +{ + return false; +} + +#endif + diff --git a/indra/llcommon/processor.h b/indra/llcommon/llstacktrace.h similarity index 68% rename from indra/llcommon/processor.h rename to indra/llcommon/llstacktrace.h index 5ba55402b..93883b8b3 100644 --- a/indra/llcommon/processor.h +++ b/indra/llcommon/llstacktrace.h @@ -1,10 +1,10 @@ /** - * @file processor.h - * @brief Legacy wrapper header. + * @file llstacktrace.h + * @brief stack trace functions * - * $LicenseInfo:firstyear=2000&license=viewergpl$ + * $LicenseInfo:firstyear=2001&license=viewergpl$ * - * Copyright (c) 2000-2009, Linden Research, Inc. + * Copyright (c) 2001-2010, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab @@ -12,13 +12,13 @@ * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, @@ -28,6 +28,18 @@ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ + * */ -#include "llprocessor.h" + +#ifndef LL_LLSTACKTRACE_H +#define LL_LLSTACKTRACE_H + +#include "stdtypes.h" +#include +#include + +LL_COMMON_API bool ll_get_stack_trace(std::vector& lines); + +#endif + diff --git a/indra/llcommon/llstreamtools.cpp b/indra/llcommon/llstreamtools.cpp index ee4f46318..b60220830 100644 --- a/indra/llcommon/llstreamtools.cpp +++ b/indra/llcommon/llstreamtools.cpp @@ -436,7 +436,7 @@ void get_keyword_and_value(std::string& keyword, while (line_index < line_size) { c = line[line_index]; - if (!isspace(c)) + if (!LLStringOps::isSpace(c)) { break; } @@ -448,7 +448,7 @@ void get_keyword_and_value(std::string& keyword, while (line_index < line_size) { c = line[line_index]; - if (isspace(c) || '\r' == c || '\n' == c) + if (LLStringOps::isSpace(c) || '\r' == c || '\n' == c) { break; } diff --git a/indra/llcommon/llstring.cpp b/indra/llcommon/llstring.cpp index f08b4c042..7423726cb 100644 --- a/indra/llcommon/llstring.cpp +++ b/indra/llcommon/llstring.cpp @@ -34,6 +34,7 @@ #include "llstring.h" #include "llerror.h" +#include "llfasttimer.h" #if LL_WINDOWS #define WIN32_LEAN_AND_MEAN @@ -71,6 +72,24 @@ U8 hex_as_nybble(char hex) return 0; // uh - oh, not hex any more... } +bool iswindividual(llwchar elem) +{ + U32 cur_char = (U32)elem; + bool result = false; + if (0x2E80<= cur_char && cur_char <= 0x9FFF) + { + result = true; + } + else if (0xAC00<= cur_char && cur_char <= 0xD7A0 ) + { + result = true; + } + else if (0xF900<= cur_char && cur_char <= 0xFA60 ) + { + result = true; + } + return result; +} bool _read_file_into_string(std::string& str, const std::string& filename) { @@ -630,14 +649,14 @@ namespace snprintf_hack } } -std::string ll_convert_wide_to_string(const wchar_t* in) +std::string ll_convert_wide_to_string(const wchar_t* in, unsigned int code_page) { std::string out; if(in) { int len_in = wcslen(in); int len_out = WideCharToMultiByte( - CP_ACP, + code_page, 0, in, len_in, @@ -652,7 +671,7 @@ std::string ll_convert_wide_to_string(const wchar_t* in) if(pout) { WideCharToMultiByte( - CP_ACP, + code_page, 0, in, len_in, @@ -666,8 +685,55 @@ std::string ll_convert_wide_to_string(const wchar_t* in) } return out; } + +wchar_t* ll_convert_string_to_wide(const std::string& in, unsigned int code_page) +{ + // From review: + // We can preallocate a wide char buffer that is the same length (in wchar_t elements) as the utf8 input, + // plus one for a null terminator, and be guaranteed to not overflow. + + // Normally, I'd call that sort of thing premature optimization, + // but we *are* seeing string operations taking a bunch of time, especially when constructing widgets. +// int output_str_len = MultiByteToWideChar(code_page, 0, in.c_str(), in.length(), NULL, 0); + + // reserve place to NULL terminator + int output_str_len = in.length(); + wchar_t* w_out = new wchar_t[output_str_len + 1]; + + memset(w_out, 0, output_str_len + 1); + int real_output_str_len = MultiByteToWideChar (code_page, 0, in.c_str(), in.length(), w_out, output_str_len); + + //looks like MultiByteToWideChar didn't add null terminator to converted string, see EXT-4858. + w_out[real_output_str_len] = 0; + + return w_out; +} + +std::string ll_convert_string_to_utf8_string(const std::string& in) +{ + wchar_t* w_mesg = ll_convert_string_to_wide(in, CP_ACP); + std::string out_utf8(ll_convert_wide_to_string(w_mesg, CP_UTF8)); + delete[] w_mesg; + + return out_utf8; +} #endif // LL_WINDOWS +long LLStringOps::sPacificTimeOffset = 0; +long LLStringOps::sLocalTimeOffset = 0; +bool LLStringOps::sPacificDaylightTime = 0; +std::map LLStringOps::datetimeToCodes; + +std::vector LLStringOps::sWeekDayList; +std::vector LLStringOps::sWeekDayShortList; +std::vector LLStringOps::sMonthList; +std::vector LLStringOps::sMonthShortList; + + +std::string LLStringOps::sDayFormat; +std::string LLStringOps::sAM; +std::string LLStringOps::sPM; + S32 LLStringOps::collate(const llwchar* a, const llwchar* b) { #if LL_WINDOWS @@ -679,6 +745,107 @@ S32 LLStringOps::collate(const llwchar* a, const llwchar* b) #endif } +void LLStringOps::setupDatetimeInfo (bool daylight) +{ + time_t nowT, localT, gmtT; + struct tm * tmpT; + + nowT = time (NULL); + + tmpT = gmtime (&nowT); + gmtT = mktime (tmpT); + + tmpT = localtime (&nowT); + localT = mktime (tmpT); + + sLocalTimeOffset = (long) (gmtT - localT); + if (tmpT->tm_isdst) + { + sLocalTimeOffset -= 60 * 60; // 1 hour + } + + sPacificDaylightTime = daylight; + sPacificTimeOffset = (sPacificDaylightTime? 7 : 8 ) * 60 * 60; + + datetimeToCodes["wkday"] = "%a"; // Thu + datetimeToCodes["weekday"] = "%A"; // Thursday + datetimeToCodes["year4"] = "%Y"; // 2009 + datetimeToCodes["year"] = "%Y"; // 2009 + datetimeToCodes["year2"] = "%y"; // 09 + datetimeToCodes["mth"] = "%b"; // Aug + datetimeToCodes["month"] = "%B"; // August + datetimeToCodes["mthnum"] = "%m"; // 08 + datetimeToCodes["day"] = "%d"; // 31 + datetimeToCodes["sday"] = "%-d"; // 9 + datetimeToCodes["hour24"] = "%H"; // 14 + datetimeToCodes["hour"] = "%H"; // 14 + datetimeToCodes["hour12"] = "%I"; // 02 + datetimeToCodes["min"] = "%M"; // 59 + datetimeToCodes["ampm"] = "%p"; // AM + datetimeToCodes["second"] = "%S"; // 59 + datetimeToCodes["timezone"] = "%Z"; // PST +} + +void tokenizeStringToArray(const std::string& data, std::vector& output) +{ + output.clear(); + size_t length = data.size(); + + // tokenize it and put it in the array + std::string cur_word; + for(size_t i = 0; i < length; ++i) + { + if(data[i] == ':') + { + output.push_back(cur_word); + cur_word.clear(); + } + else + { + cur_word.append(1, data[i]); + } + } + output.push_back(cur_word); +} + +void LLStringOps::setupWeekDaysNames(const std::string& data) +{ + tokenizeStringToArray(data,sWeekDayList); +} +void LLStringOps::setupWeekDaysShortNames(const std::string& data) +{ + tokenizeStringToArray(data,sWeekDayShortList); +} +void LLStringOps::setupMonthNames(const std::string& data) +{ + tokenizeStringToArray(data,sMonthList); +} +void LLStringOps::setupMonthShortNames(const std::string& data) +{ + tokenizeStringToArray(data,sMonthShortList); +} +void LLStringOps::setupDayFormat(const std::string& data) +{ + sDayFormat = data; +} + + +std::string LLStringOps::getDatetimeCode (std::string key) +{ + std::map::iterator iter; + + iter = datetimeToCodes.find (key); + if (iter != datetimeToCodes.end()) + { + return iter->second; + } + else + { + return std::string(""); + } +} + + namespace LLStringFn { // NOTE - this restricts output to ascii @@ -715,12 +882,12 @@ namespace LLStringFn // https://wiki.lindenlab.com/wiki/Unicode_Guidelines has details on // allowable code points for XML. Specifically, they are: // 0x09, 0x0a, 0x0d, and 0x20 on up. JC - std::string strip_invalid_xml(const std::string& input) + std::string strip_invalid_xml(const std::string& instr) { std::string output; - output.reserve( input.size() ); - std::string::const_iterator it = input.begin(); - while (it != input.end()) + output.reserve( instr.size() ); + std::string::const_iterator it = instr.begin(); + while (it != instr.end()) { // Must compare as unsigned for >= // Test most likely match first @@ -756,6 +923,412 @@ namespace LLStringFn } } +//////////////////////////////////////////////////////////// + +// Forward specialization of LLStringUtil::format before use in LLStringUtil::formatDatetime. +template<> +S32 LLStringUtil::format(std::string& s, const format_map_t& substitutions); + +//static +template<> +void LLStringUtil::getTokens(const std::string& instr, std::vector& tokens, const std::string& delims) +{ + std::string currToken; + std::string::size_type begIdx, endIdx; + + begIdx = instr.find_first_not_of (delims); + while (begIdx != std::string::npos) + { + endIdx = instr.find_first_of (delims, begIdx); + if (endIdx == std::string::npos) + { + endIdx = instr.length(); + } + + currToken = instr.substr(begIdx, endIdx - begIdx); + LLStringUtil::trim (currToken); + tokens.push_back(currToken); + begIdx = instr.find_first_not_of (delims, endIdx); + } +} + +template<> +LLStringUtil::size_type LLStringUtil::getSubstitution(const std::string& instr, size_type& start, std::vector& tokens) +{ + const std::string delims (","); + + // Find the first ] + size_type pos2 = instr.find(']', start); + if (pos2 == std::string::npos) + return std::string::npos; + + // Find the last [ before ] + size_type pos1 = instr.find_last_of('[', pos2-1); + if (pos1 == std::string::npos || pos1 < start) + return std::string::npos; + + getTokens(std::string(instr,pos1+1,pos2-pos1-1), tokens, delims); + start = pos2+1; + + return pos1; +} + +// static +template<> +bool LLStringUtil::simpleReplacement(std::string &replacement, std::string token, const format_map_t& substitutions) +{ + // see if we have a replacement for the bracketed string (without the brackets) + // test first using has() because if we just look up with operator[] we get back an + // empty string even if the value is missing. We want to distinguish between + // missing replacements and deliberately empty replacement strings. + format_map_t::const_iterator iter = substitutions.find(token); + if (iter != substitutions.end()) + { + replacement = iter->second; + return true; + } + // if not, see if there's one WITH brackets + iter = substitutions.find(std::string("[" + token + "]")); + if (iter != substitutions.end()) + { + replacement = iter->second; + return true; + } + + return false; +} + +// static +template<> +bool LLStringUtil::simpleReplacement(std::string &replacement, std::string token, const LLSD& substitutions) +{ + // see if we have a replacement for the bracketed string (without the brackets) + // test first using has() because if we just look up with operator[] we get back an + // empty string even if the value is missing. We want to distinguish between + // missing replacements and deliberately empty replacement strings. + if (substitutions.has(token)) + { + replacement = substitutions[token].asString(); + return true; + } + // if not, see if there's one WITH brackets + else if (substitutions.has(std::string("[" + token + "]"))) + { + replacement = substitutions[std::string("[" + token + "]")].asString(); + return true; + } + + return false; +} + +//static +template<> +void LLStringUtil::setLocale(std::string inLocale) +{ + sLocale = inLocale; +}; + +//static +template<> +std::string LLStringUtil::getLocale(void) +{ + return sLocale; +}; + +// static +template<> +void LLStringUtil::formatNumber(std::string& numStr, std::string decimals) +{ + std::stringstream strStream; + S32 intDecimals = 0; + + convertToS32 (decimals, intDecimals); + if (!sLocale.empty()) + { + // std::locale() throws if the locale is unknown! (EXT-7926) + try + { + strStream.imbue(std::locale(sLocale.c_str())); + } catch (const std::exception &) + { + LL_WARNS_ONCE("Locale") << "Cannot set locale to " << sLocale << LL_ENDL; + } + } + + if (!intDecimals) + { + S32 intStr; + + if (convertToS32(numStr, intStr)) + { + strStream << intStr; + numStr = strStream.str(); + } + } + else + { + F32 floatStr; + + if (convertToF32(numStr, floatStr)) + { + strStream << std::fixed << std::showpoint << std::setprecision(intDecimals) << floatStr; + numStr = strStream.str(); + } + } +} + +// static +template<> +bool LLStringUtil::formatDatetime(std::string& replacement, std::string token, + std::string param, S32 secFromEpoch) +{ + if (param == "local") // local + { + secFromEpoch -= LLStringOps::getLocalTimeOffset(); + } + else if (param != "utc") // slt + { + secFromEpoch -= LLStringOps::getPacificTimeOffset(); + } + + // if never fell into those two ifs above, param must be utc + if (secFromEpoch < 0) secFromEpoch = 0; + + LLDate datetime((F64)secFromEpoch); + std::string code = LLStringOps::getDatetimeCode (token); + + // special case to handle timezone + if (code == "%Z") { + if (param == "utc") + { + replacement = "GMT"; + } + else if (param == "local") + { + replacement = ""; // user knows their own timezone + } + else + { + // "slt" = Second Life Time, which is deprecated. + // If not utc or user local time, fallback to Pacific time + replacement = LLStringOps::getPacificDaylightTime() ? "PDT" : "PST"; + } + return true; + } + + //EXT-7013 + //few codes are not suppotred by strtime function (example - weekdays for Japanise) + //so use predefined ones + + //if sWeekDayList is not empty than current locale doesn't support + //weekday name. + time_t loc_seconds = (time_t) secFromEpoch; + if(LLStringOps::sWeekDayList.size() == 7 && code == "%A") + { + struct tm * gmt = gmtime (&loc_seconds); + replacement = LLStringOps::sWeekDayList[gmt->tm_wday]; + } + else if(LLStringOps::sWeekDayShortList.size() == 7 && code == "%a") + { + struct tm * gmt = gmtime (&loc_seconds); + replacement = LLStringOps::sWeekDayShortList[gmt->tm_wday]; + } + else if(LLStringOps::sMonthList.size() == 12 && code == "%B") + { + struct tm * gmt = gmtime (&loc_seconds); + replacement = LLStringOps::sMonthList[gmt->tm_mon]; + } + else if( !LLStringOps::sDayFormat.empty() && code == "%d" ) + { + struct tm * gmt = gmtime (&loc_seconds); + LLStringUtil::format_map_t args; + args["[MDAY]"] = llformat ("%d", gmt->tm_mday); + replacement = LLStringOps::sDayFormat; + LLStringUtil::format(replacement, args); + } + else if (code == "%-d") + { + struct tm * gmt = gmtime (&loc_seconds); + replacement = llformat ("%d", gmt->tm_mday); // day of the month without leading zero + } + else if( !LLStringOps::sAM.empty() && !LLStringOps::sPM.empty() && code == "%p" ) + { + struct tm * gmt = gmtime (&loc_seconds); + if(gmt->tm_hour<12) + { + replacement = LLStringOps::sAM; + } + else + { + replacement = LLStringOps::sPM; + } + } + else + { + replacement = datetime.toHTTPDateString(code); + } + + // *HACK: delete leading zero from hour string in case 'hour12' (code = %I) time format + // to show time without leading zero, e.g. 08:16 -> 8:16 (EXT-2738). + // We could have used '%l' format instead, but it's not supported by Windows. + if(code == "%I" && token == "hour12" && replacement.at(0) == '0') + { + replacement = replacement.at(1); + } + + return !code.empty(); +} + +// LLStringUtil::format recogizes the following patterns. +// All substitutions *must* be encased in []'s in the input string. +// The []'s are optional in the substitution map. +// [FOO_123] +// [FOO,number,precision] +// [FOO,datetime,format] + + +// static +template<> +S32 LLStringUtil::format(std::string& s, const format_map_t& substitutions) +{ + LLFastTimer ft(LLFastTimer::FT_STRING_FORMAT); + S32 res = 0; + + std::string output; + std::vector tokens; + + std::string::size_type start = 0; + std::string::size_type prev_start = 0; + std::string::size_type key_start = 0; + while ((key_start = getSubstitution(s, start, tokens)) != std::string::npos) + { + output += std::string(s, prev_start, key_start-prev_start); + prev_start = start; + + bool found_replacement = false; + std::string replacement; + + if (tokens.size() == 0) + { + found_replacement = false; + } + else if (tokens.size() == 1) + { + found_replacement = simpleReplacement (replacement, tokens[0], substitutions); + } + else if (tokens[1] == "number") + { + std::string param = "0"; + + if (tokens.size() > 2) param = tokens[2]; + found_replacement = simpleReplacement (replacement, tokens[0], substitutions); + if (found_replacement) formatNumber (replacement, param); + } + else if (tokens[1] == "datetime") + { + std::string param; + if (tokens.size() > 2) param = tokens[2]; + + format_map_t::const_iterator iter = substitutions.find("datetime"); + if (iter != substitutions.end()) + { + S32 secFromEpoch = 0; + BOOL r = LLStringUtil::convertToS32(iter->second, secFromEpoch); + if (r) + { + found_replacement = formatDatetime(replacement, tokens[0], param, secFromEpoch); + } + } + } + + if (found_replacement) + { + output += replacement; + res++; + } + else + { + // we had no replacement, use the string as is + // e.g. "hello [MISSING_REPLACEMENT]" or "-=[Stylized Name]=-" + output += std::string(s, key_start, start-key_start); + } + tokens.clear(); + } + // send the remainder of the string (with no further matches for bracketed names) + output += std::string(s, start); + s = output; + return res; +} + +//static +template<> +S32 LLStringUtil::format(std::string& s, const LLSD& substitutions) +{ + LLFastTimer ft(LLFastTimer::FT_STRING_FORMAT); + S32 res = 0; + + if (!substitutions.isMap()) + { + return res; + } + + std::string output; + std::vector tokens; + + std::string::size_type start = 0; + std::string::size_type prev_start = 0; + std::string::size_type key_start = 0; + while ((key_start = getSubstitution(s, start, tokens)) != std::string::npos) + { + output += std::string(s, prev_start, key_start-prev_start); + prev_start = start; + + bool found_replacement = false; + std::string replacement; + + if (tokens.size() == 0) + { + found_replacement = false; + } + else if (tokens.size() == 1) + { + found_replacement = simpleReplacement (replacement, tokens[0], substitutions); + } + else if (tokens[1] == "number") + { + std::string param = "0"; + + if (tokens.size() > 2) param = tokens[2]; + found_replacement = simpleReplacement (replacement, tokens[0], substitutions); + if (found_replacement) formatNumber (replacement, param); + } + else if (tokens[1] == "datetime") + { + std::string param; + if (tokens.size() > 2) param = tokens[2]; + + S32 secFromEpoch = (S32) substitutions["datetime"].asInteger(); + found_replacement = formatDatetime (replacement, tokens[0], param, secFromEpoch); + } + + if (found_replacement) + { + output += replacement; + res++; + } + else + { + // we had no replacement, use the string as is + // e.g. "hello [MISSING_REPLACEMENT]" or "-=[Stylized Name]=-" + output += std::string(s, key_start, start-key_start); + } + tokens.clear(); + } + // send the remainder of the string (with no further matches for bracketed names) + output += std::string(s, start); + s = output; + return res; +} //////////////////////////////////////////////////////////// // Testing diff --git a/indra/llcommon/llstring.h b/indra/llcommon/llstring.h index 171747921..bdbefe935 100644 --- a/indra/llcommon/llstring.h +++ b/indra/llcommon/llstring.h @@ -37,6 +37,9 @@ #include #include #include +#include +#include +#include "llsd.h" #if LL_LINUX || LL_SOLARIS #include @@ -148,7 +151,23 @@ struct char_traits class LL_COMMON_API LLStringOps { +private: + static long sPacificTimeOffset; + static long sLocalTimeOffset; + static bool sPacificDaylightTime; + + static std::map datetimeToCodes; + public: + static std::vector sWeekDayList; + static std::vector sWeekDayShortList; + static std::vector sMonthList; + static std::vector sMonthShortList; + static std::string sDayFormat; + + static std::string sAM; + static std::string sPM; + static char toUpper(char elem) { return toupper((unsigned char)elem); } static llwchar toUpper(llwchar elem) { return towupper(elem); } @@ -177,14 +196,31 @@ public: static S32 collate(const llwchar* a, const llwchar* b); static bool isHexString(const std::string& str); + + static void setupDatetimeInfo(bool pacific_daylight_time); + + static void setupWeekDaysNames(const std::string& data); + static void setupWeekDaysShortNames(const std::string& data); + static void setupMonthNames(const std::string& data); + static void setupMonthShortNames(const std::string& data); + static void setupDayFormat(const std::string& data); + + + static long getPacificTimeOffset(void) { return sPacificTimeOffset;} + static long getLocalTimeOffset(void) { return sLocalTimeOffset;} + // Is the Pacific time zone (aka server time zone) + // currently in daylight savings time? + static bool getPacificDaylightTime(void) { return sPacificDaylightTime;} + + static std::string getDatetimeCode (std::string key); }; /** * @brief Return a string constructed from in without crashing if the * pointer is NULL. */ -std::string LL_COMMON_API ll_safe_string(const char* in); -std::string LL_COMMON_API ll_safe_string(const char* in, S32 maxlen); +LL_COMMON_API std::string ll_safe_string(const char* in); +LL_COMMON_API std::string ll_safe_string(const char* in, S32 maxlen); // Allowing assignments from non-strings into format_map_t is apparently @@ -206,6 +242,9 @@ private: template class LLStringUtilBase { +private: + static std::string sLocale; + public: typedef typename std::basic_string::size_type size_type; @@ -213,10 +252,18 @@ public: ///////////////////////////////////////////////////////////////////////////////////////// // Static Utility functions that operate on std::strings - static std::basic_string const null; + static const std::basic_string null; typedef std::map format_map_t; - static S32 format(std::basic_string& s, const format_map_t& fmt_map); + LL_COMMON_API static void getTokens(const std::basic_string& instr, std::vector >& tokens, const std::basic_string& delims); + LL_COMMON_API static void formatNumber(std::basic_string& numStr, std::basic_string decimals); + LL_COMMON_API static bool formatDatetime(std::basic_string& replacement, std::basic_string token, std::basic_string param, S32 secFromEpoch); + LL_COMMON_API static S32 format(std::basic_string& s, const format_map_t& substitutions); + LL_COMMON_API static S32 format(std::basic_string& s, const LLSD& substitutions); + LL_COMMON_API static bool simpleReplacement(std::basic_string& replacement, std::basic_string token, const format_map_t& substitutions); + LL_COMMON_API static bool simpleReplacement(std::basic_string& replacement, std::basic_string token, const LLSD& substitutions); + LL_COMMON_API static void setLocale (std::string inLocale); + LL_COMMON_API static std::string getLocale (void); static bool isValidIndex(const std::basic_string& string, size_type i) { @@ -233,7 +280,25 @@ public: // True if this is the head of s. static BOOL isHead( const std::basic_string& string, const T* s ); - + + /** + * @brief Returns true if string starts with substr + * + * If etither string or substr are empty, this method returns false. + */ + static bool startsWith( + const std::basic_string& string, + const std::basic_string& substr); + + /** + * @brief Returns true if string ends in substr + * + * If etither string or substr are empty, this method returns false. + */ + static bool endsWith( + const std::basic_string& string, + const std::basic_string& substr); + static void addCRLF(std::basic_string& string); static void removeCRLF(std::basic_string& string); @@ -298,13 +363,19 @@ public: // Copies src into dst at a given offset. static void copyInto(std::basic_string& dst, const std::basic_string& src, size_type offset); + static bool isPartOfWord(T c) { return (c == (T)'_') || LLStringOps::isAlnum(c); } + + #ifdef _DEBUG - static void testHarness(); + LL_COMMON_API static void testHarness(); #endif +private: + LL_COMMON_API static size_type getSubstitution(const std::basic_string& instr, size_type& start, std::vector >& tokens); }; -template std::basic_string const LLStringUtilBase::null; +template const std::basic_string LLStringUtilBase::null; +template std::string LLStringUtilBase::sLocale; typedef LLStringUtilBase LLStringUtil; typedef LLStringUtilBase LLWStringUtil; @@ -366,6 +437,7 @@ LL_COMMON_API U8 hex_as_nybble(char hex); * @return Returns true on success. If false, str is unmodified. */ LL_COMMON_API bool _read_file_into_string(std::string& str, const std::string& filename); +LL_COMMON_API bool iswindividual(llwchar elem); /** * Unicode support @@ -495,7 +567,20 @@ using snprintf_hack::snprintf; * * This replaces the unsafe W2A macro from ATL. */ -LL_COMMON_API std::string ll_convert_wide_to_string(const wchar_t* in); +LL_COMMON_API std::string ll_convert_wide_to_string(const wchar_t* in, unsigned int code_page); + +/** + * Converts a string to wide string. + * + * It will allocate memory for result string with "new []". Don't forget to release it with "delete []". + */ +LL_COMMON_API wchar_t* ll_convert_string_to_wide(const std::string& in, unsigned int code_page); + +/** + * Converts incoming string into urf8 string + * + */ +LL_COMMON_API std::string ll_convert_string_to_utf8_string(const std::string& in); //@} #endif // LL_WINDOWS @@ -558,63 +643,12 @@ namespace LLStringFn } //////////////////////////////////////////////////////////// +// NOTE: LLStringUtil::format, getTokens, and support functions moved to llstring.cpp. +// There is no LLWStringUtil::format implementation currently. +// Calling thse for anything other than LLStringUtil will produce link errors. -// LLStringBase::format() -// -// This function takes a string 's' and a map 'fmt_map' of strings-to-strings. -// All occurances of strings in 's' from the left-hand side of 'fmt_map' are -// then replaced with the corresponding right-hand side of 'fmt_map', non- -// recursively. The function returns the number of substitutions made. +//////////////////////////////////////////////////////////// -// static -template -S32 LLStringUtilBase::format(std::basic_string& s, const format_map_t& fmt_map) -{ - typedef typename std::basic_string::size_type string_size_type_t; - string_size_type_t scanstart = 0; - S32 res = 0; - - // Look for the first match of any keyword, replace that keyword, - // repeat from the end of the replacement string. This avoids - // accidentally performing substitution on a substituted string. - while (1) - { - string_size_type_t first_match_pos = scanstart; - string_size_type_t first_match_str_length = 0; - std::basic_string first_match_str_replacement; - - for (format_map_t::const_iterator iter = fmt_map.begin(); - iter != fmt_map.end(); - ++iter) - { - string_size_type_t n = s.find(iter->first, scanstart); - if (n != std::basic_string::npos && - (n < first_match_pos || - 0 == first_match_str_length)) - { - first_match_pos = n; - first_match_str_length = iter->first.length(); - first_match_str_replacement = iter->second; - } - } - - if (0 == first_match_str_length) - { - // no more keys found to substitute from this point - // in the string forward. - break; - } - else - { - s.erase(first_match_pos, first_match_str_length); - s.insert(first_match_pos, first_match_str_replacement); - scanstart = first_match_pos + - first_match_str_replacement.length(); - ++res; - } - } - return res; -} // static template @@ -1003,14 +1037,15 @@ void LLStringUtilBase::stripNonprintable(std::basic_string& string) { return; } - char* c_string = new char[string.size() + 1]; + size_t src_size = string.size(); + char* c_string = new char[src_size + 1]; if(c_string == NULL) { return; } - strcpy(c_string, string.c_str()); /*Flawfinder: ignore*/ + copy(c_string, string.c_str(), src_size+1); char* write_head = &c_string[0]; - for (size_type i = 0; i < string.size(); i++) + for (size_type i = 0; i < src_size; i++) { char* read_head = &string[i]; write_head = &c_string[j]; @@ -1090,6 +1125,30 @@ BOOL LLStringUtilBase::isHead( const std::basic_string& string, const T* s } } +// static +template +bool LLStringUtilBase::startsWith( + const std::basic_string& string, + const std::basic_string& substr) +{ + if(string.empty() || (substr.empty())) return false; + if(0 == string.find(substr)) return true; + return false; +} + +// static +template +bool LLStringUtilBase::endsWith( + const std::basic_string& string, + const std::basic_string& substr) +{ + if(string.empty() || (substr.empty())) return false; + std::string::size_type idx = string.rfind(substr); + if(std::string::npos == idx) return false; + return (idx == (string.size() - substr.size())); +} + + template BOOL LLStringUtilBase::convertToBOOL(const std::basic_string& string, BOOL& value) { diff --git a/indra/llcommon/llstringtable.cpp b/indra/llcommon/llstringtable.cpp index 27f9036b8..2f3a994d8 100644 --- a/indra/llcommon/llstringtable.cpp +++ b/indra/llcommon/llstringtable.cpp @@ -38,6 +38,23 @@ LLStringTable gStringTable(32768); +LLStringTableEntry::LLStringTableEntry(const char *str) +: mString(NULL), mCount(1) +{ + // Copy string + U32 length = (U32)strlen(str) + 1; /*Flawfinder: ignore*/ + length = llmin(length, MAX_STRINGS_LENGTH); + mString = new char[length]; + strncpy(mString, str, length); /*Flawfinder: ignore*/ + mString[length - 1] = 0; +} + +LLStringTableEntry::~LLStringTableEntry() +{ + delete [] mString; + mCount = 0; +} + LLStringTable::LLStringTable(int tablesize) : mUniqueEntries(0) { diff --git a/indra/llcommon/llstringtable.h b/indra/llcommon/llstringtable.h index 238701dfd..d40c9d8df 100644 --- a/indra/llcommon/llstringtable.h +++ b/indra/llcommon/llstringtable.h @@ -49,11 +49,11 @@ #endif #if STRING_TABLE_HASH_MAP -#if LL_WINDOWS -#include -#else -#include -#endif +# if LL_WINDOWS +# include +# else +# include +# endif #endif const U32 MAX_STRINGS_LENGTH = 256; @@ -61,21 +61,9 @@ const U32 MAX_STRINGS_LENGTH = 256; class LL_COMMON_API LLStringTableEntry { public: - LLStringTableEntry(const char *str) - : mString(NULL), mCount(1) - { - // Copy string - U32 length = (U32)strlen(str) + 1; /*Flawfinder: ignore*/ - length = llmin(length, MAX_STRINGS_LENGTH); - mString = new char[length]; - strncpy(mString, str, length); /*Flawfinder: ignore*/ - mString[length - 1] = 0; - } - ~LLStringTableEntry() - { - delete [] mString; - mCount = 0; - } + LLStringTableEntry(const char *str); + ~LLStringTableEntry(); + void incCount() { mCount++; } BOOL decCount() { return --mCount; } diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp index bde0cbd6e..82366453a 100644 --- a/indra/llcommon/llsys.cpp +++ b/indra/llcommon/llsys.cpp @@ -52,13 +52,13 @@ # include # include # include +//# include May be needed? #elif LL_LINUX # include # include # include # include const char MEMINFO_FILE[] = "/proc/meminfo"; -const char CPUINFO_FILE[] = "/proc/cpuinfo"; #elif LL_SOLARIS # include # include @@ -74,7 +74,7 @@ extern int errno; static const S32 CPUINFO_BUFFER_SIZE = 16383; -LL_COMMON_API LLCPUInfo gSysCPU; +LLCPUInfo gSysCPU; #if LL_WINDOWS #ifndef DLLVERSIONINFO @@ -325,7 +325,58 @@ LLOSInfo::LLOSInfo() : } mOSString += compatibility_mode; +#elif LL_DARWIN + + // Initialize mOSStringSimple to something like: + // "Mac OS X 10.6.7" + { + const char * DARWIN_PRODUCT_NAME = "Mac OS X"; + + SInt32 major_version, minor_version, bugfix_version; + OSErr r1 = Gestalt(gestaltSystemVersionMajor, &major_version); + OSErr r2 = Gestalt(gestaltSystemVersionMinor, &minor_version); + OSErr r3 = Gestalt(gestaltSystemVersionBugFix, &bugfix_version); + + if((r1 == noErr) && (r2 == noErr) && (r3 == noErr)) + { + mMajorVer = major_version; + mMinorVer = minor_version; + mBuild = bugfix_version; + + std::stringstream os_version_string; + os_version_string << DARWIN_PRODUCT_NAME << " " << mMajorVer << "." << mMinorVer << "." << mBuild; + + // Put it in the OS string we are compiling + mOSStringSimple.append(os_version_string.str()); + } + else + { + mOSStringSimple.append("Unable to collect OS info"); + } + } + + // Initialize mOSString to something like: + // "Mac OS X 10.6.7 Darwin Kernel Version 10.7.0: Sat Jan 29 15:17:16 PST 2011; root:xnu-1504.9.37~1/RELEASE_I386 i386" + struct utsname un; + if(uname(&un) != -1) + { + mOSString = mOSStringSimple; + mOSString.append(" "); + mOSString.append(un.sysname); + mOSString.append(" "); + mOSString.append(un.release); + mOSString.append(" "); + mOSString.append(un.version); + mOSString.append(" "); + mOSString.append(un.machine); + } + else + { + mOSString = mOSStringSimple; + } + #else + struct utsname un; if(uname(&un) != -1) { @@ -341,15 +392,7 @@ LLOSInfo::LLOSInfo() : // Simplify 'Simple' std::string ostype = mOSStringSimple.substr(0, mOSStringSimple.find_first_of(" ", 0)); - if (ostype == "Darwin") - { - // Only care about major Darwin versions, truncate at first '.' - S32 idx1 = mOSStringSimple.find_first_of(".", 0); - std::string simple = mOSStringSimple.substr(0, idx1); - if (simple.length() > 0) - mOSStringSimple = simple; - } - else if (ostype == "Linux") + if (ostype == "Linux") { // Only care about major and minor Linux versions, truncate at second '.' std::string::size_type idx1 = mOSStringSimple.find_first_of(".", 0); @@ -513,71 +556,21 @@ U32 LLOSInfo::getProcessResidentSizeKB() LLCPUInfo::LLCPUInfo() { std::ostringstream out; - CProcessor proc; - const ProcessorInfo* info = proc.GetCPUInfo(); + LLProcessorInfo proc; // proc.WriteInfoTextFile("procInfo.txt"); - mHasSSE = info->_Ext.SSE_StreamingSIMD_Extensions; - mHasSSE2 = info->_Ext.SSE2_StreamingSIMD2_Extensions; - mHasAltivec = info->_Ext.Altivec_Extensions; - mCPUMHz = (F64)(proc.GetCPUFrequency(50)/1000000.0); - mFamily.assign( info->strFamily ); + mHasSSE = proc.hasSSE(); + mHasSSE2 = proc.hasSSE2(); + mHasAltivec = proc.hasAltivec(); + mCPUMHz = (F64)proc.getCPUFrequency(); + mFamily = proc.getCPUFamilyName(); mCPUString = "Unknown"; -#if LL_WINDOWS || LL_DARWIN || LL_SOLARIS - out << proc.strCPUName; + out << proc.getCPUBrandName(); if (200 < mCPUMHz && mCPUMHz < 10000) // *NOTE: cpu speed is often way wrong, do a sanity check { out << " (" << mCPUMHz << " MHz)"; } mCPUString = out.str(); - -#elif LL_LINUX - std::map< std::string, std::string > cpuinfo; - LLFILE* cpuinfo_fp = LLFile::fopen(CPUINFO_FILE, "rb"); - if(cpuinfo_fp) - { - char line[MAX_STRING]; - memset(line, 0, MAX_STRING); - while(fgets(line, MAX_STRING, cpuinfo_fp)) - { - // /proc/cpuinfo on Linux looks like: - // name\t*: value\n - char* tabspot = strchr( line, '\t' ); - if (tabspot == NULL) - continue; - char* colspot = strchr( tabspot, ':' ); - if (colspot == NULL) - continue; - char* spacespot = strchr( colspot, ' ' ); - if (spacespot == NULL) - continue; - char* nlspot = strchr( line, '\n' ); - if (nlspot == NULL) - nlspot = line + strlen( line ); // Fallback to terminating NUL - std::string linename( line, tabspot ); - std::string llinename(linename); - LLStringUtil::toLower(llinename); - std::string lineval( spacespot + 1, nlspot ); - cpuinfo[ llinename ] = lineval; - } - fclose(cpuinfo_fp); - } -# if LL_X86 - std::string flags = " " + cpuinfo["flags"] + " "; - LLStringUtil::toLower(flags); - mHasSSE = ( flags.find( " sse " ) != std::string::npos ); - mHasSSE2 = ( flags.find( " sse2 " ) != std::string::npos ); - - F64 mhz; - if (LLStringUtil::convertToF64(cpuinfo["cpu mhz"], mhz) - && 200.0 < mhz && mhz < 10000.0) - { - mCPUMHz = (F64)llrint(mhz); - } - if (!cpuinfo["model name"].empty()) - mCPUString = cpuinfo["model name"]; -# endif // LL_X86 -#endif // LL_LINUX } bool LLCPUInfo::hasAltivec() const @@ -607,38 +600,9 @@ std::string LLCPUInfo::getCPUString() const void LLCPUInfo::stream(std::ostream& s) const { -#if LL_WINDOWS || LL_DARWIN || LL_SOLARIS // gather machine information. - char proc_buf[CPUINFO_BUFFER_SIZE]; /* Flawfinder: ignore */ - CProcessor proc; - if(proc.CPUInfoToText(proc_buf, CPUINFO_BUFFER_SIZE)) - { - s << proc_buf; - } - else - { - s << "Unable to collect processor information" << std::endl; - } -#else - // *NOTE: This works on linux. What will it do on other systems? - LLFILE* cpuinfo = LLFile::fopen(CPUINFO_FILE, "rb"); - if(cpuinfo) - { - char line[MAX_STRING]; - memset(line, 0, MAX_STRING); - while(fgets(line, MAX_STRING, cpuinfo)) - { - line[strlen(line)-1] = ' '; - s << line; - } - fclose(cpuinfo); - s << std::endl; - } - else - { - s << "Unable to collect processor information" << std::endl; - } -#endif + s << LLProcessorInfo().getCPUFeatureDescription(); + // These are interesting as they reflect our internal view of the // CPU's attributes regardless of platform s << "->mHasSSE: " << (U32)mHasSSE << std::endl; diff --git a/indra/llcommon/llsys.h b/indra/llcommon/llsys.h index e481c8838..10f963d50 100644 --- a/indra/llcommon/llsys.h +++ b/indra/llcommon/llsys.h @@ -131,10 +131,10 @@ LL_COMMON_API std::ostream& operator<<(std::ostream& s, const LLCPUInfo& info); LL_COMMON_API std::ostream& operator<<(std::ostream& s, const LLMemoryInfo& info); // gunzip srcfile into dstfile. Returns FALSE on error. -LL_COMMON_API BOOL gunzip_file(const std::string& srcfile, const std::string& dstfile); +BOOL LL_COMMON_API gunzip_file(const std::string& srcfile, const std::string& dstfile); // gzip srcfile into dstfile. Returns FALSE on error. -LL_COMMON_API BOOL gzip_file(const std::string& srcfile, const std::string& dstfile); +BOOL LL_COMMON_API gzip_file(const std::string& srcfile, const std::string& dstfile); -LL_COMMON_API extern LLCPUInfo gSysCPU; +extern LL_COMMON_API LLCPUInfo gSysCPU; #endif // LL_LLSYS_H diff --git a/indra/llcommon/lltimer.cpp b/indra/llcommon/lltimer.cpp index c0d47890c..34e19f83f 100644 --- a/indra/llcommon/lltimer.cpp +++ b/indra/llcommon/lltimer.cpp @@ -33,7 +33,6 @@ #include "linden_common.h" #include "lltimer.h" -#include "timing.h" // totalTime prototype. #include "u64.h" @@ -52,6 +51,9 @@ // // Locally used constants // +const U32 SEC_PER_DAY = 86400; +const F64 SEC_TO_MICROSEC = 1000000.f; +const U64 SEC_TO_MICROSEC_U64 = 1000000; const F64 USEC_TO_SEC_F64 = 0.000001; @@ -571,59 +573,6 @@ void timeStructToFormattedString(struct tm * time, std::string format, std::stri } -////////////////////////////////////////////////////////////////////////////// -// -// LLEventTimer Implementation -// -////////////////////////////////////////////////////////////////////////////// - -std::list LLEventTimer::sActiveList; - -LLEventTimer::LLEventTimer(F32 period) -: mEventTimer() -{ - mPeriod = period; - sActiveList.push_back(this); -} - -LLEventTimer::LLEventTimer(const LLDate& time) -: mEventTimer() -{ - mPeriod = (F32)(time.secondsSinceEpoch() - LLDate::now().secondsSinceEpoch()); - sActiveList.push_back(this); -} -LLEventTimer::~LLEventTimer() -{ - sActiveList.remove(this); -} - -void LLEventTimer::updateClass() -{ - std::list completed_timers; - for (std::list::iterator iter = sActiveList.begin(); iter != sActiveList.end(); ) - { - LLEventTimer* timer = *iter++; - F32 et = timer->mEventTimer.getElapsedTimeF32(); - if (timer->mEventTimer.getStarted() && et > timer->mPeriod) { - timer->mEventTimer.reset(); - if ( timer->tick() ) - { - completed_timers.push_back( timer ); - } - } - } - - if ( completed_timers.size() > 0 ) - { - for (std::list::iterator completed_iter = completed_timers.begin(); - completed_iter != completed_timers.end(); - completed_iter++ ) - { - delete *completed_iter; - } - } -} - diff --git a/indra/llcommon/lltimer.h b/indra/llcommon/lltimer.h index 26734919c..68f06fdce 100644 --- a/indra/llcommon/lltimer.h +++ b/indra/llcommon/lltimer.h @@ -55,6 +55,8 @@ const U32 USEC_PER_HOUR = USEC_PER_MIN * MIN_PER_HOUR; const U32 SEC_PER_HOUR = SEC_PER_MIN * MIN_PER_HOUR; const F64 SEC_PER_USEC = 1.0 / (F64) USEC_PER_SEC; +LL_COMMON_API U64 totalTime(); // Returns current system time in microseconds + class LL_COMMON_API LLTimer { public: @@ -155,7 +157,7 @@ static inline time_t time_max() } // Correction factor used by time_corrected() above. -LL_COMMON_API extern S32 gUTCOffset; +extern LL_COMMON_API S32 gUTCOffset; // Is the current computer (in its current time zone) // observing daylight savings time? @@ -173,27 +175,4 @@ LL_COMMON_API void secondsToTimecodeString(F32 current_time, std::string& tcstri LL_COMMON_API void timeToFormattedString(time_t time, std::string format, std::string ×tr); LL_COMMON_API void timeStructToFormattedString(struct tm * time, std::string format, std::string ×tr); -// class for scheduling a function to be called at a given frequency (approximate, inprecise) -class LL_COMMON_API LLEventTimer -{ -public: - LLEventTimer(F32 period); // period is the amount of time between each call to tick() in seconds - LLEventTimer(const LLDate& time); - virtual ~LLEventTimer(); - - //function to be called at the supplied frequency - // Normally return FALSE; TRUE will delete the timer after the function returns. - virtual BOOL tick() = 0; - - static void updateClass(); - -protected: - LLTimer mEventTimer; - F32 mPeriod; - -private: - //list of active timers - static std::list sActiveList; // TODO should this be a vector -}; - #endif diff --git a/indra/llcommon/timing.h b/indra/llcommon/timing.h index cfc637eb6..140ce1fca 100644 --- a/indra/llcommon/timing.h +++ b/indra/llcommon/timing.h @@ -43,7 +43,6 @@ const F32 SEC_TO_MICROSEC = 1000000.f; const U64 SEC_TO_MICROSEC_U64 = 1000000; const U32 SEC_PER_DAY = 86400; -// This is just a stub, implementation in lltimer.cpp. This file will be deprecated in the future. -LL_COMMON_API U64 totalTime(); // Returns current system time in microseconds +// functionality has been moved lltimer.{cpp,h}. This file will be deprecated in the future. #endif diff --git a/indra/llmath/llcamera.cpp b/indra/llmath/llcamera.cpp index e6b6797c6..263803930 100644 --- a/indra/llmath/llcamera.cpp +++ b/indra/llmath/llcamera.cpp @@ -45,7 +45,8 @@ LLCamera::LLCamera() : mNearPlane(DEFAULT_NEAR_PLANE), mFarPlane(DEFAULT_FAR_PLANE), mFixedDistance(-1.f), - mPlaneCount(6) + mPlaneCount(6), + mFrustumCornerDist(0.f) { calculateFrustumPlanes(); } @@ -55,7 +56,8 @@ LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_p LLCoordFrame(), mViewHeightInPixels(view_height_in_pixels), mFixedDistance(-1.f), - mPlaneCount(6) + mPlaneCount(6), + mFrustumCornerDist(0.f) { mAspect = llclamp(aspect_ratio, MIN_ASPECT_RATIO, MAX_ASPECT_RATIO); mNearPlane = llclamp(near_plane, MIN_NEAR_PLANE, MAX_NEAR_PLANE); @@ -65,6 +67,10 @@ LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_p setView(vertical_fov_rads); } +LLCamera::~LLCamera() +{ + +} // ---------------- LLCamera::getFoo() member functions ---------------- @@ -86,11 +92,11 @@ F32 LLCamera::getMaxView() const // ---------------- LLCamera::setFoo() member functions ---------------- -void LLCamera::setUserClipPlane(LLPlane plane) +void LLCamera::setUserClipPlane(LLPlane const& plane) { mPlaneCount = 7; - mAgentPlanes[6].p = plane; - mAgentPlanes[6].mask = calcPlaneMask(plane); + mAgentPlanes[6] = plane; + mPlaneMask[6] = plane.calcPlaneMask(); } void LLCamera::disableUserClipPlane() @@ -178,7 +184,7 @@ S32 LLCamera::AABBInFrustum(const LLVector3 ¢er, const LLVector3& radius) U8 mask = 0; S32 result = 2; - if (radius.magVecSquared() > mFrustumCornerDist * mFrustumCornerDist) + /*if (radius.magVecSquared() > mFrustumCornerDist * mFrustumCornerDist) { //box is larger than frustum, check frustum quads against box planes static const LLVector3 dir[] = @@ -241,12 +247,16 @@ S32 LLCamera::AABBInFrustum(const LLVector3 ¢er, const LLVector3& radius) result = 1; } } - else + else*/ { for (U32 i = 0; i < mPlaneCount; i++) { - mask = mAgentPlanes[i].mask; - LLPlane p = mAgentPlanes[i].p; + mask = mPlaneMask[i]; + if (mask == 0xff) + { + continue; + } + LLPlane p = mAgentPlanes[i]; LLVector3 n = LLVector3(p); float d = p.mV[3]; LLVector3 rscale = radius.scaledVec(scaler[mask]); @@ -293,8 +303,12 @@ S32 LLCamera::AABBInFrustumNoFarClip(const LLVector3 ¢er, const LLVector3& r continue; } - mask = mAgentPlanes[i].mask; - LLPlane p = mAgentPlanes[i].p; + mask = mPlaneMask[i]; + if (mask == 0xff) + { + continue; + } + LLPlane p = mAgentPlanes[i]; LLVector3 n = LLVector3(p); float d = p.mV[3]; LLVector3 rscale = radius.scaledVec(scaler[mask]); @@ -434,23 +448,22 @@ int LLCamera::sphereInFrustumOld(const LLVector3 &sphere_center, const F32 radiu int LLCamera::sphereInFrustum(const LLVector3 &sphere_center, const F32 radius) const { // Returns 1 if sphere is in frustum, 0 if not. - int res = 2; + bool res = false; for (int i = 0; i < 6; i++) { - float d = mAgentPlanes[i].p.dist(sphere_center); - - if (d > radius) + if (mPlaneMask[i] != 0xff) { - return 0; - } + float d = mAgentPlanes[i].dist(sphere_center); - if (d > -radius) - { - res = 1; + if (d > radius) + { + return 0; + } + res = res || (d > -radius); } } - return res; + return res?1:2; } @@ -602,29 +615,20 @@ LLPlane planeFromPoints(LLVector3 p1, LLVector3 p2, LLVector3 p3) return LLPlane(p1, n); } -U8 LLCamera::calcPlaneMask(const LLPlane& plane) + +void LLCamera::ignoreAgentFrustumPlane(S32 idx) { - U8 mask = 0; - - if (plane.mV[0] >= 0) + if (idx < 0 || idx > (S32) mPlaneCount) { - mask |= 1; - } - if (plane.mV[1] >= 0) - { - mask |= 2; - } - if (plane.mV[2] >= 0) - { - mask |= 4; + return; } - return mask; + mPlaneMask[idx] = 0xff; + mAgentPlanes[idx].clear(); } void LLCamera::calcAgentFrustumPlanes(LLVector3* frust) { - for (int i = 0; i < 8; i++) { mAgentFrustum[i] = frust[i]; @@ -637,27 +641,27 @@ void LLCamera::calcAgentFrustumPlanes(LLVector3* frust) //order of planes is important, keep most likely to fail in the front of the list //near - frust[0], frust[1], frust[2] - mAgentPlanes[2].p = planeFromPoints(frust[0], frust[1], frust[2]); + mAgentPlanes[2] = planeFromPoints(frust[0], frust[1], frust[2]); //far - mAgentPlanes[5].p = planeFromPoints(frust[5], frust[4], frust[6]); + mAgentPlanes[5] = planeFromPoints(frust[5], frust[4], frust[6]); //left - mAgentPlanes[0].p = planeFromPoints(frust[4], frust[0], frust[7]); + mAgentPlanes[0] = planeFromPoints(frust[4], frust[0], frust[7]); //right - mAgentPlanes[1].p = planeFromPoints(frust[1], frust[5], frust[6]); + mAgentPlanes[1] = planeFromPoints(frust[1], frust[5], frust[6]); //top - mAgentPlanes[4].p = planeFromPoints(frust[3], frust[2], frust[6]); + mAgentPlanes[4] = planeFromPoints(frust[3], frust[2], frust[6]); //bottom - mAgentPlanes[3].p = planeFromPoints(frust[1], frust[0], frust[4]); + mAgentPlanes[3] = planeFromPoints(frust[1], frust[0], frust[4]); //cache plane octant facing mask for use in AABBInFrustum for (U32 i = 0; i < mPlaneCount; i++) { - mAgentPlanes[i].mask = calcPlaneMask(mAgentPlanes[i].p); + mPlaneMask[i] = mAgentPlanes[i].calcPlaneMask(); } } diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h index 85b93dfc9..56afca025 100644 --- a/indra/llmath/llcamera.h +++ b/indra/llmath/llcamera.h @@ -70,6 +70,12 @@ class LLCamera : public LLCoordFrame { public: + + LLCamera(const LLCamera& rhs) + { + *this = rhs; + } + enum { PLANE_LEFT = 0, PLANE_RIGHT = 1, @@ -84,6 +90,17 @@ public: PLANE_TOP_MASK = (1< 0.f) ? 1.f : -1.f; + F32 new_foo = F32( S64(foo * bar + sign * 0.5f)); + new_foo /= bar; + + return new_foo; } inline F32 lerp(F32 a, F32 b, F32 u) @@ -522,4 +525,41 @@ inline F32 llgaussian(F32 x, F32 o) return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2*o*o)); } +//helper function for removing outliers +template +inline void ll_remove_outliers(std::vector& data, F32 k) +{ + if (data.size() < 100) + { //not enough samples + return; + } + + VEC_TYPE Q1 = data[data.size()/4]; + VEC_TYPE Q3 = data[data.size()-data.size()/4-1]; + + VEC_TYPE min = (VEC_TYPE) ((F32) Q1-k * (F32) (Q3-Q1)); + VEC_TYPE max = (VEC_TYPE) ((F32) Q3+k * (F32) (Q3-Q1)); + + U32 i = 0; + while (i < data.size() && data[i] < min) + { + i++; + } + + S32 j = data.size()-1; + while (j > 0 && data[j] > max) + { + j--; + } + + if (j < data.size()-1) + { + data.erase(data.begin()+j, data.end()); + } + + if (i > 0) + { + data.erase(data.begin(), data.begin()+i); + } +} #endif diff --git a/indra/llmath/lloctree.h b/indra/llmath/lloctree.h index ced65d1d9..86589b87e 100644 --- a/indra/llmath/lloctree.h +++ b/indra/llmath/lloctree.h @@ -73,6 +73,13 @@ public: virtual void visit(const LLOctreeNode* branch) = 0; }; +template +class LLOctreeTravelerDepthFirst : public LLOctreeTraveler +{ +public: + virtual void traverse(const LLOctreeNode* node); +}; + template class LLOctreeNode : public LLTreeNode { @@ -124,11 +131,10 @@ public: inline void setParent(BaseType* parent) { mParent = (oct_node*) parent; } inline const LLVector3d& getCenter() const { return mCenter; } inline const LLVector3d& getSize() const { return mSize; } - inline void setCenter(LLVector3d center) { mCenter = center; } - inline void setSize(LLVector3d size) { mSize = size; } - inline oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); } - inline U8 getOctant() const { return mOctant; } - inline void setOctant(U8 octant) { mOctant = octant; } + inline void setCenter(const LLVector3d center) { mCenter = center; } + inline void setSize(const LLVector3d size) { mSize = size; } + inline oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); } + inline U8 getOctant() const { return mOctant; } inline const oct_node* getOctParent() const { return (const oct_node*) getParent(); } inline oct_node* getOctParent() { return (oct_node*) getParent(); } @@ -197,17 +203,17 @@ public: return contains(xform->getBinRadius()); } - bool contains(F64 radius) + bool contains(F32 radius) { if (mParent == NULL) { //root node contains nothing return false; } - F64 size = mSize.mdV[0]; - F64 p_size = size * 2.0; + F32 size = mSize[0]; + F32 p_size = size * 2.f; - return (radius <= 0.001 && size <= 0.001) || + return (radius <= 0.001f && size <= 0.001f) || (radius <= p_size && radius > size); } @@ -243,7 +249,30 @@ public: void accept(tree_traveler* visitor) const { visitor->visit(this); } void accept(oct_traveler* visitor) const { visitor->visit(this); } - oct_node* getNodeAt(const LLVector3d& pos, const F64& rad) + void validateChildMap() + { + for (U32 i = 0; i < 8; i++) + { + U8 idx = mChildMap[i]; + if (idx != 255) + { + LLOctreeNode* child = mChild[idx]; + + if (child->getOctant() != i) + { + llerrs << "Invalid child map, bad octant data." << llendl; + } + + if (getOctant(child->getCenter()) != child->getOctant()) + { + llerrs << "Invalid child octant compared to position data." << llendl; + } + } + } + } + + + oct_node* getNodeAt(const LLVector3d& pos, const F32& rad) { LLOctreeNode* node = this; @@ -251,24 +280,18 @@ public: { //do a quick search by octant U8 octant = node->getOctant(pos.mdV); - BOOL keep_going = TRUE; - + //traverse the tree until we find a node that has no node //at the appropriate octant or is smaller than the object. //by definition, that node is the smallest node that contains // the data - while (keep_going && node->getSize().mdV[0] >= rad) + U8 next_node = node->mChildMap[octant]; + + while (next_node != 255 && node->getSize()[0] >= rad) { - keep_going = FALSE; - for (U32 i = 0; i < node->getChildCount() && !keep_going; i++) - { - if (node->getChild(i)->getOctant() == octant) - { - node = node->getChild(i); - octant = node->getOctant(pos.mdV); - keep_going = TRUE; - } - } + node = node->getChild(next_node); + octant = node->getOctant(pos.mdV); + next_node = node->mChildMap[octant]; } } else if (!node->contains(rad) && node->getParent()) @@ -444,6 +467,9 @@ public: void clearChildren() { mChild.clear(); + + U32* foo = (U32*) mChildMap; + foo[0] = foo[1] = 0xFFFFFFFF; } void validate() @@ -477,6 +503,12 @@ public: void addChild(oct_node* child, BOOL silent = FALSE) { #if LL_OCTREE_PARANOIA_CHECK + + if (child->getSize() == getSize()) + { + OCT_ERRS << "Child size is same as parent size!" << llendl; + } + for (U32 i = 0; i < getChildCount(); i++) { if(mChild[i]->getSize() != child->getSize()) @@ -495,6 +527,8 @@ public: } #endif + mChildMap[child->getOctant()] = (U8) mChild.size(); + mChild.push_back(child); child->setParent(this); @@ -508,7 +542,7 @@ public: } } - void removeChild(U8 index, BOOL destroy = FALSE) + void removeChild(S32 index, BOOL destroy = FALSE) { for (U32 i = 0; i < this->getListenerCount(); i++) { @@ -516,6 +550,8 @@ public: listener->handleChildRemoval(this, getChild(index)); } + + if (destroy) { mChild[index]->destroy(); @@ -523,6 +559,15 @@ public: } mChild.erase(mChild.begin() + index); + //rebuild child map + U32* foo = (U32*) mChildMap; + foo[0] = foo[1] = 0xFFFFFFFF; + + for (U32 i = 0; i < mChild.size(); ++i) + { + mChildMap[mChild[i]->getOctant()] = i; + } + checkAlive(); } @@ -553,14 +598,27 @@ public: } protected: - child_list mChild; - element_list mData; - oct_node* mParent; + typedef enum + { + CENTER = 0, + SIZE = 1, + MAX = 2, + MIN = 3 + } eDName; + LLVector3d mCenter; LLVector3d mSize; LLVector3d mMax; LLVector3d mMin; + + oct_node* mParent; U8 mOctant; + + child_list mChild; + U8 mChildMap[8]; + + element_list mData; + }; //just like a regular node, except it might expand on insert and compress on balance @@ -571,8 +629,8 @@ public: typedef LLOctreeNode BaseType; typedef LLOctreeNode oct_node; - LLOctreeRoot( LLVector3d center, - LLVector3d size, + LLOctreeRoot( const LLVector3d ¢er, + const LLVector3d &size, BaseType* parent) : BaseType(center, size, parent) { @@ -604,6 +662,8 @@ public: //destroy child child->clearChildren(); delete child; + + return false; } return true; @@ -700,7 +760,6 @@ public: } }; - //======================== // LLOctreeTraveler //======================== @@ -714,4 +773,14 @@ void LLOctreeTraveler::traverse(const LLOctreeNode* node) } } +template +void LLOctreeTravelerDepthFirst::traverse(const LLOctreeNode* node) +{ + for (U32 i = 0; i < node->getChildCount(); i++) + { + traverse(node->getChild(i)); + } + node->accept(this); +} + #endif diff --git a/indra/llmath/llplane.h b/indra/llmath/llplane.h index 89c6a1460..8803d0774 100644 --- a/indra/llmath/llplane.h +++ b/indra/llmath/llplane.h @@ -48,13 +48,13 @@ public: LLPlane() {}; // no default constructor LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); } LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); } - void setVec(const LLVector3 &p0, F32 d) { LLVector4::setVec(p0[0], p0[1], p0[2], d); } - void setVec(const LLVector3 &p0, const LLVector3 &n) + inline void setVec(const LLVector3 &p0, F32 d) { LLVector4::setVec(p0[0], p0[1], p0[2], d); } + inline void setVec(const LLVector3 &p0, const LLVector3 &n) { F32 d = -(p0 * n); setVec(n, d); } - void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2) + inline void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2) { LLVector3 u, v, w; u = p1 - p0; @@ -64,8 +64,39 @@ public: F32 d = -(w * p0); setVec(w, d); } - LLPlane& operator=(const LLVector4& v2) { LLVector4::setVec(v2[0],v2[1],v2[2],v2[3]); return *this;} + + inline LLPlane& operator=(const LLVector4& v2) { LLVector4::setVec(v2[0],v2[1],v2[2],v2[3]); return *this;} + + inline void set(const LLPlane& p2) { LLVector4::setVec(p2); } + + // F32 dist(const LLVector3 &v2) const { return mV[0]*v2[0] + mV[1]*v2[1] + mV[2]*v2[2] + mV[3]; } + + // reset the vector to 0, 0, 0, 1 + inline void clear() { LLVector4::setVec(0, 0, 0, 1); } + + inline void getVector3(LLVector3& vec) const { vec.set(mV[0], mV[1], mV[2]); } + + // Retrieve the mask indicating which of the x, y, or z axis are greater or equal to zero. + inline U8 calcPlaneMask() const + { + U8 mask = 0; + + if (mV[0] >= 0) + { + mask |= 1; + } + if (mV[1] >= 0) + { + mask |= 2; + } + if (mV[2] >= 0) + { + mask |= 4; + } + + return mask; + } }; diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp index fdcc19d65..73c5f4505 100644 --- a/indra/llmath/llquaternion.cpp +++ b/indra/llmath/llquaternion.cpp @@ -32,9 +32,10 @@ #include "linden_common.h" +#include "llmath.h" // for F_PI + #include "llquaternion.h" -#include "llmath.h" // for F_PI //#include "vmath.h" #include "v3math.h" #include "v3dmath.h" diff --git a/indra/llmath/llquaternion.h b/indra/llmath/llquaternion.h index 0769f29f2..a7bb09fae 100644 --- a/indra/llmath/llquaternion.h +++ b/indra/llmath/llquaternion.h @@ -33,7 +33,11 @@ #ifndef LLQUATERNION_H #define LLQUATERNION_H -#include "llmath.h" +#include + +#ifndef LLMATH_H //enforce specific include order to avoid tangling inline dependencies +#error "Please include llmath.h first." +#endif class LLVector4; class LLVector3; diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index bc1a4fa9f..1ee561750 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -103,27 +103,33 @@ BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLV BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size) { - float fAWdU[3]; - LLVector3 dir; - LLVector3 diff; + return LLLineSegmentBoxIntersect(start.mV, end.mV, center.mV, size.mV); +} + +BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size) +{ + F32 fAWdU[3]; + F32 dir[3]; + F32 diff[3]; for (U32 i = 0; i < 3; i++) { - dir.mV[i] = 0.5f * (end.mV[i] - start.mV[i]); - diff.mV[i] = (0.5f * (end.mV[i] + start.mV[i])) - center.mV[i]; - fAWdU[i] = fabsf(dir.mV[i]); - if(fabsf(diff.mV[i])>size.mV[i] + fAWdU[i]) return false; + dir[i] = 0.5f * (end[i] - start[i]); + diff[i] = (0.5f * (end[i] + start[i])) - center[i]; + fAWdU[i] = fabsf(dir[i]); + if(fabsf(diff[i])>size[i] + fAWdU[i]) return false; } float f; - f = dir.mV[1] * diff.mV[2] - dir.mV[2] * diff.mV[1]; if(fabsf(f)>size.mV[1]*fAWdU[2] + size.mV[2]*fAWdU[1]) return false; - f = dir.mV[2] * diff.mV[0] - dir.mV[0] * diff.mV[2]; if(fabsf(f)>size.mV[0]*fAWdU[2] + size.mV[2]*fAWdU[0]) return false; - f = dir.mV[0] * diff.mV[1] - dir.mV[1] * diff.mV[0]; if(fabsf(f)>size.mV[0]*fAWdU[1] + size.mV[1]*fAWdU[0]) return false; + f = dir[1] * diff[2] - dir[2] * diff[1]; if(fabsf(f)>size[1]*fAWdU[2] + size[2]*fAWdU[1]) return false; + f = dir[2] * diff[0] - dir[0] * diff[2]; if(fabsf(f)>size[0]*fAWdU[2] + size[2]*fAWdU[0]) return false; + f = dir[0] * diff[1] - dir[1] * diff[0]; if(fabsf(f)>size[0]*fAWdU[1] + size[1]*fAWdU[0]) return false; return true; } + // intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir. // returns TRUE if intersecting and returns barycentric coordinates in intersection_a, intersection_b, // and returns the intersection point along dir in intersection_t. @@ -1688,7 +1694,8 @@ LLVolume::LLVolume(const LLVolumeParams ¶ms, const F32 detail, const BOOL ge mGenerateSingleFace = generate_single_face; generate(); - if (mParams.getSculptID().isNull() && params.getSculptType() == LL_SCULPT_TYPE_NONE) + + if (mParams.getSculptID().isNull() && mParams.getSculptType() == LL_SCULPT_TYPE_NONE) { createVolumeFaces(); } diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index ddfac18cd..7bae2749e 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -984,6 +984,7 @@ LLVector3 calc_binormal_from_triangle( const LLVector3& pos2, const LLVector2& tex2); +BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size); BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size); BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir, F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided); diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp index d8e7b4aaf..74855bdc4 100644 --- a/indra/llmath/m4math.cpp +++ b/indra/llmath/m4math.cpp @@ -221,8 +221,33 @@ const LLMatrix4& LLMatrix4::transpose() F32 LLMatrix4::determinant() const { - llerrs << "Not implemented!" << llendl; - return 0.f; + F32 value = + mMatrix[0][3] * mMatrix[1][2] * mMatrix[2][1] * mMatrix[3][0] - + mMatrix[0][2] * mMatrix[1][3] * mMatrix[2][1] * mMatrix[3][0] - + mMatrix[0][3] * mMatrix[1][1] * mMatrix[2][2] * mMatrix[3][0] + + mMatrix[0][1] * mMatrix[1][3] * mMatrix[2][2] * mMatrix[3][0] + + mMatrix[0][2] * mMatrix[1][1] * mMatrix[2][3] * mMatrix[3][0] - + mMatrix[0][1] * mMatrix[1][2] * mMatrix[2][3] * mMatrix[3][0] - + mMatrix[0][3] * mMatrix[1][2] * mMatrix[2][0] * mMatrix[3][1] + + mMatrix[0][2] * mMatrix[1][3] * mMatrix[2][0] * mMatrix[3][1] + + mMatrix[0][3] * mMatrix[1][0] * mMatrix[2][2] * mMatrix[3][1] - + mMatrix[0][0] * mMatrix[1][3] * mMatrix[2][2] * mMatrix[3][1] - + mMatrix[0][2] * mMatrix[1][0] * mMatrix[2][3] * mMatrix[3][1] + + mMatrix[0][0] * mMatrix[1][2] * mMatrix[2][3] * mMatrix[3][1] + + mMatrix[0][3] * mMatrix[1][1] * mMatrix[2][0] * mMatrix[3][2] - + mMatrix[0][1] * mMatrix[1][3] * mMatrix[2][0] * mMatrix[3][2] - + mMatrix[0][3] * mMatrix[1][0] * mMatrix[2][1] * mMatrix[3][2] + + mMatrix[0][0] * mMatrix[1][3] * mMatrix[2][1] * mMatrix[3][2] + + mMatrix[0][1] * mMatrix[1][0] * mMatrix[2][3] * mMatrix[3][2] - + mMatrix[0][0] * mMatrix[1][1] * mMatrix[2][3] * mMatrix[3][2] - + mMatrix[0][2] * mMatrix[1][1] * mMatrix[2][0] * mMatrix[3][3] + + mMatrix[0][1] * mMatrix[1][2] * mMatrix[2][0] * mMatrix[3][3] + + mMatrix[0][2] * mMatrix[1][0] * mMatrix[2][1] * mMatrix[3][3] - + mMatrix[0][0] * mMatrix[1][2] * mMatrix[2][1] * mMatrix[3][3] - + mMatrix[0][1] * mMatrix[1][0] * mMatrix[2][2] * mMatrix[3][3] + + mMatrix[0][0] * mMatrix[1][1] * mMatrix[2][2] * mMatrix[3][3]; + + return value; } // Only works for pure orthonormal, homogeneous transform matrices. @@ -428,6 +453,17 @@ const LLMatrix4& LLMatrix4::initRotTrans(const LLQuaternion &q, const LLVector return (*this); } +const LLMatrix4& LLMatrix4::initScale(const LLVector3 &scale) +{ + setIdentity(); + + mMatrix[VX][VX] = scale.mV[VX]; + mMatrix[VY][VY] = scale.mV[VY]; + mMatrix[VZ][VZ] = scale.mV[VZ]; + + return (*this); +} + const LLMatrix4& LLMatrix4::initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos) { F32 sx, sy, sz; @@ -774,6 +810,23 @@ bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b) return FALSE; } +bool operator<(const LLMatrix4& a, const LLMatrix4 &b) +{ + U32 i, j; + for (i = 0; i < NUM_VALUES_IN_MAT4; i++) + { + for (j = 0; j < NUM_VALUES_IN_MAT4; j++) + { + if (a.mMatrix[i][j] != b.mMatrix[i][j]) + { + return a.mMatrix[i][j] < b.mMatrix[i][j]; + } + } + } + + return false; +} + const LLMatrix4& operator*=(LLMatrix4 &a, F32 k) { U32 i, j; @@ -813,4 +866,54 @@ std::ostream& operator<<(std::ostream& s, const LLMatrix4 &a) return s; } +LLSD LLMatrix4::getValue() const +{ + LLSD ret; + + ret[0] = mMatrix[0][0]; + ret[1] = mMatrix[0][1]; + ret[2] = mMatrix[0][2]; + ret[3] = mMatrix[0][3]; + + ret[4] = mMatrix[1][0]; + ret[5] = mMatrix[1][1]; + ret[6] = mMatrix[1][2]; + ret[7] = mMatrix[1][3]; + + ret[8] = mMatrix[2][0]; + ret[9] = mMatrix[2][1]; + ret[10] = mMatrix[2][2]; + ret[11] = mMatrix[2][3]; + + ret[12] = mMatrix[3][0]; + ret[13] = mMatrix[3][1]; + ret[14] = mMatrix[3][2]; + ret[15] = mMatrix[3][3]; + + return ret; +} + +void LLMatrix4::setValue(const LLSD& data) +{ + mMatrix[0][0] = data[0].asReal(); + mMatrix[0][1] = data[1].asReal(); + mMatrix[0][2] = data[2].asReal(); + mMatrix[0][3] = data[3].asReal(); + + mMatrix[1][0] = data[4].asReal(); + mMatrix[1][1] = data[5].asReal(); + mMatrix[1][2] = data[6].asReal(); + mMatrix[1][3] = data[7].asReal(); + + mMatrix[2][0] = data[8].asReal(); + mMatrix[2][1] = data[9].asReal(); + mMatrix[2][2] = data[10].asReal(); + mMatrix[2][3] = data[11].asReal(); + + mMatrix[3][0] = data[12].asReal(); + mMatrix[3][1] = data[13].asReal(); + mMatrix[3][2] = data[14].asReal(); + mMatrix[3][3] = data[15].asReal(); +} + diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h index e74b7afe9..27e4be4b4 100644 --- a/indra/llmath/m4math.h +++ b/indra/llmath/m4math.h @@ -125,6 +125,8 @@ public: ~LLMatrix4(void); // Destructor + LLSD getValue() const; + void setValue(const LLSD&); ////////////////////////////// // @@ -138,6 +140,7 @@ public: // various useful matrix functions const LLMatrix4& setIdentity(); // Load identity matrix + bool isIdentity() const; const LLMatrix4& setZero(); // Clears matrix to all zeros. const LLMatrix4& initRotation(const F32 angle, const F32 x, const F32 y, const F32 z); // Calculate rotation matrix by rotating angle radians about (x, y, z) @@ -159,6 +162,7 @@ public: const LLMatrix4& initRotTrans(const F32 roll, const F32 pitch, const F32 yaw, const LLVector4 &pos); // Rotation from Euler + translation const LLMatrix4& initRotTrans(const LLQuaternion &q, const LLVector4 &pos); // Set with Quaternion and position + const LLMatrix4& initScale(const LLVector3 &scale); // Set all const LLMatrix4& initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos); @@ -236,6 +240,7 @@ public: friend bool operator==(const LLMatrix4 &a, const LLMatrix4 &b); // Return a == b friend bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b); // Return a != b + friend bool operator<(const LLMatrix4 &a, const LLMatrix4& b); // Return a < b friend const LLMatrix4& operator+=(LLMatrix4 &a, const LLMatrix4 &b); // Return a + b friend const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b); // Return a - b @@ -269,6 +274,30 @@ inline const LLMatrix4& LLMatrix4::setIdentity() return (*this); } +inline bool LLMatrix4::isIdentity() const +{ + return + mMatrix[0][0] == 1.f && + mMatrix[0][1] == 0.f && + mMatrix[0][2] == 0.f && + mMatrix[0][3] == 0.f && + + mMatrix[1][0] == 0.f && + mMatrix[1][1] == 1.f && + mMatrix[1][2] == 0.f && + mMatrix[1][3] == 0.f && + + mMatrix[2][0] == 0.f && + mMatrix[2][1] == 0.f && + mMatrix[2][2] == 1.f && + mMatrix[2][3] == 0.f && + + mMatrix[3][0] == 0.f && + mMatrix[3][1] == 0.f && + mMatrix[3][2] == 0.f && + mMatrix[3][3] == 1.f; +} + /* inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b) diff --git a/indra/llmath/v2math.cpp b/indra/llmath/v2math.cpp index 555e1f92b..220336e0c 100644 --- a/indra/llmath/v2math.cpp +++ b/indra/llmath/v2math.cpp @@ -115,3 +115,18 @@ LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u) a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u ); } + +LLSD LLVector2::getValue() const +{ + LLSD ret; + ret[0] = mV[0]; + ret[1] = mV[1]; + return ret; +} + +void LLVector2::setValue(LLSD& sd) +{ + mV[0] = (F32) sd[0].asReal(); + mV[1] = (F32) sd[1].asReal(); +} + diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h index 65f371431..ae26c85ce 100644 --- a/indra/llmath/v2math.h +++ b/indra/llmath/v2math.h @@ -66,6 +66,9 @@ class LLVector2 void set(const LLVector2 &vec); // Sets LLVector2 to vec void set(const F32 *vec); // Sets LLVector2 to vec + LLSD getValue() const; + void setValue(LLSD& sd); + void setVec(F32 x, F32 y); // deprecated void setVec(const LLVector2 &vec); // deprecated void setVec(const F32 *vec); // deprecated diff --git a/indra/llmath/v3math.cpp b/indra/llmath/v3math.cpp index 63683ed49..daabbcc37 100644 --- a/indra/llmath/v3math.cpp +++ b/indra/llmath/v3math.cpp @@ -140,6 +140,21 @@ BOOL LLVector3::clampLength( F32 length_limit ) return changed; } +BOOL LLVector3::clamp(const LLVector3 &min_vec, const LLVector3 &max_vec) +{ + BOOL ret = FALSE; + + if (mV[0] < min_vec[0]) { mV[0] = min_vec[0]; ret = TRUE; } + if (mV[1] < min_vec[1]) { mV[1] = min_vec[1]; ret = TRUE; } + if (mV[2] < min_vec[2]) { mV[2] = min_vec[2]; ret = TRUE; } + + if (mV[0] > max_vec[0]) { mV[0] = max_vec[0]; ret = TRUE; } + if (mV[1] > max_vec[1]) { mV[1] = max_vec[1]; ret = TRUE; } + if (mV[2] > max_vec[2]) { mV[2] = max_vec[2]; ret = TRUE; } + + return ret; +} + // Sets all values to absolute value of their original values // Returns TRUE if data changed @@ -197,6 +212,28 @@ const LLVector3& LLVector3::rotVec(const LLQuaternion &q) return *this; } +const LLVector3& LLVector3::transVec(const LLMatrix4& mat) +{ + setVec( + mV[VX] * mat.mMatrix[VX][VX] + + mV[VY] * mat.mMatrix[VX][VY] + + mV[VZ] * mat.mMatrix[VX][VZ] + + mat.mMatrix[VX][VW], + + mV[VX] * mat.mMatrix[VY][VX] + + mV[VY] * mat.mMatrix[VY][VY] + + mV[VZ] * mat.mMatrix[VY][VZ] + + mat.mMatrix[VY][VW], + + mV[VX] * mat.mMatrix[VZ][VX] + + mV[VY] * mat.mMatrix[VZ][VY] + + mV[VZ] * mat.mMatrix[VZ][VZ] + + mat.mMatrix[VZ][VW]); + + return *this; +} + + const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3 &vec) { if ( !vec.isExactlyZero() && angle ) diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index e1461f29d..1cfa1edaa 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -40,6 +40,7 @@ class LLVector2; class LLVector4; class LLMatrix3; +class LLMatrix4; class LLVector3d; class LLQuaternion; @@ -75,6 +76,7 @@ class LLVector3 inline BOOL isFinite() const; // checks to see if all values of LLVector3 are finite BOOL clamp(F32 min, F32 max); // Clamps all values to (min,max), returns TRUE if data changed + BOOL clamp(const LLVector3 &min_vec, const LLVector3 &max_vec); // Scales vector by another vector BOOL clampLength( F32 length_limit ); // Scales vector to limit length to a value void quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz); // changes the vector to reflect quatization @@ -115,6 +117,7 @@ class LLVector3 const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians const LLVector3& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat const LLVector3& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q + const LLVector3& transVec(const LLMatrix4& mat); // Transforms by LLMatrix4 mat (mat * v) const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec @@ -162,6 +165,8 @@ F32 dist_vec(const LLVector3 &a, const LLVector3 &b); // Returns distance betwe F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b ignoring Z component LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b +LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b (same as projected_vec) +LLVector3 orthogonal_component(const LLVector3 &a, const LLVector3 &b); // Returns component of vector a not parallel to vector b (same as projected_vec) LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u); // Returns a vector that is a linear interpolation between a and b inline LLVector3::LLVector3(void) @@ -496,6 +501,17 @@ inline LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b) return project_axis * (a * project_axis); } +inline LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b) +{ + return projected_vec(a, b); +} + +inline LLVector3 orthogonal_component(const LLVector3 &a, const LLVector3 &b) +{ + return a - projected_vec(a, b); +} + + inline LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u) { return LLVector3( @@ -529,6 +545,21 @@ inline void update_min_max(LLVector3& min, LLVector3& max, const LLVector3& pos) } } +inline void update_min_max(LLVector3& min, LLVector3& max, const F32* pos) +{ + for (U32 i = 0; i < 3; i++) + { + if (min.mV[i] > pos[i]) + { + min.mV[i] = pos[i]; + } + if (max.mV[i] < pos[i]) + { + max.mV[i] = pos[i]; + } + } +} + inline F32 angle_between(const LLVector3& a, const LLVector3& b) { LLVector3 an = a; diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index 5d8e2ad9f..f5a9adcfc 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -114,6 +114,7 @@ class LLColor4 const LLColor4& operator=(const LLColor3 &a); // Assigns vec3 to vec4 and returns vec4 + bool operator<(const LLColor4& rhs) const; friend std::ostream& operator<<(std::ostream& s, const LLColor4 &a); // Print a friend LLColor4 operator+(const LLColor4 &a, const LLColor4 &b); // Return vector a + b friend LLColor4 operator-(const LLColor4 &a, const LLColor4 &b); // Return vector a minus b @@ -595,6 +596,23 @@ inline LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u) a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u); } +inline bool LLColor4::operator<(const LLColor4& rhs) const +{ + if (mV[0] != rhs.mV[0]) + { + return mV[0] < rhs.mV[0]; + } + if (mV[1] != rhs.mV[1]) + { + return mV[1] < rhs.mV[1]; + } + if (mV[2] != rhs.mV[2]) + { + return mV[2] < rhs.mV[2]; + } + + return mV[3] < rhs.mV[3]; +} void LLColor4::clamp() { diff --git a/indra/llmessage/llcurl.cpp b/indra/llmessage/llcurl.cpp index 38b2bea1b..6b8e86b94 100644 --- a/indra/llmessage/llcurl.cpp +++ b/indra/llmessage/llcurl.cpp @@ -55,8 +55,8 @@ #include "llstl.h" #include "llsdserialize.h" #include "llthread.h" - #include "llsocks5.h" +#include "lltimer.h" ////////////////////////////////////////////////////////////////////////////// /* @@ -92,6 +92,26 @@ std::vector LLCurl::sSSLMutex; std::string LLCurl::sCAPath; std::string LLCurl::sCAFile; +void check_curl_code(CURLcode code) +{ + if (code != CURLE_OK) + { + // linux appears to throw a curl error once per session for a bad initialization + // at a pretty random time (when enabling cookies). + llinfos << "curl error detected: " << curl_easy_strerror(code) << llendl; + } +} + +void check_curl_multi_code(CURLMcode code) +{ + if (code != CURLM_OK) + { + // linux appears to throw a curl error once per session for a bad initialization + // at a pretty random time (when enabling cookies). + llinfos << "curl multi error detected: " << curl_multi_strerror(code) << llendl; + } +} + //static void LLCurl::setCAPath(const std::string& path) { @@ -241,7 +261,12 @@ public: void resetState(); + static CURL* allocEasyHandle(); + static void releaseEasyHandle(CURL* handle); + private: + friend class LLCurl; + CURL* mCurlEasyHandle; struct curl_slist* mHeaders; @@ -256,8 +281,62 @@ private: std::vector mStrings; ResponderPtr mResponder; + + static std::set sFreeHandles; + static std::set sActiveHandles; + static LLMutex* sHandleMutex; }; +std::set LLCurl::Easy::sFreeHandles; +std::set LLCurl::Easy::sActiveHandles; +LLMutex* LLCurl::Easy::sHandleMutex = NULL; + + +//static +CURL* LLCurl::Easy::allocEasyHandle() +{ + CURL* ret = NULL; + LLMutexLock lock(sHandleMutex); + if (sFreeHandles.empty()) + { + ret = curl_easy_init(); + } + else + { + ret = *(sFreeHandles.begin()); + sFreeHandles.erase(ret); + curl_easy_reset(ret); + } + + if (ret) + { + sActiveHandles.insert(ret); + } + + return ret; +} + +//static +void LLCurl::Easy::releaseEasyHandle(CURL* handle) +{ + if (!handle) + { + llerrs << "handle cannot be NULL!" << llendl; + } + + LLMutexLock lock(sHandleMutex); + + if (sActiveHandles.find(handle) != sActiveHandles.end()) + { + sActiveHandles.erase(handle); + sFreeHandles.insert(handle); + } + else + { + llerrs << "Invalid handle." << llendl; + } +} + LLCurl::Easy::Easy() : mHeaders(NULL), mCurlEasyHandle(NULL) @@ -268,18 +347,20 @@ LLCurl::Easy::Easy() LLCurl::Easy* LLCurl::Easy::getEasy() { Easy* easy = new Easy(); - easy->mCurlEasyHandle = curl_easy_init(); + easy->mCurlEasyHandle = allocEasyHandle(); + if (!easy->mCurlEasyHandle) { // this can happen if we have too many open files (fails in c-ares/ares_init.c) - llwarns << "curl_multi_init() returned NULL! Easy handles: " << gCurlEasyCount << " Multi handles: " << gCurlMultiCount << llendl; + llwarns << "allocEasyHandle() returned NULL! Easy handles: " << gCurlEasyCount << " Multi handles: " << gCurlMultiCount << llendl; delete easy; return NULL; } - // set no DMS caching as default for all easy handles. This prevents them adopting a + // set no DNS caching as default for all easy handles. This prevents them adopting a // multi handles cache if they are added to one. - curl_easy_setopt(easy->mCurlEasyHandle, CURLOPT_DNS_CACHE_TIMEOUT, 0); + CURLcode result = curl_easy_setopt(easy->mCurlEasyHandle, CURLOPT_DNS_CACHE_TIMEOUT, 0); + check_curl_code(result); if (LLSocks::getInstance()->isHttpProxyEnabled()) { @@ -305,7 +386,7 @@ LLCurl::Easy* LLCurl::Easy::getEasy() LLCurl::Easy::~Easy() { - curl_easy_cleanup(mCurlEasyHandle); + releaseEasyHandle(mCurlEasyHandle); --gCurlEasyCount; curl_slist_free_all(mHeaders); for_each(mStrings.begin(), mStrings.end(), DeletePointerArray()); @@ -364,9 +445,9 @@ void LLCurl::Easy::setHeaders() void LLCurl::Easy::getTransferInfo(LLCurl::TransferInfo* info) { - curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SIZE_DOWNLOAD, &info->mSizeDownload); - curl_easy_getinfo(mCurlEasyHandle, CURLINFO_TOTAL_TIME, &info->mTotalTime); - curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SPEED_DOWNLOAD, &info->mSpeedDownload); + check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SIZE_DOWNLOAD, &info->mSizeDownload)); + check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_TOTAL_TIME, &info->mTotalTime)); + check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_SPEED_DOWNLOAD, &info->mSpeedDownload)); } U32 LLCurl::Easy::report(CURLcode code) @@ -376,13 +457,14 @@ U32 LLCurl::Easy::report(CURLcode code) if (code == CURLE_OK) { - curl_easy_getinfo(mCurlEasyHandle, CURLINFO_RESPONSE_CODE, &responseCode); + check_curl_code(curl_easy_getinfo(mCurlEasyHandle, CURLINFO_RESPONSE_CODE, &responseCode)); //*TODO: get reason from first line of mHeaderOutput } else { responseCode = 499; responseReason = strerror(code) + " : " + mErrorBuffer; + setopt(CURLOPT_FRESH_CONNECT, TRUE); } if (mResponder) @@ -398,17 +480,20 @@ U32 LLCurl::Easy::report(CURLcode code) // Note: these all assume the caller tracks the value (i.e. keeps it persistant) void LLCurl::Easy::setopt(CURLoption option, S32 value) { - curl_easy_setopt(mCurlEasyHandle, option, value); + CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, value); + check_curl_code(result); } void LLCurl::Easy::setopt(CURLoption option, void* value) { - curl_easy_setopt(mCurlEasyHandle, option, value); + CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, value); + check_curl_code(result); } void LLCurl::Easy::setopt(CURLoption option, char* value) { - curl_easy_setopt(mCurlEasyHandle, option, value); + CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, value); + check_curl_code(result); } // Note: this copies the string so that the caller does not have to keep it around @@ -417,7 +502,8 @@ void LLCurl::Easy::setoptString(CURLoption option, const std::string& value) char* tstring = new char[value.length()+1]; strcpy(tstring, value.c_str()); mStrings.push_back(tstring); - curl_easy_setopt(mCurlEasyHandle, option, tstring); + CURLcode result = curl_easy_setopt(mCurlEasyHandle, option, tstring); + check_curl_code(result); } void LLCurl::Easy::slist_append(const char* str) @@ -510,6 +596,9 @@ void LLCurl::Easy::prepRequest(const std::string& url, setCA(); setopt(CURLOPT_SSL_VERIFYPEER, true); + + //don't verify host name so urls with scrubbed host names will work (improves DNS performance) + setopt(CURLOPT_SSL_VERIFYHOST, 0); setopt(CURLOPT_TIMEOUT, CURL_REQUEST_TIMEOUT); setoptString(CURLOPT_URL, url); @@ -586,7 +675,7 @@ LLCurl::Multi::~Multi() iter != mEasyActiveList.end(); ++iter) { Easy* easy = *iter; - curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle()); + check_curl_multi_code(curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle())); delete easy; } mEasyActiveList.clear(); @@ -596,7 +685,7 @@ LLCurl::Multi::~Multi() for_each(mEasyFreeList.begin(), mEasyFreeList.end(), DeletePointer()); mEasyFreeList.clear(); - curl_multi_cleanup(mCurlMultiHandle); + check_curl_multi_code(curl_multi_cleanup(mCurlMultiHandle)); --gCurlMultiCount; } @@ -617,8 +706,10 @@ S32 LLCurl::Multi::perform() CURLMcode code = curl_multi_perform(mCurlMultiHandle, &q); if (CURLM_CALL_MULTI_PERFORM != code || q == 0) { + check_curl_multi_code(code); break; } + } mQueued = q; return q; @@ -685,11 +776,12 @@ LLCurl::Easy* LLCurl::Multi::allocEasy() bool LLCurl::Multi::addEasy(Easy* easy) { CURLMcode mcode = curl_multi_add_handle(mCurlMultiHandle, easy->getCurlHandle()); - if (mcode != CURLM_OK) - { - llwarns << "Curl Error: " << curl_multi_strerror(mcode) << llendl; - return false; - } + check_curl_multi_code(mcode); + //if (mcode != CURLM_OK) + //{ + // llwarns << "Curl Error: " << curl_multi_strerror(mcode) << llendl; + // return false; + //} return true; } @@ -710,22 +802,14 @@ void LLCurl::Multi::easyFree(Easy* easy) void LLCurl::Multi::removeEasy(Easy* easy) { - curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle()); + check_curl_multi_code(curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle())); easyFree(easy); } //static std::string LLCurl::strerror(CURLcode errorcode) { -#if LL_DARWIN - // curl_easy_strerror was added in libcurl 7.12.0. Unfortunately, the version in the Mac OS X 10.3.9 SDK is 7.10.2... - // There's a problem with the custom curl headers in our build that keeps me from #ifdefing this on the libcurl version number - // (the correct check would be #if LIBCURL_VERSION_NUM >= 0x070c00). We'll fix the header problem soon, but for now - // just punt and print the numeric error code on the Mac. - return llformat("%d", errorcode); -#else // LL_DARWIN return std::string(curl_easy_strerror(errorcode)); -#endif // LL_DARWIN } //////////////////////////////////////////////////////////////////////////// @@ -737,6 +821,7 @@ LLCurlRequest::LLCurlRequest() : mActiveRequestCount(0) { mThreadID = LLThread::currentID(); + mProcessing = FALSE; } LLCurlRequest::~LLCurlRequest() @@ -771,6 +856,11 @@ LLCurl::Easy* LLCurlRequest::allocEasy() bool LLCurlRequest::addEasy(LLCurl::Easy* easy) { llassert_always(mActiveMulti); + + if (mProcessing) + { + llerrs << "Posting to a LLCurlRequest instance from within a responder is not allowed (causes DNS timeouts)." << llendl; + } bool res = mActiveMulti->addEasy(easy); return res; } @@ -828,12 +918,41 @@ bool LLCurlRequest::post(const std::string& url, bool res = addEasy(easy); return res; } + +bool LLCurlRequest::post(const std::string& url, + const headers_t& headers, + const std::string& data, + LLCurl::ResponderPtr responder) +{ + LLCurl::Easy* easy = allocEasy(); + if (!easy) + { + return false; + } + easy->prepRequest(url, headers, responder); + + easy->getInput().write(data.data(), data.size()); + S32 bytes = easy->getInput().str().length(); + easy->setopt(CURLOPT_POST, 1); + easy->setopt(CURLOPT_POSTFIELDS, (void*)NULL); + easy->setopt(CURLOPT_POSTFIELDSIZE, bytes); + + easy->slist_append("Content-Type: application/octet-stream"); + easy->setHeaders(); + + lldebugs << "POSTING: " << bytes << " bytes." << llendl; + bool res = addEasy(easy); + return res; +} + // Note: call once per frame S32 LLCurlRequest::process() { llassert_always(mThreadID == LLThread::currentID()); S32 res = 0; + + mProcessing = TRUE; for (curlmulti_set_t::iterator iter = mMultiSet.begin(); iter != mMultiSet.end(); ) { @@ -847,6 +966,7 @@ S32 LLCurlRequest::process() delete multi; } } + mProcessing = FALSE; return res; } @@ -1076,8 +1196,12 @@ void LLCurl::initClass() // Do not change this "unless you are familiar with and mean to control // internal operations of libcurl" // - http://curl.haxx.se/libcurl/c/curl_global_init.html - curl_global_init(CURL_GLOBAL_ALL); + CURLcode code = curl_global_init(CURL_GLOBAL_ALL); + + check_curl_code(code); + Easy::sHandleMutex = new LLMutex; + #if SAFE_SSL S32 mutex_count = CRYPTO_num_locks(); for (S32 i=0; i::iterator iter = Easy::sFreeHandles.begin(); iter != Easy::sFreeHandles.end(); ++iter) + { + CURL* curl = *iter; + curl_easy_cleanup(curl); + } + + Easy::sFreeHandles.clear(); + + llassert(Easy::sActiveHandles.empty()); } const unsigned int LLCurl::MAX_REDIRECTS = 5; diff --git a/indra/llmessage/llcurl.h b/indra/llmessage/llcurl.h index 99ac1ffdd..084408c70 100644 --- a/indra/llmessage/llcurl.h +++ b/indra/llmessage/llcurl.h @@ -207,6 +207,8 @@ public: void get(const std::string& url, LLCurl::ResponderPtr responder); bool getByteRange(const std::string& url, const headers_t& headers, S32 offset, S32 length, LLCurl::ResponderPtr responder); bool post(const std::string& url, const headers_t& headers, const LLSD& data, LLCurl::ResponderPtr responder); + bool post(const std::string& url, const headers_t& headers, const std::string& data, LLCurl::ResponderPtr responder); + S32 process(); S32 getQueued(); @@ -220,6 +222,7 @@ private: curlmulti_set_t mMultiSet; LLCurl::Multi* mActiveMulti; S32 mActiveRequestCount; + BOOL mProcessing; U32 mThreadID; // debug }; diff --git a/indra/llmessage/llsdmessagebuilder.cpp b/indra/llmessage/llsdmessagebuilder.cpp index 6e41b0389..2680dd0b7 100644 --- a/indra/llmessage/llsdmessagebuilder.cpp +++ b/indra/llmessage/llsdmessagebuilder.cpp @@ -35,6 +35,7 @@ #include "llsdmessagebuilder.h" #include "llmessagetemplate.h" +#include "llmath.h" #include "llquaternion.h" #include "llsdutil.h" #include "llsdutil_math.h" diff --git a/indra/llmessage/llservicebuilder.cpp b/indra/llmessage/llservicebuilder.cpp index 51404a35b..449848053 100644 --- a/indra/llmessage/llservicebuilder.cpp +++ b/indra/llmessage/llservicebuilder.cpp @@ -94,7 +94,7 @@ bool starts_with(const std::string& text, const char* prefix) // TODO: Build a real services.xml for windows development. // and remove the base_url logic below. -std::string LLServiceBuilder::buildServiceURI(const std::string& service_name) +std::string LLServiceBuilder::buildServiceURI(const std::string& service_name) const { std::ostringstream service_url; // Find the service builder @@ -132,7 +132,7 @@ std::string LLServiceBuilder::buildServiceURI(const std::string& service_name) std::string LLServiceBuilder::buildServiceURI( const std::string& service_name, - const LLSD& option_map) + const LLSD& option_map) const { return russ_format(buildServiceURI(service_name), option_map); } diff --git a/indra/llmessage/llservicebuilder.h b/indra/llmessage/llservicebuilder.h index 4670438bc..47476774a 100644 --- a/indra/llmessage/llservicebuilder.h +++ b/indra/llmessage/llservicebuilder.h @@ -76,7 +76,7 @@ public: * * @param service_name The name of the service you want to call. */ - std::string buildServiceURI(const std::string& service_name); + std::string buildServiceURI(const std::string& service_name) const; /** * @brief Build a service url if the url with construction parameters. @@ -88,7 +88,7 @@ public: */ std::string buildServiceURI( const std::string& service_name, - const LLSD& option_map); + const LLSD& option_map) const; public: /** diff --git a/indra/llmessage/lltemplatemessagebuilder.cpp b/indra/llmessage/lltemplatemessagebuilder.cpp index fa02456d9..6f9707ed5 100644 --- a/indra/llmessage/lltemplatemessagebuilder.cpp +++ b/indra/llmessage/lltemplatemessagebuilder.cpp @@ -35,6 +35,7 @@ #include "lltemplatemessagebuilder.h" #include "llmessagetemplate.h" +#include "llmath.h" #include "llquaternion.h" #include "u64.h" #include "v3dmath.h" diff --git a/indra/llmessage/lltemplatemessagereader.cpp b/indra/llmessage/lltemplatemessagereader.cpp index c95132437..93de1b13d 100644 --- a/indra/llmessage/lltemplatemessagereader.cpp +++ b/indra/llmessage/lltemplatemessagereader.cpp @@ -36,6 +36,7 @@ #include "llfasttimer.h" #include "llmessagebuilder.h" #include "llmessagetemplate.h" +#include "llmath.h" #include "llquaternion.h" #include "message.h" #include "u64.h" diff --git a/indra/llmessage/message.cpp b/indra/llmessage/message.cpp index d0572fb4a..5a3d78452 100644 --- a/indra/llmessage/message.cpp +++ b/indra/llmessage/message.cpp @@ -2469,12 +2469,12 @@ void dump_prehash_files() " * Generated from message template version number %.3f\n" " */\n", gMessageSystem->mMessageFileVersionNumber); - fprintf(fp, "\n\nextern F32 gPrehashVersionNumber;\n\n"); + fprintf(fp, "\n\nextern F32 const gPrehashVersionNumber;\n\n"); for (i = 0; i < MESSAGE_NUMBER_OF_HASH_BUCKETS; i++) { if (!LLMessageStringTable::getInstance()->mEmpty[i] && LLMessageStringTable::getInstance()->mString[i][0] != '.') { - fprintf(fp, "extern char * _PREHASH_%s;\n", LLMessageStringTable::getInstance()->mString[i]); + fprintf(fp, "extern char const* const _PREHASH_%s;\n", LLMessageStringTable::getInstance()->mString[i]); } } fprintf(fp, "\n\n#endif\n"); @@ -2499,12 +2499,12 @@ void dump_prehash_files() gMessageSystem->mMessageFileVersionNumber); fprintf(fp, "#include \"linden_common.h\"\n"); fprintf(fp, "#include \"message.h\"\n\n"); - fprintf(fp, "\n\nF32 gPrehashVersionNumber = %.3ff;\n\n", gMessageSystem->mMessageFileVersionNumber); + fprintf(fp, "\n\nF32 const gPrehashVersionNumber = %.3ff;\n\n", gMessageSystem->mMessageFileVersionNumber); for (i = 0; i < MESSAGE_NUMBER_OF_HASH_BUCKETS; i++) { if (!LLMessageStringTable::getInstance()->mEmpty[i] && LLMessageStringTable::getInstance()->mString[i][0] != '.') { - fprintf(fp, "char * _PREHASH_%s = LLMessageStringTable::getInstance()->getString(\"%s\");\n", LLMessageStringTable::getInstance()->mString[i], LLMessageStringTable::getInstance()->mString[i]); + fprintf(fp, "char const* const _PREHASH_%s = LLMessageStringTable::getInstance()->getString(\"%s\");\n", LLMessageStringTable::getInstance()->mString[i], LLMessageStringTable::getInstance()->mString[i]); } } fclose(fp); diff --git a/indra/llmessage/sound_ids.cpp b/indra/llmessage/sound_ids.cpp index 028ef8fc1..9262a33b3 100644 --- a/indra/llmessage/sound_ids.cpp +++ b/indra/llmessage/sound_ids.cpp @@ -34,259 +34,281 @@ #include "lluuid.h" -LLUUID const SND_NULL = LLUUID::null; -LLUUID const SND_RIDE ("00000000-0000-0000-0000-000000000100"); -LLUUID const SND_SHOT ("00000000-0000-0000-0000-000000000101"); -LLUUID const SND_MORTAR ("00000000-0000-0000-0000-000000000102"); -LLUUID const SND_HIT ("00000000-0000-0000-0000-000000000103"); -LLUUID const SND_EXPLOSION ("00000000-0000-0000-0000-000000000104"); -LLUUID const SND_BOING ("00000000-0000-0000-0000-000000000105"); -LLUUID const SND_OBJECT_CREATE ("9f1bc096-3592-411e-9b0b-c447a9ff054c"); +const LLUUID SND_NULL = LLUUID::null; +const LLUUID SND_RIDE ("00000000-0000-0000-0000-000000000100"); +const LLUUID SND_SHOT ("00000000-0000-0000-0000-000000000101"); +const LLUUID SND_MORTAR ("00000000-0000-0000-0000-000000000102"); +const LLUUID SND_HIT ("00000000-0000-0000-0000-000000000103"); +const LLUUID SND_EXPLOSION ("00000000-0000-0000-0000-000000000104"); +const LLUUID SND_BOING ("00000000-0000-0000-0000-000000000105"); +const LLUUID SND_OBJECT_CREATE ("9f1bc096-3592-411e-9b0b-c447a9ff054c"); // // Different bird sounds for different states // -LLUUID const SND_CHIRP ("00000000-0000-0000-0000-000000000106"); // Flying random chirp -LLUUID const SND_CHIRP2 ("828a9526-175b-455d-8af0-0e3c0fb602b2"); // Spooked by user -LLUUID const SND_CHIRP3 ("f99772d6-1ce6-4a39-a28b-06d26c94c9e3"); // Spooked by object -LLUUID const SND_CHIRP4 ("54472ca4-7fc9-42cb-b7d5-99ad5b12bd50"); // Chasing other bird -LLUUID const SND_CHIRP5 ("2929964f-fac5-40d7-9179-2864a8fa9ace"); // Hopping random chirp -LLUUID const SND_CHIRPDEAD ("9abff1d3-863a-4e04-bd83-3834fd7fcff4"); // Hit by grenade - dead! +const LLUUID SND_CHIRP ("00000000-0000-0000-0000-000000000106"); // Flying random chirp +const LLUUID SND_CHIRP2 ("828a9526-175b-455d-8af0-0e3c0fb602b2"); // Spooked by user +const LLUUID SND_CHIRP3 ("f99772d6-1ce6-4a39-a28b-06d26c94c9e3"); // Spooked by object +const LLUUID SND_CHIRP4 ("54472ca4-7fc9-42cb-b7d5-99ad5b12bd50"); // Chasing other bird +const LLUUID SND_CHIRP5 ("2929964f-fac5-40d7-9179-2864a8fa9ace"); // Hopping random chirp +const LLUUID SND_CHIRPDEAD ("9abff1d3-863a-4e04-bd83-3834fd7fcff4"); // Hit by grenade - dead! -LLUUID const SND_MUNCH ("00000000-0000-0000-0000-000000000107"); -LLUUID const SND_PUNCH ("00000000-0000-0000-0000-000000000108"); -LLUUID const SND_SPLASH ("00000000-0000-0000-0000-000000000109"); -LLUUID const SND_CLICK ("00000000-0000-0000-0000-000000000110"); -LLUUID const SND_WHISTLE ("ab858f9a-1f44-4d39-9b33-351543d03ccb"); -LLUUID const SND_TYPING ("5e191c7b-8996-9ced-a177-b2ac32bfea06"); +const LLUUID SND_MUNCH ("00000000-0000-0000-0000-000000000107"); +const LLUUID SND_PUNCH ("00000000-0000-0000-0000-000000000108"); +const LLUUID SND_SPLASH ("00000000-0000-0000-0000-000000000109"); +const LLUUID SND_CLICK ("00000000-0000-0000-0000-000000000110"); +const LLUUID SND_WHISTLE ("ab858f9a-1f44-4d39-9b33-351543d03ccb"); +const LLUUID SND_TYPING ("5e191c7b-8996-9ced-a177-b2ac32bfea06"); -LLUUID const SND_ARROW_SHOT ("00000000-0000-0000-0000-000000000111"); -LLUUID const SND_ARROW_THUD ("00000000-0000-0000-0000-000000000112"); -LLUUID const SND_LASER_SHOT ("00000000-0000-0000-0000-000000000113"); -LLUUID const SND_JET_THRUST ("67f5e4f0-0534-4d97-bc01-f297648d20e0"); +const LLUUID SND_ARROW_SHOT ("00000000-0000-0000-0000-000000000111"); +const LLUUID SND_ARROW_THUD ("00000000-0000-0000-0000-000000000112"); +const LLUUID SND_LASER_SHOT ("00000000-0000-0000-0000-000000000113"); +const LLUUID SND_JET_THRUST ("67f5e4f0-0534-4d97-bc01-f297648d20e0"); -LLUUID const SND_SILENCE ("00000000-0000-0000-0000-000000000114"); -LLUUID const SND_BUBBLES ("00000000-0000-0000-0000-000000000115"); -LLUUID const SND_WELCOME ("00000000-0000-0000-0000-000000000116"); -LLUUID const SND_SQUISH ("00000000-0000-0000-0000-000000000117"); -LLUUID const SND_SUBPOD ("00000000-0000-0000-0000-000000000118"); -LLUUID const SND_FOOTSTEPS ("00000000-0000-0000-0000-000000000119"); -LLUUID const SND_STEP_LEFT ("00000000-0000-0000-0000-000000000124"); -LLUUID const SND_STEP_RIGHT ("00000000-0000-0000-0000-000000000125"); +const LLUUID SND_SILENCE ("00000000-0000-0000-0000-000000000114"); +const LLUUID SND_BUBBLES ("00000000-0000-0000-0000-000000000115"); +const LLUUID SND_WELCOME ("00000000-0000-0000-0000-000000000116"); +const LLUUID SND_SQUISH ("00000000-0000-0000-0000-000000000117"); +const LLUUID SND_SUBPOD ("00000000-0000-0000-0000-000000000118"); +const LLUUID SND_FOOTSTEPS ("00000000-0000-0000-0000-000000000119"); +const LLUUID SND_STEP_LEFT ("00000000-0000-0000-0000-000000000124"); +const LLUUID SND_STEP_RIGHT ("00000000-0000-0000-0000-000000000125"); -LLUUID const SND_BALL_COLLISION ("00000000-0000-0000-0000-000000000120"); +const LLUUID SND_BALL_COLLISION ("00000000-0000-0000-0000-000000000120"); -LLUUID const SND_OOOH_SCARE_ME ("00000000-0000-0000-0000-000000000121"); -LLUUID const SND_PAYBACK_TIME ("00000000-0000-0000-0000-000000000122"); -LLUUID const SND_READY_FOR_BATTLE ("00000000-0000-0000-0000-000000000123"); +const LLUUID SND_OOOH_SCARE_ME ("00000000-0000-0000-0000-000000000121"); +const LLUUID SND_PAYBACK_TIME ("00000000-0000-0000-0000-000000000122"); +const LLUUID SND_READY_FOR_BATTLE ("00000000-0000-0000-0000-000000000123"); -LLUUID const SND_FLESH_FLESH ("dce5fdd4-afe4-4ea1-822f-dd52cac46b08"); -LLUUID const SND_FLESH_PLASTIC ("51011582-fbca-4580-ae9e-1a5593f094ec"); -LLUUID const SND_FLESH_RUBBER ("68d62208-e257-4d0c-bbe2-20c9ea9760bb"); -LLUUID const SND_GLASS_FLESH ("75872e8c-bc39-451b-9b0b-042d7ba36cba"); -LLUUID const SND_GLASS_GLASS ("6a45ba0b-5775-4ea8-8513-26008a17f873"); -LLUUID const SND_GLASS_PLASTIC ("992a6d1b-8c77-40e0-9495-4098ce539694"); -LLUUID const SND_GLASS_RUBBER ("2de4da5a-faf8-46be-bac6-c4d74f1e5767"); -LLUUID const SND_GLASS_WOOD ("6e3fb0f7-6d9c-42ca-b86b-1122ff562d7d"); -LLUUID const SND_METAL_FLESH ("14209133-4961-4acc-9649-53fc38ee1667"); -LLUUID const SND_METAL_GLASS ("bc4a4348-cfcc-4e5e-908e-8a52a8915fe6"); -LLUUID const SND_METAL_METAL ("9e5c1297-6eed-40c0-825a-d9bcd86e3193"); -LLUUID const SND_METAL_PLASTIC ("e534761c-1894-4b61-b20c-658a6fb68157"); -LLUUID const SND_METAL_RUBBER ("8761f73f-6cf9-4186-8aaa-0948ed002db1"); -LLUUID const SND_METAL_WOOD ("874a26fd-142f-4173-8c5b-890cd846c74d"); -LLUUID const SND_PLASTIC_PLASTIC ("0e24a717-b97e-4b77-9c94-b59a5a88b2da"); -LLUUID const SND_RUBBER_PLASTIC ("75cf3ade-9a5b-4c4d-bb35-f9799bda7fb2"); -LLUUID const SND_RUBBER_RUBBER ("153c8bf7-fb89-4d89-b263-47e58b1b4774"); -LLUUID const SND_STONE_FLESH ("55c3e0ce-275a-46fa-82ff-e0465f5e8703"); -LLUUID const SND_STONE_GLASS ("24babf58-7156-4841-9a3f-761bdbb8e237"); -LLUUID const SND_STONE_METAL ("aca261d8-e145-4610-9e20-9eff990f2c12"); -LLUUID const SND_STONE_PLASTIC ("0642fba6-5dcf-4d62-8e7b-94dbb529d117"); -LLUUID const SND_STONE_RUBBER ("25a863e8-dc42-4e8a-a357-e76422ace9b5"); -LLUUID const SND_STONE_STONE ("9538f37c-456e-4047-81be-6435045608d4"); -LLUUID const SND_STONE_WOOD ("8c0f84c3-9afd-4396-b5f5-9bca2c911c20"); -LLUUID const SND_WOOD_FLESH ("be582e5d-b123-41a2-a150-454c39e961c8"); -LLUUID const SND_WOOD_PLASTIC ("c70141d4-ba06-41ea-bcbc-35ea81cb8335"); -LLUUID const SND_WOOD_RUBBER ("7d1826f4-24c4-4aac-8c2e-eff45df37783"); -LLUUID const SND_WOOD_WOOD ("063c97d3-033a-4e9b-98d8-05c8074922cb"); +const LLUUID SND_FLESH_FLESH ("dce5fdd4-afe4-4ea1-822f-dd52cac46b08"); +const LLUUID SND_FLESH_PLASTIC ("51011582-fbca-4580-ae9e-1a5593f094ec"); +const LLUUID SND_FLESH_RUBBER ("68d62208-e257-4d0c-bbe2-20c9ea9760bb"); +const LLUUID SND_GLASS_FLESH ("75872e8c-bc39-451b-9b0b-042d7ba36cba"); +const LLUUID SND_GLASS_GLASS ("6a45ba0b-5775-4ea8-8513-26008a17f873"); +const LLUUID SND_GLASS_PLASTIC ("992a6d1b-8c77-40e0-9495-4098ce539694"); +const LLUUID SND_GLASS_RUBBER ("2de4da5a-faf8-46be-bac6-c4d74f1e5767"); +const LLUUID SND_GLASS_WOOD ("6e3fb0f7-6d9c-42ca-b86b-1122ff562d7d"); +const LLUUID SND_METAL_FLESH ("14209133-4961-4acc-9649-53fc38ee1667"); +const LLUUID SND_METAL_GLASS ("bc4a4348-cfcc-4e5e-908e-8a52a8915fe6"); +const LLUUID SND_METAL_METAL ("9e5c1297-6eed-40c0-825a-d9bcd86e3193"); +const LLUUID SND_METAL_PLASTIC ("e534761c-1894-4b61-b20c-658a6fb68157"); +const LLUUID SND_METAL_RUBBER ("8761f73f-6cf9-4186-8aaa-0948ed002db1"); +const LLUUID SND_METAL_WOOD ("874a26fd-142f-4173-8c5b-890cd846c74d"); +const LLUUID SND_PLASTIC_PLASTIC ("0e24a717-b97e-4b77-9c94-b59a5a88b2da"); +const LLUUID SND_RUBBER_PLASTIC ("75cf3ade-9a5b-4c4d-bb35-f9799bda7fb2"); +const LLUUID SND_RUBBER_RUBBER ("153c8bf7-fb89-4d89-b263-47e58b1b4774"); +const LLUUID SND_STONE_FLESH ("55c3e0ce-275a-46fa-82ff-e0465f5e8703"); +const LLUUID SND_STONE_GLASS ("24babf58-7156-4841-9a3f-761bdbb8e237"); +const LLUUID SND_STONE_METAL ("aca261d8-e145-4610-9e20-9eff990f2c12"); +const LLUUID SND_STONE_PLASTIC ("0642fba6-5dcf-4d62-8e7b-94dbb529d117"); +const LLUUID SND_STONE_RUBBER ("25a863e8-dc42-4e8a-a357-e76422ace9b5"); +const LLUUID SND_STONE_STONE ("9538f37c-456e-4047-81be-6435045608d4"); +const LLUUID SND_STONE_WOOD ("8c0f84c3-9afd-4396-b5f5-9bca2c911c20"); +const LLUUID SND_WOOD_FLESH ("be582e5d-b123-41a2-a150-454c39e961c8"); +const LLUUID SND_WOOD_PLASTIC ("c70141d4-ba06-41ea-bcbc-35ea81cb8335"); +const LLUUID SND_WOOD_RUBBER ("7d1826f4-24c4-4aac-8c2e-eff45df37783"); +const LLUUID SND_WOOD_WOOD ("063c97d3-033a-4e9b-98d8-05c8074922cb"); -LLUUID const SND_SLIDE_FLESH_FLESH ("614eec22-f73d-4fdc-8691-a37dc5c58333"); -LLUUID const SND_SLIDE_FLESH_PLASTIC (SND_NULL); -LLUUID const SND_SLIDE_FLESH_RUBBER (SND_NULL); -LLUUID const SND_SLIDE_FLESH_FABRIC ("3678b9b9-2a0c-42b5-9c83-80b64ad6e898"); -LLUUID const SND_SLIDE_FLESH_GRAVEL ("02eaa42a-ce1a-4b6b-9c38-cd7ad0e8f4a6"); -LLUUID const SND_SLIDE_FLESH_GRAVEL_02 ("e7d3b501-79f8-4419-b842-ab6843e0f840"); -LLUUID const SND_SLIDE_FLESH_GRAVEL_03 ("4c3e8b52-6244-4e44-85a6-f4ab994418ed"); -LLUUID const SND_SLIDE_GLASS_GRAVEL ("ca491e77-5c47-4ea1-8021-b3ebbf636cab"); -LLUUID const SND_SLIDE_GLASS_GRAVEL_02 ("30794d49-91ce-48e3-a527-c06f67bd6cbe"); -LLUUID const SND_SLIDE_GLASS_GRAVEL_03 ("04c78e54-fd8d-46b6-8ab9-7678b5d6e5cb"); -LLUUID const SND_SLIDE_GLASS_FLESH (SND_NULL); -LLUUID const SND_SLIDE_GLASS_GLASS (SND_NULL); -LLUUID const SND_SLIDE_GLASS_PLASTIC (SND_NULL); -LLUUID const SND_SLIDE_GLASS_RUBBER (SND_NULL); -LLUUID const SND_SLIDE_GLASS_WOOD (SND_NULL); -LLUUID const SND_SLIDE_METAL_FABRIC ("18b66e81-2958-42d4-a373-7a5054919adc"); -LLUUID const SND_SLIDE_METAL_FLESH ("dde65837-633c-4841-af2f-62ec471bf61e"); -LLUUID const SND_SLIDE_METAL_FLESH_02 ("f3cc2cbe-1a1a-4db7-a8d2-e9c8f8fa1f4f"); -LLUUID const SND_SLIDE_METAL_GLASS ("4188be39-7b1f-4495-bf2b-83ddd82eea05"); -LLUUID const SND_SLIDE_METAL_GLASS_02 ("336faa2b-9d96-4e14-93ad-b63b60074379"); -LLUUID const SND_SLIDE_METAL_GLASS_03 ("34d912aa-cf73-4462-b7d0-dcba2c66caba"); -LLUUID const SND_SLIDE_METAL_GLASS_04 ("97ffc063-e872-4469-8e95-1450ac6bad2b"); -LLUUID const SND_SLIDE_METAL_GRAVEL ("2bbff37d-009a-4cfc-9a0d-817652c08fbe"); -LLUUID const SND_SLIDE_METAL_GRAVEL_02 ("a906a228-783b-49e7-9f0a-e20a41d0e39f"); -LLUUID const SND_SLIDE_METAL_METAL ("09461277-c691-45de-b2c5-89dfd3712f79"); -LLUUID const SND_SLIDE_METAL_METAL_02 ("e00a5d97-8fdc-46c1-bd53-7e312727466c"); -LLUUID const SND_SLIDE_METAL_METAL_03 ("8ebfa780-c440-4b52-ab65-5edf3bc15bf1"); -LLUUID const SND_SLIDE_METAL_METAL_04 ("d6d03cb2-5b16-4e31-b7d4-2a81d2a0909b"); -LLUUID const SND_SLIDE_METAL_METAL_05 ("3a46f447-916e-47de-a1e5-95d1af46bd0f"); -LLUUID const SND_SLIDE_METAL_METAL_06 ("cd423231-e70d-4fd2-ad26-f1c6cf5f0610"); -LLUUID const SND_SLIDE_METAL_PLASTIC (SND_NULL); -LLUUID const SND_SLIDE_METAL_RUBBER ("12d97bc0-3c15-4744-b6bd-77d1316eb4f0"); -LLUUID const SND_SLIDE_METAL_WOOD ("4afb6926-a73f-4cb7-85d5-0f9a40107434"); -LLUUID const SND_SLIDE_METAL_WOOD_02 ("349970bf-187d-4bcb-b2cf-e7bb6581590f"); -LLUUID const SND_SLIDE_METAL_WOOD_03 ("64bf6e87-73d4-4cb4-84f7-55cecfd97cd3"); -LLUUID const SND_SLIDE_METAL_WOOD_04 ("0dc670a9-dbe8-41bc-b8ee-4d96d99219d5"); -LLUUID const SND_SLIDE_METAL_WOOD_05 ("6e3cc57b-c9aa-4829-86a1-8e82aeaccb47"); -LLUUID const SND_SLIDE_METAL_WOOD_06 ("c1237f4c-8c88-4da1-bfbc-2af26a8d9e5a"); -LLUUID const SND_SLIDE_METAL_WOOD_07 ("0e1ec243-063b-4dcb-a903-52b8dffed3d2"); -LLUUID const SND_SLIDE_METAL_WOOD_08 ("66736d0f-533d-4007-a8ee-0f27c2034126"); -LLUUID const SND_SLIDE_PLASTIC_GRAVEL ("35092c21-5c48-4b4d-a818-3cf240af2348"); -LLUUID const SND_SLIDE_PLASTIC_GRAVEL_02("c37f5776-0020-47e8-89a0-c74cc6f5742d"); -LLUUID const SND_SLIDE_PLASTIC_GRAVEL_03("d2fc8db6-2e66-464a-8ccb-f99b61ee4987"); -LLUUID const SND_SLIDE_PLASTIC_GRAVEL_04("93cbdb10-6e82-4c0b-a547-7b3b79ac25f6"); -LLUUID const SND_SLIDE_PLASTIC_GRAVEL_05("2f6d0542-fcd1-4264-a17b-f57bf5ebf402"); -LLUUID const SND_SLIDE_PLASTIC_GRAVEL_06("5b8887d4-3be2-45a0-b25d-85af3b1e6392"); -LLUUID const SND_SLIDE_PLASTIC_PLASTIC (SND_NULL); -LLUUID const SND_SLIDE_PLASTIC_PLASTIC_02 (SND_NULL); -LLUUID const SND_SLIDE_PLASTIC_PLASTIC_03 (SND_NULL); -LLUUID const SND_SLIDE_PLASTIC_FABRIC ("7294d9ad-3e41-4373-992c-a9f21d5d66ad"); -LLUUID const SND_SLIDE_PLASTIC_FABRIC_02("58608ce1-f524-472f-b447-bbe6ce4a46e0"); -LLUUID const SND_SLIDE_PLASTIC_FABRIC_03("06ae285e-0b34-4ea6-84ab-9c6c31b414fc"); -LLUUID const SND_SLIDE_PLASTIC_FABRIC_04("211613db-0461-49bd-9554-5c14ad8b31f6"); -LLUUID const SND_SLIDE_RUBBER_PLASTIC ("a98ffa5a-e48e-4f9d-9242-b9a3210ad84a"); -LLUUID const SND_SLIDE_RUBBER_PLASTIC_02 ("d4136c40-eeaa-49c6-a982-8e5a16f5d93a"); -LLUUID const SND_SLIDE_RUBBER_PLASTIC_03 ("29ec0fb2-0b23-47b2-835b-c83cc7cf9fb0"); -LLUUID const SND_SLIDE_RUBBER_RUBBER (SND_NULL); -LLUUID const SND_SLIDE_STONE_FLESH (SND_NULL); -LLUUID const SND_SLIDE_STONE_GLASS (SND_NULL); -LLUUID const SND_SLIDE_STONE_METAL (SND_NULL); -LLUUID const SND_SLIDE_STONE_PLASTIC ("afd0bcc3-d41a-4572-9e7f-08a29eeb0b8a"); -LLUUID const SND_SLIDE_STONE_PLASTIC_02 ("881b720a-96cf-4128-bb98-5d87e03e93c7"); -LLUUID const SND_SLIDE_STONE_PLASTIC_03 ("293dac42-658a-4c5a-a7a2-6d4c5e5658b0"); -LLUUID const SND_SLIDE_STONE_RUBBER ("0724b946-6a3f-4eeb-bb50-0a3b33120974"); -LLUUID const SND_SLIDE_STONE_RUBBER_02 ("ada93d00-76e2-4bf1-9ad9-493727630717"); -LLUUID const SND_SLIDE_STONE_STONE ("ade766dc-2e75-4699-9b41-7c8e53d2b3f2"); -LLUUID const SND_SLIDE_STONE_STONE_02 ("66698375-6594-47b0-8046-c3973de1291d"); -LLUUID const SND_SLIDE_STONE_WOOD ("174ef324-ed50-4f65-9479-b4da580aeb3c"); -LLUUID const SND_SLIDE_STONE_WOOD_02 ("33d517fd-ff11-4d01-a7b5-0e3abf818dcf"); -LLUUID const SND_SLIDE_STONE_WOOD_03 ("1bac4b63-e6fd-4659-9761-991284cf4582"); -LLUUID const SND_SLIDE_STONE_WOOD_04 ("a7d28564-6821-4c01-a378-cde98fba7ba9"); -LLUUID const SND_SLIDE_WOOD_FABRIC ("22c58e74-22cd-4960-9ab7-5bf08ab824e5"); -LLUUID const SND_SLIDE_WOOD_FABRIC_02 ("0b0ed22e-4a0f-4617-a4cf-20d0f2b78ccc"); -LLUUID const SND_SLIDE_WOOD_FABRIC_03 ("42b80abb-9823-4b74-a210-326ccf23636a"); -LLUUID const SND_SLIDE_WOOD_FABRIC_04 ("8538298a-1e6b-4b69-a9ee-5e01e4a02b35"); -LLUUID const SND_SLIDE_WOOD_FLESH ("84b026f3-a11c-4366-aa7c-07edcd89b2bb"); -LLUUID const SND_SLIDE_WOOD_FLESH_02 ("2644191f-4848-47ba-8ba7-bddc0bfcb3da"); -LLUUID const SND_SLIDE_WOOD_FLESH_03 ("edb978e4-9be9-456f-b2fc-e8502bfe25be"); -LLUUID const SND_SLIDE_WOOD_FLESH_04 ("bf2b972e-f42a-46d7-b53e-5fca38f5bc61"); -LLUUID const SND_SLIDE_WOOD_GRAVEL ("d063bb4d-0eff-4403-a6cc-c6c6c073e624"); -LLUUID const SND_SLIDE_WOOD_GRAVEL_02 ("511eb679-6d93-47fa-9141-c3ef9261c919"); -LLUUID const SND_SLIDE_WOOD_GRAVEL_03 ("4ed1fd43-4707-4e5c-b7b7-21ec4e72c1ac"); -LLUUID const SND_SLIDE_WOOD_GRAVEL_04 ("99ea89b3-aa76-4b87-99c8-670365c6d8c3"); -LLUUID const SND_SLIDE_WOOD_PLASTIC ("505ca3c4-94a0-4e28-8fc1-ea72a428396b"); -LLUUID const SND_SLIDE_WOOD_PLASTIC_02 ("fc404011-df71-4ed0-8f22-b72bdd18f63c"); -LLUUID const SND_SLIDE_WOOD_PLASTIC_03 ("67dbe225-26df-4efa-8c8b-f1ef669fec45"); -LLUUID const SND_SLIDE_WOOD_RUBBER (SND_NULL); -LLUUID const SND_SLIDE_WOOD_WOOD ("3079d569-b3e8-4df4-9e09-f0d4611213ef"); -LLUUID const SND_SLIDE_WOOD_WOOD_02 ("276b093d-dbcb-4279-a89e-a54b0b416af6"); -LLUUID const SND_SLIDE_WOOD_WOOD_03 ("c3f3ca5e-2768-4081-847f-247139310fdb"); -LLUUID const SND_SLIDE_WOOD_WOOD_04 ("f08d44b8-ff87-4a98-9561-c72f1f2fec81"); -LLUUID const SND_SLIDE_WOOD_WOOD_05 ("2d8a58cf-f139-4238-8503-27d334d05c85"); -LLUUID const SND_SLIDE_WOOD_WOOD_06 ("e157ebbd-b12d-4225-aa7c-d47b026a7687"); -LLUUID const SND_SLIDE_WOOD_WOOD_07 ("35e17956-e7b4-478c-b274-e37db8a166b2"); -LLUUID const SND_SLIDE_WOOD_WOOD_08 ("e606fc65-0643-4964-9979-ff964fa6a62c"); +const LLUUID SND_SLIDE_FLESH_FLESH ("614eec22-f73d-4fdc-8691-a37dc5c58333"); +const LLUUID SND_SLIDE_FLESH_PLASTIC (SND_NULL); +const LLUUID SND_SLIDE_FLESH_RUBBER (SND_NULL); +const LLUUID SND_SLIDE_FLESH_FABRIC ("3678b9b9-2a0c-42b5-9c83-80b64ad6e898"); +const LLUUID SND_SLIDE_FLESH_GRAVEL ("02eaa42a-ce1a-4b6b-9c38-cd7ad0e8f4a6"); +const LLUUID SND_SLIDE_FLESH_GRAVEL_02 ("e7d3b501-79f8-4419-b842-ab6843e0f840"); +const LLUUID SND_SLIDE_FLESH_GRAVEL_03 ("4c3e8b52-6244-4e44-85a6-f4ab994418ed"); +const LLUUID SND_SLIDE_GLASS_GRAVEL ("ca491e77-5c47-4ea1-8021-b3ebbf636cab"); +const LLUUID SND_SLIDE_GLASS_GRAVEL_02 ("30794d49-91ce-48e3-a527-c06f67bd6cbe"); +const LLUUID SND_SLIDE_GLASS_GRAVEL_03 ("04c78e54-fd8d-46b6-8ab9-7678b5d6e5cb"); +const LLUUID SND_SLIDE_GLASS_FLESH (SND_NULL); +const LLUUID SND_SLIDE_GLASS_GLASS (SND_NULL); +const LLUUID SND_SLIDE_GLASS_PLASTIC (SND_NULL); +const LLUUID SND_SLIDE_GLASS_RUBBER (SND_NULL); +const LLUUID SND_SLIDE_GLASS_WOOD (SND_NULL); +const LLUUID SND_SLIDE_METAL_FABRIC ("18b66e81-2958-42d4-a373-7a5054919adc"); +const LLUUID SND_SLIDE_METAL_FLESH ("dde65837-633c-4841-af2f-62ec471bf61e"); +const LLUUID SND_SLIDE_METAL_FLESH_02 ("f3cc2cbe-1a1a-4db7-a8d2-e9c8f8fa1f4f"); +const LLUUID SND_SLIDE_METAL_GLASS ("4188be39-7b1f-4495-bf2b-83ddd82eea05"); +const LLUUID SND_SLIDE_METAL_GLASS_02 ("336faa2b-9d96-4e14-93ad-b63b60074379"); +const LLUUID SND_SLIDE_METAL_GLASS_03 ("34d912aa-cf73-4462-b7d0-dcba2c66caba"); +const LLUUID SND_SLIDE_METAL_GLASS_04 ("97ffc063-e872-4469-8e95-1450ac6bad2b"); +const LLUUID SND_SLIDE_METAL_GRAVEL ("2bbff37d-009a-4cfc-9a0d-817652c08fbe"); +const LLUUID SND_SLIDE_METAL_GRAVEL_02 ("a906a228-783b-49e7-9f0a-e20a41d0e39f"); +const LLUUID SND_SLIDE_METAL_METAL ("09461277-c691-45de-b2c5-89dfd3712f79"); +const LLUUID SND_SLIDE_METAL_METAL_02 ("e00a5d97-8fdc-46c1-bd53-7e312727466c"); +const LLUUID SND_SLIDE_METAL_METAL_03 ("8ebfa780-c440-4b52-ab65-5edf3bc15bf1"); +const LLUUID SND_SLIDE_METAL_METAL_04 ("d6d03cb2-5b16-4e31-b7d4-2a81d2a0909b"); +const LLUUID SND_SLIDE_METAL_METAL_05 ("3a46f447-916e-47de-a1e5-95d1af46bd0f"); +const LLUUID SND_SLIDE_METAL_METAL_06 ("cd423231-e70d-4fd2-ad26-f1c6cf5f0610"); +const LLUUID SND_SLIDE_METAL_PLASTIC (SND_NULL); +const LLUUID SND_SLIDE_METAL_RUBBER ("12d97bc0-3c15-4744-b6bd-77d1316eb4f0"); +const LLUUID SND_SLIDE_METAL_WOOD ("4afb6926-a73f-4cb7-85d5-0f9a40107434"); +const LLUUID SND_SLIDE_METAL_WOOD_02 ("349970bf-187d-4bcb-b2cf-e7bb6581590f"); +const LLUUID SND_SLIDE_METAL_WOOD_03 ("64bf6e87-73d4-4cb4-84f7-55cecfd97cd3"); +const LLUUID SND_SLIDE_METAL_WOOD_04 ("0dc670a9-dbe8-41bc-b8ee-4d96d99219d5"); +const LLUUID SND_SLIDE_METAL_WOOD_05 ("6e3cc57b-c9aa-4829-86a1-8e82aeaccb47"); +const LLUUID SND_SLIDE_METAL_WOOD_06 ("c1237f4c-8c88-4da1-bfbc-2af26a8d9e5a"); +const LLUUID SND_SLIDE_METAL_WOOD_07 ("0e1ec243-063b-4dcb-a903-52b8dffed3d2"); +const LLUUID SND_SLIDE_METAL_WOOD_08 ("66736d0f-533d-4007-a8ee-0f27c2034126"); +const LLUUID SND_SLIDE_PLASTIC_GRAVEL ("35092c21-5c48-4b4d-a818-3cf240af2348"); +const LLUUID SND_SLIDE_PLASTIC_GRAVEL_02("c37f5776-0020-47e8-89a0-c74cc6f5742d"); +const LLUUID SND_SLIDE_PLASTIC_GRAVEL_03("d2fc8db6-2e66-464a-8ccb-f99b61ee4987"); +const LLUUID SND_SLIDE_PLASTIC_GRAVEL_04("93cbdb10-6e82-4c0b-a547-7b3b79ac25f6"); +const LLUUID SND_SLIDE_PLASTIC_GRAVEL_05("2f6d0542-fcd1-4264-a17b-f57bf5ebf402"); +const LLUUID SND_SLIDE_PLASTIC_GRAVEL_06("5b8887d4-3be2-45a0-b25d-85af3b1e6392"); +const LLUUID SND_SLIDE_PLASTIC_PLASTIC (SND_NULL); +const LLUUID SND_SLIDE_PLASTIC_PLASTIC_02 (SND_NULL); +const LLUUID SND_SLIDE_PLASTIC_PLASTIC_03 (SND_NULL); +const LLUUID SND_SLIDE_PLASTIC_FABRIC ("7294d9ad-3e41-4373-992c-a9f21d5d66ad"); +const LLUUID SND_SLIDE_PLASTIC_FABRIC_02("58608ce1-f524-472f-b447-bbe6ce4a46e0"); +const LLUUID SND_SLIDE_PLASTIC_FABRIC_03("06ae285e-0b34-4ea6-84ab-9c6c31b414fc"); +const LLUUID SND_SLIDE_PLASTIC_FABRIC_04("211613db-0461-49bd-9554-5c14ad8b31f6"); +const LLUUID SND_SLIDE_RUBBER_PLASTIC ("a98ffa5a-e48e-4f9d-9242-b9a3210ad84a"); +const LLUUID SND_SLIDE_RUBBER_PLASTIC_02 ("d4136c40-eeaa-49c6-a982-8e5a16f5d93a"); +const LLUUID SND_SLIDE_RUBBER_PLASTIC_03 ("29ec0fb2-0b23-47b2-835b-c83cc7cf9fb0"); +const LLUUID SND_SLIDE_RUBBER_RUBBER (SND_NULL); +const LLUUID SND_SLIDE_STONE_FLESH (SND_NULL); +const LLUUID SND_SLIDE_STONE_GLASS (SND_NULL); +const LLUUID SND_SLIDE_STONE_METAL (SND_NULL); +const LLUUID SND_SLIDE_STONE_PLASTIC ("afd0bcc3-d41a-4572-9e7f-08a29eeb0b8a"); +const LLUUID SND_SLIDE_STONE_PLASTIC_02 ("881b720a-96cf-4128-bb98-5d87e03e93c7"); +const LLUUID SND_SLIDE_STONE_PLASTIC_03 ("293dac42-658a-4c5a-a7a2-6d4c5e5658b0"); +const LLUUID SND_SLIDE_STONE_RUBBER ("0724b946-6a3f-4eeb-bb50-0a3b33120974"); +const LLUUID SND_SLIDE_STONE_RUBBER_02 ("ada93d00-76e2-4bf1-9ad9-493727630717"); +const LLUUID SND_SLIDE_STONE_STONE ("ade766dc-2e75-4699-9b41-7c8e53d2b3f2"); +const LLUUID SND_SLIDE_STONE_STONE_02 ("66698375-6594-47b0-8046-c3973de1291d"); +const LLUUID SND_SLIDE_STONE_WOOD ("174ef324-ed50-4f65-9479-b4da580aeb3c"); +const LLUUID SND_SLIDE_STONE_WOOD_02 ("33d517fd-ff11-4d01-a7b5-0e3abf818dcf"); +const LLUUID SND_SLIDE_STONE_WOOD_03 ("1bac4b63-e6fd-4659-9761-991284cf4582"); +const LLUUID SND_SLIDE_STONE_WOOD_04 ("a7d28564-6821-4c01-a378-cde98fba7ba9"); +const LLUUID SND_SLIDE_WOOD_FABRIC ("22c58e74-22cd-4960-9ab7-5bf08ab824e5"); +const LLUUID SND_SLIDE_WOOD_FABRIC_02 ("0b0ed22e-4a0f-4617-a4cf-20d0f2b78ccc"); +const LLUUID SND_SLIDE_WOOD_FABRIC_03 ("42b80abb-9823-4b74-a210-326ccf23636a"); +const LLUUID SND_SLIDE_WOOD_FABRIC_04 ("8538298a-1e6b-4b69-a9ee-5e01e4a02b35"); +const LLUUID SND_SLIDE_WOOD_FLESH ("84b026f3-a11c-4366-aa7c-07edcd89b2bb"); +const LLUUID SND_SLIDE_WOOD_FLESH_02 ("2644191f-4848-47ba-8ba7-bddc0bfcb3da"); +const LLUUID SND_SLIDE_WOOD_FLESH_03 ("edb978e4-9be9-456f-b2fc-e8502bfe25be"); +const LLUUID SND_SLIDE_WOOD_FLESH_04 ("bf2b972e-f42a-46d7-b53e-5fca38f5bc61"); +const LLUUID SND_SLIDE_WOOD_GRAVEL ("d063bb4d-0eff-4403-a6cc-c6c6c073e624"); +const LLUUID SND_SLIDE_WOOD_GRAVEL_02 ("511eb679-6d93-47fa-9141-c3ef9261c919"); +const LLUUID SND_SLIDE_WOOD_GRAVEL_03 ("4ed1fd43-4707-4e5c-b7b7-21ec4e72c1ac"); +const LLUUID SND_SLIDE_WOOD_GRAVEL_04 ("99ea89b3-aa76-4b87-99c8-670365c6d8c3"); +const LLUUID SND_SLIDE_WOOD_PLASTIC ("505ca3c4-94a0-4e28-8fc1-ea72a428396b"); +const LLUUID SND_SLIDE_WOOD_PLASTIC_02 ("fc404011-df71-4ed0-8f22-b72bdd18f63c"); +const LLUUID SND_SLIDE_WOOD_PLASTIC_03 ("67dbe225-26df-4efa-8c8b-f1ef669fec45"); +const LLUUID SND_SLIDE_WOOD_RUBBER (SND_NULL); +const LLUUID SND_SLIDE_WOOD_WOOD ("3079d569-b3e8-4df4-9e09-f0d4611213ef"); +const LLUUID SND_SLIDE_WOOD_WOOD_02 ("276b093d-dbcb-4279-a89e-a54b0b416af6"); +const LLUUID SND_SLIDE_WOOD_WOOD_03 ("c3f3ca5e-2768-4081-847f-247139310fdb"); +const LLUUID SND_SLIDE_WOOD_WOOD_04 ("f08d44b8-ff87-4a98-9561-c72f1f2fec81"); +const LLUUID SND_SLIDE_WOOD_WOOD_05 ("2d8a58cf-f139-4238-8503-27d334d05c85"); +const LLUUID SND_SLIDE_WOOD_WOOD_06 ("e157ebbd-b12d-4225-aa7c-d47b026a7687"); +const LLUUID SND_SLIDE_WOOD_WOOD_07 ("35e17956-e7b4-478c-b274-e37db8a166b2"); +const LLUUID SND_SLIDE_WOOD_WOOD_08 ("e606fc65-0643-4964-9979-ff964fa6a62c"); -LLUUID const SND_ROLL_FLESH_FLESH (SND_NULL); -LLUUID const SND_ROLL_FLESH_PLASTIC ("89a0be4c-848d-4a6e-8886-298f56c2cff4"); -LLUUID const SND_ROLL_FLESH_PLASTIC_02 ("beb06343-1aa1-4af2-b320-5d2ec31c53b1"); -LLUUID const SND_ROLL_FLESH_RUBBER (SND_NULL); -LLUUID const SND_ROLL_GLASS_GRAVEL ("ba795c74-7e09-4572-b495-e09886a46b86"); -LLUUID const SND_ROLL_GLASS_GRAVEL_02 ("4c93c3b7-14cb-4d9b-a7df-628ad935f1f2"); -LLUUID const SND_ROLL_GLASS_FLESH (SND_NULL); -LLUUID const SND_ROLL_GLASS_GLASS (SND_NULL); -LLUUID const SND_ROLL_GLASS_PLASTIC (SND_NULL); -LLUUID const SND_ROLL_GLASS_RUBBER (SND_NULL); -LLUUID const SND_ROLL_GLASS_WOOD ("d40b1f48-a061-4f6e-b18f-4326a3dd5c29"); -LLUUID const SND_ROLL_GLASS_WOOD_02 ("78cd407a-bb36-4163-ba09-20f2e6d9d44b"); -LLUUID const SND_ROLL_GRAVEL_GRAVEL ("c7354cc3-6df5-4738-8dbb-b28a6ac46a05"); -LLUUID const SND_ROLL_GRAVEL_GRAVEL_02 ("01d194c4-72a6-47df-81a5-8db430faff87"); -LLUUID const SND_ROLL_METAL_FABRIC ("ce6e6564-20fd-48e4-81e2-cd3f81c00a3e"); -LLUUID const SND_ROLL_METAL_FABRIC_02 ("fc4d0065-32f6-4bb0-9f3f-f4737eb27163"); -LLUUID const SND_ROLL_METAL_FLESH (SND_NULL); -LLUUID const SND_ROLL_METAL_GLASS ("63d530bb-a41f-402b-aa1f-be6b11959809"); -LLUUID const SND_ROLL_METAL_GLASS_02 ("f62642c2-6db5-4faa-8b77-939067d837c3"); -LLUUID const SND_ROLL_METAL_GLASS_03 ("db5b5a15-2817-4cd7-9f0b-9ad49b5e52c8"); -LLUUID const SND_ROLL_METAL_GRAVEL ("447164e3-9646-4c1a-a16d-606892891466"); -LLUUID const SND_ROLL_METAL_METAL ("c3c22cf3-5d1f-4cc3-b4b5-708b9f65979c"); -LLUUID const SND_ROLL_METAL_METAL_02 ("d8386277-a1ea-460e-b6fd-bb285c323bf1"); -LLUUID const SND_ROLL_METAL_METAL_03 ("69ee1f02-f9cd-4c8b-aedd-39a2d6705680"); -LLUUID const SND_ROLL_METAL_METAL_04 ("5cc6b5fd-26ce-47ad-b21d-3a7c190dd375"); -LLUUID const SND_ROLL_METAL_PLASTIC ("c6a9bbf6-df15-4713-9f84-7237fce4051e"); -LLUUID const SND_ROLL_METAL_PLASTIC_01 ("0fedb59b-2dbb-4cec-b6cc-8559ec027749"); -LLUUID const SND_ROLL_METAL_RUBBER (SND_NULL); -LLUUID const SND_ROLL_METAL_WOOD ("1d76af57-01b1-4c73-9a1d-69523bfa50ea"); -LLUUID const SND_ROLL_METAL_WOOD_02 ("78aa4e71-8e7c-4b90-a561-3ebdc639f99b"); -LLUUID const SND_ROLL_METAL_WOOD_03 ("777d95bf-962f-48fa-93bf-8c1806557d72"); -LLUUID const SND_ROLL_METAL_WOOD_04 ("1833da76-45e2-4a8b-97da-d17413e056c9"); -LLUUID const SND_ROLL_METAL_WOOD_05 ("b13e1232-3d8d-42e9-92ec-b30f9f823962"); -LLUUID const SND_ROLL_PLASTIC_FABRIC ("616a1f03-209f-4c55-b264-83a000b6ef0a"); -LLUUID const SND_ROLL_PLASTIC_PLASTIC ("873f3d82-00b2-4082-9c69-7aef3461dba1"); -LLUUID const SND_ROLL_PLASTIC_PLASTIC_02 ("cc39879f-ebc8-4405-a4fc-8342f5bed31e"); -LLUUID const SND_ROLL_RUBBER_PLASTIC (SND_NULL); -LLUUID const SND_ROLL_RUBBER_RUBBER (SND_NULL); -LLUUID const SND_ROLL_STONE_FLESH (SND_NULL); -LLUUID const SND_ROLL_STONE_GLASS (SND_NULL); -LLUUID const SND_ROLL_STONE_METAL (SND_NULL); -LLUUID const SND_ROLL_STONE_PLASTIC ("155f65a8-cae7-476e-a58b-fd362be7fd0e"); -LLUUID const SND_ROLL_STONE_RUBBER (SND_NULL); -LLUUID const SND_ROLL_STONE_STONE ("67d56e3f-6ed5-4658-9418-14f020c38b11"); -LLUUID const SND_ROLL_STONE_STONE_02 ("43d99d10-d75b-4246-accf-4ceb2c909aa7"); -LLUUID const SND_ROLL_STONE_STONE_03 ("f04e83ff-eed7-4e99-8f45-eb97e4e1d3b7"); -LLUUID const SND_ROLL_STONE_STONE_04 ("10fcc5ad-fa89-48d6-b774-986b580c1efc"); -LLUUID const SND_ROLL_STONE_STONE_05 ("3d86f5a3-1a91-49d9-b99f-8521a7422497"); -LLUUID const SND_ROLL_STONE_WOOD ("53e46fb7-6c21-4fe1-bffe-0567475d48fa"); -LLUUID const SND_ROLL_STONE_WOOD_02 ("5eba8c9a-a014-4299-87f1-315c45ec795b"); -LLUUID const SND_ROLL_STONE_WOOD_03 ("ea6c05fc-6e9c-4526-8a20-bc47810bb549"); -LLUUID const SND_ROLL_STONE_WOOD_04 ("64618cbf-3f42-4728-8094-e77807545efb"); -LLUUID const SND_ROLL_WOOD_FLESH ("26ee185d-6fc3-49f8-89ba-51cab04cfc42"); -LLUUID const SND_ROLL_WOOD_FLESH_02 ("334faa25-1e80-4c99-b29f-4c9c2a3d079d"); -LLUUID const SND_ROLL_WOOD_FLESH_03 ("2f876626-4dce-4f71-a91e-a25302edfab7"); -LLUUID const SND_ROLL_WOOD_FLESH_04 ("d6877aac-07fc-4931-bcde-585f223802ad"); -LLUUID const SND_ROLL_WOOD_GRAVEL ("2a23ebb5-a4a2-4f1f-8d75-7384239354aa"); -LLUUID const SND_ROLL_WOOD_GRAVEL_02 ("208bf26d-f097-450c-95c4-9d26317c613c"); -LLUUID const SND_ROLL_WOOD_GRAVEL_03 ("a26ecaf4-92c6-4e32-9864-56b7c70cab8e"); -LLUUID const SND_ROLL_WOOD_PLASTIC ("71c1000a-9f16-4cc3-8ede-ec4aa3bf5723"); -LLUUID const SND_ROLL_WOOD_PLASTIC_02 ("7bc20ba6-1e6d-4eea-83ad-c5cc3ae0e409"); -LLUUID const SND_ROLL_WOOD_RUBBER (SND_NULL); -LLUUID const SND_ROLL_WOOD_WOOD ("2cc8eec4-bb4a-4ba8-b783-71526ec708e8"); -LLUUID const SND_ROLL_WOOD_WOOD_02 ("0a1f8070-a11a-4b4c-b260-5ffb6acb0a5d"); -LLUUID const SND_ROLL_WOOD_WOOD_03 ("160bef64-da9c-4be8-b07b-a5060b501700"); -LLUUID const SND_ROLL_WOOD_WOOD_04 ("1c62ea16-cc60-48ed-829a-68b8f4cf0c1c"); -LLUUID const SND_ROLL_WOOD_WOOD_05 ("be9cc8fe-b920-4bf5-8924-453088cbc03f"); -LLUUID const SND_ROLL_WOOD_WOOD_06 ("a76cfe60-56b0-43b1-8f31-93e56947d78b"); -LLUUID const SND_ROLL_WOOD_WOOD_07 ("0c6aa481-b5bc-4573-ae83-8e16ff27e750"); -LLUUID const SND_ROLL_WOOD_WOOD_08 ("214ab2c7-871a-451b-b0db-4c5677199011"); -LLUUID const SND_ROLL_WOOD_WOOD_09 ("0086e4db-3ac6-4545-b414-6f359bedd9a5"); +const LLUUID SND_ROLL_FLESH_FLESH (SND_NULL); +const LLUUID SND_ROLL_FLESH_PLASTIC ("89a0be4c-848d-4a6e-8886-298f56c2cff4"); +const LLUUID SND_ROLL_FLESH_PLASTIC_02 ("beb06343-1aa1-4af2-b320-5d2ec31c53b1"); +const LLUUID SND_ROLL_FLESH_RUBBER (SND_NULL); +const LLUUID SND_ROLL_GLASS_GRAVEL ("ba795c74-7e09-4572-b495-e09886a46b86"); +const LLUUID SND_ROLL_GLASS_GRAVEL_02 ("4c93c3b7-14cb-4d9b-a7df-628ad935f1f2"); +const LLUUID SND_ROLL_GLASS_FLESH (SND_NULL); +const LLUUID SND_ROLL_GLASS_GLASS (SND_NULL); +const LLUUID SND_ROLL_GLASS_PLASTIC (SND_NULL); +const LLUUID SND_ROLL_GLASS_RUBBER (SND_NULL); +const LLUUID SND_ROLL_GLASS_WOOD ("d40b1f48-a061-4f6e-b18f-4326a3dd5c29"); +const LLUUID SND_ROLL_GLASS_WOOD_02 ("78cd407a-bb36-4163-ba09-20f2e6d9d44b"); +const LLUUID SND_ROLL_GRAVEL_GRAVEL ("c7354cc3-6df5-4738-8dbb-b28a6ac46a05"); +const LLUUID SND_ROLL_GRAVEL_GRAVEL_02 ("01d194c4-72a6-47df-81a5-8db430faff87"); +const LLUUID SND_ROLL_METAL_FABRIC ("ce6e6564-20fd-48e4-81e2-cd3f81c00a3e"); +const LLUUID SND_ROLL_METAL_FABRIC_02 ("fc4d0065-32f6-4bb0-9f3f-f4737eb27163"); +const LLUUID SND_ROLL_METAL_FLESH (SND_NULL); +const LLUUID SND_ROLL_METAL_GLASS ("63d530bb-a41f-402b-aa1f-be6b11959809"); +const LLUUID SND_ROLL_METAL_GLASS_02 ("f62642c2-6db5-4faa-8b77-939067d837c3"); +const LLUUID SND_ROLL_METAL_GLASS_03 ("db5b5a15-2817-4cd7-9f0b-9ad49b5e52c8"); +const LLUUID SND_ROLL_METAL_GRAVEL ("447164e3-9646-4c1a-a16d-606892891466"); +const LLUUID SND_ROLL_METAL_METAL ("c3c22cf3-5d1f-4cc3-b4b5-708b9f65979c"); +const LLUUID SND_ROLL_METAL_METAL_02 ("d8386277-a1ea-460e-b6fd-bb285c323bf1"); +const LLUUID SND_ROLL_METAL_METAL_03 ("69ee1f02-f9cd-4c8b-aedd-39a2d6705680"); +const LLUUID SND_ROLL_METAL_METAL_04 ("5cc6b5fd-26ce-47ad-b21d-3a7c190dd375"); +const LLUUID SND_ROLL_METAL_PLASTIC ("c6a9bbf6-df15-4713-9f84-7237fce4051e"); +const LLUUID SND_ROLL_METAL_PLASTIC_01 ("0fedb59b-2dbb-4cec-b6cc-8559ec027749"); +const LLUUID SND_ROLL_METAL_RUBBER (SND_NULL); +const LLUUID SND_ROLL_METAL_WOOD ("1d76af57-01b1-4c73-9a1d-69523bfa50ea"); +const LLUUID SND_ROLL_METAL_WOOD_02 ("78aa4e71-8e7c-4b90-a561-3ebdc639f99b"); +const LLUUID SND_ROLL_METAL_WOOD_03 ("777d95bf-962f-48fa-93bf-8c1806557d72"); +const LLUUID SND_ROLL_METAL_WOOD_04 ("1833da76-45e2-4a8b-97da-d17413e056c9"); +const LLUUID SND_ROLL_METAL_WOOD_05 ("b13e1232-3d8d-42e9-92ec-b30f9f823962"); +const LLUUID SND_ROLL_PLASTIC_FABRIC ("616a1f03-209f-4c55-b264-83a000b6ef0a"); +const LLUUID SND_ROLL_PLASTIC_PLASTIC ("873f3d82-00b2-4082-9c69-7aef3461dba1"); +const LLUUID SND_ROLL_PLASTIC_PLASTIC_02 ("cc39879f-ebc8-4405-a4fc-8342f5bed31e"); +const LLUUID SND_ROLL_RUBBER_PLASTIC (SND_NULL); +const LLUUID SND_ROLL_RUBBER_RUBBER (SND_NULL); +const LLUUID SND_ROLL_STONE_FLESH (SND_NULL); +const LLUUID SND_ROLL_STONE_GLASS (SND_NULL); +const LLUUID SND_ROLL_STONE_METAL (SND_NULL); +const LLUUID SND_ROLL_STONE_PLASTIC ("155f65a8-cae7-476e-a58b-fd362be7fd0e"); +const LLUUID SND_ROLL_STONE_RUBBER (SND_NULL); +const LLUUID SND_ROLL_STONE_STONE ("67d56e3f-6ed5-4658-9418-14f020c38b11"); +const LLUUID SND_ROLL_STONE_STONE_02 ("43d99d10-d75b-4246-accf-4ceb2c909aa7"); +const LLUUID SND_ROLL_STONE_STONE_03 ("f04e83ff-eed7-4e99-8f45-eb97e4e1d3b7"); +const LLUUID SND_ROLL_STONE_STONE_04 ("10fcc5ad-fa89-48d6-b774-986b580c1efc"); +const LLUUID SND_ROLL_STONE_STONE_05 ("3d86f5a3-1a91-49d9-b99f-8521a7422497"); +const LLUUID SND_ROLL_STONE_WOOD ("53e46fb7-6c21-4fe1-bffe-0567475d48fa"); +const LLUUID SND_ROLL_STONE_WOOD_02 ("5eba8c9a-a014-4299-87f1-315c45ec795b"); +const LLUUID SND_ROLL_STONE_WOOD_03 ("ea6c05fc-6e9c-4526-8a20-bc47810bb549"); +const LLUUID SND_ROLL_STONE_WOOD_04 ("64618cbf-3f42-4728-8094-e77807545efb"); +const LLUUID SND_ROLL_WOOD_FLESH ("26ee185d-6fc3-49f8-89ba-51cab04cfc42"); +const LLUUID SND_ROLL_WOOD_FLESH_02 ("334faa25-1e80-4c99-b29f-4c9c2a3d079d"); +const LLUUID SND_ROLL_WOOD_FLESH_03 ("2f876626-4dce-4f71-a91e-a25302edfab7"); +const LLUUID SND_ROLL_WOOD_FLESH_04 ("d6877aac-07fc-4931-bcde-585f223802ad"); +const LLUUID SND_ROLL_WOOD_GRAVEL ("2a23ebb5-a4a2-4f1f-8d75-7384239354aa"); +const LLUUID SND_ROLL_WOOD_GRAVEL_02 ("208bf26d-f097-450c-95c4-9d26317c613c"); +const LLUUID SND_ROLL_WOOD_GRAVEL_03 ("a26ecaf4-92c6-4e32-9864-56b7c70cab8e"); +const LLUUID SND_ROLL_WOOD_PLASTIC ("71c1000a-9f16-4cc3-8ede-ec4aa3bf5723"); +const LLUUID SND_ROLL_WOOD_PLASTIC_02 ("7bc20ba6-1e6d-4eea-83ad-c5cc3ae0e409"); +const LLUUID SND_ROLL_WOOD_RUBBER (SND_NULL); +const LLUUID SND_ROLL_WOOD_WOOD ("2cc8eec4-bb4a-4ba8-b783-71526ec708e8"); +const LLUUID SND_ROLL_WOOD_WOOD_02 ("0a1f8070-a11a-4b4c-b260-5ffb6acb0a5d"); +const LLUUID SND_ROLL_WOOD_WOOD_03 ("160bef64-da9c-4be8-b07b-a5060b501700"); +const LLUUID SND_ROLL_WOOD_WOOD_04 ("1c62ea16-cc60-48ed-829a-68b8f4cf0c1c"); +const LLUUID SND_ROLL_WOOD_WOOD_05 ("be9cc8fe-b920-4bf5-8924-453088cbc03f"); +const LLUUID SND_ROLL_WOOD_WOOD_06 ("a76cfe60-56b0-43b1-8f31-93e56947d78b"); +const LLUUID SND_ROLL_WOOD_WOOD_07 ("0c6aa481-b5bc-4573-ae83-8e16ff27e750"); +const LLUUID SND_ROLL_WOOD_WOOD_08 ("214ab2c7-871a-451b-b0db-4c5677199011"); +const LLUUID SND_ROLL_WOOD_WOOD_09 ("0086e4db-3ac6-4545-b414-6f359bedd9a5"); -LLUUID const SND_SLIDE_STONE_STONE_01 ("2a7dcbd1-d3e6-4767-8432-8322648e7b9d"); +const LLUUID SND_SLIDE_STONE_STONE_01 ("2a7dcbd1-d3e6-4767-8432-8322648e7b9d"); -LLUUID const SND_STONE_DIRT_01 ("97727335-392c-4338-ac4b-23a7883279c2"); -LLUUID const SND_STONE_DIRT_02 ("cbe75eb2-3375-41d8-9e3f-2ae46b4164ed"); -LLUUID const SND_STONE_DIRT_03 ("31e236ee-001b-4c8e-ad6c-c2074cb64357"); -LLUUID const SND_STONE_DIRT_04 ("c8091652-e04b-4a11-84ba-15dba06e7a1b"); +const LLUUID SND_STONE_DIRT_01 ("97727335-392c-4338-ac4b-23a7883279c2"); +const LLUUID SND_STONE_DIRT_02 ("cbe75eb2-3375-41d8-9e3f-2ae46b4164ed"); +const LLUUID SND_STONE_DIRT_03 ("31e236ee-001b-4c8e-ad6c-c2074cb64357"); +const LLUUID SND_STONE_DIRT_04 ("c8091652-e04b-4a11-84ba-15dba06e7a1b"); -LLUUID const SND_STONE_STONE_02 ("ba4ef5ac-7435-4240-b826-c24ba8fa5a78"); -LLUUID const SND_STONE_STONE_04 ("ea296329-0f09-4993-af1b-e6784bab1dc9"); +const LLUUID SND_STONE_STONE_02 ("ba4ef5ac-7435-4240-b826-c24ba8fa5a78"); +const LLUUID SND_STONE_STONE_04 ("ea296329-0f09-4993-af1b-e6784bab1dc9"); + + + +// extra guids +#if 0 +const LLUUID SND_ ("a839b8ac-b0af-4ba9-9fde-188754744e02"); +const LLUUID SND_ ("20165fa8-836f-4993-85dc-1529172dcd14"); +const LLUUID SND_ ("fba8e17b-a4b3-4693-9fce-c14800f8a349"); +const LLUUID SND_ ("2d48db8b-7260-4b02-ad2a-b2c6bee60e94"); +const LLUUID SND_ ("956d344b-1808-4d8b-88b1-cbc82b7a96a1"); +const LLUUID SND_ ("b8303cc6-f0b4-4c6f-a199-81f87aba342e"); +const LLUUID SND_ ("fbf7cd0c-bc8f-4cba-9c19-11f4dd03a06b"); +const LLUUID SND_ ("85047f7d-933a-4ce5-a7b5-34670243e1ab"); +const LLUUID SND_ ("0f81acf7-6a2e-4490-957f-c7b0eda00559"); +const LLUUID SND_ ("5631a6a1-79b4-4de8-bccf-1880b6882da1"); +const LLUUID SND_ ("43c87a6b-ffb2-437b-89a0-9deba890a4fc"); +const LLUUID SND_ ("58878d1d-3156-4d01-ac3c-0c4fb99f4d53"); +const LLUUID SND_ ("9a83f321-44bf-40f6-b006-46c085515345"); +const LLUUID SND_ ("ff144533-33ab-40f2-bac8-39c34699ecc4"); +const LLUUID SND_ ("09018e87-d52c-4cd5-9805-015f413319e7"); +const LLUUID SND_ ("17d4c057-7edd-401e-9589-d5b9fe981bf2"); +#endif diff --git a/indra/llmessage/sound_ids.h b/indra/llmessage/sound_ids.h index aa50a2b88..f67fdd2aa 100644 --- a/indra/llmessage/sound_ids.h +++ b/indra/llmessage/sound_ids.h @@ -39,9 +39,9 @@ class LLUUID; extern const LLUUID SND_NULL; -extern LLUUID const SND_RIDE; -extern LLUUID const SND_SHOT; -extern LLUUID const SND_MORTAR; +extern const LLUUID SND_RIDE; +extern const LLUUID SND_SHOT; +extern const LLUUID SND_MORTAR; extern const LLUUID SND_HIT; extern const LLUUID SND_EXPLOSION; extern const LLUUID SND_BOING; @@ -58,237 +58,238 @@ extern const LLUUID SND_CHIRPDEAD; // Hit by grenade - dead! extern const LLUUID SND_MUNCH; extern const LLUUID SND_PUNCH; -extern LLUUID const SND_SPLASH; -extern LLUUID const SND_CLICK; -extern LLUUID const SND_WHISTLE; -extern LLUUID const SND_TYPING; +extern const LLUUID SND_SPLASH; +extern const LLUUID SND_CLICK; +extern const LLUUID SND_WHISTLE; +extern const LLUUID SND_TYPING; -extern LLUUID const SND_ARROW_SHOT; -extern LLUUID const SND_ARROW_THUD; -extern LLUUID const SND_LASER_SHOT; -extern LLUUID const SND_JET_THRUST; +extern const LLUUID SND_ARROW_SHOT; +extern const LLUUID SND_ARROW_THUD; +extern const LLUUID SND_LASER_SHOT; +extern const LLUUID SND_JET_THRUST; -extern LLUUID const SND_SILENCE; -extern LLUUID const SND_BUBBLES; -extern LLUUID const SND_WELCOME; -extern LLUUID const SND_SQUISH; -extern LLUUID const SND_SUBPOD; -extern LLUUID const SND_FOOTSTEPS; -extern LLUUID const SND_STEP_LEFT; -extern LLUUID const SND_STEP_RIGHT; +extern const LLUUID SND_SILENCE; +extern const LLUUID SND_BUBBLES; +extern const LLUUID SND_WELCOME; +extern const LLUUID SND_SQUISH; +extern const LLUUID SND_SUBPOD; +extern const LLUUID SND_FOOTSTEPS; +extern const LLUUID SND_STEP_LEFT; +extern const LLUUID SND_STEP_RIGHT; -extern LLUUID const SND_BALL_COLLISION; +extern const LLUUID SND_BALL_COLLISION; -extern LLUUID const SND_OOOH_SCARE_ME; -extern LLUUID const SND_PAYBACK_TIME; -extern LLUUID const SND_READY_FOR_BATTLE; +extern const LLUUID SND_OOOH_SCARE_ME; +extern const LLUUID SND_PAYBACK_TIME; +extern const LLUUID SND_READY_FOR_BATTLE; -extern LLUUID const SND_FLESH_FLESH; -extern LLUUID const SND_FLESH_PLASTIC; -extern LLUUID const SND_FLESH_RUBBER; -extern LLUUID const SND_GLASS_FLESH; -extern LLUUID const SND_GLASS_GLASS; -extern LLUUID const SND_GLASS_PLASTIC; -extern LLUUID const SND_GLASS_RUBBER; -extern LLUUID const SND_GLASS_WOOD; -extern LLUUID const SND_METAL_FLESH; -extern LLUUID const SND_METAL_GLASS; -extern LLUUID const SND_METAL_METAL; -extern LLUUID const SND_METAL_PLASTIC; -extern LLUUID const SND_METAL_RUBBER; -extern LLUUID const SND_METAL_WOOD; -extern LLUUID const SND_PLASTIC_PLASTIC; -extern LLUUID const SND_RUBBER_PLASTIC; -extern LLUUID const SND_RUBBER_RUBBER; -extern LLUUID const SND_STONE_FLESH; -extern LLUUID const SND_STONE_GLASS; -extern LLUUID const SND_STONE_METAL; -extern LLUUID const SND_STONE_PLASTIC; -extern LLUUID const SND_STONE_RUBBER; -extern LLUUID const SND_STONE_STONE; -extern LLUUID const SND_STONE_WOOD; -extern LLUUID const SND_WOOD_FLESH; -extern LLUUID const SND_WOOD_PLASTIC; -extern LLUUID const SND_WOOD_RUBBER; -extern LLUUID const SND_WOOD_WOOD; - -extern LLUUID const SND_SLIDE_FLESH_FLESH; -extern LLUUID const SND_SLIDE_FLESH_PLASTIC; -extern LLUUID const SND_SLIDE_FLESH_RUBBER; -extern LLUUID const SND_SLIDE_FLESH_FABRIC; -extern LLUUID const SND_SLIDE_FLESH_GRAVEL; -extern LLUUID const SND_SLIDE_FLESH_GRAVEL_02; -extern LLUUID const SND_SLIDE_FLESH_GRAVEL_03; -extern LLUUID const SND_SLIDE_GLASS_GRAVEL; -extern LLUUID const SND_SLIDE_GLASS_GRAVEL_02; -extern LLUUID const SND_SLIDE_GLASS_GRAVEL_03; -extern LLUUID const SND_SLIDE_GLASS_FLESH; -extern LLUUID const SND_SLIDE_GLASS_GLASS; -extern LLUUID const SND_SLIDE_GLASS_PLASTIC; -extern LLUUID const SND_SLIDE_GLASS_RUBBER; -extern LLUUID const SND_SLIDE_GLASS_WOOD; -extern LLUUID const SND_SLIDE_METAL_FABRIC; -extern LLUUID const SND_SLIDE_METAL_FLESH; -extern LLUUID const SND_SLIDE_METAL_FLESH_02; -extern LLUUID const SND_SLIDE_METAL_GLASS; -extern LLUUID const SND_SLIDE_METAL_GLASS_02; -extern LLUUID const SND_SLIDE_METAL_GLASS_03; -extern LLUUID const SND_SLIDE_METAL_GLASS_04; -extern LLUUID const SND_SLIDE_METAL_GRAVEL; -extern LLUUID const SND_SLIDE_METAL_GRAVEL_02; -extern LLUUID const SND_SLIDE_METAL_METAL; -extern LLUUID const SND_SLIDE_METAL_METAL_02; -extern LLUUID const SND_SLIDE_METAL_METAL_03; -extern LLUUID const SND_SLIDE_METAL_METAL_04; -extern LLUUID const SND_SLIDE_METAL_METAL_05; -extern LLUUID const SND_SLIDE_METAL_METAL_06; -extern LLUUID const SND_SLIDE_METAL_PLASTIC; -extern LLUUID const SND_SLIDE_METAL_RUBBER; -extern LLUUID const SND_SLIDE_METAL_WOOD; -extern LLUUID const SND_SLIDE_METAL_WOOD_02; -extern LLUUID const SND_SLIDE_METAL_WOOD_03; -extern LLUUID const SND_SLIDE_METAL_WOOD_04; -extern LLUUID const SND_SLIDE_METAL_WOOD_05; -extern LLUUID const SND_SLIDE_METAL_WOOD_06; -extern LLUUID const SND_SLIDE_METAL_WOOD_07; -extern LLUUID const SND_SLIDE_METAL_WOOD_08; -extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL; -extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_02; -extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_03; -extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_04; -extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_05; -extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_06; -extern LLUUID const SND_SLIDE_PLASTIC_PLASTIC; -extern LLUUID const SND_SLIDE_PLASTIC_PLASTIC_02; -extern LLUUID const SND_SLIDE_PLASTIC_PLASTIC_03; -extern LLUUID const SND_SLIDE_PLASTIC_FABRIC; -extern LLUUID const SND_SLIDE_PLASTIC_FABRIC_02; -extern LLUUID const SND_SLIDE_PLASTIC_FABRIC_03; -extern LLUUID const SND_SLIDE_PLASTIC_FABRIC_04; -extern LLUUID const SND_SLIDE_RUBBER_PLASTIC; -extern LLUUID const SND_SLIDE_RUBBER_PLASTIC_02; -extern LLUUID const SND_SLIDE_RUBBER_PLASTIC_03; -extern LLUUID const SND_SLIDE_RUBBER_RUBBER; -extern LLUUID const SND_SLIDE_STONE_FLESH; -extern LLUUID const SND_SLIDE_STONE_GLASS; -extern LLUUID const SND_SLIDE_STONE_METAL; -extern LLUUID const SND_SLIDE_STONE_PLASTIC; -extern LLUUID const SND_SLIDE_STONE_PLASTIC_02; -extern LLUUID const SND_SLIDE_STONE_PLASTIC_03; -extern LLUUID const SND_SLIDE_STONE_RUBBER; -extern LLUUID const SND_SLIDE_STONE_RUBBER_02; -extern LLUUID const SND_SLIDE_STONE_STONE; -extern LLUUID const SND_SLIDE_STONE_STONE_02; -extern LLUUID const SND_SLIDE_STONE_WOOD; -extern LLUUID const SND_SLIDE_STONE_WOOD_02; -extern LLUUID const SND_SLIDE_STONE_WOOD_03; -extern LLUUID const SND_SLIDE_STONE_WOOD_04; -extern LLUUID const SND_SLIDE_WOOD_FABRIC; -extern LLUUID const SND_SLIDE_WOOD_FABRIC_02; -extern LLUUID const SND_SLIDE_WOOD_FABRIC_03; -extern LLUUID const SND_SLIDE_WOOD_FABRIC_04; -extern LLUUID const SND_SLIDE_WOOD_FLESH; -extern LLUUID const SND_SLIDE_WOOD_FLESH_02; -extern LLUUID const SND_SLIDE_WOOD_FLESH_03; -extern LLUUID const SND_SLIDE_WOOD_FLESH_04; -extern LLUUID const SND_SLIDE_WOOD_GRAVEL; -extern LLUUID const SND_SLIDE_WOOD_GRAVEL_02; -extern LLUUID const SND_SLIDE_WOOD_GRAVEL_03; -extern LLUUID const SND_SLIDE_WOOD_GRAVEL_04; -extern LLUUID const SND_SLIDE_WOOD_PLASTIC; -extern LLUUID const SND_SLIDE_WOOD_PLASTIC_02; -extern LLUUID const SND_SLIDE_WOOD_PLASTIC_03; -extern LLUUID const SND_SLIDE_WOOD_RUBBER; -extern LLUUID const SND_SLIDE_WOOD_WOOD; -extern LLUUID const SND_SLIDE_WOOD_WOOD_02; -extern LLUUID const SND_SLIDE_WOOD_WOOD_03; -extern LLUUID const SND_SLIDE_WOOD_WOOD_04; -extern LLUUID const SND_SLIDE_WOOD_WOOD_05; -extern LLUUID const SND_SLIDE_WOOD_WOOD_06; -extern LLUUID const SND_SLIDE_WOOD_WOOD_07; -extern LLUUID const SND_SLIDE_WOOD_WOOD_08; +extern const LLUUID SND_FLESH_FLESH; +extern const LLUUID SND_FLESH_PLASTIC; +extern const LLUUID SND_FLESH_RUBBER; +extern const LLUUID SND_GLASS_FLESH; +extern const LLUUID SND_GLASS_GLASS; +extern const LLUUID SND_GLASS_PLASTIC; +extern const LLUUID SND_GLASS_RUBBER; +extern const LLUUID SND_GLASS_WOOD; +extern const LLUUID SND_METAL_FLESH; +extern const LLUUID SND_METAL_GLASS; +extern const LLUUID SND_METAL_METAL; +extern const LLUUID SND_METAL_PLASTIC; +extern const LLUUID SND_METAL_RUBBER; +extern const LLUUID SND_METAL_WOOD; +extern const LLUUID SND_PLASTIC_PLASTIC; +extern const LLUUID SND_RUBBER_PLASTIC; +extern const LLUUID SND_RUBBER_RUBBER; +extern const LLUUID SND_STONE_FLESH; +extern const LLUUID SND_STONE_GLASS; +extern const LLUUID SND_STONE_METAL; +extern const LLUUID SND_STONE_PLASTIC; +extern const LLUUID SND_STONE_RUBBER; +extern const LLUUID SND_STONE_STONE; +extern const LLUUID SND_STONE_WOOD; +extern const LLUUID SND_WOOD_FLESH; +extern const LLUUID SND_WOOD_PLASTIC; +extern const LLUUID SND_WOOD_RUBBER; +extern const LLUUID SND_WOOD_WOOD; -extern LLUUID const SND_ROLL_FLESH_FLESH; -extern LLUUID const SND_ROLL_FLESH_PLASTIC; -extern LLUUID const SND_ROLL_FLESH_PLASTIC_02; -extern LLUUID const SND_ROLL_FLESH_RUBBER; -extern LLUUID const SND_ROLL_GLASS_GRAVEL; -extern LLUUID const SND_ROLL_GLASS_GRAVEL_02; -extern LLUUID const SND_ROLL_GLASS_FLESH; -extern LLUUID const SND_ROLL_GLASS_GLASS; -extern LLUUID const SND_ROLL_GLASS_PLASTIC; -extern LLUUID const SND_ROLL_GLASS_RUBBER; -extern LLUUID const SND_ROLL_GLASS_WOOD; -extern LLUUID const SND_ROLL_GLASS_WOOD_02; -extern LLUUID const SND_ROLL_GRAVEL_GRAVEL; -extern LLUUID const SND_ROLL_GRAVEL_GRAVEL_02; -extern LLUUID const SND_ROLL_METAL_FABRIC; -extern LLUUID const SND_ROLL_METAL_FABRIC_02; -extern LLUUID const SND_ROLL_METAL_FLESH; -extern LLUUID const SND_ROLL_METAL_GLASS; -extern LLUUID const SND_ROLL_METAL_GLASS_02; -extern LLUUID const SND_ROLL_METAL_GLASS_03; -extern LLUUID const SND_ROLL_METAL_GRAVEL; -extern LLUUID const SND_ROLL_METAL_METAL; -extern LLUUID const SND_ROLL_METAL_METAL_02; -extern LLUUID const SND_ROLL_METAL_METAL_03; -extern LLUUID const SND_ROLL_METAL_METAL_04; -extern LLUUID const SND_ROLL_METAL_PLASTIC; -extern LLUUID const SND_ROLL_METAL_PLASTIC_01; -extern LLUUID const SND_ROLL_METAL_RUBBER; -extern LLUUID const SND_ROLL_METAL_WOOD; -extern LLUUID const SND_ROLL_METAL_WOOD_02; -extern LLUUID const SND_ROLL_METAL_WOOD_03; -extern LLUUID const SND_ROLL_METAL_WOOD_04; -extern LLUUID const SND_ROLL_METAL_WOOD_05; -extern LLUUID const SND_ROLL_PLASTIC_FABRIC; -extern LLUUID const SND_ROLL_PLASTIC_PLASTIC; -extern LLUUID const SND_ROLL_PLASTIC_PLASTIC_02; -extern LLUUID const SND_ROLL_RUBBER_PLASTIC; -extern LLUUID const SND_ROLL_RUBBER_RUBBER; -extern LLUUID const SND_ROLL_STONE_FLESH; -extern LLUUID const SND_ROLL_STONE_GLASS; -extern LLUUID const SND_ROLL_STONE_METAL; -extern LLUUID const SND_ROLL_STONE_PLASTIC; -extern LLUUID const SND_ROLL_STONE_RUBBER; -extern LLUUID const SND_ROLL_STONE_STONE; -extern LLUUID const SND_ROLL_STONE_STONE_02; -extern LLUUID const SND_ROLL_STONE_STONE_03; -extern LLUUID const SND_ROLL_STONE_STONE_04; -extern LLUUID const SND_ROLL_STONE_STONE_05; -extern LLUUID const SND_ROLL_STONE_WOOD; -extern LLUUID const SND_ROLL_STONE_WOOD_02; -extern LLUUID const SND_ROLL_STONE_WOOD_03; -extern LLUUID const SND_ROLL_STONE_WOOD_04; -extern LLUUID const SND_ROLL_WOOD_FLESH; -extern LLUUID const SND_ROLL_WOOD_FLESH_02; -extern LLUUID const SND_ROLL_WOOD_FLESH_03; -extern LLUUID const SND_ROLL_WOOD_FLESH_04; -extern LLUUID const SND_ROLL_WOOD_GRAVEL; -extern LLUUID const SND_ROLL_WOOD_GRAVEL_02; -extern LLUUID const SND_ROLL_WOOD_GRAVEL_03; -extern LLUUID const SND_ROLL_WOOD_PLASTIC; -extern LLUUID const SND_ROLL_WOOD_PLASTIC_02; -extern LLUUID const SND_ROLL_WOOD_RUBBER; -extern LLUUID const SND_ROLL_WOOD_WOOD; -extern LLUUID const SND_ROLL_WOOD_WOOD_02; -extern LLUUID const SND_ROLL_WOOD_WOOD_03; -extern LLUUID const SND_ROLL_WOOD_WOOD_04; -extern LLUUID const SND_ROLL_WOOD_WOOD_05; -extern LLUUID const SND_ROLL_WOOD_WOOD_06; -extern LLUUID const SND_ROLL_WOOD_WOOD_07; -extern LLUUID const SND_ROLL_WOOD_WOOD_08; -extern LLUUID const SND_ROLL_WOOD_WOOD_09; +extern const LLUUID SND_SLIDE_FLESH_FLESH; +extern const LLUUID SND_SLIDE_FLESH_PLASTIC; +extern const LLUUID SND_SLIDE_FLESH_RUBBER; +extern const LLUUID SND_SLIDE_FLESH_FABRIC; +extern const LLUUID SND_SLIDE_FLESH_GRAVEL; +extern const LLUUID SND_SLIDE_FLESH_GRAVEL_02; +extern const LLUUID SND_SLIDE_FLESH_GRAVEL_03; +extern const LLUUID SND_SLIDE_GLASS_GRAVEL; +extern const LLUUID SND_SLIDE_GLASS_GRAVEL_02; +extern const LLUUID SND_SLIDE_GLASS_GRAVEL_03; +extern const LLUUID SND_SLIDE_GLASS_FLESH; +extern const LLUUID SND_SLIDE_GLASS_GLASS; +extern const LLUUID SND_SLIDE_GLASS_PLASTIC; +extern const LLUUID SND_SLIDE_GLASS_RUBBER; +extern const LLUUID SND_SLIDE_GLASS_WOOD; +extern const LLUUID SND_SLIDE_METAL_FABRIC; +extern const LLUUID SND_SLIDE_METAL_FLESH; +extern const LLUUID SND_SLIDE_METAL_FLESH_02; +extern const LLUUID SND_SLIDE_METAL_GLASS; +extern const LLUUID SND_SLIDE_METAL_GLASS_02; +extern const LLUUID SND_SLIDE_METAL_GLASS_03; +extern const LLUUID SND_SLIDE_METAL_GLASS_04; +extern const LLUUID SND_SLIDE_METAL_GRAVEL; +extern const LLUUID SND_SLIDE_METAL_GRAVEL_02; +extern const LLUUID SND_SLIDE_METAL_METAL; +extern const LLUUID SND_SLIDE_METAL_METAL_02; +extern const LLUUID SND_SLIDE_METAL_METAL_03; +extern const LLUUID SND_SLIDE_METAL_METAL_04; +extern const LLUUID SND_SLIDE_METAL_METAL_05; +extern const LLUUID SND_SLIDE_METAL_METAL_06; +extern const LLUUID SND_SLIDE_METAL_PLASTIC; +extern const LLUUID SND_SLIDE_METAL_RUBBER; +extern const LLUUID SND_SLIDE_METAL_WOOD; +extern const LLUUID SND_SLIDE_METAL_WOOD_02; +extern const LLUUID SND_SLIDE_METAL_WOOD_03; +extern const LLUUID SND_SLIDE_METAL_WOOD_04; +extern const LLUUID SND_SLIDE_METAL_WOOD_05; +extern const LLUUID SND_SLIDE_METAL_WOOD_06; +extern const LLUUID SND_SLIDE_METAL_WOOD_07; +extern const LLUUID SND_SLIDE_METAL_WOOD_08; +extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL; +extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_02; +extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_03; +extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_04; +extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_05; +extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_06; +extern const LLUUID SND_SLIDE_PLASTIC_PLASTIC; +extern const LLUUID SND_SLIDE_PLASTIC_PLASTIC_02; +extern const LLUUID SND_SLIDE_PLASTIC_PLASTIC_03; +extern const LLUUID SND_SLIDE_PLASTIC_FABRIC; +extern const LLUUID SND_SLIDE_PLASTIC_FABRIC_02; +extern const LLUUID SND_SLIDE_PLASTIC_FABRIC_03; +extern const LLUUID SND_SLIDE_PLASTIC_FABRIC_04; +extern const LLUUID SND_SLIDE_RUBBER_PLASTIC; +extern const LLUUID SND_SLIDE_RUBBER_PLASTIC_02; +extern const LLUUID SND_SLIDE_RUBBER_PLASTIC_03; +extern const LLUUID SND_SLIDE_RUBBER_RUBBER; +extern const LLUUID SND_SLIDE_STONE_FLESH; +extern const LLUUID SND_SLIDE_STONE_GLASS; +extern const LLUUID SND_SLIDE_STONE_METAL; +extern const LLUUID SND_SLIDE_STONE_PLASTIC; +extern const LLUUID SND_SLIDE_STONE_PLASTIC_02; +extern const LLUUID SND_SLIDE_STONE_PLASTIC_03; +extern const LLUUID SND_SLIDE_STONE_RUBBER; +extern const LLUUID SND_SLIDE_STONE_RUBBER_02; +extern const LLUUID SND_SLIDE_STONE_STONE; +extern const LLUUID SND_SLIDE_STONE_STONE_02; +extern const LLUUID SND_SLIDE_STONE_WOOD; +extern const LLUUID SND_SLIDE_STONE_WOOD_02; +extern const LLUUID SND_SLIDE_STONE_WOOD_03; +extern const LLUUID SND_SLIDE_STONE_WOOD_04; +extern const LLUUID SND_SLIDE_WOOD_FABRIC; +extern const LLUUID SND_SLIDE_WOOD_FABRIC_02; +extern const LLUUID SND_SLIDE_WOOD_FABRIC_03; +extern const LLUUID SND_SLIDE_WOOD_FABRIC_04; +extern const LLUUID SND_SLIDE_WOOD_FLESH; +extern const LLUUID SND_SLIDE_WOOD_FLESH_02; +extern const LLUUID SND_SLIDE_WOOD_FLESH_03; +extern const LLUUID SND_SLIDE_WOOD_FLESH_04; +extern const LLUUID SND_SLIDE_WOOD_GRAVEL; +extern const LLUUID SND_SLIDE_WOOD_GRAVEL_02; +extern const LLUUID SND_SLIDE_WOOD_GRAVEL_03; +extern const LLUUID SND_SLIDE_WOOD_GRAVEL_04; +extern const LLUUID SND_SLIDE_WOOD_PLASTIC; +extern const LLUUID SND_SLIDE_WOOD_PLASTIC_02; +extern const LLUUID SND_SLIDE_WOOD_PLASTIC_03; +extern const LLUUID SND_SLIDE_WOOD_RUBBER; +extern const LLUUID SND_SLIDE_WOOD_WOOD; +extern const LLUUID SND_SLIDE_WOOD_WOOD_02; +extern const LLUUID SND_SLIDE_WOOD_WOOD_03; +extern const LLUUID SND_SLIDE_WOOD_WOOD_04; +extern const LLUUID SND_SLIDE_WOOD_WOOD_05; +extern const LLUUID SND_SLIDE_WOOD_WOOD_06; +extern const LLUUID SND_SLIDE_WOOD_WOOD_07; +extern const LLUUID SND_SLIDE_WOOD_WOOD_08; -extern LLUUID const SND_SLIDE_STONE_STONE_01; -extern LLUUID const SND_STONE_DIRT_01; -extern LLUUID const SND_STONE_DIRT_02; -extern LLUUID const SND_STONE_DIRT_03; -extern LLUUID const SND_STONE_DIRT_04; +extern const LLUUID SND_ROLL_FLESH_FLESH; +extern const LLUUID SND_ROLL_FLESH_PLASTIC; +extern const LLUUID SND_ROLL_FLESH_PLASTIC_02; +extern const LLUUID SND_ROLL_FLESH_RUBBER; +extern const LLUUID SND_ROLL_GLASS_GRAVEL; +extern const LLUUID SND_ROLL_GLASS_GRAVEL_02; +extern const LLUUID SND_ROLL_GLASS_FLESH; +extern const LLUUID SND_ROLL_GLASS_GLASS; +extern const LLUUID SND_ROLL_GLASS_PLASTIC; +extern const LLUUID SND_ROLL_GLASS_RUBBER; +extern const LLUUID SND_ROLL_GLASS_WOOD; +extern const LLUUID SND_ROLL_GLASS_WOOD_02; +extern const LLUUID SND_ROLL_GRAVEL_GRAVEL; +extern const LLUUID SND_ROLL_GRAVEL_GRAVEL_02; +extern const LLUUID SND_ROLL_METAL_FABRIC; +extern const LLUUID SND_ROLL_METAL_FABRIC_02; +extern const LLUUID SND_ROLL_METAL_FLESH; +extern const LLUUID SND_ROLL_METAL_GLASS; +extern const LLUUID SND_ROLL_METAL_GLASS_02; +extern const LLUUID SND_ROLL_METAL_GLASS_03; +extern const LLUUID SND_ROLL_METAL_GRAVEL; +extern const LLUUID SND_ROLL_METAL_METAL; +extern const LLUUID SND_ROLL_METAL_METAL_02; +extern const LLUUID SND_ROLL_METAL_METAL_03; +extern const LLUUID SND_ROLL_METAL_METAL_04; +extern const LLUUID SND_ROLL_METAL_PLASTIC; +extern const LLUUID SND_ROLL_METAL_PLASTIC_01; +extern const LLUUID SND_ROLL_METAL_RUBBER; +extern const LLUUID SND_ROLL_METAL_WOOD; +extern const LLUUID SND_ROLL_METAL_WOOD_02; +extern const LLUUID SND_ROLL_METAL_WOOD_03; +extern const LLUUID SND_ROLL_METAL_WOOD_04; +extern const LLUUID SND_ROLL_METAL_WOOD_05; +extern const LLUUID SND_ROLL_PLASTIC_FABRIC; +extern const LLUUID SND_ROLL_PLASTIC_PLASTIC; +extern const LLUUID SND_ROLL_PLASTIC_PLASTIC_02; +extern const LLUUID SND_ROLL_RUBBER_PLASTIC; +extern const LLUUID SND_ROLL_RUBBER_RUBBER; +extern const LLUUID SND_ROLL_STONE_FLESH; +extern const LLUUID SND_ROLL_STONE_GLASS; +extern const LLUUID SND_ROLL_STONE_METAL; +extern const LLUUID SND_ROLL_STONE_PLASTIC; +extern const LLUUID SND_ROLL_STONE_RUBBER; +extern const LLUUID SND_ROLL_STONE_STONE; +extern const LLUUID SND_ROLL_STONE_STONE_02; +extern const LLUUID SND_ROLL_STONE_STONE_03; +extern const LLUUID SND_ROLL_STONE_STONE_04; +extern const LLUUID SND_ROLL_STONE_STONE_05; +extern const LLUUID SND_ROLL_STONE_WOOD; +extern const LLUUID SND_ROLL_STONE_WOOD_02; +extern const LLUUID SND_ROLL_STONE_WOOD_03; +extern const LLUUID SND_ROLL_STONE_WOOD_04; +extern const LLUUID SND_ROLL_WOOD_FLESH; +extern const LLUUID SND_ROLL_WOOD_FLESH_02; +extern const LLUUID SND_ROLL_WOOD_FLESH_03; +extern const LLUUID SND_ROLL_WOOD_FLESH_04; +extern const LLUUID SND_ROLL_WOOD_GRAVEL; +extern const LLUUID SND_ROLL_WOOD_GRAVEL_02; +extern const LLUUID SND_ROLL_WOOD_GRAVEL_03; +extern const LLUUID SND_ROLL_WOOD_PLASTIC; +extern const LLUUID SND_ROLL_WOOD_PLASTIC_02; +extern const LLUUID SND_ROLL_WOOD_RUBBER; +extern const LLUUID SND_ROLL_WOOD_WOOD; +extern const LLUUID SND_ROLL_WOOD_WOOD_02; +extern const LLUUID SND_ROLL_WOOD_WOOD_03; +extern const LLUUID SND_ROLL_WOOD_WOOD_04; +extern const LLUUID SND_ROLL_WOOD_WOOD_05; +extern const LLUUID SND_ROLL_WOOD_WOOD_06; +extern const LLUUID SND_ROLL_WOOD_WOOD_07; +extern const LLUUID SND_ROLL_WOOD_WOOD_08; +extern const LLUUID SND_ROLL_WOOD_WOOD_09; -extern LLUUID const SND_STONE_STONE_02; -extern LLUUID const SND_STONE_STONE_04; +extern const LLUUID SND_SLIDE_STONE_STONE_01; + +extern const LLUUID SND_STONE_DIRT_01; +extern const LLUUID SND_STONE_DIRT_02; +extern const LLUUID SND_STONE_DIRT_03; +extern const LLUUID SND_STONE_DIRT_04; + +extern const LLUUID SND_STONE_STONE_02; +extern const LLUUID SND_STONE_STONE_04; #endif diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index 9bbb07583..97cf8e107 100644 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -1236,12 +1236,12 @@ BOOL LLPrimitive::packTEMessage(LLDataPacker &dp) const return FALSE; } -S32 LLPrimitive::unpackTEMessage(LLMessageSystem *mesgsys, char *block_name) +S32 LLPrimitive::unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name) { return(unpackTEMessage(mesgsys,block_name,-1)); } -S32 LLPrimitive::unpackTEMessage(LLMessageSystem *mesgsys, char *block_name, const S32 block_num) +S32 LLPrimitive::unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num) { // use a negative block_num to indicate a single-block read (a non-variable block) S32 retval = 0; @@ -1515,6 +1515,8 @@ BOOL LLNetworkData::isValid(U16 param_type, U32 size) return (size == 16); case PARAMS_SCULPT: return (size == 17); + case PARAMS_LIGHT_IMAGE: + return (size == 28); } return FALSE; @@ -1847,3 +1849,78 @@ bool LLSculptParams::fromLLSD(LLSD& sd) return false; } +//============================================================================ + +LLLightImageParams::LLLightImageParams() +{ + mType = PARAMS_LIGHT_IMAGE; + mParams.setVec(F_PI*0.5f, 0.f, 0.f); +} + +BOOL LLLightImageParams::pack(LLDataPacker &dp) const +{ + dp.packUUID(mLightTexture, "texture"); + dp.packVector3(mParams, "params"); + + return TRUE; +} + +BOOL LLLightImageParams::unpack(LLDataPacker &dp) +{ + dp.unpackUUID(mLightTexture, "texture"); + dp.unpackVector3(mParams, "params"); + + return TRUE; +} + +bool LLLightImageParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_LIGHT_IMAGE) + { + return false; + } + + const LLLightImageParams *param = (const LLLightImageParams*)&data; + if ( (param->mLightTexture != mLightTexture) ) + { + return false; + } + + if ( (param->mParams != mParams ) ) + { + return false; + } + + return true; +} + +void LLLightImageParams::copy(const LLNetworkData& data) +{ + const LLLightImageParams *param = (LLLightImageParams*)&data; + mLightTexture = param->mLightTexture; + mParams = param->mParams; +} + + + +LLSD LLLightImageParams::asLLSD() const +{ + LLSD sd; + + sd["texture"] = mLightTexture; + sd["params"] = mParams.getValue(); + + return sd; +} + +bool LLLightImageParams::fromLLSD(LLSD& sd) +{ + if (sd.has("texture")) + { + setLightTexture( sd["texture"] ); + setParams( LLVector3( sd["params"] ) ); + return true; + } + + return false; +} diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index 03769a87a..c9b035db3 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -107,7 +107,8 @@ public: { PARAMS_FLEXIBLE = 0x10, PARAMS_LIGHT = 0x20, - PARAMS_SCULPT = 0x30 + PARAMS_SCULPT = 0x30, + PARAMS_LIGHT_IMAGE = 0x40, }; public: @@ -267,6 +268,29 @@ public: U8 getSculptType() const { return mSculptType; } }; +class LLLightImageParams : public LLNetworkData +{ +protected: + LLUUID mLightTexture; + LLVector3 mParams; + +public: + LLLightImageParams(); + /*virtual*/ BOOL pack(LLDataPacker &dp) const; + /*virtual*/ BOOL unpack(LLDataPacker &dp); + /*virtual*/ bool operator==(const LLNetworkData& data) const; + /*virtual*/ void copy(const LLNetworkData& data); + LLSD asLLSD() const; + operator LLSD() const { return asLLSD(); } + bool fromLLSD(LLSD& sd); + + void setLightTexture(const LLUUID& id) { mLightTexture = id; } + LLUUID getLightTexture() const { return mLightTexture; } + bool isLightSpotlight() const { return mLightTexture.notNull(); } + void setParams(const LLVector3& params) { mParams = params; } + LLVector3 getParams() const { return mParams; } + +}; class LLPrimitive : public LLXform @@ -340,8 +364,8 @@ public: S32 unpackTEField(U8 *cur_ptr, U8 *buffer_end, U8 *data_ptr, U8 data_size, U8 face_count, EMsgVariableType type); BOOL packTEMessage(LLMessageSystem *mesgsys, int shield = 0, std::string client_str = "") const; BOOL packTEMessage(LLDataPacker &dp) const; - S32 unpackTEMessage(LLMessageSystem *mesgsys, char *block_name); - S32 unpackTEMessage(LLMessageSystem *mesgsys, char *block_name, const S32 block_num); // Variable num of blocks + S32 unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name); + S32 unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num); // Variable num of blocks BOOL unpackTEMessage(LLDataPacker &dp); #ifdef CHECK_FOR_FINITE diff --git a/indra/llprimitive/llvolumemessage.cpp b/indra/llprimitive/llvolumemessage.cpp index dcfecb140..273ed1b7e 100644 --- a/indra/llprimitive/llvolumemessage.cpp +++ b/indra/llprimitive/llvolumemessage.cpp @@ -100,7 +100,7 @@ bool LLVolumeMessage::packProfileParams( bool LLVolumeMessage::unpackProfileParams( LLProfileParams* params, LLMessageSystem* mesgsys, - char* block_name, + char const* block_name, S32 block_num) { bool ok = true; @@ -328,7 +328,7 @@ bool LLVolumeMessage::packPathParams( bool LLVolumeMessage::unpackPathParams( LLPathParams* params, LLMessageSystem* mesgsys, - char* block_name, + char const* block_name, S32 block_num) { U8 curve; @@ -528,7 +528,7 @@ bool LLVolumeMessage::packVolumeParams(const LLVolumeParams* params, LLDataPacke bool LLVolumeMessage::unpackVolumeParams( LLVolumeParams* params, LLMessageSystem* mesgsys, - char* block_name, + char const* block_name, S32 block_num) { bool ok = true; diff --git a/indra/llprimitive/llvolumemessage.h b/indra/llprimitive/llvolumemessage.h index 514c7007a..aa88577ac 100644 --- a/indra/llprimitive/llvolumemessage.h +++ b/indra/llprimitive/llvolumemessage.h @@ -55,7 +55,7 @@ protected: static bool unpackProfileParams( LLProfileParams* params, LLMessageSystem* mesgsys, - char* block_name, + char const* block_name, S32 block_num = 0); static bool unpackProfileParams(LLProfileParams* params, LLDataPacker& dp); @@ -66,7 +66,7 @@ protected: static bool unpackPathParams( LLPathParams* params, LLMessageSystem* mesgsys, - char* block_name, + char const* block_name, S32 block_num = 0); static bool unpackPathParams(LLPathParams* params, LLDataPacker& dp); @@ -89,7 +89,7 @@ public: static bool unpackVolumeParams( LLVolumeParams* params, LLMessageSystem* mesgsys, - char* block_name, + char const* block_name, S32 block_num = 0); static bool unpackVolumeParams(LLVolumeParams* params, LLDataPacker &dp); }; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index d708398b2..673bc4b9e 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -45,10 +45,12 @@ #include "llrender.h" #include "llerror.h" +#include "llerrorcontrol.h" #include "llquaternion.h" #include "llmath.h" #include "m4math.h" #include "llstring.h" +#include "llstacktrace.h" #include "llglheaders.h" @@ -56,15 +58,53 @@ //#define GL_STATE_VERIFY #endif + +BOOL gDebugSession = FALSE; BOOL gDebugGL = FALSE; BOOL gClothRipple = FALSE; BOOL gNoRender = FALSE; BOOL gGLActive = FALSE; + +std::ofstream gFailLog; + +void ll_init_fail_log(std::string filename) +{ + gFailLog.open(filename.c_str()); +} + + +void ll_fail(std::string msg) +{ + + if (gDebugSession) + { + std::vector lines; + + gFailLog << LLError::utcTime() << " " << msg << std::endl; + + gFailLog << "Stack Trace:" << std::endl; + + ll_get_stack_trace(lines); + + for(size_t i = 0; i < lines.size(); ++i) + { + gFailLog << lines[i] << std::endl; + } + + gFailLog << "End of Stack Trace." << std::endl << std::endl; + + gFailLog.flush(); + } +}; + +void ll_close_fail_log() +{ + gFailLog.close(); +} LLMatrix4 gGLObliqueProjectionInverse; #define LL_GL_NAME_POOLING 0 -LLGLNamePool::pool_list_t LLGLNamePool::sInstances; std::list LLGLUpdate::sGLQ; #if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS @@ -134,12 +174,9 @@ PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL; PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL; - -// GL_EXT_framebuffer_multisample -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = NULL; - -// GL_EXT_framebuffer_blit PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = NULL; +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glFramebufferTextureLayerEXT = NULL; // GL_EXT_blend_func_separate PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; @@ -278,6 +315,8 @@ LLGLManager::LLGLManager() : mIsDisabled(FALSE), mHasMultitexture(FALSE), + mHasATIMemInfo(FALSE), + mHasNVXMemInfo(FALSE), mNumTextureUnits(1), mHasMipMapGeneration(FALSE), mHasCompressedTextures(FALSE), @@ -290,7 +329,9 @@ LLGLManager::LLGLManager() : mHasShaderObjects(FALSE), mHasVertexShader(FALSE), mHasFragmentShader(FALSE), + mNumTextureImageUnits(0), mHasOcclusionQuery(FALSE), + mHasOcclusionQuery2(FALSE), mHasPointParameters(FALSE), mHasDrawBuffers(FALSE), mHasTextureRectangle(FALSE), @@ -460,6 +501,20 @@ bool LLGLManager::initGL() // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture. initExtensions(); + if (mHasATIMemInfo) + { //ask the gl how much vram is free at startup and attempt to use no more than half of that + S32 meminfo[4]; + glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); + + mVRAM = meminfo[0]/1024; + } + else if (mHasNVXMemInfo) + { + S32 dedicated_memory; + glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated_memory); + mVRAM = dedicated_memory/1024; + } + if (mHasMultitexture) { GLint num_tex_units; @@ -479,6 +534,12 @@ bool LLGLManager::initGL() return false; } + if (mHasFragmentShader) + { + GLint num_tex_image_units; + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units); + mNumTextureImageUnits = num_tex_image_units; + } initGLStates(); return true; @@ -504,14 +565,13 @@ void LLGLManager::getGLInfo(LLSD& info) std::string LLGLManager::getGLInfoString() { std::string info_str; - std::string all_exts, line; info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n"); info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n"); info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n"); #if !LL_MESA_HEADLESS - all_exts = (const char *)gGLHExts.mSysExts; + std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts)); LLStringUtil::replaceChar(all_exts, ' ', '\n'); info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n"); #endif @@ -522,14 +582,13 @@ std::string LLGLManager::getGLInfoString() void LLGLManager::printGLInfoString() { std::string info_str; - std::string all_exts, line; LL_INFOS("RenderInit") << "GL_VENDOR: " << ((const char *)glGetString(GL_VENDOR)) << LL_ENDL; LL_INFOS("RenderInit") << "GL_RENDERER: " << ((const char *)glGetString(GL_RENDERER)) << LL_ENDL; LL_INFOS("RenderInit") << "GL_VERSION: " << ((const char *)glGetString(GL_VERSION)) << LL_ENDL; #if !LL_MESA_HEADLESS - all_exts = std::string(gGLHExts.mSysExts); + std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts)); LLStringUtil::replaceChar(all_exts, ' ', '\n'); LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL; #endif @@ -615,6 +674,8 @@ void LLGLManager::initExtensions() mHasTextureRectangle = FALSE; #else // LL_MESA_HEADLESS mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); + mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); + mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); mHasMipMapGeneration = glh_init_extensions("GL_SGIS_generate_mipmap"); mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color"); mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic"); @@ -623,11 +684,18 @@ void LLGLManager::initExtensions() mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts); mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression"); mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); + mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); - // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad - mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) - && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); + // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad +#ifdef GL_ARB_framebuffer_object + mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts); +#else + mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); +#endif mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts); mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); @@ -741,6 +809,10 @@ void LLGLManager::initExtensions() { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL; } + if (!mHasOcclusionQuery2) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query2" << LL_ENDL; + } if (!mHasPointParameters) { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL; @@ -827,11 +899,9 @@ void LLGLManager::initExtensions() glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferEXT"); glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivEXT"); glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapEXT"); - } - if (mHasFramebufferMultisample) - { - glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisampleEXT"); glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebufferEXT"); + glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisampleEXT"); + glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayerEXT"); } if (mHasDrawBuffers) { @@ -1003,12 +1073,35 @@ void flush_glerror() glGetError(); } -void assert_glerror() +//this function outputs gl error to the log file, does not crash the code. +void log_glerror() { - if (gNoRender || !gDebugGL) + if (LL_UNLIKELY(!gGLManager.mInited)) { - return; + return ; } + // Create or update texture to be used with this data + GLenum error; + error = glGetError(); + while (LL_UNLIKELY(error)) + { + GLubyte const * gl_error_msg = gluErrorString(error); + if (NULL != gl_error_msg) + { + llwarns << "GL Error: " << error << " GL Error String: " << gl_error_msg << llendl ; + } + else + { + // gluErrorString returns NULL for some extensions' error codes. + // you'll probably have to grep for the number in glext.h. + llwarns << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << llendl; + } + error = glGetError(); + } +} + +void do_assert_glerror() +{ if (LL_UNLIKELY(!gGLManager.mInited)) { LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; @@ -1020,29 +1113,65 @@ void assert_glerror() while (LL_UNLIKELY(error)) { quit = TRUE; -#ifndef LL_LINUX // *FIX: ! This should be an error for linux as well. GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { LL_WARNS("RenderState") << "GL Error:" << error<< LL_ENDL; LL_WARNS("RenderState") << "GL Error String:" << gl_error_msg << LL_ENDL; + + if (gDebugSession) + { + gFailLog << "GL Error:" << gl_error_msg << std::endl; + } } else { // gluErrorString returns NULL for some extensions' error codes. // you'll probably have to grep for the number in glext.h. LL_WARNS("RenderState") << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL; + + if (gDebugSession) + { + gFailLog << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << std::endl; + } } error = glGetError(); -#endif } if (quit) { - llerrs << "One or more unhandled GL errors." << llendl; + if (gDebugSession) + { + ll_fail("assert_glerror failed"); + } + else + { + llerrs << "One or more unhandled GL errors." << llendl; + } } } +void assert_glerror() +{ + if (gNoRender) + return; + if (!gGLActive) + { + //llwarns << "GL used while not active!" << llendl; + + if (gDebugSession) + { + //ll_fail("GL used while not active"); + } + } + + if (gDebugGL) + { + do_assert_glerror(); + } +} + + void clear_glerror() { // Create or update texture to be used with this data @@ -1125,9 +1254,19 @@ void LLGLState::checkStates(const std::string& msg) glGetIntegerv(GL_BLEND_SRC, &src); glGetIntegerv(GL_BLEND_DST, &dst); + BOOL error = FALSE; + if (src != GL_SRC_ALPHA || dst != GL_ONE_MINUS_SRC_ALPHA) { - LL_GL_ERRS << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << " " << msg << std::dec << LL_ENDL; + if (gDebugSession) + { + gFailLog << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << " " << msg << std::dec << std::endl; + error = TRUE; + } + else + { + LL_GL_ERRS << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << " " << msg << std::dec << LL_ENDL; + } } for (boost::unordered_map::iterator iter = sStateMap.begin(); @@ -1139,10 +1278,22 @@ void LLGLState::checkStates(const std::string& msg) if(cur_state != gl_state) { dumpStates(); - LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL; + if (gDebugSession) + { + gFailLog << llformat("LLGLState error. State: 0x%04x",state) << std::endl; + error = TRUE; + } + else + { + LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL; + } } } + if (error) + { + ll_fail("LLGLState::checkStates failed."); + } stop_glerror(); } @@ -1153,9 +1304,12 @@ void LLGLState::checkTextureChannels(const std::string& msg) return; } + stop_glerror(); + GLint activeTexture; glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture); - + stop_glerror(); + BOOL error = FALSE; if (activeTexture == GL_TEXTURE0_ARB) @@ -1163,15 +1317,22 @@ void LLGLState::checkTextureChannels(const std::string& msg) GLint tex_env_mode = 0; glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &tex_env_mode); + stop_glerror(); + if (tex_env_mode != GL_MODULATE) { error = TRUE; LL_WARNS("RenderState") << "GL_TEXTURE_ENV_MODE invalid: " << std::hex << tex_env_mode << std::dec << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL_TEXTURE_ENV_MODE invalid: " << std::hex << tex_env_mode << std::dec << std::endl; + } } } GLint maxTextureUnits = 0; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits); + stop_glerror(); static const char* label[] = { @@ -1200,35 +1361,44 @@ void LLGLState::checkTextureChannels(const std::string& msg) }; GLint stackDepth = 0; + glh::matrix4f mat; glh::matrix4f identity; identity.identity(); -// LLMatrix4 identity; -// LLMatrix4 matrix; for (GLint i = 1; i < maxTextureUnits; i++) { gGL.getTexUnit(i)->activate(); glClientActiveTextureARB(GL_TEXTURE0_ARB+i); - + stop_glerror(); glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth); + stop_glerror(); if (stackDepth != 1) { error = TRUE; LL_WARNS("RenderState") << "Texture matrix stack corrupted." << LL_ENDL; + + if (gDebugSession) + { + gFailLog << "Texture matrix stack corrupted." << std::endl; + } } - //glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) matrix.mMatrix); glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) mat.m); + stop_glerror(); - //if (matrix != identity) if (mat != identity) { error = TRUE; LL_WARNS("RenderState") << "Texture matrix in channel " << i << " corrupt." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "Texture matrix in channel " << i << " corrupt." << std::endl; + } } + for (S32 j = (i == 0 ? 1 : 0); j < (gGLManager.mHasTextureRectangle ? 9 : 8); j++) { @@ -1236,24 +1406,42 @@ void LLGLState::checkTextureChannels(const std::string& msg) { error = TRUE; LL_WARNS("RenderState") << "Texture channel " << i << " still has " << label[j] << " enabled." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "Texture channel " << i << " still has " << label[j] << " enabled." << std::endl; + } } + stop_glerror(); } glGetFloatv(GL_TEXTURE_MATRIX, mat.m); + stop_glerror(); if (mat != identity) { error = TRUE; LL_WARNS("RenderState") << "Texture matrix " << i << " is not identity." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "Texture matrix " << i << " is not identity." << std::endl; + } } } gGL.getTexUnit(0)->activate(); glClientActiveTextureARB(GL_TEXTURE0_ARB); + stop_glerror(); if (error) { - LL_GL_ERRS << "GL texture state corruption detected. " << msg << LL_ENDL; + if (gDebugSession) + { + ll_fail("LLGLState::checkTextureChannels failed."); + } + else + { + LL_GL_ERRS << "GL texture state corruption detected. " << msg << LL_ENDL; + } } } @@ -1273,6 +1461,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) if (active_texture != GL_TEXTURE0_ARB) { llwarns << "Client active texture corrupted: " << active_texture << llendl; + if (gDebugSession) + { + gFailLog << "Client active texture corrupted: " << active_texture << std::endl; + } error = TRUE; } @@ -1280,6 +1472,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) if (active_texture != GL_TEXTURE0_ARB) { llwarns << "Active texture corrupted: " << active_texture << llendl; + if (gDebugSession) + { + gFailLog << "Active texture corrupted: " << active_texture << std::endl; + } error = TRUE; } @@ -1316,6 +1512,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL still has " << label[j] << " enabled." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL still has " << label[j] << " enabled." << std::endl; + } } } else @@ -1324,6 +1524,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL does not have " << label[j] << " enabled." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL does not have " << label[j] << " enabled." << std::endl; + } } } } @@ -1336,6 +1540,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << std::endl; + } } } else @@ -1344,6 +1552,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << std::endl; + } } } @@ -1353,6 +1565,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL still has GL_TEXTURE_2D enabled on channel 1." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL still has GL_TEXTURE_2D enabled on channel 1." << std::endl; + } } } else @@ -1361,6 +1577,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_2D enabled on channel 1." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL does not have GL_TEXTURE_2D enabled on channel 1." << std::endl; + } } } @@ -1379,13 +1599,24 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL still has vertex attrib array " << i << " enabled." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL still has vertex attrib array " << i << " enabled." << std::endl; + } } } } if (error) { + if (gDebugSession) + { + ll_fail("LLGLState::checkClientArrays failed."); + } + else + { LL_GL_ERRS << "GL client array corruption detected. " << msg << LL_ENDL; + } } } @@ -1436,7 +1667,17 @@ LLGLState::~LLGLState() { if (gDebugGL) { + if (!gDebugSession) + { llassert_always(sStateMap[mState] == glIsEnabled(mState)); + } + else + { + if (sStateMap[mState] != glIsEnabled(mState)) + { + ll_fail("GL enabled state does not match expected"); + } + } } if (mIsEnabled != mWasEnabled) @@ -1620,12 +1861,17 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor } } -LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection) +LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply) { - mModelview = modelview; - mProjection = projection; + mApply = apply; - setPlane(p.mV[0], p.mV[1], p.mV[2], p.mV[3]); + if (mApply) + { + mModelview = modelview; + mProjection = projection; + + setPlane(p[0], p[1], p[2], p[3]); + } } void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) @@ -1656,31 +1902,20 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) LLGLUserClipPlane::~LLGLUserClipPlane() { - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + if (mApply) + { + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + } } LLGLNamePool::LLGLNamePool() { } -void LLGLNamePool::registerPool(LLGLNamePool* pool) -{ - pool_list_t::iterator iter = std::find(sInstances.begin(), sInstances.end(), pool); - if (iter == sInstances.end()) - { - sInstances.push_back(pool); - } -} - LLGLNamePool::~LLGLNamePool() { - pool_list_t::iterator iter = std::find(sInstances.begin(), sInstances.end(), this); - if (iter != sInstances.end()) - { - sInstances.erase(iter); - } } void LLGLNamePool::upkeep() @@ -1748,20 +1983,22 @@ void LLGLNamePool::release(GLuint name) //static void LLGLNamePool::upkeepPools() { - for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + tracker_t::LLInstanceTrackerScopedGuard guard; + for (tracker_t::instance_iter iter = guard.beginInstances(); iter != guard.endInstances(); ++iter) { - LLGLNamePool* pool = *iter; - pool->upkeep(); + LLGLNamePool & pool = *iter; + pool.upkeep(); } } //static void LLGLNamePool::cleanupPools() { - for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + tracker_t::LLInstanceTrackerScopedGuard guard; + for (tracker_t::instance_iter iter = guard.beginInstances(); iter != guard.endInstances(); ++iter) { - LLGLNamePool* pool = *iter; - pool->cleanup(); + LLGLNamePool & pool = *iter; + pool.cleanup(); } } @@ -1838,17 +2075,26 @@ void LLGLDepthTest::checkState() sWriteEnabled != mask || sDepthFunc != func) { + if (gDebugSession) + { + gFailLog << "Unexpected depth testing state." << std::endl; + } + else { LL_GL_ERRS << "Unexpected depth testing state." << LL_ENDL; } } } } -LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P) + +LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer) { + + F32 depth = 0.99999f - 0.0001f * layer; + for (U32 i = 0; i < 4; i++) { - P.element(2, i) = P.element(3, i) * 0.99999f; + P.element(2, i) = P.element(3, i) * depth; } glMatrixMode(GL_PROJECTION); diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index da4bde75f..2e0ca22e5 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -37,7 +37,7 @@ #include #include -#include +#include #include "llerror.h" #include "v4color.h" @@ -46,14 +46,23 @@ #include "v4math.h" #include "llplane.h" #include "llgltypes.h" +#include "llinstancetracker.h" #include "llglheaders.h" #include "glh/glh_linear.h" extern BOOL gDebugGL; +extern BOOL gDebugSession; +extern std::ofstream gFailLog; #define LL_GL_ERRS LL_ERRS("RenderState") +void ll_init_fail_log(std::string filename); + +void ll_fail(std::string msg); + +void ll_close_fail_log(); + class LLSD; // Manage GL extensions... @@ -74,6 +83,8 @@ public: // Extensions used by everyone BOOL mHasMultitexture; + BOOL mHasATIMemInfo; + BOOL mHasNVXMemInfo; S32 mNumTextureUnits; BOOL mHasMipMapGeneration; BOOL mHasCompressedTextures; @@ -87,7 +98,9 @@ public: BOOL mHasShaderObjects; BOOL mHasVertexShader; BOOL mHasFragmentShader; + S32 mNumTextureImageUnits; BOOL mHasOcclusionQuery; + BOOL mHasOcclusionQuery2; BOOL mHasPointParameters; BOOL mHasDrawBuffers; BOOL mHasDepthClamp; @@ -152,6 +165,7 @@ void rotate_quat(LLQuaternion& rotation); void flush_glerror(); // Flush GL errors when we know we're handling them correctly. +void log_glerror(); void assert_glerror(); void clear_glerror(); @@ -292,12 +306,14 @@ class LLGLUserClipPlane { public: - LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection); + LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply = true); ~LLGLUserClipPlane(); void setPlane(F32 a, F32 b, F32 c, F32 d); private: + bool mApply; + glh::matrix4f mProjection; glh::matrix4f mModelview; }; @@ -313,7 +329,7 @@ private: class LLGLSquashToFarClip { public: - LLGLSquashToFarClip(glh::matrix4f projection); + LLGLSquashToFarClip(glh::matrix4f projection, U32 layer = 0); ~LLGLSquashToFarClip(); }; @@ -321,9 +337,11 @@ public: Generic pooling scheme for things which use GL names (used for occlusion queries and vertex buffer objects). Prevents thrashing of GL name caches by avoiding calls to glGenFoo and glDeleteFoo. */ -class LLGLNamePool +class LLGLNamePool : public LLInstanceTracker { public: + typedef LLInstanceTracker tracker_t; + struct NameEntry { GLuint name; @@ -350,13 +368,11 @@ public: GLuint allocate(); void release(GLuint name); - static void registerPool(LLGLNamePool* pool); static void upkeepPools(); static void cleanupPools(); protected: typedef std::vector pool_list_t; - static pool_list_t sInstances; virtual GLuint allocateName() = 0; virtual void releaseName(GLuint name) = 0; @@ -411,4 +427,66 @@ extern BOOL gClothRipple; extern BOOL gNoRender; extern BOOL gGLActive; +// Deal with changing glext.h definitions for newer SDK versions, specifically +// with MAC OSX 10.5 -> 10.6 + + +#ifndef GL_DEPTH_ATTACHMENT +#define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT +#endif + +#ifndef GL_STENCIL_ATTACHMENT +#define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT +#endif + +#ifndef GL_FRAMEBUFFER +#define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT +#define GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER_EXT +#define GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_EXT +#define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT +#define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT +#define glGenFramebuffers glGenFramebuffersEXT +#define glBindFramebuffer glBindFramebufferEXT +#define glCheckFramebufferStatus glCheckFramebufferStatusEXT +#define glBlitFramebuffer glBlitFramebufferEXT +#define glDeleteFramebuffers glDeleteFramebuffersEXT +#define glFramebufferRenderbuffer glFramebufferRenderbufferEXT +#define glFramebufferTexture2D glFramebufferTexture2DEXT +#endif + +#ifndef GL_RENDERBUFFER +#define GL_RENDERBUFFER GL_RENDERBUFFER_EXT +#define glGenRenderbuffers glGenRenderbuffersEXT +#define glBindRenderbuffer glBindRenderbufferEXT +#define glRenderbufferStorage glRenderbufferStorageEXT +#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT +#define glDeleteRenderbuffers glDeleteRenderbuffersEXT +#endif + +#ifndef GL_COLOR_ATTACHMENT +#define GL_COLOR_ATTACHMENT GL_COLOR_ATTACHMENT_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT0 +#define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT1 +#define GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT1_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT2 +#define GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT2_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT3 +#define GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT3_EXT +#endif + + +#ifndef GL_DEPTH24_STENCIL8 +#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT +#endif #endif // LL_LLGL_H diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 81ae3d40e..9efe16432 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -473,17 +473,17 @@ extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT; extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT; extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT; extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; - -// GL_EXT_framebuffer_multisample -extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT; - -// GL_EXT_framebuffer_blit extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT; +extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT; +extern PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glFramebufferTextureLayerEXT; //GL_ARB_draw_buffers extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; + #elif LL_WINDOWS +//---------------------------------------------------------------------------- +// LL_WINDOWS // windows gl headers depend on things like APIENTRY, so include windows. #define WIN32_LEAN_AND_MEAN @@ -672,12 +672,9 @@ extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT; extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT; extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT; extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; - -// GL_EXT_framebuffer_multisample -extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT; - -// GL_EXT_framebuffer_blit extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT; +extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT; +extern PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glFramebufferTextureLayerEXT; //GL_ARB_draw_buffers extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; @@ -720,6 +717,9 @@ extern void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenu extern void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; +#ifndef GL_ARB_framebuffer_object +#define glGenerateMipmap glGenerateMipmapEXT +#endif // GL_ARB_draw_buffers extern void glDrawBuffersARB(GLsizei n, const GLenum* bufs) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; @@ -842,4 +842,21 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #define GL_DEPTH_CLAMP 0x864F #endif +//GL_NVX_gpu_memory_info constants +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif + +//GL_ATI_meminfo constants +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif #endif // LL_LLGLHEADERS_H diff --git a/indra/llrender/llglimmediate.cpp b/indra/llrender/llglimmediate.cpp deleted file mode 100644 index 17c2182df..000000000 --- a/indra/llrender/llglimmediate.cpp +++ /dev/null @@ -1 +0,0 @@ -#error This file has been renamed llrender.cpp diff --git a/indra/llrender/llglimmediate.h b/indra/llrender/llglimmediate.h deleted file mode 100644 index 4a7a0ebec..000000000 --- a/indra/llrender/llglimmediate.h +++ /dev/null @@ -1 +0,0 @@ -#error This file has been renamed llrender.h diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 057b025d9..5eb5ffd10 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -420,7 +420,15 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) { if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode) { - llerrs << "Texture channel " << index << " texture type corrupted." << llendl; + if (gDebugSession) + { + gFailLog << "Texture channel " << index << " texture type corrupted." << std::endl; + ll_fail("LLGLSLShader::disableTexture failed"); + } + else + { + llerrs << "Texture channel " << index << " texture type corrupted." << llendl; + } } gGL.getTexUnit(index)->disable(); } @@ -708,17 +716,46 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c GLint LLGLSLShader::getUniformLocation(const string& uniform) { + GLint ret = -1; if (mProgramObject > 0) { std::map::iterator iter = mUniformMap.find(uniform); if (iter != mUniformMap.end()) { - llassert(iter->second == glGetUniformLocationARB(mProgramObject, uniform.c_str())); - return iter->second; + if (gDebugGL) + { + stop_glerror(); + if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.c_str())) + { + llerrs << "Uniform does not match." << llendl; + } + stop_glerror(); + } + ret = iter->second; } } - return -1; + /*if (gDebugGL) + { + if (ret == -1 && ret != glGetUniformLocationARB(mProgramObject, uniform.c_str())) + { + llerrs << "Uniform map invalid." << llendl; + } + }*/ + + return ret; +} + +GLint LLGLSLShader::getAttribLocation(U32 attrib) +{ + if (attrib < mAttribute.size()) + { + return mAttribute[attrib]; + } + else + { + return -1; + } } void LLGLSLShader::uniform1i(const string& uniform, GLint v) @@ -892,7 +929,9 @@ void LLGLSLShader::uniformMatrix4fv(const string& uniform, U32 count, GLboolean if (location >= 0) { + stop_glerror(); glUniformMatrix4fvARB(location, count, transpose, v); + stop_glerror(); } } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 1f46a7b4f..3c47e7504 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -109,7 +109,7 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); - + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h index 9ade49e4e..e26aead67 100644 --- a/indra/llrender/llglstates.h +++ b/indra/llrender/llglstates.h @@ -262,25 +262,4 @@ public: //---------------------------------------------------------------------------- - -class LLGLSBlendFunc : public LLGLSPipeline { -protected: - GLint mSavedSrc, mSavedDst; - LLGLEnable mBlend; - -public: - LLGLSBlendFunc(GLenum srcFunc, GLenum dstFunc) : - mBlend(GL_BLEND) - { - glGetIntegerv(GL_BLEND_SRC, &mSavedSrc); - glGetIntegerv(GL_BLEND_DST, &mSavedDst); - glBlendFunc(srcFunc, dstFunc); - } - - ~LLGLSBlendFunc(void) { - glBlendFunc(mSavedSrc, mSavedDst); - } -}; - - #endif diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index f20e0d6ad..763b9a772 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -110,24 +110,58 @@ void LLImageGL::checkTexSize(bool forced) const { if ((forced || gDebugGL) && mTarget == GL_TEXTURE_2D) { + { + //check viewport + GLint vp[4] ; + glGetIntegerv(GL_VIEWPORT, vp) ; + llcallstacks << "viewport: " << vp[0] << " : " << vp[1] << " : " << vp[2] << " : " << vp[3] << llcallstacksendl ; + } GLint texname; glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname); + BOOL error = FALSE; if (texname != mTexName) { - llerrs << "Invalid texture bound!" << llendl; + llinfos << "Bound: " << texname << " Should bind: " << mTexName << " Default: " << LLImageGL::sDefaultGLTexture->getTexName() << llendl; + + error = TRUE; + if (gDebugSession) + { + gFailLog << "Invalid texture bound!" << std::endl; + } + else + { + llerrs << "Invalid texture bound!" << llendl; + } } stop_glerror() ; LLGLint x = 0, y = 0 ; glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_WIDTH, (GLint*)&x); glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_HEIGHT, (GLint*)&y) ; stop_glerror() ; + llcallstacks << "w: " << x << " h: " << y << llcallstacksendl ; + if(!x || !y) { return ; } if(x != (mWidth >> mCurrentDiscardLevel) || y != (mHeight >> mCurrentDiscardLevel)) { - llerrs << "wrong texture size and discard level!" << llendl ; + error = TRUE; + if (gDebugSession) + { + gFailLog << "wrong texture size and discard level!" << + mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl; + } + else + { + llerrs << "wrong texture size and discard level: width: " << + mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << llendl ; + } + } + + if (error) + { + ll_fail("LLImageGL::checkTexSize failed."); } } } @@ -649,7 +683,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } // LLFastTimer t2(LLFastTimer::FTM_TEMP2); - gGL.getTexUnit(0)->bind(this); + llverify(gGL.getTexUnit(0)->bind(this)); if (mUseMipMaps) { @@ -864,12 +898,14 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 } if (mTexName == 0) { - llwarns << "Setting subimage on image without GL texture" << llendl; + // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18 + //llwarns << "Setting subimage on image without GL texture" << llendl; return FALSE; } if (datap == NULL) { - llwarns << "Setting subimage on image with NULL datap" << llendl; + // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18 + //llwarns << "Setting subimage on image with NULL datap" << llendl; return FALSE; } @@ -991,6 +1027,7 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures) void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels) { glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels); + stop_glerror(); } //create an empty GL texture: just create a texture name @@ -1143,6 +1180,13 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ if (mUseMipMaps) { mAutoGenMips = gGLManager.mHasMipMapGeneration; +#if LL_DARWIN + // On the Mac GF2 and GF4MX drivers, auto mipmap generation doesn't work right with alpha-only textures. + if(gGLManager.mIsGF2or4MX && (mFormatInternal == GL_ALPHA8) && (mFormatPrimary == GL_ALPHA)) + { + mAutoGenMips = FALSE; + } +#endif } mCurrentDiscardLevel = discard_level; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 5bc77f437..b10c77c1a 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -45,10 +45,12 @@ LLRender gGL; // Handy copies of last good GL matrices F64 gGLModelView[16]; F64 gGLLastModelView[16]; +F64 gGLLastProjection[16]; F64 gGLProjection[16]; S32 gGLViewport[4]; static const U32 LL_NUM_TEXTURE_LAYERS = 8; +static const U32 LL_NUM_LIGHT_UNITS = 8; static GLenum sGLTextureType[] = { @@ -118,14 +120,29 @@ void LLTexUnit::refreshState(void) // and we reset the cached tex unit state glActiveTextureARB(GL_TEXTURE0_ARB + mIndex); + + // + // Per apple spec, don't call glEnable/glDisable when index exceeds max texture units + // http://www.mailinglistarchive.com/html/mac-opengl@lists.apple.com/2008-07/msg00653.html + // + bool enableDisable = (mIndex < gGLManager.mNumTextureUnits); + if (mCurrTexType != TT_NONE) { - glEnable(sGLTextureType[mCurrTexType]); + if (enableDisable) + { + glEnable(sGLTextureType[mCurrTexType]); + } + glBindTexture(sGLTextureType[mCurrTexType], mCurrTexture); } else { - glDisable(GL_TEXTURE_2D); + if (enableDisable) + { + glDisable(GL_TEXTURE_2D); + } + glBindTexture(GL_TEXTURE_2D, 0); } @@ -144,7 +161,7 @@ void LLTexUnit::activate(void) { if (mIndex < 0) return; - if (gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty) + if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty) { glActiveTextureARB(GL_TEXTURE0_ARB + mIndex); gGL.mCurrTextureUnitIndex = mIndex; @@ -163,7 +180,10 @@ void LLTexUnit::enable(eTextureType type) disable(); // Force a disable of a previous texture type if it's enabled. } mCurrTexType = type; - glEnable(sGLTextureType[type]); + if (mIndex < gGLManager.mNumTextureUnits) + { + glEnable(sGLTextureType[type]); + } } } @@ -175,7 +195,11 @@ void LLTexUnit::disable(void) { activate(); unbind(mCurrTexType); - glDisable(sGLTextureType[mCurrTexType]); + if (mIndex < gGLManager.mNumTextureUnits) + { + glDisable(sGLTextureType[mCurrTexType]); + } + mCurrTexType = TT_NONE; } } @@ -729,6 +753,130 @@ void LLTexUnit::debugTextureUnit(void) } } +LLLightState::LLLightState(S32 index) +: mIndex(index), + mEnabled(false), + mConstantAtten(1.f), + mLinearAtten(0.f), + mQuadraticAtten(0.f), + mSpotExponent(0.f), + mSpotCutoff(180.f) +{ + if (mIndex == 0) + { + mDiffuse.set(1,1,1,1); + mSpecular.set(1,1,1,1); + } + + mAmbient.set(0,0,0,1); + mPosition.set(0,0,1,0); + mSpotDirection.set(0,0,-1); + +} + +void LLLightState::enable() +{ + if (!mEnabled) + { + glEnable(GL_LIGHT0+mIndex); + mEnabled = true; + } +} + +void LLLightState::disable() +{ + if (mEnabled) + { + glDisable(GL_LIGHT0+mIndex); + mEnabled = false; + } +} + +void LLLightState::setDiffuse(const LLColor4& diffuse) +{ + if (mDiffuse != diffuse) + { + mDiffuse = diffuse; + glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV); + } +} + +void LLLightState::setAmbient(const LLColor4& ambient) +{ + if (mAmbient != ambient) + { + mAmbient = ambient; + glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV); + } +} + +void LLLightState::setSpecular(const LLColor4& specular) +{ + if (mSpecular != specular) + { + mSpecular = specular; + glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV); + } +} + +void LLLightState::setPosition(const LLVector4& position) +{ + //always set position because modelview matrix may have changed + mPosition = position; + glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV); +} + +void LLLightState::setConstantAttenuation(const F32& atten) +{ + if (mConstantAtten != atten) + { + mConstantAtten = atten; + glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten); + } +} + +void LLLightState::setLinearAttenuation(const F32& atten) +{ + if (mLinearAtten != atten) + { + mLinearAtten = atten; + glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten); + } +} + +void LLLightState::setQuadraticAttenuation(const F32& atten) +{ + if (mQuadraticAtten != atten) + { + mQuadraticAtten = atten; + glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten); + } +} + +void LLLightState::setSpotExponent(const F32& exponent) +{ + if (mSpotExponent != exponent) + { + mSpotExponent = exponent; + glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent); + } +} + +void LLLightState::setSpotCutoff(const F32& cutoff) +{ + if (mSpotCutoff != cutoff) + { + mSpotCutoff = cutoff; + glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff); + } +} + +void LLLightState::setSpotDirection(const LLVector3& direction) +{ + //always set direction because modelview matrix may have changed + mSpotDirection = direction; + glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV); +} LLRender::LLRender() : mDirty(false), @@ -750,6 +898,11 @@ LLRender::LLRender() } mDummyTexUnit = new LLTexUnit(-1); + for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; ++i) + { + mLightState.push_back(new LLLightState(i)); + } + for (U32 i = 0; i < 4; i++) { mCurrColorMask[i] = true; @@ -777,6 +930,12 @@ void LLRender::shutdown() mTexUnits.clear(); delete mDummyTexUnit; mDummyTexUnit = NULL; + + for (U32 i = 0; i < mLightState.size(); ++i) + { + delete mLightState[i]; + } + mLightState.clear(); } void LLRender::refreshState(void) @@ -941,6 +1100,7 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]); } } + LLTexUnit* LLRender::getTexUnit(U32 index) { if ((index >= 0) && (index < mTexUnits.size())) @@ -954,6 +1114,16 @@ LLTexUnit* LLRender::getTexUnit(U32 index) } } +LLLightState* LLRender::getLight(U32 index) +{ + if (index < mLightState.size()) + { + return mLightState[index]; + } + + return NULL; +} + bool LLRender::verifyTexUnitActive(U32 unitToVerify) { if (mCurrTextureUnitIndex == unitToVerify) @@ -1058,6 +1228,34 @@ void LLRender::flush() } #endif + + if (gDebugGL) + { + if (mMode == LLRender::QUADS) + { + if (mCount%4 != 0) + { + llerrs << "Incomplete quad rendered." << llendl; + } + } + + if (mMode == LLRender::TRIANGLES) + { + if (mCount%3 != 0) + { + llerrs << "Incomplete triangle rendered." << llendl; + } + } + + if (mMode == LLRender::LINES) + { + if (mCount%2 != 0) + { + llerrs << "Incomplete line rendered." << llendl; + } + } + } + mBuffer->setBuffer(immediate_mask); mBuffer->drawArrays(mMode, 0, mCount); diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index ab0935bbe..6dd4db9e5 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -43,6 +43,7 @@ #include "v2math.h" #include "v3math.h" #include "v4coloru.h" +#include "v4math.h" #include "llstrider.h" #include "llmemory.h" #include "llglheaders.h" @@ -218,6 +219,40 @@ protected: void setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha = false); }; +class LLLightState +{ +public: + LLLightState(S32 index); + + void enable(); + void disable(); + void setDiffuse(const LLColor4& diffuse); + void setAmbient(const LLColor4& ambient); + void setSpecular(const LLColor4& specular); + void setPosition(const LLVector4& position); + void setConstantAttenuation(const F32& atten); + void setLinearAttenuation(const F32& atten); + void setQuadraticAttenuation(const F32& atten); + void setSpotExponent(const F32& exponent); + void setSpotCutoff(const F32& cutoff); + void setSpotDirection(const LLVector3& direction); + +protected: + S32 mIndex; + bool mEnabled; + LLColor4 mDiffuse; + LLColor4 mAmbient; + LLColor4 mSpecular; + LLVector4 mPosition; + LLVector3 mSpotDirection; + + F32 mConstantAtten; + F32 mLinearAtten; + F32 mQuadraticAtten; + + F32 mSpotExponent; + F32 mSpotCutoff; +}; class LLRender { friend class LLTexUnit; @@ -324,6 +359,8 @@ public: void blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor); + LLLightState* getLight(U32 index); + LLTexUnit* getTexUnit(U32 index); U32 getCurrentTexUnitIndex(void) const { return mCurrTextureUnitIndex; } @@ -358,6 +395,7 @@ private: LLStrider mColorsp; std::vector mTexUnits; LLTexUnit* mDummyTexUnit; + std::vector mLightState; eBlendFactor mCurrBlendColorSFactor; eBlendFactor mCurrBlendColorDFactor; @@ -369,6 +407,7 @@ private: extern F64 gGLModelView[16]; extern F64 gGLLastModelView[16]; +extern F64 gGLLastProjection[16]; extern F64 gGLProjection[16]; extern S32 gGLViewport[4]; diff --git a/indra/llrender/llrendersphere.cpp b/indra/llrender/llrendersphere.cpp index e22b75392..212963f27 100644 --- a/indra/llrender/llrendersphere.cpp +++ b/indra/llrender/llrendersphere.cpp @@ -68,45 +68,6 @@ void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks) } -// lat = 0 is Z-axis -// lon = 0, lat = 90 at X-axis -void lat2xyz(LLVector3 * result, F32 lat, F32 lon) -{ - // Convert a latitude and longitude to x,y,z on a normal sphere and return it in result - F32 r; - result->mV[VX] = (F32) (cos(lon * DEG_TO_RAD) * sin(lat * DEG_TO_RAD)); - result->mV[VY] = (F32) (sin(lon * DEG_TO_RAD) * sin(lat * DEG_TO_RAD)); - r = (F32) pow(result->mV[VX] * result->mV[VX] + result->mV[VY] * result->mV[VY], 0.5f); - if (r == 1.0f) - { - result->mV[VZ] = 0.0f; - } - else - { - result->mV[VZ] = (F32) pow(1 - r*r, 0.5f); - if (lat > 90.01) - { - result->mV[VZ] *= -1.0; - } - } -} - -void lat2xyz_rad(LLVector3 * result, F32 lat, F32 lon) -{ - // Convert a latitude and longitude to x,y,z on a normal sphere and return it in result - F32 r; - result->mV[VX] = (F32) (cos(lon) * sin(lat)); - result->mV[VY] = (F32) (sin(lon) * sin(lat)); - r = (F32) pow(result->mV[VX] * result->mV[VX] + result->mV[VY] * result->mV[VY], 0.5f); - if (r == 1.0f) - result->mV[VZ] = 0.0f; - else - { - result->mV[VZ] = (F32) pow(1 - r*r, 0.5f); - if (lat > F_PI_BY_TWO) result->mV[VZ] *= -1.0; - } -} - // A couple thoughts on sphere drawing: // 1) You need more slices than stacks, but little less than 2:1 // 2) At low LOD, setting stacks to an odd number avoids a "band" around the equator, making things look smoother @@ -181,3 +142,50 @@ void LLRenderSphere::render() { glCallList(mDList[0]); } + +inline LLVector3 polar_to_cart(F32 latitude, F32 longitude) +{ + return LLVector3(sin(F_TWO_PI * latitude) * cos(F_TWO_PI * longitude), + sin(F_TWO_PI * latitude) * sin(F_TWO_PI * longitude), + cos(F_TWO_PI * latitude)); +} + + +void LLRenderSphere::renderGGL() +{ + S32 const LATITUDE_SLICES = 20; + S32 const LONGITUDE_SLICES = 30; + + if (mSpherePoints.empty()) + { + mSpherePoints.resize(LATITUDE_SLICES + 1); + for (S32 lat_i = 0; lat_i < LATITUDE_SLICES + 1; lat_i++) + { + mSpherePoints[lat_i].resize(LONGITUDE_SLICES + 1); + for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES + 1; lon_i++) + { + F32 lat = (F32)lat_i / LATITUDE_SLICES; + F32 lon = (F32)lon_i / LONGITUDE_SLICES; + + mSpherePoints[lat_i][lon_i] = polar_to_cart(lat, lon); + } + } + } + + gGL.begin(LLRender::TRIANGLES); + + for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++) + { + for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++) + { + gGL.vertex3fv(mSpherePoints[lat_i][lon_i].mV); + gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV); + gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV); + + gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV); + gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV); + gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i+1].mV); + } + } + gGL.end(); +} diff --git a/indra/llrender/llrendersphere.h b/indra/llrender/llrendersphere.h index 617ee3e12..ebc71b614 100644 --- a/indra/llrender/llrendersphere.h +++ b/indra/llrender/llrendersphere.h @@ -52,6 +52,10 @@ public: void cleanupGL(); void render(F32 pixel_area); // of a box of size 1.0 at that position void render(); // render at highest LOD + void renderGGL(); // render using LLRender + +private: + std::vector< std::vector > mSpherePoints; }; extern LLRenderSphere gSphere; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 106b93a21..3eefbe571 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -36,6 +36,9 @@ #include "llrender.h" #include "llgl.h" +LLRenderTarget* LLRenderTarget::sBoundTarget = NULL; + + void check_framebuffer_status() { @@ -46,16 +49,14 @@ void check_framebuffer_status() { case GL_FRAMEBUFFER_COMPLETE_EXT: break; - case GL_FRAMEBUFFER_UNSUPPORTED_EXT: - llerrs << "WTF?" << llendl; - break; default: - llerrs << "WTF?" << llendl; + llerrs <<"check_framebuffer_status failed" << llendl; + break; } } } -BOOL LLRenderTarget::sUseFBO = FALSE; +bool LLRenderTarget::sUseFBO = false; LLRenderTarget::LLRenderTarget() : mResX(0), @@ -64,8 +65,8 @@ LLRenderTarget::LLRenderTarget() : mFBO(0), mDepth(0), mStencil(0), - mUseDepth(FALSE), - mRenderDepth(FALSE), + mUseDepth(false), + mRenderDepth(false), mUsage(LLTexUnit::TT_TEXTURE), mSamples(0), mSampleBuffer(NULL) @@ -83,7 +84,7 @@ void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer) mSampleBuffer = buffer; } -void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo) +void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo) { stop_glerror(); mResX = resx; @@ -214,6 +215,16 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) llerrs << "Cannot share depth buffer between non FBO render targets." << llendl; } + if (target.mDepth) + { + llerrs << "Attempting to override existing depth buffer. Detach existing buffer first." << llendl; + } + + if (target.mUseDepth) + { + llerrs << "Attempting to override existing shared depth buffer. Detach existing buffer first." << llendl; + } + if (mDepth) { stop_glerror(); @@ -226,16 +237,12 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) stop_glerror(); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); stop_glerror(); + target.mStencil = true; } else { glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0); stop_glerror(); - if (mStencil) - { - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0); - stop_glerror(); - } } glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); @@ -245,18 +252,6 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) void LLRenderTarget::release() { - if (mFBO) - { - glDeleteFramebuffersEXT(1, (GLuint *) &mFBO); - mFBO = 0; - } - - if (mTex.size() > 0) - { - LLImageGL::deleteTextures(mTex.size(), &mTex[0]); - mTex.clear(); - } - if (mDepth) { if (mStencil) @@ -271,8 +266,36 @@ void LLRenderTarget::release() } mDepth = 0; } + else if (mUseDepth && mFBO) + { //detach shared depth buffer + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + if (mStencil) + { //attached as a renderbuffer + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); + mStencil = false; + } + else + { //attached as a texture + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), 0, 0); + } + mUseDepth = false; + } + + if (mFBO) + { + glDeleteFramebuffersEXT(1, (GLuint *) &mFBO); + mFBO = 0; + } + + if (mTex.size() > 0) + { + LLImageGL::deleteTextures(mTex.size(), &mTex[0]); + mTex.clear(); + } mSampleBuffer = NULL; + sBoundTarget = NULL; } void LLRenderTarget::bindTarget() @@ -311,6 +334,7 @@ void LLRenderTarget::bindTarget() } glViewport(0, 0, mResX, mResY); + sBoundTarget = this; } // static @@ -320,6 +344,7 @@ void LLRenderTarget::unbindTarget() { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } + sBoundTarget = NULL; } void LLRenderTarget::clear(U32 mask_in) @@ -351,19 +376,19 @@ U32 LLRenderTarget::getTexture(U32 attachment) const { llerrs << "Invalid attachment index." << llendl; } + if (mTex.empty()) + { + return 0; + } return mTex[attachment]; } void LLRenderTarget::bindTexture(U32 index, S32 channel) { - if (index > mTex.size()-1) - { - llerrs << "Invalid attachment index." << llendl; - } - gGL.getTexUnit(channel)->bindManual(mUsage, mTex[index]); + gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index)); } -void LLRenderTarget::flush(BOOL fetch_depth) +void LLRenderTarget::flush(bool fetch_depth) { gGL.flush(); if (!mFBO) @@ -386,7 +411,11 @@ void LLRenderTarget::flush(BOOL fetch_depth) } else { + stop_glerror(); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + + stop_glerror(); if (mSampleBuffer) { @@ -439,6 +468,10 @@ void LLRenderTarget::flush(BOOL fetch_depth) void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1, S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter) { + GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; + + LLGLDepthTest depth(write_depth, write_depth); + gGL.flush(); if (!source.mFBO || !mFBO) { @@ -494,6 +527,10 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl; } { + GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; + + LLGLDepthTest depth(write_depth, write_depth); + glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mSampleBuffer ? source.mSampleBuffer->mFBO : source.mFBO); stop_glerror(); glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); @@ -513,9 +550,9 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 } } -BOOL LLRenderTarget::isComplete() const +bool LLRenderTarget::isComplete() const { - return (!mTex.empty() || mDepth) ? TRUE : FALSE; + return (!mTex.empty() || mDepth) ? true : false; } void LLRenderTarget::getViewport(S32* viewport) @@ -536,10 +573,10 @@ LLMultisampleBuffer::LLMultisampleBuffer() LLMultisampleBuffer::~LLMultisampleBuffer() { - releaseSampleBuffer(); + release(); } -void LLMultisampleBuffer::releaseSampleBuffer() +void LLMultisampleBuffer::release() { if (mFBO) { @@ -586,14 +623,15 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref) glViewport(0, 0, mResX, mResY); + sBoundTarget = this; } -void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo ) +void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo ) { allocate(resx,resy,color_fmt,depth,stencil,usage,use_fbo,2); } -void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples ) +void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples ) { stop_glerror(); mResX = resx; @@ -603,7 +641,7 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth mUseDepth = depth; mStencil = stencil; - releaseSampleBuffer(); + release(); if (!gGLManager.mHasFramebufferMultisample) { @@ -640,11 +678,9 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth { glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); } - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); stop_glerror(); } @@ -683,11 +719,9 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt) { case GL_FRAMEBUFFER_COMPLETE_EXT: break; - case GL_FRAMEBUFFER_UNSUPPORTED_EXT: - llerrs << "WTF?" << llendl; - break; default: - llerrs << "WTF?" << llendl; + llerrs << "WTF? " << std::hex << status << llendl; + break; } glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 9ad4ec3a4..fe5cf9072 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -69,7 +69,7 @@ class LLRenderTarget { public: //whether or not to use FBO implementation - static BOOL sUseFBO; + static bool sUseFBO; LLRenderTarget(); virtual ~LLRenderTarget(); @@ -77,7 +77,7 @@ public: //allocate resources for rendering //must be called before use //multiple calls will release previously allocated resources - void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, BOOL use_fbo = FALSE); + void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = FALSE); //provide this render target with a multisample resource. void setSampleBuffer(LLMultisampleBuffer* buffer); @@ -94,7 +94,7 @@ public: //free any allocated resources //safe to call redundantly - void release(); + virtual void release(); //bind target for rendering //applies appropriate viewport @@ -121,7 +121,7 @@ public: U32 getTexture(U32 attachment = 0) const; U32 getDepth(void) const { return mDepth; } - BOOL hasStencil() const { return mStencil; } + bool hasStencil() const { return mStencil; } void bindTexture(U32 index, S32 channel); @@ -131,7 +131,7 @@ public: // call bindTarget once, do all your rendering, call flush once // if fetch_depth is TRUE, every effort will be made to copy the depth buffer into // the current depth texture. A depth texture will be allocated if needed. - void flush(BOOL fetch_depth = FALSE); + void flush(bool fetch_depth = FALSE); void copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1, S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter); @@ -142,7 +142,9 @@ public: //Returns TRUE if target is ready to be rendered into. //That is, if the target has been allocated with at least //one renderable attachment (i.e. color buffer, depth buffer). - BOOL isComplete() const; + bool isComplete() const; + + static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; } protected: friend class LLMultisampleBuffer; @@ -151,12 +153,14 @@ protected: std::vector mTex; U32 mFBO; U32 mDepth; - BOOL mStencil; - BOOL mUseDepth; - BOOL mRenderDepth; + bool mStencil; + bool mUseDepth; + bool mRenderDepth; LLTexUnit::eTextureType mUsage; U32 mSamples; LLMultisampleBuffer* mSampleBuffer; + + static LLRenderTarget* sBoundTarget; }; @@ -166,12 +170,12 @@ public: LLMultisampleBuffer(); virtual ~LLMultisampleBuffer(); - void releaseSampleBuffer(); + virtual void release(); virtual void bindTarget(); void bindTarget(LLRenderTarget* ref); - virtual void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo); - void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples); + virtual void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo); + void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples); virtual void addColorAttachment(U32 color_fmt); virtual void allocateDepth(); }; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 810d9fa2c..2dc3dae91 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -226,7 +226,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) else if (features->isFullbright) { - if (features->hasWaterFog) + if (features->isShiny && features->hasWaterFog) + { + if (!shader->attachObject("lighting/lightFullbrightShinyWaterF.glsl")) + { + return FALSE; + } + } + else if (features->hasWaterFog) { if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl")) { @@ -306,7 +313,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) } else { - LL_DEBUGS("ShaderLoading") << log << LL_ENDL; + LL_INFOS("ShaderLoading") << log << LL_ENDL; } } } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 8108eeee8..d697b95dd 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -31,13 +31,13 @@ */ #include "linden_common.h" +#include "llmemory.h" #include - +#include "llsys.h" #include "llvertexbuffer.h" // #include "llrender.h" #include "llglheaders.h" -#include "llmemory.h" #include "llmemtype.h" #include "llrender.h" @@ -67,6 +67,8 @@ U32 LLVertexBuffer::sAllocatedBytes = 0; BOOL LLVertexBuffer::sMapped = FALSE; BOOL LLVertexBuffer::sUseStreamDraw = TRUE; BOOL LLVertexBuffer::sOmitBlank = FALSE; +BOOL LLVertexBuffer::sPreferStreamDraw = FALSE; +S32 LLVertexBuffer::sWeight4Loc = -1; std::vector LLVertexBuffer::sDeleteList; @@ -88,15 +90,16 @@ void LLVBOPool::releaseName(GLuint name) S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = { - sizeof(LLVector3), // TYPE_VERTEX, - sizeof(LLVector3), // TYPE_NORMAL, + sizeof(LLVector4), // TYPE_VERTEX, + sizeof(LLVector4), // TYPE_NORMAL, sizeof(LLVector2), // TYPE_TEXCOORD0, sizeof(LLVector2), // TYPE_TEXCOORD1, sizeof(LLVector2), // TYPE_TEXCOORD2, sizeof(LLVector2), // TYPE_TEXCOORD3, sizeof(LLColor4U), // TYPE_COLOR, - sizeof(LLVector3), // TYPE_BINORMAL, + sizeof(LLVector4), // TYPE_BINORMAL, sizeof(F32), // TYPE_WEIGHT, + sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_CLOTHWEIGHT, }; @@ -138,6 +141,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) GL_COLOR_ARRAY, }; + BOOL error = FALSE; for (U32 i = 0; i < 4; ++i) { if (sLastMask & mask[i]) @@ -150,23 +154,44 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { //needs to be enabled, make sure it was (DEBUG TEMPORARY) if (i > 0 && !glIsEnabled(array[i])) { - llerrs << "Bad client state! " << array[i] << " disabled." << llendl; + if (gDebugSession) + { + error = TRUE; + gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; + } + else + { + llerrs << "Bad client state! " << array[i] << " disabled." << llendl; + } } } } else { //was disabled - if (data_mask & mask[i]) + if (data_mask & mask[i] && i > 0) { //needs to be enabled glEnableClientState(array[i]); } - else if (gDebugGL && glIsEnabled(array[i])) + else if (gDebugGL && i > 0 && glIsEnabled(array[i])) { //needs to be disabled, make sure it was (DEBUG TEMPORARY) - llerrs << "Bad client state! " << array[i] << " enabled." << llendl; + if (gDebugSession) + { + error = TRUE; + gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; + } + else + { + llerrs << "Bad client state! " << array[i] << " enabled." << llendl; + } } } } + if (error) + { + ll_fail("LLVertexBuffer::setupClientArrays failed"); + } + U32 map_tc[] = { MAP_TEXCOORD1, @@ -209,23 +234,81 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) glClientActiveTextureARB(GL_TEXTURE0_ARB); } + if (sLastMask & MAP_WEIGHT4) + { + if (sWeight4Loc < 0) + { + llerrs << "Weighting disabled but vertex buffer still bound!" << llendl; + } + + if (!(data_mask & MAP_WEIGHT4)) + { //disable 4-component skin weight + glDisableVertexAttribArrayARB(sWeight4Loc); + } + } + else if (data_mask & MAP_WEIGHT4) + { + if (sWeight4Loc >= 0) + { //enable 4-component skin weight + glEnableVertexAttribArrayARB(sWeight4Loc); + } + } + + sLastMask = data_mask; } } +//static +void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, const std::vector& norm) +{ + U32 count = pos.size(); + llassert(norm.size() >= pos.size()); + + unbind(); + + setupClientArrays(MAP_VERTEX | MAP_NORMAL); + + glVertexPointer(3, GL_FLOAT, 0, pos[0].mV); + glNormalPointer(GL_FLOAT, 0, norm[0].mV); + + glDrawArrays(sGLMode[mode], 0, count); +} + +void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const +{ + if (start >= (U32) mRequestedNumVerts || + end >= (U32) mRequestedNumVerts) + { + llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mRequestedNumVerts << llendl; + } + + llassert(mRequestedNumIndices >= 0); + + if (indices_offset >= (U32) mRequestedNumIndices || + indices_offset + count > (U32) mRequestedNumIndices) + { + llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; + } + + if (gDebugGL && !useVBOs()) + { + U16* idx = ((U16*) getIndicesPointer())+indices_offset; + for (U32 i = 0; i < count; ++i) + { + if (idx[i] < start || idx[i] > end) + { + llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl; + } + } + } +} + void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const { - if (start >= (U32) mRequestedNumVerts || - end >= (U32) mRequestedNumVerts) - { - llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "]" << llendl; - } + validateRange(start, end, count, indices_offset); - if (indices_offset >= (U32) mRequestedNumIndices || - indices_offset + count > (U32) mRequestedNumIndices) - { - llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; - } + llassert(mRequestedNumVerts >= 0); if (mGLIndices != sGLRenderIndices) { @@ -243,16 +326,19 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi return; } + U16* idx = ((U16*) getIndicesPointer())+indices_offset; + stop_glerror(); glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, - ((U16*) getIndicesPointer()) + indices_offset); + idx); stop_glerror(); } void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { + llassert(mRequestedNumIndices >= 0); if (indices_offset >= (U32) mRequestedNumIndices || - indices_offset + count > (U32) mRequestedNumIndices) + indices_offset + count > (U32) mRequestedNumIndices) { llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; } @@ -281,6 +367,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { + llassert(mRequestedNumVerts >= 0); if (first >= (U32) mRequestedNumVerts || first + count > (U32) mRequestedNumVerts) { @@ -317,12 +404,8 @@ void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) { llinfos << "VBO is disabled." << llendl ; } - + sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ; - LLGLNamePool::registerPool(&sDynamicVBOPool); - LLGLNamePool::registerPool(&sDynamicIBOPool); - LLGLNamePool::registerPool(&sStreamVBOPool); - LLGLNamePool::registerPool(&sStreamIBOPool); } //static @@ -395,6 +478,11 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : { mUsage = 0; } + + if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) + { + mUsage = GL_STREAM_DRAW_ARB; + } S32 stride = calcStride(typemask, mOffsets); @@ -431,6 +519,8 @@ LLVertexBuffer::~LLVertexBuffer() destroyGLBuffer(); destroyGLIndices(); sCount--; + + llassert_always(!mMappedData && !mMappedIndexData) ; }; //---------------------------------------------------------------------------- @@ -629,6 +719,8 @@ void LLVertexBuffer::updateNumVerts(S32 nverts) { LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + llassert(nverts >= 0); + if (nverts >= 65535) { llwarns << "Vertex buffer overflow!" << llendl; @@ -657,6 +749,9 @@ void LLVertexBuffer::updateNumVerts(S32 nverts) void LLVertexBuffer::updateNumIndices(S32 nindices) { LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + + llassert(nindices >= 0); + mRequestedNumIndices = nindices; if (!mDynamicSize) { @@ -679,6 +774,11 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) { LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + if (nverts < 0 || nindices < 0 || + nverts > 65536) + { + llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl; + } updateNumVerts(nverts); updateNumIndices(nindices); @@ -697,6 +797,9 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) { + llassert(newnverts >= 0); + llassert(newnindices >= 0); + mRequestedNumVerts = newnverts; mRequestedNumIndices = newnindices; @@ -881,8 +984,16 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 access) if (!mMappedData) { + log_glerror(); + + //check the availability of memory + U32 avail_phy_mem, avail_vir_mem; + LLMemoryInfo::getAvailableMemoryKB(avail_phy_mem, avail_vir_mem) ; + llinfos << "Available physical mwmory(KB): " << avail_phy_mem << llendl ; + llinfos << "Available virtual memory(KB): " << avail_vir_mem << llendl; + if(!sDisableVBOMapping) - { + { //-------------------- //print out more debug info before crash llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ; @@ -939,12 +1050,13 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 access) else { mMappedIndexData = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + stop_glerror(); } - stop_glerror(); } if (!mMappedIndexData) { + log_glerror(); if(!sDisableVBOMapping) { @@ -1030,7 +1142,6 @@ void LLVertexBuffer::unmapBuffer(S32 type) //throw out client data (we won't be using it again) mEmpty = TRUE; mFinal = TRUE; - if(sDisableVBOMapping) { freeClientBuffer() ; @@ -1129,6 +1240,12 @@ bool LLVertexBuffer::getWeightStrider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); } + +bool LLVertexBuffer::getWeight4Strider(LLStrider& strider, S32 index) +{ + return VertexBufferStrider::get(*this, strider, index); +} + bool LLVertexBuffer::getClothWeightStrider(LLStrider& strider, S32 index) { return VertexBufferStrider::get(*this, strider, index); @@ -1197,7 +1314,15 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLBuffer) { - llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; + if (gDebugSession) + { + error = TRUE; + gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl; + } + else + { + llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; + } } if (mGLIndices) @@ -1205,7 +1330,15 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLIndices) { - llerrs << "Invalid GL index buffer bound: " << buff << llendl; + if (gDebugSession) + { + error = TRUE; + gFailLog << "Invalid GL index buffer bound: " << buff << std::endl; + } + else + { + llerrs << "Invalid GL index buffer bound: " << buff << llendl; + } } } } @@ -1218,7 +1351,15 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLBuffer) { - llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; + if (gDebugSession) + { + error = TRUE; + gFailLog << "Invalid GL vertex buffer bound: " << std::endl; + } + else + { + llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; + } } if (mGLIndices != 0) @@ -1226,7 +1367,15 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLIndices) { - llerrs << "Invalid GL index buffer bound: " << buff << llendl; + if (gDebugSession) + { + error = TRUE; + gFailLog << "Invalid GL index buffer bound: "<< std::endl; + } + else + { + llerrs << "Invalid GL index buffer bound: " << buff << llendl; + } } } } @@ -1249,13 +1398,21 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) if (data_mask != 0) { - llerrs << "Buffer set for rendering before being filled after resize." << llendl; + if (gDebugSession) + { + error = TRUE; + gFailLog << "Buffer set for rendering before being filled after resize." << std::endl; + } + else + { + llerrs << "Buffer set for rendering before being filled after resize." << llendl; + } } } if (error) { - llerrs << "LLVertexBuffer::mapBuffer failed" << llendl; + ll_fail("LLVertexBuffer::mapBuffer failed"); } unmapBuffer(type); } @@ -1316,7 +1473,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const { llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask. Missing: "; - static const char* mask_names[] = {"VERTEX","NORMAL","TEXCOORD0","TEXCOORD1","TEXCOORD2","TEXCOORD3","COLOR","BINORMAL","WEIGHT","CLOTH_WEIGHT"}; + static const char* mask_names[] = {"VERTEX","NORMAL","TEXCOORD0","TEXCOORD1","TEXCOORD2","TEXCOORD3","COLOR","BINORMAL","WEIGHT","WEIGHT4","CLOTH_WEIGHT"}; for(int i = 0; i < 32; ++i) { if((data_mask & (1<& pos, const std::vector& norm); static void clientCopy(F64 max_time = 0.005); //copy data from client to GL static void unbind(); //unbind any bound vertex buffer @@ -101,6 +116,7 @@ public: // These use VertexAttribPointer and should possibly be made generic TYPE_BINORMAL, TYPE_WEIGHT, + TYPE_WEIGHT4, TYPE_CLOTHWEIGHT, TYPE_MAX, TYPE_INDEX, @@ -116,6 +132,7 @@ public: // These use VertexAttribPointer and should possibly be made generic MAP_BINORMAL = (1<& strider, S32 index=0); bool getColorStrider(LLStrider& strider, S32 index=0); bool getWeightStrider(LLStrider& strider, S32 index=0); + bool getWeight4Strider(LLStrider& strider, S32 index=0); bool getClothWeightStrider(LLStrider& strider, S32 index=0); BOOL isEmpty() const { return mEmpty; } @@ -199,6 +217,11 @@ public: void drawArrays(U32 mode, U32 offset, U32 count) const; void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const; + //for debugging, validate data in given range is valid + void validateRange(U32 start, U32 end, U32 count, U32 offset) const; + + + protected: S32 mNumVerts; // Number of vertices allocated S32 mNumIndices; // Number of indices allocated @@ -246,12 +269,12 @@ public: static BOOL sDisableVBOMapping; //disable glMapBufferARB static BOOL sEnableVBOs; - static BOOL sVBOActive; - static BOOL sIBOActive; static S32 sTypeOffsets[TYPE_MAX]; static U32 sGLMode[LLRender::NUM_MODES]; static U32 sGLRenderBuffer; static U32 sGLRenderIndices; + static BOOL sVBOActive; + static BOOL sIBOActive; static U32 sLastMask; static U32 sAllocatedBytes; static U32 sBindCount; diff --git a/indra/llui/lldelayeduidelete.h b/indra/llui/lldelayeduidelete.h index 2f08ee8fa..043e6972e 100644 --- a/indra/llui/lldelayeduidelete.h +++ b/indra/llui/lldelayeduidelete.h @@ -1,7 +1,7 @@ // #ifndef LL_LLDELAYEDUIDELETE_H #define LL_LLDELAYEDUIDELETE_H -#include "lltimer.h" +#include "lleventtimer.h" #include "llview.h" class LLDeleteJob { diff --git a/indra/llui/llnotifications.cpp b/indra/llui/llnotifications.cpp index 6bd4e4f22..13ca40cf9 100644 --- a/indra/llui/llnotifications.cpp +++ b/indra/llui/llnotifications.cpp @@ -908,8 +908,7 @@ mParent(parent) else { LLNotificationChannelPtr p = LLNotifications::instance().getChannel(parent); - LLStandardSignal::slot_type f = boost::bind(&LLNotificationChannelBase::updateItem, this, _1); - p->connectChanged(f); + p->connectChanged(boost::bind(&LLNotificationChannelBase::updateItem, this, _1)); } } @@ -1010,16 +1009,18 @@ bool LLNotifications::uniqueFilter(LLNotificationPtr pNotif) bool LLNotifications::uniqueHandler(const LLSD& payload) { + std::string cmd = payload["sigtype"]; + LLNotificationPtr pNotif = LLNotifications::instance().find(payload["id"].asUUID()); if (pNotif && pNotif->hasUniquenessConstraints()) { - if (payload["sigtype"].asString() == "add") + if (cmd == "add") { // not a duplicate according to uniqueness criteria, so we keep it // and store it for future uniqueness checks mUniqueNotifications.insert(std::make_pair(pNotif->getName(), pNotif)); } - else if (payload["sigtype"].asString() == "delete") + else if (cmd == "delete") { mUniqueNotifications.erase(pNotif->getName()); } @@ -1425,6 +1426,8 @@ LLNotificationPtr LLNotifications::add(const LLNotification::Params& p) void LLNotifications::add(const LLNotificationPtr pNotif) { + if (pNotif == NULL) return; + // first see if we already have it -- if so, that's a problem LLNotificationSet::iterator it=mItems.find(pNotif); if (it != mItems.end()) @@ -1437,6 +1440,8 @@ void LLNotifications::add(const LLNotificationPtr pNotif) void LLNotifications::cancel(LLNotificationPtr pNotif) { + if (pNotif == NULL || pNotif->isCancelled()) return; + LLNotificationSet::iterator it=mItems.find(pNotif); if (it == mItems.end()) { diff --git a/indra/llui/llnotifications.h b/indra/llui/llnotifications.h index bb379121c..4b325f54d 100644 --- a/indra/llui/llnotifications.h +++ b/indra/llui/llnotifications.h @@ -96,6 +96,7 @@ // we want to minimize external dependencies, but this one is important #include "llsd.h" +#include "llinstancetracker.h" // and we need this to manage the notification callbacks #include "llfunctorregistry.h" diff --git a/indra/llui/llui.h b/indra/llui/llui.h index c7b7446a0..abc9a298b 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -602,62 +602,6 @@ public: virtual void cleanUp() = 0; }; -// This mix-in class adds support for tracking all instances of the specificed class parameter T -// The (optional) key associates a value of type KEY with a given instance of T, for quick lookup -// If KEY is not provided, then instances are stored in a simple list -template -class LLInstanceTracker : boost::noncopyable -{ -public: - typedef typename std::map::iterator instance_iter; - typedef typename std::map::const_iterator instance_const_iter; - - static T* getInstance(KEY k) { instance_iter found = sInstances.find(k); return (found == sInstances.end()) ? NULL : found->second; } - - static instance_iter beginInstances() { return sInstances.begin(); } - static instance_iter endInstances() { return sInstances.end(); } - static S32 instanceCount() { return sInstances.size(); } -protected: - LLInstanceTracker(KEY key) { add(key); } - virtual ~LLInstanceTracker() { remove(); } - virtual void setKey(KEY key) { remove(); add(key); } - virtual const KEY& getKey() const { return mKey; } - -private: - void add(KEY key) - { - mKey = key; - sInstances[key] = static_cast(this); - } - void remove() { sInstances.erase(mKey); } - -private: - - KEY mKey; - static std::map sInstances; -}; - -template -class LLInstanceTracker : boost::noncopyable -{ -public: - typedef typename std::set::iterator instance_iter; - typedef typename std::set::const_iterator instance_const_iter; - - static instance_iter instancesBegin() { return sInstances.begin(); } - static instance_iter instancesEnd() { return sInstances.end(); } - static S32 instanceCount() { return sInstances.size(); } - -protected: - LLInstanceTracker() { sInstances.insert(static_cast(this)); } - virtual ~LLInstanceTracker() { sInstances.erase(static_cast(this)); } - - static std::set sInstances; -}; - -template std::map LLInstanceTracker::sInstances; -template std::set LLInstanceTracker::sInstances; - class LLCallbackRegistry { public: diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 902137a1d..eb4e0c3d8 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -234,7 +234,6 @@ set(viewer_SOURCE_FILES llfloatersnapshot.cpp llfloaterstats.cpp llfloatertelehub.cpp - llfloaterteleport.cpp llfloaterteleporthistory.cpp llfloatertest.cpp llfloatertools.cpp @@ -710,7 +709,6 @@ set(viewer_HEADER_FILES llfloatersnapshot.h llfloaterstats.h llfloatertelehub.h - llfloaterteleport.h llfloaterteleporthistory.h llfloatertest.h llfloatertools.h diff --git a/indra/newview/app_settings/cmd_line.xml b/indra/newview/app_settings/cmd_line.xml index 354d40279..6bed5a829 100644 --- a/indra/newview/app_settings/cmd_line.xml +++ b/indra/newview/app_settings/cmd_line.xml @@ -106,6 +106,14 @@ QuitAfterSeconds + + debugsession + + desc + Run as if RenderDebugGL is TRUE, but log errors until end of session. + map-to + DebugSession + rotate map-to @@ -238,7 +246,7 @@ multiple desc - Allow multple viewers. + Allow multiple viewers. map-to AllowMultipleViewers diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml index 6368f7099..2e939f47e 100644 --- a/indra/newview/app_settings/high_graphics.xml +++ b/indra/newview/app_settings/high_graphics.xml @@ -13,7 +13,7 @@ - + diff --git a/indra/newview/app_settings/low_graphics.xml b/indra/newview/app_settings/low_graphics.xml index 3f67a70d7..79b25003f 100644 --- a/indra/newview/app_settings/low_graphics.xml +++ b/indra/newview/app_settings/low_graphics.xml @@ -13,7 +13,7 @@ - + diff --git a/indra/newview/app_settings/mid_graphics.xml b/indra/newview/app_settings/mid_graphics.xml index 12da77da4..4660d0cd4 100644 --- a/indra/newview/app_settings/mid_graphics.xml +++ b/indra/newview/app_settings/mid_graphics.xml @@ -13,7 +13,7 @@ - + diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 370fce9d5..d0f5ac23e 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -2676,6 +2676,65 @@ Value 1.0 + CameraFocusTransitionTime + + Comment + How many seconds it takes the camera to transition between focal distances + Persist + 1 + Type + F32 + Value + 0.5 + + + CameraFNumber + + Comment + Camera f-number value for DoF effect + Persist + 1 + Type + F32 + Value + 9.0 + + + CameraFocalLength + + Comment + Camera focal length for DoF effect (in millimeters) + Persist + 1 + Type + F32 + Value + 50 + + + CameraFieldOfView + + Comment + Vertical camera field of view for DoF effect (in degrees) + Persist + 1 + Type + F32 + Value + 60.0 + + + CameraAspectRatio + + Comment + Camera aspect ratio for DoF effect + Persist + 1 + Type + F32 + Value + 1.5 + ChatBarStealsFocus Comment @@ -8947,7 +9006,7 @@ Type S32 Value - 35 + 12 RenderAvatarPhysicsLODFactor @@ -8982,24 +9041,22 @@ Value 1 - RenderShadowGaussian - - Comment - Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused). - Persist - 1 - Type - Vector3 - Value - - 2.0 - 2.0 - 0.0 - - - RenderShadowNearDist - - Comment + + RenderLocalLights + + Comment + Whether or not to render local lights. + Persist + 1 + Type + Boolean + Value + 1 + + + RenderShadowNearDist + + Comment Near clip plane of shadow camera (affects precision of depth shadows). Persist 1 @@ -9022,11 +9079,74 @@ Vector3 Value - 4.0 - 8.0 - 24.0 + 1.0 + 12.0 + 32.0 - + + RenderShadowSplitExponent + + Comment + Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate). + Persist + 1 + Type + Vector3 + Value + + 3.0 + 3.0 + 2.0 + + + RenderShadowOrthoClipPlanes + + Comment + Near clip plane split distances for orthographic shadow map frusta. + Persist + 1 + Type + Vector3 + Value + + 4.0 + 8.0 + 24.0 + + + RenderShadowProjOffset + + Comment + Amount to scale distance to virtual origin of shadow perspective projection. + Persist + 1 + Type + F32 + Value + 2.0 + + RenderShadowSlopeThreshold + + Comment + Cutoff slope value for points to affect perspective shadow generation + Persist + 1 + Type + F32 + Value + 0.0 + + RenderShadowProjExponent + + Comment + Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector. + Persist + 1 + Type + F32 + Value + 0.5 + RenderSSAOScale Comment @@ -9047,7 +9167,7 @@ Type U32 Value - 60 + 200 RenderSSAOFactor @@ -9070,7 +9190,7 @@ Vector3 Value - 0.40 + 0.80 1.00 0.00 @@ -9095,7 +9215,7 @@ Type F32 Value - 128 + 64 RenderCubeMap @@ -9185,7 +9305,175 @@ Value 0 - RenderDeferredAlphaSoften + + RenderGIRange + + Comment + Distance to cut off GI effect. + Persist + 1 + Type + F32 + Value + 96 + + + RenderGILuminance + + Comment + Luminance factor of global illumination contribution. + Persist + 1 + Type + F32 + Value + 0.075 + + + RenderGIBrightness + + Comment + Brightness factor of global illumination contribution. + Persist + 1 + Type + F32 + Value + 0.3 + + + RenderGINoise + + Comment + Noise of position sampling for GI photon mapping. + Persist + 1 + Type + F32 + Value + 0.7 + + + RenderGIAttenuation + + Comment + Distance attenuation factor for indirect lighting. + Persist + 1 + Type + F32 + Value + 0.1 + + + RenderGIBlurBrightness + + Comment + Brightness factor of global illumination blur effect. + Persist + 1 + Type + F32 + Value + 1.025 + + + RenderGIBlurEdgeWeight + + Comment + Edge weight for GI soften filter (sharpness). + Persist + 1 + Type + F32 + Value + 0.8 + + + RenderGIBlurIncrement + + Comment + Increment of scale for each pass of global illumination blur effect. + Persist + 1 + Type + F32 + Value + 0.8 + + + RenderLuminanceScale + + Comment + Luminance value scalar for darkening effect. + Persist + 1 + Type + F32 + Value + 1.0 + + + RenderSunLuminanceScale + + Comment + Sun Luminance value scalar for darkening effect. + Persist + 1 + Type + F32 + Value + 1.0 + + + RenderSunLuminanceOffset + + Comment + Sun Luminance value offset for darkening effect. + Persist + 1 + Type + F32 + Value + 0 + + + RenderLuminanceDetail + + Comment + Mipmap level to use for luminance + Persist + 1 + Type + F32 + Value + 16.0 + + + RenderEdgeDepthCutoff + + Comment + Cutoff for depth difference that amounts to an edge. + Persist + 1 + Type + F32 + Value + 0.01 + + RenderEdgeNormCutoff + + Comment + Cutoff for normal difference that amounts to an edge. + Persist + 1 + Type + F32 + Value + 0.25 + + + RenderDeferredAlphaSoften Comment Scalar for softening alpha surfaces (for soft particles). @@ -9207,9 +9495,249 @@ Value 4 - RenderDeferred - - Comment + RenderDeferredSpotShadowBias + + Comment + Bias value for spot shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + -64.0 + + RenderDeferredSpotShadowOffset + + Comment + Offset value for spot shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + 0.8 + + + RenderShadowBias + + Comment + Bias value for shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + -0.008 + + RenderShadowOffset + + Comment + Offset value for shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + 0.01 + + + RenderShadowBiasError + + Comment + Error scale for shadow bias (based on altitude). + Persist + 1 + Type + F32 + Value + 0 + + RenderShadowOffsetError + + Comment + Error scale for shadow offset (based on altitude). + Persist + 1 + Type + F32 + Value + 0 + + + RenderSpotLightsInNondeferred + + Comment + Whether to support projectors as spotlights when Lighting and Shadows is disabled + Persist + 1 + Type + Boolean + Value + 0 + + + RenderSpotShadowBias + + Comment + Bias value for shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + 0.0 + + RenderSpotShadowOffset + + Comment + Offset value for shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + 0.04 + + + RenderShadowResolutionScale + + Comment + Scale of shadow map resolution vs. screen resolution + Persist + 1 + Type + F32 + Value + 1.0 + + + RenderDeferredTreeShadowBias + + Comment + Bias value for tree shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + 1.0 + + RenderDeferredTreeShadowOffset + + Comment + Offset value for tree shadows (prevent shadow acne). + Persist + 1 + Type + F32 + Value + 1.0 + + + RenderHoverGlowEnable + + Comment + Show glow effect when hovering on interactive objects. + Persist + 1 + Type + Boolean + Value + 0 + + + RenderHighlightFadeTime + + Comment + Transition time for mouseover highlights. + Persist + 1 + Type + F32 + Value + 0.1 + + + RenderHighlightBrightness + + Comment + Brightness of mouseover highlights. + Persist + 1 + Type + F32 + Value + 4.0 + + + RenderHighlightThickness + + Comment + Thickness of mouseover highlights. + Persist + 1 + Type + F32 + Value + 0.6 + + + RenderHighlightColor + + Comment + Brightness of mouseover highlights. + Persist + 1 + Type + Color4 + Value + + 0.4 + 0.98 + 0.93 + 1.0 + + + + RenderSpecularResX + + Comment + Spec map resolution. + Persist + 1 + Type + U32 + Value + 128 + + + RenderSpecularResY + + Comment + Spec map resolution. + Persist + 1 + Type + U32 + Value + 128 + + + RenderSpecularExponent + + Comment + Specular exponent for generating spec map + Persist + 1 + Type + F32 + Value + 8 + + + RenderDeferred + + Comment Use deferred rendering pipeline. Persist 1 @@ -9218,19 +9746,93 @@ Value 0 - RenderDeferredSunShadow - - Comment - Generate shadows from the sun. - Persist - 1 - Type - Boolean - Value - 1 - - RenderDeferredSunWash - + + RenderDeferredGI + + Comment + Enable GI in deferred renderer. + Persist + 1 + Type + Boolean + Value + 0 + + + RenderDeferredSun + + Comment + Execute sunlight shader in deferred renderer. + Persist + 1 + Type + Boolean + Value + 1 + + + RenderDeferredAtmospheric + + Comment + Execute atmospheric shader in deferred renderer. + Persist + 1 + Type + Boolean + Value + 1 + + + RenderDeferredSSAO + + Comment + Execute screen space ambient occlusion shader in deferred renderer. + Persist + 1 + Type + Boolean + Value + 1 + + + RenderDeferredBlurLight + + Comment + Execute shadow softening shader in deferred renderer. + Persist + 1 + Type + Boolean + Value + 1 + + + RenderDeferredLocalLights + + Comment + Execute local lighting shader in deferred renderer. + Persist + 1 + Type + Boolean + Value + 1 + + + RenderDeferredFullscreenLights + + Comment + Execute local lighting shader in deferred renderer. + Persist + 1 + Type + Boolean + Value + 1 + + + RenderDeferredSunWash + Comment Amount local lights are washed out by sun. Persist @@ -9250,20 +9852,59 @@ F32 Value -0.0001 - - RenderShadowBlurSize - - Comment - Scale of shadow softening kernel. - Persist - 1 - Type - F32 - Value - 0.7 - - RenderShadowBlurSamples - + + RenderShadowErrorCutoff + + Comment + Cutoff error value to use ortho instead of perspective projection. + Persist + 1 + Type + F32 + Value + 5.0 + + RenderShadowFOVCutoff + + Comment + Cutoff FOV to use ortho instead of perspective projection. + Persist + 1 + Type + F32 + Value + 1.1 + + + RenderShadowGaussian + + Comment + Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused). + Persist + 1 + Type + Vector3 + Value + + 3.0 + 2.0 + 0.0 + + + + RenderShadowBlurSize + + Comment + Scale of shadow softening kernel. + Persist + 1 + Type + F32 + Value + 1.4 + + RenderShadowBlurSamples + Comment Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1. Persist @@ -9273,6 +9914,104 @@ Value 5 + RenderShadowBlurDistFactor + + Comment + Distance scaler for shadow blur. + Persist + 1 + Type + F32 + Value + 0.1 + + + RenderGIAmbiance + + Comment + Ambiance factor of global illumination contribution. + Persist + 1 + Type + F32 + Value + 0.5 + + + RenderGIMinRenderSize + + Comment + Minimum size of objects to put into GI source map. + Persist + 1 + Type + F32 + Value + 0.5 + + + RenderGIBlurColorCurve + + Comment + Color curve for GI softening kernel + Persist + 1 + Type + Vector3 + Value + + 1.0 + 0.6 + 0.02 + + + + RenderGIBlurPasses + + Comment + Scale of GI softening kernel. + Persist + 1 + Type + U32 + Value + 4 + + + RenderGIBlurSize + + Comment + Scale of GI softening kernel. + Persist + 1 + Type + F32 + Value + 4.0 + + RenderGIBlurSamples + + Comment + Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1. + Persist + 1 + Type + U32 + Value + 16 + + RenderGIBlurDistFactor + + Comment + Distance scaler for GI blur. + Persist + 1 + Type + F32 + Value + 0.0 + + RenderDynamicLOD Comment @@ -9342,7 +10081,7 @@ RenderFastAlpha Comment - Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces). + Use alpha masks where appropriate. Persist 1 Type @@ -9622,17 +10361,6 @@ Value 0 - RenderLightingDetail - - Comment - Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights) - Persist - 1 - Type - S32 - Value - 1 - RenderMaxPartCount Comment @@ -9809,6 +10537,18 @@ Value 2 + RenderShadowDetail + + Comment + Detail of shadows. + Persist + 1 + Type + S32 + Value + 0 + + RenderReflectionRes Comment @@ -9919,6 +10659,17 @@ Value 1.0 + RenderTransparentWater + + Comment + Render water as transparent. Setting to false renders water as opaque with a simple texture applied. + Persist + 1 + Type + Boolean + Value + 1 + RenderTreeLODFactor Comment @@ -10029,6 +10780,17 @@ Value 1 + RenderPreferStreamDraw + + Comment + Use GL_STREAM_DRAW in place of GL_DYNAMIC_DRAW + Persist + 1 + Type + Boolean + Value + 0 + RenderVolumeLODFactor Comment @@ -10073,28 +10835,6 @@ Value 512 - RenderWaterReflections - - Comment - Reflect the environment in the water. - Persist - 1 - Type - Boolean - Value - 0 - - RenderWaterVoidCulling - - Comment - Cull void water objects when off-screen. - Persist - 1 - Type - Boolean - Value - 1 - RotateRight Comment diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl index b6cc7f771..431c7f8e1 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void default_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index 292dbfdab..9057560e6 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 attribute vec4 weight; //1 diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl index ee3410d73..7b36d03c3 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl index 4d93c1944..cc49fe9f7 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void default_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl index b3c988a92..af9c28a6e 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl index 201930041..0b9943479 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl index 12d8f9d2f..801a8e06d 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 7c8d238d2..22cae7a34 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -4,18 +4,15 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2D diffuseMap; -uniform sampler2DShadow shadowMap0; -uniform sampler2DShadow shadowMap1; -uniform sampler2DShadow shadowMap2; -uniform sampler2DShadow shadowMap3; -uniform sampler2D noiseMap; -uniform sampler2DRect positionMap; +uniform sampler2DRect depthMap; -uniform mat4 shadow_matrix[4]; +uniform mat4 shadow_matrix[6]; uniform vec4 shadow_clip; uniform vec2 screen_res; @@ -26,63 +23,45 @@ varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_fragcoord; varying vec3 vary_position; +varying vec3 vary_pointlight_col; -uniform float alpha_soften; +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} void main() { vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - vec3 samp_pos = texture2DRect(positionMap, frag).xyz; - - float shadow = 1.0; vec4 pos = vec4(vary_position, 1.0); - if (pos.z > -shadow_clip.w) - { - if (pos.z < -shadow_clip.z) - { - vec4 lpos = shadow_matrix[3]*pos; - shadow = shadow2DProj(shadowMap3, lpos).x; - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); - } - else if (pos.z < -shadow_clip.y) - { - vec4 lpos = shadow_matrix[2]*pos; - shadow = shadow2DProj(shadowMap2, lpos).x; - } - else if (pos.z < -shadow_clip.x) - { - vec4 lpos = shadow_matrix[1]*pos; - shadow = shadow2DProj(shadowMap1, lpos).x; - } - else - { - vec4 lpos = shadow_matrix[0]*pos; - shadow = shadow2DProj(shadowMap0, lpos).x; - } - } + vec4 diff= texture2D(diffuseMap, gl_TexCoord[0].xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a); - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * col; + vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a); + vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); - /*if (samp_pos.z != 0.0) - { - float dist_factor = alpha_soften; - float a = gl_Color.a; - a *= a; - dist_factor *= 1.0/(1.0-a); - color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); - }*/ - + color.rgb += diff.rgb * vary_pointlight_col.rgb; + //gl_FragColor = gl_Color; gl_FragColor = color; //gl_FragColor = vec4(1,0,1,1); + //gl_FragColor = vec4(1,0,1,1)*shadow; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 9f130ee42..d1c678f30 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -5,11 +5,12 @@ * $License$ */ +#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -20,8 +21,37 @@ varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_fragcoord; varying vec3 vary_position; +varying vec3 vary_light; +varying vec3 vary_pointlight_col; uniform float near_clip; +uniform float shadow_offset; +uniform float shadow_bias; + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = length(lv); + + //normalize light vector + lv *= 1.0/d; + + //distance attenuation + float dist2 = d*d/(la*la); + float da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= calcDirectionalLight(n, lv); + + return da; +} void main() { @@ -32,32 +62,37 @@ void main() vec4 pos = (gl_ModelViewMatrix * gl_Vertex); vec3 norm = normalize(gl_NormalMatrix * gl_Normal); - vary_position = pos.xyz; + + float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); + vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + + // Collect normal lights + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + + vary_pointlight_col = col.rgb*gl_Color.rgb; + + col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - col.rgb = scaleUpLight(col.rgb); - - // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); - col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); - col.rgb = scaleDownLight(col.rgb); + + vary_light = gl_LightSource[0].position.xyz; vary_ambient = col.rgb*gl_Color.rgb; vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = col.rgb*gl_Color.rgb; gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl deleted file mode 100644 index 6c94f5c5a..000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl +++ /dev/null @@ -1,68 +0,0 @@ -/** - * @file avatarAlphaF.glsl - * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ - */ - -uniform sampler2D diffuseMap; -uniform sampler2DShadow shadowMap0; -uniform sampler2DShadow shadowMap1; -uniform sampler2DShadow shadowMap2; -uniform sampler2DShadow shadowMap3; -uniform sampler2D noiseMap; - -uniform mat4 shadow_matrix[4]; -uniform vec4 shadow_clip; - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec4 vary_position; -varying vec3 vary_normal; - -void main() -{ - float shadow = 1.0; - vec4 pos = vary_position; - vec3 norm = normalize(vary_normal); - - vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz; - - if (pos.z > -shadow_clip.w) - { - - if (pos.z < -shadow_clip.z) - { - vec4 lpos = shadow_matrix[3]*pos; - shadow = shadow2DProj(shadowMap3, lpos).x; - } - else if (pos.z < -shadow_clip.y) - { - vec4 lpos = shadow_matrix[2]*pos; - shadow = shadow2DProj(shadowMap2, lpos).x; - } - else if (pos.z < -shadow_clip.x) - { - vec4 lpos = shadow_matrix[1]*pos; - shadow = shadow2DProj(shadowMap1, lpos).x; - } - else - { - vec4 lpos = shadow_matrix[0]*pos; - shadow = shadow2DProj(shadowMap0, lpos).x; - } - } - - - vec4 col = vec4(vary_ambient + vary_directional*shadow, gl_Color.a); - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * col; - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - - gl_FragColor = color; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index c1988d3c7..616990560 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -4,23 +4,53 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec4 vary_position; +varying vec3 vary_position; varying vec3 vary_ambient; varying vec3 vary_directional; -varying vec3 vary_normal; +varying vec3 vary_fragcoord; +varying vec3 vary_pointlight_col; + +uniform float near_clip; + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = length(lv); + + //normalize light vector + lv *= 1.0/d; + + //distance attenuation + float dist2 = d*d/(la*la); + float da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= calcDirectionalLight(n, lv); + + return da; +} void main() { @@ -40,29 +70,31 @@ void main() norm.z = dot(trans[2].xyz, gl_Normal); norm = normalize(norm); - gl_Position = gl_ProjectionMatrix * pos; - vary_position = pos; - vary_normal = norm; + vec4 frag_pos = gl_ProjectionMatrix * pos; + gl_Position = frag_pos; + + vary_position = pos.xyz; calcAtmospherics(pos.xyz); //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col; - col.a = gl_Color.a; + + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + + // Collect normal lights + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + vary_pointlight_col = col.rgb*gl_Color.rgb; + + col.rgb = vec3(0,0,0); + // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - col.rgb = scaleUpLight(col.rgb); - - // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); - col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); - col.rgb = scaleDownLight(col.rgb); vary_ambient = col.rgb*gl_Color.rgb; vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); @@ -72,7 +104,8 @@ void main() gl_FrontColor = col; gl_FogFragCoord = pos.z; - + + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index b5daef03e..e2a36719c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -4,11 +4,12 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; varying vec3 vary_normal; -varying vec4 vary_position; void main() { @@ -21,7 +22,7 @@ void main() gl_FragData[0] = vec4(diff.rgb, 0.0); gl_FragData[1] = vec4(0,0,0,0); - gl_FragData[2] = vec4(normalize(vary_normal), 0.0); - gl_FragData[3] = vary_position; + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 3f60d4a71..61574d0be 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -4,13 +4,15 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; void main() { - //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy)); //This should not compile! - gl_FragColor = vec4(1,1,1,texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a); + //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); + gl_FragColor = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index 14da6b1ad..49ddd2b19 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 mat4 getSkinnedTransform(); @@ -28,8 +30,7 @@ void main() norm = normalize(norm); pos = gl_ProjectionMatrix * pos; - //smash geometry against near clip plane - pos.z = max(pos.z, -1.0); + pos.z = max(pos.z, -pos.w+0.01); gl_Position = pos; gl_FrontColor = gl_Color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index 12a7ff7f2..3465cef2b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -4,13 +4,14 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 mat4 getSkinnedTransform(); attribute vec4 weight; varying vec3 vary_normal; -varying vec4 vary_position; void main() { @@ -30,7 +31,6 @@ void main() norm.z = dot(trans[2].xyz, gl_Normal); norm = normalize(norm); - vary_position = pos; vary_normal = norm; gl_Position = gl_ProjectionMatrix * pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 3c6700a87..d04bfb3ad 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -4,45 +4,86 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable -uniform sampler2DRect positionMap; +uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; +uniform float dist_factor; uniform float blur_size; uniform vec2 delta; -uniform vec3 kern[32]; -uniform int kern_length; +uniform vec3 kern[4]; uniform float kern_scale; varying vec2 vary_fragcoord; +uniform mat4 inv_proj; +uniform vec2 screen_res; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + void main() { - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; - vec3 pos = texture2DRect(positionMap, vary_fragcoord.xy).xyz; - vec2 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rg; + vec2 tc = vary_fragcoord.xy; + vec3 norm = texture2DRect(normalMap, tc).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + vec3 pos = getPosition(tc).xyz; + vec4 ccol = texture2DRect(lightMap, tc).rgba; vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); + dlt /= max(-pos.z*dist_factor, 1.0); vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' - vec2 col = defined_weight * ccol; - - for (int i = 1; i < kern_length; i++) + vec4 col = defined_weight.xyxx * ccol; + + // relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances + float pointplanedist_tolerance_pow2 = pos.z*pos.z*0.00005; + + // perturb sampling origin slightly in screen-space to hide edge-ghosting artifacts where smoothing radius is quite large + //This causes some pretty nasty artifacting, so disabling for now. + //tc += ( (mod(tc.x+tc.y,2) - 0.5) * kern[1].z * dlt * 0.5 ); + + for (int i = 1; i < 4; i++) { - vec2 tc = vary_fragcoord.xy + kern[i].z*dlt; - vec3 samppos = texture2DRect(positionMap, tc).xyz; + vec2 samptc = tc + kern[i].z*dlt; + vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane - if (d*d <= 0.003) + if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, tc).rg*kern[i].xy; + col += texture2DRect(lightMap, samptc)*kern[i].xyxx; + defined_weight += kern[i].xy; + } + } + for (int i = 1; i < 4; i++) + { + vec2 samptc = tc - kern[i].z*dlt; + vec3 samppos = getPosition(samptc).xyz; + float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane + if (d*d <= pointplanedist_tolerance_pow2) + { + col += texture2DRect(lightMap, samptc)*kern[i].xyxx; defined_weight += kern[i].xy; } } - col /= defined_weight; - - gl_FragColor = vec4(col.r, col.g, 0.0, 1.0); + col /= defined_weight.xyxx; + col.y *= col.y; + + gl_FragColor = col; } + diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl index b7f07e570..3f2d7d7b1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index a8712bc8c..7a423f394 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; uniform sampler2D bumpMap; @@ -11,19 +13,19 @@ uniform sampler2D bumpMap; varying vec3 vary_mat0; varying vec3 vary_mat1; varying vec3 vary_mat2; -varying vec4 vary_position; void main() { - vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; + vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; vec3 norm = texture2D(bumpMap, gl_TexCoord[0].xy).rgb * 2.0 - 1.0; vec3 tnorm = vec3(dot(norm,vary_mat0), - dot(norm,vary_mat1), - dot(norm,vary_mat2)); + dot(norm,vary_mat1), + dot(norm,vary_mat2)); - gl_FragData[0].rgb = gl_Color.rgb*col; - gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a); - gl_FragData[2] = vec4(normalize(tnorm), 0.0); - gl_FragData[3] = vary_position; + gl_FragData[0] = vec4(col, 0.0); + gl_FragData[1] = gl_Color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + vec3 nvn = normalize(tnorm); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index ba180922c..c83f781e2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -4,11 +4,12 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec3 vary_mat0; varying vec3 vary_mat1; varying vec3 vary_mat2; -varying vec4 vary_position; void main() { @@ -16,8 +17,6 @@ void main() gl_Position = ftransform(); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - vary_position = gl_ModelViewMatrix * gl_Vertex; - vec3 n = normalize(gl_NormalMatrix * gl_Normal); vec3 b = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz); vec3 t = cross(b, n); diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index f2ba2df69..451195f97 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -4,17 +4,19 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; varying vec3 vary_normal; -varying vec4 vary_position; void main() { - vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; - gl_FragData[0] = vec4(gl_Color.rgb*col, 1.0); - gl_FragData[1] = vec4(col*(gl_Color.a*1.5), gl_Color.a); - gl_FragData[2] = vec4(normalize(vary_normal), 0.0); - gl_FragData[3] = vary_position; + vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; + gl_FragData[0] = vec4(col, 0.0); + gl_FragData[1] = gl_Color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 3413a7f9d..af0314a75 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -2,20 +2,19 @@ * @file diffuseV.glsl * * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $/LicenseInfo$ */ + +#version 120 varying vec3 vary_normal; -varying vec4 vary_position; void main() { //transform vertex - gl_Position = ftransform(); + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - vary_position = gl_ModelViewMatrix * gl_Vertex; - vary_normal = normalize(gl_NormalMatrix * gl_Normal); gl_FrontColor = gl_Color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 2a811c589..342987739 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -1,21 +1,18 @@ /** * @file fullbrightF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2D diffuseMap; -uniform sampler2DShadow shadowMap0; -uniform sampler2DShadow shadowMap1; -uniform sampler2DShadow shadowMap2; -uniform sampler2DShadow shadowMap3; +uniform sampler2DRect depthMap; uniform sampler2D noiseMap; -uniform sampler2DRect positionMap; -uniform mat4 shadow_matrix[4]; uniform vec4 shadow_clip; uniform vec2 screen_res; @@ -28,14 +25,27 @@ varying vec4 vary_position; varying vec3 vary_normal; varying vec3 vary_fragcoord; -uniform float alpha_soften; +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} void main() { vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - vec3 samp_pos = texture2DRect(positionMap, frag).xyz; + vec3 samp_pos = getPosition(frag).xyz; float shadow = 1.0; vec4 pos = vary_position; @@ -46,15 +56,6 @@ void main() color.rgb = fullbrightScaleSoftClip(color.rgb); - if (samp_pos.z != 0.0) - { - float dist_factor = alpha_soften; - float a = gl_Color.a; - a *= a; - dist_factor *= 1.0/(1.0-a); - color.a *= min((pos.z-samp_pos.z)*dist_factor, 1.0); - } - //gl_FragColor = gl_Color; gl_FragColor = color; //gl_FragColor = vec4(1,0,1,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 6381a1ced..94f653541 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); @@ -12,12 +14,12 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec4 vary_position; varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_normal; varying vec3 vary_fragcoord; uniform float near_clip; +varying vec4 vary_position; void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl new file mode 100644 index 000000000..75b555e8a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -0,0 +1,168 @@ +/** + * @file giF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2D noiseMap; + +uniform sampler2D diffuseGIMap; +uniform sampler2D normalGIMap; +uniform sampler2D depthGIMap; + +uniform sampler2D lightFunc; + +// Inputs +varying vec2 vary_fragcoord; + +uniform vec2 screen_res; + +uniform mat4 inv_proj; +uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space +uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space +uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix +uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space +uniform float gi_radius; +uniform float gi_intensity; +uniform int gi_samples; +uniform vec2 gi_kern[25]; +uniform vec2 gi_scale; +uniform vec3 gi_quad; +uniform vec3 gi_spec; +uniform float gi_direction_weight; +uniform float gi_light_offset; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec4 getGIPosition(vec2 gi_tc) +{ + float depth = texture2D(depthGIMap, gi_tc).a; + vec2 sc = gi_tc*2.0; + sc -= vec2(1.0, 1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = gi_inv_proj*ndc; + pos.xyz /= pos.w; + pos.w = 1.0; + return pos; +} + +vec3 giAmbient(vec3 pos, vec3 norm) +{ + vec4 gi_c = gi_mat_proj * vec4(pos, 1.0); + gi_c.xyz /= gi_c.w; + + vec4 gi_pos = gi_mat*vec4(pos,1.0); + vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz; + gi_norm = normalize(gi_norm); + + vec2 tcx = gi_norm.xy; + vec2 tcy = gi_norm.yx; + + vec4 eye_pos = gi_mat*vec4(0,0,0,1.0); + + vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz/eye_pos.w); + + //vec3 eye_dir = vec3(0,0,-1); + //eye_dir = (gi_norm_mat*vec4(eye_dir, 1.0)).xyz; + //eye_dir = normalize(eye_dir); + + //float round_x = gi_scale.x; + //float round_y = gi_scale.y; + + vec3 debug = texture2D(normalGIMap, gi_c.xy).rgb*0.5+0.5; + debug.xz = vec2(0.0,0.0); + //debug = fract(debug); + + float round_x = 1.0/64.0; + float round_y = 1.0/64.0; + + //gi_c.x = floor(gi_c.x/round_x+0.5)*round_x; + //gi_c.y = floor(gi_c.y/round_y+0.5)*round_y; + + float fda = 0.0; + vec3 fdiff = vec3(0,0,0); + + vec3 rcol = vec3(0,0,0); + + float fsa = 0.0; + + for (int i = -1; i < 2; i+=2 ) + { + for (int j = -1; j < 2; j+=2) + { + vec2 tc = vec2(i, j)*0.75; + vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0+tc*0.5).xyz; + //tc += gi_norm.xy*nz.z; + tc += nz.xy*2.0; + tc /= gi_samples; + tc += gi_c.xy; + + vec3 lnorm = -normalize(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0); + vec3 lpos = getGIPosition(tc.xy).xyz; + + vec3 at = lpos-gi_pos.xyz; + float dist = dot(at,at); + float da = clamp(1.0/(gi_spec.x*dist), 0.0, 1.0); + + if (da > 0.0) + { + //add angular attenuation + vec3 ldir = at; + float ang_atten = clamp(dot(ldir, gi_norm), 0.0, 1.0); + + float ld = -dot(ldir, lnorm); + + if (ang_atten > 0.0 && ld < 0.0) + { + vec3 diff = texture2D(diffuseGIMap, tc.xy).xyz; + da = da*ang_atten; + fda += da; + fdiff += diff*da; + } + } + } + } + + fdiff /= max(gi_spec.y*fda, gi_quad.z); + fdiff = clamp(fdiff, vec3(0), vec3(1)); + + vec3 ret = fda*fdiff; + //ret = ret*ret*gi_quad.x+ret*gi_quad.y+gi_quad.z; + + //fda *= nz.z; + + //rcol.rgb *= gi_intensity; + //return rcol.rgb+vary_AmblitColor.rgb*0.25; + //return vec4(debug, 0.0); + //return vec4(fda*fdiff, 0.0); + return clamp(ret,vec3(0.0), vec3(1.0)); + //return debug.xyz; +} + +void main() +{ + vec2 pos_screen = vary_fragcoord.xy; + vec4 pos = getPosition(pos_screen); + vec3 norm = texture2DRect(normalMap, pos_screen).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + gl_FragData[0].xyz = giAmbient(pos, norm); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl new file mode 100644 index 000000000..8dc1410ea --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl @@ -0,0 +1,24 @@ +/** + * @file giV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +varying vec2 vary_fragcoord; + +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + vec4 tex = gl_MultiTexCoord0; + tex.w = 1.0; + + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 4e3e635f1..6b3bfcf2a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -4,18 +4,17 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; uniform sampler2D normalMap; uniform sampler2D specularMap; -varying vec4 vary_position; - void main() { vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragData[0] = vec4(col.rgb, col.a <= 0.5 ? 0.0 : 0.005); + gl_FragData[0] = vec4(col.rgb, col.a * 0.005); gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy); - gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, vary_position.z); - gl_FragData[3] = vary_position; + gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl index 9c5ae3154..d90c4478c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl @@ -4,8 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ - -varying vec4 vary_position; + +#version 120 void main() { @@ -13,7 +13,5 @@ void main() gl_Position = ftransform(); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - vary_position = gl_ModelViewMatrix * gl_Vertex; - gl_FrontColor = gl_Color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl new file mode 100644 index 000000000..78df54d5d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -0,0 +1,17 @@ +/** + * @file luminanceF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +uniform sampler2DRect diffuseMap; + +varying vec2 vary_fragcoord; + +void main() +{ + gl_FragColor = texture2DRect(diffuseMap, vary_fragcoord.xy); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl new file mode 100644 index 000000000..0c820bfc6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl @@ -0,0 +1,23 @@ +/** + * @file giV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + + +varying vec2 vary_fragcoord; + +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index c8248b294..42f5f3dba 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -5,15 +5,18 @@ * $License$ */ +#version 120 + #extension GL_ARB_texture_rectangle : enable +uniform sampler2DRect depthMap; uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; -uniform sampler2DRect positionMap; uniform sampler2DRect normalMap; uniform samplerCube environmentMap; -uniform sampler2DRect lightMap; uniform sampler2D noiseMap; +uniform sampler2D lightFunc; + uniform vec3 env_mat[3]; uniform float sun_wash; @@ -23,24 +26,50 @@ uniform int light_count; uniform vec4 light[16]; uniform vec4 light_col[16]; -varying vec3 vary_fragcoord; +varying vec4 vary_fragcoord; uniform vec2 screen_res; +uniform float far_z; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + void main() { vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res; - vec3 pos = texture2DRect(positionMap, frag.xy).xyz; - vec3 norm = normalize(texture2DRect(normalMap, frag.xy).xyz); + vec3 pos = getPosition(frag.xy).xyz; + if (pos.z < far_z) + { + discard; + } + + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + norm = normalize(norm); vec4 spec = texture2DRect(specularRect, frag.xy); vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb; float noise = texture2D(noiseMap, frag.xy/128.0).b; vec3 out_col = vec3(0,0,0); + vec3 npos = normalize(-pos); for (int i = 0; i < light_count; ++i) { vec3 lv = light[i].xyz-pos; float dist2 = dot(lv,lv); - if (dist2 > light[i].w) + dist2 /= light[i].w; + if (dist2 > 1.0) { continue; } @@ -55,30 +84,31 @@ void main() da = dot(norm, lv); float fa = light_col[i].a+1.0; - float dist_atten = clamp(1.0-(dist2-light[i].w*(1.0-fa))/(light[i].w*fa), 0.0, 1.0); + float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); dist_atten *= noise; float lit = da * dist_atten; vec3 col = light_col[i].rgb*lit*diff; + //vec3 col = vec3(dist2, light_col[i].a, lit); if (spec.a > 0.0) { - vec3 ref = reflect(normalize(pos), norm); - float sa = dot(ref,lv); - sa = max(sa, 0.0); - sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*light_col[i].rgb*spec.rgb; + //vec3 ref = dot(pos+lv, norm); + + float sa = dot(normalize(lv+npos),norm); + + if (sa > 0.0) + { + sa = texture2D(lightFunc,vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); + sa *= noise; + col += da*sa*light_col[i].rgb*spec.rgb; + } } out_col += col; } - //attenuate point light contribution by SSAO component - out_col *= texture2DRect(lightMap, frag.xy).g; - - if (dot(out_col, out_col) <= 0.0) { discard; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl new file mode 100644 index 000000000..2e3e84dd1 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl @@ -0,0 +1,20 @@ +/** + * @file multiPointLightV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +varying vec4 vary_fragcoord; + +void main() +{ + //transform vertex + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = pos; + + gl_Position = pos; + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl new file mode 100644 index 000000000..a9f03f761 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -0,0 +1,225 @@ +/** + * @file multiSpotLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +//class 1 -- no shadows + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform samplerCube environmentMap; +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2D projectionMap; + +uniform mat4 proj_mat; //screen space to light space +uniform float proj_near; //near clip for projection +uniform vec3 proj_p; //plane projection is emitting from (in screen space) +uniform vec3 proj_n; +uniform float proj_focus; //distance from plane to begin blurring +uniform float proj_lod; //(number of mips in proj map) +uniform float proj_range; //range between near clip and far clip plane of projection +uniform float proj_ambient_lod; +uniform float proj_ambiance; +uniform float near_clip; +uniform float far_clip; + +uniform vec3 proj_origin; //origin of projection to be used for angular attenuation +uniform float sun_wash; +uniform int proj_shadow_idx; +uniform float shadow_fade; + +varying vec4 vary_light; + +varying vec4 vary_fragcoord; +uniform vec2 screen_res; + +uniform mat4 inv_proj; + +vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float det = max(1.0-lod/(proj_lod*0.5), 0.0); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + + return ret; +} + +vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + + float det = min(lod/(proj_lod*0.5), 1.0); + + float d = min(dist.x, dist.y); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); + + return ret; +} + + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec4 frag = vary_fragcoord; + frag.xyz /= frag.w; + frag.xyz = frag.xyz*0.5+0.5; + frag.xy *= screen_res; + + vec3 pos = getPosition(frag.xy).xyz; + vec3 lv = vary_light.xyz-pos.xyz; + float dist2 = dot(lv,lv); + dist2 /= vary_light.w; + if (dist2 > 1.0) + { + discard; + } + + vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0; + + norm = normalize(norm); + float l_dist = -dot(lv, proj_n); + + vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); + if (proj_tc.z < 0.0) + { + discard; + } + + proj_tc.xyz /= proj_tc.w; + + float fa = gl_Color.a+1.0; + float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); + if (dist_atten <= 0.0) + { + discard; + } + + lv = proj_origin-pos.xyz; + lv = normalize(lv); + float da = dot(norm, lv); + + vec3 col = vec3(0,0,0); + + vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + + float noise = texture2D(noiseMap, frag.xy/128.0).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) + { + float lit = 0.0; + float amb_da = proj_ambiance; + + if (da > 0.0) + { + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + + vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); + + vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + + lit = da * dist_atten * noise; + + col = lcol*lit*diff_tex; + amb_da += (da*0.5)*proj_ambiance; + } + + //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); + vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); + + amb_da += (da*da*0.5+0.5)*proj_ambiance; + + amb_da *= dist_atten * noise; + + amb_da = min(amb_da, 1.0-lit); + + col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + } + + + vec4 spec = texture2DRect(specularRect, frag.xy); + if (spec.a > 0.0) + { + vec3 ref = reflect(normalize(pos), norm); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); + + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + + if (stc.z > 0.0) + { + stc.xy /= stc.w; + + float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + + stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; + } + } + } + } + + gl_FragColor.rgb = col; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 68f376d69..22ed9dcd4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -1,41 +1,64 @@ /** * @file pointLightF.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ */ + + #version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; -uniform sampler2DRect positionMap; uniform sampler2DRect normalMap; uniform samplerCube environmentMap; -uniform sampler2DRect lightMap; uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2DRect depthMap; uniform vec3 env_mat[3]; uniform float sun_wash; varying vec4 vary_light; -varying vec3 vary_fragcoord; +varying vec4 vary_fragcoord; uniform vec2 screen_res; +uniform mat4 inv_proj; +uniform vec4 viewport; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = (pos_screen.xy-viewport.xy)*2.0; + sc /= viewport.zw; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + void main() { - vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; - frag *= screen_res; - vec3 pos = texture2DRect(positionMap, frag).xyz; + vec4 frag = vary_fragcoord; + frag.xyz /= frag.w; + frag.xyz = frag.xyz*0.5+0.5; + frag.xy *= screen_res; + + vec3 pos = getPosition(frag.xy).xyz; vec3 lv = vary_light.xyz-pos; float dist2 = dot(lv,lv); - if (dist2 > vary_light.w) + dist2 /= vary_light.w; + if (dist2 > 1.0) { discard; } - vec3 norm = texture2DRect(normalMap, frag).xyz; + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm float da = dot(norm, lv); if (da < 0.0) { @@ -46,35 +69,32 @@ void main() lv = normalize(lv); da = dot(norm, lv); - float noise = texture2D(noiseMap, frag/128.0).b; + float noise = texture2D(noiseMap, frag.xy/128.0).b; - vec3 col = texture2DRect(diffuseRect, frag).rgb; + vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; float fa = gl_Color.a+1.0; - float dist_atten = clamp(1.0-(dist2-vary_light.w*(1.0-fa))/(vary_light.w*fa), 0.0, 1.0); + float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); float lit = da * dist_atten * noise; col = gl_Color.rgb*lit*col; - vec4 spec = texture2DRect(specularRect, frag); + vec4 spec = texture2DRect(specularRect, frag.xy); if (spec.a > 0.0) { - vec3 ref = reflect(normalize(pos), norm); - float sa = dot(ref,lv); - sa = max(sa, 0.0); - sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*gl_Color.rgb*spec.rgb; + float sa = dot(normalize(lv-normalize(pos)),norm); + if (sa > 0.0) + { + sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); + sa *= noise; + col += da*sa*gl_Color.rgb*spec.rgb; + } } - //attenuate point light contribution by SSAO component - col *= texture2DRect(lightMap, frag.xy).g; - if (dot(col, col) <= 0.0) { discard; } - gl_FragColor.rgb = col; gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index a4edb8825..1a426dddf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -5,8 +5,10 @@ * $License$ */ +#version 120 + varying vec4 vary_light; -varying vec3 vary_fragcoord; +varying vec4 vary_fragcoord; uniform vec2 screen_res; uniform float near_clip; @@ -14,10 +16,10 @@ uniform float near_clip; void main() { //transform vertex - gl_Position = ftransform(); + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); + vary_fragcoord = pos; vec4 tex = gl_MultiTexCoord0; tex.w = 1.0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl new file mode 100644 index 000000000..77f1b2224 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -0,0 +1,137 @@ +/** + * @file postDeferredF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect edgeMap; +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2D bloomMap; + +uniform float depth_cutoff; +uniform float norm_cutoff; +uniform float focal_distance; +uniform float blur_constant; +uniform float tan_pixel_angle; +uniform float magnification; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +varying vec2 vary_fragcoord; + +float getDepth(vec2 pos_screen) +{ + float z = texture2DRect(depthMap, pos_screen.xy).a; + z = z*2.0-1.0; + vec4 ndc = vec4(0.0, 0.0, z, 1.0); + vec4 p = inv_proj*ndc; + return p.z/p.w; +} + +float calc_cof(float depth) +{ + float sc = abs(depth-focal_distance)/-depth*blur_constant; + + sc /= magnification; + + // tan_pixel_angle = pixel_length/-depth; + float pixel_length = tan_pixel_angle*-focal_distance; + + sc = sc/pixel_length; + sc *= 1.414; + + return sc; +} + +void dofSampleNear(inout vec4 diff, inout float w, float cur_sc, vec2 tc) +{ + float d = getDepth(tc); + + float sc = calc_cof(d); + + float wg = 0.25; + + vec4 s = texture2DRect(diffuseRect, tc); + // de-weight dull areas to make highlights 'pop' + wg += s.r+s.g+s.b; + + diff += wg*s; + + w += wg; +} + +void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, vec2 tc) +{ + float d = getDepth(tc); + + float sc = calc_cof(d); + + if (sc > min_sc //sampled pixel is more "out of focus" than current sample radius + || d < cur_depth) //sampled pixel is further away than current pixel + { + float wg = 0.25; + + vec4 s = texture2DRect(diffuseRect, tc); + // de-weight dull areas to make highlights 'pop' + wg += s.r+s.g+s.b; + + diff += wg*s; + + w += wg; + } +} + + +void main() +{ + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + vec2 tc = vary_fragcoord.xy; + + float depth = getDepth(tc); + + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + + { + float w = 1.0; + + float sc = calc_cof(depth); + sc = min(abs(sc), 10.0); + + float fd = depth*0.5f; + + float PI = 3.14159265358979323846264; + + // sample quite uniformly spaced points within a circle, for a circular 'bokeh' + //if (depth < focal_distance) + { + while (sc > 0.5) + { + int its = int(max(1.0,(sc*3.7))); + for (int i=0; i 0.8) + { + vec3 samppos = getPosition(tc.xy).xyz; + samppos -= pos; + if (dot(samppos,samppos) < -0.05*pos.z) + { + col += texture2DRect(giLightMap, tc).rgb*kern[i].x; + defined_weight += kern[i].x; + } + } + } + + col /= defined_weight; + + //col = ccol; + + col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z; + + gl_FragData[0].xyz = col; + + //gl_FragColor = ccol; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl new file mode 100644 index 000000000..ae57227fe --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl @@ -0,0 +1,19 @@ +/** + * @file postgiV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index b3758c363..4d85bbf62 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -4,11 +4,16 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; +varying vec4 post_pos; void main() { gl_FragColor = vec4(1,1,1,texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a); + + gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index aae1beeae..9baa39814 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -4,14 +4,20 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 + +varying vec4 post_pos; void main() { //transform vertex vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; - //smash geometry against the near clip plane (great for ortho projections) - pos.z = max(pos.z, -1.0); - gl_Position = pos; + + post_pos = pos; + + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_FrontColor = gl_Color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index d5671a6ce..cffab338d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -4,17 +4,17 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; -uniform sampler2DRect positionMap; uniform sampler2DRect normalMap; -uniform sampler2DRect depthMap; uniform sampler2DRect lightMap; -uniform sampler2D noiseMap; -uniform samplerCube environmentMap; +uniform sampler2DRect depthMap; +uniform sampler2D lightFunc; uniform float blur_size; uniform float blur_fidelity; @@ -38,8 +38,8 @@ uniform vec4 max_y; uniform vec4 glow; uniform float scene_light_strength; uniform vec3 env_mat[3]; -uniform mat4 shadow_matrix[3]; -uniform vec4 shadow_clip; +//uniform mat4 shadow_matrix[3]; +//uniform vec4 shadow_clip; uniform mat3 ssao_effect_mat; varying vec4 vary_light; @@ -52,6 +52,27 @@ vec3 vary_AmblitColor; vec3 vary_AdditiveColor; vec3 vary_AtmosAttenuation; +uniform mat4 inv_proj; +uniform vec2 screen_res; + +vec4 getPosition_d(vec2 pos_screen, float depth) +{ + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec4 getPosition(vec2 pos_screen) +{ //get position in screen space (world units) given window coordinate and depth map + float depth = texture2DRect(depthMap, pos_screen.xy).a; + return getPosition_d(pos_screen, depth); +} + vec3 getPositionEye() { return vary_PositionEye; @@ -235,45 +256,85 @@ vec3 scaleSoftClip(vec3 light) void main() { vec2 tc = vary_fragcoord.xy; - vec3 pos = texture2DRect(positionMap, tc).xyz; + float depth = texture2DRect(depthMap, tc.xy).a; + vec3 pos = getPosition_d(tc, depth).xyz; vec3 norm = texture2DRect(normalMap, tc).xyz; - vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; float da = max(dot(norm.xyz, vary_light.xyz), 0.0); - vec4 diffuse = vec4(texture2DRect(diffuseRect, tc).rgb, 1.0); + vec4 diffuse = texture2DRect(diffuseRect, tc); vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; - float scol = scol_ambocc.r; + float scol = max(scol_ambocc.r, diffuse.a); float ambocc = scol_ambocc.g; calcAtmospherics(pos.xyz, ambocc); vec3 col = atmosAmbient(vec3(0)); - col += atmosAffectDirectionalLight(min(da, scol)); - + col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)); col *= diffuse.rgb; - if (spec.a > 0.2) + if (spec.a > 0.0) // specular reflection { - vec3 ref = reflect(pos.xyz, norm.xyz); - vec3 rc; - rc.x = dot(ref, env_mat[0]); - rc.y = dot(ref, env_mat[1]); - rc.z = dot(ref, env_mat[2]); - - vec3 refcol = textureCube(environmentMap, rc).rgb; - col.rgb += refcol * spec.rgb; + // the old infinite-sky shiny reflection + // + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, vary_light.xyz); + vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + /* + // screen-space cheap fakey reflection map + // + vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); + depth -= 0.5; // unbias depth + // first figure out where we'll make our 2D guess from + vec2 ref2d = (0.25 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth; + // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. + float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 + float checkoffset = (3.0 + (7.0*(1.0-spec.a)))*(checkerboard-0.5); + ref2d += vec2(checkoffset, checkoffset); + ref2d += tc.xy; // use as offset from destination + // Get attributes from the 2D guess point. + // We average two samples of diffuse (not of anything else) per + // pixel to try to reduce aliasing some more. + vec3 refcol = 0.5 * (texture2DRect(diffuseRect, ref2d + vec2(0.0, -checkoffset)).rgb + + texture2DRect(diffuseRect, ref2d + vec2(-checkoffset, 0.0)).rgb); + float refdepth = texture2DRect(depthMap, ref2d).a; + vec3 refpos = getPosition_d(ref2d, refdepth).xyz; + vec3 refn = texture2DRect(normalMap, ref2d).rgb; + refn = normalize(vec3((refn.xy-0.5)*2.0,refn.z)); // unpack norm + // figure out how appropriate our guess actually was + float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos))); + // darken reflections from points which face away from the reflected ray - our guess was a back-face + //refapprop *= step(dot(refnorm, refn), 0.0); + refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant + // get appropriate light strength for guess-point. + // reflect light direction to increase the illusion that + // these are reflections. + vec3 reflight = reflect(lightnorm.xyz, norm.xyz); + float reflit = max(dot(refn, reflight.xyz), 0.0); + // apply sun color to guess-point, dampen according to inappropriateness of guess + float refmod = min(refapprop, reflit); + vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; + vec3 ssshiny = (refprod * spec.a); + ssshiny *= 0.3; // dampen it even more + */ + vec3 ssshiny = vec3(0,0,0); + + // add the two types of shiny together + col += (ssshiny + dumbshiny) * spec.rgb; } col = atmosLighting(col); col = scaleSoftClip(col); - + gl_FragColor.rgb = col; gl_FragColor.a = 0.0; - //gl_FragColor.rg = scol_ambocc.rg; - //gl_FragColor.rgb = norm.rgb*0.5+0.5; - //gl_FragColor.rgb = vec3(ambocc); - //gl_FragColor.rgb = vec3(scol); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightNoSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightNoSSAOF.glsl new file mode 100644 index 000000000..bca692cab --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightNoSSAOF.glsl @@ -0,0 +1,337 @@ +/** + * @file softenLightF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect normalMap; +uniform sampler2DRect depthMap; +uniform sampler2D lightFunc; + +uniform float blur_size; +uniform float blur_fidelity; + +// Inputs +uniform vec4 morphFactor; +uniform vec3 camPosLocal; +//uniform vec4 camPosWorld; +uniform vec4 gamma; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 ambient; +uniform vec4 blue_horizon; +uniform vec4 blue_density; +uniform vec4 haze_horizon; +uniform vec4 haze_density; +uniform vec4 cloud_shadow; +uniform vec4 density_multiplier; +uniform vec4 distance_multiplier; +uniform vec4 max_y; +uniform vec4 glow; +uniform float scene_light_strength; +uniform vec3 env_mat[3]; +//uniform mat4 shadow_matrix[3]; +//uniform vec4 shadow_clip; +uniform mat3 ssao_effect_mat; + +varying vec4 vary_light; +varying vec2 vary_fragcoord; + +vec3 vary_PositionEye; + +vec3 vary_SunlitColor; +vec3 vary_AmblitColor; +vec3 vary_AdditiveColor; +vec3 vary_AtmosAttenuation; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +vec4 getPosition_d(vec2 pos_screen, float depth) +{ + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec4 getPosition(vec2 pos_screen) +{ //get position in screen space (world units) given window coordinate and depth map + float depth = texture2DRect(depthMap, pos_screen.xy).a; + return getPosition_d(pos_screen, depth); +} + +vec3 getPositionEye() +{ + return vary_PositionEye; +} +vec3 getSunlitColor() +{ + return vary_SunlitColor; +} +vec3 getAmblitColor() +{ + return vary_AmblitColor; +} +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return vary_AtmosAttenuation; +} + + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + vary_SunlitColor = v; +} + +void setAmblitColor(vec3 v) +{ + vary_AmblitColor = v; +} + +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} + +void setAtmosAttenuation(vec3 v) +{ + vary_AtmosAttenuation = v; +} + +void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + + vec3 P = inPositionEye; + setPositionEye(P); + + //(TERRAIN) limit altitude + if (P.y > max_y.x) P *= (max_y.x / P.y); + if (P.y < -max_y.x) P *= (-max_y.x / P.y); + + vec3 tmpLightnorm = lightnorm.xyz; + + vec3 Pn = normalize(P); + float Plen = length(P); + + vec4 temp1 = vec4(0); + vec3 temp2 = vec3(0); + vec4 blue_weight; + vec4 haze_weight; + vec4 sunlight = sunlight_color; + vec4 light_atten; + + //sunlight attenuation effect (hue and brightness) due to atmosphere + //this is used later for sunlight modulation at various altitudes + light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + //I had thought blue_density and haze_density should have equal weighting, + //but attenuation due to haze_density tends to seem too strong + + temp1 = blue_density + vec4(haze_density.r); + blue_weight = blue_density / temp1; + haze_weight = vec4(haze_density.r) / temp1; + + //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) + temp2.y = max(0.0, tmpLightnorm.y); + temp2.y = 1. / temp2.y; + sunlight *= exp( - light_atten * temp2.y); + + // main atmospheric scattering line integral + temp2.z = Plen * density_multiplier.x; + + // Transparency (-> temp1) + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // compiler gets confused. + temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + + //final atmosphere attenuation factor + setAtmosAttenuation(temp1.rgb); + + //compute haze glow + //(can use temp2.x as temp because we haven't used it yet) + temp2.x = dot(Pn, tmpLightnorm.xyz); + temp2.x = 1. - temp2.x; + //temp2.x is 0 at the sun and increases away from sun + temp2.x = max(temp2.x, .03); //was glow.y + //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + temp2.x *= glow.x; + //higher glow.x gives dimmer glow (because next step is 1 / "angle") + temp2.x = pow(temp2.x, glow.z); + //glow.z should be negative, so we're doing a sort of (1 / "angle") function + + //add "minimum anti-solar illumination" + temp2.x += .25; + + //increase ambient when there are more clouds + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + + /* decrease value and saturation (that in HSV, not HSL) for occluded areas + * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html + * // The following line of code performs the equivalent of: + * float ambAlpha = tmpAmbient.a; + * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis + * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); + * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); + */ + tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); + + //haze color + setAdditiveColor( + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) + + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + + tmpAmbient))); + + //brightness of surface both sunlight and ambient + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); +} + +vec3 atmosLighting(vec3 light) +{ + light *= getAtmosAttenuation().r; + light += getAdditiveColor(); + return (2.0 * light); +} + +vec3 atmosTransport(vec3 light) { + light *= getAtmosAttenuation().r; + light += getAdditiveColor() * 2.0; + return light; +} +vec3 atmosGetDiffuseSunlightColor() +{ + return getSunlitColor(); +} + +vec3 scaleDownLight(vec3 light) +{ + return (light / scene_light_strength ); +} + +vec3 scaleUpLight(vec3 light) +{ + return (light * scene_light_strength); +} + +vec3 atmosAmbient(vec3 light) +{ + return getAmblitColor() + light / 2.0; +} + +vec3 atmosAffectDirectionalLight(float lightIntensity) +{ + return getSunlitColor() * lightIntensity; +} + +vec3 scaleSoftClip(vec3 light) +{ + //soft clip effect: + light = 1. - clamp(light, vec3(0.), vec3(1.)); + light = 1. - pow(light, gamma.xxx); + + return light; +} + +void main() +{ + vec2 tc = vary_fragcoord.xy; + float depth = texture2DRect(depthMap, tc.xy).a; + vec3 pos = getPosition_d(tc, depth).xyz; + vec3 norm = texture2DRect(normalMap, tc).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; + + float da = max(dot(norm.xyz, vary_light.xyz), 0.0); + + vec4 diffuse = texture2DRect(diffuseRect, tc); + vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); + + calcAtmospherics(pos.xyz, 1.0); + + vec3 col = atmosAmbient(vec3(0)); + col += atmosAffectDirectionalLight(max(min(da, 1.0), diffuse.a)); + + col *= diffuse.rgb; + + if (spec.a > 0.0) // specular reflection + { + // the old infinite-sky shiny reflection + // + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, vary_light.xyz); + vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).a; + + /* + // screen-space cheap fakey reflection map + // + vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); + depth -= 0.5; // unbias depth + // first figure out where we'll make our 2D guess from + vec2 ref2d = (0.25 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth; + // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. + float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 + float checkoffset = (3.0 + (7.0*(1.0-spec.a)))*(checkerboard-0.5); + ref2d += vec2(checkoffset, checkoffset); + ref2d += tc.xy; // use as offset from destination + // Get attributes from the 2D guess point. + // We average two samples of diffuse (not of anything else) per + // pixel to try to reduce aliasing some more. + vec3 refcol = 0.5 * (texture2DRect(diffuseRect, ref2d + vec2(0.0, -checkoffset)).rgb + + texture2DRect(diffuseRect, ref2d + vec2(-checkoffset, 0.0)).rgb); + float refdepth = texture2DRect(depthMap, ref2d).a; + vec3 refpos = getPosition_d(ref2d, refdepth).xyz; + vec3 refn = texture2DRect(normalMap, ref2d).rgb; + refn = normalize(vec3((refn.xy-0.5)*2.0,refn.z)); // unpack norm + // figure out how appropriate our guess actually was + float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos))); + // darken reflections from points which face away from the reflected ray - our guess was a back-face + //refapprop *= step(dot(refnorm, refn), 0.0); + refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant + // get appropriate light strength for guess-point. + // reflect light direction to increase the illusion that + // these are reflections. + vec3 reflight = reflect(lightnorm.xyz, norm.xyz); + float reflit = max(dot(refn, reflight.xyz), 0.0); + // apply sun color to guess-point, dampen according to inappropriateness of guess + float refmod = min(refapprop, reflit); + vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; + vec3 ssshiny = (refprod * spec.a); + ssshiny *= 0.3; // dampen it even more + */ + vec3 ssshiny = vec3(0,0,0); + + // add the two types of shiny together + col += (ssshiny + dumbshiny) * spec.rgb; + } + + col = atmosLighting(col); + col = scaleSoftClip(col); + + gl_FragColor.rgb = col; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl index ad8af4780..3bc94e70d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl new file mode 100644 index 000000000..29fac46bf --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -0,0 +1,167 @@ +/** + * @file spotLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform samplerCube environmentMap; +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2D projectionMap; + +uniform mat4 proj_mat; //screen space to light space +uniform float proj_near; //near clip for projection +uniform vec3 proj_p; //plane projection is emitting from (in screen space) +uniform vec3 proj_n; +uniform float proj_focus; //distance from plane to begin blurring +uniform float proj_lod; //(number of mips in proj map) +uniform float proj_range; //range between near clip and far clip plane of projection +uniform float proj_ambiance; +uniform float near_clip; +uniform float far_clip; + +uniform vec3 proj_origin; //origin of projection to be used for angular attenuation +uniform float sun_wash; + +varying vec4 vary_light; + +varying vec4 vary_fragcoord; +uniform vec2 screen_res; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec4 frag = vary_fragcoord; + frag.xyz /= frag.w; + frag.xyz = frag.xyz*0.5+0.5; + frag.xy *= screen_res; + + vec3 pos = getPosition(frag.xy).xyz; + vec3 lv = vary_light.xyz-pos.xyz; + float dist2 = dot(lv,lv); + dist2 /= vary_light.w; + if (dist2 > 1.0) + { + discard; + } + + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + norm = normalize(norm); + float l_dist = -dot(lv, proj_n); + + vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); + if (proj_tc.z < 0.0) + { + discard; + } + + proj_tc.xyz /= proj_tc.w; + + float fa = gl_Color.a+1.0; + float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + lv = proj_origin-pos.xyz; + lv = normalize(lv); + float da = dot(norm, lv); + + vec3 col = vec3(0,0,0); + + vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + + float noise = texture2D(noiseMap, frag.xy/128.0).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) + { + float lit = 0.0; + if (da > 0.0) + { + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + + vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); + + vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + + lit = da * dist_atten * noise; + + col = lcol*lit*diff_tex; + } + + float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod); + //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0)); + float amb_da = proj_ambiance; + + amb_da += (da*da*0.5+0.5)*proj_ambiance; + + amb_da *= dist_atten * noise; + + amb_da = min(amb_da, 1.0-lit); + + col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + } + + + vec4 spec = texture2DRect(specularRect, frag.xy); + if (spec.a > 0.0) + { + vec3 ref = reflect(normalize(pos), norm); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); + + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + + vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz; + + if (stc.z > 0.0) + { + stc.xy /= stc.z+proj_near; + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; + } + } + } + } + + gl_FragColor.rgb = col; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index d43fe6ca9..5db627ab1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -4,136 +4,14 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 + +//class 1, no shadow, no SSAO, should never be called #extension GL_ARB_texture_rectangle : enable -uniform sampler2DRect positionMap; -uniform sampler2DRect normalMap; -uniform sampler2DRect depthMap; -uniform sampler2DShadow shadowMap0; -uniform sampler2DShadow shadowMap1; -uniform sampler2DShadow shadowMap2; -uniform sampler2DShadow shadowMap3; -uniform sampler2D noiseMap; - -// Inputs -uniform mat4 shadow_matrix[4]; -uniform vec4 shadow_clip; -uniform float ssao_radius; -uniform float ssao_max_radius; -uniform float ssao_factor; -uniform float ssao_factor_inv; - -varying vec2 vary_fragcoord; -varying vec4 vary_light; - -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm) -{ - vec2 kern[8]; - // exponentially (^2) distant occlusion samples spread around origin - kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; - kern[1] = vec2(1.0, 0.0) * 0.250*0.250; - kern[2] = vec2(0.0, 1.0) * 0.375*0.375; - kern[3] = vec2(0.0, -1.0) * 0.500*0.500; - kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; - kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; - kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; - kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; - - vec2 pos_screen = vary_fragcoord.xy; - vec3 pos_world = pos.xyz; - vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; - - float angle_hidden = 0.0; - int points = 0; - - float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - - // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) - for (int i = 0; i < 8; i++) - { - vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); - vec3 samppos_world = texture2DRect(positionMap, samppos_screen).xyz; - - vec3 diff = pos_world - samppos_world; - float dist2 = dot(diff, diff); - - // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area - // --> solid angle shrinking by the square of distance - //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 - //(k should vary inversely with # of samples, but this is taken care of later) - - //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces - // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor) - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); - - // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); - } - - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - return 1.0 - (float(points != 0) * angle_hidden); -} - void main() { - vec2 pos_screen = vary_fragcoord.xy; - vec4 pos = vec4(texture2DRect(positionMap, pos_screen).xyz, 1.0); - vec3 norm = texture2DRect(normalMap, pos_screen).xyz; - - /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL - { - gl_FragColor = vec4(0.0); // doesn't matter - return; - }*/ - - float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); - - if (dp_directional_light == 0.0) - { - // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup - shadow = 0.0; - } - else if (pos.z > -shadow_clip.w) - { - if (pos.z < -shadow_clip.z) - { - vec4 lpos = shadow_matrix[3]*pos; - shadow = shadow2DProj(shadowMap3, lpos).x; - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); - } - else if (pos.z < -shadow_clip.y) - { - vec4 lpos = shadow_matrix[2]*pos; - shadow = shadow2DProj(shadowMap2, lpos).x; - } - else if (pos.z < -shadow_clip.x) - { - vec4 lpos = shadow_matrix[1]*pos; - shadow = shadow2DProj(shadowMap1, lpos).x; - } - else - { - vec4 lpos = shadow_matrix[0]*pos; - shadow = shadow2DProj(shadowMap0, lpos).x; - } - - // take the most-shadowed value out of these two: - // * the blurred sun shadow in the light (shadow) map - // * an unblurred dot product between the sun and this norm - // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting - shadow = min(shadow, dp_directional_light); - } - else - { - // more distant than the shadow map covers - just use directional shading as shadow - shadow = dp_directional_light; - } - - gl_FragColor[0] = shadow; - gl_FragColor[1] = calcAmbientOcclusion(pos, norm); - //gl_FragColor[2] is unused as of August 2008, may be used for debugging + gl_FragColor = vec4(0,0,0,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl new file mode 100644 index 000000000..cd91351ad --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -0,0 +1,116 @@ +/** + * @file sunLightSSAOF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +//class 1 -- no shadow, SSAO only + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2D noiseMap; + + +// Inputs +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform float ssao_radius; +uniform float ssao_max_radius; +uniform float ssao_factor; +uniform float ssao_factor_inv; + +varying vec2 vary_fragcoord; +varying vec4 vary_light; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +uniform float shadow_bias; +uniform float shadow_offset; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +//calculate decreases in ambient lighting when crowded out (SSAO) +float calcAmbientOcclusion(vec4 pos, vec3 norm) +{ + float ret = 1.0; + + vec2 kern[8]; + // exponentially (^2) distant occlusion samples spread around origin + kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; + kern[1] = vec2(1.0, 0.0) * 0.250*0.250; + kern[2] = vec2(0.0, 1.0) * 0.375*0.375; + kern[3] = vec2(0.0, -1.0) * 0.500*0.500; + kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; + kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; + kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; + kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; + + vec2 pos_screen = vary_fragcoord.xy; + vec3 pos_world = pos.xyz; + vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; + + float angle_hidden = 0.0; + int points = 0; + + float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); + + // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations unrolling?) + for (int i = 0; i < 8; i++) + { + vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); + vec3 samppos_world = getPosition(samppos_screen).xyz; + + vec3 diff = pos_world - samppos_world; + float dist2 = dot(diff, diff); + + // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area + // --> solid angle shrinking by the square of distance + //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 + //(k should vary inversely with # of samples, but this is taken care of later) + + angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + + // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" + points = points + int(diff.z > -1.0); + } + + angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); + + ret = (1.0 - (float(points != 0) * angle_hidden)); + + return min(ret, 1.0); +} + +void main() +{ + vec2 pos_screen = vary_fragcoord.xy; + + //try doing an unproject here + + vec4 pos = getPosition(pos_screen); + + vec3 norm = texture2DRect(normalMap, pos_screen).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + gl_FragColor[0] = 1.0; + gl_FragColor[1] = calcAmbientOcclusion(pos, norm); + gl_FragColor[2] = 1.0; + gl_FragColor[3] = 1.0; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl index 5081485c4..9aef0a6bb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec4 vary_light; varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 211b2e039..0a3fae592 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D detail_0; uniform sampler2D detail_1; @@ -12,7 +14,6 @@ uniform sampler2D detail_3; uniform sampler2D alpha_ramp; varying vec3 vary_normal; -varying vec4 vary_position; void main() { @@ -28,9 +29,9 @@ void main() float alphaFinal = texture2D(alpha_ramp, gl_TexCoord[1].zw).a; vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); - gl_FragData[0] = vec4(outColor.rgb, 1.0); + gl_FragData[0] = vec4(outColor.rgb, 0.0); gl_FragData[1] = vec4(outColor.rgb*0.2, 0.2); - gl_FragData[2] = vec4(normalize(vary_normal), 0.0); - gl_FragData[3] = vary_position; + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index e9d6dcabf..06507f456 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -4,9 +4,10 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec3 vary_normal; -varying vec4 vary_position; vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) { @@ -27,7 +28,6 @@ void main() //transform vertex gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_position = gl_ModelViewMatrix * gl_Vertex; vary_normal = normalize(gl_NormalMatrix * gl_Normal); // Transform and pass tex coords diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index ea70eabf5..123520190 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -4,17 +4,18 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; varying vec3 vary_normal; -varying vec4 vary_position; void main() { vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); gl_FragData[1] = vec4(0,0,0,0); - gl_FragData[2] = vec4(normalize(vary_normal), 0.0); - gl_FragData[3] = vary_position; + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl index 9131d7c2b..d1500393b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl @@ -4,9 +4,10 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec3 vary_normal; -varying vec4 vary_position; void main() { @@ -14,8 +15,6 @@ void main() gl_Position = ftransform(); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - vary_position = gl_ModelViewMatrix * gl_Vertex; - vary_normal = normalize(gl_NormalMatrix * gl_Normal); gl_FrontColor = gl_Color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 83959101e..606e44eae 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -4,21 +4,24 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable + vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); uniform sampler2D bumpMap; uniform sampler2D screenTex; uniform sampler2D refTex; -uniform sampler2DShadow shadowMap0; -uniform sampler2DShadow shadowMap1; -uniform sampler2DShadow shadowMap2; -uniform sampler2DShadow shadowMap3; +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; uniform sampler2D noiseMap; -uniform mat4 shadow_matrix[4]; +uniform mat4 shadow_matrix[6]; uniform vec4 shadow_clip; uniform float sunAngle; @@ -33,9 +36,9 @@ uniform vec3 normScale; uniform float fresnelScale; uniform float fresnelOffset; uniform float blurMultiplier; +uniform vec2 screen_res; uniform mat4 norm_mat; //region space to screen space - //bigWave is (refCoord.w, view.w); varying vec4 refCoord; varying vec4 littleWave; @@ -114,51 +117,27 @@ void main() vec4 fb = texture2D(screenTex, distort2); //mix with reflection - // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug + // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); float shadow = 1.0; vec4 pos = vary_position; //vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz; - -// if (pos.z > -shadow_clip.w) -// { - vec4 spos = pos; - -/* if (pos.z < -shadow_clip.z) - { - vec4 lpos = (shadow_matrix[3]*spos); - shadow = shadow2DProj(shadowMap3, lpos).x; - } - else if (pos.z < -shadow_clip.y) - { - vec4 lpos = (shadow_matrix[2]*spos); - shadow = shadow2DProj(shadowMap2, lpos).x; - } - else if (pos.z < -shadow_clip.x) - { - vec4 lpos = (shadow_matrix[1]*spos); - shadow = shadow2DProj(shadowMap1, lpos).x; - } - else - { - vec4 lpos = (shadow_matrix[0]*spos); - shadow = shadow2DProj(shadowMap0, lpos).x; - } - }*/ + vec4 spos = pos; + + //spec *= shadow; + //color.rgb += spec * specular; -// spec *= shadow; -// color.rgb += spec * specular; - -// color.rgb = atmosTransport(color.rgb); -// color.rgb = scaleSoftClip(color.rgb); -// color.a = spec * sunAngle2; + //color.rgb = atmosTransport(color.rgb); + //color.rgb = scaleSoftClip(color.rgb); + //color.a = spec * sunAngle2; -// gl_FragColor = color; + //wavef.z *= 0.1f; + //wavef = normalize(wavef); vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; gl_FragData[0] = vec4(color.rgb, 0.5); // diffuse gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec - gl_FragData[2] = vec4(screenspacewavef, 0.0); // normalxyz, displace + gl_FragData[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index b45e5c530..2be8d4286 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 5d7af2c13..61e5ba0d9 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl index 61dfd2f12..fd5300a1f 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl @@ -5,6 +5,7 @@ * $License$ */ +#version 120 void main() { diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl index 13ce7c785..744eff196 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform vec2 glowDelta; diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index 2278c6916..51b3cdd99 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D detail0; uniform sampler2D detail1; diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index 112d66981..fc4cb14c4 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl index e2f68e882..7db3133f6 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 // this class1 shader is just a copy of terrainF diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index f1740a4dc..6f65b0179 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; uniform sampler2D bumpMap; diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 7e1788678..89217484f 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index 7ee41998e..94296e0ba 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 applyWaterFog(vec4 color) { diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index 48ac87ef0..4dae985a7 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index 328c41652..5e4c123a8 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index a9ea6e856..4c052a35a 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void main() { diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index 071489bca..65a87b5f6 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index b12cca912..7bfea160e 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index bc795a751..32f52fbe8 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl new file mode 100644 index 000000000..1bdaccf9b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -0,0 +1,17 @@ +/** + * @file lightFullbrightShinyWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + + +#version 120 + +uniform sampler2D diffuseMap; +uniform samplerCube environmentMap; + +void fullbright_shiny_lighting_water() +{ + gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); +} diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index b13088fb1..89afa0ab2 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -5,6 +5,8 @@ * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl index bbbd9f3df..4ce4bc0cb 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l) { diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index 3e8fdfb3e..a437d075a 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l) @@ -12,7 +14,8 @@ float calcDirectionalLight(vec3 n, vec3 l) return a; } -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la) + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; @@ -26,6 +29,10 @@ float calcPointLight(vec3 v, vec3 n, vec4 lp, float la) //distance attenuation float da = clamp(1.0/(la * d), 0.0, 1.0); + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + //angular attenuation da *= calcDirectionalLight(n, lv); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index 89785c45c..28dabb494 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index 7ac3c359b..7985c17e0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl index 853212923..fddba5cff 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl index 8c2813a85..8c01f3dd5 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl index 81dff1ef3..97506312a 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl index 218585fb8..4146b8121 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl @@ -4,6 +4,9 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 + float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl index e5361033e..df198eafc 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl index 1b0ffb911..028b51cbb 100755 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void fullbright_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl index 936c228b4..b474ac55d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void fullbright_shiny_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index ba2aa024d..75b841a5f 100755 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl new file mode 100644 index 000000000..5daf66fb3 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl @@ -0,0 +1,15 @@ +/** + * @file fullbrightShinyWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +void fullbright_shiny_lighting_water(); + +void main() +{ + fullbright_shiny_lighting_water(); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index e64ccb844..690a5d996 100755 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl index fd855aa91..8645dc3a8 100755 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void fullbright_lighting_water(); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl index bdb0b05f9..1d83116b1 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void shiny_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index c2e1ddf73..3fb9a298c 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl index 0a2a5f624..1fc497e49 100755 --- a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void shiny_lighting_water(); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl index 7dacca4fe..97f5741b3 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void default_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 78b96b302..03167cfc6 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl index e066b3d02..e133dcf41 100755 --- a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void default_lighting_water(); diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl index 248c32201..4c20ad758 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec3 atmosLighting(vec3 light) { diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index c2c39e2e1..e83180714 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec3 atmosAmbient(vec3 light) { diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl index 551b64340..c5adb50e4 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void setPositionEye(vec3 v); diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index c001a4070..f8405b4d5 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index 1b263b085..658767427 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl index c1ffda159..76a072000 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform vec4 gamma; diff --git a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl index 7097906fd..77ed3ea2b 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec3 atmosTransport(vec3 light) { diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl index 3dd62d2d1..4af024f17 100644 --- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl new file mode 100644 index 000000000..f234f57d4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -0,0 +1,125 @@ +/** + * @file alphaF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2D diffuseMap; +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2DRect depthMap; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 screen_res; +uniform vec2 shadow_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_fragcoord; +varying vec3 vary_position; +varying vec3 vary_pointlight_col; + +uniform float shadow_bias; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos.xyz /= pos.w; + pos.w = 1.0; + return pos; +} + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, -scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, -scl, 0.0)).x, cs); + + return shadow/5.0; +} + + +void main() +{ + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + frag *= screen_res; + + float shadow = 1.0; + vec4 pos = vec4(vary_position, 1.0); + + vec4 spos = pos; + + if (spos.z > -shadow_clip.w) + { + vec4 lpos; + + if (spos.z < -shadow_clip.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap3, lpos, 1.5); + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + else if (spos.z < -shadow_clip.y) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap2, lpos, 1.5); + } + else if (spos.z < -shadow_clip.x) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap1, lpos, 1.5); + } + else + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap0, lpos, 1.5); + } + } + + vec4 diff= texture2D(diffuseMap, gl_TexCoord[0].xy); + + vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a); + vec4 color = diff * col; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + color.rgb += diff.rgb * vary_pointlight_col.rgb; + + //gl_FragColor = gl_Color; + gl_FragColor = color; + //gl_FragColor.r = 0.0; + //gl_FragColor = vec4(1,0,1,1)*shadow; + +} + diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl new file mode 100644 index 000000000..7024025f7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -0,0 +1,100 @@ +/** + * @file alphaV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +float calcDirectionalLight(vec3 n, vec3 l); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_fragcoord; +varying vec3 vary_position; +varying vec3 vary_pointlight_col; + +uniform float near_clip; +uniform float shadow_offset; +uniform float shadow_bias; + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = length(lv); + + //normalize light vector + lv *= 1.0/d; + + //distance attenuation + float dist2 = d*d/(la*la); + float da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= calcDirectionalLight(n, lv); + + return da; +} + +void main() +{ + //transform vertex + gl_Position = ftransform(); + + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + vec4 pos = (gl_ModelViewMatrix * gl_Vertex); + vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + + float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); + vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + + calcAtmospherics(pos.xyz); + + //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + + // Collect normal lights + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + + vary_pointlight_col = col.rgb*gl_Color.rgb; + + col.rgb = vec3(0,0,0); + + // Add windlight lights + col.rgb = atmosAmbient(vec3(0.)); + + vary_ambient = col.rgb*gl_Color.rgb; + vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + + col.rgb = col.rgb*gl_Color.rgb; + + gl_FrontColor = col; + + gl_FogFragCoord = pos.z; + + pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); + +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl new file mode 100644 index 000000000..495e86c8d --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -0,0 +1,112 @@ +/** + * @file avatarAlphaV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +mat4 getSkinnedTransform(); +void calcAtmospherics(vec3 inPositionEye); + +float calcDirectionalLight(vec3 n, vec3 l); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +varying vec3 vary_position; +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_fragcoord; +varying vec3 vary_pointlight_col; + +uniform float near_clip; +uniform float shadow_offset; +uniform float shadow_bias; + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = length(lv); + + //normalize light vector + lv *= 1.0/d; + + //distance attenuation + float dist2 = d*d/(la*la); + float da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= calcDirectionalLight(n, lv); + + return da; +} + +void main() +{ + gl_TexCoord[0] = gl_MultiTexCoord0; + + vec4 pos; + vec3 norm; + + mat4 trans = getSkinnedTransform(); + pos.x = dot(trans[0], gl_Vertex); + pos.y = dot(trans[1], gl_Vertex); + pos.z = dot(trans[2], gl_Vertex); + pos.w = 1.0; + + norm.x = dot(trans[0].xyz, gl_Normal); + norm.y = dot(trans[1].xyz, gl_Normal); + norm.z = dot(trans[2].xyz, gl_Normal); + norm = normalize(norm); + + gl_Position = gl_ProjectionMatrix * pos; + + float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); + vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + + calcAtmospherics(pos.xyz); + + //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + + // Collect normal lights + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + + vary_pointlight_col = col.rgb*gl_Color.rgb; + + col.rgb = vec3(0,0,0); + + // Add windlight lights + col.rgb = atmosAmbient(vec3(0.)); + + vary_ambient = col.rgb*gl_Color.rgb; + vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + + col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + + gl_FrontColor = col; + + gl_FogFragCoord = pos.z; + vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); +} + + diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl new file mode 100644 index 000000000..3155f3f92 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl @@ -0,0 +1,63 @@ +/** + * @file edgeF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; + +varying vec2 vary_fragcoord; + +uniform float depth_cutoff; +uniform float norm_cutoff; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +float getDepth(vec2 pos_screen) +{ + float z = texture2DRect(depthMap, pos_screen.xy).a; + z = z*2.0-1.0; + vec4 ndc = vec4(0.0, 0.0, z, 1.0); + vec4 p = inv_proj*ndc; + return p.z/p.w; +} + +void main() +{ + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + float depth = getDepth(vary_fragcoord.xy); + + vec2 tc = vary_fragcoord.xy; + + float sc = 0.75; + + vec2 de; + de.x = (depth-getDepth(tc+vec2(sc, sc))) + (depth-getDepth(tc+vec2(-sc, -sc))); + de.y = (depth-getDepth(tc+vec2(-sc, sc))) + (depth-getDepth(tc+vec2(sc, -sc))); + de /= depth; + de *= de; + de = step(depth_cutoff, de); + + vec2 ne; + vec3 nexnorm = texture2DRect(normalMap, tc+vec2(-sc,-sc)).rgb; + nexnorm = vec3((nexnorm.xy-0.5)*2.0,nexnorm.z); // unpack norm + ne.x = dot(nexnorm, norm); + vec3 neynorm = texture2DRect(normalMap, tc+vec2(sc,sc)).rgb; + neynorm = vec3((neynorm.xy-0.5)*2.0,neynorm.z); // unpack norm + ne.y = dot(neynorm, norm); + + ne = 1.0-ne; + + ne = step(norm_cutoff, ne); + + gl_FragColor.a = dot(de,de)+dot(ne,ne); + //gl_FragColor.a = dot(de,de); +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl new file mode 100644 index 000000000..b3413c301 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl @@ -0,0 +1,19 @@ +/** + * @file edgeV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl new file mode 100644 index 000000000..d6cd984eb --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -0,0 +1,236 @@ +/** + * @file multiSpotLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform samplerCube environmentMap; +uniform sampler2DRect lightMap; +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2D projectionMap; + +uniform mat4 proj_mat; //screen space to light space +uniform float proj_near; //near clip for projection +uniform vec3 proj_p; //plane projection is emitting from (in screen space) +uniform vec3 proj_n; +uniform float proj_focus; //distance from plane to begin blurring +uniform float proj_lod; //(number of mips in proj map) +uniform float proj_range; //range between near clip and far clip plane of projection +uniform float proj_ambient_lod; +uniform float proj_ambiance; +uniform float near_clip; +uniform float far_clip; + +uniform vec3 proj_origin; //origin of projection to be used for angular attenuation +uniform float sun_wash; +uniform int proj_shadow_idx; +uniform float shadow_fade; + +varying vec4 vary_light; + +varying vec4 vary_fragcoord; +uniform vec2 screen_res; + +uniform mat4 inv_proj; + +vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float det = max(1.0-lod/(proj_lod*0.5), 0.0); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + + return ret; +} + +vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + + float det = min(lod/(proj_lod*0.5), 1.0); + + float d = min(dist.x, dist.y); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); + + return ret; +} + + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec4 frag = vary_fragcoord; + frag.xyz /= frag.w; + frag.xyz = frag.xyz*0.5+0.5; + frag.xy *= screen_res; + + vec3 pos = getPosition(frag.xy).xyz; + vec3 lv = vary_light.xyz-pos.xyz; + float dist2 = dot(lv,lv); + dist2 /= vary_light.w; + if (dist2 > 1.0) + { + discard; + } + + float shadow = 1.0; + + if (proj_shadow_idx >= 0) + { + vec4 shd = texture2DRect(lightMap, frag.xy); + float sh[2]; + sh[0] = shd.b; + sh[1] = shd.a; + shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); + } + + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + norm = normalize(norm); + float l_dist = -dot(lv, proj_n); + + vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); + if (proj_tc.z < 0.0) + { + discard; + } + + proj_tc.xyz /= proj_tc.w; + + float fa = gl_Color.a+1.0; + float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); + if (dist_atten <= 0.0) + { + discard; + } + + lv = proj_origin-pos.xyz; + lv = normalize(lv); + float da = dot(norm, lv); + + vec3 col = vec3(0,0,0); + + vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + + float noise = texture2D(noiseMap, frag.xy/128.0).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) + { + float lit = 0.0; + float amb_da = proj_ambiance; + + if (da > 0.0) + { + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + + vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); + + vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + + lit = da * dist_atten * noise; + + col = lcol*lit*diff_tex*shadow; + amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; + } + + //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); + vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); + + amb_da += (da*da*0.5+0.5)*proj_ambiance; + + amb_da *= dist_atten * noise; + + amb_da = min(amb_da, 1.0-lit); + + col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + } + + + vec4 spec = texture2DRect(specularRect, frag.xy); + if (spec.a > 0.0) + { + vec3 ref = reflect(normalize(pos), norm); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); + + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + + if (stc.z > 0.0) + { + stc.xy /= stc.w; + + float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + + stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + } + } + } + } + + gl_FragColor.rgb = col; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl new file mode 100644 index 000000000..8f0bcca76 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -0,0 +1,26 @@ +/** + * @file softenLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +uniform vec2 screen_res; + +varying vec4 vary_light; +varying vec2 vary_fragcoord; +void main() +{ + //transform vertex + gl_Position = ftransform(); + + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + + vec4 tex = gl_MultiTexCoord0; + tex.w = 1.0; + + vary_light = gl_MultiTexCoord0; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl new file mode 100644 index 000000000..d0e242c2d --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -0,0 +1,185 @@ +/** + * @file spotLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform samplerCube environmentMap; +uniform sampler2DRect lightMap; +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2D projectionMap; + +uniform mat4 proj_mat; //screen space to light space +uniform float proj_near; //near clip for projection +uniform vec3 proj_p; //plane projection is emitting from (in screen space) +uniform vec3 proj_n; +uniform float proj_focus; //distance from plane to begin blurring +uniform float proj_lod; //(number of mips in proj map) +uniform float proj_range; //range between near clip and far clip plane of projection +uniform float proj_ambiance; +uniform float near_clip; +uniform float far_clip; + +uniform vec3 proj_origin; //origin of projection to be used for angular attenuation +uniform float sun_wash; +uniform int proj_shadow_idx; +uniform float shadow_fade; + +varying vec4 vary_light; + +varying vec4 vary_fragcoord; +uniform vec2 screen_res; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec4 frag = vary_fragcoord; + frag.xyz /= frag.w; + frag.xyz = frag.xyz*0.5+0.5; + frag.xy *= screen_res; + + float shadow = 1.0; + + if (proj_shadow_idx >= 0) + { + vec4 shd = texture2DRect(lightMap, frag.xy); + float sh[2]; + sh[0] = shd.b; + sh[1] = shd.a; + shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); + } + + vec3 pos = getPosition(frag.xy).xyz; + vec3 lv = vary_light.xyz-pos.xyz; + float dist2 = dot(lv,lv); + dist2 /= vary_light.w; + if (dist2 > 1.0) + { + discard; + } + + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + norm = normalize(norm); + float l_dist = -dot(lv, proj_n); + + vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); + if (proj_tc.z < 0.0) + { + discard; + } + + proj_tc.xyz /= proj_tc.w; + + float fa = gl_Color.a+1.0; + float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + lv = proj_origin-pos.xyz; + lv = normalize(lv); + float da = dot(norm, lv); + + vec3 col = vec3(0,0,0); + + vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + + float noise = texture2D(noiseMap, frag.xy/128.0).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) + { + float lit = 0.0; + if (da > 0.0) + { + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + + vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); + + vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + + lit = da * dist_atten * noise; + + col = lcol*lit*diff_tex*shadow; + } + + float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod); + //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0)); + float amb_da = proj_ambiance; + if (da > 0.0) + { + amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; + } + + amb_da += (da*da*0.5+0.5)*proj_ambiance; + + amb_da *= dist_atten * noise; + + amb_da = min(amb_da, 1.0-lit); + + col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + } + + + vec4 spec = texture2DRect(specularRect, frag.xy); + if (spec.a > 0.0) + { + vec3 ref = reflect(normalize(pos), norm); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); + + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + + vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz; + + if (stc.z > 0.0) + { + stc.xy /= stc.z+proj_near; + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + } + } + } + } + + gl_FragColor.rgb = col; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl new file mode 100644 index 000000000..4369b3b34 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -0,0 +1,196 @@ +/** + * @file sunLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +//class 2, shadows, no SSAO + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2DShadow shadowMap4; +uniform sampler2DShadow shadowMap5; + + +// Inputs +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform float ssao_radius; +uniform float ssao_max_radius; +uniform float ssao_factor; +uniform float ssao_factor_inv; + +varying vec2 vary_fragcoord; +varying vec4 vary_light; + +uniform mat4 inv_proj; +uniform vec2 screen_res; +uniform vec2 shadow_res; +uniform vec2 proj_shadow_res; + +uniform float shadow_bias; +uniform float shadow_offset; + +uniform float spot_shadow_bias; +uniform float spot_shadow_offset; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias*scl; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs); + + return shadow/5.0; + + //return shadow; +} + +float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += spot_shadow_bias*scl; + + float cs = shadow2D(shadowMap, stc.xyz).x; + float shadow = cs; + + vec2 off = 1.5/proj_shadow_res; + + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); + + return shadow/5.0; + + //return shadow; +} + +void main() +{ + vec2 pos_screen = vary_fragcoord.xy; + + //try doing an unproject here + + vec4 pos = getPosition(pos_screen); + + vec4 nmap4 = texture2DRect(normalMap, pos_screen); + nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm + float displace = nmap4.w; + vec3 norm = nmap4.xyz; + + /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL + { + gl_FragColor = vec4(0.0); // doesn't matter + return; + }*/ + + float shadow = 1.0; + float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + + vec3 shadow_pos = pos.xyz + displace*norm; + vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + + vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); + + if (spos.z > -shadow_clip.w) + { + if (dp_directional_light == 0.0) + { + // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup + shadow = 0.0; + } + else + { + vec4 lpos; + + if (spos.z < -shadow_clip.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap3, lpos, 0.25); + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + else if (spos.z < -shadow_clip.y) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap2, lpos, 0.5); + } + else if (spos.z < -shadow_clip.x) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap1, lpos, 0.75); + } + else + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap0, lpos, 1.0); + } + + // take the most-shadowed value out of these two: + // * the blurred sun shadow in the light (shadow) map + // * an unblurred dot product between the sun and this norm + // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting + shadow = min(shadow, dp_directional_light); + + //lpos.xy /= lpos.w*32.0; + //if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1) + //{ + // shadow = 0.0; + //} + + } + } + else + { + // more distant than the shadow map covers + shadow = 1.0; + } + + gl_FragColor[0] = shadow; + gl_FragColor[1] = 1.0; + + spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); + + //spotlight shadow 1 + vec4 lpos = shadow_matrix[4]*spos; + gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + + //spotlight shadow 2 + lpos = shadow_matrix[5]*spos; + gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + + //gl_FragColor.rgb = pos.xyz; + //gl_FragColor.b = shadow; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl new file mode 100644 index 000000000..fcea7aaf1 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -0,0 +1,252 @@ +/** + * @file sunLightSSAOF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +//class 2 -- shadows and SSAO + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2DShadow shadowMap4; +uniform sampler2DShadow shadowMap5; +uniform sampler2D noiseMap; + +// Inputs +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform float ssao_radius; +uniform float ssao_max_radius; +uniform float ssao_factor; +uniform float ssao_factor_inv; + +varying vec2 vary_fragcoord; +varying vec4 vary_light; + +uniform mat4 inv_proj; +uniform vec2 screen_res; +uniform vec2 shadow_res; +uniform vec2 proj_shadow_res; + +uniform float shadow_bias; +uniform float shadow_offset; + +uniform float spot_shadow_bias; +uniform float spot_shadow_offset; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +//calculate decreases in ambient lighting when crowded out (SSAO) +float calcAmbientOcclusion(vec4 pos, vec3 norm) +{ + float ret = 1.0; + + float dist = dot(pos.xyz,pos.xyz); + + vec2 kern[8]; + // exponentially (^2) distant occlusion samples spread around origin + kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; + kern[1] = vec2(1.0, 0.0) * 0.250*0.250; + kern[2] = vec2(0.0, 1.0) * 0.375*0.375; + kern[3] = vec2(0.0, -1.0) * 0.500*0.500; + kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; + kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; + kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; + kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; + + vec2 pos_screen = vary_fragcoord.xy; + vec3 pos_world = pos.xyz; + vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; + + float angle_hidden = 0.0; + int points = 0; + + float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); + + // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) + for (int i = 0; i < 8; i++) + { + vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); + vec3 samppos_world = getPosition(samppos_screen).xyz; + + vec3 diff = pos_world - samppos_world; + float dist2 = dot(diff, diff); + + // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area + // --> solid angle shrinking by the square of distance + //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 + //(k should vary inversely with # of samples, but this is taken care of later) + + angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + + // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" + points = points + int(diff.z > -1.0); + } + + angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); + + ret = (1.0 - (float(points != 0) * angle_hidden)); + ret += max((dist-32.0*32.0)/(32.0*32.0), 0.0); + + return min(ret, 1.0); +} + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias*scl; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs); + + return shadow/5.0; + + //return shadow; +} + +float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += spot_shadow_bias*scl; + + float cs = shadow2D(shadowMap, stc.xyz).x; + float shadow = cs; + + vec2 off = 1.5/proj_shadow_res; + + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); + + + return shadow/5.0; + + //return shadow; +} + +void main() +{ + vec2 pos_screen = vary_fragcoord.xy; + + //try doing an unproject here + + vec4 pos = getPosition(pos_screen); + + vec4 nmap4 = texture2DRect(normalMap, pos_screen); + nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm + float displace = nmap4.w; + vec3 norm = nmap4.xyz; + + /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL + { + gl_FragColor = vec4(0.0); // doesn't matter + return; + }*/ + + float shadow = 1.0; + float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + + vec3 shadow_pos = pos.xyz + displace*norm; + vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + + vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); + + if (spos.z > -shadow_clip.w) + { + if (dp_directional_light == 0.0) + { + // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup + shadow = 0.0; + } + else + { + vec4 lpos; + + if (spos.z < -shadow_clip.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap3, lpos, 0.25); + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + else if (spos.z < -shadow_clip.y) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap2, lpos, 0.5); + } + else if (spos.z < -shadow_clip.x) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap1, lpos, 0.75); + } + else + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap0, lpos, 1.0); + } + + // take the most-shadowed value out of these two: + // * the blurred sun shadow in the light (shadow) map + // * an unblurred dot product between the sun and this norm + // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting + shadow = min(shadow, dp_directional_light); + + //lpos.xy /= lpos.w*32.0; + //if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1) + //{ + // shadow = 0.0; + //} + + } + } + else + { + // more distant than the shadow map covers + shadow = 1.0; + } + + gl_FragColor[0] = shadow; + gl_FragColor[1] = calcAmbientOcclusion(pos, norm); + + spos.xyz = shadow_pos+offset*spot_shadow_offset; + + //spotlight shadow 1 + vec4 lpos = shadow_matrix[4]*spos; + gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + + //spotlight shadow 2 + lpos = shadow_matrix[5]*spos; + gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + + //gl_FragColor.rgb = pos.xyz; + //gl_FragColor.b = shadow; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl new file mode 100644 index 000000000..9beb513ad --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -0,0 +1,27 @@ +/** + * @file sunLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +varying vec4 vary_light; +varying vec2 vary_fragcoord; + +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + vec4 tex = gl_MultiTexCoord0; + tex.w = 1.0; + + vary_light = gl_MultiTexCoord0; + + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl index 7edfebab2..43f37a80a 100644 --- a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl @@ -5,6 +5,7 @@ * $License$ */ +#version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect RenderTexture; diff --git a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl index ba65b16cc..cf4218bf7 100644 --- a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform vec2 texelSize; uniform vec2 blurDirection; diff --git a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl index 729949a17..f57633950 100644 --- a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl @@ -5,6 +5,7 @@ * $License$ */ +#version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect RenderTexture; diff --git a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl index 29c2a0948..229ede470 100644 --- a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void main(void) { diff --git a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl index f9eee5b89..fdf547264 100644 --- a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl @@ -5,6 +5,7 @@ * $License$ */ +#version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect RenderTexture; diff --git a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl index 833ef7d30..f6dfa52a9 100644 --- a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl @@ -5,6 +5,7 @@ * $License$ */ +#version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect RenderTexture; diff --git a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl index 3a236846c..3dbed8e01 100644 --- a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl @@ -5,6 +5,7 @@ * $License$ */ +#version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect RenderTexture; diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl index 4253bc21c..9ccc776ad 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D detail_0; uniform sampler2D detail_1; diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl index 119d55a2c..19211b8e6 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl index 3a98970f8..6f2f560a9 100755 --- a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D detail_0; uniform sampler2D detail_1; diff --git a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl index 1998fea22..246b55440 100644 --- a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; uniform sampler2D bumpMap; diff --git a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl index 6ec3dc478..246377382 100644 --- a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); diff --git a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl index 522c990cf..25d65b571 100644 --- a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform vec4 lightnorm; uniform vec4 waterPlane; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl index b372d6629..e7779d357 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl index e6b6d8580..509ac80b2 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl index 8f408c043..17a4cb03f 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; uniform samplerCube environmentMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl new file mode 100644 index 000000000..9b4b58436 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl @@ -0,0 +1,31 @@ +/** + * @file lightFullbrightShinyWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +uniform sampler2D diffuseMap; +uniform samplerCube environmentMap; + +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_shiny_lighting_water() +{ + vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy); + color.rgb *= gl_Color.rgb; + + vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); + color.a = max(color.a, gl_Color.a); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl index 060ad9cb6..548d1c9ee 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl index b3927c77a..675fd4adf 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; uniform samplerCube environmentMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl index f090306be..4e8a0d189 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl index c3384ffc5..4e9fa16a1 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 // All lights, no specular highlights diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl index ff3bcb5cd..75c0d7414 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 // All lights, no specular highlights diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl index 086954cd4..64df7f0f9 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl index edd1a8a94..2408e11d9 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol); diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index f4c59734a..5f5b426da 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -4,9 +4,11 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -18,9 +20,10 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) // Collect normal lights (need to be divided by two, as we later multiply by 2) col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLight(norm, gl_LightSource[1].position.xyz); - col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); + + col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); col.rgb = scaleDownLight(col.rgb); // Add windlight lights diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl index 0d52f32a2..76e96cb27 100755 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 92c0664a5..80da3ee23 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 ////////////////////////////////////////////////////////// // The fragment shader for the terrain atmospherics diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl index 32d5ed5db..c806655dc 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 // Output variables vec3 getSunlitColor(); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index e40372e81..8b73c07ac 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 // varying param funcs void setSunlitColor(vec3 v); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index 0dbf2d35e..3a5eeb853 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index b528837a5..aef449775 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index b7d7e5a2c..69262ec7d 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index e149d5861..881bb90b8 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl index 5410889ed..3ca7a962d 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 uniform vec4 gamma; diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index bc6d6d33f..6737d2617 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index e396aea6c..e1a6844d2 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index b7678cac6..e1e385496 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 ////////////////////////////////////////////////////////// // The fragment shader for the terrain atmospherics diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl index 04c10536e..1b6e843c0 100644 --- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl new file mode 100644 index 000000000..fc370ef36 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl @@ -0,0 +1,88 @@ +/** + * @file giDownsampleF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +uniform sampler2DRect giLightMap; + +uniform vec2 kern[32]; +uniform float dist_factor; +uniform float blur_size; +uniform vec2 delta; +uniform int kern_length; +uniform float kern_scale; +uniform vec3 blur_quad; + +varying vec2 vary_fragcoord; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +float getDepth(vec2 pos_screen) +{ + float z = texture2DRect(depthMap, pos_screen.xy).a; + z = z*2.0-1.0; + vec4 ndc = vec4(0.0, 0.0, z, 1.0); + vec4 p = inv_proj*ndc; + return p.z/p.w; +} + +void main() +{ + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + float depth = getDepth(vary_fragcoord.xy); + + vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; + vec2 dlt = kern_scale * delta/(vec2(1.0,1.0)+norm.xy*norm.xy); + dlt /= clamp(-depth*blur_quad.x, 1.0, 3.0); + float defined_weight = kern[0].x; + vec3 col = ccol*kern[0].x; + + for (int i = 0; i < kern_length; i++) + { + vec2 tc = vary_fragcoord.xy + kern[i].y*dlt; + vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz; + sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm + + float d = dot(norm.xyz, sampNorm); + + if (d > 0.5) + { + float sampdepth = getDepth(tc.xy); + sampdepth -= depth; + if (sampdepth*sampdepth < blur_quad.z) + { + col += texture2DRect(giLightMap, tc).rgb*kern[i].x; + defined_weight += kern[i].x; + } + } + } + + col /= defined_weight; + + //col = ccol; + + col = col*blur_quad.y; + + gl_FragData[0].xyz = col; + + //gl_FragColor = ccol; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl new file mode 100644 index 000000000..ae57227fe --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl @@ -0,0 +1,19 @@ +/** + * @file postgiV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl new file mode 100644 index 000000000..951e3e97a --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl @@ -0,0 +1,193 @@ +/** + * @file giF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2DRect lightMap; +uniform sampler2DRect specularRect; + +uniform sampler2D noiseMap; + +uniform sampler2D diffuseGIMap; +uniform sampler2D specularGIMap; +uniform sampler2D normalGIMap; +uniform sampler2D depthGIMap; + +uniform sampler2D lightFunc; + +// Inputs +varying vec2 vary_fragcoord; + +uniform vec2 screen_res; + +uniform vec4 sunlight_color; + +uniform mat4 inv_proj; +uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space +uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space +uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix +uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space +uniform float gi_sample_width; +uniform float gi_noise; +uniform float gi_attenuation; +uniform float gi_range; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec4 getGIPosition(vec2 gi_tc) +{ + float depth = texture2D(depthGIMap, gi_tc).a; + vec2 sc = gi_tc*2.0; + sc -= vec2(1.0, 1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = gi_inv_proj*ndc; + pos.xyz /= pos.w; + pos.w = 1.0; + return pos; +} + +vec3 giAmbient(vec3 pos, vec3 norm) +{ + vec4 gi_c = gi_mat_proj * vec4(pos, 1.0); + gi_c.xyz /= gi_c.w; + + vec4 gi_pos = gi_mat*vec4(pos,1.0); + vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz; + gi_norm = normalize(gi_norm); + + vec4 c_spec = texture2DRect(specularRect, vary_fragcoord.xy); + vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).rgb; + gi_pos.xyz += nz.x*gi_noise*gi_norm.xyz; + vec2 tcx = gi_norm.xy; + vec2 tcy = gi_norm.yx; + + vec4 eye_pos = gi_mat*vec4(0,0,0,1.0); + + vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz); + vec3 eye_ref = reflect(eye_dir, gi_norm); + + float da = 0.0; //texture2DRect(lightMap, vary_fragcoord.xy).r*0.5; + vec3 fdiff = vec3(da); + float fda = da; + + vec3 rcol = vec3(0,0,0); + + float fsa = 0.0; + + + for (int i = -1; i <= 1; i += 2 ) + { + for (int j = -1; j <= 1; j+= 2) + { + vec2 tc = vec2(i, j)*0.75+gi_norm.xy*nz.z; + tc += nz.xy*2.0; + tc *= gi_sample_width*0.25; + tc += gi_c.xy; + + vec3 lnorm = -(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0); + vec3 lpos = getGIPosition(tc.xy).xyz; + + vec3 at = lpos-gi_pos.xyz; + float dist = length(at); + float dist_atten = clamp(1.0/(gi_attenuation*dist), 0.0, 1.0); + + + if (dist_atten > 0.01) + { //possible contribution of indirect light to this surface + vec3 ldir = at; + + float ld = -dot(ldir, lnorm); + + if (ld < 0.0) + { + float ang_atten = dot(ldir, gi_norm); + + if (ang_atten > 0.0) + { + vec4 spec = texture2D(specularGIMap, tc.xy); + at = normalize(at); + vec3 diff; + + float da = 0.0; + + //contribution from indirect source to visible pixel + vec3 ha = at; + ha.z -= 1.0; + ha = normalize(ha); + if (spec.a > 0.0) + { + float sa = dot(ha,lnorm); + da = texture2D(lightFunc, vec2(sa, spec.a)).a; + } + else + { + da = -lnorm.z; + } + + diff = texture2D(diffuseGIMap, tc.xy).rgb+spec.rgb*spec.a*2.0; + + if (da > 0.0) + { //contribution from visible pixel to eye + vec3 ha = normalize(at-eye_dir); + if (c_spec.a > 0.0) + { + float sa = dot(ha, gi_norm); + da = dist_atten*texture2D(lightFunc, vec2(sa, c_spec.a)).a; + } + else + { + da = dist_atten*dot(gi_norm, normalize(ldir)); + } + fda += da; + fdiff += da*(c_spec.rgb*c_spec.a*2.0+vec3(1,1,1))*diff.rgb; + } + } + } + } + } + } + + fdiff *= sunlight_color.rgb; + + vec3 ret = fda*fdiff; + + return clamp(ret,vec3(0.0), vec3(1.0)); +} + +void main() +{ + vec2 pos_screen = vary_fragcoord.xy; + vec4 pos = getPosition(pos_screen); + + float rad = gi_range*0.5; + + vec3 norm = texture2DRect(normalMap, pos_screen).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + float dist = max(length(pos.xyz)-rad, 0.0); + + float da = clamp(1.0-dist/rad, 0.0, 1.0); + + vec3 ambient = da > 0.0 ? giAmbient(pos.xyz, norm) : vec3(0); + + + gl_FragData[0].xyz = mix(vec3(0), ambient, da); +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl new file mode 100644 index 000000000..b2f8b2c63 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl @@ -0,0 +1,27 @@ +/** + * @file giFinalF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2D bloomMap; +uniform sampler2DRect edgeMap; + +uniform vec2 screen_res; +varying vec2 vary_fragcoord; + + +void main() +{ + vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + + gl_FragColor = bloom + diff; + //gl_FragColor.rgb = vec3(texture2DRect(edgeMap, vary_fragcoord.xy).a); +} \ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl new file mode 100644 index 000000000..19c4e07b8 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl @@ -0,0 +1,19 @@ +/** + * @file giFinalV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl new file mode 100644 index 000000000..8dc1410ea --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl @@ -0,0 +1,24 @@ +/** + * @file giV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +varying vec2 vary_fragcoord; + +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + vec4 tex = gl_MultiTexCoord0; + tex.w = 1.0; + + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl new file mode 100644 index 000000000..5f3bf68b2 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl @@ -0,0 +1,21 @@ +/** + * @file luminanceF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect lightMap; +uniform sampler2DRect diffuseRect; + +varying vec2 vary_fragcoord; +void main() +{ + float i = texture2DRect(lightMap, vary_fragcoord.xy).r; + gl_FragColor.rgb = vec3(i); + gl_FragColor.a = 1.0; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl new file mode 100644 index 000000000..a24eda35d --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl @@ -0,0 +1,22 @@ +/** + * @file giV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +varying vec2 vary_fragcoord; + +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; + + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl new file mode 100644 index 000000000..ab99a8897 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl @@ -0,0 +1,82 @@ +/** + * @file postDeferredF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; + +uniform sampler2DRect localLightMap; +uniform sampler2DRect sunLightMap; +uniform sampler2DRect giLightMap; +uniform sampler2DRect edgeMap; + +uniform sampler2D luminanceMap; + +uniform sampler2DRect lightMap; + +uniform sampler2D lightFunc; +uniform sampler2D noiseMap; + +uniform float sun_lum_scale; +uniform float sun_lum_offset; +uniform float lum_scale; +uniform float lum_lod; +uniform vec4 ambient; +uniform float gi_brightness; +uniform float gi_luminance; + +uniform vec4 sunlight_color; + +uniform vec2 screen_res; +varying vec2 vary_fragcoord; + +void main() +{ + vec2 tc = vary_fragcoord.xy; + vec4 lcol = texture2DLod(luminanceMap, vec2(0.5, 0.5), lum_lod); + + vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; + vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy); + vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb; + + float scol = texture2DRect(lightMap, vary_fragcoord.xy).r; + + vec3 diff = texture2DRect(diffuseRect, vary_fragcoord.xy).rgb; + vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); + + gi_col = gi_col*(diff.rgb+spec.rgb*spec.a); + + float lum = 1.0-clamp(pow(lcol.r, gi_brightness)+sun_lum_offset, 0.0, 1.0); + + lum *= sun_lum_scale; + + sun_col *= 1.0+(lum*lum_scale*scol); + + vec4 col; + col.rgb = gi_col+sun_col.rgb+local_col; + + col.a = sun_col.a; + + vec3 bcol = vec3(0,0,0); + float tweight = 0.0; + for (int i = 0; i < 16; i++) + { + float weight = (float(i)+1.0)/2.0; + bcol += texture2DLod(luminanceMap, vary_fragcoord.xy/screen_res, weight).rgb*weight*weight*weight; + tweight += weight*weight; + } + + bcol /= tweight; + bcol *= gi_luminance; + col.rgb += bcol*lum; + + gl_FragColor = col; + //gl_FragColor.rgb = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl new file mode 100644 index 000000000..12983baa9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl @@ -0,0 +1,19 @@ +/** + * @file postDeferredV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl new file mode 100644 index 000000000..f03775470 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl @@ -0,0 +1,71 @@ +/** + * @file postgiF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2DRect giLightMap; +uniform sampler2D noiseMap; +uniform sampler2D giMip; +uniform sampler2DRect edgeMap; + + +uniform vec2 delta; +uniform float kern_scale; +uniform float gi_edge_weight; +uniform float gi_blur_brightness; + +varying vec2 vary_fragcoord; + +void main() +{ + vec2 dlt = kern_scale*delta; + float defined_weight = 0.0; + vec3 col = vec3(0.0); + + float e = 1.0; + + for (int i = 1; i < 8; i++) + { + vec2 tc = vary_fragcoord.xy + float(i) * dlt; + + e = max(e, 0.0); + float wght = e; + + col += texture2DRect(giLightMap, tc).rgb*wght; + defined_weight += wght; + + e *= e; + e -=(texture2DRect(edgeMap, tc.xy-dlt*0.25).a+ + texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight; + } + + e = 1.0; + + for (int i = 1; i < 8; i++) + { + vec2 tc = vary_fragcoord.xy - float(i) * dlt; + + e = max(e,0.0); + float wght = e; + + col += texture2DRect(giLightMap, tc).rgb*wght; + defined_weight += wght; + + e *= e; + e -= (texture2DRect(edgeMap, tc.xy-dlt*0.25).a+ + texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight; + + } + + col /= max(defined_weight, 0.01); + + gl_FragColor.rgb = col * gi_blur_brightness; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl new file mode 100644 index 000000000..ae57227fe --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl @@ -0,0 +1,19 @@ +/** + * @file postgiV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +varying vec2 vary_fragcoord; +uniform vec2 screen_res; + +void main() +{ + //transform vertex + gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl new file mode 100644 index 000000000..56f3f9697 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -0,0 +1,356 @@ +/** + * @file softenLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect normalMap; +uniform sampler2DRect lightMap; +uniform sampler2DRect depthMap; +uniform sampler2D lightFunc; +uniform vec3 gi_quad; + +uniform float blur_size; +uniform float blur_fidelity; + +// Inputs +uniform vec4 morphFactor; +uniform vec3 camPosLocal; +//uniform vec4 camPosWorld; +uniform vec4 gamma; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 ambient; +uniform vec4 blue_horizon; +uniform vec4 blue_density; +uniform vec4 haze_horizon; +uniform vec4 haze_density; +uniform vec4 cloud_shadow; +uniform vec4 density_multiplier; +uniform vec4 distance_multiplier; +uniform vec4 max_y; +uniform vec4 glow; +uniform float scene_light_strength; +uniform vec3 env_mat[3]; +uniform vec4 shadow_clip; +uniform mat3 ssao_effect_mat; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +varying vec4 vary_light; +varying vec2 vary_fragcoord; + +vec3 vary_PositionEye; + +vec3 vary_SunlitColor; +vec3 vary_AmblitColor; +vec3 vary_AdditiveColor; +vec3 vary_AtmosAttenuation; +uniform float gi_ambiance; + +vec4 getPosition_d(vec2 pos_screen, float depth) +{ + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec4 getPosition(vec2 pos_screen) +{ //get position in screen space (world units) given window coordinate and depth map + float depth = texture2DRect(depthMap, pos_screen.xy).a; + return getPosition_d(pos_screen, depth); +} + +vec3 getPositionEye() +{ + return vary_PositionEye; +} +vec3 getSunlitColor() +{ + return vary_SunlitColor; +} +vec3 getAmblitColor() +{ + return vary_AmblitColor; +} +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return vary_AtmosAttenuation; +} + + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + vary_SunlitColor = v; +} + +void setAmblitColor(vec3 v) +{ + vary_AmblitColor = v; +} + +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} + +void setAtmosAttenuation(vec3 v) +{ + vary_AtmosAttenuation = v; +} + +void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + + vec3 P = inPositionEye; + setPositionEye(P); + + //(TERRAIN) limit altitude + if (P.y > max_y.x) P *= (max_y.x / P.y); + if (P.y < -max_y.x) P *= (-max_y.x / P.y); + + vec3 tmpLightnorm = lightnorm.xyz; + + vec3 Pn = normalize(P); + float Plen = length(P); + + vec4 temp1 = vec4(0); + vec3 temp2 = vec3(0); + vec4 blue_weight; + vec4 haze_weight; + vec4 sunlight = sunlight_color; + vec4 light_atten; + + //sunlight attenuation effect (hue and brightness) due to atmosphere + //this is used later for sunlight modulation at various altitudes + light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + //I had thought blue_density and haze_density should have equal weighting, + //but attenuation due to haze_density tends to seem too strong + + temp1 = blue_density + vec4(haze_density.r); + blue_weight = blue_density / temp1; + haze_weight = vec4(haze_density.r) / temp1; + + //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) + temp2.y = max(0.0, tmpLightnorm.y); + temp2.y = 1. / temp2.y; + sunlight *= exp( - light_atten * temp2.y); + + // main atmospheric scattering line integral + temp2.z = Plen * density_multiplier.x; + + // Transparency (-> temp1) + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // compiler gets confused. + temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + + //final atmosphere attenuation factor + setAtmosAttenuation(temp1.rgb); + + //compute haze glow + //(can use temp2.x as temp because we haven't used it yet) + temp2.x = dot(Pn, tmpLightnorm.xyz); + temp2.x = 1. - temp2.x; + //temp2.x is 0 at the sun and increases away from sun + temp2.x = max(temp2.x, .03); //was glow.y + //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + temp2.x *= glow.x; + //higher glow.x gives dimmer glow (because next step is 1 / "angle") + temp2.x = pow(temp2.x, glow.z); + //glow.z should be negative, so we're doing a sort of (1 / "angle") function + + //add "minimum anti-solar illumination" + temp2.x += .25; + + //increase ambient when there are more clouds + vec4 tmpAmbient = ambient*gi_ambiance + (vec4(1.) - ambient*gi_ambiance) * cloud_shadow.x * 0.5; + + /* decrease value and saturation (that in HSV, not HSL) for occluded areas + * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html + * // The following line of code performs the equivalent of: + * float ambAlpha = tmpAmbient.a; + * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis + * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); + * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); + */ + tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); + + //haze color + setAdditiveColor( + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) + + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + + tmpAmbient))); + + //brightness of surface both sunlight and ambient + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); +} + +vec3 atmosLighting(vec3 light) +{ + light *= getAtmosAttenuation().r; + light += getAdditiveColor(); + return (2.0 * light); +} + +vec3 atmosTransport(vec3 light) { + light *= getAtmosAttenuation().r; + light += getAdditiveColor() * 2.0; + return light; +} +vec3 atmosGetDiffuseSunlightColor() +{ + return getSunlitColor(); +} + +vec3 scaleDownLight(vec3 light) +{ + return (light / scene_light_strength ); +} + +vec3 scaleUpLight(vec3 light) +{ + return (light * scene_light_strength); +} + +vec3 atmosAmbient(vec3 light) +{ + return getAmblitColor() + light / 2.0; +} + +vec3 atmosAffectDirectionalLight(float lightIntensity) +{ + return getSunlitColor() * lightIntensity; +} + +vec3 scaleSoftClip(vec3 light) +{ + //soft clip effect: + light = 1. - clamp(light, vec3(0.), vec3(1.)); + light = 1. - pow(light, gamma.xxx); + + return light; +} + +void main() +{ + vec2 tc = vary_fragcoord.xy; + float depth = texture2DRect(depthMap, tc.xy).a; + vec3 pos = getPosition_d(tc, depth).xyz; + vec3 norm = texture2DRect(normalMap, tc).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; + + float da = max(dot(norm.xyz, vary_light.xyz), 0.0); + + vec4 diffuse = texture2DRect(diffuseRect, tc); + vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); + + da = texture2D(lightFunc, vec2(da, 0.0)).a; + + vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; + float scol = max(scol_ambocc.r, diffuse.a); + float ambocc = scol_ambocc.g; + + calcAtmospherics(pos.xyz, ambocc); + + vec3 col = atmosAmbient(vec3(0)); + col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)); + + col *= diffuse.rgb; + + if (spec.a > 0.0) // specular reflection + { + // the old infinite-sky shiny reflection + // + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, vary_light.xyz); + vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a; + + /* + // screen-space cheap fakey reflection map + // + vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); + depth -= 0.5; // unbias depth + // first figure out where we'll make our 2D guess from + vec2 ref2d = (0.25 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth; + // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. + float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 + float checkoffset = (3.0 + (7.0*(1.0-spec.a)))*(checkerboard-0.5); + + ref2d += vec2(checkoffset, checkoffset); + ref2d += tc.xy; // use as offset from destination + // Get attributes from the 2D guess point. + // We average two samples of diffuse (not of anything else) per + // pixel to try to reduce aliasing some more. + vec3 refcol = 0.5 * (texture2DRect(diffuseRect, ref2d + vec2(0.0, -checkoffset)).rgb + + texture2DRect(diffuseRect, ref2d + vec2(-checkoffset, 0.0)).rgb); + float refdepth = texture2DRect(depthMap, ref2d).a; + vec3 refpos = getPosition_d(ref2d, refdepth).xyz; + float refshad = texture2DRect(lightMap, ref2d).r; + vec3 refn = texture2DRect(normalMap, ref2d).rgb; + refn = vec3((refn.xy-0.5)*2.0,refn.z); // unpack norm + refn = normalize(refn); + // figure out how appropriate our guess actually was + float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos))); + // darken reflections from points which face away from the reflected ray - our guess was a back-face + //refapprop *= step(dot(refnorm, refn), 0.0); + refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant + // get appropriate light strength for guess-point. + // reflect light direction to increase the illusion that + // these are reflections. + vec3 reflight = reflect(lightnorm.xyz, norm.xyz); + float reflit = min(max(dot(refn, reflight.xyz), 0.0), refshad); + // apply sun color to guess-point, dampen according to inappropriateness of guess + float refmod = min(refapprop, reflit); + vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; + vec3 ssshiny = (refprod * spec.a); + ssshiny *= 0.3; // dampen it even more + */ + vec3 ssshiny = vec3(0,0,0); + + // add the two types of shiny together + col += (ssshiny + dumbshiny) * spec.rgb; + } + + col = atmosLighting(col); + col = scaleSoftClip(col); + + gl_FragColor.rgb = col; + + //gl_FragColor.rgb = gi_col.rgb; + gl_FragColor.a = 0.0; + + //gl_FragColor.rg = scol_ambocc.rg; + //gl_FragColor.rgb = texture2DRect(lightMap, vary_fragcoord.xy).rgb; + //gl_FragColor.rgb = norm.rgb*0.5+0.5; + //gl_FragColor.rgb = vec3(ambocc); + //gl_FragColor.rgb = vec3(scol); +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl new file mode 100644 index 000000000..8f0bcca76 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl @@ -0,0 +1,26 @@ +/** + * @file softenLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +uniform vec2 screen_res; + +varying vec4 vary_light; +varying vec2 vary_fragcoord; +void main() +{ + //transform vertex + gl_Position = ftransform(); + + vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + + vec4 tex = gl_MultiTexCoord0; + tex.w = 1.0; + + vary_light = gl_MultiTexCoord0; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl new file mode 100644 index 000000000..c54d9a1e3 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl @@ -0,0 +1,21 @@ +/** + * @file treeF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +uniform sampler2D diffuseMap; + +varying vec3 vary_normal; + +void main() +{ + vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); + gl_FragData[1] = vec4(0,0,0,0); + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +} diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl index bf5c78f3e..ee61162c0 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl @@ -4,6 +4,8 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol); diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index 1c5234c45..ae84fcb9c 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -4,9 +4,11 @@ * Copyright (c) 2005-$CurrentYear$, Linden Research, Inc. * $License$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -15,24 +17,21 @@ vec3 scaleUpLight(vec3 light); vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) { - vec4 col; - col.a = color.a; + vec4 col = vec4(0.0, 0.0, 0.0, color.a); - // Add windlight lights - col.rgb = atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); - col.rgb += atmosAmbient(baseLight.rgb); - col.rgb = scaleUpLight(col.rgb); - // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); col.rgb = scaleDownLight(col.rgb); - + + // Add windlight lights + col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); + col.rgb += atmosAmbient(baseLight.rgb); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/app_settings/ultra_graphics.xml b/indra/newview/app_settings/ultra_graphics.xml index f16ec6c30..78213ff87 100644 --- a/indra/newview/app_settings/ultra_graphics.xml +++ b/indra/newview/app_settings/ultra_graphics.xml @@ -13,7 +13,7 @@ - + diff --git a/indra/newview/chatbar_as_cmdline.cpp b/indra/newview/chatbar_as_cmdline.cpp index 818df6279..e43a185c6 100644 --- a/indra/newview/chatbar_as_cmdline.cpp +++ b/indra/newview/chatbar_as_cmdline.cpp @@ -41,6 +41,7 @@ #include "llviewerregion.h" #include "llworld.h" #include "lluuid.h" +#include "lleventtimer.h" #include "llviewercontrol.h" #include "material_codes.h" diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index a587d10ac..e3a8ca0de 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -34,18 +34,16 @@ RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 UseStartScreen 1 1 UseOcclusion 1 1 VertexShaderEnable 1 1 @@ -55,9 +53,12 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderShaderLightingMaxLevel 1 3 RenderTextureMemoryMultiple 1 1.0 -RenderUseFBO 1 1 -RenderDeferred 1 1 -RenderFastAlpha 1 1 +RenderUseFBO 1 1 +RenderFastAlpha 1 1 +RenderDeferred 1 1 +RenderDeferredGI 1 1 +RenderShadowDetail 1 2 +RenderAvatarPhysicsLODFactor 1 1.0 // // Low Graphics Settings @@ -70,7 +71,7 @@ RenderAvatarVP 1 0 RenderFarClip 1 64 RenderFlexTimeFactor 1 0.1 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 1024 RenderObjectBump 1 0 RenderReflectionDetail 1 0 @@ -79,13 +80,15 @@ RenderTerrainLODFactor 1 1 RenderTreeLODFactor 1 0.25 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 -RenderWaterReflections 1 0 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -RenderUseFBO 0 0 -RenderDeferred 0 0 -RenderFastAlpha 0 0 +RenderUseFBO 0 0 +RenderFastAlpha 1 1 +RenderDeferred 0 0 +RenderDeferredGI 0 0 +RenderShadowDetail 0 0 +RenderAvatarPhysicsLODFactor 1 0.0 // // Mid Graphics Settings @@ -98,7 +101,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 0.5 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 RenderReflectionDetail 1 0 @@ -107,13 +110,15 @@ RenderTerrainLODFactor 1 1.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -RenderUseFBO 1 0 -RenderDeferred 1 0 -RenderFastAlpha 1 0 +RenderUseFBO 1 0 +RenderFastAlpha 1 0 +RenderDeferred 1 0 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 0.5 // @@ -127,7 +132,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderReflectionDetail 1 2 @@ -136,13 +141,15 @@ RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 48 -RenderUseFBO 1 0 -RenderDeferred 1 0 -RenderFastAlpha 1 0 +RenderUseFBO 1 0 +RenderFastAlpha 1 0 +RenderDeferred 1 0 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 0.75 // @@ -156,22 +163,24 @@ RenderAvatarVP 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderUseFBO 1 1 -RenderDeferred 1 1 -RenderFastAlpha 1 1 +RenderUseFBO 1 1 +RenderFastAlpha 1 0 +RenderDeferred 1 1 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 1.0 // // Class Unknown Hardware (unknown) @@ -209,9 +218,10 @@ RenderVBOEnable 1 1 list NoPixelShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 // // No Vertex Shaders available @@ -219,9 +229,10 @@ WindLightUseAtmosShaders 0 0 list NoVertexShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 // "Default" setups for safe, low, medium, high // @@ -229,14 +240,16 @@ list safe RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarVP 0 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderObjectBump 0 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderUseImpostors 0 0 RenderVBOEnable 1 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 +RenderUseFBO 1 0 +RenderDeferred 1 0 // // CPU based feature masks @@ -260,12 +273,13 @@ RenderVBOEnable 1 0 list Intel RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderUseImpostors 0 0 +RenderDeferred 1 0 list GeForce2 RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderVBOEnable 1 1 diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index c8245ae93..e64bfa3e3 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -34,18 +34,16 @@ RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 UseStartScreen 1 1 UseOcclusion 1 1 VertexShaderEnable 1 1 @@ -55,9 +53,12 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderShaderLightingMaxLevel 1 3 RenderTextureMemoryMultiple 1 1.0 -RenderUseFBO 1 1 -RenderDeferred 1 1 -RenderFastAlpha 1 1 +RenderUseFBO 1 1 +RenderFastAlpha 1 1 +RenderDeferred 1 1 +RenderDeferredGI 1 1 +RenderShadowDetail 1 2 +RenderAvatarPhysicsLODFactor 1 1.0 // // Low Graphics Settings @@ -70,7 +71,7 @@ RenderAvatarVP 1 0 RenderFarClip 1 64 RenderFlexTimeFactor 1 0.1 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 1024 RenderObjectBump 1 0 RenderReflectionDetail 1 0 @@ -79,13 +80,15 @@ RenderTerrainLODFactor 1 1 RenderTreeLODFactor 1 0.25 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 -RenderWaterReflections 1 0 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -RenderUseFBO 0 0 -RenderDeferred 0 0 -RenderFastAlpha 0 0 +RenderUseFBO 0 0 +RenderFastAlpha 1 1 +RenderDeferred 0 0 +RenderDeferredGI 0 0 +RenderShadowDetail 0 0 +RenderAvatarPhysicsLODFactor 1 0.0 // // Mid Graphics Settings @@ -98,7 +101,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 0.5 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 RenderReflectionDetail 1 0 @@ -107,13 +110,15 @@ RenderTerrainLODFactor 1 1.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -RenderUseFBO 1 0 -RenderDeferred 1 0 -RenderFastAlpha 1 0 +RenderUseFBO 1 0 +RenderFastAlpha 1 0 +RenderDeferred 1 0 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 0.5 // @@ -127,7 +132,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderReflectionDetail 1 2 @@ -136,13 +141,15 @@ RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 48 -RenderUseFBO 1 0 -RenderDeferred 1 0 -RenderFastAlpha 1 0 +RenderUseFBO 1 0 +RenderFastAlpha 1 0 +RenderDeferred 1 0 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 0.75 // @@ -156,22 +163,24 @@ RenderAvatarVP 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderUseFBO 1 1 -RenderDeferred 1 1 -RenderFastAlpha 1 1 +RenderUseFBO 1 1 +RenderFastAlpha 1 0 +RenderDeferred 1 1 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 1.0 // @@ -210,9 +219,10 @@ RenderVBOEnable 1 1 list NoPixelShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 // // No Vertex Shaders available @@ -220,9 +230,10 @@ WindLightUseAtmosShaders 0 0 list NoVertexShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 // "Default" setups for safe, low, medium, high // @@ -230,16 +241,16 @@ list safe RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarVP 0 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderObjectBump 0 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderUseImpostors 0 0 RenderVBOEnable 1 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 -RenderUseFBO 1 0 -RenderDeferred 1 0 +RenderUseFBO 1 0 +RenderDeferred 1 0 // @@ -264,13 +275,14 @@ RenderVBOEnable 1 0 list Intel RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 // Avoid some Intel crashes on Linux RenderCubeMap 0 0 +RenderDeferred 1 0 list GeForce2 RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderVBOEnable 1 1 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 86df881f9..16156fe42 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -34,18 +34,16 @@ RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 UseStartScreen 1 1 UseOcclusion 1 1 VertexShaderEnable 1 1 @@ -55,9 +53,12 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderShaderLightingMaxLevel 1 3 RenderTextureMemoryMultiple 1 1.0 -RenderUseFBO 1 1 -RenderDeferred 1 1 -RenderFastAlpha 1 1 +RenderUseFBO 1 1 +RenderFastAlpha 1 1 +RenderDeferred 1 1 +RenderDeferredGI 1 1 +RenderShadowDetail 1 2 +RenderAvatarPhysicsLODFactor 1 1.0 // // Low Graphics Settings @@ -70,7 +71,7 @@ RenderAvatarVP 1 0 RenderFarClip 1 64 RenderFlexTimeFactor 1 0.1 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 1024 RenderObjectBump 1 0 RenderReflectionDetail 1 0 @@ -79,13 +80,15 @@ RenderTerrainLODFactor 1 1 RenderTreeLODFactor 1 0.25 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 -RenderWaterReflections 1 0 VertexShaderEnable 1 0 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -RenderUseFBO 0 0 -RenderDeferred 0 0 -RenderFastAlpha 0 0 +RenderUseFBO 0 0 +RenderFastAlpha 1 1 +RenderDeferred 0 0 +RenderDeferredGI 0 0 +RenderShadowDetail 0 0 +RenderAvatarPhysicsLODFactor 1 0.0 // // Mid Graphics Settings @@ -98,7 +101,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 0.5 RenderGlowResolutionPow 1 8 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 2048 RenderObjectBump 1 1 RenderReflectionDetail 1 0 @@ -107,13 +110,15 @@ RenderTerrainLODFactor 1 1.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 -RenderUseFBO 1 0 -RenderDeferred 1 0 -RenderFastAlpha 1 0 +RenderUseFBO 1 0 +RenderFastAlpha 1 0 +RenderDeferred 1 0 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 0.5 // @@ -127,7 +132,7 @@ RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 4096 RenderObjectBump 1 1 RenderReflectionDetail 1 2 @@ -136,13 +141,15 @@ RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -RenderWaterReflections 1 0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 48 -RenderUseFBO 1 0 -RenderDeferred 1 0 -RenderFastAlpha 1 0 +RenderUseFBO 1 0 +RenderFastAlpha 1 0 +RenderDeferred 1 0 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 0.75 // @@ -156,22 +163,24 @@ RenderAvatarVP 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLightingDetail 1 1 +RenderLocalLights 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 -RenderReflectionDetail 1 3 +RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 -RenderWaterReflections 1 1 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderUseFBO 1 1 -RenderDeferred 1 1 -RenderFastAlpha 1 1 +RenderUseFBO 1 1 +RenderFastAlpha 1 0 +RenderDeferred 1 1 +RenderDeferredGI 1 0 +RenderShadowDetail 1 0 +RenderAvatarPhysicsLODFactor 1 1.0 // // Class Unknown Hardware (unknown) @@ -209,9 +218,10 @@ RenderVBOEnable 1 1 list NoPixelShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 // // No Vertex Shaders available @@ -219,9 +229,10 @@ WindLightUseAtmosShaders 0 0 list NoVertexShaders RenderAvatarVP 0 0 RenderAvatarCloth 0 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 VertexShaderEnable 0 0 WindLightUseAtmosShaders 0 0 +RenderDeferred 0 0 // "Default" setups for safe, low, medium, high // @@ -229,14 +240,16 @@ list safe RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarVP 0 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderObjectBump 0 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 RenderUseImpostors 0 0 RenderVBOEnable 1 0 -RenderWaterReflections 0 0 +RenderReflectionDetail 0 0 WindLightUseAtmosShaders 0 0 +RenderUseFBO 1 0 +RenderDeferred 1 0 // // CPU based feature masks @@ -260,11 +273,12 @@ RenderVBOEnable 1 0 list Intel RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 +RenderDeferred 1 0 list GeForce2 RenderAnisotropic 1 0 -RenderLightingDetail 1 0 +RenderLocalLights 1 0 RenderMaxPartCount 1 2048 RenderTerrainDetail 1 0 RenderVBOEnable 1 1 diff --git a/indra/newview/floaterao.h b/indra/newview/floaterao.h index cf8ee2252..55cc7c052 100644 --- a/indra/newview/floaterao.h +++ b/indra/newview/floaterao.h @@ -5,6 +5,7 @@ #include "llfloater.h" #include "llviewercontrol.h" #include "llagent.h" +#include "lleventtimer.h" class AONoteCardDropTarget; diff --git a/indra/newview/floaterlocalassetbrowse.h b/indra/newview/floaterlocalassetbrowse.h index 42620e314..fb26cdccc 100644 --- a/indra/newview/floaterlocalassetbrowse.h +++ b/indra/newview/floaterlocalassetbrowse.h @@ -42,6 +42,7 @@ tag: vaa emerald local_asset_browser #include "llscrolllistctrl.h" #include "lltexturectrl.h" #include "lldrawable.h" +#include "lleventtimer.h" /*=======================================*/ diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 2613e7149..8e3c01011 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -425,8 +425,6 @@ LLAgent::LLAgent() : mAutoPilotRotationThreshold(0.f), mAutoPilotFinishedCallback(NULL), mAutoPilotCallbackData(NULL), - - mCapabilities(), mEffectColor(0.f, 1.f, 1.f, 1.f), @@ -7093,16 +7091,6 @@ void LLAgent::processAgentInitialWearablesUpdate( LLMessageSystem* mesgsys, void // before we had wearables, or that the database has gotten messed up. return; } - //else - //{ - // // OGPX HACK: OGP authentication does not pass back login-flags, - // // thus doesn't check for "gendered" flag - // // so this isn't an ideal place for this because the check in idle_startup in STATE_WEARABLES_WAIT - // // is happening *before* this call. That causes the welcomechoosesex dialog to be displayed - // // but I'm torn on removing this commented out code because I'm unsure how the initial wearables - // // code will work out. - // gAgent.setGenderChosen(TRUE); - //} //lldebugs << "processAgentInitialWearablesUpdate()" << llendl; // Add wearables @@ -8544,43 +8532,6 @@ void LLAgent::userAttachMultipleAttachments(LLInventoryModel::item_array_t& obj_ } } -// OGPX - This code will change when capabilities get refactored. -// Right now this is used for capabilities that we get from OGP agent domain -void LLAgent::setCapability(const std::string& name, const std::string& url) -{ -#if 0 // OGPX : I think (hope?) we don't need this - // but I'm leaving it here commented out because I'm not quite - // sure why the region capabilities code had it wedged in setCap call - // Maybe the agent domain capabilities will need something like this as well - - if (name == "EventQueueGet") - { - delete mEventPoll; - mEventPoll = NULL; - mEventPoll = new LLEventPoll(url, getHost()); - } - else if (name == "UntrustedSimulatorMessage") - { - LLHTTPSender::setSender(mHost, new LLCapHTTPSender(url)); - } - else -#endif - { - mCapabilities[name] = url; - } -} - -//OGPX : Agent Domain capabilities... this needs to be refactored -std::string LLAgent::getCapability(const std::string& name) const -{ - CapabilityMap::const_iterator iter = mCapabilities.find(name); - if (iter == mCapabilities.end()) - { - return ""; - } - return iter->second; -} - void LLAgent::showLureDestination(const std::string fromname, const int global_x, const int global_y, const int x, const int y, const int z, const std::string maturity) { const LLVector3d posglobal = LLVector3d(F64(global_x), F64(global_y), F64(0)); diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h index 8fafdd7b9..f697e4778 100644 --- a/indra/newview/llagent.h +++ b/indra/newview/llagent.h @@ -376,15 +376,6 @@ public: const LLColor4 &getEffectColor(); void setEffectColor(const LLColor4 &color); - // OGPX : Moving capabilities off region to agent service means they end up in LLAgent - // but, long term, this needs to be refactored into generalized Capabilities class - // since we want more flexibility in gathering up where services come from. - // Segmenting into region and agent domain caps might not make sense. Some implementations - // might want to provide caps that are not on the region or the agent domain. This is - // unsettled enough for now that we'll leave it as is. - void setCapability(const std::string& name, const std::string& url); - std::string getCapability(const std::string& name) const ; - // // UTILITIES // @@ -538,11 +529,6 @@ public: const LLVector3 &getTargetVelocity() const; const std::string getTeleportSourceSLURL() const { return mTeleportSourceSLURL; } - // OGPX : setTeleportSourceURL() is only used in agent domain case, - // so also made function name go from SLURL->URL for OGPX. - // This is what gets chatted into text chat when a teleport successfully completes. - void setTeleportSourceURL(const std::string agentdTeleportURL){ mTeleportSourceSLURL = agentdTeleportURL;}; - // Setting the ability for this avatar to proxy for another avatar. //static void processAddModifyAbility(LLMessageSystem* msg, void**); @@ -629,7 +615,6 @@ public: TELEPORT_START_ARRIVAL = 4, // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator TELEPORT_ARRIVING = 5, // Make the user wait while content "pre-caches" TELEPORT_LOCAL = 6, // Teleporting in-sim without showing the progress screen - TELEPORT_PLACE_AVATAR = 7 // OGPX : Separate agent domain TP using place_avatar from legacy }; ETeleportState getTeleportState() const { return mTeleportState; } @@ -750,11 +735,12 @@ public: // whether look-at reset after teleport bool getTeleportKeepsLookAt() { return mbTeleportKeepsLookAt; } +protected: // stuff to do for any sort of teleport. Returns true if the // teleport can proceed. - bool teleportCore(bool is_local = false); //OGPX : now public method so agent domain TP can call + bool teleportCore(bool is_local = false); + -protected: // helper function to prematurely age chat when agent is moving void ageChat(); @@ -954,11 +940,6 @@ private: std::set mProxyForAgents; - - // - typedef std::map CapabilityMap; //OGPX TODO: refactor Caps to their own class - CapabilityMap mCapabilities; // for caps that we have on the agent domain. - LLColor4 mEffectColor; BOOL mHaveHomePosition; diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index cb373dd66..95d419d6e 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -44,6 +44,7 @@ #include "lltexteditor.h" #include "llalertdialog.h" #include "llerrorcontrol.h" +#include "lleventtimer.h" #include "llviewertexturelist.h" #include "llgroupmgr.h" #include "llagent.h" @@ -304,10 +305,6 @@ BOOL gCrashOnStartup = FALSE; BOOL gLLErrorActivated = FALSE; BOOL gLogoutInProgress = FALSE; -static std::string gPlaceAvatarCap; //OGPX TODO: should belong elsewhere, as part of the llagent caps? - - - //////////////////////////////////////////////////////////// // Internal globals... that should be removed. static std::string gArgs; @@ -437,7 +434,6 @@ static void settings_to_globals() LLFolderView::sAutoOpenTime = llmax(0.25f, gSavedSettings.getF32("FolderAutoOpenDelay")); LLToolBar::sInventoryAutoOpenTime = gSavedSettings.getF32("InventoryAutoOpenDelay"); LLSelectMgr::sRectSelectInclusive = gSavedSettings.getBOOL("RectangleSelectInclusive"); - LLSelectMgr::sRenderSelectionHighlights = gSavedSettings.getBOOL("RenderHighlightSelections"); LLSelectMgr::sRenderHiddenSelections = gSavedSettings.getBOOL("RenderHiddenSelections"); LLSelectMgr::sRenderLightRadius = gSavedSettings.getBOOL("RenderLightRadius"); @@ -588,6 +584,7 @@ bool LLAppViewer::init() LLCurl::initClass(); initThreads(); + LL_INFOS("InitInfo") << "Threads initialized." << LL_ENDL ; ; writeSystemInfo(); @@ -735,12 +732,14 @@ bool LLAppViewer::init() OSMB_OK); return 1; } + LL_INFOS("InitInfo") << "Cache initialization is done." << LL_ENDL ; // // Initialize the window // gGLActive = TRUE; initWindow(); + LL_INFOS("InitInfo") << "Window is initialized." << LL_ENDL ; // initWindow also initializes the Feature List, so now we can initialize this global. LLCubeMap::sUseCubeMaps = LLFeatureManager::getInstance()->isFeatureAvailable("RenderCubeMap"); @@ -783,6 +782,32 @@ bool LLAppViewer::init() return 0; } +#if (_M_IX86_FP > 1 || defined(__SSE2__)) + // Without SSE2 support we will crash almost immediately, warn here. + if (!gSysCPU.hasSSE2()) + { + // can't use an alert here since we're exiting and + // all hell breaks lose. + OSMessageBox( + LLNotifications::instance().getGlobalString("UnsupportedCPUSSE2"), + LLStringUtil::null, + OSMB_OK); + return 0; + } +#else if (_M_IX86_FP == 1 || defined(__SSE__)) + // Without SSE support we will crash almost immediately, warn here. + if (!gSysCPU.hasSSE()) + { + // can't use an alert here since we're exiting and + // all hell breaks lose. + OSMessageBox( + LLNotifications::instance().getGlobalString("UnsupportedCPUSSE"), + LLStringUtil::null, + OSMB_OK); + return 0; + } +#endif + // alert the user if they are using unsupported hardware if(!gSavedSettings.getBOOL("AlertedUnsupportedHardware")) { @@ -873,13 +898,33 @@ bool LLAppViewer::mainLoop() LLMemType mt1(LLMemType::MTYPE_MAIN); LLTimer frameTimer,idleTimer; LLTimer debugTime; + LLFrameTimer memCheckTimer; LLViewerJoystick* joystick(LLViewerJoystick::getInstance()); joystick->setNeedsReset(true); + + const F32 memory_check_interval = 1.0f ; //second + // Handle messages while (!LLApp::isExiting()) { LLFastTimer::reset(); // Should be outside of any timer instances + + //clear call stack records + llclearcallstacks; + + //check memory availability information + { + if(memory_check_interval < memCheckTimer.getElapsedTimeF32()) + { + memCheckTimer.reset() ; + + //update the availability of memory + LLMemoryInfo::getAvailableMemoryKB(mAvailPhysicalMemInKB, mAvailVirtualMemInKB) ; + } + llcallstacks << "Available physical mem(KB): " << mAvailPhysicalMemInKB << llcallstacksendl ; + llcallstacks << "Available virtual mem(KB): " << mAvailVirtualMemInKB << llcallstacksendl ; + } try { LLFastTimer t(LLFastTimer::FTM_FRAME); @@ -913,9 +958,11 @@ bool LLAppViewer::mainLoop() #endif //memory leaking simulation - if(LLFloaterMemLeak::getInstance()) + LLFloaterMemLeak* mem_leak_instance = + LLFloaterMemLeak::getInstance(); + if(mem_leak_instance) { - LLFloaterMemLeak::getInstance()->idle() ; + mem_leak_instance->idle() ; } if (!LLApp::isExiting()) @@ -1078,10 +1125,22 @@ bool LLAppViewer::mainLoop() } catch(std::bad_alloc) { - //stop memory leaking simulation - if(LLFloaterMemLeak::getInstance()) { - LLFloaterMemLeak::getInstance()->stop() ; + llinfos << "Availabe physical memory(KB) at the beginning of the frame: " << mAvailPhysicalMemInKB << llendl ; + llinfos << "Availabe virtual memory(KB) at the beginning of the frame: " << mAvailVirtualMemInKB << llendl ; + + LLMemoryInfo::getAvailableMemoryKB(mAvailPhysicalMemInKB, mAvailVirtualMemInKB) ; + + llinfos << "Current availabe physical memory(KB): " << mAvailPhysicalMemInKB << llendl ; + llinfos << "Current availabe virtual memory(KB): " << mAvailVirtualMemInKB << llendl ; + } + + //stop memory leaking simulation + LLFloaterMemLeak* mem_leak_instance = + LLFloaterMemLeak::getInstance(); + if(mem_leak_instance) + { + mem_leak_instance->stop() ; llwarns << "Bad memory allocation in LLAppViewer::mainLoop()!" << llendl ; } else @@ -1106,9 +1165,11 @@ bool LLAppViewer::mainLoop() llwarns << "Bad memory allocation when saveFinalSnapshot() is called!" << llendl ; //stop memory leaking simulation - if(LLFloaterMemLeak::getInstance()) + LLFloaterMemLeak* mem_leak_instance = + LLFloaterMemLeak::getInstance(); + if(mem_leak_instance) { - LLFloaterMemLeak::getInstance()->stop() ; + mem_leak_instance->stop() ; } } } @@ -1122,6 +1183,21 @@ bool LLAppViewer::mainLoop() return true; } +void LLAppViewer::flushVFSIO() +{ + while (1) + { + S32 pending = LLVFSThread::updateClass(0); + pending += LLLFSThread::updateClass(0); + if (!pending) + { + break; + } + llinfos << "Waiting for pending IO to finish: " << pending << llendflush; + ms_sleep(100); + } +} + extern void cleanup_pose_stand(void); bool LLAppViewer::cleanup() @@ -1234,36 +1310,31 @@ bool LLAppViewer::cleanup() removeCacheFiles("*.dsf"); removeCacheFiles("*.bodypart"); removeCacheFiles("*.clothing"); + // + llinfos << "Cache files removed" << llendflush; */ // - llinfos << "Cache files removed" << llendflush; - cleanup_menus(); // Wait for any pending VFS IO - while (1) - { - S32 pending = LLVFSThread::updateClass(0); - pending += LLLFSThread::updateClass(0); - if (!pending) - { - break; - } - llinfos << "Waiting for pending IO to finish: " << pending << llendflush; - ms_sleep(100); - } - llinfos << "Shutting down." << llendflush; + flushVFSIO(); + llinfos << "Shutting down Views" << llendflush; // Destroy the UI if( gViewerWindow) gViewerWindow->shutdownViews(); + + llinfos << "Cleaning up Selections" << llendflush; + // Clean up selection managers after UI is destroyed, as UI may be observing them. // Clean up before GL is shut down because we might be holding on to objects with texture references LLSelectMgr::cleanupGlobals(); + + llinfos << "Shutting down OpenGL" << llendflush; // Shut down OpenGL if( gViewerWindow) @@ -1278,10 +1349,15 @@ bool LLAppViewer::cleanup() llinfos << "ViewerWindow deleted" << llendflush; } + llinfos << "Cleaning up Keyboard & Joystick" << llendflush; + // viewer UI relies on keyboard so keep it aound until viewer UI isa gone delete gKeyboard; gKeyboard = NULL; + + llinfos << "Cleaning up Objects" << llendflush; + LLViewerObject::cleanupVOClasses(); LLWaterParamManager::cleanupClass(); @@ -1310,6 +1386,8 @@ bool LLAppViewer::cleanup() } LLPrimitive::cleanupVolumeManager(); + llinfos << "Additional Cleanup..." << llendflush; + LLViewerParcelMgr::cleanupGlobals(); // *Note: this is where gViewerStats used to be deleted. @@ -1329,8 +1407,10 @@ bool LLAppViewer::cleanup() // Also after shutting down the messaging system since it has VFS dependencies // + llinfos << "Cleaning up VFS" << llendflush; LLVFile::cleanupClass(); - llinfos << "VFS cleaned up" << llendflush; + + llinfos << "Saving Data" << llendflush; // Quitting with "Remember Password" turned off should always stomp your // saved password, whether or not you successfully logged in. JC @@ -1346,10 +1426,17 @@ bool LLAppViewer::cleanup() // save their rects on delete. gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE); - // PerAccountSettingsFile should be empty if no use has been logged on. + // PerAccountSettingsFile should be empty if no user has been logged on. // *FIX:Mani This should get really saved in a "logoff" mode. - gSavedPerAccountSettings.saveToFile(gSavedSettings.getString("PerAccountSettingsFile"), TRUE); - llinfos << "Saved settings" << llendflush; + if (gSavedSettings.getString("PerAccountSettingsFile").empty()) + { + llinfos << "Not saving per-account settings; don't know the account name yet." << llendl; + } + else + { + gSavedPerAccountSettings.saveToFile(gSavedSettings.getString("PerAccountSettingsFile"), TRUE); + llinfos << "Saved settings" << llendflush; + } std::string crash_settings_filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, CRASH_SETTINGS_FILE); // save all settings, even if equals defaults @@ -1382,6 +1469,11 @@ bool LLAppViewer::cleanup() removeCacheFiles("*.dsf"); removeCacheFiles("*.bodypart"); removeCacheFiles("*.clothing"); + llinfos << "Cache files removed" << llendflush; + } + else + { + llinfos << "Not removing cache files. Other viewer instance detected." << llendflush; } // @@ -1390,6 +1482,8 @@ bool LLAppViewer::cleanup() // Stop the plugin read thread if it's running. LLPluginProcessParent::setUseReadThread(false); + llinfos << "Shutting down Threads" << llendflush; + // Let threads finish LLTimer idleTimer; idleTimer.reset(); @@ -1427,6 +1521,9 @@ bool LLAppViewer::cleanup() delete sImageDecodeThread; sImageDecodeThread = NULL; + + llinfos << "Cleaning up Media and Textures" << llendflush; + //Note: //LLViewerMedia::cleanupClass() has to be put before gTextureList.shutdown() //because some new image might be generated during cleaning up media. --bao @@ -1489,7 +1586,10 @@ bool LLAppViewer::cleanup() llinfos << "File launched." << llendflush; } - llinfos << "Goodbye" << llendflush; + + ll_close_fail_log(); + + llinfos << "Goodbye!" << llendflush; // return 0; return true; @@ -1957,6 +2057,14 @@ bool LLAppViewer::initConfiguration() { gCrashOnStartup = TRUE; } + + if (clp.hasOption("debugsession")) + { + gDebugSession = TRUE; + gDebugGL = TRUE; + + ll_init_fail_log(gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "test_failures.log")); + } // Handle slurl use. NOTE: Don't let SL-55321 reappear. @@ -2362,7 +2470,12 @@ void LLAppViewer::writeSystemInfo() { gDebugInfo["SLLog"] = LLError::logFileName(); - + gDebugInfo["ClientInfo"]["Name"] = LL_CHANNEL; + + gDebugInfo["ClientInfo"]["MajorVersion"] = LL_VERSION_MAJOR; + gDebugInfo["ClientInfo"]["MinorVersion"] = LL_VERSION_MINOR; + gDebugInfo["ClientInfo"]["PatchVersion"] = LL_VERSION_PATCH; + gDebugInfo["ClientInfo"]["BuildVersion"] = LL_VERSION_BUILD; gDebugInfo["CAFilename"] = gDirUtilp->getCAFile(); @@ -2427,6 +2540,8 @@ void LLAppViewer::handleViewerCrash() { llinfos << "Handle viewer crash entry." << llendl; + llinfos << "Last render pool type: " << LLPipeline::sCurRenderPoolType << llendl ; + //print out recorded call stacks if there are any. LLError::LLCallStacks::print(); @@ -2872,45 +2987,54 @@ void LLAppViewer::migrateCacheDirectory() #endif // LL_WINDOWS || LL_DARWIN } +//static +U32 LLAppViewer::getTextureCacheVersion() +{ + //viewer texture cache version, change if the texture cache format changes. + static const U32 TEXTURE_CACHE_VERSION = 7; + + return TEXTURE_CACHE_VERSION ; +} bool LLAppViewer::initCache() { mPurgeCache = false; BOOL read_only = mSecondInstance ? TRUE : FALSE; LLAppViewer::getTextureCache()->setReadOnly(read_only); - BOOL texture_cache_mismatch = FALSE ; - static const S32 cache_version = 7; - if (gSavedSettings.getS32("LocalCacheVersion") != cache_version) + bool texture_cache_mismatch = false; + if (gSavedSettings.getS32("LocalCacheVersion") != LLAppViewer::getTextureCacheVersion()) { - texture_cache_mismatch = TRUE ; - if (!read_only) + texture_cache_mismatch = true; + if(!read_only) { - gSavedSettings.setS32("LocalCacheVersion", cache_version); + gSavedSettings.setS32("LocalCacheVersion", LLAppViewer::getTextureCacheVersion()); } } if (!read_only) { - // Purge cache if user requested it - if (gSavedSettings.getBOOL("PurgeCacheOnStartup") || - gSavedSettings.getBOOL("PurgeCacheOnNextStartup")) - { - gSavedSettings.setBOOL("PurgeCacheOnNextStartup", false); - mPurgeCache = true; - } + // Purge cache if user requested it + if (gSavedSettings.getBOOL("PurgeCacheOnStartup") || + gSavedSettings.getBOOL("PurgeCacheOnNextStartup")) + { + gSavedSettings.setBOOL("PurgeCacheOnNextStartup", false); + mPurgeCache = true; + // STORM-1141 force purgeAllTextures to get called to prevent a crash here. -brad + texture_cache_mismatch = true; + } - // We have moved the location of the cache directory over time. - migrateCacheDirectory(); + // We have moved the location of the cache directory over time. + migrateCacheDirectory(); - // Setup and verify the cache location - std::string cache_location = gSavedSettings.getString("CacheLocation"); - std::string new_cache_location = gSavedSettings.getString("NewCacheLocation"); - if (new_cache_location != cache_location) - { - gDirUtilp->setCacheDir(gSavedSettings.getString("CacheLocation")); - purgeCache(); // purge old cache - gSavedSettings.setString("CacheLocation", new_cache_location); - } + // Setup and verify the cache location + std::string cache_location = gSavedSettings.getString("CacheLocation"); + std::string new_cache_location = gSavedSettings.getString("NewCacheLocation"); + if (new_cache_location != cache_location) + { + gDirUtilp->setCacheDir(gSavedSettings.getString("CacheLocation")); + purgeCache(); // purge old cache + gSavedSettings.setString("CacheLocation", new_cache_location); + } } if (!gDirUtilp->setCacheDir(gSavedSettings.getString("CacheLocation"))) @@ -3105,18 +3229,6 @@ const std::string& LLAppViewer::getWindowTitle() const return gWindowTitle; } - // OGPX TODO: refactor caps code please, also "PlaceAvatar" is a bit dated, since - // we have since changed the name of the cap -void LLAppViewer::setPlaceAvatarCap(const std::string& uri) -{ - gPlaceAvatarCap = uri; -} - -const std::string& LLAppViewer::getPlaceAvatarCap() const -{ - return gPlaceAvatarCap; -} - // Callback from a dialog indicating user was logged out. bool finish_disconnect(const LLSD& notification, const LLSD& response) { @@ -3237,6 +3349,7 @@ void LLAppViewer::loadNameCache() // Phoenix: Wolfspirit: Loads the Display Name Cache. And set if we are using Display Names. std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "avatar_name_cache.xml"); + LL_INFOS("AvNameCache") << filename << LL_ENDL; llifstream name_cache_stream(filename); if(name_cache_stream.is_open()) { @@ -3766,39 +3879,6 @@ void LLAppViewer::idleShutdown() } } -// OGPX : Instead of sending UDP messages to the sim, tell the Agent Domain about logoff -//... This responder is used with rez_avatar/place when the specialized case -//... of sending a null region name is sent to the agent domain. Null region name means -//... log me off of agent domain. *But* what about cases where you want to be logged into -//... agent domain, but not physically on a region? -class LLLogoutResponder : - public LLHTTPClient::Responder -{ -public: - LLLogoutResponder() - { - } - - ~LLLogoutResponder() - { - } - - void error(U32 statusNum, const std::string& reason) - { - // consider retries - llinfos << "LLLogoutResponder error " - << statusNum << " " << reason << llendl; - } - - void result(const LLSD& content) - { - // perhaps logoutReply should come through this in the future - llinfos << "LLLogoutResponder completed successfully" << llendl; - - } - -}; - void LLAppViewer::idleNameCache() { // Neither old nor new name cache can function before agent has a region @@ -3921,7 +4001,6 @@ void LLAppViewer::idleNetwork() llpushcallstacks ; LLTimer check_message_timer; // Read all available packets from network - stop_glerror(); const S64 frame_count = gFrameCount; // U32->S64 F32 total_time = 0.0f; while (gMessageSystem->checkAllMessages(frame_count, gServicePump)) @@ -3933,7 +4012,6 @@ void LLAppViewer::idleNetwork() // server going down, so this is OK. break; } - stop_glerror(); total_decoded++; gPacketsIn++; @@ -3953,6 +4031,7 @@ void LLAppViewer::idleNetwork() break; #endif } + // Handle per-frame message system processing. gMessageSystem->processAcks(); @@ -3973,8 +4052,6 @@ void LLAppViewer::idleNetwork() // we want to clear the control after sending out all necessary agent updates gAgent.resetControlFlags(); - stop_glerror(); - // Decode enqueued messages... S32 remaining_possible_decodes = MESSAGE_MAX_PER_FRAME - total_decoded; @@ -4129,7 +4206,7 @@ void LLAppViewer::forceErrorBadMemoryAccess() return; } -void LLAppViewer::forceErrorInifiniteLoop() +void LLAppViewer::forceErrorInfiniteLoop() { while(true) { diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h index 933d4150a..d7f99c1bd 100644 --- a/indra/newview/llappviewer.h +++ b/indra/newview/llappviewer.h @@ -64,6 +64,7 @@ public: virtual bool mainLoop(); // Override for the application main loop. Needs to at least gracefully notice the QUITTING state and exit. // Application control + void flushVFSIO(); // waits for vfs transfers to complete void forceQuit(); // Puts the viewer into 'shutting down without error' mode. void requestQuit(); // Request a quit. A kinder, gentler quit. void userQuit(); // The users asks to quit. Confirm, then requestQuit() @@ -95,6 +96,7 @@ public: static LLImageDecodeThread* getImageDecodeThread() { return sImageDecodeThread; } static LLTextureFetch* getTextureFetch() { return sTextureFetch; } + static U32 getTextureCacheVersion(); const std::string& getSerialNumber() { return mSerialNumber; } bool getPurgeCache() const { return mPurgeCache; } @@ -111,13 +113,6 @@ public: void loadNameCache(); void saveNameCache(); - // OGPX : rez_avatar/place cap is used on both initial login, and - // ... then on teleports as well. The same cap should be good for the - // ... life of the connection to an agent domain. This cap is used by the viewer - // ... to request moving an agent between regions. - void setPlaceAvatarCap(const std::string& uri); // OGPX TODO: this should be refactored into own class that handles caps - const std::string& getPlaceAvatarCap() const; // OGPX TODO: ...as above... - void removeMarkerFile(bool leave_logout_marker = false); // LLAppViewer testing helpers. @@ -125,7 +120,7 @@ public: virtual void forceErrorLLError(); virtual void forceErrorBreakpoint(); virtual void forceErrorBadMemoryAccess(); - virtual void forceErrorInifiniteLoop(); + virtual void forceErrorInfiniteLoop(); virtual void forceErrorSoftwareException(); virtual void forceErrorDriverCrash(); @@ -197,8 +192,9 @@ private: void idle(); void idleShutdown(); + // update avatar SLID and display name caches + void idleNameCache(); void idleNetwork(); - void idleNameCache(); void sendLogoutRequest(); void disconnectViewer(); @@ -243,6 +239,10 @@ private: bool mAgentRegionLastAlive; LLUUID mAgentRegionLastID; + + U32 mAvailPhysicalMemInKB ; + U32 mAvailVirtualMemInKB ; + public: //some information for updater typedef struct diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp index 051a5cdaa..b5a185a0c 100644 --- a/indra/newview/llappviewerwin32.cpp +++ b/indra/newview/llappviewerwin32.cpp @@ -244,6 +244,8 @@ int APIENTRY WINMAIN(HINSTANCE hInstance, } #endif + gGLActive = TRUE; + viewer_app_ptr->cleanup(); #if WINDOWS_CRT_MEM_CHECKS @@ -498,7 +500,11 @@ bool LLAppViewerWin32::initHardwareTest() LL_WARNS("AppInit") << " Someone took over my exception handler (post hardware probe)!" << LL_ENDL; } - gGLManager.mVRAM = gDXHardware.getVRAM(); + if (gGLManager.mVRAM == 0) + { + gGLManager.mVRAM = gDXHardware.getVRAM(); + } + LL_INFOS("AppInit") << "Detected VRAM: " << gGLManager.mVRAM << LL_ENDL; return true; diff --git a/indra/newview/llbuildnewviewsscheduler.h b/indra/newview/llbuildnewviewsscheduler.h index a3d5af66c..2f819288f 100644 --- a/indra/newview/llbuildnewviewsscheduler.h +++ b/indra/newview/llbuildnewviewsscheduler.h @@ -1,6 +1,7 @@ // #include "llinventoryview.h" #include "llinventory.h" +#include "lleventtimer.h" class LLBuildNewViewsScheduler : public LLEventTimer { typedef struct diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index e8d6daca4..64464f132 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -118,6 +118,10 @@ void LLDrawable::initClass() void LLDrawable::destroy() { + if (gDebugGL) + { + gPipeline.checkReferences(this); + } if (isDead()) { sNumZombieDrawables--; @@ -688,13 +692,15 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update) LLVOVolume* volume = getVOVolume(); if (volume) { - volume->updateRelativeXform(); - pos = volume->getRelativeXform().getTranslation(); - if (isStatic()) + if (getSpatialGroup()) { - pos += volume->getRegion()->getOriginAgent(); + pos.set(getPositionGroup()); } - + else + { + pos = getPositionAgent(); + } + if (isState(LLDrawable::HAS_ALPHA)) { for (S32 i = 0; i < getNumFaces(); i++) @@ -803,8 +809,7 @@ void LLDrawable::shiftPos(const LLVector3 &shift_vector) if (!volume && facep->hasGeometry()) { - facep->mVertexBuffer = NULL; - facep->mLastVertexBuffer = NULL; + facep->clearVertexBuffer(); } } @@ -913,6 +918,18 @@ void LLDrawable::setSpatialGroup(LLSpatialGroup *groupp) { mSpatialGroupp->setState(LLSpatialGroup::GEOM_DIRTY); }*/ + + if (mSpatialGroupp != groupp && getVOVolume()) + { //NULL out vertex buffer references for volumes on spatial group change to maintain + //requirement that every face vertex buffer is either NULL or points to a vertex buffer + //contained by its drawable's spatial group + for (S32 i = 0; i < getNumFaces(); ++i) + { + LLFace* facep = getFace(i); + facep->clearVertexBuffer(); + } + } + mSpatialGroupp = groupp; } @@ -1030,7 +1047,7 @@ BOOL LLDrawable::isVisible() const //======================================= LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask) -: LLSpatialPartition(data_mask, render_by_group, FALSE) +: LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW_ARB) { mDrawable = root; root->setSpatialBridge(this); diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index 7202f3476..32049da0d 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -68,6 +68,17 @@ const U32 SILHOUETTE_HIGHLIGHT = 0; class LLDrawable : public LLRefCount { public: + LLDrawable(const LLDrawable& rhs) + { + *this = rhs; + } + + const LLDrawable& operator=(const LLDrawable& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } + static void initClass(); LLDrawable() { init(); } @@ -103,7 +114,7 @@ public: const LLQuaternion& getRotation() const { return mXform.getRotation(); } F32 getIntensity() const { return llmin(mXform.getScale().mV[0], 4.f); } S32 getLOD() const { return mVObjp ? mVObjp->getLOD() : 1; } - F64 getBinRadius() const { return mBinRadius; } + F32 getBinRadius() const { return mBinRadius; } void getMinMax(LLVector3& min,LLVector3& max) const { mXform.getMinMax(min,max); } LLXformMatrix* getXform() { return &mXform; } @@ -301,9 +312,9 @@ private: F32 mRadius; LLVector3 mExtents[2]; LLVector3d mPositionGroup; - F64 mBinRadius; + F32 mBinRadius; S32 mGeneration; - + LLVector3 mCurrentScale; static U32 sCurVisible; // Counter for what value of mVisible means currently visible diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 0d41ab85f..474538a17 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -296,13 +296,6 @@ void LLFacePool::drawLoop() } } -void LLFacePool::renderFaceSelected(LLFace *facep, - LLViewerTexture *image, - const LLColor4 &color, - const S32 index_offset, const S32 index_count) -{ -} - void LLFacePool::enqueue(LLFace* facep) { mDrawFace.push_back(facep); diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index f92756ae3..440a2a845 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -169,10 +169,10 @@ public: LLFacePool(const U32 type); virtual ~LLFacePool(); - virtual void renderForSelect() = 0; + virtual void renderForSelect() {}; //Override if neded. BOOL isDead() { return mReferences.empty(); } virtual void renderFaceSelected(LLFace *facep, LLViewerTexture *image, const LLColor4 &color, - const S32 index_offset = 0, const S32 index_count = 0); + const S32 index_offset = 0, const S32 index_count = 0) {}; //Override if neded. virtual LLViewerTexture *getTexture(); virtual void dirtyTextures(const std::set& textures); diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 08c430e62..d6ea59ff7 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -198,7 +198,10 @@ void LLDrawPoolAlpha::render(S32 pass) simple_shader->bind(); pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask()); } - fullbright_shader->bind(); + if (fullbright_shader) + { + fullbright_shader->bind(); + } pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask()); LLGLSLShader::bindNoShader(); } @@ -238,7 +241,7 @@ void LLDrawPoolAlpha::render(S32 pass) gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); glColor4f(1,0,0,1); LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f); - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep.get(), TRUE); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ; renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); } @@ -280,6 +283,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) { BOOL initialized_lighting = FALSE; BOOL light_enabled = TRUE; + S32 diffuse_channel = 0; + //BOOL is_particle = FALSE; BOOL use_shaders = (LLPipeline::sUnderWaterRender && gPipeline.canUseVertexShaders()) || gPipeline.canUseWindLightShadersOnObjects(); @@ -360,11 +365,13 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) if (deferred_render && current_shader != NULL) { gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; } current_shader = target_shader; if (deferred_render) { gPipeline.bindDeferredShader(*current_shader); + diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } else { @@ -373,10 +380,10 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) } else if (!use_shaders && current_shader != NULL) { - if (deferred_render) { gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; } LLGLSLShader::bindNoShader(); current_shader = NULL; @@ -390,7 +397,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) if (params.mTexture.notNull()) { - gGL.getTexUnit(0)->bind(params.mTexture.get()); + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get()); if(params.mTexture.notNull()) { params.mTexture->addTextureStats(params.mVSize); diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index a6e43e5b5..92d257734 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -94,6 +94,7 @@ BOOL gAvatarEmbossBumpMap = FALSE; static BOOL sRenderingSkinned = FALSE; S32 normal_channel = -1; S32 specular_channel = -1; +S32 diffuse_channel = -1; LLDrawPoolAvatar::LLDrawPoolAvatar() : LLFacePool(POOL_AVATAR) @@ -400,6 +401,7 @@ void LLDrawPoolAvatar::beginImpostor() } gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + diffuse_channel = 0; } void LLDrawPoolAvatar::endImpostor() @@ -452,6 +454,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); + diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); } @@ -461,6 +464,7 @@ void LLDrawPoolAvatar::endDeferredImpostor() sShaderLevel = mVertexShaderLevel; sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); + sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->unbind(); gGL.getTexUnit(0)->activate(); } @@ -659,8 +663,10 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) gGL.translatef((F32)(pos.mV[VX]), (F32)(pos.mV[VY]), (F32)(pos.mV[VZ])); - gGL.scalef(0.15f, 0.15f, 0.3f); - gSphere.render(); + gGL.scalef(0.15f, 0.15f, 0.3f); + + gSphere.renderGGL(); + gGL.popMatrix(); gGL.setColorMask(true, false); } @@ -702,7 +708,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) avatarp->mImpostor.bindTexture(1, specular_channel); } } - avatarp->renderImpostor(); + avatarp->renderImpostor(LLColor4U(255,255,255,255), diffuse_channel); } else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred) { diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index fc5f9dbff..d24726052 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -39,8 +39,6 @@ class LLVOAvatar; class LLDrawPoolAvatar : public LLFacePool { -protected: - S32 mNumFaces; public: enum { diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 6ca90c2be..38837a8cc 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -152,12 +152,7 @@ void LLStandardBumpmap::addstandard() // llinfos << "Loading bumpmap: " << bump_file << " from viewerart" << llendl; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mLabel = label; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage = - LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id), - TRUE, - LLViewerTexture::BOOST_NONE, - LLViewerTexture::LOD_TEXTURE, - 0, - 0); + LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id)); gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL ); LLStandardBumpmap::sStandardBumpmapCount++; @@ -342,30 +337,43 @@ void LLDrawPoolBump::beginShiny(bool invisible) sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; } - if (LLPipeline::sUnderWaterRender) + if (getVertexShaderLevel() > 0) { - shader = &gObjectShinyWaterProgram; + if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectShinyWaterProgram; + } + else + { + shader = &gObjectShinyProgram; + } + shader->bind(); } else { - shader = &gObjectShinyProgram; + shader = NULL; } + bindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible); +} + +//static +void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible) +{ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { - if (!invisible && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0 ) + if (!invisible && shader ) { LLMatrix4 mat; mat.initRows(LLVector4(gGLModelView+0), LLVector4(gGLModelView+4), LLVector4(gGLModelView+8), LLVector4(gGLModelView+12)); - shader->bind(); LLVector3 vec = LLVector3(gShinyOrigin) * mat; LLVector4 vec4(vec, gShinyOrigin.mV[3]); shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); - if (mVertexShaderLevel > 1) + if (shader_level > 1) { cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for @@ -427,22 +435,16 @@ void LLDrawPoolBump::renderShiny(bool invisible) } } -void LLDrawPoolBump::endShiny(bool invisible) +//static +void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible) { - LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { cube_map->disable(); cube_map->restoreMatrix(); - if (!invisible && mVertexShaderLevel > 1) + if (!invisible && shader_level > 1) { shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); @@ -453,7 +455,6 @@ void LLDrawPoolBump::endShiny(bool invisible) shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } } - shader->unbind(); } } gGL.getTexUnit(diffuse_channel)->disable(); @@ -461,6 +462,22 @@ void LLDrawPoolBump::endShiny(bool invisible) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); +} + +void LLDrawPoolBump::endShiny(bool invisible) +{ + LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); + if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| + (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) + { + return; + } + + unbindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible); + if (shader) + { + shader->unbind(); + } diffuse_channel = -1; cube_channel = 0; @@ -481,7 +498,7 @@ void LLDrawPoolBump::beginFullbrightShiny() if (LLPipeline::sUnderWaterRender) { - shader = &gObjectShinyWaterProgram; + shader = &gObjectFullbrightShinyWaterProgram; } else { @@ -588,18 +605,37 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL // static BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) { - LLViewerTexture* bump = NULL; - U8 bump_code = params.mBump; + return bindBumpMap(bump_code, params.mTexture, params.mVSize, channel); +} + +//static +BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel) +{ + const LLTextureEntry* te = face->getTextureEntry(); + if (te) + { + U8 bump_code = te->getBumpmap(); + return bindBumpMap(bump_code, face->getTexture(), face->getVirtualSize(), channel); + } + + return FALSE; +} + +//static +BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel) +{ //Note: texture atlas does not support bump texture now. - LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params.mTexture) ; + LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ; if(!tex) { //if the texture is not a fetched texture return FALSE; } + LLViewerTexture* bump = NULL; + switch( bump_code ) { case BE_NO_BUMP: @@ -613,7 +649,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) if( bump_code < LLStandardBumpmap::sStandardBumpmapCount ) { bump = gStandardBumpmapList[bump_code].mImage; - gBumpImageList.addTextureStats(bump_code, tex->getID(), params.mVSize); + gBumpImageList.addTextureStats(bump_code, tex->getID(), vsize); } break; } @@ -968,25 +1004,28 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText } bump_image_map_t::iterator iter = entries_list->find(src_image->getID()); - if (iter != entries_list->end()) + if (iter != entries_list->end() && iter->second.notNull()) { bump = iter->second; } else { LLPointer raw = new LLImageRaw(1,1,1); - raw->clear(0x77, 0x77, 0x77, 0xFF); + raw->clear(0x77, 0x77, 0xFF, 0xFF); (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); - (*entries_list)[src_image->getID()]->setExplicitFormat(GL_ALPHA8, GL_ALPHA); - - // Note: this may create an LLImageGL immediately - src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; - src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL ); bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image + } -// bump_total++; -// llinfos << "*** Creating " << (void*)bump << " " << bump_total << llendl; + if (!src_image->hasCallbacks()) + { //if image has no callbacks but resolutions don't match, trigger raw image loaded callback again + if (src_image->getWidth() != bump->getWidth() || + src_image->getHeight() != bump->getHeight() || + (LLPipeline::sRenderDeferred && bump->getComponents() != 4)) + { + src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; + src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL ); + } } } @@ -1089,7 +1128,21 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI { bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries ); bump_image_map_t::iterator iter = entries_list.find(source_asset_id); - if (iter != entries_list.end()) + + if (iter == entries_list.end() || + iter->second.isNull() || + iter->second->getWidth() != src->getWidth() || + iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution + { //make sure an entry exists for this image + LLPointer raw = new LLImageRaw(1,1,1); + raw->clear(0x77, 0x77, 0xFF, 0xFF); + + entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); + iter = entries_list.find(src_vi->getID()); + } + + //if (iter->second->getWidth() != src->getWidth() || + // iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution { LLPointer dst_image = new LLImageRaw(src->getWidth(), src->getHeight(), 1); U8* dst_data = dst_image->getData(); @@ -1216,18 +1269,10 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI bump->setExplicitFormat(GL_RGBA, GL_RGBA); bump->createGLTexture(0, nrm_image); } - - + iter->second = bump; // derefs (and deletes) old image //--------------------------------------------------- } - else - { - // entry should have been added in LLBumpImageList::getImage(). - - // Not a legit assertion - the bump texture could have been flushed by the bump image manager - //llassert(0); - } } } diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index f67ba7d3d..9c6569665 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -41,6 +41,7 @@ class LLImageRaw; class LLSpatialGroup; class LLDrawInfo; +class LLGLSLShader; class LLViewerFetchedTexture; class LLDrawPoolBump : public LLRenderPass @@ -79,6 +80,9 @@ public: void renderBump(U32 pass = LLRenderPass::PASS_BUMP); void endBump(U32 pass = LLRenderPass::PASS_BUMP); + static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible); + static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible); + virtual S32 getNumDeferredPasses(); /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); @@ -89,7 +93,12 @@ public: /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); - BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2); + static BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2); + static BOOL bindBumpMap(LLFace* face, S32 channel = -2); + +private: + static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel); + }; enum EBumpEffect diff --git a/indra/newview/lldrawpoolclouds.cpp b/indra/newview/lldrawpoolclouds.cpp index 1d159998a..8844c3c71 100644 --- a/indra/newview/lldrawpoolclouds.cpp +++ b/indra/newview/lldrawpoolclouds.cpp @@ -101,6 +101,3 @@ void LLDrawPoolClouds::render(S32 pass) } -void LLDrawPoolClouds::renderForSelect() -{ -} diff --git a/indra/newview/lldrawpoolclouds.h b/indra/newview/lldrawpoolclouds.h index c70dd41f7..7c95b3ec0 100644 --- a/indra/newview/lldrawpoolclouds.h +++ b/indra/newview/lldrawpoolclouds.h @@ -55,7 +55,6 @@ public: /*virtual*/ void enqueue(LLFace *face); /*virtual*/ void beginRenderPass(S32 pass); /*virtual*/ void render(S32 pass = 0); - /*virtual*/ void renderForSelect(); }; #endif // LL_LLDRAWPOOLSKY_H diff --git a/indra/newview/lldrawpoolground.cpp b/indra/newview/lldrawpoolground.cpp index c65524b7c..9d63113d5 100644 --- a/indra/newview/lldrawpoolground.cpp +++ b/indra/newview/lldrawpoolground.cpp @@ -91,7 +91,3 @@ void LLDrawPoolGround::render(S32 pass) glPopMatrix(); } -void LLDrawPoolGround::renderForSelect() -{ -} - diff --git a/indra/newview/lldrawpoolground.h b/indra/newview/lldrawpoolground.h index 6c7d20bec..9ac96ca59 100644 --- a/indra/newview/lldrawpoolground.h +++ b/indra/newview/lldrawpoolground.h @@ -53,7 +53,6 @@ public: /*virtual*/ void prerender(); /*virtual*/ void render(S32 pass = 0); - /*virtual*/ void renderForSelect(); }; #endif // LL_LLDRAWPOOLGROUND_H diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 98c729dfe..b5cc0d31d 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -43,7 +43,6 @@ #include "llviewercamera.h" #include "llviewertexturelist.h" #include "llviewerregion.h" -#include "llviewerwindow.h" #include "llvosky.h" #include "llworld.h" // To get water height #include "pipeline.h" @@ -70,6 +69,7 @@ void LLDrawPoolSky::prerender() void LLDrawPoolSky::render(S32 pass) { + gGL.flush(); if (mDrawFace.empty()) { return; @@ -118,13 +118,14 @@ void LLDrawPoolSky::render(S32 pass) S32 face_count = (S32)mDrawFace.size(); + LLVertexBuffer::unbind(); + glColor4f(1,1,1,1); + for (S32 i = 0; i < llmin(6, face_count); ++i) { renderSkyCubeFace(i); } - LLGLEnable blend(GL_BLEND); - glPopMatrix(); } @@ -136,6 +137,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side) return; } + llassert(mSkyTex); mSkyTex[side].bindTexture(TRUE); face.renderIndexed(); @@ -149,10 +151,6 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side) } } -void LLDrawPoolSky::renderForSelect() -{ -} - void LLDrawPoolSky::endRenderPass( S32 pass ) { } diff --git a/indra/newview/lldrawpoolsky.h b/indra/newview/lldrawpoolsky.h index 8595d73ae..3da493cc9 100644 --- a/indra/newview/lldrawpoolsky.h +++ b/indra/newview/lldrawpoolsky.h @@ -64,7 +64,6 @@ public: /*virtual*/ void prerender(); /*virtual*/ void render(S32 pass = 0); - /*virtual*/ void renderForSelect(); /*virtual*/ void endRenderPass(S32 pass); void setSkyTex(LLSkyTex* const st) { mSkyTex = st; } diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 957869004..762a087ff 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -114,11 +114,12 @@ void LLDrawPoolTree::render(S32 pass) iter != mDrawFace.end(); iter++) { LLFace *face = *iter; - if(face->mVertexBuffer.notNull()) + LLVertexBuffer* buff = face->getVertexBuffer(); + if(buff) { - face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); - face->mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, face->mVertexBuffer->getRequestedVerts()-1, face->mVertexBuffer->getRequestedIndices(), 0); - gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()); + buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); + buff->drawRange(LLRender::TRIANGLES, 0, buff->getRequestedVerts()-1, buff->getRequestedIndices(), 0); + gPipeline.addTrianglesDrawn(buff->getRequestedIndices()); } } } @@ -167,6 +168,10 @@ void LLDrawPoolTree::beginShadowPass(S32 pass) { LLFastTimer t(LLFastTimer::FTM_SHADOW_TREE); gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); + static const LLCachedControl render_deferred_offset("RenderDeferredTreeShadowOffset",1.f); + static const LLCachedControl render_deferred_bias("RenderDeferredTreeShadowBias",1.f); + glPolygonOffset(render_deferred_offset,render_deferred_bias); + gDeferredShadowProgram.bind(); } @@ -179,7 +184,11 @@ void LLDrawPoolTree::endShadowPass(S32 pass) { LLFastTimer t(LLFastTimer::FTM_SHADOW_TREE); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - gDeferredShadowProgram.unbind(); + static const LLCachedControl render_deferred_offset("RenderDeferredTreeShadowOffset",1.f); + static const LLCachedControl render_deferred_bias("RenderDeferredTreeShadowBias",1.f); + glPolygonOffset(render_deferred_offset,render_deferred_bias); + + //gDeferredShadowProgram.unbind(); } @@ -216,7 +225,7 @@ void LLDrawPoolTree::renderForSelect() LLFace *face = *iter; LLDrawable *drawablep = face->getDrawable(); - if (drawablep->isDead() || face->mVertexBuffer.isNull()) + if (drawablep->isDead() || face->getVertexBuffer()) { continue; } @@ -233,9 +242,10 @@ void LLDrawPoolTree::renderForSelect() LLFacePool::LLOverrideFaceColor col(this, color); - face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); - face->mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, face->mVertexBuffer->getRequestedVerts()-1, face->mVertexBuffer->getRequestedIndices(), 0); - gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()/3); + LLVertexBuffer *buff = face->getVertexBuffer(); + buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); + buff->drawRange(LLRender::TRIANGLES, 0, buff->getRequestedVerts()-1, buff->getRequestedIndices(), 0); + gPipeline.addTrianglesDrawn(buff->getRequestedIndices()/3); } } } @@ -263,13 +273,13 @@ void LLDrawPoolTree::renderTree(BOOL selecting) LLFace *face = *iter; LLDrawable *drawablep = face->getDrawable(); - if (drawablep->isDead() || face->mVertexBuffer.isNull()) + if (drawablep->isDead() || !face->getVertexBuffer()) { continue; } - face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); - U16* indicesp = (U16*) face->mVertexBuffer->getIndicesPointer(); + face->getVertexBuffer()->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); + U16* indicesp = (U16*) face->getVertexBuffer()->getIndicesPointer(); // Render each of the trees LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get(); @@ -323,15 +333,16 @@ void LLDrawPoolTree::renderTree(BOOL selecting) scale_mat *= rot_mat; + //TO-DO: Make these set-able? const F32 THRESH_ANGLE_FOR_BILLBOARD = 7.5f; //Made LoD now a little less aggressive here -Shyotl - /*const F32 BLEND_RANGE_FOR_BILLBOARD = 1.5f;*/ //Unused, really + const F32 BLEND_RANGE_FOR_BILLBOARD = 1.5f; F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec()); S32 stop_depth = 0; F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor; F32 alpha = 1.0; - S32 trunk_LOD = 0; + S32 trunk_LOD = LLVOTree::sMAX_NUM_TREE_LOD_LEVELS; for (S32 j = 0; j < 4; j++) { @@ -342,8 +353,12 @@ void LLDrawPoolTree::renderTree(BOOL selecting) break; } } + if(trunk_LOD >= LLVOTree::sMAX_NUM_TREE_LOD_LEVELS) + { + continue ; //do not render. + } - if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD/* - BLEND_RANGE_FOR_BILLBOARD*/)) + if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD)) { // // Draw only the billboard diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 3e260f8b1..2b93af7b1 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -45,7 +45,6 @@ #include "lldrawable.h" #include "llface.h" #include "llsky.h" -#include "llviewercamera.h" // to get OGL_TO_CFR_ROTATION #include "llviewertexturelist.h" #include "llviewerregion.h" #include "llvosky.h" @@ -55,7 +54,8 @@ #include "llviewershadermgr.h" #include "llwaterparammanager.h" -const LLUUID WATER_TEST("2bfd3884-7e27-69b9-ba3a-3e673f680004"); +const LLUUID TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004"); +const LLUUID OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055"); static float sTime; @@ -79,9 +79,11 @@ LLDrawPoolWater::LLDrawPoolWater() : mHBTex[1]->setAddressMode(LLTexUnit::TAM_CLAMP); - mWaterImagep = LLViewerTextureManager::getFetchedTexture(WATER_TEST); + mWaterImagep = LLViewerTextureManager::getFetchedTexture(TRANSPARENT_WATER_TEXTURE); llassert(mWaterImagep); - mWaterImagep->setNoDelete() ; + mWaterImagep->setNoDelete(); + mOpaqueWaterImagep = LLViewerTextureManager::getFetchedTexture(OPAQUE_WATER_TEXTURE); + llassert(mOpaqueWaterImagep); mWaterNormp = LLViewerTextureManager::getFetchedTexture(DEFAULT_WATER_NORMAL); mWaterNormp->setNoDelete(); @@ -169,6 +171,13 @@ void LLDrawPoolWater::render(S32 pass) } std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater()); + static const LLCachedControl render_transparent_water("RenderTransparentWater",false); + if(!render_transparent_water) + { + // render water for low end hardware + renderOpaqueLegacyWater(); + return; + } LLGLEnable blend(GL_BLEND); @@ -323,6 +332,87 @@ void LLDrawPoolWater::render(S32 pass) gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } +// for low end hardware +void LLDrawPoolWater::renderOpaqueLegacyWater() +{ + LLVOSky *voskyp = gSky.mVOSkyp; + + stop_glerror(); + + // Depth sorting and write to depth buffer + // since this is opaque, we should see nothing + // behind the water. No blending because + // of no transparency. And no face culling so + // that the underside of the water is also opaque. + LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); + LLGLDisable no_cull(GL_CULL_FACE); + LLGLDisable no_blend(GL_BLEND); + + gPipeline.disableLights(); + + mOpaqueWaterImagep->addTextureStats(1024.f*1024.f); + + // Activate the texture binding and bind one + // texture since all images will have the same texture + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->bind(mOpaqueWaterImagep); + + // Automatically generate texture coords for water texture + glEnable(GL_TEXTURE_GEN_S); //texture unit 0 + glEnable(GL_TEXTURE_GEN_T); //texture unit 0 + glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + + // Use the fact that we know all water faces are the same size + // to save some computation + + // Slowly move texture coordinates over time so the watter appears + // to be moving. + F32 movement_period_secs = 50.f; + + F32 offset = fmod(gFrameTimeSeconds, movement_period_secs); + + if (movement_period_secs != 0) + { + offset /= movement_period_secs; + } + else + { + offset = 0; + } + + F32 tp0[4] = { 16.f / 256.f, 0.0f, 0.0f, offset }; + F32 tp1[4] = { 0.0f, 16.f / 256.f, 0.0f, offset }; + + glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0); + glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1); + + glColor3f(1.f, 1.f, 1.f); + + for (std::vector::iterator iter = mDrawFace.begin(); + iter != mDrawFace.end(); iter++) + { + LLFace *face = *iter; + if (voskyp->isReflFace(face)) + { + continue; + } + + face->renderIndexed(); + } + + stop_glerror(); + + // Reset the settings back to expected values + glDisable(GL_TEXTURE_GEN_S); //texture unit 0 + glDisable(GL_TEXTURE_GEN_T); //texture unit 0 + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); +} + + void LLDrawPoolWater::renderReflection(LLFace* face) { LLVOSky *voskyp = gSky.mVOSkyp; @@ -603,23 +693,6 @@ void LLDrawPoolWater::shade() } -void LLDrawPoolWater::renderForSelect() -{ - // Can't select water! - return; -} - - -void LLDrawPoolWater::renderFaceSelected(LLFace *facep, - LLViewerTexture *image, - const LLColor4 &color, - const S32 index_offset, const S32 index_count) -{ - // Can't select water - return; -} - - LLViewerTexture *LLDrawPoolWater::getDebugTexture() { return LLViewerFetchedTexture::sSmokeImagep; diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h index 0ce14eae3..fe579ec26 100644 --- a/indra/newview/lldrawpoolwater.h +++ b/indra/newview/lldrawpoolwater.h @@ -45,6 +45,7 @@ class LLDrawPoolWater: public LLFacePool protected: LLPointer mHBTex[2]; LLPointer mWaterImagep; + LLPointer mOpaqueWaterImagep; LLPointer mWaterNormp; public: @@ -79,16 +80,16 @@ public: /*virtual*/ S32 getNumPasses(); /*virtual*/ void render(S32 pass = 0); - /*virtual*/ void renderFaceSelected(LLFace *facep, LLViewerTexture *image, const LLColor4 &color, - const S32 index_offset = 0, const S32 index_count = 0); /*virtual*/ void prerender(); - /*virtual*/ void renderForSelect(); /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display void renderReflection(LLFace* face); void shade(); + +protected: + void renderOpaqueLegacyWater(); }; void cgErrorCallback(); diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 07ce6c59c..4a6321a69 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -42,7 +42,6 @@ #include "llwlparammanager.h" #include "llsky.h" #include "llvowlsky.h" -#include "llagent.h" #include "llviewerregion.h" #include "llface.h" #include "llrender.h" @@ -209,7 +208,7 @@ void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const &gWLCloudProgram; LLGLEnable blend(GL_BLEND); - LLGLSBlendFunc blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.getTexUnit(0)->bind(sCloudNoiseTexture); diff --git a/indra/newview/llemote.cpp b/indra/newview/llemote.cpp index bacf3daf5..c83846215 100644 --- a/indra/newview/llemote.cpp +++ b/indra/newview/llemote.cpp @@ -39,7 +39,6 @@ #include "llcharacter.h" #include "m3math.h" #include "llvoavatar.h" -#include "llagent.h" //----------------------------------------------------------------------------- // Constants diff --git a/indra/newview/lleventnotifier.cpp b/indra/newview/lleventnotifier.cpp index 63cf2b16a..1e915a266 100644 --- a/indra/newview/lleventnotifier.cpp +++ b/indra/newview/lleventnotifier.cpp @@ -117,7 +117,6 @@ void LLEventNotifier::load(const LLUserAuth::options_t& event_options) } } - BOOL LLEventNotifier::hasNotification(const U32 event_id) { if (mEventNotifications.find(event_id) != mEventNotifications.end()) @@ -127,7 +126,6 @@ BOOL LLEventNotifier::hasNotification(const U32 event_id) return FALSE; } - void LLEventNotifier::add(LLEventInfo &event_info) { // We need to tell the simulator that we want to pay attention to diff --git a/indra/newview/lleventpoll.cpp b/indra/newview/lleventpoll.cpp index 9e79d93d7..3114f2914 100644 --- a/indra/newview/lleventpoll.cpp +++ b/indra/newview/lleventpoll.cpp @@ -39,8 +39,9 @@ #include "llhttpclient.h" #include "llhttpstatuscodes.h" #include "llsdserialize.h" -#include "llsdutil.h" -#include "lltimer.h" +#include "lleventtimer.h" +#include "llsdutil.h" + #include "llviewerregion.h" #include "message.h" #include "lltrans.h" @@ -141,10 +142,7 @@ namespace LLViewerRegion *regionp = gAgent.getRegion(); if (!regionp) { - // OGPX : Changed from llerrs to llwarns. - // No longer an llerrs error, because we might be starting an event queue before we have a region. - - llwarns << "LLEventPoll initialized before region is added." << llendl; + llerrs << "LLEventPoll initialized before region is added." << llendl; } mSender = sender.getIPandPort(); llinfos << "LLEventPoll initialized with sender " << mSender << llendl; @@ -238,12 +236,6 @@ namespace if(gAgent.getRegion() && gAgent.getRegion()->getHost().getIPandPort() == mSender) { llwarns << "Forcing disconnect due to stalled main region event poll." << llendl; - // OGPX - Is this valid in the OGPX case? forceDisconnect() pops up a dialog. - // in the OGPX case, if we lose the connection to the region, we might still - // have one to the Agent Domain. - // Since the viewer doesn't currently implement any functionality that involves - // being connected to the Agent Domain without also being connected to a region, leave the - // call to forceDisconnect() here. LLAppViewer::instance()->forceDisconnect(LLTrans::getString("AgentLostConnection")); } } @@ -252,8 +244,8 @@ namespace //virtual void LLEventPollResponder::result(const LLSD& content) { - LL_DEBUGS("OGPX") << "LLEventPollResponder::result <" << mCount << ">" - << (mDone ? " -- done" : "") << ll_pretty_print_sd(content) << LL_ENDL; + lldebugs << "LLEventPollResponder::result <" << mCount << ">" + << (mDone ? " -- done" : "") << ll_pretty_print_sd(content) << llendl; if (mDone) return; @@ -291,226 +283,6 @@ namespace makeRequest(); } - - // OGPX : So this area of the code is an acknowledged mess... but... - // it is also an area that will be changing a lot as OGPX changes and grows. - // Leave the event queue code completely separate (agent vs region eq) so that - // normal legacy region eq connections aren't subject to the thrashing - // that agent eq code will have. - // - // Similar to the way a sim needs to invoke a request on the client without doing - // an actual inbound http request, this is the similar mechanism for - // the Agent Domain. One area of current investigation is how the viewer - // might accomodate requests from multiple services (i.e., we shouldn't make - // assumptions about how a particular OGPX grid or agent domain has carved up - // the handling of different pieces of functionality). - - - class LLAgentEventPollResponder : public LLHTTPClient::Responder - { - public: - - static LLHTTPClient::ResponderPtr start(const std::string& pollURL); - void stop(); - virtual void makeRequest(); - virtual void makeRequest(const LLSD&); - - private: - LLAgentEventPollResponder(const std::string& pollURL); - ~LLAgentEventPollResponder(); - - //void handleMessage(const LLSD& content); - virtual void error(U32 status, const std::string& reason); - virtual void result(const LLSD& content); - - private: - - bool mDone; - int mAcknowledge ; // OGPX : id of request to send back along with the response to Agent Domain. - // We will probably change the specifics of returning the result of - // a resource request. - - std::string mPollURL; - - // these are only here for debugging so we can see which poller is which - static int sCount; - int mCount; - }; - - - //static - LLHTTPClient::ResponderPtr LLAgentEventPollResponder::start( - const std::string& pollURL) - { - LLHTTPClient::ResponderPtr result = new LLAgentEventPollResponder(pollURL); - LL_INFOS("OGPX") << "LLAgentEventPollResponder::start <" << sCount << "> " - << pollURL << LL_ENDL; - return result; - } - - void LLAgentEventPollResponder::stop() - { - LL_INFOS("OGPX") << "LLAgentEventPollResponder::stop <" << mCount << "> " - << mPollURL << LL_ENDL; - // there should be a way to stop a LLHTTPClient request in progress - mDone = true; - } - - int LLAgentEventPollResponder::sCount = 0; - - LLAgentEventPollResponder::LLAgentEventPollResponder(const std::string& pollURL) - : mDone(false), - mPollURL(pollURL), - mAcknowledge(0), - mCount(++sCount) - { - - makeRequest(); - } - - LLAgentEventPollResponder::~LLAgentEventPollResponder() - { - stop(); - LL_DEBUGS("OGPX") << "LLAgentEventPollResponder::~Impl <" << mCount << "> " - << mPollURL << LL_ENDL; - } - - // OGPX : Should LLAgentEventPollResponder inherits from normal EventPollResponder, - // or will the two classes diverge as we figure out how AgentEventPoll will - // actually work? Me thinks that event queue code will be changed so much that a clear - // sharp division between the classes might not be such a bad thing right now. - // It's especially important to minimize code changes to the XML-RPC legacy path while - // adding OGP code, because that minimizes risk to breaking something in the legacy path. - void LLAgentEventPollResponder::makeRequest() - { - LL_DEBUGS("OGPX") << "LLAgentEventPollResponder::makeRequest <" << mCount << "> "<< LL_ENDL; - LLSD request; - request["ack"] = mAcknowledge; - request["done"] = mDone; - LLHTTPClient::post(mPollURL, request, this); - } - - // OGPX only function passes response back to agent domain. - // This is our backward little way of responding to a request - // for client side resources, and passing something back to the requestor - // in the HTTP stream. The original makeRequest() is in place to provide a - // regular way to 'tap' the agent domain and ask if there were any client side - // resources it needed to request. This function adds the ability to also - // pass back LLSD along with the 'tap' - // - // WARNING: - // This area of the code will change a lot as OGPX is developed. When - // client side resources are invoked, we need some way to pass back - // a response on the event queue. This is one possible way. - void LLAgentEventPollResponder::makeRequest(const LLSD& result_for_agentd) - { - LLSD args; - args["ack"] = mAcknowledge; - args["done"] = mDone; - args["result"] = result_for_agentd; - LL_DEBUGS("OGPX") << "LLAgentEventPollResponder::makeRequest <" << mCount << "> " << ll_pretty_print_sd(result_for_agentd) << LL_ENDL; - LLHTTPClient::post(mPollURL, args, this); - } - - // virtual - void LLAgentEventPollResponder::error(U32 status, const std::string& reason) - { - if (mDone) return; - - if (status != 499) - { - LL_WARNS("OGPX") << "LLAgentEventPollResponder::error: <" << mCount << "> got " - << status << " : " << reason - << (mDone ? " -- done" : "") << LL_ENDL; - stop(); - return; - } - - makeRequest(); - } - - - //virtual - void LLAgentEventPollResponder::result(const LLSD& content) - { - LLSD result_for_agentd; - LL_DEBUGS("OGPX") << "LLAgentEventPollResponder::result <" << mCount << ">" - << (mDone ? " -- done" : "") << LL_ENDL; - - if (mDone) return; - - // was llinfos but now that CoarseRegionUpdate is TCP @ 1/second, it'd be too verbose for viewer logs. -MG - LL_DEBUGS("OGPX") << "LLAgentEventPollResponder::completed <" << mCount << "> " << LL_ENDL; - - - if (!content.get("events") || - !content.get("id")) - { - LL_INFOS("OGPX") << "Received event poll with no events or id key" << LL_ENDL; // was llwarns, but too frequent - makeRequest(); - return; - } - mAcknowledge = 0; - mAcknowledge = content["id"]; - LLSD events = content["events"]; - - if (mAcknowledge!=0) - { - LL_WARNS("OGPX") << " : id undefined" << LL_ENDL; - } - - // was llinfos but now that CoarseRegionUpdate is TCP @ 1/second, it'd be too verbose for viewer logs. -MG - LL_DEBUGS("OGPX") << "LLEventPollResponder::completed <" << mCount << "> " << events.size() << "events (id " - << LLSDXMLStreamer(mAcknowledge) << ")" << LL_ENDL; - - // twiddling with making the messaging system gobble up event queue requests -#if OGPXEVENTHACK - // OGPXEVENTHACK : An attempt at using the message_template.msg as a way to add HTTP messages that - // are handled by the event queue (instead of coming across UDP, and being handled via UDP decoding). - // I found that I was able to do this in a limited way (have a message decoded into LLSD, - // and a handler called for it) for inbound EQ messages. Unsure it gives us the level of control - // we need in OGPX to implement policy and trust between the viewer and other entities. The legacy - // model was "trust everything from the region", and it won't be that way in OGPX. - // Feels weird adding dead code to the patch, but I wanted a record of the experimentation - // OGPX TODO: figure out proper building of services. - - // iterate over the requests sent by agent domain - LLSD::array_const_iterator i = events.beginArray(); - LLSD::array_const_iterator end = events.endArray(); - for (; i != end; ++i) - { - if (i->has("message")) - { - std::string message = i->get("message"); - std::string path = "/message/" + message; // OGPX : mmmm....seems like we are gluing it together so traverse can tear it apart - LLSD context; - // so this tries to traverse over the things registered - // in llhttpnode.cpp, but i had trouble getting anything other than message to work - const LLHTTPNode* handler = messageRootNode().traverse(path, context); - if (!handler) - { - LL_WARNS("Messaging") << " no handler for "<< path << LL_ENDL; - return; - } - - //lldebugs << "data: " << LLSDNotationStreamer(message) << llendl; - - // We've found a handler for the request, call its post() and get its LLSD response - // so, changing from the post that was fussing with response pointer to simpler - result_for_agentd = handler->post(*i); - LL_DEBUGS("OGPX") << "after handling "<< ll_pretty_print_sd(*i) << " sending AD result: " << ll_pretty_print_sd(result_for_agentd) << LL_ENDL; - } - } - // OGPXEVENTHACK end - - // OGPX : result_for_agentd is LLSD and passed back to agentd with the next 'tap' - makeRequest(result_for_agentd); -#else - // OGPX :until eventqueue code is redesigned, just send back the regular 'tap' - makeRequest(); -#endif - } - } LLEventPoll::LLEventPoll(const std::string& poll_url, const LLHost& sender) @@ -524,16 +296,3 @@ LLEventPoll::~LLEventPoll() if (event_poll_responder) event_poll_responder->stop(); } -// OGPX : We maintain an event poll with the Agent Domain and with the region -// while OGP9 svn branch tried to use a funky ReverseHTTP thing for the Responder, -// for now we will revert to simpler code. This poll should remain active for the -// life of the viewer session. -LLAgentEventPoll::LLAgentEventPoll(const std::string& pollURL) - : mImpl(LLAgentEventPollResponder::start(pollURL)) -{ -} - - -LLAgentEventPoll::~LLAgentEventPoll() -{ -} diff --git a/indra/newview/lleventpoll.h b/indra/newview/lleventpoll.h index db60f6bbf..5b0087a51 100644 --- a/indra/newview/lleventpoll.h +++ b/indra/newview/lleventpoll.h @@ -50,21 +50,4 @@ private: LLHTTPClient::ResponderPtr mImpl; }; -// Just like the region uses the event poll to invoke services on the viewer, -// the agent domain also does. There will be lots of changes coming to this code, -// for now a nice clean split from the region's event code. -class LLAgentEventPoll //OGPX - ///< implements the viewer side of server-to-viewer pushed events. -{ -public: - LLAgentEventPoll(const std::string& pollURL); - ///< Start polling the URL. - - virtual ~LLAgentEventPoll(); - ///< will stop polling, cancelling any poll in progress. - - -private: - LLHTTPClient::ResponderPtr mImpl; -}; #endif // LL_LLEVENTPOLL_H diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 186870a80..9c7420898 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -184,6 +184,11 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) void LLFace::destroy() { + if (gDebugGL) + { + gPipeline.checkReferences(this); + } + if(mTexture.notNull()) { mTexture->removeFace(this) ; @@ -228,6 +233,11 @@ void LLFace::setWorldMatrix(const LLMatrix4 &mat) llerrs << "Faces on this drawable are not independently modifiable\n" << llendl; } +void LLFace::setPool(LLFacePool* pool) +{ + mDrawPoolp = pool; +} + void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep) { LLMemType mt1(LLMemType::MTYPE_DRAWABLE); @@ -329,8 +339,13 @@ void LLFace::setDrawable(LLDrawable *drawable) mXform = &drawable->mXform; } -void LLFace::setSize(const S32 num_vertices, const S32 num_indices) +void LLFace::setSize(S32 num_vertices, const S32 num_indices, bool align) { + if (align) + { + //allocate vertices in blocks of 4 for alignment + num_vertices = (num_vertices + 0x3) & ~0x3; + } if (mGeomCount != num_vertices || mIndicesCount != num_indices) { @@ -339,6 +354,8 @@ void LLFace::setSize(const S32 num_vertices, const S32 num_indices) mVertexBuffer = NULL; mLastVertexBuffer = NULL; } + + llassert(verify()); } //============================================================================ @@ -940,7 +957,7 @@ bool LLFace::canRenderAsMask() ) // do we want masks at all? && (te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha - !(LLPipeline::sRenderDeferred && te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible in deferred rendering mode, need to figure out why - for now, avoid + //!(LLPipeline::sRenderDeferred && te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible in deferred rendering mode, need to figure out why - for now, avoid (te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask getTexture()->getIsAlphaMask() // texture actually qualifies for masking (lazily recalculated but expensive) @@ -952,6 +969,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, const U16 &index_offset) { + llassert(verify()); const LLVolumeFace &vf = volume.getVolumeFace(f); S32 num_vertices = (S32)vf.mVertices.size(); S32 num_indices = (S32)vf.mIndices.size(); @@ -1678,3 +1696,16 @@ LLViewerTexture* LLFace::getTexture() const { return mTexture ; } + +void LLFace::setVertexBuffer(LLVertexBuffer* buffer) +{ + mVertexBuffer = buffer; + llassert(verify()); +} + +void LLFace::clearVertexBuffer() +{ + mVertexBuffer = NULL; + mLastVertexBuffer = NULL; +} + diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 9825d4dc2..edbf0bafd 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -64,6 +64,17 @@ class LLFace { public: + LLFace(const LLFace& rhs) + { + *this = rhs; + } + + const LLFace& operator=(const LLFace& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } + enum EMasks { LIGHT = 0x0001, @@ -124,13 +135,13 @@ public: LLDrawable* getDrawable() const { return mDrawablep; } LLViewerObject* getViewerObject() const { return mVObjp; } S32 getLOD() const { return mVObjp.notNull() ? mVObjp->getLOD() : 0; } - LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } void setPoolType(U32 type) { mPoolType = type; } S32 getTEOffset() { return mTEOffset; } LLViewerTexture* getTexture() const; - + void setViewerObject(LLViewerObject* object); void setPool(LLFacePool *pool, LLViewerTexture *texturep); + void setPool(LLFacePool* pool); void setDrawable(LLDrawable *drawable); void setTEOffset(const S32 te_offset); @@ -167,7 +178,7 @@ public: S32 getColors(LLStrider &colors); S32 getIndices(LLStrider &indices); - void setSize(const S32 numVertices, const S32 num_indices = 0); + void setSize(S32 numVertices, const S32 num_indices = 0, bool align = false); BOOL genVolumeBBoxes(const LLVolume &volume, S32 f, const LLMatrix4& mat, const LLMatrix3& inv_trans_mat, BOOL global_volume = FALSE); @@ -196,6 +207,10 @@ public: F32 getTextureVirtualSize() ; F32 getImportanceToCamera()const {return mImportanceToCamera ;} + //vertex buffer tracking + void setVertexBuffer(LLVertexBuffer* buffer); + void clearVertexBuffer(); //sets mVertexBuffer and mLastVertexBuffer to NULL + LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } private: F32 adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius ); @@ -211,8 +226,6 @@ public: LLVector3 mExtents[2]; LLVector2 mTexExtents[2]; F32 mDistance; - LLPointer mVertexBuffer; - LLPointer mLastVertexBuffer; F32 mLastUpdateTime; F32 mLastMoveTime; LLMatrix4* mTextureMatrix; @@ -222,6 +235,9 @@ private: friend class LLGeometryManager; friend class LLVolumeGeometryManager; + LLPointer mVertexBuffer; + LLPointer mLastVertexBuffer; + U32 mState; LLFacePool* mDrawPoolp; U32 mPoolType; diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp index 418ea1bf0..ab0868237 100644 --- a/indra/newview/llfasttimerview.cpp +++ b/indra/newview/llfasttimerview.cpp @@ -81,6 +81,7 @@ static struct ft_display_info ft_display_table[] = { LLFastTimer::FTM_MESSAGES, " System Messages", &LLColor4::grey1, 1 }, { LLFastTimer::FTM_MOUSEHANDLER, " Mouse", &LLColor4::grey1, 0 }, { LLFastTimer::FTM_KEYHANDLER, " Keyboard", &LLColor4::grey1, 0 }, + { LLFastTimer::FT_STRING_FORMAT, " String Format", &LLColor4::grey3, 0 }, { LLFastTimer::FTM_SLEEP, " Sleep", &LLColor4::grey2, 0 }, { LLFastTimer::FTM_IDLE, " Idle", &blue0, 0 }, { LLFastTimer::FTM_STATEMACHINE, " State Machines", &LLColor4::yellow1, 0 }, @@ -194,6 +195,19 @@ static struct ft_display_info ft_display_table[] = { LLFastTimer::FTM_RENDER_FAKE_VBO_UPDATE," Fake VBO update", &LLColor4::red2, 0 }, { LLFastTimer::FTM_RENDER_BLOOM, " Bloom", &LLColor4::blue4, 0 }, { LLFastTimer::FTM_RENDER_BLOOM_FBO, " First FBO", &LLColor4::blue, 0 }, + { LLFastTimer::FTM_RENDER_DEFERRED, " Deferred", &LLColor4::cyan4, 1 }, + { LLFastTimer::FTM_BIND_DEFERRED, " Bind", &LLColor4::pink2, 0 }, + { LLFastTimer::FTM_SUN_SHADOW, " Sun Shadow", &LLColor4::cyan5, 0 }, + { LLFastTimer::FTM_SOFTEN_SHADOW, " Soften Shadow", &LLColor4::yellow1, 0 }, + { LLFastTimer::FTM_EDGE_DETECTION, " Edge Detect", &LLColor4::cyan2, 0 }, + { LLFastTimer::FTM_GI_TRACE, " GI Trace", &LLColor4::green6, 0 }, + { LLFastTimer::FTM_GI_GATHER, " GI Gather", &LLColor4::cyan1, 0 }, + { LLFastTimer::FTM_ATMOSPHERICS, " Atmos", &LLColor4::pink1, 0 }, + { LLFastTimer::FTM_LOCAL_LIGHTS, " Local Lights", &LLColor4::blue2, 0 }, + { LLFastTimer::FTM_FULLSCREEN_LIGHTS, " FS Lights", &LLColor4::purple4, 0 }, + { LLFastTimer::FTM_PROJECTORS, " Project", &LLColor4::orange2, 0 }, + { LLFastTimer::FTM_POST, " Postprocess", &LLColor4::red4, 0 }, + { LLFastTimer::FTM_VISIBLE_CLOUD, " Visible Cloud", &LLColor4::blue5, 0 }, { LLFastTimer::FTM_RENDER_UI, " UI", &LLColor4::cyan4, 1 }, { LLFastTimer::FTM_RENDER_TIMER, " Timers", &LLColor4::cyan5, 1, 0 }, { LLFastTimer::FTM_RENDER_FONTS, " Fonts", &LLColor4::pink1, 0 }, diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index 9614f639d..ce1c00d73 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -207,7 +207,7 @@ BOOL LLFeatureManager::maskFeatures(const std::string& name) LL_DEBUGS("RenderInit") << "Unknown feature mask " << name << LL_ENDL; return FALSE; } - LL_DEBUGS("RenderInit") << "Applying Feature Mask: " << name << LL_ENDL; + LL_INFOS("RenderInit") << "Applying GPU Feature list: " << name << LL_ENDL; return maskList(*maskp); } @@ -221,22 +221,33 @@ BOOL LLFeatureManager::loadFeatureTables() mSkippedFeatures.insert("RenderVBOEnable"); mSkippedFeatures.insert("RenderFogRatio"); - std::string data_path = gDirUtilp->getAppRODataDir(); + // first table is install with app + std::string app_path = gDirUtilp->getAppRODataDir(); + app_path += gDirUtilp->getDirDelimiter(); - data_path += gDirUtilp->getDirDelimiter(); + std::string filename = FEATURE_TABLE_FILENAME; - data_path += FEATURE_TABLE_FILENAME; - lldebugs << "Looking for feature table in " << data_path << llendl; + + app_path += filename; + + + return parseFeatureTable(app_path); +} + + +BOOL LLFeatureManager::parseFeatureTable(std::string filename) +{ + llinfos << "Looking for feature table in " << filename << llendl; llifstream file; std::string name; U32 version; - file.open(data_path); /*Flawfinder: ignore*/ + file.open(filename); /*Flawfinder: ignore*/ if (!file) { - LL_WARNS("RenderInit") << "Unable to open feature table!" << LL_ENDL; + LL_WARNS("RenderInit") << "Unable to open feature table " << filename << LL_ENDL; return FALSE; } @@ -245,7 +256,7 @@ BOOL LLFeatureManager::loadFeatureTables() file >> version; if (name != "version") { - LL_WARNS("RenderInit") << data_path << " does not appear to be a valid feature table!" << LL_ENDL; + LL_WARNS("RenderInit") << filename << " does not appear to be a valid feature table!" << LL_ENDL; return FALSE; } @@ -284,6 +295,7 @@ BOOL LLFeatureManager::loadFeatureTables() if (!flp) { LL_ERRS("RenderInit") << "Specified parameter before keyword!" << LL_ENDL; + return FALSE; } S32 available; F32 recommended; @@ -298,34 +310,41 @@ BOOL LLFeatureManager::loadFeatureTables() void LLFeatureManager::loadGPUClass() { - std::string data_path = gDirUtilp->getAppRODataDir(); - - data_path += gDirUtilp->getDirDelimiter(); - - data_path += GPU_TABLE_FILENAME; - // defaults mGPUClass = GPU_CLASS_UNKNOWN; mGPUString = gGLManager.getRawGLString(); mGPUSupported = FALSE; + // first table is in the app dir + std::string app_path = gDirUtilp->getAppRODataDir(); + app_path += gDirUtilp->getDirDelimiter(); + app_path += GPU_TABLE_FILENAME; + parseGPUTable(app_path); +} + + +void LLFeatureManager::parseGPUTable(std::string filename) +{ llifstream file; - file.open(data_path); /*Flawfinder: ignore*/ + file.open(filename); if (!file) { - LL_WARNS("RenderInit") << "Unable to open GPU table: " << data_path << "!" << LL_ENDL; + LL_WARNS("RenderInit") << "Unable to open GPU table: " << filename << "!" << LL_ENDL; return; } - std::string renderer = gGLManager.getRawGLString(); + std::string rawRenderer = gGLManager.getRawGLString(); + std::string renderer = rawRenderer; for (std::string::iterator i = renderer.begin(); i != renderer.end(); ++i) { *i = tolower(*i); } - - while (!file.eof()) + + bool gpuFound; + U32 lineNumber; + for (gpuFound = false, lineNumber = 0; !gpuFound && !file.eof(); lineNumber++) { char buffer[MAX_STRING]; /*Flawfinder: ignore*/ buffer[0] = 0; @@ -372,6 +391,7 @@ void LLFeatureManager::loadGPUClass() if (label.empty() || expr.empty() || cls.empty() || supported.empty()) { + LL_WARNS("RenderInit") << "invald gpu_table.txt:" << lineNumber << ": '" << buffer << "'" << LL_ENDL; continue; } @@ -385,18 +405,26 @@ void LLFeatureManager::loadGPUClass() if(boost::regex_search(renderer, re)) { // if we found it, stop! - file.close(); - LL_INFOS("RenderInit") << "GPU is " << label << llendl; + gpuFound = true; mGPUString = label; mGPUClass = (EGPUClass) strtol(cls.c_str(), NULL, 10); mGPUSupported = (BOOL) strtol(supported.c_str(), NULL, 10); - file.close(); - return; } } file.close(); - LL_WARNS("RenderInit") << "Couldn't match GPU to a class: " << gGLManager.getRawGLString() << LL_ENDL; + if ( gpuFound ) + { + LL_INFOS("RenderInit") << "GPU '" << rawRenderer << "' recognized as '" << mGPUString << "'" << LL_ENDL; + if (!mGPUSupported) + { + LL_INFOS("RenderInit") << "GPU '" << mGPUString << "' is not supported." << LL_ENDL; + } + } + else + { + LL_WARNS("RenderInit") << "GPU '" << rawRenderer << "' not recognized" << LL_ENDL; + } } void LLFeatureManager::cleanupFeatureTables() @@ -579,6 +607,10 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("ATI"); } + if (gGLManager.mHasATIMemInfo && gGLManager.mVRAM < 256) + { + maskFeatures("ATIVramLT256"); + } if (gGLManager.mATIOldDriver) { maskFeatures("ATIOldDriver"); @@ -595,6 +627,14 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("OpenGLPre15"); } + if (gGLManager.mGLVersion < 3.f) + { + maskFeatures("OpenGLPre30"); + } + if (gGLManager.mNumTextureImageUnits <= 8) + { + maskFeatures("TexUnit8orLess"); + } // now mask by gpu string // Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces diff --git a/indra/newview/llfeaturemanager.h b/indra/newview/llfeaturemanager.h index 537bf0c6a..a9cb33598 100644 --- a/indra/newview/llfeaturemanager.h +++ b/indra/newview/llfeaturemanager.h @@ -98,8 +98,14 @@ protected: class LLFeatureManager : public LLFeatureList, public LLSingleton { public: - LLFeatureManager() : - LLFeatureList("default"), mInited(FALSE), mTableVersion(0), mSafe(FALSE), mGPUClass(GPU_CLASS_UNKNOWN) + LLFeatureManager() + : LLFeatureList("default"), + + mInited(FALSE), + mTableVersion(0), + mSafe(FALSE), + mGPUClass(GPU_CLASS_UNKNOWN), + mGPUSupported(FALSE) { } ~LLFeatureManager() {cleanupFeatureTables();} @@ -139,6 +145,8 @@ public: protected: void loadGPUClass(); + BOOL parseFeatureTable(std::string filename); + void parseGPUTable(std::string filename); void initBaseMask(); diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index 091c2b82b..317ad0eb9 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -39,7 +39,6 @@ #include "llglheaders.h" #include "llrendersphere.h" #include "llviewerobject.h" -#include "llimagegl.h" #include "llagent.h" #include "llsky.h" #include "llviewercamera.h" @@ -318,11 +317,13 @@ BOOL LLVolumeImplFlexible::doIdleUpdate(LLAgent &agent, LLWorld &world, const F6 return FALSE; // (we are not initialized or updated) } - if (force_update) + bool visible = mVO->mDrawable->isVisible(); + + if (force_update && visible) { gPipeline.markRebuild(mVO->mDrawable, LLDrawable::REBUILD_POSITION, FALSE); } - else if (mVO->mDrawable->isVisible() && + else if (visible && !mVO->mDrawable->isState(LLDrawable::IN_REBUILD_Q1) && mVO->getPixelArea() > 256.f) { @@ -365,8 +366,10 @@ void LLVolumeImplFlexible::doFlexibleUpdate() { LLVolume* volume = mVO->getVolume(); LLPath *path = &volume->getPath(); - if (mSimulateRes == 0) + if ((mSimulateRes == 0 || !mInitialized)) // if its uninitialized but not visible, what then? - Nyx { + //if(mInitialized && !mVO->mDrawable->isVisible()) + // return; //avoiding the assert below... mVO->markForUpdate(TRUE); if (!doIdleUpdate(gAgent, *LLWorld::getInstance(), 0.0)) { @@ -693,7 +696,11 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable) } volume->updateRelativeXform(); - doFlexibleUpdate(); + + if (mRenderRes > -1) + { + doFlexibleUpdate(); + } // Object may have been rotated, which means it needs a rebuild. See SL-47220 BOOL rotated = FALSE; diff --git a/indra/newview/llfloaterabout.cpp b/indra/newview/llfloaterabout.cpp index 62b0ee495..952b5d168 100644 --- a/indra/newview/llfloaterabout.cpp +++ b/indra/newview/llfloaterabout.cpp @@ -209,6 +209,14 @@ LLFloaterAbout::LLFloaterAbout() support.append( gSysCPU.getCPUString() ); support.append("\n"); + support.append("SSE Support:"); + if(gSysCPU.hasSSE()) + support.append(" SSE2\n"); + else if(gSysCPU.hasSSE()) + support.append(" SSE\n"); + else + support.append(" None\n"); + U32 memory = gSysMemory.getPhysicalMemoryKB() / 1024; // Moved hack adjustment to Windows memory size into llsys.cpp @@ -243,21 +251,18 @@ LLFloaterAbout::LLFloaterAbout() support.append("OpenGL Version: "); support.append( (const char*) glGetString(GL_VERSION) ); - support.append("\n"); + support.append("\n\n"); - std::string sse_ver = "None"; + support.append("Viewer SSE Version: "); #if _M_IX86_FP > 0 //Windows - sse_ver = llformat("SSE%i", _M_IX86_FP ); + support.append(llformat("SSE%i\n", _M_IX86_FP )); #elif defined(__SSE2__) //GCC - sse_ver = "SSE2"; + support.append("SSE2\n"); #elif defined(__SSE__) //GCC - sse_ver = "SSE"; + support.append("SSE\n"); +#else + support.append("None\n"); #endif - support.append("SSE Version: "); - support.append(sse_ver); - support.append("\n"); - - support.append("\n"); support.append("libcurl Version: "); support.append( LLCurl::getVersionString() ); diff --git a/indra/newview/llfloatercustomize.cpp b/indra/newview/llfloatercustomize.cpp index 96008bbdb..a7b31fa44 100644 --- a/indra/newview/llfloatercustomize.cpp +++ b/indra/newview/llfloatercustomize.cpp @@ -2509,7 +2509,6 @@ void LLFloaterCustomize::initWearablePanels() panel->addSubpart("Breast Sway", SUBPART_PHYSICS_BREASTS_LEFTRIGHT, part); part = new LLSubpart(); - part->mSex = SEX_FEMALE; part->mTargetJoint = "mTorso"; part->mEditGroup = "physics_belly_updown"; part->mTargetOffset.setVec(0.f, 0.f, -.05f); @@ -2841,13 +2840,6 @@ void LLFloaterCustomize::updateInventoryUI() } } - // OGPX : In place because Assets are not currently supported in OGPX. - // This was originally added as part of OGP9 svn branch because the viewer deeply deeply - // assumes that there *will* be an inventory there. If you never get an inventory, - // Make Outfit breaks badly. - // OGPX TODO: When assets/inventory are supported, the check below can be removed. - // OGPX test if (!gSavedSettings.getString("CmdLineRegionURI").empty()) {all_complete = FALSE;} - childSetEnabled("Make Outfit", all_complete); } diff --git a/indra/newview/llfloaterexploresounds.h b/indra/newview/llfloaterexploresounds.h index 11a181377..4bdcae820 100644 --- a/indra/newview/llfloaterexploresounds.h +++ b/indra/newview/llfloaterexploresounds.h @@ -5,6 +5,7 @@ #include "llfloater.h" #include "llaudioengine.h" +#include "lleventtimer.h" class LLFloaterExploreSounds : public LLFloater, public LLEventTimer diff --git a/indra/newview/llfloaterfriends.cpp b/indra/newview/llfloaterfriends.cpp index 1d2e9142a..865e9aafc 100644 --- a/indra/newview/llfloaterfriends.cpp +++ b/indra/newview/llfloaterfriends.cpp @@ -62,7 +62,7 @@ #include "llmenucommands.h" #include "llviewercontrol.h" #include "llviewermessage.h" -#include "lltimer.h" +#include "lleventtimer.h" #include "lltextbox.h" #include "llvoiceclient.h" diff --git a/indra/newview/llfloaterfriends.h b/indra/newview/llfloaterfriends.h index e6223cfb2..acac9f590 100644 --- a/indra/newview/llfloaterfriends.h +++ b/indra/newview/llfloaterfriends.h @@ -38,7 +38,7 @@ #include "llpanel.h" #include "llstring.h" #include "lluuid.h" -#include "lltimer.h" +#include "lleventtimer.h" #include "llcallingcard.h" class LLFriendObserver; diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index 81a787967..2e5a4a7f5 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -108,7 +108,7 @@ void LLFloaterHardwareSettings::refreshEnabledState() childSetEnabled("vbo_stream", LLVertexBuffer::sEnableVBOs); } - childSetEnabled("fbo",gGLManager.mHasFramebufferObject); + childSetEnabled("fbo",gGLManager.mHasFramebufferObject && !LLPipeline::sRenderDeferred); // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance childSetEnabled("gamma", !gPipeline.canUseWindLightShaders()); diff --git a/indra/newview/llfloatermessagelog.cpp b/indra/newview/llfloatermessagelog.cpp index 3ee8018ad..74241d35e 100644 --- a/indra/newview/llfloatermessagelog.cpp +++ b/indra/newview/llfloatermessagelog.cpp @@ -10,6 +10,7 @@ #include "llmessagetemplate.h" #include #include "llmenugl.h" +#include "lleventtimer.h" #include "llagent.h" diff --git a/indra/newview/llfloatermessagelog.h b/indra/newview/llfloatermessagelog.h index 104f57ebb..1fa01c5af 100644 --- a/indra/newview/llfloatermessagelog.h +++ b/indra/newview/llfloatermessagelog.h @@ -2,6 +2,7 @@ #include "llfloater.h" #include "llmessagelog.h" #include "lltemplatemessagereader.h" +#include "lleventtimer.h" class LLNetListItem { diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp index 98814e882..bde58540f 100644 --- a/indra/newview/llhudeffectlookat.cpp +++ b/indra/newview/llhudeffectlookat.cpp @@ -67,7 +67,7 @@ const S32 PKT_SIZE = 57; // throttle const F32 MAX_SENDS_PER_SEC = 4.f; -const F32 MIN_DELTAPOS_FOR_UPDATE = 0.05f; +const F32 MIN_DELTAPOS_FOR_UPDATE_SQUARED = 0.05f * 0.05f; const F32 MIN_TARGET_OFFSET_SQUARED = 0.0001f; @@ -427,7 +427,7 @@ BOOL LLHUDEffectLookAt::setLookAt(ELookAtType target_type, LLViewerObject *objec BOOL lookAtChanged = (target_type != mTargetType) || (object != mTargetObject); // lookat position has moved a certain amount and we haven't just sent an update - lookAtChanged = lookAtChanged || ((dist_vec(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE) && + lookAtChanged = lookAtChanged || ((dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) && ((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC))); if (lookAtChanged) diff --git a/indra/newview/llhudeffectpointat.cpp b/indra/newview/llhudeffectpointat.cpp index 10409a95b..c566bd768 100644 --- a/indra/newview/llhudeffectpointat.cpp +++ b/indra/newview/llhudeffectpointat.cpp @@ -53,7 +53,7 @@ const S32 PKT_SIZE = 57; // throttle const F32 MAX_SENDS_PER_SEC = 4.f; -const F32 MIN_DELTAPOS_FOR_UPDATE = 0.05f; +const F32 MIN_DELTAPOS_FOR_UPDATE_SQUARED = 0.05f * 0.05f; // timeouts // can't use actual F32_MAX, because we add this to the current frametime @@ -251,7 +251,7 @@ BOOL LLHUDEffectPointAt::setPointAt(EPointAtType target_type, LLViewerObject *ob BOOL targetTypeChanged = (target_type != mTargetType) || (object != mTargetObject); - BOOL targetPosChanged = (dist_vec(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE) && + BOOL targetPosChanged = (dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) && ((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC)); if (targetTypeChanged || targetPosChanged) diff --git a/indra/newview/llhudobject.h b/indra/newview/llhudobject.h index 84c2f84ac..b645ae07a 100644 --- a/indra/newview/llhudobject.h +++ b/indra/newview/llhudobject.h @@ -106,7 +106,7 @@ protected: ~LLHUDObject(); virtual void render() = 0; - virtual void renderForSelect() {}; + virtual void renderForSelect() {} //Only override when needed. virtual void renderForTimer() {}; protected: diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index 62ac19671..56fb13c87 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -40,7 +40,6 @@ #include "v3math.h" #include "llquaternion.h" #include "llfontgl.h" -#include "llimagegl.h" #include "llglheaders.h" #include "llviewerwindow.h" diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 0d4bca83d..f824939ec 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -45,7 +45,6 @@ #include "llfontgl.h" #include "llglheaders.h" #include "llhudrender.h" -#include "llimagegl.h" #include "llui.h" #include "llviewercamera.h" #include "llviewertexturelist.h" diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index 1cc9393d7..e65b75e01 100644 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -1318,7 +1318,6 @@ void LLInventoryModel::mock(const LLUUID& root_id) void LLInventoryModel::fetchInventoryResponder::result(const LLSD& content) { - LL_DEBUGS("Inventory") << " fetch http got " << ll_pretty_print_sd(content) << LL_ENDL; // OGPX start_new_inventory_observer(); /*LLUUID agent_id; @@ -1436,7 +1435,6 @@ class fetchDescendentsResponder: public LLHTTPClient::Responder // Note: this is the handler for WebFetchInventoryDescendents and agent/inventory caps void fetchDescendentsResponder::result(const LLSD& content) { - LL_DEBUGS("Inventory") << " fetch descendents got " << ll_pretty_print_sd(content) << LL_ENDL; // OGPX if (content.has("folders")) { @@ -1658,11 +1656,7 @@ void LLInventoryModel::bulkFetch(std::string url) folder_sd["fetch_items"] = (LLSD::Boolean)TRUE; LL_DEBUGS("Inventory") << " fetching "<getUUID()<<" with cat owner "<getOwnerID()<<" and agent" << gAgent.getID() << LL_ENDL; - //OGPX if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID()) - // for OGP it really doesnt make sense to have the decision about whether to fetch - // from the library or user cap be determined by a hard coded UUID. - // if it isnt an item that belongs to the agent, then fetch from the library - if (gAgent.getID() != cat->getOwnerID()) //if i am not the owner, it must be in the library + if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID()) body_lib["folders"].append(folder_sd); else body["folders"].append(folder_sd); @@ -1696,14 +1690,12 @@ void LLInventoryModel::bulkFetch(std::string url) sBulkFetchCount++; if (body["folders"].size()) { - LL_DEBUGS("Inventory") << " fetch descendents post to " << url << ": " << ll_pretty_print_sd(body) << LL_ENDL; // OGPX LLHTTPClient::post(url, body, new fetchDescendentsResponder(body),300.0); } if (body_lib["folders"].size()) { std::string url_lib; url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents"); - LL_DEBUGS("Inventory") << " fetch descendents lib post: " << ll_pretty_print_sd(body_lib) << LL_ENDL; // OGPX LLHTTPClient::post(url_lib, body_lib, new fetchDescendentsResponder(body_lib),300.0); } sFetchTimer.reset(); @@ -1804,33 +1796,20 @@ void LLInventoryModel::backgroundFetch(void*) { if (sBackgroundFetchActive && gAgent.getRegion()) { - // OGPX : agent/inventory is on gAgent for OGPX. I check both, and give - // ...preference to the one on gAgent. That way the existing non OGP path will remain the same. - // Q: How *should* I handle deciding which cap to use? Maybe I don't want to trust fetching inventory from the region - // OGPX TODO: manage getting caps from more than one service securely. - std::string url = gAgent.getCapability("agent/inventory"); // was WebFetchInventoryDescendents - if (url.empty()) - { - // OGPX : if we didn't get an agent/inventory cap from the Agent Domain, check to see if there was one on the region - // If we'll be using the capability, we'll be sending batches and the background thing isn't as important. - // OGPX TODO: this should change when Capabilities are refactored. - // ... this is a trust/security issue. if we have an agent/inventory from the Agent Domain, - // maybe we shouldn't trust WFID from region. - LL_DEBUGS("Inventory") << " no agent/inventory not on AD, checking fallback to region " << LL_ENDL; - url = gAgent.getRegion()->getCapability("WebFetchInventoryDescendents"); - } - if (!url.empty()) + // If we'll be using the capability, we'll be sending batches and the background thing isn't as important. + std::string url = gAgent.getRegion()->getCapability("FetchInventoryDescendents"); + if (false /*gSavedSettings.getBOOL("UseHTTPInventory")*/ && !url.empty()) { bulkFetch(url); return; } - // If there was no HTTP cap to fetch with, then do the UDP fetch +#if 1 //DEPRECATED OLD CODE FOLLOWS. // no more categories to fetch, stop fetch process if (sFetchQueue.empty()) { - LL_DEBUGS("Inventory") << "Inventory fetch completed" << LL_ENDL; + llinfos << "Inventory fetch completed" << llendl; if (sFullFetchStarted) { sAllFoldersFetched = TRUE; @@ -1846,7 +1825,7 @@ void LLInventoryModel::backgroundFetch(void*) // double timeouts on failure sMinTimeBetweenFetches = llmin(sMinTimeBetweenFetches * 2.f, 10.f); sMaxTimeBetweenFetches = llmin(sMaxTimeBetweenFetches * 2.f, 120.f); - LL_DEBUGS("Inventory") << "Inventory fetch times grown to (" << sMinTimeBetweenFetches << ", " << sMaxTimeBetweenFetches << ")" << LL_ENDL; + llinfos << "Inventory fetch times grown to (" << sMinTimeBetweenFetches << ", " << sMaxTimeBetweenFetches << ")" << llendl; // fetch is no longer considered "timely" although we will wait for full time-out sTimelyFetchPending = FALSE; } @@ -1941,6 +1920,11 @@ void LLInventoryModel::backgroundFetch(void*) // not enough time has elapsed to do a new fetch break; } + + // + // DEPRECATED OLD CODE + //-------------------------------------------------------------------------------- +#endif } } @@ -2000,6 +1984,23 @@ void LLInventoryModel::addItem(LLViewerInventoryItem* item) //llinfos << "LLInventoryModel::addItem()" << llendl; if(item) { + // This can happen if assettype enums from llassettype.h ever change. + // For example, there is a known backwards compatibility issue in some viewer prototypes prior to when + // the AT_LINK enum changed from 23 to 24. + if ((item->getType() == LLAssetType::AT_NONE) + || LLAssetType::lookup(item->getType()) == LLAssetType::badLookup()) + { + llwarns << "Got bad asset type for item [ name: " << item->getName() << " type: " << item->getType() << " inv-type: " << item->getInventoryType() << " ], ignoring." << llendl; + return; + } + + // This condition means that we tried to add a link without the baseobj being in memory. + // The item will show up as a broken link. + if (item->getIsBrokenLink()) + { + llinfos << "Adding broken link [ name: " << item->getName() << " itemID: " << item->getUUID() << " assetID: " << item->getAssetUUID() << " ) parent: " << item->getParentUUID() << llendl; + } + mItemMap[item->getUUID()] = item; } } @@ -2203,57 +2204,53 @@ bool LLInventoryModel::loadSkeleton( const LLSD& options, const LLUUID& owner_id) { - LL_INFOS("OGPX") << "importing inventory skeleton for " << owner_id << LL_ENDL; - LL_DEBUGS("Inventory") << " skeleton is " << ll_pretty_print_sd(options) << LL_ENDL; + lldebugs << "importing inventory skeleton for " << owner_id << llendl; typedef std::set, InventoryIDPtrLess> cat_set_t; cat_set_t temp_cats; - - update_map_t child_counts; - - LLUUID id; - LLAssetType::EType preferred_type; bool rv = true; - for (LLSD::array_const_iterator it = options.beginArray(); it < options.endArray(); ++it) + + for(LLSD::array_const_iterator it = options.beginArray(), + end = options.endArray(); it != end; ++it) { - LLPointer cat = new LLViewerInventoryCategory(owner_id); - - LL_DEBUGS("Inventory") << "cat name, folder, parent, type " << (*it)["name"].asString() << " " << (*it)["folder_id"].asUUID() << " " << (*it)["parent_id"].asUUID() << " " << (*it)["type_default"].asString() << " " << LL_ENDL; // OGPX - if ((*it)["name"].asString().empty()) goto clean_cat; - cat->rename((*it)["name"].asString().c_str()); - if ((*it)["folder_id"].asUUID().isNull()) goto clean_cat; - id = (*it)["folder_id"].asUUID(); - // if an id is null, it locks the viewer. - if (id.isNull()) goto clean_cat; - cat->setUUID(id); - // OGPX : slight change in snowglobe non OGP handling of things with null parents vs OGP9 SVN branch - // OGPX : so commented this line out for OGPX as well. if((*it)["parent_id"].asUUID().isNull()) goto clean_cat; - id = (*it)["parent_id"].asUUID(); - cat->setParent(id); - if ((*it)["type_default"].asString().empty()) + LLSD name = (*it)["name"]; + LLSD folder_id = (*it)["folder_id"]; + LLSD parent_id = (*it)["parent_id"]; + LLSD version = (*it)["version"]; + if(name.isDefined() + && folder_id.isDefined() + && parent_id.isDefined() + && version.isDefined() + && folder_id.asUUID().notNull() // if an id is null, it locks the viewer. + ) { - preferred_type = LLAssetType::AT_NONE; + LLPointer cat = new LLViewerInventoryCategory(owner_id); + cat->rename(name.asString()); + cat->setUUID(folder_id.asUUID()); + cat->setParent(parent_id.asUUID()); + + LLAssetType::EType preferred_type = LLAssetType::AT_NONE; + LLSD type_default = (*it)["type_default"]; + if(type_default.isDefined()) + { + preferred_type = (LLAssetType::EType)type_default.asInteger(); + } + cat->setPreferredType(preferred_type); + cat->setVersion(version.asInteger()); + temp_cats.insert(cat); } else { - S32 t = (*it)["type_default"].asInteger(); - preferred_type = (LLAssetType::EType)t; + llwarns << "Unable to import near " << name.asString() << llendl; + rv = false; } - cat->setPreferredType(preferred_type); - if ((*it)["version"].asString().empty()) goto clean_cat; - cat->setVersion((*it)["version"].asInteger()); - temp_cats.insert(cat); - continue; - clean_cat: - llwarns << "Unable to import near " << cat->getName() << llendl; - rv = false; - //delete cat; // automatic when cat is reasigned or destroyed } - + S32 cached_category_count = 0; S32 cached_item_count = 0; - if (!temp_cats.empty()) + if(!temp_cats.empty()) { + update_map_t child_counts; cat_array_t categories; item_array_t items; cat_set_t invalid_categories; // Used to mark categories that weren't successfully loaded. @@ -2323,9 +2320,9 @@ bool LLInventoryModel::loadSkeleton( } // go ahead and add the cats returned during the download - std::set::iterator not_cached_id = cached_ids.end(); + std::set::const_iterator not_cached_id = cached_ids.end(); cached_category_count = cached_ids.size(); - for (cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) + for(cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) { if (cached_ids.find((*it)->getUUID()) == not_cached_id) { @@ -2341,30 +2338,32 @@ bool LLInventoryModel::loadSkeleton( // Add all the items loaded which are parented to a // category with a correctly cached parent - count = items.count(); S32 bad_link_count = 0; cat_map_t::iterator unparented = mCategoryMap.end(); - for (int i = 0; i < count; ++i) + for(item_array_t::const_iterator item_iter = items.begin(); + item_iter != items.end(); + ++item_iter) { - cat_map_t::iterator cit = mCategoryMap.find(items[i]->getParentUUID()); + LLViewerInventoryItem *item = (*item_iter).get(); + const cat_map_t::iterator cit = mCategoryMap.find(item->getParentUUID()); - if (cit != unparented) + if(cit != unparented) { - LLViewerInventoryCategory* cat = cit->second; - if (cat->getVersion() != NO_VERSION) + const LLViewerInventoryCategory* cat = cit->second.get(); + if(cat->getVersion() != NO_VERSION) { // This can happen if the linked object's baseobj is removed from the cache but the linked object is still in the cache. - if (items[i]->getIsBrokenLink()) + if (item->getIsBrokenLink()) { bad_link_count++; lldebugs << "Attempted to add cached link item without baseobj present ( name: " - << items[i]->getName() << " itemID: " << items[i]->getUUID() - << " assetID: " << items[i]->getAssetUUID() + << item->getName() << " itemID: " << item->getUUID() + << " assetID: " << item->getAssetUUID() << " ). Ignoring and invalidating " << cat->getName() << " . " << llendl; invalid_categories.insert(cit->second); continue; } - addItem(items[i]); + addItem(item); cached_item_count += 1; ++child_counts[cat->getUUID()]; } @@ -2403,17 +2402,17 @@ bool LLInventoryModel::loadSkeleton( // At this point, we need to set the known descendents for each // category which successfully cached so that we do not // needlessly fetch descendents for categories which we have. - update_map_t::iterator no_child_counts = child_counts.end(); - update_map_t::iterator the_count; - for (cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) + update_map_t::const_iterator no_child_counts = child_counts.end(); + for(cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) { - LLViewerInventoryCategory* cat = (*it); - if (cat->getVersion() != NO_VERSION) + LLViewerInventoryCategory* cat = (*it).get(); + if(cat->getVersion() != NO_VERSION) { - the_count = child_counts.find(cat->getUUID()); - if (the_count != no_child_counts) + update_map_t::const_iterator the_count = child_counts.find(cat->getUUID()); + if(the_count != no_child_counts) { - cat->setDescendentCount((*the_count).second.mValue); + const S32 num_descendents = (*the_count).second.mValue; + cat->setDescendentCount(num_descendents); } else { @@ -2436,341 +2435,30 @@ bool LLInventoryModel::loadSkeleton( categories.clear(); // will unref and delete entries } - LL_DEBUGS("Inventory") << "Successfully loaded " << cached_category_count + llinfos << "Successfully loaded " << cached_category_count << " categories and " << cached_item_count << " items from cache." - << LL_ENDL; + << llendl; return rv; } +//OGPX crap. Since this function is actually functionally the same as its LLSD variant.. +// just convert options_t to LLSD and route to the LLSD version. Yuck. bool LLInventoryModel::loadSkeleton( const LLInventoryModel::options_t& options, const LLUUID& owner_id) { - lldebugs << "importing inventory skeleton for " << owner_id << llendl; - - typedef std::set, InventoryIDPtrLess> cat_set_t; - cat_set_t temp_cats; - - update_map_t child_counts; - - LLUUID id; - LLAssetType::EType preferred_type; - bool rv = true; + LLSD options_list; for(options_t::const_iterator it = options.begin(); it < options.end(); ++it) { - LLPointer cat = new LLViewerInventoryCategory(owner_id); - response_t::const_iterator no_response = (*it).end(); - response_t::const_iterator skel; - skel = (*it).find("name"); - if(skel == no_response) goto clean_cat; - cat->rename(std::string((*skel).second)); - skel = (*it).find("folder_id"); - if(skel == no_response) goto clean_cat; - id.set((*skel).second); - // if an id is null, it locks the viewer. - if(id.isNull()) goto clean_cat; - cat->setUUID(id); - skel = (*it).find("parent_id"); - if(skel == no_response) goto clean_cat; - id.set((*skel).second); - cat->setParent(id); - skel = (*it).find("type_default"); - if(skel == no_response) + LLSD entry; + for(response_t::const_iterator it2 = it->begin(); it2 != it->end(); ++it2) { - preferred_type = LLAssetType::AT_NONE; + entry[it2->first]=it2->second; } - else - { - S32 t = atoi((*skel).second.c_str()); - preferred_type = (LLAssetType::EType)t; - } - cat->setPreferredType(preferred_type); - skel = (*it).find("version"); - if(skel == no_response) goto clean_cat; - cat->setVersion(atoi((*skel).second.c_str())); - temp_cats.insert(cat); - continue; - clean_cat: - llwarns << "Unable to import near " << cat->getName() << llendl; - rv = false; - //delete cat; // automatic when cat is reasigned or destroyed + options_list.append(entry); } - - S32 cached_category_count = 0; - S32 cached_item_count = 0; - if(!temp_cats.empty()) - { - cat_array_t categories; - item_array_t items; - cat_set_t invalid_categories; // Used to mark categories that weren't successfully loaded. - std::string owner_id_str; - owner_id.toString(owner_id_str); - std::string path(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, owner_id_str)); - std::string inventory_filename; - inventory_filename = llformat(CACHE_FORMAT_STRING, path.c_str()); - const S32 NO_VERSION = LLViewerInventoryCategory::VERSION_UNKNOWN; - std::string gzip_filename(inventory_filename); - gzip_filename.append(".gz"); - LLFILE* fp = LLFile::fopen(gzip_filename, "rb"); - bool remove_inventory_file = false; - if(fp) - { - fclose(fp); - fp = NULL; - if(gunzip_file(gzip_filename, inventory_filename)) - { - // we only want to remove the inventory file if it was - // gzipped before we loaded, and we successfully - // gunziped it. - remove_inventory_file = true; - } - else - { - llinfos << "Unable to gunzip " << gzip_filename << llendl; - } - } - bool is_cache_obsolete = false; - if (loadFromFile(inventory_filename, categories, items, is_cache_obsolete)) - { - // We were able to find a cache of files. So, use what we - // found to generate a set of categories we should add. We - // will go through each category loaded and if the version - // does not match, invalidate the version. - S32 count = categories.count(); - cat_set_t::iterator not_cached = temp_cats.end(); - std::set cached_ids; - for(S32 i = 0; i < count; ++i) - { - LLViewerInventoryCategory* cat = categories[i]; - cat_set_t::iterator cit = temp_cats.find(cat); - if (cit == temp_cats.end()) - { - continue; // cache corruption?? not sure why this happens -SJB - } - LLViewerInventoryCategory* tcat = *cit; - - // we can safely ignore anything loaded from file, but - // not sent down in the skeleton. - if(cit == not_cached) - { - continue; - } - if(cat->getVersion() != tcat->getVersion()) - { - // if the cached version does not match the server version, - // throw away the version we have so we can fetch the - // correct contents the next time the viewer opens the folder. - tcat->setVersion(NO_VERSION); - } - else - { - cached_ids.insert(tcat->getUUID()); - } - } - - // go ahead and add the cats returned during the download - std::set::iterator not_cached_id = cached_ids.end(); - cached_category_count = cached_ids.size(); - for(cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) - { - if(cached_ids.find((*it)->getUUID()) == not_cached_id) - { - // this check is performed so that we do not - // mark new folders in the skeleton (and not in cache) - // as being cached. - LLViewerInventoryCategory *llvic = (*it); - llvic->setVersion(NO_VERSION); - } - addCategory(*it); - ++child_counts[(*it)->getParentUUID()]; - } - - // Add all the items loaded which are parented to a - // category with a correctly cached parent - count = items.count(); - S32 bad_link_count = 0; - cat_map_t::iterator unparented = mCategoryMap.end(); - for(int i = 0; i < count; ++i) - { - cat_map_t::iterator cit = mCategoryMap.find(items[i]->getParentUUID()); - - if(cit != unparented) - { - LLViewerInventoryCategory* cat = cit->second; - if(cat->getVersion() != NO_VERSION) - { - // This can happen if the linked object's baseobj is removed from the cache but the linked object is still in the cache. - if (items[i]->getIsBrokenLink()) - { - bad_link_count++; - lldebugs << "Attempted to add cached link item without baseobj present ( name: " - << items[i]->getName() << " itemID: " << items[i]->getUUID() - << " assetID: " << items[i]->getAssetUUID() - << " ). Ignoring and invalidating " << cat->getName() << " . " << llendl; - invalid_categories.insert(cit->second); - continue; - } - addItem(items[i]); - cached_item_count += 1; - ++child_counts[cat->getUUID()]; - } - } - } - if (bad_link_count > 0) - { - llinfos << "Attempted to add " << bad_link_count - << " cached link items without baseobj present. " - << "The corresponding categories were invalidated." << llendl; - } - } - else - { - // go ahead and add everything after stripping the version - // information. - for(cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) - { - LLViewerInventoryCategory *llvic = (*it); - llvic->setVersion(NO_VERSION); - addCategory(*it); - } - } - - // Invalidate all categories that failed fetching descendents for whatever - // reason (e.g. one of the descendents was a broken link). - for (cat_set_t::iterator invalid_cat_it = invalid_categories.begin(); - invalid_cat_it != invalid_categories.end(); - invalid_cat_it++) - { - LLViewerInventoryCategory* cat = (*invalid_cat_it).get(); - cat->setVersion(NO_VERSION); - llinfos << "Invalidating category name: " << cat->getName() << " UUID: " << cat->getUUID() << " due to invalid descendents cache" << llendl; - } - - // At this point, we need to set the known descendents for each - // category which successfully cached so that we do not - // needlessly fetch descendents for categories which we have. - update_map_t::iterator no_child_counts = child_counts.end(); - update_map_t::iterator the_count; - for(cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) - { - LLViewerInventoryCategory* cat = (*it); - if(cat->getVersion() != NO_VERSION) - { - the_count = child_counts.find(cat->getUUID()); - if(the_count != no_child_counts) - { - cat->setDescendentCount((*the_count).second.mValue); - } - else - { - cat->setDescendentCount(0); - } - } - } - - if(remove_inventory_file) - { - // clean up the gunzipped file. - LLFile::remove(inventory_filename); - } - if (is_cache_obsolete) - { - // If out of date, remove the gzipped file too. - llwarns << "Inv cache out of date, removing" << llendl; - LLFile::remove(gzip_filename); - } - categories.clear(); // will unref and delete entries - } - - LL_DEBUGS("Inventory") << "Successfully loaded " << cached_category_count - << " categories and " << cached_item_count << " items from cache." - << LL_ENDL; - - return rv; -} - -bool LLInventoryModel::loadMeat( - const LLInventoryModel::options_t& options, const LLUUID& owner_id) -{ - llinfos << "importing inventory for " << owner_id << llendl; - LLPermissions default_perm; - default_perm.init(LLUUID::null, owner_id, LLUUID::null, LLUUID::null); - LLPointer item; - LLUUID id; - LLAssetType::EType type; - LLInventoryType::EType inv_type; - bool rv = true; - for(options_t::const_iterator it = options.begin(); it < options.end(); ++it) - { - item = new LLViewerInventoryItem; - response_t::const_iterator no_response = (*it).end(); - response_t::const_iterator meat; - meat = (*it).find("name"); - if(meat == no_response) goto clean_item; - item->rename(std::string((*meat).second)); - meat = (*it).find("item_id"); - if(meat == no_response) goto clean_item; - id.set((*meat).second); - item->setUUID(id); - meat = (*it).find("parent_id"); - if(meat == no_response) goto clean_item; - id.set((*meat).second); - item->setParent(id); - meat = (*it).find("type"); - if(meat == no_response) goto clean_item; - type = (LLAssetType::EType)atoi((*meat).second.c_str()); - item->setType(type); - meat = (*it).find("inv_type"); - if(meat != no_response) - { - inv_type = (LLInventoryType::EType)atoi((*meat).second.c_str()); - item->setInventoryType(inv_type); - } - meat = (*it).find("data_id"); - if(meat == no_response) goto clean_item; - id.set((*meat).second); - if(LLAssetType::AT_CALLINGCARD == type) - { - LLPermissions perm; - perm.init(id, owner_id, LLUUID::null, LLUUID::null); - item->setPermissions(perm); - } - else - { - meat = (*it).find("perm_mask"); - if(meat != no_response) - { - PermissionMask perm_mask = atoi((*meat).second.c_str()); - default_perm.initMasks( - perm_mask, perm_mask, perm_mask, perm_mask, perm_mask); - } - else - { - default_perm.initMasks( - PERM_NONE, PERM_NONE, PERM_NONE, PERM_NONE, PERM_NONE); - } - item->setPermissions(default_perm); - item->setAssetUUID(id); - } - meat = (*it).find("flags"); - if(meat != no_response) - { - item->setFlags(strtoul((*meat).second.c_str(), NULL, 0)); - } - meat = (*it).find("time"); - if(meat != no_response) - { - item->setCreationDate(atoi((*meat).second.c_str())); - } - addItem(item); - continue; - clean_item: - llwarns << "Unable to import near " << item->getName() << llendl; - rv = false; - //delete item; // automatic when item is reassigned or destroyed - } - return rv; + return loadSkeleton(options_list,owner_id); } // This is a brute force method to rebuild the entire parent-child diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h index a6dc0f31a..697d1e29a 100644 --- a/indra/newview/llinventorymodel.h +++ b/indra/newview/llinventorymodel.h @@ -386,13 +386,9 @@ public: // during authentication. return true if everything parsed. typedef std::map response_t; typedef std::vector options_t; - // OGPX : Two loadSkeleton(), one for the XML-RPC logins, one for LLSD - //... The concept of a skeleton being different from the cap that - //... we do inventory queries on should be examined, and the usage of - //... the skeleton in querying the wearables needs to be examined as well. - bool loadSkeleton(const options_t& options, const LLUUID& owner_id); - bool loadMeat(const options_t& options, const LLUUID& owner_id); + //OGPX really screwed with the login process. This is needed until it's all sorted out. + bool loadSkeleton(const options_t& options, const LLUUID& owner_id); /** Mutators ** ** *******************************************************************************/ diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index eb467f921..5da5ba0aa 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -222,8 +222,6 @@ void LLManipScale::render() LLVector3 center_agent = gAgent.getPosAgentFromGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal()); - F32 range; - F32 range_from_agent; if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { mBoxHandleSize = BOX_HANDLE_BASE_SIZE * BOX_HANDLE_BASE_FACTOR / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels(); @@ -231,25 +229,25 @@ void LLManipScale::render() } else { - range = dist_vec(gAgent.getCameraPositionAgent(), center_agent); - range_from_agent = dist_vec(gAgent.getPositionAgent(), center_agent); + F32 range_squared = dist_vec_squared(gAgent.getCameraPositionAgent(), center_agent); + F32 range_from_agent_squared = dist_vec_squared(gAgent.getPositionAgent(), center_agent); // Don't draw manip if object too far away if (gSavedSettings.getBOOL("LimitSelectDistance")) { F32 max_select_distance = gSavedSettings.getF32("MaxSelectDistance"); - if (range_from_agent > max_select_distance) + if (range_from_agent_squared > max_select_distance * max_select_distance) { return; } } - if (range > 0.001f) + if (range_squared > 0.001f * 0.001f) { // range != zero F32 fraction_of_fov = BOX_HANDLE_BASE_SIZE / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels(); F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians - mBoxHandleSize = range * tan(apparent_angle) * BOX_HANDLE_BASE_FACTOR; + mBoxHandleSize = (F32) sqrtf(range_squared) * tan(apparent_angle) * BOX_HANDLE_BASE_FACTOR; } else { diff --git a/indra/newview/llnotify.cpp b/indra/newview/llnotify.cpp index 9a36b6542..ffd264b6c 100644 --- a/indra/newview/llnotify.cpp +++ b/indra/newview/llnotify.cpp @@ -99,7 +99,9 @@ bool LLNotifyBox::onNotification(const LLSD& notify) if(notify["sigtype"].asString() == "add" || notify["sigtype"].asString() == "change") { //bring existing notification to top - LLNotifyBox* boxp = LLNotifyBox::getInstance(notification->getID()); + //This getInstance is ugly, as LLNotifyBox is derived from both LLInstanceTracker and LLEventTimer, which also is derived from its own LLInstanceTracker + //Have to explicitly determine which getInstance function to use. + LLNotifyBox* boxp = LLNotifyBox::LLInstanceTracker::getInstance(notification->getID()); if (boxp && !boxp->isDead()) { gNotifyBoxView->showOnly(boxp); @@ -116,7 +118,7 @@ bool LLNotifyBox::onNotification(const LLSD& notify) } else if (notify["sigtype"].asString() == "delete") { - LLNotifyBox* boxp = LLNotifyBox::getInstance(notification->getID()); + LLNotifyBox* boxp = LLNotifyBox::LLInstanceTracker::getInstance(notification->getID()); if (boxp && !boxp->isDead()) { boxp->close(); diff --git a/indra/newview/llnotify.h b/indra/newview/llnotify.h index 15b5a7302..439cae239 100644 --- a/indra/newview/llnotify.h +++ b/indra/newview/llnotify.h @@ -35,7 +35,7 @@ #include "llfontgl.h" #include "llpanel.h" -#include "lltimer.h" +#include "lleventtimer.h" #include "llnotifications.h" #include diff --git a/indra/newview/llpaneldisplay.cpp b/indra/newview/llpaneldisplay.cpp index c8906fc53..4a684a61a 100644 --- a/indra/newview/llpaneldisplay.cpp +++ b/indra/newview/llpaneldisplay.cpp @@ -230,11 +230,10 @@ BOOL LLPanelDisplay::postBuild() //---------------------------------------------------------------------------- // Enable Reflections - mCtrlReflections = getChild("Reflections"); - mCtrlReflections->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); - mCtrlReflections->setCallbackUserData(this); mCtrlReflectionDetail = getChild("ReflectionDetailCombo"); - + mCtrlReflectionDetail->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); + mCtrlReflectionDetail->setCallbackUserData(this); + // WindLight mCtrlWindLight = getChild("WindLightUseAtmosShaders"); mCtrlWindLight->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); @@ -244,9 +243,12 @@ BOOL LLPanelDisplay::postBuild() mCtrlDeferred = getChild("RenderDeferred"); mCtrlDeferred->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); mCtrlDeferred->setCallbackUserData(this); - mCtrlSunShadow = getChild("RenderDeferredSunShadow"); - mCtrlSunShadow->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); - mCtrlSunShadow->setCallbackUserData(this); + mCtrlDeferredGI = getChild("RenderDeferredGI"); + mCtrlDeferredGI->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); + mCtrlDeferredGI->setCallbackUserData(this); + mCtrlShadowDetail = getChild("ShadowDetailCombo"); + mCtrlShadowDetail->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); + mCtrlShadowDetail->setCallbackUserData(this); //---------------------------------------------------------------------------- // Enable Avatar Shaders @@ -306,6 +308,12 @@ BOOL LLPanelDisplay::postBuild() mCtrlAvatarFactor->setCommitCallback(&LLPanelDisplay::updateSliderText); mCtrlAvatarFactor->setCallbackUserData(mAvatarFactorText); + // Avatar physics detail slider + mCtrlAvatarPhysicsFactor = getChild("AvatarPhysicsDetail"); + mAvatarPhysicsFactorText = getChild("AvatarPhysicsDetailText"); + mCtrlAvatarPhysicsFactor->setCommitCallback(&LLPanelDisplay::updateSliderText); + mCtrlAvatarPhysicsFactor->setCallbackUserData(mAvatarPhysicsFactorText); + // Terrain detail slider mCtrlTerrainFactor = getChild("TerrainMeshDetail"); mTerrainFactorText = getChild("TerrainMeshDetailText"); @@ -334,6 +342,7 @@ BOOL LLPanelDisplay::postBuild() mTerrainText = getChild("TerrainDetailText"); mLightingText = getChild("LightingDetailText"); mMeshDetailText = getChild("MeshDetailText"); + mShadowDetailText = getChild("ShadowDetailText"); refresh(); @@ -397,14 +406,15 @@ void LLPanelDisplay::refresh() mBumpShiny = gSavedSettings.getBOOL("RenderObjectBump"); mShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); mWindLight = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - mReflections = gSavedSettings.getBOOL("RenderWaterReflections"); mAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); mDeferred = gSavedSettings.getBOOL("RenderDeferred"); - mSunShadow = gSavedSettings.getBOOL("RenderDeferredSunShadow"); + mDeferredGI = gSavedSettings.getBOOL("RenderDeferredGI"); // reflection radio mReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail"); + mShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); + // avatar settings mAvatarImpostors = gSavedSettings.getBOOL("RenderUseImpostors"); mAvatarCloth = gSavedSettings.getBOOL("RenderAvatarCloth"); @@ -423,7 +433,7 @@ void LLPanelDisplay::refresh() mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow"); // lighting and terrain radios - mLightingDetail = gSavedSettings.getS32("RenderLightingDetail"); + mLocalLights = gSavedSettings.getBOOL("RenderLocalLights"); mTerrainDetail = gSavedSettings.getS32("RenderTerrainDetail"); // slider text boxes @@ -431,6 +441,7 @@ void LLPanelDisplay::refresh() updateSliderText(mCtrlFlexFactor, mFlexFactorText); updateSliderText(mCtrlTreeFactor, mTreeFactorText); updateSliderText(mCtrlAvatarFactor, mAvatarFactorText); + updateSliderText(mCtrlAvatarPhysicsFactor, mAvatarPhysicsFactorText); updateSliderText(mCtrlTerrainFactor, mTerrainFactorText); updateSliderText(mCtrlPostProcess, mPostProcessText); updateSliderText(mCtrlSkyFactor, mSkyFactorText); @@ -468,13 +479,11 @@ void LLPanelDisplay::refreshEnabledState() BOOL reflections = gSavedSettings.getBOOL("VertexShaderEnable") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps; - mCtrlReflections->setEnabled(reflections); + mCtrlReflectionDetail->setEnabled(reflections); // Bump & Shiny bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); mCtrlBumpShiny->setEnabled(bumpshiny ? TRUE : FALSE); - - mCtrlReflectionDetail->setEnabled(mCtrlReflections->get() && reflections); // Avatar Mode S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel; @@ -501,8 +510,9 @@ void LLPanelDisplay::refreshEnabledState() mCtrlDeferred->setEnabled(can_defer); - mCtrlSunShadow->setEnabled(can_defer && gSavedSettings.getBOOL("RenderDeferred")); - mCtrlAvatarCloth->setValue(gSavedSettings.getBOOL("RenderAvatarVP")); //Enabling RenderDeferred changes this setting behind this floaters back. + mCtrlShadowDetail->setEnabled(can_defer && gSavedSettings.getBOOL("RenderDeferred")); + //GI won't do anything with shadows off, but disabling it here is less than intuitive. Ignore shadow setting for now. + mCtrlDeferredGI->setEnabled(mCtrlShadowDetail->getEnabled()/* && gSavedSettings.getS32("RenderShadowDetail") > 0*/); // Vertex Shaders // mCtrlShaderEnable->setEnabled(LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")); @@ -551,8 +561,8 @@ void LLPanelDisplay::disableUnavailableSettings() mCtrlWindLight->setEnabled(FALSE); mCtrlWindLight->setValue(FALSE); - mCtrlReflections->setEnabled(FALSE); - mCtrlReflections->setValue(FALSE); + mCtrlReflectionDetail->setEnabled(FALSE); + mCtrlReflectionDetail->setValue(FALSE); mCtrlAvatarVP->setEnabled(FALSE); mCtrlAvatarVP->setValue(FALSE); @@ -562,8 +572,10 @@ void LLPanelDisplay::disableUnavailableSettings() mCtrlDeferred->setEnabled(FALSE); mCtrlDeferred->setValue(FALSE); - mCtrlSunShadow->setEnabled(FALSE); - mCtrlSunShadow->setValue(FALSE); + mCtrlDeferredGI->setEnabled(FALSE); + mCtrlDeferredGI->setValue(FALSE); + mCtrlShadowDetail->setEnabled(FALSE); + mCtrlShadowDetail->setValue(FALSE); } // disabled windlight @@ -574,10 +586,10 @@ void LLPanelDisplay::disableUnavailableSettings() } // disabled reflections - if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderWaterReflections")) + if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail")) { - mCtrlReflections->setEnabled(FALSE); - mCtrlReflections->setValue(FALSE); + mCtrlReflectionDetail->setEnabled(FALSE); + mCtrlReflectionDetail->setValue(FALSE); } // disabled av @@ -606,8 +618,10 @@ void LLPanelDisplay::disableUnavailableSettings() { mCtrlDeferred->setEnabled(FALSE); mCtrlDeferred->setValue(FALSE); - mCtrlSunShadow->setEnabled(FALSE); - mCtrlSunShadow->setValue(FALSE); + mCtrlDeferredGI->setEnabled(FALSE); + mCtrlDeferredGI->setValue(FALSE); + mCtrlShadowDetail->setEnabled(FALSE); + mCtrlShadowDetail->setValue(FALSE); } } @@ -669,6 +683,7 @@ void LLPanelDisplay::setHiddenGraphicsState(bool isHidden) mCtrlFlexFactor->setVisible(!isHidden); mCtrlTreeFactor->setVisible(!isHidden); mCtrlAvatarFactor->setVisible(!isHidden); + mCtrlAvatarPhysicsFactor->setVisible(!isHidden); mCtrlTerrainFactor->setVisible(!isHidden); mCtrlSkyFactor->setVisible(!isHidden); mCtrlMaxParticle->setVisible(!isHidden); @@ -678,12 +693,12 @@ void LLPanelDisplay::setHiddenGraphicsState(bool isHidden) mFlexFactorText->setVisible(!isHidden); mTreeFactorText->setVisible(!isHidden); mAvatarFactorText->setVisible(!isHidden); + mAvatarPhysicsFactorText->setVisible(!isHidden); mTerrainFactorText->setVisible(!isHidden); mSkyFactorText->setVisible(!isHidden); mPostProcessText->setVisible(!isHidden); mCtrlBumpShiny->setVisible(!isHidden); - mCtrlReflections->setVisible(!isHidden); mCtrlWindLight->setVisible(!isHidden); mCtrlAvatarVP->setVisible(!isHidden); mCtrlShaderEnable->setVisible(!isHidden); @@ -695,7 +710,8 @@ void LLPanelDisplay::setHiddenGraphicsState(bool isHidden) mCtrlReflectionDetail->setVisible(!isHidden); mCtrlDeferred->setVisible(!isHidden); - mCtrlSunShadow->setVisible(!isHidden); + mCtrlDeferredGI->setVisible(!isHidden); + mCtrlShadowDetail->setVisible(!isHidden); // text boxes mShaderText->setVisible(!isHidden); @@ -705,6 +721,7 @@ void LLPanelDisplay::setHiddenGraphicsState(bool isHidden) mTerrainText->setVisible(!isHidden); mDrawDistanceMeterText1->setVisible(!isHidden); mDrawDistanceMeterText2->setVisible(!isHidden); + mShadowDetailText->setVisible(!isHidden); // hide one meter text if we're making things visible if(!isHidden) @@ -727,17 +744,18 @@ void LLPanelDisplay::cancel() gSavedSettings.setBOOL("RenderObjectBump", mBumpShiny); gSavedSettings.setBOOL("VertexShaderEnable", mShaderEnable); gSavedSettings.setBOOL("WindLightUseAtmosShaders", mWindLight); - gSavedSettings.setBOOL("RenderWaterReflections", mReflections); + gSavedSettings.setBOOL("RenderAvatarVP", mAvatarVP); gSavedSettings.setBOOL("RenderDeferred", mDeferred); - gSavedSettings.setBOOL("RenderDeferredSunShadow", mSunShadow); + gSavedSettings.setBOOL("RenderDeferredGI", mDeferredGI); gSavedSettings.setS32("RenderReflectionDetail", mReflectionDetail); + gSavedSettings.setS32("RenderShadowDetail", mShadowDetail); gSavedSettings.setBOOL("RenderUseImpostors", mAvatarImpostors); gSavedSettings.setBOOL("RenderAvatarCloth", mAvatarCloth); - gSavedSettings.setS32("RenderLightingDetail", mLightingDetail); + gSavedSettings.setBOOL("RenderLocalLights", mLocalLights); gSavedSettings.setS32("RenderTerrainDetail", mTerrainDetail); gSavedSettings.setF32("RenderFarClip", mRenderFarClip); @@ -990,6 +1008,13 @@ void LLPanelDisplay::updateSliderText(LLUICtrl* ctrl, void* user_data) return; } + //Hack to display 'Off' for avatar physics slider. + if(slider->getName() == "AvatarPhysicsDetail" && !slider->getValueF32()) + { + text_box->setText(std::string("Off")); + return; + } + // get range and points when text should change F32 range = slider->getMaxValue() - slider->getMinValue(); llassert(range > 0); @@ -1005,10 +1030,14 @@ void LLPanelDisplay::updateSliderText(LLUICtrl* ctrl, void* user_data) { text_box->setText(std::string("Mid")); } - else + else if(slider->getValueF32() < slider->getMaxValue()) { text_box->setText(std::string("High")); } + else + { + text_box->setText(std::string("Max")); + } } void LLPanelDisplay::updateMeterText(LLUICtrl* ctrl, void* user_data) diff --git a/indra/newview/llpaneldisplay.h b/indra/newview/llpaneldisplay.h index 677f1086c..a36311390 100644 --- a/indra/newview/llpaneldisplay.h +++ b/indra/newview/llpaneldisplay.h @@ -101,18 +101,19 @@ protected: LLSliderCtrl *mCtrlFlexFactor; // Timeslice for flexible objects LLSliderCtrl *mCtrlTreeFactor; // Control tree cutoff distance LLSliderCtrl *mCtrlAvatarFactor; // LOD for avatars + LLSliderCtrl *mCtrlAvatarPhysicsFactor; // Physics LOD for avatars LLSliderCtrl *mCtrlTerrainFactor; // LOD for terrain LLSliderCtrl *mCtrlSkyFactor; // LOD for terrain LLSliderCtrl *mCtrlMaxParticle; // Max Particle LLSliderCtrl *mCtrlPostProcess; // Max Particle LLCheckBoxCtrl *mCtrlBumpShiny; - LLCheckBoxCtrl *mCtrlReflections; LLCheckBoxCtrl *mCtrlWindLight; LLCheckBoxCtrl *mCtrlAvatarVP; LLCheckBoxCtrl *mCtrlShaderEnable; LLCheckBoxCtrl *mCtrlDeferred; - LLCheckBoxCtrl *mCtrlSunShadow; + LLCheckBoxCtrl *mCtrlDeferredGI; + LLComboBox *mCtrlShadowDetail; LLCheckBoxCtrl *mCtrlAvatarImpostors; LLCheckBoxCtrl *mCtrlAvatarCloth; LLRadioGroup *mRadioLightingDetail2; @@ -136,9 +137,11 @@ protected: LLTextBox *mFlexFactorText; LLTextBox *mTreeFactorText; LLTextBox *mAvatarFactorText; + LLTextBox *mAvatarPhysicsFactorText; LLTextBox *mTerrainFactorText; LLTextBox *mSkyFactorText; LLTextBox *mPostProcessText; + LLTextBox *mShadowDetailText; BOOL mFSAutoDetectAspect; F32 mAspectRatio; @@ -151,17 +154,17 @@ protected: BOOL mBumpShiny; BOOL mShaderEnable; BOOL mWindLight; - BOOL mReflections; BOOL mDeferred; - BOOL mSunShadow; + BOOL mDeferredGI; BOOL mAvatarVP; S32 mReflectionDetail; + S32 mShadowDetail; BOOL mAvatarImpostors; BOOL mAvatarCloth; S32 mAvatarMode; - S32 mLightingDetail; + BOOL mLocalLights; S32 mTerrainDetail; F32 mRenderFarClip; diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 483b755de..7e340d369 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -389,6 +389,11 @@ struct LLPanelFaceSetAlignedTEFunctor : public LLSelectedTEFunctor return true; } + if (facep->getViewerObject()->getVolume()->getNumVolumeFaces() <= te) + { + return true; + } + bool set_aligned = true; if (facep == mCenterFace) { @@ -431,6 +436,12 @@ struct LLPanelFaceGetIsAlignedTEFunctor : public LLSelectedTEFunctor { return false; } + + if (facep->getViewerObject()->getVolume()->getNumVolumeFaces() <= te) + { //volume face does not exist, can't be aligned + return false; + } + if (facep == mCenterFace) { return true; diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index d69ebd0b2..af775f59f 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -131,7 +131,8 @@ protected: { return sDefaultController[controller_key]; } - return mCharacter->getVisualParamWeight((*entry).second.c_str()); + const std::string& param_name = (*entry).second.c_str(); + return mCharacter->getVisualParamWeight(param_name.c_str()); } void setParamValue(LLViewerVisualParam *param, const F32 new_value_local, @@ -496,7 +497,9 @@ BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask) { // Skip if disabled globally. static const LLCachedControl avatar_physics("AvatarPhysics",false); - if (!avatar_physics || (!((LLVOAvatar*)mCharacter)->isSelf() && !((LLVOAvatar*)mCharacter)->mSupportsPhysics)) + bool supports_physics = !avatar_physics || (!((LLVOAvatar*)mCharacter)->isSelf() && !((LLVOAvatar*)mCharacter)->mSupportsPhysics); + //Treat lod 0 as AvatarPhyiscs:FALSE. AvatarPhyiscs setting is superfluous unless we decide to hook it into param sending. + if (supports_physics || !LLVOAvatar::sPhysicsLODFactor) { if(!mIsDefault) { @@ -507,6 +510,7 @@ BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask) } mCharacter->updateVisualParams(); } + if(!supports_physics) //Only use emerald physics if avatarphysiscs is really off, or the client doesn't seem to support new physics. ((LLVOAvatar*)mCharacter)->idleUpdateBoobEffect(); //Fall back to emerald physics return TRUE; } diff --git a/indra/newview/llpreviewscript.h b/indra/newview/llpreviewscript.h index aa03a6c2e..f4390927d 100644 --- a/indra/newview/llpreviewscript.h +++ b/indra/newview/llpreviewscript.h @@ -40,7 +40,7 @@ #include "llcombobox.h" #include "lliconctrl.h" #include "llframetimer.h" -#include "lltimer.h" +#include "lleventtimer.h" class LLMessageSystem; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index bbfd90177..afe43a353 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -33,6 +33,7 @@ #include "llviewerprecompiledheaders.h" // file include +#define LLSELECTMGR_CPP #include "llselectmgr.h" // library includes @@ -93,8 +94,6 @@ #include "rlvhandler.h" // [/RLVa:KB] -#include "llglheaders.h" - LLViewerObject* getSelectedParentObject(LLViewerObject *object) ; // // Consts @@ -102,7 +101,6 @@ LLViewerObject* getSelectedParentObject(LLViewerObject *object) ; const S32 NUM_SELECTION_UNDO_ENTRIES = 200; const F32 SILHOUETTE_UPDATE_THRESHOLD_SQUARED = 0.02f; -const S32 OWNERSHIP_COST_PER_OBJECT = 10; // Must be the same as economy_constants.price_object_claim in the database. const S32 MAX_ACTION_QUEUE_SIZE = 20; const S32 MAX_SILS_PER_FRAME = 50; const S32 MAX_OBJECTS_PER_PACKET = 254; @@ -112,13 +110,12 @@ const S32 TE_SELECT_MASK_ALL = 0xFFFFFFFF; // Globals // -BOOL gDebugSelectMgr = FALSE; +//BOOL gDebugSelectMgr = FALSE; -BOOL gHideSelectedObjects = FALSE; -BOOL gAllowSelectAvatar = FALSE; +//BOOL gHideSelectedObjects = FALSE; +//BOOL gAllowSelectAvatar = FALSE; BOOL LLSelectMgr::sRectSelectInclusive = TRUE; -BOOL LLSelectMgr::sRenderSelectionHighlights = TRUE; BOOL LLSelectMgr::sRenderHiddenSelections = TRUE; BOOL LLSelectMgr::sRenderLightRadius = FALSE; F32 LLSelectMgr::sHighlightThickness = 0.f; @@ -134,7 +131,6 @@ LLColor4 LLSelectMgr::sHighlightInspectColor; LLColor4 LLSelectMgr::sHighlightParentColor; LLColor4 LLSelectMgr::sHighlightChildColor; LLColor4 LLSelectMgr::sContextSilhouetteColor; -std::set LLSelectMgr::sObjectPropertiesFamilyRequests; static LLObjectSelection *get_null_object_selection(); template<> @@ -181,11 +177,17 @@ LLObjectSelection *get_null_object_selection() return sNullSelection; } +// Build time optimization, generate this function once here +template class LLSelectMgr* LLSingleton::getInstance(); //----------------------------------------------------------------------------- // LLSelectMgr() //----------------------------------------------------------------------------- LLSelectMgr::LLSelectMgr() + : mHideSelectedObjects(LLCachedControl("HideSelectedObjects", false)), + mRenderHighlightSelections(LLCachedControl("RenderHighlightSelections", false)), + mAllowSelectAvatar( LLCachedControl("AllowSelectAvatar", false)), + mDebugSelectMgr(LLCachedControl( "DebugSelectMgr", false)) { mTEMode = FALSE; mLastCameraPos.clearVec(); @@ -564,6 +566,121 @@ BOOL LLSelectMgr::removeObjectFromSelections(const LLUUID &id) return object_found; } +bool LLSelectMgr::linkObjects() +{ + if (!LLSelectMgr::getInstance()->selectGetAllRootsValid()) + { + LLNotifications::getInstance()->add("UnableToLinkWhileDownloading"); + return true; + } + + S32 object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount(); + if (object_count > MAX_CHILDREN_PER_TASK + 1) + { + LLSD args; + args["COUNT"] = llformat("%d", object_count); + int max = MAX_CHILDREN_PER_TASK+1; + args["MAX"] = llformat("%d", max); + LLNotifications::getInstance()->add("UnableToLinkObjects", args); + return true; + } + + if (LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() < 2) + { + LLNotifications::instance().add("CannotLinkIncompleteSet"); + return true; + } + + if (!LLSelectMgr::getInstance()->selectGetRootsModify()) + { + LLNotifications::instance().add("CannotLinkModify"); + return true; + } + + LLUUID owner_id; + std::string owner_name; + if (!LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name)) + { + // we don't actually care if you're the owner, but novices are + // the most likely to be stumped by this one, so offer the + // easiest and most likely solution. + LLNotifications::instance().add("CannotLinkDifferentOwners"); + return true; + } + + LLSelectMgr::getInstance()->sendLink(); + + return true; +} + +bool LLSelectMgr::unlinkObjects() +{ +// [RLVa:KB] - Checked: 2010-04-01 (RLVa-1.1.3b) | Modified: RLVa-0.2.0g | OK + if ( (rlv_handler_t::isEnabled()) && (!gRlvHandler.canStand()) ) + { + // Allow only if the avie isn't sitting on any of the selected objects + LLObjectSelectionHandle hSel = LLSelectMgr::getInstance()->getSelection(); + RlvSelectIsSittingOn f(gAgent.getAvatarObject()->getRoot()); + if ( (hSel.notNull()) && (hSel->getFirstRootNode(&f, TRUE)) ) + return true; + } +// [/RLVa:KB] + LLSelectMgr::getInstance()->sendDelink(); + return true; +} + +// in order to link, all objects must have the same owner, and the +// agent must have the ability to modify all of the objects. However, +// we're not answering that question with this method. The question +// we're answering is: does the user have a reasonable expectation +// that a link operation should work? If so, return true, false +// otherwise. this allows the handle_link method to more finely check +// the selection and give an error message when the uer has a +// reasonable expectation for the link to work, but it will fail. +bool LLSelectMgr::enableLinkObjects() +{ + bool new_value = false; + // check if there are at least 2 objects selected, and that the + // user can modify at least one of the selected objects. + + // in component mode, can't link + if (!gSavedSettings.getBOOL("EditLinkedParts")) + { + if(LLSelectMgr::getInstance()->selectGetAllRootsValid() && LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() >= 2) + { + struct f : public LLSelectedObjectFunctor + { + virtual bool apply(LLViewerObject* object) + { + return object->permModify(); + } + } func; + const bool firstonly = true; + new_value = LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func, firstonly); + } + } + return new_value; +} + +bool LLSelectMgr::enableUnlinkObjects() +{ + LLViewerObject* first_editable_object = LLSelectMgr::getInstance()->getSelection()->getFirstEditableObject(); + + bool new_value = LLSelectMgr::getInstance()->selectGetAllRootsValid() && + first_editable_object && + !first_editable_object->isAttachment(); +// [RLVa:KB] - Checked: 2010-04-01 (RLVa-1.1.3b) | Modified: RLVa-0.2.0g | OK + if ( (new_value) && (!gRlvHandler.canStand()) ) + { + // Allow only if the avie isn't sitting on any of the selected objects + LLObjectSelectionHandle handleSel = LLSelectMgr::getInstance()->getSelection(); + RlvSelectIsSittingOn f(gAgent.getAvatarObject()->getRoot()); + new_value = handleSel->getFirstRootNode(&f, TRUE) == NULL; + } +// [/RLVa:KB] + return new_value; +} + void LLSelectMgr::deselectObjectAndFamily(LLViewerObject* object, BOOL send_to_sim, BOOL include_entire_object) { // bail if nothing selected or if object wasn't selected in the first place @@ -690,7 +807,7 @@ void LLSelectMgr::addAsFamily(std::vector& objects, BOOL add_to // Can't select yourself if (objectp->mID == gAgentID - && !gAllowSelectAvatar) + && !LLSelectMgr::getInstance()->mAllowSelectAvatar) { continue; } @@ -839,7 +956,12 @@ LLObjectSelectionHandle LLSelectMgr::setHoverObject(LLViewerObject *objectp, S32 LLSelectNode *LLSelectMgr::getHoverNode() { - return getHoverObjects()->getFirstRootNode(); + return mHoverObjects->getFirstRootNode(); +} + +LLSelectNode *LLSelectMgr::getPrimaryHoverNode() +{ + return mHoverObjects->mSelectNodeMap[mHoverObjects->mPrimaryObject]; } void LLSelectMgr::highlightObjectOnly(LLViewerObject* objectp) @@ -854,8 +976,8 @@ void LLSelectMgr::highlightObjectOnly(LLViewerObject* objectp) return; } - if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !objectp->permYouOwner()) || - (gSavedSettings.getBOOL("SelectMovableOnly") && !objectp->permMove())) + if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !objectp->permYouOwner()) + || (gSavedSettings.getBOOL("SelectMovableOnly") && !objectp->permMove())) { // only select my own objects return; @@ -2253,6 +2375,26 @@ BOOL LLSelectMgr::selectGetAllValid() return TRUE; } +//----------------------------------------------------------------------------- +// selectGetAllValidAndObjectsFound() - return TRUE if selections are +// valid and objects are found. +// +// For EXT-3114 - same as selectGetModify() without the modify check. +//----------------------------------------------------------------------------- +BOOL LLSelectMgr::selectGetAllValidAndObjectsFound() +{ + for (LLObjectSelection::iterator iter = getSelection()->begin(); + iter != getSelection()->end(); iter++ ) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + if( !object || !node->mValid ) + { + return FALSE; + } + } + return TRUE; +} //----------------------------------------------------------------------------- // selectGetModify() - return TRUE if current agent can modify all @@ -2382,6 +2524,7 @@ BOOL LLSelectMgr::selectGetCreator(LLUUID& result_id, std::string& name) } if (first_id.isNull()) { + name.assign("Nobody"); return FALSE; } @@ -2664,11 +2807,6 @@ BOOL LLSelectMgr::selectGetPerm(U8 which_perm, U32* mask_on, U32* mask_off) -BOOL LLSelectMgr::selectGetOwnershipCost(S32* out_cost) -{ - return mSelectedObjects->getOwnershipCost(*out_cost); -} - BOOL LLSelectMgr::selectGetPermissions(LLPermissions& result_perm) { BOOL first = TRUE; @@ -3517,7 +3655,7 @@ void LLSelectMgr::deselectAllIfTooFar() if (select_dist_sq > deselect_dist_sq) { - if (gDebugSelectMgr) + if (mDebugSelectMgr) { llinfos << "Selection manager: auto-deselecting, select_dist = " << fsqrtf(select_dist_sq) << llendl; llinfos << "agent pos global = " << gAgent.getPositionGlobal() << llendl; @@ -3596,7 +3734,7 @@ void LLSelectMgr::selectionSetObjectSaleInfo(const LLSaleInfo& sale_info) // Attachments //---------------------------------------------------------------------- -void LLSelectMgr::sendAttach(U8 attachment_point) +void LLSelectMgr::sendAttach(U8 attachment_point, bool replace) { LLViewerObject* attach_object = mSelectedObjects->getFirstRootObject(); @@ -3610,7 +3748,7 @@ void LLSelectMgr::sendAttach(U8 attachment_point) if (0 == attachment_point || get_if_there(gAgent.getAvatarObject()->mAttachmentPoints, (S32)attachment_point, (LLViewerJointAttachment*)NULL)) { - if (attachment_point != 0 && gHippoGridManager->getConnectedGrid()->supportsInvLinks()) + if ((!replace || attachment_point != 0) && gHippoGridManager->getConnectedGrid()->supportsInvLinks()) { // If we know the attachment point then we got here by clicking an // "Attach to..." context menu item, so we should add, not replace. @@ -4300,10 +4438,6 @@ void LLSelectMgr::sendListToRegions(const std::string& message_name, void LLSelectMgr::requestObjectPropertiesFamily(LLViewerObject* object) { - // Remember that we asked the properties of this object. - sObjectPropertiesFamilyRequests.insert(object->mID); - //llinfos << "Registered an ObjectPropertiesFamily request for object " << object->mID << llendl; - LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RequestObjectPropertiesFamily); @@ -4381,7 +4515,7 @@ void LLSelectMgr::processObjectProperties(LLMessageSystem* msg, void** user_data msg->getStringFast(_PREHASH_ObjectData, _PREHASH_SitName, sit_name, i); //unpack TE IDs - std::vector texture_ids; + uuid_vec_t texture_ids; S32 size = msg->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_TextureID); if (size > 0) { @@ -4493,8 +4627,9 @@ void LLSelectMgr::processObjectProperties(LLMessageSystem* msg, void** user_data // static void LLSelectMgr::processObjectPropertiesFamily(LLMessageSystem* msg, void** user_data) { - U32 request_flags; LLUUID id; + + U32 request_flags; LLUUID creator_id; LLUUID owner_id; LLUUID group_id; @@ -4525,15 +4660,6 @@ void LLSelectMgr::processObjectPropertiesFamily(LLMessageSystem* msg, void** use std::string desc; msg->getStringFast(_PREHASH_ObjectData, _PREHASH_Description, desc); - //llinfos << "Got ObjectPropertiesFamily reply for object " << id << llendl; - if(sObjectPropertiesFamilyRequests.count(id) != 0 ) - { - // Send to export floaters - //LLFloaterExport::receiveObjectProperties(id, name, desc); - // We got the reply, so remove the object from the list of pending requests - sObjectPropertiesFamilyRequests.erase(id); - } - // the reporter widget askes the server for info about picked objects if (request_flags & (COMPLAINT_REPORT_REQUEST | BUG_REPORT_REQUEST)) { @@ -4562,7 +4688,7 @@ void LLSelectMgr::processObjectPropertiesFamily(LLMessageSystem* msg, void** use return (node->getObject() && node->getObject()->mID == mID); } } func(id); - LLSelectNode* node = LLSelectMgr::getInstance()->getHoverObjects()->getFirstNode(&func); + LLSelectNode* node = LLSelectMgr::getInstance()->mHoverObjects->getFirstNode(&func); if (node) { @@ -4897,12 +5023,12 @@ void LLSelectMgr::updateSelectionSilhouette(LLObjectSelectionHandle object_handl } void LLSelectMgr::renderSilhouettes(BOOL for_hud) { - if (!mRenderSilhouettes || !LLSelectMgr::sRenderSelectionHighlights) + if (!mRenderSilhouettes || !mRenderHighlightSelections) { return; } - gGL.getTexUnit(0)->bind(mSilhouetteImagep.get()); + gGL.getTexUnit(0)->bind(mSilhouetteImagep); LLGLSPipelineSelection gls_select; gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); LLGLEnable blend(GL_BLEND); @@ -4917,13 +5043,13 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) // set up transform to encompass bounding box of HUD glMatrixMode(GL_PROJECTION); - glPushMatrix(); + gGL.pushMatrix(); glLoadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); glLoadIdentity(); glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); @@ -4932,7 +5058,8 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) if (mSelectedObjects->getNumNodes()) { LLUUID inspect_item_id = LLFloaterInspect::getSelectedUUID(); - + + LLUUID focus_item_id = LLViewerMediaFocus::getInstance()->getSelectedUUID(); // //for (S32 pass = 0; pass < 2; pass++) //{ @@ -4948,7 +5075,11 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) { continue; } - if(objectp->getID() == inspect_item_id) + if (objectp->getID() == focus_item_id) + { + node->renderOneSilhouette(gFocusMgr.getFocusColor()); + } + else if(objectp->getID() == inspect_item_id) { node->renderOneSilhouette(sHighlightInspectColor); } @@ -5007,10 +5138,10 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) if (isAgentAvatarValid() && for_hud) { glMatrixMode(GL_PROJECTION); - glPopMatrix(); + gGL.popMatrix(); glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.popMatrix(); stop_glerror(); } @@ -5118,13 +5249,14 @@ void LLSelectNode::selectTE(S32 te_index, BOOL selected) { return; } - if (selected) - { - mTESelectMask |= (0x1 << te_index); + S32 mask = 0x1 << te_index; + if(selected) + { + mTESelectMask |= mask; } else { - mTESelectMask &= ~(0x1 << te_index); + mTESelectMask &= ~mask; } mLastTESelected = te_index; } @@ -5178,13 +5310,13 @@ void LLSelectNode::saveColors() } } -void LLSelectNode::saveTextures(const std::vector& textures) +void LLSelectNode::saveTextures(const uuid_vec_t& textures) { if (mObject.notNull()) { mSavedTextures.clear(); - for (std::vector::const_iterator texture_it = textures.begin(); + for (uuid_vec_t::const_iterator texture_it = textures.begin(); texture_it != textures.end(); ++texture_it) { mSavedTextures.push_back(*texture_it); @@ -5349,7 +5481,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) } glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); if (!is_hud_object) { glLoadIdentity(); @@ -5468,7 +5600,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) gGL.end(); gGL.flush(); } - glPopMatrix(); + gGL.popMatrix(); } // @@ -5477,13 +5609,21 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) // Update everyone who cares about the selection list void dialog_refresh_all() + { + // This is the easiest place to fire the update signal, as it will + // make cleaning up the functions below easier. Also, sometimes entities + // outside the selection manager change properties of selected objects + // and call into this function. Yuck. + LLSelectMgr::getInstance()->mUpdateSignal(); + if (gNoRender) { return; } - //could refresh selected object info in toolbar here + // *TODO: Eliminate all calls into outside classes below, make those + // objects register with the update signal. gFloaterTools->dirty(); @@ -5897,6 +6037,27 @@ void LLSelectMgr::setAgentHUDZoom(F32 target_zoom, F32 current_zoom) gAgent.mHUDCurZoom = current_zoom; } +///////////////////////////////////////////////////////////////////////////// +// Object selection iterator helpers +///////////////////////////////////////////////////////////////////////////// +bool LLObjectSelection::is_root::operator()(LLSelectNode *node) +{ + LLViewerObject* object = node->getObject(); + return (object != NULL) && !node->mIndividualSelection && (object->isRootEdit() || object->isJointChild()); +} + +bool LLObjectSelection::is_valid_root::operator()(LLSelectNode *node) +{ + LLViewerObject* object = node->getObject(); + return (object != NULL) && node->mValid && !node->mIndividualSelection && (object->isRootEdit() || object->isJointChild()); +} + +bool LLObjectSelection::is_root_object::operator()(LLSelectNode *node) +{ + LLViewerObject* object = node->getObject(); + return (object != NULL) && (object->isRootEdit() || object->isJointChild()); +} + LLObjectSelection::LLObjectSelection() : LLRefCount(), mSelectType(SELECT_TYPE_WORLD) @@ -5988,16 +6149,6 @@ BOOL LLObjectSelection::isEmpty() const return (mList.size() == 0); } -//----------------------------------------------------------------------------- -// getOwnershipCost() -//----------------------------------------------------------------------------- -BOOL LLObjectSelection::getOwnershipCost(S32 &cost) -{ - S32 count = getObjectCount(); - cost = count * OWNERSHIP_COST_PER_OBJECT; - return (count > 0); -} - //----------------------------------------------------------------------------- // getObjectCount() - returns number of non null objects @@ -6138,6 +6289,29 @@ bool LLObjectSelection::applyToRootNodes(LLSelectedNodeFunctor *func, bool first return result; } +BOOL LLObjectSelection::isMultipleTESelected() +{ + BOOL te_selected = FALSE; + // ...all faces + for (LLObjectSelection::iterator iter = begin(); + iter != end(); iter++) + { + LLSelectNode* nodep = *iter; + for (S32 i = 0; i < SELECT_MAX_TES; i++) + { + if(nodep->isTESelected(i)) + { + if(te_selected) + { + return TRUE; + } + te_selected = TRUE; + } + } + } + return FALSE; +} + //----------------------------------------------------------------------------- // contains() //----------------------------------------------------------------------------- @@ -6404,23 +6578,24 @@ bool LLSelectMgr::selectionMove(const LLVector3& displ, if (update_position) { // calculate the distance of the object closest to the camera origin - F32 min_dist = 1e+30f; + F32 min_dist_squared = F32_MAX; // value will be overridden in the loop + LLVector3 obj_pos; for (LLObjectSelection::root_iterator it = getSelection()->root_begin(); it != getSelection()->root_end(); ++it) { obj_pos = (*it)->getObject()->getPositionEdit(); - F32 obj_dist = dist_vec(obj_pos, LLViewerCamera::getInstance()->getOrigin()); - if (obj_dist < min_dist) + F32 obj_dist_squared = dist_vec_squared(obj_pos, LLViewerCamera::getInstance()->getOrigin()); + if (obj_dist_squared < min_dist_squared) { - min_dist = obj_dist; + min_dist_squared = obj_dist_squared; } } - // factor the distance inside the displacement vector. This will get us + // factor the distance into the displacement vector. This will get us // equally visible movements for both close and far away selections. - min_dist = sqrt(min_dist) / 2; + F32 min_dist = sqrt((F32) sqrtf(min_dist_squared)) / 2; displ_global.setVec(displ.mV[0]*min_dist, displ.mV[1]*min_dist, displ.mV[2]*min_dist); diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 1ebe341bf..1472cc8b7 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -35,7 +35,6 @@ #include "llcharacter.h" #include "lleditmenuhandler.h" -#include "llstring.h" #include "llundo.h" #include "lluuid.h" #include "llmemory.h" @@ -47,14 +46,15 @@ #include "llframetimer.h" #include "llbbox.h" #include "llpermissions.h" -#include "llviewerobject.h" +#include "llcontrol.h" +#include "llviewerobject.h" // LLObjectSelection::getSelectedTEValue template #include -#include "boost/iterator/filter_iterator.hpp" +#include +#include class LLMessageSystem; class LLViewerTexture; -class LLViewerObject; class LLColor4; class LLVector3; class LLSelectNode; @@ -146,7 +146,7 @@ public: void setObject(LLViewerObject* object); // *NOTE: invalidate stored textures and colors when # faces change void saveColors(); - void saveTextures(const std::vector& textures); + void saveTextures(const uuid_vec_t& textures); void saveTextureScaleRatios(); BOOL allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const; @@ -182,7 +182,7 @@ public: std::string mSitName; U64 mCreationDate; std::vector mSavedColors; - std::vector mSavedTextures; + uuid_vec_t mSavedTextures; std::vector mTextureScaleRatios; std::vector mSilhouetteVertices; // array of vertices to render silhouette of object std::vector mSilhouetteNormals; // array of normals to render silhouette of object @@ -202,13 +202,9 @@ class LLObjectSelection : public LLRefCount protected: ~LLObjectSelection(); - // List public: typedef std::list list_t; -private: - list_t mList; -public: // Iterators struct is_non_null { @@ -234,11 +230,7 @@ public: struct is_root { - bool operator()(LLSelectNode* node) - { - LLViewerObject* object = node->getObject(); - return (object != NULL) && !node->mIndividualSelection && (object->isRootEdit() || object->isJointChild()); - } + bool operator()(LLSelectNode* node); }; typedef boost::filter_iterator root_iterator; root_iterator root_begin() { return root_iterator(mList.begin(), mList.end()); } @@ -246,11 +238,7 @@ public: struct is_valid_root { - bool operator()(LLSelectNode* node) - { - LLViewerObject* object = node->getObject(); - return (object != NULL) && node->mValid && !node->mIndividualSelection && (object->isRootEdit() || object->isJointChild()); - } + bool operator()(LLSelectNode* node); }; typedef boost::filter_iterator valid_root_iterator; valid_root_iterator valid_root_begin() { return valid_root_iterator(mList.begin(), mList.end()); } @@ -258,11 +246,7 @@ public: struct is_root_object { - bool operator()(LLSelectNode* node) - { - LLViewerObject* object = node->getObject(); - return (object != NULL) && (object->isRootEdit() || object->isJointChild()); - } + bool operator()(LLSelectNode* node); }; typedef boost::filter_iterator root_object_iterator; root_object_iterator root_object_begin() { return root_object_iterator(mList.begin(), mList.end()); } @@ -272,12 +256,9 @@ public: LLObjectSelection(); void updateEffects(); - void cleanupNodes(); BOOL isEmpty() const; - S32 getOwnershipCost(S32 &cost); - LLSelectNode* getFirstNode(LLSelectedNodeFunctor* func = NULL); LLSelectNode* getFirstRootNode(LLSelectedNodeFunctor* func = NULL, BOOL non_root_ok = FALSE); LLViewerObject* getFirstSelectedObject(LLSelectedNodeFunctor* func, BOOL get_parent = FALSE); @@ -294,12 +275,8 @@ public: // iterate through texture entries template bool getSelectedTEValue(LLSelectedTEGetFunctor* func, T& res); - - void addNode(LLSelectNode *nodep); - void addNodeAtEnd(LLSelectNode *nodep); - void moveNodeToFront(LLSelectNode *nodep); - void removeNode(LLSelectNode *nodep); - void deleteAllNodes(); // Delete all nodes + template bool isMultipleTEValue(LLSelectedTEGetFunctor* func, const T& ignore_value); + S32 getNumNodes(); LLSelectNode* findNode(LLViewerObject* objectp); @@ -308,6 +285,7 @@ public: S32 getTECount(); S32 getRootObjectCount(); + BOOL isMultipleTESelected(); BOOL contains(LLViewerObject* object); BOOL contains(LLViewerObject* object, S32 te); @@ -326,6 +304,16 @@ public: ESelectType getSelectType() const { return mSelectType; } private: + void addNode(LLSelectNode *nodep); + void addNodeAtEnd(LLSelectNode *nodep); + void moveNodeToFront(LLSelectNode *nodep); + void removeNode(LLSelectNode *nodep); + void deleteAllNodes(); + void cleanupNodes(); + + +private: + list_t mList; const LLObjectSelection &operator=(const LLObjectSelection &); LLPointer mPrimaryObject; @@ -335,11 +323,15 @@ private: typedef LLSafeHandle LLObjectSelectionHandle; +// Build time optimization, generate this once in .cpp file +#ifndef LLSELECTMGR_CPP +extern template class LLSelectMgr* LLSingleton::getInstance(); +#endif + class LLSelectMgr : public LLEditMenuHandler, public LLSingleton { public: static BOOL sRectSelectInclusive; // do we need to surround an object to pick it? - static BOOL sRenderSelectionHighlights; // do we show selection silhouettes? static BOOL sRenderHiddenSelections; // do we show selection silhouettes that are occluded? static BOOL sRenderLightRadius; // do we show the radius of selected lights? static F32 sHighlightThickness; @@ -356,6 +348,11 @@ public: static LLColor4 sHighlightInspectColor; static LLColor4 sContextSilhouetteColor; + LLCachedControl mHideSelectedObjects; + LLCachedControl mRenderHighlightSelections; + LLCachedControl mAllowSelectAvatar; + LLCachedControl mDebugSelectMgr; + public: LLSelectMgr(); ~LLSelectMgr(); @@ -394,13 +391,16 @@ public: // Add //////////////////////////////////////////////////////////////// + // This method is meant to select an object, and then select all + // of the ancestors and descendants. This should be the normal behavior. + // + // *NOTE: You must hold on to the object selection handle, otherwise + // the objects will be automatically deselected in 1 frame. + LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, BOOL add_to_end = FALSE); + // For when you want just a child object. LLObjectSelectionHandle selectObjectOnly(LLViewerObject* object, S32 face = SELECT_ALL_TES); - // This method is meant to select an object, and then select all - // of the ancestors and descendents. This should be the normal behavior. - LLObjectSelectionHandle selectObjectAndFamily(LLViewerObject* object, BOOL add_to_end = FALSE); - // Same as above, but takes a list of objects. Used by rectangle select. LLObjectSelectionHandle selectObjectAndFamily(const std::vector& object_list, BOOL send_to_sim = TRUE); @@ -408,6 +408,8 @@ public: LLObjectSelectionHandle selectHighlightedObjects(); LLObjectSelectionHandle setHoverObject(LLViewerObject *objectp, S32 face = -1); + LLSelectNode *getHoverNode(); + LLSelectNode *getPrimaryHoverNode(); void highlightObjectOnly(LLViewerObject *objectp); void highlightObjectAndFamily(LLViewerObject *objectp); @@ -439,16 +441,25 @@ public: BOOL removeObjectFromSelections(const LLUUID &id); + //////////////////////////////////////////////////////////////// + // Selection editing + //////////////////////////////////////////////////////////////// + bool linkObjects(); + + bool unlinkObjects(); + + bool enableLinkObjects(); + + bool enableUnlinkObjects(); + //////////////////////////////////////////////////////////////// // Selection accessors //////////////////////////////////////////////////////////////// - LLObjectSelectionHandle getHoverObjects() { return mHoverObjects; } LLObjectSelectionHandle getSelection() { return mSelectedObjects; } // right now this just renders the selection with root/child colors instead of a single color LLObjectSelectionHandle getEditSelection() { convertTransient(); return mSelectedObjects; } LLObjectSelectionHandle getHighlightedObjects() { return mHighlightedObjects; } - - LLSelectNode *getHoverNode(); + LLObjectSelectionHandle getHoverObjects() { return mHoverObjects; } //////////////////////////////////////////////////////////////// // Grid manipulation @@ -503,7 +514,7 @@ public: void selectionSetTexGen( U8 texgen ); void selectionSetShiny( U8 shiny ); void selectionSetFullbright( U8 fullbright ); - void selectionSetMediaTypeAndURL( U8 media_type, const std::string& media_url ); + void LLSelectMgr::selectionSetMediaTypeAndURL(U8 media_type, const std::string& media_url); void selectionSetClickAction(U8 action); void selectionSetIncludeInSearch(bool include_in_search); void selectionSetGlow(const F32 glow); @@ -535,6 +546,7 @@ public: // Returns TRUE if the viewer has information on all selected objects BOOL selectGetAllRootsValid(); BOOL selectGetAllValid(); + BOOL selectGetAllValidAndObjectsFound(); // returns TRUE if you can modify all selected objects. BOOL selectGetRootsModify(); @@ -554,7 +566,6 @@ public: // the value found if available. BOOL selectGetGroup(LLUUID& id); BOOL selectGetPerm( U8 which_perm, U32* mask_on, U32* mask_off); // TRUE if all have data, returns two masks, each indicating which bits are all on and all off - BOOL selectGetOwnershipCost(S32* cost); // sum of all ownership costs BOOL selectIsGroupOwned(); // TRUE if all root objects have valid data and are group owned. @@ -610,7 +621,7 @@ public: // verification only, if it doesn't match region info then sale is // canceled void sendBuy(const LLUUID& buyer_id, const LLUUID& category_id, const LLSaleInfo sale_info); - void sendAttach(U8 attachment_point); + void sendAttach(U8 attachment_point, bool replace=true); void sendDetach(); void sendDropAttachment(); void sendLink(); @@ -689,7 +700,13 @@ private: static void packPermissionsHead(void* user_data); static void packGodlikeHead(void* user_data); static bool confirmDelete(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle handle); - + +public: + // Observer/callback support for when object selection changes or + // properties are received/updated + typedef boost::signals2::signal< void ()> update_signal_t; + update_signal_t mUpdateSignal; + private: LLPointer mSilhouetteImagep; LLObjectSelectionHandle mSelectedObjects; @@ -719,12 +736,12 @@ private: BOOL mForceSelection; LLAnimPauseRequest mPauseRequest; - - static std::set sObjectPropertiesFamilyRequests; }; -// Utilities -void dialog_refresh_all(); // Update subscribers to the selection list +// *DEPRECATED: For callbacks or observers, use +// LLSelectMgr::getInstance()->mUpdateSignal.connect( callback ) +// Update subscribers to the selection list +void dialog_refresh_all(); // Templates //----------------------------------------------------------------------------- diff --git a/indra/newview/llsky.cpp b/indra/newview/llsky.cpp index b6f4dedbd..de99cb86f 100644 --- a/indra/newview/llsky.cpp +++ b/indra/newview/llsky.cpp @@ -52,7 +52,6 @@ #include "llviewerobject.h" #include "llviewercamera.h" #include "pipeline.h" -#include "llagent.h" #include "lldrawpool.h" #include "llvosky.h" diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index b9b9adafb..ca70e52e6 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -286,6 +286,10 @@ LLSpatialGroup::~LLSpatialGroup() llerrs << "Illegal deletion of LLSpatialGroup!" << llendl; }*/ + if (gDebugGL) + { + gPipeline.checkReferences(this); + } if (isState(DEAD)) { sZombieGroups--; @@ -293,9 +297,15 @@ LLSpatialGroup::~LLSpatialGroup() sNodeCount--; - if (gGLManager.mHasOcclusionQuery && mOcclusionQuery[LLViewerCamera::sCurCameraID]) + if (gGLManager.mHasOcclusionQuery) { - sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]); + for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; ++i) + { + if (mOcclusionQuery[i]) + { + sQueryPool.release(mOcclusionQuery[i]); + } + } } delete [] mOcclusionVerts; @@ -317,7 +327,7 @@ BOOL LLSpatialGroup::isRecentlyVisible() const BOOL LLSpatialGroup::isVisible() const { - return mVisible[LLViewerCamera::sCurCameraID] == LLDrawable::getCurrentFrame() ? TRUE : FALSE; + return mVisible[LLViewerCamera::sCurCameraID] >= LLDrawable::getCurrentFrame() ? TRUE : FALSE; } void LLSpatialGroup::setVisible() @@ -392,7 +402,7 @@ void LLSpatialGroup::checkStates() void validate_draw_info(LLDrawInfo& params) { #if LL_OCTREE_PARANOIA_CHECK - if (params.mVertexBuffer.isNull()) + if (!params.mVertexBuffer) { llerrs << "Draw batch has no vertex buffer." << llendl; } @@ -767,13 +777,14 @@ void LLSpatialGroup::shift(const LLVector3 &offset) if (mOcclusionVerts) { - for (U32 i = 0; i < 8; i++) + setState(OCCLUSION_DIRTY); + /*for (U32 i = 0; i < 8; i++) { F32* v = mOcclusionVerts+i*3; v[0] += offset.mV[0]; v[1] += offset.mV[1]; v[2] += offset.mV[2]; - } + }*/ } } @@ -969,12 +980,23 @@ void LLSpatialGroup::setOcclusionState(eOcclusionState state, S32 mode) for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) { mOcclusionState[i] |= state; + + if ((state & DISCARD_QUERY) && mOcclusionQuery[i]) + { + sQueryPool.release(mOcclusionQuery[i]); + mOcclusionQuery[i] = 0; + } } } } else { mOcclusionState[LLViewerCamera::sCurCameraID] |= state; + if ((state & DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID]) + { + sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]); + mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0; + } } } @@ -1053,6 +1075,9 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : sNodeCount++; LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); + mExtents[0] = mExtents[1] = mObjectBounds[0] = mObjectBounds[0] = mObjectBounds[1] = + mObjectExtents[0] = mObjectExtents[1] = mViewAngle; + sg_assert(mOctreeNode->getListenerCount() == 0); mOctreeNode->addListener(this); setState(SG_INITIAL_STATE_MASK); @@ -1117,9 +1142,9 @@ F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) { if (!group->mSpatialPartition->isBridge()) { - LLVector3 view_angle = LLVector3(eye * LLVector3(1,0,0), + LLVector3 view_angle = eye;/*LLVector3(eye * LLVector3(1,0,0), //WTF is this? eye * LLVector3(0,1,0), - eye * LLVector3(0,0,1)); + eye * LLVector3(0,0,1));*/ if ((view_angle-group->mLastUpdateViewAngle).magVec() > 0.64f) { @@ -1174,7 +1199,9 @@ F32 LLSpatialGroup::getUpdateUrgency() const } else { - return (gFrameTimeSeconds - mLastUpdateTime+4.f)/mDistance; + //return (gFrameTimeSeconds - mLastUpdateTime+4.f)/mDistance; + F32 time = gFrameTimeSeconds-mLastUpdateTime+4.f; + return (time + (mObjectBounds[1]*mObjectBounds[1]) + 1.f)/mDistance; } } @@ -1185,7 +1212,7 @@ BOOL LLSpatialGroup::needsUpdate() BOOL LLSpatialGroup::changeLOD() { - if (isState(ALPHA_DIRTY)) + if (isState(ALPHA_DIRTY | OBJECT_DIRTY)) { ///an alpha sort is going to happen, update distance and LOD return TRUE; } @@ -1199,7 +1226,8 @@ BOOL LLSpatialGroup::changeLOD() return TRUE; } - if (mDistance > mRadius) + //if (mDistance > mRadius) + if (mDistance > mRadius*2.f) { return FALSE; } @@ -1309,8 +1337,7 @@ void LLSpatialGroup::destroyGL() for (S32 j = 0; j < drawable->getNumFaces(); j++) { LLFace* facep = drawable->getFace(j); - facep->mVertexBuffer = NULL; - facep->mLastVertexBuffer = NULL; + facep->clearVertexBuffer(); } } } @@ -1399,12 +1426,29 @@ void LLSpatialGroup::checkOcclusion() } else if (isOcclusionState(QUERY_PENDING)) { //otherwise, if a query is pending, read it back + GLuint available = 0; + if (mOcclusionQuery[LLViewerCamera::sCurCameraID]) + { + glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); + } + else + { + available = 1; + } + + if (available) + { //result is available, read it back, otherwise wait until next frame GLuint res = 1; if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID]) { glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &res); - } - + } + else if (mOcclusionQuery[LLViewerCamera::sCurCameraID]) + { //delete the query to avoid holding onto hundreds of pending queries + sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]); + mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0; + } + if (isOcclusionState(DISCARD_QUERY)) { res = 2; @@ -1424,6 +1468,7 @@ void LLSpatialGroup::checkOcclusion() } clearOcclusionState(QUERY_PENDING | DISCARD_QUERY); + } } else if (mSpatialPartition->isOcclusionEnabled() && isOcclusionState(LLSpatialGroup::OCCLUDED)) { //check occlusion has been issued for occluded node that has not had a query issued @@ -1440,8 +1485,9 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) { //static const LLCachedControl render_water_void_culling("RenderWaterVoidCulling", TRUE); // Don't cull hole/edge water, unless RenderWaterVoidCulling is set and we have the GL_ARB_depth_clamp extension. - if ((mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER && !gGLManager.mHasDepthClamp) || - earlyFail(camera, this)) + //if ((mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER && !gGLManager.mHasDepthClamp) || + // earlyFail(camera, this)) + if (earlyFail(camera, this)) { setOcclusionState(LLSpatialGroup::DISCARD_QUERY); assert_states_valid(this); @@ -1450,54 +1496,83 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) } else { + if (!isOcclusionState(QUERY_PENDING) || isOcclusionState(DISCARD_QUERY)) { - LLFastTimer t(LLFastTimer::FTM_RENDER_OCCLUSION); + { //no query pending, or previous query to be discarded + //LLFastTimer t(FTM_RENDER_OCCLUSION); - if (!mOcclusionQuery[LLViewerCamera::sCurCameraID]) - { - mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate(); - } + if (!mOcclusionQuery[LLViewerCamera::sCurCameraID]) + { + mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate(); + } - if (!mOcclusionVerts || isState(LLSpatialGroup::OCCLUSION_DIRTY)) - { - buildOcclusion(); - } + if (!mOcclusionVerts || isState(LLSpatialGroup::OCCLUSION_DIRTY)) + { + buildOcclusion(); + } - // Depth clamp all water to avoid it being culled as a result of being - // behind the far clip plane, and in the case of edge water to avoid - // it being culled while still visible. - bool const use_depth_clamp = gGLManager.mHasDepthClamp && - (mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER || - mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER); - if (use_depth_clamp) - { - glEnable(GL_DEPTH_CLAMP); + // Depth clamp all water to avoid it being culled as a result of being + // behind the far clip plane, and in the case of edge water to avoid + // it being culled while still visible. + bool const use_depth_clamp = gGLManager.mHasDepthClamp && + (mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER || + mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER); + + LLGLEnable clamp(use_depth_clamp ? GL_DEPTH_CLAMP : 0); + +#if !LL_DARWIN + U32 mode = gGLManager.mHasOcclusionQuery2 ? /*GL_ANY_SAMPLES_PASSED*/0x8C2F : GL_SAMPLES_PASSED_ARB; +#else + U32 mode = GL_SAMPLES_PASSED_ARB; +#endif + + { + //LLFastTimer t(FTM_PUSH_OCCLUSION_VERTS); + glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); + glVertexPointer(3, GL_FLOAT, 0, mOcclusionVerts); + if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER) + { + LLGLSquashToFarClip squash(glh_get_current_projection(), 1); + if (camera->getOrigin().isExactlyZero()) + { //origin is invalid, draw entire box + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_BYTE, sOcclusionIndices); + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_BYTE, sOcclusionIndices+b111*8); + } + else + { + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_BYTE, get_box_fan_indices(camera, mBounds[0])); + } + } + else + { + if (camera->getOrigin().isExactlyZero()) + { //origin is invalid, draw entire box + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_BYTE, sOcclusionIndices); + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_BYTE, sOcclusionIndices+b111*8); + + } + else + { + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_BYTE, get_box_fan_indices(camera, mBounds[0])); + } + } + + glEndQueryARB(mode); + } } - glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mOcclusionQuery[LLViewerCamera::sCurCameraID]); - glVertexPointer(3, GL_FLOAT, 0, mOcclusionVerts); - if (camera->getOrigin().isExactlyZero()) - { //origin is invalid, draw entire box - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, sOcclusionIndices); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, sOcclusionIndices+b111*8); - } - else { - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices(camera, mBounds[0])); - } - glEndQueryARB(GL_SAMPLES_PASSED_ARB); - - if (use_depth_clamp) - { - glDisable(GL_DEPTH_CLAMP); + //LLFastTimer t(FTM_SET_OCCLUSION_STATE); + setOcclusionState(LLSpatialGroup::QUERY_PENDING); + clearOcclusionState(LLSpatialGroup::DISCARD_QUERY); } } - - setOcclusionState(LLSpatialGroup::QUERY_PENDING); - clearOcclusionState(LLSpatialGroup::DISCARD_QUERY); } } } @@ -1519,7 +1594,6 @@ LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 mSlopRatio = 0.25f; mInfiniteFarClip = FALSE; - LLGLNamePool::registerPool(&sQueryPool); mOctree = new LLSpatialGroup::OctreeRoot(LLVector3d(0,0,0), LLVector3d(1,1,1), @@ -1626,13 +1700,12 @@ void LLSpatialPartition::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL class LLSpatialShift : public LLSpatialGroup::OctreeTraveler { public: - LLSpatialShift(LLVector3 offset) : mOffset(offset) { } + const LLVector3& mOffset; + LLSpatialShift(const LLVector3 &offset) : mOffset(offset) { } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->shift(mOffset); } - - LLVector3 mOffset; }; void LLSpatialPartition::shift(const LLVector3 &offset) @@ -1934,6 +2007,8 @@ public: void drawBox(const LLVector3& c, const LLVector3& r) { + LLVertexBuffer::unbind(); + gGL.begin(LLRender::TRIANGLE_STRIP); //left front gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); @@ -2179,7 +2254,7 @@ void pushVerts(LLSpatialGroup* group, U32 mask) void pushVerts(LLFace* face, U32 mask) { - LLVertexBuffer* buffer = face->mVertexBuffer; + LLVertexBuffer* buffer = face->getVertexBuffer(); if (buffer) { @@ -2309,7 +2384,7 @@ void renderOctree(LLSpatialGroup* group) for (S32 j = 0; j < drawable->getNumFaces(); j++) { LLFace* face = drawable->getFace(j); - if (face->mVertexBuffer.notNull()) + if (face->getVertexBuffer()) { if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f) { @@ -2324,10 +2399,10 @@ void renderOctree(LLSpatialGroup* group) continue; } - face->mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX); + face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX); //drawBox((face->mExtents[0] + face->mExtents[1])*0.5f, // (face->mExtents[1]-face->mExtents[0])*0.5f); - face->mVertexBuffer->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart()); + face->getVertexBuffer()->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart()); } } @@ -2354,7 +2429,11 @@ void renderOctree(LLSpatialGroup* group) } gGL.color4fv(col.mV); - drawBox(group->mObjectBounds[0], group->mObjectBounds[1]*1.01f+LLVector3(0.001f, 0.001f, 0.001f)); + + { + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + drawBox(group->mObjectBounds[0], group->mObjectBounds[1]*1.01f+LLVector3(0.001f, 0.001f, 0.001f)); + } gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -2663,7 +2742,6 @@ void renderPoints(LLDrawable* drawablep) { gGL.begin(LLRender::POINTS); gGL.color3f(1,1,1); - LLVector3 center(drawablep->getPositionGroup()); for (S32 i = 0; i < drawablep->getNumFaces(); i++) { gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV); @@ -3314,6 +3392,11 @@ LLDrawInfo::~LLDrawInfo() { mFace->setDrawInfo(NULL); } + + if (gDebugGL) + { + gPipeline.checkReferences(this); + } } LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage) diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index abf58a79b..093a13d78 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -295,6 +295,13 @@ public: virtual void handleChildAddition(const OctreeNode* parent, OctreeNode* child); virtual void handleChildRemoval(const OctreeNode* parent, const OctreeNode* child); + LLVector3 mBounds[2]; + LLVector3 mExtents[2]; + + LLVector3 mObjectExtents[2]; + LLVector3 mObjectBounds[2]; + LLVector3 mViewAngle; + LLVector3 mLastUpdateViewAngle; protected: virtual ~LLSpatialGroup(); @@ -310,11 +317,6 @@ public: F32 mBuilt; OctreeNode* mOctreeNode; LLSpatialPartition* mSpatialPartition; - LLVector3 mBounds[2]; - LLVector3 mExtents[2]; - - LLVector3 mObjectExtents[2]; - LLVector3 mObjectBounds[2]; LLPointer mVertexBuffer; F32* mOcclusionVerts; @@ -328,9 +330,6 @@ public: F32 mDepth; F32 mLastUpdateDistance; F32 mLastUpdateTime; - - LLVector3 mViewAngle; - LLVector3 mLastUpdateViewAngle; F32 mPixelArea; F32 mRadius; @@ -466,6 +465,7 @@ public: sg_list_t::iterator beginAlphaGroups(); sg_list_t::iterator endAlphaGroups(); + bool hasOcclusionGroups() { return mOcclusionGroupsSize > 0; } sg_list_t::iterator beginOcclusionGroups(); sg_list_t::iterator endOcclusionGroups(); diff --git a/indra/newview/llsprite.cpp b/indra/newview/llsprite.cpp index dce4e9d14..45d7165ca 100644 --- a/indra/newview/llsprite.cpp +++ b/indra/newview/llsprite.cpp @@ -192,14 +192,15 @@ void LLSprite::updateFace(LLFace &face) U16 index_offset; // Setup face - if (face.mVertexBuffer.isNull()) + if (!face.getVertexBuffer()) { - face.mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, GL_STREAM_DRAW_ARB); - face.mVertexBuffer->allocateBuffer(4, 12, TRUE); + buff->allocateBuffer(4, 12, TRUE); face.setGeomIndex(0); face.setIndicesIndex(0); + face.setVertexBuffer(buff); } index_offset = face.getGeometry(verticesp,normalsp,tex_coordsp, indicesp); @@ -248,7 +249,7 @@ void LLSprite::updateFace(LLFace &face) *indicesp++ = 3 + index_offset; } - face.mVertexBuffer->setBuffer(0); + face.getVertexBuffer()->setBuffer(0); face.mCenterAgent = mPosition; } diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index de5234ae4..6e53ff1c1 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -60,7 +60,6 @@ #include "llcachename.h" #include "llviewercontrol.h" #include "lldir.h" -#include "lleventpoll.h" // OGPX for Agent Domain event queue #include "llerrorcontrol.h" #include "llfiltersd2xmlrpc.h" #include "llfocusmgr.h" @@ -140,7 +139,6 @@ #include "llpreview.h" #include "llpreviewscript.h" #include "llproductinforequest.h" -#include "llsdhttpserver.h" // OGPX might not need when EVENTHACK is sorted #include "llsecondlifeurls.h" #include "llselectmgr.h" #include "llsky.h" diff --git a/indra/newview/lltoolselect.cpp b/indra/newview/lltoolselect.cpp index 1e412de26..b68e19f19 100644 --- a/indra/newview/lltoolselect.cpp +++ b/indra/newview/lltoolselect.cpp @@ -56,9 +56,6 @@ #include "llfloatertools.h" // [/RLVa:KB] -// Globals -extern BOOL gAllowSelectAvatar; - const F32 SELECTION_ROTATION_TRESHOLD = 0.1f; LLToolSelect::LLToolSelect( LLToolComposite* composite ) @@ -137,7 +134,7 @@ LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pi BOOL select_movable = gSavedSettings.getBOOL("SelectMovableOnly"); // *NOTE: These settings must be cleaned up at bottom of function. - if (temp_select || gAllowSelectAvatar) + if (temp_select || LLSelectMgr::getInstance()->mAllowSelectAvatar) { gSavedSettings.setBOOL("SelectOwnedOnly", FALSE); gSavedSettings.setBOOL("SelectMovableOnly", FALSE); @@ -267,7 +264,7 @@ LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pi } //if(!object) // Cleanup temp select settings above. - if (temp_select || gAllowSelectAvatar) + if (temp_select || LLSelectMgr::getInstance()->mAllowSelectAvatar) { gSavedSettings.setBOOL("SelectOwnedOnly", select_owned); gSavedSettings.setBOOL("SelectMovableOnly", select_movable); diff --git a/indra/newview/llurlhistory.cpp b/indra/newview/llurlhistory.cpp index a93cc2ff7..5f17aef78 100644 --- a/indra/newview/llurlhistory.cpp +++ b/indra/newview/llurlhistory.cpp @@ -77,7 +77,7 @@ bool LLURLHistory::saveFile(const std::string& filename) std::string temp_str = gDirUtilp->getLindenUserDir(true); if( temp_str.empty() ) { - llwarns << "Can't save. No user directory set." << llendl; + llinfos << "Can't save URL history - no user directory set yet." << llendl; return false; } diff --git a/indra/newview/llurlwhitelist.cpp b/indra/newview/llurlwhitelist.cpp index da69039cf..46bc9276c 100644 --- a/indra/newview/llurlwhitelist.cpp +++ b/indra/newview/llurlwhitelist.cpp @@ -121,6 +121,12 @@ bool LLUrlWhiteList::save () // build filename for each user std::string resolvedFilename = gDirUtilp->getExpandedFilename ( LL_PATH_PER_SL_ACCOUNT, mFilename ); + if (resolvedFilename.empty()) + { + llinfos << "No per-user dir for saving URL whitelist - presumably not logged in yet. Skipping." << llendl; + return false; + } + // open a file for writing llofstream file ( resolvedFilename ); if ( file.is_open () ) diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index 260c6e253..022f7bc59 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -729,6 +729,10 @@ LLVector3 LLViewerCamera::roundToPixel(const LLVector3 &pos_agent) BOOL LLViewerCamera::cameraUnderWater() const { + if(!gAgent.getRegion()) + { + return FALSE ; + } return getOrigin().mV[VZ] < gAgent.getRegion()->getWaterHeight(); } diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 47758492f..410dcc004 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -192,6 +192,12 @@ static bool handleSetSelfInvisible( const LLSD& newvalue) return true; } +bool handleRenderTransparentWaterChanged(const LLSD& newvalue) +{ + LLWorld::getInstance()->updateWaterObjects(); + return true; +} + static bool handleReleaseGLBufferChanged(const LLSD& newvalue) { if (gPipeline.isInit()) @@ -406,15 +412,6 @@ static bool handleWLSkyDetailChanged(const LLSD&) return true; } -static bool handleRenderLightingDetailChanged(const LLSD& newvalue) -{ - if (gPipeline.isInit()) - { - gPipeline.setLightingDetail(newvalue.asInteger()); - } - return true; -} - static bool handleResetVertexBuffersChanged(const LLSD&) { if (gPipeline.isInit()) @@ -430,6 +427,12 @@ static bool handleRenderDynamicLODChanged(const LLSD& newvalue) return true; } +static bool handleRenderLocalLightsChanged(const LLSD& newvalue) +{ + gPipeline.setLightingDetail(-1); + return true; +} + static bool handleRenderUseFBOChanged(const LLSD& newvalue) { LLRenderTarget::sUseFBO = newvalue.asBoolean(); @@ -588,8 +591,12 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1)); gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); + gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1)); + gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1)); + gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1)); gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1)); gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _1)); + gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); gSavedSettings.getControl("EnableRippleWater")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); @@ -601,22 +608,16 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderAvatarInvisible")->getSignal()->connect(boost::bind(&handleSetSelfInvisible, _1)); gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _1)); gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _1)); + gSavedSettings.getControl("RenderAvatarPhysicsLODFactor")->getSignal()->connect(boost::bind(&handleAvatarPhysicsLODChanged, _1)); gSavedSettings.getControl("RenderTerrainLODFactor")->getSignal()->connect(boost::bind(&handleTerrainLODChanged, _1)); gSavedSettings.getControl("RenderTreeLODFactor")->getSignal()->connect(boost::bind(&handleTreeLODChanged, _1)); - gSavedSettings.getControl("RenderAvatarPhysicsLODFactor")->getSignal()->connect(boost::bind(&handleAvatarPhysicsLODChanged, _1)); gSavedSettings.getControl("RenderFlexTimeFactor")->getSignal()->connect(boost::bind(&handleFlexLODChanged, _1)); gSavedSettings.getControl("ThrottleBandwidthKBPS")->getSignal()->connect(boost::bind(&handleBandwidthChanged, _1)); gSavedSettings.getControl("RenderGamma")->getSignal()->connect(boost::bind(&handleGammaChanged, _1)); - gSavedSettings.getControl("EmeraldBoobMass")->getSignal()->connect(boost::bind(&handleAvatarBoobMassChanged, _1)); - gSavedSettings.getControl("EmeraldBoobHardness")->getSignal()->connect(boost::bind(&handleAvatarBoobHardnessChanged, _1)); - gSavedSettings.getControl("EmeraldBoobVelMax")->getSignal()->connect(boost::bind(&handleAvatarBoobVelMaxChanged, _1)); - gSavedSettings.getControl("EmeraldBoobFriction")->getSignal()->connect(boost::bind(&handleAvatarBoobFrictionChanged, _1)); - gSavedSettings.getControl("EmeraldBoobVelMin")->getSignal()->connect(boost::bind(&handleAvatarBoobVelMinChanged, _1)); - gSavedSettings.getControl("EmeraldBreastPhysicsToggle")->getSignal()->connect(boost::bind(&handleAvatarBoobToggleChanged, _1)); - gSavedSettings.getControl("EmeraldBoobXYInfluence")->getSignal()->connect(boost::bind(&handleAvatarBoobXYInfluence, _1)); gSavedSettings.getControl("RenderFogRatio")->getSignal()->connect(boost::bind(&handleFogRatioChanged, _1)); gSavedSettings.getControl("RenderMaxPartCount")->getSignal()->connect(boost::bind(&handleMaxPartCountChanged, _1)); gSavedSettings.getControl("RenderDynamicLOD")->getSignal()->connect(boost::bind(&handleRenderDynamicLODChanged, _1)); + gSavedSettings.getControl("RenderLocalLights")->getSignal()->connect(boost::bind(&handleRenderLocalLightsChanged, _1)); gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1)); gSavedSettings.getControl("RenderFastAlpha")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1)); gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1)); @@ -631,7 +632,11 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderDebugPipeline")->getSignal()->connect(boost::bind(&handleRenderDebugPipelineChanged, _1)); gSavedSettings.getControl("RenderResolutionDivisor")->getSignal()->connect(boost::bind(&handleRenderResolutionDivisorChanged, _1)); gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); + gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); + gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); + gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _1)); gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _1)); + gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _1)); gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&handleChatFontSizeChanged, _1)); gSavedSettings.getControl("ChatPersistTime")->getSignal()->connect(boost::bind(&handleChatPersistTimeChanged, _1)); gSavedSettings.getControl("UploadBakedTexOld")->getSignal()->connect(boost::bind(&handleUploadBakedTexOldChanged, _1)); @@ -646,7 +651,6 @@ void settings_setup_listeners() gSavedSettings.getControl("AudioLevelDoppler")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); gSavedSettings.getControl("AudioLevelRolloff")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); gSavedSettings.getControl("AudioStreamingMusic")->getSignal()->connect(boost::bind(&handleAudioStreamMusicChanged, _1)); - gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _1)); gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); gSavedSettings.getControl("MuteMusic")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); gSavedSettings.getControl("MuteMedia")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); @@ -655,8 +659,8 @@ void settings_setup_listeners() gSavedSettings.getControl("MuteUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1)); gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleRenderUseVBOChanged, _1)); gSavedSettings.getControl("RenderVBOMappingDisable")->getSignal()->connect(boost::bind(&handleRenderUseVBOMappingChanged, _1)); + gSavedSettings.getControl("RenderPreferStreamDraw")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1)); gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _1)); - gSavedSettings.getControl("RenderLightingDetail")->getSignal()->connect(boost::bind(&handleRenderLightingDetailChanged, _1)); gSavedSettings.getControl("NumpadControl")->getSignal()->connect(boost::bind(&handleNumpadControlChanged, _1)); gSavedSettings.getControl("JoystickAxis0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _1)); gSavedSettings.getControl("JoystickAxis1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _1)); @@ -725,7 +729,16 @@ void settings_setup_listeners() gSavedSettings.getControl("CloudsEnabled")->getSignal()->connect(boost::bind(&handleCloudSettingsChanged, _1)); gSavedSettings.getControl("SkyUseClassicClouds")->getSignal()->connect(boost::bind(&handleCloudSettingsChanged, _1)); + gSavedSettings.getControl("RenderTransparentWater")->getSignal()->connect(boost::bind(&handleRenderTransparentWaterChanged, _1)); + gSavedSettings.getControl("EmeraldBoobMass")->getSignal()->connect(boost::bind(&handleAvatarBoobMassChanged, _1)); + gSavedSettings.getControl("EmeraldBoobHardness")->getSignal()->connect(boost::bind(&handleAvatarBoobHardnessChanged, _1)); + gSavedSettings.getControl("EmeraldBoobVelMax")->getSignal()->connect(boost::bind(&handleAvatarBoobVelMaxChanged, _1)); + gSavedSettings.getControl("EmeraldBoobFriction")->getSignal()->connect(boost::bind(&handleAvatarBoobFrictionChanged, _1)); + gSavedSettings.getControl("EmeraldBoobVelMin")->getSignal()->connect(boost::bind(&handleAvatarBoobVelMinChanged, _1)); + gSavedSettings.getControl("EmeraldBreastPhysicsToggle")->getSignal()->connect(boost::bind(&handleAvatarBoobToggleChanged, _1)); + gSavedSettings.getControl("EmeraldBoobXYInfluence")->getSignal()->connect(boost::bind(&handleAvatarBoobXYInfluence, _1)); + gSavedSettings.getControl("AscentUseTag")->getSignal()->connect(boost::bind(&handleAscentSelfTag,_1)); gSavedSettings.getControl("AscentUseCustomTag")->getSignal()->connect(boost::bind(&handleAscentSelfTag,_1)); gSavedSettings.getControl("AscentCustomTagColor")->getSignal()->connect(boost::bind(&handleAscentSelfTag,_1)); @@ -854,7 +867,7 @@ static LLCachedControl test_BrowserHomePage("BrowserHomePage", "hah void test_cached_control() { -#define TEST_LLCC(T, V) if((T)mySetting_##T != V) llerrs << "Fail "#T << llendl +#define do { TEST_LLCC(T, V) if((T)mySetting_##T != V) llerrs << "Fail "#T << llendl; } while(0) TEST_LLCC(U32, 666); TEST_LLCC(S32, (S32)-666); TEST_LLCC(F32, (F32)-666.666); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index ab8dc18f8..8e62a5753 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -648,14 +648,14 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo && gSavedSettings.getBOOL("UseOcclusion") && gGLManager.mHasOcclusionQuery) ? 2 : 0; - if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) + /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) { //force occlusion on for all render types if doing deferred render LLPipeline::sUseOcclusion = 3; - } + }*/ LLPipeline::sFastAlpha = gSavedSettings.getBOOL("RenderFastAlpha"); LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); - LLVOAvatar::sMaxVisible = gSavedSettings.getS32("RenderAvatarMaxVisible"); + LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); S32 occlusion = LLPipeline::sUseOcclusion; @@ -784,7 +784,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo { LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; gFrameStats.start(LLFrameStats::STATE_SORT); - gPipeline.sAllowRebuildPriorityGroup = TRUE ; gPipeline.stateSort(*LLViewerCamera::getInstance(), result); stop_glerror(); @@ -904,6 +903,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo for (U32 i = 0; i < 16; i++) { gGLLastModelView[i] = gGLModelView[i]; + gGLLastProjection[i] = gGLProjection[i]; } stop_glerror(); } @@ -915,12 +915,29 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { gPipeline.mDeferredScreen.flush(); + if(LLRenderTarget::sUseFBO) + { + LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), + gPipeline.mDeferredScreen.getHeight(), 0, 0, + gPipeline.mDeferredScreen.getWidth(), + gPipeline.mDeferredScreen.getHeight(), + GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } } else if(!tiling) { gPipeline.mScreen.flush(); + if(LLRenderTarget::sUseFBO) + { + LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(), + gPipeline.mScreen.getHeight(), 0, 0, + gPipeline.mScreen.getWidth(), + gPipeline.mScreen.getHeight(), + GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } } } + //gGL.flush(); if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { @@ -936,9 +953,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo render_ui(); } - gPipeline.rebuildGroups(); LLSpatialGroup::sNoDelete = FALSE; + gPipeline.clearReferences(); + + gPipeline.rebuildGroups(); } LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats"); @@ -1061,7 +1080,7 @@ void render_hud_attachments() glh_set_current_modelview(current_mod); } -BOOL setup_hud_matrices() +LLRect get_whole_screen_region() { LLRect whole_screen = gViewerWindow->getVirtualWindowRect(); @@ -1078,11 +1097,10 @@ BOOL setup_hud_matrices() whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWindowHeight() - (tile_y * tile_height), tile_width, tile_height); } - - return setup_hud_matrices(whole_screen); + return whole_screen; } -BOOL setup_hud_matrices(const LLRect& screen_region) +bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model) { LLVOAvatar* my_avatarp = gAgent.getAvatarObject(); if (my_avatarp && my_avatarp->hasHUDAttachment()) @@ -1091,11 +1109,10 @@ BOOL setup_hud_matrices(const LLRect& screen_region) LLBBox hud_bbox = my_avatarp->getHUDBBox(); // set up transform to keep HUD objects in front of camera - glMatrixMode(GL_PROJECTION); F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); - glh::matrix4f proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth); + proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth); proj.element(2,2) = -0.01f; - + F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect(); glh::matrix4f mat; @@ -1105,22 +1122,16 @@ BOOL setup_hud_matrices(const LLRect& screen_region) mat.set_translate( glh::vec3f(clamp_rescale((F32)screen_region.getCenterX(), 0.f, (F32)gViewerWindow->getWindowWidth(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio), clamp_rescale((F32)screen_region.getCenterY(), 0.f, (F32)gViewerWindow->getWindowHeight(), 0.5f * scale_y, -0.5f * scale_y), - 0.f)); + 0.f)); proj *= mat; - - glLoadMatrixf(proj.m); - glh_set_current_projection(proj); - - glMatrixMode(GL_MODELVIEW); - glh::matrix4f model((GLfloat*) OGL_TO_CFR_ROTATION); + + glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION); mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level)); mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f)); - - model *= mat; - glLoadMatrixf(model.m); - glh_set_current_modelview(model); - + + tmp_model *= mat; + model = tmp_model; return TRUE; } else @@ -1129,15 +1140,46 @@ BOOL setup_hud_matrices(const LLRect& screen_region) } } +bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model) +{ + LLRect whole_screen = get_whole_screen_region(); + return get_hud_matrices(whole_screen, proj, model); +} +BOOL setup_hud_matrices() +{ + LLRect whole_screen = get_whole_screen_region(); + return setup_hud_matrices(whole_screen); +} + +BOOL setup_hud_matrices(const LLRect& screen_region) +{ + glh::matrix4f proj, model; + bool result = get_hud_matrices(screen_region, proj, model); + if (!result) return result; + + // set up transform to keep HUD objects in front of camera + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(proj.m); + glh_set_current_projection(proj); + + glMatrixMode(GL_MODELVIEW); + glLoadMatrixf(model.m); + glh_set_current_modelview(model); + return TRUE; +} void render_ui(F32 zoom_factor, int subfield, bool tiling) { LLGLState::checkStates(); - glPushMatrix(); - glLoadMatrixd(gGLLastModelView); glh::matrix4f saved_view = glh_get_current_modelview(); - glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); + + if (!gSnapshot) + { + glPushMatrix(); + glLoadMatrixd(gGLLastModelView); + glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); + } { BOOL to_texture = gPipeline.canUseVertexShaders() && @@ -1195,8 +1237,11 @@ void render_ui(F32 zoom_factor, int subfield, bool tiling) LLVertexBuffer::unbind(); } - glh_set_current_modelview(saved_view); - glPopMatrix(); + if (!gSnapshot) + { + glh_set_current_modelview(saved_view); + glPopMatrix(); + } if (gDisplaySwapBuffers) { @@ -1338,7 +1383,7 @@ void render_ui_2d() // render outline for HUD if (gAgent.getAvatarObject() && gAgent.mHUDCurZoom < 0.98f) { - glPushMatrix(); + gGL.pushMatrix(); S32 half_width = (gViewerWindow->getWindowWidth() / 2); S32 half_height = (gViewerWindow->getWindowHeight() / 2); glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); @@ -1347,7 +1392,7 @@ void render_ui_2d() glScalef(zoom,zoom,1.f); gGL.color4fv(LLColor4::white.mV); gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); - glPopMatrix(); + gGL.popMatrix(); stop_glerror(); } gViewerWindow->draw(); diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index fd779746e..e154234b1 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -273,7 +273,6 @@ void LLViewerInventoryItem::setTransactionID(const LLTransactionID& transaction_ // virtual void LLViewerInventoryItem::packMessage(LLMessageSystem* msg) const { - LL_INFOS("Inventory") << " UDP Rez/UpdateObject of UUID " << mUUID << " parent = " << mParentUUID << " type= " << mType << " transaction= "<< mTransactionID << LL_ENDL; // OGPX msg->addUUIDFast(_PREHASH_ItemID, mUUID); msg->addUUIDFast(_PREHASH_FolderID, mParentUUID); mPermissions.packMessage(msg); @@ -503,11 +502,20 @@ bool LLViewerInventoryCategory::fetchDescendents() // This comes from LLInventoryFilter from llfolderview.h U32 sort_order = gSavedSettings.getU32("InventorySortOrder") & 0x1; - std::string url = gAgent.getCapability("agent/inventory"); // OGPX : was WebFetchInventoryDescendents - if (url.empty()) //OGPX : agent/inventory Capability not found on agent domain. See if the region has one. + // *NOTE: For bug EXT-2879, originally commented out + // gAgent.getRegion()->getCapability in order to use the old + // message-based system. This has been uncommented now that + // AIS folks are aware of the issue and have a fix in process. + // see ticket for details. + + std::string url; + if (gAgent.getRegion()) { - llinfos << " agent/inventory not on AD, checking fallback to region " << llendl; //OGPX - url = gAgent.getRegion()->getCapability("WebFetchInventoryDescendents"); + url = gAgent.getRegion()->getCapability("FetchInventoryDescendents"); + } + else + { + llwarns << "agent region is null" << llendl; } if (!url.empty()) //Capability found. Build up LLSD and use it. { @@ -515,7 +523,7 @@ bool LLViewerInventoryCategory::fetchDescendents() } else { //Deprecated, but if we don't have a capability, use the old system. - llinfos << "WebFetchInventoryDescendents or agent/inventory capability not found. Using deprecated UDP message." << llendl; + llinfos << "FetchInventoryDescendents capability not found. Using deprecated UDP message." << llendl; LLMessageSystem* msg = gMessageSystem; msg->newMessage("FetchInventoryDescendents"); msg->nextBlock("AgentData"); diff --git a/indra/newview/llviewerjointattachment.h b/indra/newview/llviewerjointattachment.h index 269f7158b..7ca508a3c 100644 --- a/indra/newview/llviewerjointattachment.h +++ b/indra/newview/llviewerjointattachment.h @@ -71,7 +71,7 @@ public: void setPieSlice(S32 pie_slice) { mPieSlice = pie_slice; } void setVisibleInFirstPerson(BOOL visibility) { mVisibleInFirst = visibility; } - BOOL getVisibleInFirstPerson() { return mVisibleInFirst; } + BOOL getVisibleInFirstPerson() const { return mVisibleInFirst; } void setGroup(S32 group) { mGroup = group; } void setOriginalPosition(LLVector3 &position); void setAttachmentVisibility(BOOL visible); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 055e488ff..926a9f9c7 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -509,7 +509,7 @@ int compare_int(const void *a, const void *b) U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) { if (!mValid || !mMesh || !mFace || !mVisible || - mFace->mVertexBuffer.isNull() || + !mFace->getVertexBuffer() || mMesh->getNumFaces() == 0) { return 0; @@ -599,7 +599,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) } } - mFace->mVertexBuffer->setBuffer(sRenderMask); + mFace->getVertexBuffer()->setBuffer(sRenderMask); U32 start = mMesh->mFaceVertexOffset; U32 end = start + mMesh->mFaceVertexCount - 1; @@ -616,14 +616,14 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) } } - mFace->mVertexBuffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); + mFace->getVertexBuffer()->drawRange(LLRender::TRIANGLES, start, end, count, offset); } else { glPushMatrix(); LLMatrix4 jointToWorld = getWorldMatrix(); glMultMatrixf((GLfloat*)jointToWorld.mMatrix); - mFace->mVertexBuffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); + mFace->getVertexBuffer()->drawRange(LLRender::TRIANGLES, start, end, count, offset); glPopMatrix(); } gPipeline.addTrianglesDrawn(count/3); @@ -672,7 +672,7 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w { mFace = face; - if (mFace->mVertexBuffer.isNull()) + if (!mFace->getVertexBuffer()) { return; } @@ -692,7 +692,7 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w stop_glerror(); face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp); stop_glerror(); - face->mVertexBuffer->getIndexStrider(indicesp); + face->getVertexBuffer()->getIndexStrider(indicesp); stop_glerror(); verticesp += mMesh->mFaceVertexOffset; @@ -809,7 +809,7 @@ void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh) LLStrider o_normals; //get vertex and normal striders - LLVertexBuffer *buffer = mFace->mVertexBuffer; + LLVertexBuffer *buffer = mFace->getVertexBuffer(); buffer->getVertexStrider(o_vertices, 0); buffer->getNormalStrider(o_normals, 0); @@ -966,7 +966,7 @@ void LLViewerJointMesh::updateJointGeometry() && mMesh && mFace && mMesh->hasWeights() - && mFace->mVertexBuffer.notNull() + && mFace->getVertexBuffer() && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) == 0)) { return; diff --git a/indra/newview/llviewerjointmesh_sse.cpp b/indra/newview/llviewerjointmesh_sse.cpp index f4056e1af..2f2635246 100644 --- a/indra/newview/llviewerjointmesh_sse.cpp +++ b/indra/newview/llviewerjointmesh_sse.cpp @@ -89,7 +89,7 @@ void LLViewerJointMesh::updateGeometrySSE(LLFace *face, LLPolyMesh *mesh) LLStrider o_vertices; LLStrider o_normals; - LLVertexBuffer *buffer = face->mVertexBuffer; + LLVertexBuffer *buffer = face->getVertexBuffer(); buffer->getVertexStrider(o_vertices, mesh->mFaceVertexOffset); buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); diff --git a/indra/newview/llviewerjointmesh_sse2.cpp b/indra/newview/llviewerjointmesh_sse2.cpp index ac9d18778..bfd8bb69b 100644 --- a/indra/newview/llviewerjointmesh_sse2.cpp +++ b/indra/newview/llviewerjointmesh_sse2.cpp @@ -96,7 +96,7 @@ void LLViewerJointMesh::updateGeometrySSE2(LLFace *face, LLPolyMesh *mesh) LLStrider o_vertices; LLStrider o_normals; - LLVertexBuffer *buffer = face->mVertexBuffer; + LLVertexBuffer *buffer = face->getVertexBuffer(); buffer->getVertexStrider(o_vertices, mesh->mFaceVertexOffset); buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); diff --git a/indra/newview/llviewerjointmesh_vec.cpp b/indra/newview/llviewerjointmesh_vec.cpp index 8fb9d1cf6..91b97b07d 100644 --- a/indra/newview/llviewerjointmesh_vec.cpp +++ b/indra/newview/llviewerjointmesh_vec.cpp @@ -79,7 +79,7 @@ void LLViewerJointMesh::updateGeometryVectorized(LLFace *face, LLPolyMesh *mesh) LLStrider o_vertices; LLStrider o_normals; - LLVertexBuffer *buffer = face->mVertexBuffer; + LLVertexBuffer *buffer = face->getVertexBuffer(); buffer->getVertexStrider(o_vertices, mesh->mFaceVertexOffset); buffer->getNormalStrider(o_normals, mesh->mFaceVertexOffset); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 6d49ad55d..fda6dee8c 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -281,13 +281,15 @@ void handle_test_load_url(void*); // // Evil hackish imported globals // -extern BOOL gRenderLightGlows; -extern BOOL gRenderAvatar; -extern BOOL gHideSelectedObjects; +//extern BOOL gHideSelectedObjects; +//extern BOOL gAllowSelectAvatar; +extern BOOL gDebugClicks; +extern BOOL gDebugWindowProc; +extern BOOL gDebugTextEditorTips; +//extern BOOL gDebugSelectMgr; +extern BOOL gDebugAvatarRotation; extern BOOL gShowOverlayTitle; extern BOOL gOcclusionCull; -extern BOOL gAllowSelectAvatar; - // // Globals // @@ -1257,11 +1259,6 @@ static void handle_export_menus_to_xml_continued(AIFilePicker* filepicker) out.close(); } -extern BOOL gDebugClicks; -extern BOOL gDebugWindowProc; -extern BOOL gDebugTextEditorTips; -extern BOOL gDebugSelectMgr; - void init_debug_ui_menu(LLMenuGL* menu) { menu->append(new LLMenuItemCheckGL("Rotate Mini-Map", menu_toggle_control, NULL, menu_check_control, (void*)"MiniMapRotate")); @@ -1287,7 +1284,7 @@ void init_debug_ui_menu(LLMenuGL* menu) (void*)"DoubleClickTeleport")); menu->appendSeparator(); // menu->append(new LLMenuItemCallGL( "Print Packets Lost", &print_packets_lost, NULL, NULL, 'L', MASK_SHIFT )); - menu->append(new LLMenuItemToggleGL("Debug SelectMgr", &gDebugSelectMgr)); + menu->append(new LLMenuItemCheckGL("Debug SelectMgr", menu_toggle_control, NULL, menu_check_control, (void*)"DebugSelectMgr")); menu->append(new LLMenuItemToggleGL("Debug Clicks", &gDebugClicks)); menu->append(new LLMenuItemToggleGL("Debug Views", &LLView::sDebugRects)); menu->append(new LLMenuItemCheckGL("Show Name Tooltips", toggle_show_xui_names, NULL, check_show_xui_names, NULL)); @@ -1516,7 +1513,7 @@ void init_debug_rendering_menu(LLMenuGL* menu) //menu->append(new LLMenuItemCheckGL("Cull Small Objects", toggle_cull_small, NULL, menu_check_control, (void*)"RenderCullBySize")); menu->appendSeparator(); - menu->append(new LLMenuItemToggleGL("Hide Selected", &gHideSelectedObjects)); + menu->append(new LLMenuItemCheckGL("Hide Selected", menu_toggle_control, NULL, menu_check_control, (void*)"HideSelectedObjects")); menu->appendSeparator(); menu->append(new LLMenuItemCheckGL("Tangent Basis", menu_toggle_control, NULL, menu_check_control, (void*)"ShowTangentBasis")); menu->append(new LLMenuItemCallGL("Selected Texture Info", handle_selected_texture_info, NULL, NULL, 'T', MASK_CONTROL|MASK_SHIFT|MASK_ALT)); @@ -1602,7 +1599,7 @@ void init_debug_avatar_menu(LLMenuGL* menu) sub_menu->append(new LLMenuItemCallGL("Toggle PG", handle_toggle_pg)); - sub_menu->append(new LLMenuItemToggleGL("Allow Select Avatar", &gAllowSelectAvatar)); + sub_menu->append(new LLMenuItemCheckGL("Allow Select Avatar", menu_toggle_control, NULL, menu_check_control, (void*)"AllowSelectAvatar")); sub_menu->createJumpKeys(); menu->appendMenu(sub_menu); @@ -3751,29 +3748,6 @@ void handle_fake_away_status(void*) } } -void handle_hide_typing_notification(void*) -{ - if (!gSavedSettings.controlExists("HideTypingNotification")) - gSavedSettings.declareBOOL("HideTypingNotification", FALSE, "Hide your 'Name is typing...' message when Instant Messaging."); - - BOOL hide = gSavedSettings.getBOOL("HideTypingNotification"); - if (hide) - { - gSavedSettings.declareBOOL("HideTypingNotification", FALSE, "Hide your 'Name is typing...' message when Instant Messaging."); - gSavedSettings.setBOOL("HideTypingNotification", FALSE); - } - else - { - gSavedSettings.declareBOOL("HideTypingNotification", TRUE, "Hide your 'Name is typing...' message when Instant Messaging."); - gSavedSettings.setBOOL("HideTypingNotification", TRUE); - } - - LLChat chat; - chat.mSourceType = CHAT_SOURCE_SYSTEM; - chat.mText = llformat("IM Typing Notifications: %s",(hide ? "On" : "Off")); - LLFloaterChat::addChat(chat); -} - void handle_force_ground_sit(void*) { if (gAgent.getAvatarObject()) @@ -5360,26 +5334,7 @@ class LLToolsEnableLink : public view_listener_t { bool handleEvent(LLPointer event, const LLSD& userdata) { - bool new_value = false; - // check if there are at least 2 objects selected, and that the - // user can modify at least one of the selected objects. - - // in component mode, can't link - if (!gSavedSettings.getBOOL("EditLinkedParts")) - { - if(LLSelectMgr::getInstance()->selectGetAllRootsValid() && LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() >= 2) - { - struct f : public LLSelectedObjectFunctor - { - virtual bool apply(LLViewerObject* object) - { - return object->permModify(); - } - } func; - const bool firstonly = true; - new_value = LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func, firstonly); - } - } + bool new_value = LLSelectMgr::getInstance()->enableLinkObjects(); gMenuHolder->findControl(userdata["control"].asString())->setValue(new_value); return true; } @@ -5389,45 +5344,7 @@ class LLToolsLink : public view_listener_t { bool handleEvent(LLPointer event, const LLSD& userdata) { - if(!LLSelectMgr::getInstance()->selectGetAllRootsValid()) - { - LLNotifications::instance().add("UnableToLinkWhileDownloading"); - return true; - } - - S32 object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount(); - if (object_count > MAX_CHILDREN_PER_TASK + 1) - { - LLSD args; - args["COUNT"] = llformat("%d", object_count); - int max = MAX_CHILDREN_PER_TASK+1; - args["MAX"] = llformat("%d", max); - LLNotifications::instance().add("UnableToLinkObjects", args); - return true; - } - - if(LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() < 2) - { - LLNotifications::instance().add("CannotLinkIncompleteSet"); - return true; - } - if(!LLSelectMgr::getInstance()->selectGetRootsModify()) - { - LLNotifications::instance().add("CannotLinkModify"); - return true; - } - LLUUID owner_id; - std::string owner_name; - if(!LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name)) - { - // we don't actually care if you're the owner, but novices are - // the most likely to be stumped by this one, so offer the - // easiest and most likely solution. - LLNotifications::instance().add("CannotLinkDifferentOwners"); - return true; - } - LLSelectMgr::getInstance()->sendLink(); - return true; + return LLSelectMgr::getInstance()->linkObjects(); } }; @@ -5435,19 +5352,7 @@ class LLToolsEnableUnlink : public view_listener_t { bool handleEvent(LLPointer event, const LLSD& userdata) { - bool new_value = LLSelectMgr::getInstance()->selectGetAllRootsValid() && - LLSelectMgr::getInstance()->getSelection()->getFirstEditableObject() && - !LLSelectMgr::getInstance()->getSelection()->getFirstEditableObject()->isAttachment(); -// [RLVa:KB] - Checked: 2010-04-01 (RLVa-1.1.3b) | Modified: RLVa-0.2.0g | OK - if ( (new_value) && (!gRlvHandler.canStand()) ) - { - // Allow only if the avie isn't sitting on any of the selected objects - LLObjectSelectionHandle handleSel = LLSelectMgr::getInstance()->getSelection(); - RlvSelectIsSittingOn f(gAgent.getAvatarObject()->getRoot()); - if (handleSel->getFirstRootNode(&f, TRUE) != NULL) - new_value = false; - } -// [/RLVa:KB] + bool new_value = LLSelectMgr::getInstance()->enableUnlinkObjects(); gMenuHolder->findControl(userdata["control"].asString())->setValue(new_value); return true; } @@ -5457,18 +5362,7 @@ class LLToolsUnlink : public view_listener_t { bool handleEvent(LLPointer event, const LLSD& userdata) { -// [RLVa:KB] - Checked: 2010-04-01 (RLVa-1.1.3b) | Modified: RLVa-0.2.0g | OK - if ( (rlv_handler_t::isEnabled()) && (!gRlvHandler.canStand()) ) - { - // Allow only if the avie isn't sitting on any of the selected objects - LLObjectSelectionHandle hSel = LLSelectMgr::getInstance()->getSelection(); - RlvSelectIsSittingOn f(gAgent.getAvatarObject()->getRoot()); - if ( (hSel.notNull()) && (hSel->getFirstRootNode(&f, TRUE)) ) - return true; - } -// [/RLVa:KB] - - LLSelectMgr::getInstance()->sendDelink(); + LLSelectMgr::getInstance()->unlinkObjects(); return true; } }; @@ -8321,9 +8215,8 @@ class LLToolsShowSelectionHighlights : public view_listener_t { bool handleEvent(LLPointer event, const LLSD& userdata) { - LLSelectMgr::sRenderSelectionHighlights = !LLSelectMgr::sRenderSelectionHighlights; - - gSavedSettings.setBOOL("RenderHighlightSelections", LLSelectMgr::sRenderSelectionHighlights); + LLControlVariable *ctrl = gSavedSettings.getControl("RenderHighlightSelections"); + ctrl->setValue(!ctrl->getValue().asBoolean()); return true; } }; @@ -8984,7 +8877,7 @@ void force_error_bad_memory_access(void *) void force_error_infinite_loop(void *) { - LLAppViewer::instance()->forceErrorInifiniteLoop(); + LLAppViewer::instance()->forceErrorInfiniteLoop(); } void force_error_software_exception(void *) diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index e99b20306..753f1ab42 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -63,7 +63,7 @@ #include "llxfermanager.h" #include "message.h" #include "sound_ids.h" -#include "lltimer.h" +#include "lleventtimer.h" #include "llmd5.h" #include "llagent.h" @@ -3698,19 +3698,6 @@ void process_teleport_finish(LLMessageSystem* msg, void**) effectp->setColor(LLColor4U(gAgent.getEffectColor())); LLHUDManager::getInstance()->sendEffects(); - // OGPX : when using agent domain, we get tp finish with ip of 0.0.0.0 and port 0. - // try bailing out early if tp state is PLACE_AVATAR (so legacy should still execute rest of this path) - // not really wild about this, but it's a way to test if we can get TP working w/o receiving TP finish - // TODO: can be removed *when* agent domain no longer sends tp finish - // - // OGPX TODO: see if we can nuke TELEPORT_PLACE_AVATAR state once TeleportFinish is - // completely removed from all SL and OS region code - - if (gAgent.getTeleportState() == LLAgent::TELEPORT_PLACE_AVATAR ) - { - llinfos << "Got teleport location message when doing agentd TP" << llendl; - return; - } U32 location_id; U32 sim_ip; U16 sim_port; @@ -3883,10 +3870,8 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) gCacheName->setUpstream(msg->getSender()); gViewerThrottle.sendToSim(); gViewerWindow->sendShapeToSim(); - // if this is an AgentMovementComplete message that happened as the result of a teleport, - // then we need to do things like chat the URL and reset the camera. - bool is_teleport = (gAgent.getTeleportState() & (LLAgent::TELEPORT_MOVING | LLAgent::TELEPORT_PLACE_AVATAR)); //OGPX - llinfos << " is_teleport =" << is_teleport << llendl; + + bool is_teleport = gAgent.getTeleportState() == LLAgent::TELEPORT_MOVING; if( is_teleport ) { @@ -3922,11 +3907,6 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) avatarp->clearChat(); avatarp->slamPosition(); } - // OGPX TODO: remove all usage of TELEPORT_PLACE_AVATAR state once Teleport UDP sequence finalized - if ( gAgent.getTeleportState() == LLAgent::TELEPORT_PLACE_AVATAR ) // unset TP state, agent domain is done. OGPX - { - gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); - } // add teleport destination to the list of visited places gFloaterTeleportHistory->addPendingEntry(regionp->getName(), (S16)agent_pos.mV[VX], (S16)agent_pos.mV[VY], (S16)agent_pos.mV[VZ]); @@ -3935,6 +3915,17 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) { // This is likely just the initial logging in phase. gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); + + if(LLStartUp::getStartupState() < STATE_STARTED) + { // This is initial log-in, not a region crossing: + // Set the camera looking ahead of the AV so send_agent_update() below + // will report the correct location to the server. + LLVector3 look_at_point = look_at; + look_at_point = agent_pos + look_at_point.rotVec(gAgent.getQuat()); + + static LLVector3 up_direction(0.0f, 0.0f, 1.0f); + LLViewerCamera::getInstance()->lookAt(agent_pos, look_at_point, up_direction); + } } if ( LLTracker::isTracking(NULL) ) @@ -4299,7 +4290,6 @@ void process_object_update(LLMessageSystem *mesgsys, void **user_data) // Update the object... gObjectList.processObjectUpdate(mesgsys, user_data, OUT_FULL); - stop_glerror(); } void process_compressed_object_update(LLMessageSystem *mesgsys, void **user_data) @@ -4317,7 +4307,6 @@ void process_compressed_object_update(LLMessageSystem *mesgsys, void **user_data // Update the object... gObjectList.processCompressedObjectUpdate(mesgsys, user_data, OUT_FULL_COMPRESSED); - stop_glerror(); } void process_cached_object_update(LLMessageSystem *mesgsys, void **user_data) @@ -4335,7 +4324,6 @@ void process_cached_object_update(LLMessageSystem *mesgsys, void **user_data) // Update the object... gObjectList.processCachedObjectUpdate(mesgsys, user_data, OUT_FULL_CACHED); - stop_glerror(); } diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 74a84cd00..3a68d6133 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -4576,7 +4576,11 @@ LLViewerObject::ExtraParameter* LLViewerObject::createNewParameterEntry(U16 para new_block = new LLSculptParams(); break; } - + case LLNetworkData::PARAMS_LIGHT_IMAGE: + { + new_block = new LLLightImageParams(); + break; + } default: { llinfos << "Unknown param type." << llendl; diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 6fe2e4b18..94e519604 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -957,7 +957,8 @@ void LLViewerObjectList::killAllObjects() objectp = *iter; killObject(objectp); - llassert(objectp->isDead()); + // Object must be dead, or it's the LLVOAvatarSelf which never dies. + llassert((objectp == gAgent.getAvatarObject()) || objectp->isDead()); } cleanDeadObjects(FALSE); diff --git a/indra/newview/llviewerparcelmediaautoplay.h b/indra/newview/llviewerparcelmediaautoplay.h index 16279e7f1..243da2f38 100644 --- a/indra/newview/llviewerparcelmediaautoplay.h +++ b/indra/newview/llviewerparcelmediaautoplay.h @@ -33,7 +33,7 @@ #ifndef LLVIEWERPARCELMEDIAAUTOPLAY_H #define LLVIEWERPARCELMEDIAAUTOPLAY_H -#include "lltimer.h" +#include "lleventtimer.h" // timer to automatically play media class LLViewerParcelMediaAutoPlay : LLEventTimer diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index b3a123eed..3ab4390d7 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1452,9 +1452,13 @@ void LLViewerRegion::setSeedCapability(const std::string& url) capabilityNames.append("DispatchRegionInfo"); capabilityNames.append("EstateChangeInfo"); capabilityNames.append("EventQueueGet"); - capabilityNames.append("FetchInventory"); - capabilityNames.append("FetchLib"); - capabilityNames.append("FetchLibDescendents"); + if (false)//gSavedSettings.getBOOL("UseHTTPInventory")) //Caps suffixed with 2 by LL. Don't update until rest of fetch system is updated first. + { + capabilityNames.append("FetchLib"); + capabilityNames.append("FetchLibDescendents"); + capabilityNames.append("FetchInventory"); + capabilityNames.append("FetchInventoryDescendents"); + } capabilityNames.append("GetTexture"); capabilityNames.append("GroupProposalBallot"); capabilityNames.append("GetDisplayNames"); @@ -1491,10 +1495,6 @@ void LLViewerRegion::setSeedCapability(const std::string& url) capabilityNames.append("UploadBakedTexture"); capabilityNames.append("ViewerStartAuction"); capabilityNames.append("ViewerStats"); - capabilityNames.append("WebFetchInventoryDescendents"); // OGPX : since this is asking the region - // leave the old naming in place, on agent domain - // it is now called agent/inventory. Both - // caps have the same LLSD returned. // Please add new capabilities alphabetically to reduce // merge conflicts. diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 00d89e45d..0ab17f6d7 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -79,6 +79,7 @@ LLGLSLShader gObjectFullbrightProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectFullbrightWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectFullbrightShinyProgram(LLViewerShaderMgr::SHADER_OBJECT); +LLGLSLShader gObjectFullbrightShinyWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectShinyProgram(LLViewerShaderMgr::SHADER_OBJECT); LLGLSLShader gObjectShinyWaterProgram(LLViewerShaderMgr::SHADER_OBJECT); @@ -106,6 +107,7 @@ LLGLSLShader gPostGaussianBlurProgram(LLViewerShaderMgr::SHADER_EFFECT); //Not // Deferred rendering shaders LLGLSLShader gDeferredImpostorProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredEdgeProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredWaterProgram(LLViewerShaderMgr::SHADER_DEFERRED); //calculatesAtmospherics LLGLSLShader gDeferredDiffuseProgram(LLViewerShaderMgr::SHADER_DEFERRED);//Not in mShaderList LLGLSLShader gDeferredBumpProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not in mShaderList @@ -115,14 +117,22 @@ LLGLSLShader gDeferredAvatarProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not LLGLSLShader gDeferredAvatarAlphaProgram(LLViewerShaderMgr::SHADER_DEFERRED); //calculatesAtmospherics LLGLSLShader gDeferredLightProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredMultiLightProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredSpotLightProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not in mShaderList +LLGLSLShader gDeferredMultiSpotLightProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not in mShaderList LLGLSLShader gDeferredSunProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredBlurLightProgram(LLViewerShaderMgr::SHADER_DEFERRED); LLGLSLShader gDeferredSoftenProgram(LLViewerShaderMgr::SHADER_DEFERRED); -LLGLSLShader gDeferredShadowProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not in mShaderList +LLGLSLShader gDeferredShadowProgram(LLViewerShaderMgr::SHADER_DEFERRED); //Not in mShaderList LLGLSLShader gDeferredAvatarShadowProgram(LLViewerShaderMgr::SHADER_DEFERRED);//Not in mShaderList LLGLSLShader gDeferredAlphaProgram(LLViewerShaderMgr::SHADER_DEFERRED); //calculatesAtmospherics LLGLSLShader gDeferredFullbrightProgram(LLViewerShaderMgr::SHADER_DEFERRED); //calculatesAtmospherics +LLGLSLShader gDeferredGIProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredGIFinalProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredPostGIProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredPostProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gDeferredPostNoDoFProgram(LLViewerShaderMgr::SHADER_DEFERRED); +LLGLSLShader gLuminanceGatherProgram(LLViewerShaderMgr::SHADER_DEFERRED); //current avatar shader parameter pointer GLint gAvatarMatrixParam; @@ -154,6 +164,7 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) mReservedAttribs.push_back("materialColor"); mReservedAttribs.push_back("specularColor"); mReservedAttribs.push_back("binormal"); + mReservedAttribs.push_back("object_weight"); mAvatarAttribs.reserve(5); mAvatarAttribs.push_back("weight"); @@ -195,13 +206,35 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) mReservedUniforms.push_back("shadowMap1"); mReservedUniforms.push_back("shadowMap2"); mReservedUniforms.push_back("shadowMap3"); + mReservedUniforms.push_back("shadowMap4"); + mReservedUniforms.push_back("shadowMap5"); + mReservedUniforms.push_back("normalMap"); mReservedUniforms.push_back("positionMap"); mReservedUniforms.push_back("diffuseRect"); mReservedUniforms.push_back("specularRect"); mReservedUniforms.push_back("noiseMap"); + mReservedUniforms.push_back("lightFunc"); mReservedUniforms.push_back("lightMap"); - + mReservedUniforms.push_back("luminanceMap"); + mReservedUniforms.push_back("giLightMap"); + mReservedUniforms.push_back("giMip"); + mReservedUniforms.push_back("edgeMap"); + mReservedUniforms.push_back("bloomMap"); + mReservedUniforms.push_back("sunLightMap"); + mReservedUniforms.push_back("localLightMap"); + mReservedUniforms.push_back("projectionMap"); + mReservedUniforms.push_back("diffuseGIMap"); + mReservedUniforms.push_back("specularGIMap"); + mReservedUniforms.push_back("normalGIMap"); + mReservedUniforms.push_back("minpGIMap"); + mReservedUniforms.push_back("maxpGIMap"); + mReservedUniforms.push_back("depthGIMap"); + mReservedUniforms.push_back("lastDiffuseGIMap"); + mReservedUniforms.push_back("lastNormalGIMap"); + mReservedUniforms.push_back("lastMinpGIMap"); + mReservedUniforms.push_back("lastMaxpGIMap"); + mWLUniforms.push_back("camPosLocal"); mTerrainUniforms.reserve(5); @@ -314,7 +347,21 @@ void LLViewerShaderMgr::setShaders() LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders") && gSavedSettings.getBOOL("WindLightUseAtmosShaders")) { - deferred_class = 1; + if (gSavedSettings.getS32("RenderShadowDetail") > 0) + { + if (gSavedSettings.getBOOL("RenderDeferredGI")) + { //shadows + gi + deferred_class = 3; + } + else + { //shadows + deferred_class = 2; + } + } + else + { //no shadows + deferred_class = 1; + } //make sure framebuffer objects are enabled gSavedSettings.setBOOL("RenderUseFBO", TRUE); @@ -322,6 +369,8 @@ void LLViewerShaderMgr::setShaders() //make sure hardware skinning is enabled gSavedSettings.setBOOL("RenderAvatarVP", TRUE); } + + if (!(LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders") && gSavedSettings.getBOOL("WindLightUseAtmosShaders"))) { @@ -520,7 +569,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // (in order of shader function call depth for reference purposes, deepest level first) shaders.clear(); - shaders.reserve(12); + shaders.reserve(13); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); @@ -533,6 +582,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "lighting/lightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); for (U32 i = 0; i < shaders.size(); i++) { @@ -829,7 +879,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredMultiLightProgram.mName = "Deferred MultiLight Shader"; gDeferredMultiLightProgram.mShaderFiles.clear(); - gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredMultiLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredMultiLightProgram.createShader(NULL, NULL); @@ -837,10 +887,41 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredSpotLightProgram.mName = "Deferred SpotLight Shader"; + gDeferredSpotLightProgram.mShaderFiles.clear(); + gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredSpotLightProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredMultiSpotLightProgram.mName = "Deferred MultiSpotLight Shader"; + gDeferredMultiSpotLightProgram.mShaderFiles.clear(); + gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); + } + + if (success) + { + std::string fragment; + + if (gSavedSettings.getBOOL("RenderDeferredSSAO")) + { + fragment = "deferred/sunLightSSAOF.glsl"; + } + else + { + fragment = "deferred/sunLightF.glsl"; + } + gDeferredSunProgram.mName = "Deferred Sun Shader"; gDeferredSunProgram.mShaderFiles.clear(); gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSunProgram.createShader(NULL, NULL); } @@ -900,10 +981,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + std::string fragment; + + if (mVertexShaderLevel[SHADER_DEFERRED] < 2 && !gSavedSettings.getBOOL("RenderDeferredSSAO")) + { + fragment = "deferred/softenLightNoSSAOF.glsl"; + } + else + { + fragment = "deferred/softenLightF.glsl"; + } + gDeferredSoftenProgram.mName = "Deferred Soften Shader"; gDeferredSoftenProgram.mShaderFiles.clear(); gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSoftenProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSoftenProgram.createShader(NULL, NULL); } @@ -961,11 +1053,97 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); } + if (success) + { + gDeferredPostProgram.mName = "Deferred Post Shader"; + gDeferredPostProgram.mShaderFiles.clear(); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredPostProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredPostNoDoFProgram.mName = "Deferred Post Shader"; + gDeferredPostNoDoFProgram.mShaderFiles.clear(); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostNoDoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); + } + + if (mVertexShaderLevel[SHADER_DEFERRED] > 1) + { + if (success) + { + gDeferredEdgeProgram.mName = "Deferred Edge Shader"; + gDeferredEdgeProgram.mShaderFiles.clear(); + gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredEdgeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredEdgeProgram.createShader(NULL, NULL); + } + } + + if (mVertexShaderLevel[SHADER_DEFERRED] > 2) + { + if (success) + { + gDeferredPostProgram.mName = "Deferred Post Shader"; + gDeferredPostProgram.mShaderFiles.clear(); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredPostProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredPostGIProgram.mName = "Deferred Post GI Shader"; + gDeferredPostGIProgram.mShaderFiles.clear(); + gDeferredPostGIProgram.mShaderFiles.push_back(make_pair("deferred/postgiV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostGIProgram.mShaderFiles.push_back(make_pair("deferred/postgiF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostGIProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredPostGIProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredGIProgram.mName = "Deferred GI Shader"; + gDeferredGIProgram.mShaderFiles.clear(); + gDeferredGIProgram.mShaderFiles.push_back(make_pair("deferred/giV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredGIProgram.mShaderFiles.push_back(make_pair("deferred/giF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredGIProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredGIProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredGIFinalProgram.mName = "Deferred GI Final Shader"; + gDeferredGIFinalProgram.mShaderFiles.clear(); + gDeferredGIFinalProgram.mShaderFiles.push_back(make_pair("deferred/giFinalV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredGIFinalProgram.mShaderFiles.push_back(make_pair("deferred/giFinalF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredGIFinalProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredGIFinalProgram.createShader(NULL, NULL); + } + + if (success) + { + gLuminanceGatherProgram.mName = "Luminance Gather Shader"; + gLuminanceGatherProgram.mShaderFiles.clear(); + gLuminanceGatherProgram.mShaderFiles.push_back(make_pair("deferred/luminanceV.glsl", GL_VERTEX_SHADER_ARB)); + gLuminanceGatherProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER_ARB)); + gLuminanceGatherProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gLuminanceGatherProgram.createShader(NULL, NULL); + } + } + return success; } @@ -1085,6 +1263,22 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); } + if (success) + { + gObjectFullbrightShinyWaterProgram.mName = "Fullbright Shiny Water Shader"; + gObjectFullbrightShinyWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true; + gObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true; + gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); + gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); + } if( !success ) { diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 8fa582909..f952b1a6f 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -82,6 +82,7 @@ public: MATERIAL_COLOR = 0, SPECULAR_COLOR, BINORMAL, + OBJECT_WEIGHT, END_RESERVED_ATTRIBS } eGLSLReservedAttribs; @@ -116,12 +117,33 @@ public: DEFERRED_SHADOW1, DEFERRED_SHADOW2, DEFERRED_SHADOW3, + DEFERRED_SHADOW4, + DEFERRED_SHADOW5, DEFERRED_NORMAL, DEFERRED_POSITION, DEFERRED_DIFFUSE, DEFERRED_SPECULAR, DEFERRED_NOISE, + DEFERRED_LIGHTFUNC, DEFERRED_LIGHT, + DEFERRED_LUMINANCE, + DEFERRED_GI_LIGHT, + DEFERRED_GI_MIP, + DEFERRED_EDGE, + DEFERRED_BLOOM, + DEFERRED_SUN_LIGHT, + DEFERRED_LOCAL_LIGHT, + DEFERRED_PROJECTION, + DEFERRED_GI_DIFFUSE, + DEFERRED_GI_SPECULAR, + DEFERRED_GI_NORMAL, + DEFERRED_GI_MIN_POS, + DEFERRED_GI_MAX_POS, + DEFERRED_GI_DEPTH, + DEFERRED_GI_LAST_DIFFUSE, + DEFERRED_GI_LAST_NORMAL, + DEFERRED_GI_LAST_MIN_POS, + DEFERRED_GI_LAST_MAX_POS, END_RESERVED_UNIFORMS } eGLSLReservedUniforms; @@ -293,6 +315,7 @@ extern LLGLSLShader gObjectSimpleLODProgram; extern LLGLSLShader gObjectFullbrightLODProgram; extern LLGLSLShader gObjectFullbrightShinyProgram; +extern LLGLSLShader gObjectFullbrightShinyWaterProgram; extern LLGLSLShader gObjectShinyProgram; extern LLGLSLShader gObjectShinyWaterProgram; @@ -324,6 +347,7 @@ extern LLGLSLShader gPostGaussianBlurProgram; // Deferred rendering shaders extern LLGLSLShader gDeferredImpostorProgram; +extern LLGLSLShader gDeferredEdgeProgram; extern LLGLSLShader gDeferredWaterProgram; extern LLGLSLShader gDeferredDiffuseProgram; extern LLGLSLShader gDeferredBumpProgram; @@ -331,16 +355,25 @@ extern LLGLSLShader gDeferredTerrainProgram; extern LLGLSLShader gDeferredTreeProgram; extern LLGLSLShader gDeferredLightProgram; extern LLGLSLShader gDeferredMultiLightProgram; +extern LLGLSLShader gDeferredSpotLightProgram; +extern LLGLSLShader gDeferredMultiSpotLightProgram; extern LLGLSLShader gDeferredSunProgram; +extern LLGLSLShader gDeferredGIProgram; +extern LLGLSLShader gDeferredGIFinalProgram; extern LLGLSLShader gDeferredBlurLightProgram; extern LLGLSLShader gDeferredAvatarProgram; extern LLGLSLShader gDeferredSoftenProgram; extern LLGLSLShader gDeferredShadowProgram; +extern LLGLSLShader gDeferredPostGIProgram; +extern LLGLSLShader gDeferredPostProgram; +extern LLGLSLShader gDeferredPostNoDoFProgram; extern LLGLSLShader gDeferredAvatarShadowProgram; extern LLGLSLShader gDeferredAlphaProgram; extern LLGLSLShader gDeferredFullbrightProgram; extern LLGLSLShader gDeferredAvatarAlphaProgram; +extern LLGLSLShader gLuminanceGatherProgram; + //current avatar shader parameter pointer extern GLint gAvatarMatrixParam; diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index 5c1b22fa6..997a393ff 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -531,7 +531,7 @@ void update_statistics(U32 frame_count) } } LLViewerStats::getInstance()->setStat(LLViewerStats::ST_ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable")); - LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gSavedSettings.getS32("RenderLightingDetail")); + //LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gSavedSettings.getS32("RenderLightingDetail")); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_DRAW_DIST, (F64)gSavedSettings.getF32("RenderFarClip")); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CHAT_BUBBLES, (F64)gSavedSettings.getBOOL("UseChatBubbles")); #if 0 // 1.9.2 diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index cf6f4bde6..6b633b523 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -4344,6 +4344,21 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei image_width *= internal_scale; #endif //shy_mod + //Hack until hud ui works in high-res shots again (nameplates and hud attachments are buggered). + if ((image_width > window_width || image_height > window_height)) + { + if(LLPipeline::sShowHUDAttachments) + { + hide_hud=true; + LLPipeline::sShowHUDAttachments = FALSE; + } + if(show_ui) + { + show_ui=false; + LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + } + if(!keep_window_aspect) //image cropping { F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; @@ -4535,7 +4550,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei gDepthDirty = TRUE; // POST SNAPSHOT - if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + if (prev_draw_ui != gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); } diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 385782247..4f2b44210 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -2411,21 +2411,22 @@ void LLVOAvatar::updateMeshData() bool terse_update = false; - if(facep->mVertexBuffer.isNull()) + if(!facep->getVertexBuffer()) { - facep->mVertexBuffer = new LLVertexBufferAvatar(); - facep->mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE); + LLVertexBuffer *buff = new LLVertexBufferAvatar(); + buff->allocateBuffer(num_vertices, num_indices, TRUE); + facep->setVertexBuffer(buff); } else { - if (facep->mVertexBuffer->getRequestedIndices() == num_indices && - facep->mVertexBuffer->getRequestedVerts() == num_vertices) + if (facep->getVertexBuffer()->getRequestedIndices() == num_indices && + facep->getVertexBuffer()->getRequestedVerts() == num_vertices) { terse_update = true; } else { - facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ; + facep->getVertexBuffer()->resizeBuffer(num_vertices, num_indices) ; } } @@ -2445,7 +2446,7 @@ void LLVOAvatar::updateMeshData() } stop_glerror(); - facep->mVertexBuffer->setBuffer(0); + facep->getVertexBuffer()->setBuffer(0); if(!f_num) { @@ -4930,7 +4931,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) LLFace* face = mDrawable->getFace(0); - bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY); + bool needs_rebuild = !face || !face->getVertexBuffer() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY); if (needs_rebuild || mDirtyMesh) { //LOD changed or new mesh created, allocate new vertex buffer if needed @@ -4964,7 +4965,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) } mNeedsSkin = FALSE; - LLVertexBuffer* vb = mDrawable->getFace(0)->mVertexBuffer; + LLVertexBuffer* vb = mDrawable->getFace(0)->getVertexBuffer(); if (vb) { vb->setBuffer(0); @@ -5236,7 +5237,7 @@ U32 LLVOAvatar::renderFootShadows() return num_indices; } -U32 LLVOAvatar::renderImpostor(LLColor4U color) +U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel) { if (!mImpostor.isComplete()) { @@ -5256,7 +5257,7 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color) gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); gGL.color4ubv(color.mV); - gGL.getTexUnit(0)->bind(&mImpostor); + gGL.getTexUnit(diffuse_channel)->bind(&mImpostor); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0,0); gGL.vertex3fv((pos+left-up).mV); @@ -10437,7 +10438,7 @@ BOOL LLVOAvatar::updateLOD() BOOL res = updateJointLODs(); LLFace* facep = mDrawable->getFace(0); - if (facep->mVertexBuffer.isNull()) + if (!facep->getVertexBuffer()) { dirtyMesh(2); } diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 7da445414..6ec9179c8 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -348,7 +348,7 @@ private: public: // Graphical stuff for objects - maybe broken out into render class later? U32 renderFootShadows(); - U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255)); + U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); U32 renderTransparent(BOOL first_pass); diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index 0cd754a8d..f13b973da 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -465,7 +465,7 @@ void LLVOGrass::plantBlades() face->setTexture(getTEImage(0)); face->setState(LLFace::GLOBAL); face->setSize(mNumBlades * 8, mNumBlades * 12); - face->mVertexBuffer = NULL; + face->setVertexBuffer(NULL); face->setTEOffset(0); face->mCenterLocal = mPosition + mRegionp->getOriginAgent(); diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp index 0ef0196cc..2c22deb7c 100644 --- a/indra/newview/llvoground.cpp +++ b/indra/newview/llvoground.cpp @@ -37,7 +37,6 @@ #include "llviewercontrol.h" -#include "llagent.h" #include "lldrawable.h" #include "llface.h" #include "llsky.h" @@ -104,13 +103,14 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable) drawable->addFace(poolp, NULL); face = drawable->getFace(0); - if (face->mVertexBuffer.isNull()) + if (!face->getVertexBuffer()) { face->setSize(5, 12); - face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); - face->mVertexBuffer->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); face->setGeomIndex(0); face->setIndicesIndex(0); + face->setVertexBuffer(buff); } index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp); @@ -168,7 +168,7 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable) *(texCoordsp++) = LLVector2(0.f, 1.f); *(texCoordsp++) = LLVector2(0.5f, 0.5f); - face->mVertexBuffer->setBuffer(0); + face->getVertexBuffer()->setBuffer(0); LLPipeline::sCompiles++; return TRUE; } diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index b6ba7e50f..978fbd509 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -457,7 +457,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject(); facep->setGeomIndex(vertex_count); facep->setIndicesIndex(index_count); - facep->mVertexBuffer = buffer; + facep->setVertexBuffer(buffer); facep->setPoolType(LLDrawPool::POOL_ALPHA); object->getGeometry(facep->getTEOffset(), verticesp, normalsp, texcoordsp, colorsp, indicesp); @@ -486,7 +486,9 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) U32 end = start + facep->getGeomCount()-1; U32 offset = facep->getIndicesStart(); U32 count = facep->getIndicesCount(); - LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(), buffer, fullbright); + LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(), + //facep->getTexture(), + buffer, fullbright); info->mExtents[0] = group->mObjectExtents[0]; info->mExtents[1] = group->mObjectExtents[1]; info->mVSize = vsize; diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index f2f835220..00e48687d 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -309,7 +309,7 @@ void LLSkyTex::createGLImage(S32 which) void LLSkyTex::bindTexture(BOOL curr) { - gGL.getTexUnit(0)->bind(mTexture[getWhich(curr)]); + gGL.getTexUnit(0)->bind(mTexture[getWhich(curr)], true); } /*************************************** @@ -1039,7 +1039,7 @@ void LLVOSky::calcAtmospherics(void) // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio // between sunlight and point lights in windlight to normalize point lights. - static const LLCachedControl render_sun_dynamic_range("RenderSunDynamicRange", 1); + static const LLCachedControl render_sun_dynamic_range("RenderSunDynamicRange", 1.f); F32 sun_dynamic_range = llmax((float)render_sun_dynamic_range, 0.0001f); LLWLParamManager::instance()->mSceneLightStrength = 2.0f * (1.0f + sun_dynamic_range * dp); @@ -1190,7 +1190,7 @@ BOOL LLVOSky::updateSky() } } - if (mDrawable.notNull() && mDrawable->getFace(0) && mDrawable->getFace(0)->mVertexBuffer.isNull()) + if (mDrawable.notNull() && mDrawable->getFace(0) && !mDrawable->getFace(0)->getVertexBuffer()) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); } @@ -1241,10 +1241,11 @@ void LLVOSky::createDummyVertexBuffer() mFace[FACE_DUMMY] = mDrawable->addFace(poolp, NULL); } - if(mFace[FACE_DUMMY]->mVertexBuffer.isNull()) + if(!mFace[FACE_DUMMY]->getVertexBuffer()) { - mFace[FACE_DUMMY]->mVertexBuffer = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); - mFace[FACE_DUMMY]->mVertexBuffer->allocateBuffer(1, 1, TRUE); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); + buff->allocateBuffer(1, 1, TRUE); + mFace[FACE_DUMMY]->setVertexBuffer(buff); } } @@ -1261,13 +1262,13 @@ void LLVOSky::updateDummyVertexBuffer() LLFastTimer t(LLFastTimer::FTM_RENDER_FAKE_VBO_UPDATE) ; - if(!mFace[FACE_DUMMY] || mFace[FACE_DUMMY]->mVertexBuffer.isNull()) + if(!mFace[FACE_DUMMY] || !mFace[FACE_DUMMY]->getVertexBuffer()) createDummyVertexBuffer() ; LLStrider vertices ; - mFace[FACE_DUMMY]->mVertexBuffer->getVertexStrider(vertices, 0); + mFace[FACE_DUMMY]->getVertexBuffer()->getVertexStrider(vertices, 0); *vertices = mCameraPosAgent ; - mFace[FACE_DUMMY]->mVertexBuffer->setBuffer(0) ; + mFace[FACE_DUMMY]->getVertexBuffer()->setBuffer(0) ; } //---------------------------------- //end of fake vertex buffer updating @@ -1309,14 +1310,15 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) { face = mFace[FACE_SIDE0 + side]; - if (face->mVertexBuffer.isNull()) + if (!face->getVertexBuffer()) { face->setSize(4, 6); face->setGeomIndex(0); face->setIndicesIndex(0); - face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); - face->mVertexBuffer->allocateBuffer(4, 6, TRUE); - + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + buff->allocateBuffer(4, 6, TRUE); + face->setVertexBuffer(buff); + index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp); S32 vtx = 0; @@ -1349,7 +1351,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) *indicesp++ = index_offset + 3; *indicesp++ = index_offset + 2; - face->mVertexBuffer->setBuffer(0); + buff->setBuffer(0); } } @@ -1476,13 +1478,14 @@ BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, cons facep = mFace[f]; - if (facep->mVertexBuffer.isNull()) + if (!facep->getVertexBuffer()) { - facep->setSize(4, 6); - facep->mVertexBuffer = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); - facep->mVertexBuffer->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE); + facep->setSize(4, 6); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE); facep->setGeomIndex(0); facep->setIndicesIndex(0); + facep->setVertexBuffer(buff); } index_offset = facep->getGeometry(verticesp,normalsp,texCoordsp, indicesp); @@ -1511,7 +1514,7 @@ BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, cons *indicesp++ = index_offset + 2; *indicesp++ = index_offset + 3; - facep->mVertexBuffer->setBuffer(0); + facep->getVertexBuffer()->setBuffer(0); if (is_sun) { @@ -1880,13 +1883,14 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, LLFace *face = mFace[FACE_REFLECTION]; - if (face->mVertexBuffer.isNull() || quads*4 != face->getGeomCount()) + if (!face->getVertexBuffer() || quads*4 != face->getGeomCount()) { face->setSize(quads * 4, quads * 6); - face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); - face->mVertexBuffer->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); face->setIndicesIndex(0); face->setGeomIndex(0); + face->setVertexBuffer(buff); } LLStrider verticesp; @@ -2024,7 +2028,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, } } - face->mVertexBuffer->setBuffer(0); + face->getVertexBuffer()->setBuffer(0); } diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 0cb390f02..70ffbd794 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -845,7 +845,7 @@ void LLVOSurfacePatch::dirtyGeom() if (mDrawable) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE); - mDrawable->getFace(0)->mVertexBuffer = NULL; + mDrawable->getFace(0)->setVertexBuffer(NULL); mDrawable->movePartition(); } } @@ -1064,7 +1064,7 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) facep->setIndicesIndex(indices_index); facep->setGeomIndex(index_offset); - facep->mVertexBuffer = buffer; + facep->setVertexBuffer(buffer); LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject(); patchp->getGeometry(vertices, normals, colors, texcoords, texcoords2, indices); diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 8e0d09f2a..51e44e739 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -388,12 +388,11 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) } } - S32 trunk_LOD = 0; + S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS ; F32 app_angle = getAppAngle()*LLVOTree::sTreeFactor; - for (S32 j = 0; j < 4; j++) + for (S32 j = 0; j < sMAX_NUM_TREE_LOD_LEVELS; j++) { - if (app_angle > LLVOTree::sLODAngles[j]) { trunk_LOD = j; @@ -531,7 +530,14 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) { LLFastTimer ftm(LLFastTimer::FTM_UPDATE_TREE); - if (mReferenceBuffer.isNull() || mDrawable->getFace(0)->mVertexBuffer.isNull()) + if(mTrunkLOD >= sMAX_NUM_TREE_LOD_LEVELS) //do not display the tree. + { + mReferenceBuffer = NULL ; + mDrawable->getFace(0)->setVertexBuffer(NULL); + return TRUE ; + } + + if (mReferenceBuffer.isNull() || !mDrawable->getFace(0)->getVertexBuffer()) { const F32 SRR3 = 0.577350269f; // sqrt(1/3) const F32 SRR2 = 0.707106781f; // sqrt(1/2) @@ -869,7 +875,7 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) //Using an && here is incorrect, and will cause instability. if (/*gLLWindEnabled || */render_animate_trees) { - mDrawable->getFace(0)->mVertexBuffer = mReferenceBuffer; + mDrawable->getFace(0)->setVertexBuffer(mReferenceBuffer); } else { @@ -928,8 +934,9 @@ void LLVOTree::updateMesh() calcNumVerts(vert_count, index_count, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, mBranches); LLFace* facep = mDrawable->getFace(0); - facep->mVertexBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); - facep->mVertexBuffer->allocateBuffer(vert_count, index_count, TRUE); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); + buff->allocateBuffer(vert_count, index_count, TRUE); + facep->setVertexBuffer(buff); LLStrider vertices; LLStrider normals; @@ -937,16 +944,15 @@ void LLVOTree::updateMesh() LLStrider indices; U16 idx_offset = 0; - facep->mVertexBuffer->getVertexStrider(vertices); - facep->mVertexBuffer->getNormalStrider(normals); - facep->mVertexBuffer->getTexCoord0Strider(tex_coords); - facep->mVertexBuffer->getIndexStrider(indices); + buff->getVertexStrider(vertices); + buff->getNormalStrider(normals); + buff->getTexCoord0Strider(tex_coords); + buff->getIndexStrider(indices); genBranchPipeline(vertices, normals, tex_coords, indices, idx_offset, scale_mat, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, 1.0, mTwist, droop, mBranches, alpha); mReferenceBuffer->setBuffer(0); - facep->mVertexBuffer->setBuffer(0); - + buff->setBuffer(0); } void LLVOTree::appendMesh(LLStrider& vertices, @@ -1330,7 +1336,7 @@ U32 LLVOTree::getPartitionType() const } LLTreePartition::LLTreePartition() -: LLSpatialPartition(0, FALSE, 0) +: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB) { mDrawableType = LLPipeline::RENDER_TYPE_TREE; mPartitionType = LLViewerRegion::PARTITION_TREE; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 62c9ec640..a7c797f51 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -72,7 +72,7 @@ const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; const F32 FORCE_CULL_AREA = 8.f; BOOL gAnimateTextures = TRUE; -extern BOOL gHideSelectedObjects; +//extern BOOL gHideSelectedObjects; F32 LLVOVolume::sLODFactor = 1.f; F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop @@ -95,6 +95,7 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re mNumFaces = 0; mLODChanged = FALSE; mSculptChanged = FALSE; + mSpotLightPriority = 0.f; mIndexInTex = 0; } @@ -614,6 +615,19 @@ void LLVOVolume::updateTextureVirtualSize() } } + if (getLightTextureID().notNull()) + { + LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + LLUUID id = params->getLightTexture(); + mLightTexture = LLViewerTextureManager::getFetchedTexture(id); + if (mLightTexture.notNull()) + { + F32 rad = getLightRadius(); + mLightTexture->addTextureStats(gPipeline.calcPixelArea(getPositionAgent(), + LLVector3(rad,rad,rad), + *camera)); + } + } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { @@ -968,6 +982,11 @@ void LLVOVolume::updateFaceFlags() for (S32 i = 0; i < getVolume()->getNumFaces(); i++) { LLFace *face = mDrawable->getFace(i); + if (!face) + { + return; + } + BOOL fullbright = getTE(i)->getFullbright(); face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT); @@ -1040,6 +1059,10 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) for (S32 i = 0; i < getVolume()->getNumFaces(); i++) { LLFace *face = mDrawable->getFace(i); + if (!face) + { + continue; + } res &= face->genVolumeBBoxes(*getVolume(), i, mRelativeXform, mRelativeXformInvTrans, (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global); @@ -1258,6 +1281,17 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) regenFaces(); } genBBoxes(FALSE); + + if (mSculptChanged) + { //changes in sculpt maps can thrash an object bounding box without + //triggering a spatial group bounding box update -- force spatial group + //to update bounding boxes + LLSpatialGroup* group = mDrawable->getSpatialGroup(); + if (group) + { + group->unbound(); + } + } } } } @@ -1494,6 +1528,41 @@ void LLVOVolume::updateTEData() //---------------------------------------------------------------------------- +void LLVOVolume::setLightTextureID(LLUUID id) +{ + if (id.notNull()) + { + if (!hasLightTexture()) + { + setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, TRUE, true); + } + LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + if (param_block && param_block->getLightTexture() != id) + { + param_block->setLightTexture(id); + parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true); + } + } + else + { + if (hasLightTexture()) + { + setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, FALSE, true); + mLightTexture = NULL; + } + } +} + +void LLVOVolume::setSpotLightParams(LLVector3 params) +{ + LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + if (param_block && param_block->getParams() != params) + { + param_block->setParams(params); + parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true); + } +} + void LLVOVolume::setIsLight(BOOL is_light) { if (is_light != getIsLight()) @@ -1620,6 +1689,94 @@ LLColor3 LLVOVolume::getLightColor() const } } +LLUUID LLVOVolume::getLightTextureID() const +{ + if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) + { + const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + if (param_block) + { + return param_block->getLightTexture(); + } + } + + return LLUUID::null; +} + + +LLVector3 LLVOVolume::getSpotLightParams() const +{ + if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) + { + const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + if (param_block) + { + return param_block->getParams(); + } + } + + return LLVector3(); +} + +F32 LLVOVolume::getSpotLightPriority() const +{ + return mSpotLightPriority; +} + +void LLVOVolume::updateSpotLightPriority() +{ + LLVector3 pos = mDrawable->getPositionAgent(); + LLVector3 at(0,0,-1); + at *= getRenderRotation(); + + F32 r = getLightRadius()*0.5f; + + pos += at * r; + + at = LLViewerCamera::getInstance()->getAtAxis(); + + pos -= at * r; + + mSpotLightPriority = gPipeline.calcPixelArea(pos, LLVector3(r,r,r), *LLViewerCamera::getInstance()); + + if (mLightTexture.notNull()) + { + mLightTexture->addTextureStats(mSpotLightPriority); + mLightTexture->setBoostLevel(LLViewerTexture::BOOST_CLOUDS); + } +} + + +bool LLVOVolume::isLightSpotlight() const +{ + LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + if (params) + { + return params->isLightSpotlight(); + } + return false; +} + + +LLViewerTexture* LLVOVolume::getLightTexture() +{ + LLUUID id = getLightTextureID(); + + if (id.notNull()) + { + if (mLightTexture.isNull() || id != mLightTexture->getID()) + { + mLightTexture = LLViewerTextureManager::getFetchedTexture(id); + } + } + else + { + mLightTexture = NULL; + } + + return mLightTexture; +} + F32 LLVOVolume::getLightIntensity() const { const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); @@ -1711,6 +1868,16 @@ BOOL LLVOVolume::isSculpted() const return FALSE; } +BOOL LLVOVolume::hasLightTexture() const +{ + if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) + { + return TRUE; + } + + return FALSE; +} + BOOL LLVOVolume::isVolumeGlobal() const { if (mVolumeImpl) @@ -2037,7 +2204,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e if (!mbCanSelect || // (gHideSelectedObjects && isSelected()) || // [RLVa:KB] - Checked: 2010-09-28 (RLVa-1.1.3b) | Modified: RLVa-1.1.3b - ( (gHideSelectedObjects && isSelected()) && + ( (LLSelectMgr::getInstance()->mHideSelectedObjects && isSelected()) && ((!rlv_handler_t::isEnabled()) || (!isHUDAttachment()) || (!gRlvAttachmentLocks.isLockedAttachment(getRootEdit()))) ) || // [/RLVa:KB] mDrawable->isDead() || @@ -2184,7 +2351,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, // if (facep->getViewerObject()->isSelected() && gHideSelectedObjects) // [RLVa:KB] - Checked: 2010-09-28 (RLVa-1.1.3b) | Modified: RLVa-1.2.1f const LLViewerObject* pObj = facep->getViewerObject(); - if ( (pObj->isSelected() && gHideSelectedObjects) && + if ( (pObj->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects) && ((!rlv_handler_t::isEnabled()) || (!pObj->isHUDAttachment()) || (!gRlvAttachmentLocks.isLockedAttachment(pObj->getRootEdit()))) ) // [/RLVa:KB] { @@ -2200,7 +2367,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, (type == LLRenderPass::PASS_INVISIBLE) || (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)); - if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL)) + if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL)) { llwarns << "Non fullbright face has no normals!" << llendl; return; @@ -2236,13 +2403,13 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, glow = (U8) (facep->getTextureEntry()->getGlow() * 255); } - if (facep->mVertexBuffer.isNull()) + if (!facep->getVertexBuffer()) { llerrs << "WTF?" << llendl; } if (idx >= 0 && - draw_vec[idx]->mVertexBuffer == facep->mVertexBuffer && + draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() && draw_vec[idx]->mEnd == facep->getGeomIndex()-1 && (LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex) && #if LL_DARWIN @@ -2269,7 +2436,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 offset = facep->getIndicesStart(); U32 count = facep->getIndicesCount(); LLPointer draw_info = new LLDrawInfo(start,end,count,offset,tex, - facep->mVertexBuffer, fullbright, bump); + facep->getVertexBuffer(), fullbright, bump); draw_info->mGroup = group; draw_info->mVSize = facep->getVirtualSize(); draw_vec.push_back(draw_info); @@ -2366,20 +2533,23 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) //for each face for (S32 i = 0; i < drawablep->getNumFaces(); i++) { + LLFace* facep = drawablep->getFace(i); + + //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render + // batch, it will recover its vertex buffer reference from the spatial group + facep->setVertexBuffer(NULL); //sum up face verts and indices drawablep->updateFaceSize(i); - LLFace* facep = drawablep->getFace(i); if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { - facep->mVertexBuffer = NULL; - facep->mLastVertexBuffer = NULL; + facep->clearVertexBuffer(); continue; } cur_total += facep->getGeomCount(); - if (facep->hasGeometry() && facep->mPixelArea > FORCE_CULL_AREA) + if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA) { const LLTextureEntry* te = facep->getTextureEntry(); LLViewerTexture* tex = facep->getTexture(); @@ -2392,7 +2562,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } } - BOOL force_simple = (facep->mPixelArea < FORCE_SIMPLE_RENDER_AREA); + BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA); U32 type = gPipeline.getPoolTypeFromTE(te, tex); if (type != LLDrawPool::POOL_ALPHA && force_simple) { @@ -2478,8 +2648,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } else { //face has no renderable geometry - facep->mVertexBuffer = NULL; - facep->mLastVertexBuffer = NULL; + facep->clearVertexBuffer(); } } } @@ -2550,7 +2719,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) for (S32 i = 0; i < drawablep->getNumFaces(); ++i) { LLFace* face = drawablep->getFace(i); - if (face && face->mVertexBuffer.notNull()) + if (face && face->getVertexBuffer()) { face->getGeometryVolume(*volume, face->getTEOffset(), vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()); @@ -2601,9 +2770,10 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) for (S32 i = 0; i < drawablep->getNumFaces(); ++i) { LLFace* face = drawablep->getFace(i); - if (face && face->mVertexBuffer.notNull() && face->mVertexBuffer->isLocked()) + LLVertexBuffer* buff = face ? face->getVertexBuffer() : NULL; + if (buff && buff->isLocked()) { - face->mVertexBuffer->setBuffer(0) ; + buff->setBuffer(0) ; } } } @@ -2705,14 +2875,13 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: buffer->allocateBuffer(geom_count, index_count, TRUE); } else - { - if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != group->mBufferUsage) + { //resize pre-existing buffer + if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != group->mBufferUsage || + buffer->getTypeMask() != mask) { - //Using group->mSpatialPartition->mVertexDataMask may be dropping MAP_BINORMAL on RENDER_BUMP... - buffer = createVertexBuffer(mask /*group->mSpatialPartition->mVertexDataMask*/, + buffer = createVertexBuffer(mask, group->mBufferUsage); buffer->allocateBuffer(geom_count, index_count, TRUE); - llassert_always(buffer->getTypeMask() == mask); } else { @@ -2728,11 +2897,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: U16 index_offset = 0; while (face_iter < i) - { + { //update face indices for new buffer facep = *face_iter; - facep->mIndicesIndex = indices_index; - facep->mGeomIndex = index_offset; - facep->mVertexBuffer = buffer; + facep->setIndicesIndex(indices_index); + facep->setGeomIndex(index_offset); + facep->setVertexBuffer(buffer); + { facep->updateRebuildFlags(); if (!LLPipeline::sDelayVBUpdate) @@ -2753,9 +2923,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } index_offset += facep->getGeomCount(); - indices_index += facep->mIndicesCount; + indices_index += facep->getIndicesCount(); - BOOL force_simple = facep->mPixelArea < FORCE_SIMPLE_RENDER_AREA; + + //append face to appropriate render batch + + BOOL force_simple = facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA; BOOL fullbright = facep->isState(LLFace::FULLBRIGHT); if ((mask & LLVertexBuffer::MAP_NORMAL) == 0) { //paranoia check to make sure GL doesn't try to read non-existant normals @@ -2924,7 +3097,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun //sum up face verts and indices drawablep->updateFaceSize(i); LLFace* facep = drawablep->getFace(i); - if (facep->hasGeometry() && facep->mPixelArea > FORCE_CULL_AREA) + if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA) { vertex_count += facep->getGeomCount(); index_count += facep->getIndicesCount(); @@ -2934,8 +3107,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun } else { - facep->mVertexBuffer = NULL; - facep->mLastVertexBuffer = NULL; + facep->clearVertexBuffer(); } } } diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 8f1b11bae..8b7dc172e 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -201,9 +201,19 @@ public: void setLightRadius(F32 radius); void setLightFalloff(F32 falloff); void setLightCutoff(F32 cutoff); + void setLightTextureID(LLUUID id); + void setSpotLightParams(LLVector3 params); + BOOL getIsLight() const; LLColor3 getLightBaseColor() const; // not scaled by intensity LLColor3 getLightColor() const; // scaled by intensity + LLUUID getLightTextureID() const; + bool isLightSpotlight() const; + LLVector3 getSpotLightParams() const; + void updateSpotLightPriority(); + F32 getSpotLightPriority() const; + + LLViewerTexture* getLightTexture(); F32 getLightIntensity() const; F32 getLightRadius() const; F32 getLightFalloff() const; @@ -213,6 +223,8 @@ public: U32 getVolumeInterfaceID() const; virtual BOOL isFlexible() const; virtual BOOL isSculpted() const; + virtual BOOL hasLightTexture() const; + BOOL isVolumeGlobal() const; BOOL canBeFlexible() const; BOOL setIsFlexible(BOOL is_flexible); @@ -237,12 +249,14 @@ private: S32 mLOD; BOOL mLODChanged; BOOL mSculptChanged; + F32 mSpotLightPriority; LLMatrix4 mRelativeXform; LLMatrix3 mRelativeXformInvTrans; BOOL mVolumeChanged; F32 mVObjRadius; LLVolumeInterface *mVolumeImpl; LLPointer mSculptTexture; + LLPointer mLightTexture; S32 mIndexInTex; // statics diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 0e80c62b2..347eb21b3 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -37,7 +37,6 @@ #include "imageids.h" #include "llviewercontrol.h" -#include "llagent.h" #include "lldrawable.h" #include "lldrawpoolwater.h" #include "llface.h" @@ -56,8 +55,6 @@ const BOOL gUseRoam = FALSE; /////////////////////////////////// -#include "randgauss.h" - template inline T LERP(T a, T b, F32 factor) { return a + (b - a) * factor; @@ -69,7 +66,9 @@ const U32 WIDTH = (N_RES * WAVE_STEP); //128.f //64 // width of wave tile, in const F32 WAVE_STEP_INV = (1. / WAVE_STEP); -LLVOWater::LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) : +LLVOWater::LLVOWater(const LLUUID &id, + const LLPCode pcode, + LLViewerRegion *regionp) : LLStaticViewerObject(id, pcode, regionp), mRenderType(LLPipeline::RENDER_TYPE_WATER) { @@ -160,21 +159,29 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) LLStrider indicesp; U16 index_offset; - S32 size = 16; - S32 num_quads = size*size; - face->setSize(4*num_quads, 6*num_quads); + // A quad is 4 vertices and 6 indices (making 2 triangles) + static const unsigned int vertices_per_quad = 4; + static const unsigned int indices_per_quad = 6; - if (face->mVertexBuffer.isNull()) + static const LLCachedControl render_transparent_water("RenderTransparentWater",false); + const S32 size = render_transparent_water ? 16 : 1; + const S32 num_quads = size * size; + face->setSize(vertices_per_quad * num_quads, + indices_per_quad * num_quads); + + LLVertexBuffer* buff = face->getVertexBuffer(); + if (!buff) { - face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); - face->mVertexBuffer->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); + buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); + buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); face->setIndicesIndex(0); face->setGeomIndex(0); + face->setVertexBuffer(buff); } else { - face->mVertexBuffer->resizeBuffer(face->getGeomCount(), face->getIndicesCount()); + buff->resizeBuffer(face->getGeomCount(), face->getIndicesCount()); } index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp); @@ -228,7 +235,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) } } - face->mVertexBuffer->setBuffer(0); + buff->setBuffer(0); mDrawable->movePartition(); LLPipeline::sCompiles++; @@ -282,7 +289,7 @@ U32 LLVOVoidWater::getPartitionType() const } LLWaterPartition::LLWaterPartition() -: LLSpatialPartition(0, FALSE, 0) +: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB) { mInfiniteFarClip = TRUE; mDrawableType = LLPipeline::RENDER_TYPE_WATER; diff --git a/indra/newview/llwindebug.cpp b/indra/newview/llwindebug.cpp index bc8281480..4d175a071 100644 --- a/indra/newview/llwindebug.cpp +++ b/indra/newview/llwindebug.cpp @@ -429,7 +429,7 @@ void WINAPI Get_Call_Stack(const EXCEPTION_RECORD* exception_record, if (Get_Module_By_Ret_Addr(Ebp->Ret_Addr, Module_Name, Module_Addr)) { // Save module's address and full path. - tmp_info["CallStack"][Ret_Addr_I]["ModuleName"] = ll_convert_wide_to_string(Module_Name); + tmp_info["CallStack"][Ret_Addr_I]["ModuleName"] = ll_convert_wide_to_string(Module_Name,CP_ACP); tmp_info["CallStack"][Ret_Addr_I]["ModuleAddress"] = (int)Module_Addr; tmp_info["CallStack"][Ret_Addr_I]["CallOffset"] = (int)(Ebp->Ret_Addr - Module_Addr); @@ -548,7 +548,7 @@ LLSD WINAPI Get_Exception_Info(PEXCEPTION_POINTERS pException) Get_Version_Str(info); GetModuleFileName(NULL, Str, MAX_PATH); - info["Process"] = ll_convert_wide_to_string(Str); + info["Process"] = ll_convert_wide_to_string(Str,CP_ACP); info["ThreadID"] = (S32)GetCurrentThreadId(); // If exception occurred. @@ -560,7 +560,7 @@ LLSD WINAPI Get_Exception_Info(PEXCEPTION_POINTERS pException) // If module with E.ExceptionAddress found - save its path and date. if (Get_Module_By_Ret_Addr((PBYTE)E.ExceptionAddress, Module_Name, Module_Addr)) { - info["Module"] = ll_convert_wide_to_string(Module_Name); + info["Module"] = ll_convert_wide_to_string(Module_Name,CP_ACP); if ((hFile = CreateFile(Module_Name, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL)) != INVALID_HANDLE_VALUE) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 12c810849..cae557a60 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -106,6 +106,26 @@ #include "rlvhandler.h" // [/RLVa:KB] +void check_stack_depth(S32 stack_depth) +{ + if (gDebugGL || gDebugSession) + { + GLint depth; + glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); + if (depth != stack_depth) + { + if (gDebugSession) + { + ll_fail("GL matrix stack corrupted."); + } + else + { + llerrs << "GL matrix stack corrupted!" << llendl; + } + } + } +} + #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 //#define DEBUG_INDICES @@ -126,7 +146,7 @@ const S32 MAX_OCCLUDER_COUNT = 2; extern S32 gBoxFrame; extern BOOL gRenderLightGlows; -extern BOOL gHideSelectedObjects; +//extern BOOL gHideSelectedObjects; extern BOOL gDisplaySwapBuffers; extern BOOL gDebugGL; @@ -166,6 +186,9 @@ std::string gPoolNames[] = "POOL_INVALID_OUCH_CATASTROPHE_ERROR" }; +void drawBox(const LLVector3& c, const LLVector3& r); +void drawBoxOutline(const LLVector3& pos, const LLVector3& size); + U32 nhpo2(U32 v) { U32 r = 1; @@ -195,6 +218,16 @@ glh::matrix4f glh_get_current_projection() return glh_copy_matrix(gGLProjection); } +glh::matrix4f glh_get_last_modelview() +{ + return glh_copy_matrix(gGLLastModelView); +} + +glh::matrix4f glh_get_last_projection() +{ + return glh_copy_matrix(gGLLastProjection); +} + void glh_copy_matrix(const glh::matrix4f& src, GLdouble* dst) { for (U32 i = 0; i < 16; i++) @@ -258,7 +291,6 @@ BOOL LLPipeline::sRenderFrameTest = FALSE; BOOL LLPipeline::sRenderAttachedLights = TRUE; BOOL LLPipeline::sRenderAttachedParticles = TRUE; BOOL LLPipeline::sRenderDeferred = FALSE; -BOOL LLPipeline::sAllowRebuildPriorityGroup = FALSE ; S32 LLPipeline::sVisibleLightCount = 0; F32 LLPipeline::sMinRenderSize = 0.f; @@ -277,11 +309,11 @@ static const U32 gl_cube_face[] = void validate_framebuffer_object(); + void addDeferredAttachments(LLRenderTarget& target) { - target.addColorAttachment(GL_RGBA16F_ARB); //specular - target.addColorAttachment(GL_RGBA16F_ARB); //normal+z - target.addColorAttachment(GL_RGBA16F_ARB); //position + target.addColorAttachment(GL_RGBA); //specular + target.addColorAttachment(GL_RGBA); //normal+z } LLPipeline::LLPipeline() : @@ -305,6 +337,8 @@ LLPipeline::LLPipeline() : mRenderDebugFeatureMask(0), mRenderDebugMask(0), mOldRenderDebugMask(0), + mGroupQ1Locked(false), + mGroupQ2Locked(false), mLastRebuildPool(NULL), mAlphaPool(NULL), mSkyPool(NULL), @@ -322,6 +356,8 @@ LLPipeline::LLPipeline() : mLightingDetail(0) { mNoiseMap = 0; + mTrueNoiseMap = 0; + mLightFunc = 0; } void LLPipeline::init() @@ -332,6 +368,7 @@ void LLPipeline::init() sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("ShyotlRenderUseStreamVBO"); LLVertexBuffer::sOmitBlank = gSavedSettings.getBOOL("SianaRenderOmitBlankVBO"); + LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); @@ -377,6 +414,11 @@ void LLPipeline::init() LLViewerShaderMgr::instance()->setShaders(); stop_glerror(); + + for (U32 i = 0; i < 2; ++i) + { + mSpotLightFade[i] = 1.f; + } setLightingDetail(-1); } @@ -503,26 +545,134 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (LLPipeline::sRenderDeferred) { - //allocate deferred rendering color buffers - mDeferredScreen.allocate(resX, resY, GL_RGBA16F_ARB, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - addDeferredAttachments(mDeferredScreen); - mScreen.allocate(resX, resY, GL_RGBA16F_ARB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - - for (U32 i = 0; i < 2; i++) - { - mDeferredLight[i].allocate(resX, resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); - } - - //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug) - U32 shadow_fmt = 0;/*gGLManager.mIsATI ? GL_ALPHA : 0;*/ + S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); + BOOL ssao = gSavedSettings.getBOOL("RenderDeferredSSAO"); + bool gi = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED); - for (U32 i = 0; i < 4; i++) - { - mSunShadow[i].allocate(1024,1024, shadow_fmt, TRUE, FALSE); + //allocate deferred rendering color buffers + static const LLCachedControl shadow_precision("DeferredHighPrecision",true); + const GLuint format = shadow_precision ? GL_RGBA : GL_RGBA16F_ARB; //TO-DO: Profile 16bit format later + mDeferredScreen.allocate(resX, resY, format, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + addDeferredAttachments(mDeferredScreen); + + mScreen.allocate(resX, resY, format, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + +#if LL_DARWIN + // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO + mEdgeMap.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); +#else + mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); +#endif + + if (shadow_detail > 0 || ssao) + { //only need mDeferredLight[0] for shadows OR ssao + mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); } + else + { + mDeferredLight[0].release(); + } + + if (ssao || gi) + { //only need mDeferredLight[1] for ssao... and GI + mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } + else + { + mDeferredLight[1].release(); + } + + if (gi) + { //only need mDeferredLight[2] and mGIMapPost for gi + mDeferredLight[2].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + for (U32 i = 0; i < 2; i++) + { +#if LL_DARWIN + // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO + mGIMapPost[i].allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); +#else + mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); +#endif + } + } + else + { + mDeferredLight[2].release(); + + for (U32 i = 0; i < 2; i++) + { + mGIMapPost[i].release(); + } + } + + F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); + +#if LL_DARWIN + U32 shadow_fmt = 0; +#else + //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug) + //TO-DO: Test if this is actually needed. + U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0; +#endif + + if (shadow_detail > 0) + { //allocate 4 sun shadow maps + for (U32 i = 0; i < 4; i++) + { + mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } + } + else + { + for (U32 i = 0; i < 4; i++) + { + mShadow[i].release(); + } + } + + U32 width = nhpo2(U32(resX*scale))/2; + U32 height = width; + + if (shadow_detail > 1) + { //allocate two spot shadow maps + for (U32 i = 4; i < 6; i++) + { + mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE); + } + } + else + { + for (U32 i = 4; i < 6; i++) + { + mShadow[i].release(); + } + } + + width = nhpo2(resX)/2; + height = nhpo2(resY)/2; + mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); } else { + for (U32 i = 0; i < 3; i++) + { + mDeferredLight[i].release(); + } + for (U32 i = 0; i < 2; i++) + { + mGIMapPost[i].release(); + } + for (U32 i = 0; i < 6; i++) + { + mShadow[i].release(); + } + mScreen.release(); + mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first + mDeferredDepth.release(); + mEdgeMap.release(); + mLuminanceMap.release(); + mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); } @@ -531,9 +681,12 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { if (LLPipeline::sRenderDeferred) { - mSampleBuffer.allocate(resX,resY,GL_RGBA16F_ARB,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); + static const LLCachedControl shadow_precision("DeferredHighPrecision",true); + const GLuint format = shadow_precision ? GL_RGBA : GL_RGBA16F_ARB; //TO-DO: Profile 16bit format later + mSampleBuffer.allocate(resX,resY,format,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); addDeferredAttachments(mSampleBuffer); mDeferredScreen.setSampleBuffer(&mSampleBuffer); + mEdgeMap.setSampleBuffer(&mSampleBuffer); } else { @@ -544,12 +697,20 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) stop_glerror(); } + else + { + mSampleBuffer.release(); + } + if (LLPipeline::sRenderDeferred) { //share depth buffer between deferred targets mDeferredScreen.shareDepthBuffer(mScreen); - for (U32 i = 0; i < 2; i++) - { - mDeferredScreen.shareDepthBuffer(mDeferredLight[i]); + for (U32 i = 0; i < 3; i++) + { //share stencil buffer with screen space lightmap to stencil out sky + if (mDeferredLight[i].getTexture(0)) + { + mDeferredScreen.shareDepthBuffer(mDeferredLight[i]); + } } } @@ -563,12 +724,16 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) void LLPipeline::updateRenderDeferred() { sRenderDeferred = (gSavedSettings.getBOOL("RenderDeferred") && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && LLRenderTarget::sUseFBO && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && gSavedSettings.getBOOL("VertexShaderEnable") && gSavedSettings.getBOOL("RenderAvatarVP") && gSavedSettings.getBOOL("WindLightUseAtmosShaders") && !gUseWireframe); + if (sRenderDeferred) + { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all + sRenderGlow = TRUE; + } } void LLPipeline::releaseGLBuffers() @@ -581,21 +746,40 @@ void LLPipeline::releaseGLBuffers() mNoiseMap = 0; } + if (mTrueNoiseMap) + { + LLImageGL::deleteTextures(1, &mTrueNoiseMap); + mTrueNoiseMap = 0; + } + + if (mLightFunc) + { + LLImageGL::deleteTextures(1, &mLightFunc); + mLightFunc = 0; + } + mWaterRef.release(); mWaterDis.release(); mScreen.release(); - mSampleBuffer.releaseSampleBuffer(); + mSampleBuffer.release(); mDeferredScreen.release(); - - - for (U32 i = 0; i < 2; i++) + mDeferredDepth.release(); + for (U32 i = 0; i < 3; i++) { mDeferredLight[i].release(); } - for (U32 i = 0; i < 4; i++) + + mEdgeMap.release(); + mGIMap.release(); + mGIMapPost[0].release(); + mGIMapPost[1].release(); + mLuminanceMap.release(); + + for (U32 i = 0; i < 6; i++) { - mSunShadow[i].release(); + mShadow[i].release(); } + for (U32 i = 0; i < 3; i++) { mGlow[i].release(); @@ -635,11 +819,11 @@ void LLPipeline::createGLBuffers() } allocateScreenBuffer(resX,resY); + } if (sRenderDeferred) { - if (!mNoiseMap) { const U32 noiseRes = 128; @@ -659,6 +843,66 @@ void LLPipeline::createGLBuffers() LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } + + if (!mTrueNoiseMap) + { + const U32 noiseRes = 128; + F32 noise[noiseRes*noiseRes*3]; + for (U32 i = 0; i < noiseRes*noiseRes*3; i++) + { + noise[i] = ll_frand()*2.0-1.0; + } + + LLImageGL::generateTextures(1, &mTrueNoiseMap); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + if (!mLightFunc) + { + U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); + U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); + U8* lg = new U8[lightResX*lightResY]; + + for (U32 y = 0; y < lightResY; ++y) + { + for (U32 x = 0; x < lightResX; ++x) + { + //spec func + F32 sa = (F32) x/(lightResX-1); + F32 spec = (F32) y/(lightResY-1); + //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255); + + //F32 sp = acosf(sa)/(1.f-spec); + + sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent")); + F32 a = acosf(sa*0.25f+0.75f); + F32 m = llmax(0.5f-spec*0.5f, 0.001f); + F32 t2 = tanf(a)/m; + t2 *= t2; + + F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f; + F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2); + + lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255); + } + } + + LLImageGL::generateTextures(1, &mLightFunc); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_ALPHA, lightResX, lightResY, GL_ALPHA, GL_UNSIGNED_BYTE, lg); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + + delete [] lg; + } + + if (gSavedSettings.getBOOL("RenderDeferredGI")) + { + mGIMap.allocate(512,512,GL_RGBA, TRUE, FALSE); + addDeferredAttachments(mGIMap); + } } } @@ -749,24 +993,24 @@ S32 LLPipeline::getMaxLightingDetail() const S32 LLPipeline::setLightingDetail(S32 level) { - assertInitialized(); - if (level < 0) { - level = gSavedSettings.getS32("RenderLightingDetail"); - } - level = llclamp(level, 0, getMaxLightingDetail()); - if (level != mLightingDetail) - { - gSavedSettings.setS32("RenderLightingDetail", level); - - mLightingDetail = level; - - if (mVertexShadersLoaded == 1) + if (gSavedSettings.getBOOL("RenderLocalLights")) { - LLViewerShaderMgr::instance()->setShaders(); + level = 1; + } + else + { + level = 0; } } + level = llclamp(level, 0, getMaxLightingDetail()); + //Bugfix: If setshaders was called with RenderLocalLights off then enabling RenderLocalLights later will not work. Reloading shaders fixes this. + if (level != mLightingDetail && mVertexShadersLoaded) + { + LLViewerShaderMgr::instance()->setShaders(); + } + mLightingDetail = level; return mLightingDetail; } @@ -1036,6 +1280,21 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) break; } } + + for (U32 i = 0; i < 2; ++i) + { + if (mShadowSpotLight[i] == drawablep) + { + mShadowSpotLight[i] = NULL; + } + + if (mTargetShadowSpotLight[i] == drawablep) + { + mTargetShadowSpotLight[i] = NULL; + } + } + + } U32 LLPipeline::addObject(LLViewerObject *vobj) @@ -1300,7 +1559,7 @@ F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera //get area of circle around node F32 app_angle = atanf(size.length()/dist); F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * 3.14159f; + return radius*radius * F_PI; } void LLPipeline::grabReferences(LLCullResult& result) @@ -1308,6 +1567,184 @@ void LLPipeline::grabReferences(LLCullResult& result) sCull = &result; } +void LLPipeline::clearReferences() +{ + sCull = NULL; +} + +void check_references(LLSpatialGroup* group, LLDrawable* drawable) +{ + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + if (drawable == *i) + { + llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl; + } + } +} + +void check_references(LLDrawable* drawable, LLFace* face) +{ + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + if (drawable->getFace(i) == face) + { + llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl; + } + } +} + +void check_references(LLSpatialGroup* group, LLFace* face) +{ + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + LLDrawable* drawable = *i; + check_references(drawable, face); + } +} + +void LLPipeline::checkReferences(LLFace* face) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) + { + LLDrawable* drawable = *iter; + check_references(drawable, face); + } + } +#endif +} + +void LLPipeline::checkReferences(LLDrawable* drawable) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) + { + if (drawable == *iter) + { + llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl; + } + } + } +#endif +} + +void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info) +{ + for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) + { + LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; + for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) + { + LLDrawInfo* params = *j; + if (params == draw_info) + { + llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl; + } + } + } +} + + +void LLPipeline::checkReferences(LLDrawInfo* draw_info) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + } +#endif +} + +void LLPipeline::checkReferences(LLSpatialGroup* group) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + } +#endif +} + + BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) { for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); @@ -1336,8 +1773,10 @@ BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max) { - min = LLVector3(F32_MAX, F32_MAX, F32_MAX); - max = LLVector3(-F32_MAX, -F32_MAX, -F32_MAX); + const F32 X = 65536.f; + + min = LLVector3(X,X,X); + max = LLVector3(-X,-X,-X); U32 saved_camera_id = LLViewerCamera::sCurCameraID; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; @@ -1371,7 +1810,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& } -void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip) +void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) { LLFastTimer t(LLFastTimer::FTM_CULL); LLMemType mt(LLMemType::MTYPE_PIPELINE); @@ -1391,10 +1830,15 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl mScreen.bindTarget(); } - /*glMatrixMode(GL_PROJECTION); + if (sUseOcclusion > 1) + { + gGL.setColorMask(false, false); + } + + glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadMatrixd(gGLLastProjection); - glMatrixMode(GL_MODELVIEW);*/ + glMatrixMode(GL_MODELVIEW); glPushMatrix(); gGLLastMatrix = NULL; glLoadMatrixd(gGLLastModelView); @@ -1405,10 +1849,37 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl LLGLDisable test(GL_ALPHA_TEST); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (sUseOcclusion > 1) + + //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling) + LLViewerRegion* region = gAgent.getRegion(); + LLPlane plane; + + if (planep) { - gGL.setColorMask(false, false); + plane = *planep; } + else + { + if (region) + { + LLVector3 pnorm; + F32 height = region->getWaterHeight(); + if (water_clip < 0) + { //camera is above water, clip plane points up + pnorm.setVec(0,0,1); + plane.setVec(pnorm, -height); + } + else if (water_clip > 0) + { //camera is below water, clip plane points down + pnorm = LLVector3(0,0,-1); + plane.setVec(pnorm, height); + } + } + } + + glh::matrix4f modelview = glh_get_last_modelview(); + glh::matrix4f proj = glh_get_last_projection(); + LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender); LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -1463,9 +1934,9 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl } - /*glMatrixMode(GL_PROJECTION); + glMatrixMode(GL_PROJECTION); glPopMatrix(); - glMatrixMode(GL_MODELVIEW);*/ + glMatrixMode(GL_MODELVIEW); glPopMatrix(); if (sUseOcclusion > 1) @@ -1477,10 +1948,10 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl { mScreen.flush(); } - else if (LLPipeline::sUseOcclusion > 1) + /*else if (LLPipeline::sUseOcclusion > 1) { glFlush(); - } + }*/ } void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) @@ -1549,33 +2020,34 @@ void LLPipeline::markOccluder(LLSpatialGroup* group) void LLPipeline::doOcclusion(LLCamera& camera) { - LLVertexBuffer::unbind(); + if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups()) + { + LLVertexBuffer::unbind(); - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) - { - gGL.setColorMask(true, false, false, false); - } - else - { - gGL.setColorMask(false, false); - } - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) + { + gGL.setColorMask(true, false, false, false); + } + else + { + gGL.setColorMask(false, false); + } + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); - LLGLDisable cull(GL_CULL_FACE); - if (LLPipeline::sUseOcclusion > 1) - { + LLGLDisable cull(GL_CULL_FACE); + for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) { LLSpatialGroup* group = *iter; group->doOcclusion(&camera); group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); } + + gGL.setColorMask(true, false); } - - gGL.setColorMask(true, false); } BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) @@ -1602,17 +2074,13 @@ void LLPipeline::updateGL() void LLPipeline::rebuildPriorityGroups() { - if(!sAllowRebuildPriorityGroup) - { - return ; - } - sAllowRebuildPriorityGroup = FALSE ; - LLTimer update_timer; LLMemType mt(LLMemType::MTYPE_PIPELINE); assertInitialized(); + + mGroupQ1Locked = true; // Iterate through all drawables on the priority build queue, for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); iter != mGroupQ1.end(); ++iter) @@ -1623,10 +2091,18 @@ void LLPipeline::rebuildPriorityGroups() } mGroupQ1.clear(); + mGroupQ1Locked = false; + } void LLPipeline::rebuildGroups() { + if (mGroupQ2.empty()) + { + return; + } + + mGroupQ2Locked = true; // Iterate through some drawables on the non-priority build queue S32 size = (S32) mGroupQ2.size(); S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); @@ -1636,33 +2112,30 @@ void LLPipeline::rebuildGroups() std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency()); LLSpatialGroup::sg_vector_t::iterator iter; + LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin(); + for (iter = mGroupQ2.begin(); - iter != mGroupQ2.end(); ++iter) + iter != mGroupQ2.end() && count <= min_count; ++iter) { LLSpatialGroup* group = *iter; + last_iter = iter; - if (group->isDead()) + if (!group->isDead()) { - continue; - } - - group->rebuildGeom(); - - if (group->mSpatialPartition->mRenderByGroup) - { - count++; - } + group->rebuildGeom(); - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - - if (count > min_count) - { - ++iter; - break; + if (group->mSpatialPartition->mRenderByGroup) + { + count++; + } } + + group->clearState(LLSpatialGroup::IN_BUILD_Q2); } - mGroupQ2.erase(mGroupQ2.begin(), iter); + mGroupQ2.erase(mGroupQ2.begin(), ++last_iter); + + mGroupQ2Locked = false; updateMovedList(mMovedBridge); } @@ -1774,41 +2247,39 @@ void LLPipeline::updateGeom(F32 max_dtime) void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) { LLMemType mt(LLMemType::MTYPE_PIPELINE); - if(!drawablep || drawablep->isDead()) + + if(drawablep && !drawablep->isDead()) { - return; - } - - if (drawablep->isSpatialBridge()) - { - const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; - llassert(root); // trying to catch a bad assumption - if (root && // // this test may not be needed, see above - root->getVObj()->isAttachment()) + if (drawablep->isSpatialBridge()) { - LLDrawable* rootparent = root->getParent(); - if (rootparent) // this IS sometimes NULL + const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; + llassert(root); // trying to catch a bad assumption + if (root && // // this test may not be needed, see above + root->getVObj()->isAttachment()) { - LLViewerObject *vobj = rootparent->getVObj(); - llassert(vobj); // trying to catch a bad assumption - if (vobj) // this test may not be needed, see above + LLDrawable* rootparent = root->getParent(); + if (rootparent) // this IS sometimes NULL { - if (vobj->isAvatar() && ((LLVOAvatar*)vobj)->isImpostor()) + LLViewerObject *vobj = rootparent->getVObj(); + llassert(vobj); // trying to catch a bad assumption + if (vobj) // this test may not be needed, see above { - return; + if (vobj->isAvatar() && ((LLVOAvatar*)vobj)->isImpostor()) + { + return; + } } } } + sCull->pushBridge((LLSpatialBridge*) drawablep); + } + else + { + sCull->pushDrawable(drawablep); } - - sCull->pushBridge((LLSpatialBridge*) drawablep); - } - else - { - sCull->pushDrawable(drawablep); - } - drawablep->setVisible(camera); + drawablep->setVisible(camera); + } } void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) @@ -1955,6 +2426,8 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) { if (!group->isState(LLSpatialGroup::IN_BUILD_Q1)) { + llassert_always(!mGroupQ1Locked); + mGroupQ1.push_back(group); group->setState(LLSpatialGroup::IN_BUILD_Q1); @@ -1971,11 +2444,12 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) } else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) { + llassert_always(!mGroupQ2Locked); //llerrs << "Non-priority updates not yet supported!" << llendl; - if (std::find(mGroupQ2.begin(), mGroupQ2.end(), group) != mGroupQ2.end()) + /*if (std::find(mGroupQ2.begin(), mGroupQ2.end(), group) != mGroupQ2.end()) { llerrs << "WTF?" << llendl; - } + }*/ mGroupQ2.push_back(group); group->setState(LLSpatialGroup::IN_BUILD_Q2); @@ -2053,6 +2527,42 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } } } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { + LLSpatialGroup* last_group = NULL; + for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) + { + LLCullResult::bridge_list_t::iterator cur_iter = i; + LLSpatialBridge* bridge = *cur_iter; + LLSpatialGroup* group = bridge->getSpatialGroup(); + + if (last_group == NULL) + { + last_group = group; + } + + if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + stateSort(bridge, camera); + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && + last_group != group && last_group->changeLOD()) + { + last_group->mLastUpdateDistance = last_group->mDistance; + } + + last_group = group; + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && + last_group && last_group->changeLOD()) + { + last_group->mLastUpdateDistance = last_group->mDistance; + } + } + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) { LLSpatialGroup* group = *iter; @@ -2068,19 +2578,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } } - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLCullResult::bridge_list_t::iterator cur_iter = i; - LLSpatialBridge* bridge = *cur_iter; - LLSpatialGroup* group = bridge->getSpatialGroup(); - if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - stateSort(bridge, camera); - } - } - } { LLFastTimer ftm(LLFastTimer::FTM_STATESORT_DRAWABLE); for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); @@ -2112,6 +2609,11 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) LLDrawable* drawablep = *i; stateSort(drawablep, camera); } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { //avoid redundant stateSort calls + group->mLastUpdateDistance = group->mDistance; + } } } @@ -2119,7 +2621,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) { LLMemType mt(LLMemType::MTYPE_PIPELINE); - if (!sShadowRender && !sSkipUpdate && bridge->getSpatialGroup()->changeLOD()) + if (/*!sShadowRender && */!sSkipUpdate && bridge->getSpatialGroup()->changeLOD()) { bool force_update = false; bridge->updateDistance(camera, force_update); @@ -2137,7 +2639,7 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) return; } - if (gHideSelectedObjects) + if (LLSelectMgr::getInstance()->mHideSelectedObjects) { // if (drawablep->getVObj().notNull() && // drawablep->getVObj()->isSelected()) @@ -2183,10 +2685,11 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) { - LLSpatialGroup* group = drawablep->getSpatialGroup(); + /*LLSpatialGroup* group = drawablep->getSpatialGroup(); if (!group || group->changeLOD()) { - if (drawablep->isVisible() && !sSkipUpdate) + if (drawablep->isVisible() && !sSkipUpdate)*/ + if(!sSkipUpdate) { if (!drawablep->isActive()) { @@ -2199,7 +2702,7 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility() } } - } + //} } if(!drawablep->getVOVolume()) @@ -2258,7 +2761,8 @@ void renderScriptedBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + static const LLCachedControl debug_beacon_line_width("DebugBeaconLineWidth",1); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), debug_beacon_line_width); } if (gPipeline.sRenderHighlight) @@ -2284,7 +2788,8 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + static const LLCachedControl debug_beacon_line_width("DebugBeaconLineWidth",1); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), debug_beacon_line_width); } if (gPipeline.sRenderHighlight) @@ -2309,7 +2814,8 @@ void renderPhysicalBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + static const LLCachedControl debug_beacon_line_width("DebugBeaconLineWidth",1); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), debug_beacon_line_width); } if (gPipeline.sRenderHighlight) @@ -2334,7 +2840,8 @@ void renderParticleBeacons(LLDrawable* drawablep) if (gPipeline.sRenderBeacons) { LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + static const LLCachedControl debug_beacon_line_width("DebugBeaconLineWidth",1); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), debug_beacon_line_width); } if (gPipeline.sRenderHighlight) @@ -2548,32 +3055,36 @@ void LLPipeline::postSort(LLCamera& camera) LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global); if (gPipeline.sRenderBeacons) { + // LLAudioChannel* channel = sourcep->getChannel(); bool const is_playing = channel && channel->isPlaying(); S32 width = 2; - LLColor4 color = LLColor4(0.f, 0.f, 1.f, 0.5f); + LLColor4 color = LLColor4(0.f, 0.f, 1.f, 0.5f); // Blue: Not playing and not muted. if (is_playing) { + static const LLCachedControl debug_beacon_line_width("DebugBeaconLineWidth",1); llassert(!sourcep->isMuted()); F32 gain = sourcep->getGain() * channel->getSecondaryGain(); if (gain == 0.f) { - color = LLColor4(1.f, 0.f, 0.f, 0.5f); + color = LLColor4(1.f, 0.f, 0.f, 0.5f); // Red: Playing with gain == 0. This sucks up CPU, these should be muted. } else if (gain == 1.f) { - color = LLColor4(0.f, 1.f, 0.f, 0.5f); - width = gSavedSettings.getS32("DebugBeaconLineWidth"); + color = LLColor4(0.f, 1.f, 0.f, 0.5f); // Green: Playing with gain == 1. + width = debug_beacon_line_width; } else { - color = LLColor4(1.f, 1.f, 0.f, 0.5f); - width = 1 + gain * (gSavedSettings.getS32("DebugBeaconLineWidth") - 1); + color = LLColor4(1.f, 1.f, 0.f, 0.5f); // Yellow: Playing with 0 < gain < 1. + width = 1 + gain * (debug_beacon_line_width - 1); } } else if (sourcep->isMuted()) - color = LLColor4(0.f, 1.f, 1.f, 0.5f); + color = LLColor4(0.f, 1.f, 1.f, 0.5f); // Cyan: Muted sound source. gObjectList.addDebugBeacon(pos, "", color, LLColor4(1.f, 1.f, 1.f, 0.5f), width); + // + //gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), debug_beacon_line_width); } } // now deal with highlights for all those seeable sound sources @@ -2630,7 +3141,8 @@ void render_hud_elements() gGL.color4f(1,1,1,1); if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + static const LLCachedControl fsaa_samples("RenderFSAASamples",0); + LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() // Draw the tracking overlays @@ -2641,15 +3153,8 @@ void render_hud_elements() LLViewerParcelMgr::getInstance()->render(); LLViewerParcelMgr::getInstance()->renderParcelCollision(); - // Render debugging beacons. - //gObjectList.renderObjectBeacons(); - - //TO-DO: - //V2 moved this line from LLPipeline::renderGeom - //Uncomment once multisample z-buffer issues are figured out on ati cards. - LLHUDObject::renderAll(); - - //gObjectList.resetObjectBeacons(); + // Render name tags. + LLHUDObject::renderAll(); } else if (gForceRenderLandFence) { @@ -2731,6 +3236,8 @@ void LLPipeline::renderHighlights() } } +//debug use +U32 LLPipeline::sCurRenderPoolType = 0 ; void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { LLMemType mt(LLMemType::MTYPE_PIPELINE); @@ -2751,6 +3258,13 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } } + S32 stack_depth = 0; + + if (gDebugGL) + { + glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &stack_depth); + } + /////////////////////////////////////////// // // Sync and verify GL state @@ -2792,7 +3306,8 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) glMatrixMode(GL_MODELVIEW); LLGLSPipeline gls_pipeline; - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + static const LLCachedControl fsaa_samples("RenderFSAASamples",0); + LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); @@ -2856,6 +3371,9 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) cur_type = poolp->getType(); + //debug use + sCurRenderPoolType = cur_type ; + if (occlude && cur_type >= LLDrawPool::POOL_GRASS) { occlude = FALSE; @@ -2888,14 +3406,9 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } poolp->endRenderPass(i); LLVertexBuffer::unbind(); - if (gDebugGL || gDebugPipeline) + if (gDebugGL) { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth > 3) - { - llerrs << "GL matrix stack corrupted!" << llendl; - } + check_stack_depth(stack_depth); std::string msg = llformat("%s pass %d", gPoolNames[cur_type].c_str(), i); LLGLState::checkStates(msg); LLGLState::checkTextureChannels(msg); @@ -2971,10 +3484,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { // Render debugging beacons. gObjectList.renderObjectBeacons(); - //TO-DO: - //V2 moved this line to LLPipeline::render_hud_elements - //Migrate once multisample z-buffer issues are figured out on ati cards. - //LLHUDObject::renderAll(); gObjectList.resetObjectBeacons(); } else @@ -3032,7 +3541,8 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) } } - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + static const LLCachedControl fsaa_samples("RenderFSAASamples",0); + LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); LLVertexBuffer::unbind(); @@ -3120,7 +3630,8 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) LLGLEnable cull(GL_CULL_FACE); - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + static const LLCachedControl fsaa_samples("RenderFSAASamples",0); + LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); calcNearbyLights(camera); setupHWLights(NULL); @@ -3203,33 +3714,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); - //TO-DO: - //V2 moved block to LLPipeline::renderDeferredLighting - //Migrate once multisample z-buffer issues are figured out on ati cards. - /*if(!sImpostorRender) - { - renderHighlights(); - mHighlightFaces.clear(); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - LLHUDObject::renderAll(); - gObjectList.resetObjectBeacons(); - } - else - { - // Make sure particle effects disappear - LLHUDObject::renderAllForTimer(); - } - }*/ - //END - if (occlude) { occlude = FALSE; @@ -3357,7 +3841,7 @@ void LLPipeline::renderDebug() for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) { LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && !bridge->isState(LLSpatialGroup::OCCLUDED) && hasRenderType(bridge->mDrawableType)) + if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) { glPushMatrix(); glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); @@ -3368,79 +3852,115 @@ void LLPipeline::renderDebug() if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { + LLVertexBuffer::unbind(); + + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth(TRUE, FALSE); + LLGLDisable cull(GL_CULL_FACE); + gGL.color4f(1,1,1,1); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + F32 a = 0.1f; + F32 col[] = { - 1,1,0, - 0,1,1, - 1,0,1, - 1,1,1, - 1,0,0, - 0,1,0, - 0,0,1, - 0,0,0 + 1,0,0,a, + 0,1,0,a, + 0,0,1,a, + 1,0,1,a, + + 1,1,0,a, + 0,1,1,a, + 1,1,1,a, + 1,0,1,a, }; for (U32 i = 0; i < 8; i++) { - gGL.color3fv(col+i*3); - - gGL.begin(LLRender::LINES); - LLVector3* frust = mShadowCamera[i].mAgentFrustum; - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV); - - gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV); - - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); - - if (i < 4) + if (i > 3) + { //render shadow frusta as volumes + if (mShadowFrustPoints[i-4].empty()) { - LLVector3* ext = mShadowExtents[i]; - - LLVector3 box[] = - { - LLVector3(ext[0][0], ext[0][1], ext[0][2]), - LLVector3(ext[1][0], ext[0][1], ext[0][2]), - LLVector3(ext[1][0], ext[1][1], ext[0][2]), - LLVector3(ext[0][0], ext[1][1], ext[0][2]), - LLVector3(ext[0][0], ext[0][1], ext[1][2]), - LLVector3(ext[1][0], ext[0][1], ext[1][2]), - LLVector3(ext[1][0], ext[1][1], ext[1][2]), - LLVector3(ext[0][0], ext[1][1], ext[1][2]), - }; - - gGL.vertex3fv(box[0].mV); gGL.vertex3fv(box[1].mV); - gGL.vertex3fv(box[1].mV); gGL.vertex3fv(box[2].mV); - gGL.vertex3fv(box[2].mV); gGL.vertex3fv(box[3].mV); - gGL.vertex3fv(box[3].mV); gGL.vertex3fv(box[0].mV); + continue; + } - gGL.vertex3fv(box[4].mV); gGL.vertex3fv(box[5].mV); - gGL.vertex3fv(box[5].mV); gGL.vertex3fv(box[6].mV); - gGL.vertex3fv(box[6].mV); gGL.vertex3fv(box[7].mV); - gGL.vertex3fv(box[7].mV); gGL.vertex3fv(box[4].mV); + gGL.color4fv(col+(i-4)*4); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.end(); - gGL.vertex3fv(box[0].mV); gGL.vertex3fv(box[4].mV); - gGL.vertex3fv(box[1].mV); gGL.vertex3fv(box[5].mV); - gGL.vertex3fv(box[2].mV); gGL.vertex3fv(box[6].mV); - gGL.vertex3fv(box[3].mV); gGL.vertex3fv(box[7].mV); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[0].mV); + gGL.vertex3fv(frust[1].mV); + gGL.vertex3fv(frust[3].mV); + gGL.vertex3fv(frust[2].mV); + gGL.end(); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[6].mV); + gGL.end(); } - gGL.end(); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + + if (i < 4) + { + + if (i == 0 || !mShadowFrustPoints[i].empty()) + { + //render visible point cloud + gGL.flush(); + glPointSize(8.f); + gGL.begin(LLRender::POINTS); + + F32* c = col+i*4; + gGL.color3fv(c); + + for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j) + { + gGL.vertex3fv(mShadowFrustPoints[i][j].mV); + } + gGL.end(); + + gGL.flush(); + glPointSize(1.f); + + LLVector3* ext = mShadowExtents[i]; + LLVector3 pos = (ext[0]+ext[1])*0.5f; + LLVector3 size = (ext[1]-ext[0])*0.5f; + drawBoxOutline(pos, size); + + //render camera frustum splits as outlines + gGL.begin(LLRender::LINES); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV); + gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); + gGL.end(); + } + + } + + /*for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* region = *iter; @@ -3455,7 +3975,7 @@ void LLPipeline::renderDebug() } } } - } + }*/ } } @@ -3495,13 +4015,19 @@ void LLPipeline::renderDebug() if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE) { U32 count = 0; - U32 size = mBuildQ2.size(); + U32 size = mGroupQ2.size(); LLColor4 col; + LLVertexBuffer::unbind(); LLGLEnable blend(GL_BLEND); + gGL.setSceneBlendType(LLRender::BT_ALPHA); LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + gGL.pushMatrix(); + glLoadMatrixd(gGLModelView); + gGLLastMatrix = NULL; + for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) { LLSpatialGroup* group = *iter; @@ -3523,7 +4049,7 @@ void LLPipeline::renderDebug() glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); } - F32 alpha = (F32) (size-count)/size; + F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f); LLVector2 c(1.f-alpha, alpha); @@ -3531,7 +4057,7 @@ void LLPipeline::renderDebug() ++count; - col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.1f); + col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f); group->drawObjectBox(col); if (bridge) @@ -3539,8 +4065,10 @@ void LLPipeline::renderDebug() gGL.popMatrix(); } } + + gGL.popMatrix(); } - + gGL.flush(); } @@ -3631,7 +4159,7 @@ void LLPipeline::renderForSelect(std::set& objects, BOOL render LLDrawable* drawable = vobj->mDrawable; if (vobj->isDead() || vobj->isHUDAttachment() || - (gHideSelectedObjects && vobj->isSelected()) || + (LLSelectMgr::getInstance()->mHideSelectedObjects && vobj->isSelected()) || drawable->isDead() || !hasRenderType(drawable->getRenderType())) { @@ -3757,7 +4285,7 @@ void LLPipeline::rebuildPools() max_count--; } - if (gAgent.getAvatarObject()) + if (isAgentAvatarValid()) { gAgent.getAvatarObject()->rebuildHUD(); } @@ -4052,16 +4580,19 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) light_pos.normalize(); + LLLightState* light = gGL.getLight(1); + mHWLightColors[1] = diffuse; - glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse.mV); - glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_POSITION, light_pos.mV); - glLightf (GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.0f); - glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f); - glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); + + light->setDiffuse(diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setPosition(light_pos); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); } else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) { @@ -4092,22 +4623,28 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) backlight_diffuse *= backlight_mag / max_component; mHWLightColors[1] = backlight_diffuse; - glLightfv(GL_LIGHT1, GL_POSITION, backlight_pos.mV); // this is just sun/moon direction - glLightfv(GL_LIGHT1, GL_DIFFUSE, backlight_diffuse.mV); - glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV); - glLightf (GL_LIGHT1, GL_CONSTANT_ATTENUATION, 1.0f); - glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f); - glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); + + LLLightState* light = gGL.getLight(1); + + light->setPosition(backlight_pos); + light->setDiffuse(backlight_diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); } else { + LLLightState* light = gGL.getLight(1); + mHWLightColors[1] = LLColor4::black; - glLightfv(GL_LIGHT1, GL_DIFFUSE, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_AMBIENT, LLColor4::black.mV); - glLightfv(GL_LIGHT1, GL_SPECULAR, LLColor4::black.mV); + + light->setDiffuse(LLColor4::black); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); } } @@ -4291,15 +4828,17 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLVector4 light_pos(mSunDir, 0.0f); LLColor4 light_diffuse = mSunDiffuse; mHWLightColors[0] = light_diffuse; - glLightfv(GL_LIGHT0, GL_POSITION, light_pos.mV); // this is just sun/moon direction - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse.mV); - glLightfv(GL_LIGHT0, GL_AMBIENT, LLColor4::black.mV); - glLightfv(GL_LIGHT0, GL_SPECULAR, LLColor4::black.mV); - glLightf (GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1.0f); - glLightf (GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.0f); - glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.0f); - glLightf (GL_LIGHT0, GL_SPOT_EXPONENT, 0.0f); - glLightf (GL_LIGHT0, GL_SPOT_CUTOFF, 180.0f); + + LLLightState* light = gGL.getLight(0); + light->setPosition(light_pos); + light->setDiffuse(light_diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); } // Light 1 = Backlight (for avatars) @@ -4357,21 +4896,46 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) float linatten = x / (light_radius); // % of brightness at radius mHWLightColors[cur_light] = light_color; - S32 gllight = GL_LIGHT0+cur_light; - glLightfv(gllight, GL_POSITION, light_pos_gl.mV); - glLightfv(gllight, GL_DIFFUSE, light_color.mV); - glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); - glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); - //Point lights + LLLightState* light_state = gGL.getLight(cur_light); + + light_state->setPosition(light_pos_gl); + light_state->setDiffuse(light_color); + light_state->setAmbient(LLColor4::black); + light_state->setConstantAttenuation(0.f); + if (sRenderDeferred) { - glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); - glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); + light_state->setLinearAttenuation(light_radius*1.5f); + light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f); + } + else + { + light_state->setLinearAttenuation(linatten); + light_state->setQuadraticAttenuation(0.f); + } + + static const LLCachedControl render_spot_lights_in_nondeferred("RenderSpotLightsInNondeferred",false); + if (light->isLightSpotlight() // directional (spot-)light + && (LLPipeline::sRenderDeferred || render_spot_lights_in_nondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on + { + LLVector3 spotparams = light->getSpotLightParams(); + LLQuaternion quat = light->getRenderRotation(); + LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction + at_axis *= quat; + light_state->setSpotDirection(at_axis); + light_state->setSpotCutoff(90.f); + light_state->setSpotExponent(2.f); + + light_state->setSpecular(LLColor4::black); + } + else // omnidirectional (point) light + { + light_state->setSpotExponent(0.f); + light_state->setSpotCutoff(180.f); + // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight - const float specular[] = {0.f, 0.f, 0.f, 1.f}; - glLightfv(gllight, GL_SPECULAR, specular); + const LLColor4 specular(0.f, 0.f, 0.f, 1.f); + light_state->setSpecular(specular); //llinfos << "boring light" << llendl; } cur_light++; @@ -4384,12 +4948,12 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) for ( ; cur_light < 8 ; cur_light++) { mHWLightColors[cur_light] = LLColor4::black; - S32 gllight = GL_LIGHT0+cur_light; - glLightfv(gllight, GL_DIFFUSE, LLColor4::black.mV); - glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); - glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); - } + LLLightState* light = gGL.getLight(cur_light); + light->setDiffuse(LLColor4::black); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + } if (isAgentAvatarValid() && gAgent.getAvatarObject()->mSpecialRenderMode == 3) { @@ -4405,23 +4969,24 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) float linatten = x / (light_radius); // % of brightness at radius mHWLightColors[2] = light_color; - S32 gllight = GL_LIGHT2; - glLightfv(gllight, GL_POSITION, light_pos_gl.mV); - glLightfv(gllight, GL_DIFFUSE, light_color.mV); - glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); - glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); - glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); - glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); - glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); + LLLightState* light = gGL.getLight(2); + + light->setPosition(light_pos_gl); + light->setDiffuse(light_color); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setQuadraticAttenuation(0.f); + light->setConstantAttenuation(0.f); + light->setLinearAttenuation(linatten); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); } // Init GL state glDisable(GL_LIGHTING); - for (S32 gllight=GL_LIGHT0; gllight<=GL_LIGHT7; gllight++) + for (S32 i = 0; i < 8; ++i) { - glDisable(gllight); + gGL.getLight(i)->disable(); } mLightMask = 0; } @@ -4444,15 +5009,16 @@ void LLPipeline::enableLights(U32 mask) { for (S32 i=0; i<8; i++) { + LLLightState* light = gGL.getLight(i); if (mask & (1<enable(); + light->setDiffuse(mHWLightColors[i]); } else { - glDisable(GL_LIGHT0 + i); - glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, LLColor4::black.mV); + light->disable(); + light->setDiffuse(LLColor4::black); } } } @@ -4473,7 +5039,6 @@ void LLPipeline::enableLightsStatic() if (mLightingDetail >= 2) { mask |= mLightMovingMask; // Hardware moving lights - glColor4f(0.f, 0.f, 0.f, 1.0f); // no local lighting by default } else { @@ -4487,10 +5052,7 @@ void LLPipeline::enableLightsDynamic() assertInitialized(); U32 mask = 0xff & (~2); // Local lights enableLights(mask); - if (mLightingDetail >= 2) - { - glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default - } + LLVOAvatar* avatarp = gAgent.getAvatarObject(); @@ -4530,16 +5092,12 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color) enableLights(mask); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); - /*if (mLightingDetail >= 2) - { - glColor4f(0.f, 0.f, 0.f, 1.f); // no local lighting by default - }*/ } void LLPipeline::disableLights() { enableLights(0); // no lighting (full bright) - glColor4f(1.f, 1.f, 1.f, 1.f); // lighting color = white by default + glColor4f(1.f, 1.f, 1.f, 1.f); } //============================================================================ @@ -4790,7 +5348,10 @@ void LLPipeline::toggleRenderPairedTypeControl(void *data) for(U8 i = 1 ;i < NUM_RENDER_TYPES; ++i) { if( typeflags & (1ULL<mNameText.notNull() && av->mNameText->lineSegmentIntersect(start, local_end, position)) + if (av->mNameText.notNull() + && av->mNameText->lineSegmentIntersect(start, local_end, position)) { drawable = av->mDrawable; local_end = position; @@ -5163,8 +5725,7 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable) for (S32 i = 0; i < drawable->getNumFaces(); i++) { LLFace* facep = drawable->getFace(i); - facep->mVertexBuffer = NULL; - facep->mLastVertexBuffer = NULL; + facep->clearVertexBuffer(); } } @@ -5300,6 +5861,10 @@ void validate_framebuffer_object() case GL_FRAMEBUFFER_COMPLETE_EXT: //framebuffer OK, no error. break; + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: + // frame buffer not OK: probably means unsupported depth buffer format + llerrs << "Framebuffer Incomplete Missing Attachment." << llendl; + break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: // frame buffer not OK: probably means unsupported depth buffer format llerrs << "Framebuffer Incomplete Dimensions." << llendl; @@ -5350,7 +5915,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b if (res_mod > 1) { - tc2 /= (F32) res_mod; + tc2 /= (F32) res_mod.get(); } gGL.setColorMask(true, true); @@ -5436,8 +6001,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b gGlowExtractProgram.bind(); static const LLCachedControl minLum("RenderGlowMinLuminance",2.5); - static const LLCachedControl maxAlpha("RenderGlowMaxExtractAlpha",0.065f); - static const LLCachedControl warmthAmount("RenderGlowWarmthAmount",0.0f); + static const LLCachedControl maxAlpha("RenderGlowMaxExtractAlpha",0.065f); + static const LLCachedControl warmthAmount("RenderGlowWarmthAmount",0.0f); static const LLCachedControl lumWeights("RenderGlowLumWeights",LLVector3(.299f,.587f,.114f)); static const LLCachedControl warmthWeights("RenderGlowWarmthWeights",LLVector3(1.f,.5f,.7f)); gGlowExtractProgram.uniform1f("minLuminance", llmax(minLum.get(),0.0f)); @@ -5477,8 +6042,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b tc1.setVec(0,0); tc2.setVec(2,2); - - // power of two between 1 and 1024 static const LLCachedControl glowResPow("RenderGlowResolutionPow",9); const U32 glow_res = llmax(1, @@ -5529,7 +6092,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); - + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); gGL.vertex2f(-1,3); @@ -5551,15 +6114,176 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b gViewerWindow->setupViewport(); + tc2.setVec((F32) gViewerWindow->getWindowDisplayWidth(), + (F32) gViewerWindow->getWindowDisplayHeight()); + gGL.flush(); - { - LLVertexBuffer::unbind(); + LLVertexBuffer::unbind(); + if (LLPipeline::sRenderDeferred && !LLViewerCamera::getInstance()->cameraUnderWater()) + { + bool dof_enabled = true; + + LLGLSLShader* shader = &gDeferredPostProgram; + static const LLCachedControl render_dof("RenderDepthOfField",false); + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + shader = &gDeferredGIFinalProgram; + dof_enabled = false; + } + else if (LLToolMgr::getInstance()->inBuildMode() || !render_dof) + { //squish focal length when in build mode (or if DoF is disabled) so DoF doesn't make editing objects difficult + shader = &gDeferredPostNoDoFProgram; + dof_enabled = false; + } - tc2.setVec((F32) gViewerWindow->getWindowDisplayWidth(), - (F32) gViewerWindow->getWindowDisplayHeight()); + LLGLDisable blend(GL_BLEND); + bindDeferredShader(*shader); + + if (dof_enabled) + { + //depth of field focal plane calculations + + static F32 current_distance = 16.f; + static F32 start_distance = 16.f; + static F32 transition_time = 1.f; + + LLVector3 focus_point; + + /*LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject(); + if (obj && obj->mDrawable && obj->isSelected()) + { //focus on selected media object + S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace(); + if (obj && obj->mDrawable) + { + LLFace* face = obj->mDrawable->getFace(face_idx); + if (face) + { + focus_point = face->getPositionAgent(); + } + } + }*/ + + if (focus_point.isExactlyZero()) + { + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { //focus on point under cursor + focus_point = gDebugRaycastIntersection; + } + else if (gAgent.cameraMouselook()) + { //focus on point under mouselook crosshairs + gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, + NULL, + &focus_point); + } + else + { + LLViewerObject* obj = gAgent.getFocusObject(); + if (obj) + { //focus on alt-zoom target + focus_point = LLVector3(gAgent.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal()); + } + else + { //focus on your avatar + focus_point = gAgent.getPositionAgent(); + } + } + } + + LLVector3 eye = LLViewerCamera::getInstance()->getOrigin(); + F32 target_distance = 16.f; + if (!focus_point.isExactlyZero()) + { + target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye); + } + + if (transition_time >= 1.f && + fabsf(current_distance-target_distance)/current_distance > 0.01f) + { //large shift happened, interpolate smoothly to new target distance + transition_time = 0.f; + start_distance = current_distance; + } + else if (transition_time < 1.f) + { //currently in a transition, continue interpolating + static const LLCachedControl cam_focus_transition_time("CameraFocusTransitionTime",.5f); + transition_time += 1.f/cam_focus_transition_time*gFrameIntervalSeconds; + transition_time = llmin(transition_time, 1.f); + + F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; + current_distance = start_distance + (target_distance-start_distance)*t; + } + else + { //small or no change, just snap to target distance + current_distance = target_distance; + } + + //convert to mm + F32 subject_distance = current_distance*1000.f; + static const LLCachedControl fnumber("CameraFNumber",9.f); + static const LLCachedControl default_focal_length("CameraFocalLength",50.f); + static const LLCachedControl cam_field_of_view("CameraFieldOfView",60.f); + + F32 fov = LLViewerCamera::getInstance()->getView(); + + const F32 default_fov = cam_field_of_view * F_PI/180.f; + //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); + + //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); + + F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f); + //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f); + + F32 focal_length = dv/(2*tanf(fov/2.f)); + + //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle); + + // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f)) + // where N = fnumber + // s2 = dot distance + // s1 = subject distance + // f = focal length + // + + F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length)); + blur_constant /= 1000.f; //convert to meters for shader + F32 magnification = focal_length/(subject_distance-focal_length); + + shader->uniform1f("focal_distance", -subject_distance/1000.f); + shader->uniform1f("blur_constant", blur_constant); + shader->uniform1f("tan_pixel_angle", tanf(1.f/LLDrawable::sCurPixelAngle)); + shader->uniform1f("magnification", magnification); + } + + S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + //channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); + //if (channel > -1) + //{ + //gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + //} + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + } + else + { if (res_mod > 1) { @@ -5600,14 +6324,16 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b gGL.getTexUnit(0)->bind(&mGlow[1]); gGL.getTexUnit(1)->activate(); gGL.getTexUnit(1)->enable(LLTexUnit::TT_RECT_TEXTURE); - + + //tex unit 1 gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); gGL.getTexUnit(1)->bind(&mScreen); gGL.getTexUnit(1)->activate(); - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + static const LLCachedControl fsaa_samples("RenderFSAASamples",0); + LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); buff->setBuffer(mask); buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); @@ -5617,15 +6343,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } - //TO-DO: - //V2 requires this for hover text and such since they have been pulled out of geom render. - //Do this when multisample z-buffer issues are figured out - if (LLRenderTarget::sUseFBO) - { //copy depth buffer from mScreen to framebuffer - LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), - 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } + if (LLRenderTarget::sUseFBO) + { //copy depth buffer from mScreen to framebuffer + LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), + 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); } @@ -5642,8 +6365,17 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b } -void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index) +void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRenderTarget* gi_source, LLRenderTarget* last_gi_post, U32 noise_map) { + LLFastTimer t(LLFastTimer::FTM_BIND_DEFERRED); + + if (noise_map == 0xFFFFFFFF) + { + noise_map = mNoiseMap; + } + + LLGLState::checkTextureChannels(); + shader.bind(); S32 channel = 0; channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); @@ -5651,7 +6383,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index) { mDeferredScreen.bindTexture(0,channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE); @@ -5668,26 +6399,172 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index) gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE); + if (gi_source) + { + BOOL has_gi = FALSE; + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(2, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(3, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(2, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); + if (channel > -1) + { + has_gi = TRUE; + last_gi_post->bindTexture(3, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + has_gi = TRUE; + gi_source->bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); + if (channel > -1) + { + has_gi = TRUE; + gGL.getTexUnit(channel)->bind(gi_source, TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + stop_glerror(); + + glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); + + stop_glerror(); + } + + if (has_gi) + { + F32 range_x = llmin(mGIRange.mV[0], 1.f); + F32 range_y = llmin(mGIRange.mV[1], 1.f); + + LLVector2 scale(range_x,range_y); + + LLVector2 kern[25]; + + for (S32 i = 0; i < 5; ++i) + { + for (S32 j = 0; j < 5; ++j) + { + S32 idx = i*5+j; + kern[idx].mV[0] = (i-2)*0.5f; + kern[idx].mV[1] = (j-2)*0.5f; + kern[idx].scaleVec(scale); + } + } + + shader.uniform2fv("gi_kern", 25, (F32*) kern); + shader.uniformMatrix4fv("gi_mat", 1, FALSE, mGIMatrix.m); + shader.uniformMatrix4fv("gi_mat_proj", 1, FALSE, mGIMatrixProj.m); + shader.uniformMatrix4fv("gi_inv_proj", 1, FALSE, mGIInvProj.m); + shader.uniformMatrix4fv("gi_norm_mat", 1, FALSE, mGINormalMatrix.m); + } + } + + /*channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE); if (channel > -1) { mDeferredScreen.bindTexture(3, channel); - } + }*/ channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); if (channel > -1) { - gGL.getTexUnit(channel)->bind(&mDeferredScreen, TRUE); + gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + stop_glerror(); + + glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); + + stop_glerror(); + + glh::matrix4f projection = glh_get_current_projection(); + glh::matrix4f inv_proj = projection.inverse(); + + shader.uniformMatrix4fv("inv_proj", 1, FALSE, inv_proj.m); + shader.uniform4f("viewport", (F32) gGLViewport[0], + (F32) gGLViewport[1], + (F32) gGLViewport[2], + (F32) gGLViewport[3]); } channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NOISE); if (channel > -1) { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + if (channel > -1) + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); + } + stop_glerror(); channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, LLTexUnit::TT_RECT_TEXTURE); @@ -5697,16 +6574,69 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index) gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); + if (channel > -1) + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + if (channel > -1) + { + mGlow[1].bindTexture(0, channel); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mEdgeMap.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mDeferredLight[1].bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + if (channel > -1) + { + mDeferredLight[2].bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + stop_glerror(); for (U32 i = 0; i < 4; i++) + { + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); + stop_glerror(); + if (channel > -1) + { + stop_glerror(); + gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); + + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); + stop_glerror(); + } + } + + for (U32 i = 4; i < 6; i++) { channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i); stop_glerror(); if (channel > -1) { stop_glerror(); - gGL.getTexUnit(channel)->bind(&mSunShadow[i], TRUE); + gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); stop_glerror(); @@ -5719,17 +6649,19 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index) stop_glerror(); - F32 mat[64]; + F32 mat[16*6]; for (U32 i = 0; i < 16; i++) { mat[i] = mSunShadowMatrix[0].m[i]; mat[i+16] = mSunShadowMatrix[1].m[i]; mat[i+32] = mSunShadowMatrix[2].m[i]; mat[i+48] = mSunShadowMatrix[3].m[i]; + mat[i+64] = mSunShadowMatrix[4].m[i]; + mat[i+80] = mSunShadowMatrix[5].m[i]; } - shader.uniformMatrix4fv("shadow_matrix[0]", 4, FALSE, mat); - shader.uniformMatrix4fv("shadow_matrix", 4, FALSE, mat); + shader.uniformMatrix4fv("shadow_matrix[0]", 6, FALSE, mat); + shader.uniformMatrix4fv("shadow_matrix", 6, FALSE, mat); stop_glerror(); @@ -5758,11 +6690,33 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index) static const LLCachedControl render_shadow_noise("RenderShadowNoise",-.0001f); static const LLCachedControl render_shadow_blur_size("RenderShadowBlurSize",.7f); static const LLCachedControl render_ssao_scale("RenderSSAOScale",500); - static const LLCachedControl render_ssao_max_scale("RenderSSAOMaxScale",60); + static const LLCachedControl render_ssao_max_scale("RenderSSAOMaxScale",200); static const LLCachedControl render_ssao_factor("RenderSSAOFactor",.3f); - static const LLCachedControl render_ssao_effect("RenderSSAOEffect",LLVector3(.4f,1,0)); + static const LLCachedControl render_ssao_effect("RenderSSAOEffect",LLVector3(.4f,1.f,0.f)); static const LLCachedControl render_deferred_alpha_soft("RenderDeferredAlphaSoften",.75f); - + static const LLCachedControl render_shadow_offset_error("RenderShadowOffsetError",0.f); + static const LLCachedControl render_shadow_bias_error("RenderShadowBiasError",0.f); + static const LLCachedControl render_shadow_offset("RenderShadowOffset",.1f); + static const LLCachedControl render_shadow_bias("RenderShadowBias",0.f); + static const LLCachedControl render_spot_shadow_offset("RenderSpotShadowOffset",.4f); + static const LLCachedControl render_spot_shadow_bias("RenderSpotShadowBias",0.f); + + static const LLCachedControl render_luminance_scale("RenderLuminanceScale",1.f); + static const LLCachedControl render_sun_luminance_scale("RenderSunLuminanceScale",1.f); + static const LLCachedControl render_sun_luminance_offset("RenderSunLuminanceOffset",0.f); + static const LLCachedControl render_luminance_detail("RenderLuminanceDetail",16.f); + static const LLCachedControl render_gi_range("RenderGIRange",96.f); + static const LLCachedControl render_gi_brightness("RenderGIBrightness",.3f); + static const LLCachedControl render_gi_luminance("RenderGILuminance",.075f); + static const LLCachedControl render_gi_blur_edge_weight("RenderGIBlurEdgeWeight",.8f); + static const LLCachedControl render_gi_blur_brightness("RenderGIBlurBrightness",1.025f); + static const LLCachedControl render_gi_render_gi_noise("RenderGINoise",.7); + static const LLCachedControl render_gi_attenuation("RenderGIAttenuation",.1f); + static const LLCachedControl render_gi_ambiance("RenderGIAmbiance",.5f); + static const LLCachedControl render_edge_depth_cutoff("RenderEdgeDepthCutoff",.01f); + static const LLCachedControl render_edge_norm_cutoff("RenderEdgeNormCutoff",.25f); + + shader.uniform1f("sun_wash", render_deferred_sun_wash); shader.uniform1f("shadow_noise", render_shadow_noise); shader.uniform1f("blur_size", render_shadow_blur_size); @@ -5784,9 +6738,34 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index) matrix_nondiag, matrix_nondiag, matrix_diag}; shader.uniformMatrix3fv("ssao_effect_mat", 1, GL_FALSE, ssao_effect_mat); + F32 shadow_offset_error = 1.f + render_shadow_offset_error * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + F32 shadow_bias_error = 1.f + render_shadow_bias_error * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f); - shader.uniform1f("alpha_soften", render_deferred_alpha_soft); + shader.uniform1f ("shadow_offset", render_shadow_offset*shadow_offset_error); + shader.uniform1f("shadow_bias", render_shadow_bias*shadow_bias_error); + shader.uniform1f ("spot_shadow_offset", render_spot_shadow_offset); + shader.uniform1f("spot_shadow_bias", render_spot_shadow_bias); + + shader.uniform1f("lum_scale", render_luminance_scale); + shader.uniform1f("sun_lum_scale", render_sun_luminance_scale); + shader.uniform1f("sun_lum_offset", render_sun_luminance_offset); + shader.uniform1f("lum_lod", render_luminance_detail); + shader.uniform1f("gi_range", render_gi_range); + shader.uniform1f("gi_brightness", render_gi_brightness); + shader.uniform1f("gi_luminance", render_gi_luminance); + shader.uniform1f("gi_edge_weight", render_gi_blur_edge_weight); + shader.uniform1f("gi_blur_brightness", render_gi_blur_brightness); + shader.uniform1f("gi_sample_width", mGILightRadius); + shader.uniform1f("gi_noise", render_gi_render_gi_noise); + shader.uniform1f("gi_attenuation", render_gi_attenuation); + shader.uniform1f("gi_ambiance", render_gi_ambiance); + shader.uniform2f("shadow_res", mShadow[0].getWidth(), mShadow[0].getHeight()); + shader.uniform2f("proj_shadow_res", mShadow[4].getWidth(), mShadow[4].getHeight()); + shader.uniform1f("depth_cutoff", render_edge_depth_cutoff); + shader.uniform1f("norm_cutoff", render_edge_norm_cutoff); + if (shader.getUniformLocation("norm_mat") >= 0) { glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); @@ -5801,188 +6780,295 @@ void LLPipeline::renderDeferredLighting() return; } - LLViewerCamera* camera = LLViewerCamera::getInstance(); - /*{ + { + LLFastTimer ftm(LLFastTimer::FTM_RENDER_DEFERRED); + + LLViewerCamera* camera = LLViewerCamera::getInstance(); + { LLGLDepthTest depth(GL_TRUE); mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - }*/ + } - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + static const LLCachedControl fsaa_samples("RenderFSAASamples",0); + LLGLEnable multisample(fsaa_samples > 0 ? GL_MULTISAMPLE_ARB : 0); - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - - //ati doesn't seem to love actually using the stencil buffer on FBO's - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - - gGL.setColorMask(true, true); - - //mDeferredLight[0].copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - - //draw a cube around every light - LLVertexBuffer::unbind(); - - //glBlendFunc(GL_ONE, GL_ONE); - LLGLEnable cull(GL_CULL_FACE); - LLGLEnable blend(GL_BLEND); - - glh::matrix4f mat = glh_copy_matrix(gGLModelView); - - F32 vert[] = - { - -1,1, - -1,-3, - 3,1, - }; - glVertexPointer(2, GL_FLOAT, 0, vert); - glColor3f(1,1,1); - - { - setupHWLights(NULL); //to set mSunDir; - LLVector4 dir(mSunDir, 0.f); - glh::vec4f tc(dir.mV); - mat.mult_matrix_vec(tc); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0); - } - - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - - mDeferredLight[0].bindTarget(); - - //Sun shadows. - { - bindDeferredShader(gDeferredSunProgram); - - glClearColor(1,1,1,1); - mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); - - const U32 slice = 32; - F32 offset[slice*3]; - for (U32 i = 0; i < 4; i++) + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { - for (U32 j = 0; j < 8; j++) + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + + //ati doesn't seem to love actually using the stencil buffer on FBO's + LLGLEnable stencil(GL_STENCIL_TEST); + glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + + gGL.setColorMask(true, true); + + //draw a cube around every light + LLVertexBuffer::unbind(); + + LLGLEnable cull(GL_CULL_FACE); + LLGLEnable blend(GL_BLEND); + + glh::matrix4f mat = glh_copy_matrix(gGLModelView); + + F32 vert[] = + { + -1,1, + -1,-3, + 3,1, + }; + glVertexPointer(2, GL_FLOAT, 0, vert); + glColor3f(1,1,1); + + { + setupHWLights(NULL); //to set mSunDir; + LLVector4 dir(mSunDir, 0.f); + glh::vec4f tc(dir.mV); + mat.mult_matrix_vec(tc); + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0); + } + + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + static const LLCachedControl render_deferred_ssao("RenderDeferredSSAO",false); + static const LLCachedControl render_shadow_detail("RenderShadowDetail",0); + if (render_deferred_ssao || render_shadow_detail > 0) + { + mDeferredLight[0].bindTarget(); + { //paint shadow/SSAO light map (direct lighting lightmap) + LLFastTimer ftm(LLFastTimer::FTM_SUN_SHADOW); + bindDeferredShader(gDeferredSunProgram, 0); + + glClearColor(1,1,1,1); + mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + + glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); + + const U32 slice = 32; + F32 offset[slice*3]; + for (U32 i = 0; i < 4; i++) + { + for (U32 j = 0; j < 8; j++) + { + glh::vec3f v; + v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i); + v.normalize(); + inv_trans.mult_matrix_vec(v); + v.normalize(); + offset[(i*8+j)*3+0] = v.v[0]; + offset[(i*8+j)*3+1] = v.v[2]; + offset[(i*8+j)*3+2] = v.v[1]; + } + } + + gDeferredSunProgram.uniform3fv("offset", slice, offset); + gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } + + unbindDeferredShader(gDeferredSunProgram); + } + mDeferredLight[0].flush(); + } + + static const LLCachedControl render_deferred_blur_light("RenderDeferredBlurLight",false); + static const LLCachedControl render_shadow_gi("RenderDeferredGI",false); + { //global illumination specific block (still experimental) + if (render_deferred_blur_light && + render_shadow_gi) { - glh::vec3f v; - v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i); - v.normalize(); - inv_trans.mult_matrix_vec(v); - v.normalize(); - offset[(i*8+j)*3+0] = v.v[0]; - offset[(i*8+j)*3+1] = v.v[2]; - offset[(i*8+j)*3+2] = v.v[1]; + LLFastTimer ftm(LLFastTimer::FTM_EDGE_DETECTION); + //generate edge map + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable stencil(GL_STENCIL_TEST); + + { + gDeferredEdgeProgram.bind(); + mEdgeMap.bindTarget(); + bindDeferredShader(gDeferredEdgeProgram); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + unbindDeferredShader(gDeferredEdgeProgram); + mEdgeMap.flush(); + } + } + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + { //get luminance map from previous frame's light map + LLGLEnable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable stencil(GL_STENCIL_TEST); + + //static F32 fade = 1.f; + + { + gGL.setSceneBlendType(LLRender::BT_ALPHA); + gLuminanceGatherProgram.bind(); + gLuminanceGatherProgram.uniform2f("screen_res", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); + mLuminanceMap.bindTarget(); + bindDeferredShader(gLuminanceGatherProgram); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + unbindDeferredShader(gLuminanceGatherProgram); + mLuminanceMap.flush(); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + glGenerateMipmapEXT(GL_TEXTURE_2D); + } + } + + { //paint noisy GI map (bounce lighting lightmap) + LLFastTimer ftm(LLFastTimer::FTM_GI_TRACE); + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable test(GL_ALPHA_TEST); + + mGIMapPost[0].bindTarget(); + + bindDeferredShader(gDeferredGIProgram, 0, &mGIMap, 0, mTrueNoiseMap); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + unbindDeferredShader(gDeferredGIProgram); + mGIMapPost[0].flush(); + } + + U32 pass_count = 0; + if (render_deferred_blur_light) + { + static const LLCachedControl render_gui_blur_passes("RenderGIBlurPasses",(U32)1); + pass_count = llclamp(render_gui_blur_passes.get(), (U32) 1, (U32) 128); + } + + static const LLCachedControl render_gui_blur_size("RenderGIBlurSize",4.f); + static const LLCachedControl render_gui_blur_increment("RenderGIBlurIncrement",.8f); + static const LLCachedControl render_gui_blur_brightness("RenderGIBlurBrightness",1.025f); + for (U32 i = 0; i < pass_count; ++i) + { //gather/soften indirect lighting map + LLFastTimer ftm(LLFastTimer::FTM_GI_GATHER); + bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[0], NULL, mTrueNoiseMap); + F32 blur_size = render_gui_blur_size/((F32) i * render_gui_blur_increment+1.f); + gDeferredPostGIProgram.uniform2f("delta", 1.f, 0.f); + gDeferredPostGIProgram.uniform1f("kern_scale", blur_size); + gDeferredPostGIProgram.uniform1f("gi_blur_brightness", render_gui_blur_brightness); + + mGIMapPost[1].bindTarget(); + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_FALSE); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } + + mGIMapPost[1].flush(); + unbindDeferredShader(gDeferredPostGIProgram); + bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[1], NULL, mTrueNoiseMap); + mGIMapPost[0].bindTarget(); + + gDeferredPostGIProgram.uniform2f("delta", 0.f, 1.f); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_FALSE); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + stop_glerror(); + } + mGIMapPost[0].flush(); + unbindDeferredShader(gDeferredPostGIProgram); + } } } - gDeferredSunProgram.uniform3fv("offset", slice, offset); - gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); + //if (gSavedSettings.getBOOL("RenderDeferredSSAO")) + //Make sure to blur normal shadows, even if ssao isn't enabled... + if(mDeferredLight[0].getTexture(0)) + { + LLFastTimer ftm(LLFastTimer::FTM_SOFTEN_SHADOW); + //blur lightmap + if(mDeferredLight[1].getTexture(0)) + { + mDeferredLight[1].bindTarget(); - { - LLGLDisable blend(GL_BLEND); - //TO-DO: - //V2 changed to LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - //Do this when multisample z-buffer issues are figured out - //LLGLDepthTest depth(GL_FALSE); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); - } - - unbindDeferredShader(gDeferredSunProgram); - } + glClearColor(1,1,1,1); + mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + } + else + mDeferredLight[0].bindTarget(); - mDeferredLight[0].flush(); + bindDeferredShader(gDeferredBlurLightProgram); - //SSAO - { - //blur lightmap - mDeferredLight[1].bindTarget(); + static const LLCachedControl go("RenderShadowGaussian",LLVector3(3.f,2.f,0.f)); + const U32 kern_length = 4; + static const LLCachedControl blur_size("RenderShadowBlurSize",1.4f); + static const LLCachedControl shadow_blur_dist_factor("RenderShadowBlurDistFactor",.1f); - //mDeferredLight[1].copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - glClearColor(1,1,1,1); - mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); + // sample symmetrically with the middle sample falling exactly on 0.0 + F32 x = 0.f; - bindDeferredShader(gDeferredBlurLightProgram); + LLVector3 gauss[32]; // xweight, yweight, offset - static const LLCachedControl go("RenderShadowGaussian",LLVector3(2.f,2.f,0.f)); - static const LLCachedControl blur_size("RenderShadowBlurSize",.7f); - static const LLCachedControl blur_samples("RenderShadowBlurSamples",(U32)5); - U32 kern_length = llclamp(blur_samples.get(), (U32) 1, (U32) 16)*2 - 1; + for (U32 i = 0; i < kern_length; i++) + { + gauss[i].mV[0] = llgaussian(x, go.get().mV[0]); + gauss[i].mV[1] = llgaussian(x, go.get().mV[1]); + gauss[i].mV[2] = x; + x += 1.f; + } - // sample symmetrically with the middle sample falling exactly on 0.0 - F32 x = -(kern_length/2.0f) + 0.5f; + gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); + gDeferredBlurLightProgram.uniform1f("dist_factor", shadow_blur_dist_factor); + gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } + + if(mDeferredLight[1].getTexture(0)) + { + mDeferredLight[1].flush(); + unbindDeferredShader(gDeferredBlurLightProgram); - LLVector3 gauss[32]; // xweight, yweight, offset + bindDeferredShader(gDeferredBlurLightProgram, 1); + } + else + { + mDeferredLight[0].flush(); + } + + mDeferredLight[0].bindTarget(); - for (U32 i = 0; i < kern_length; i++) - { - gauss[i].mV[0] = llgaussian(x, go.get().mV[0]); - gauss[i].mV[1] = llgaussian(x, go.get().mV[1]); - gauss[i].mV[2] = x; - x += 1.f; - } - /* swap the x=0 position to the start of gauss[] so we can - treat it specially as an optimization. */ - LLVector3 swap; - swap = gauss[kern_length/2]; - gauss[kern_length/2] = gauss[0]; - gauss[0] = swap; - llassert(gauss[0].mV[2] == 0.0f); + gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); - gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); - gDeferredBlurLightProgram.uniform3fv("kern[0]", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1i("kern_length", kern_length); - gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); - - { - LLGLDisable blend(GL_BLEND); - //TO-DO: - //V2 changed to LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - //Do this when multisample z-buffer issues are figured out - //LLGLDepthTest depth(GL_FALSE); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - stop_glerror(); - } - - mDeferredLight[1].flush(); - unbindDeferredShader(gDeferredBlurLightProgram); - - bindDeferredShader(gDeferredBlurLightProgram, 1); - mDeferredLight[0].bindTarget(); - - gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); - - { - LLGLDisable blend(GL_BLEND); - //TO-DO: - //V2 changed to LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - //Do this when multisample z-buffer issues are figured out - //LLGLDepthTest depth(GL_FALSE); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - stop_glerror(); - } - mDeferredLight[0].flush(); - unbindDeferredShader(gDeferredBlurLightProgram); + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + stop_glerror(); + } + mDeferredLight[0].flush(); + unbindDeferredShader(gDeferredBlurLightProgram); } stop_glerror(); @@ -5997,35 +7083,49 @@ void LLPipeline::renderDeferredLighting() //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - mScreen.bindTarget(); - // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); - - bindDeferredShader(gDeferredSoftenProgram); + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) { - LLGLDepthTest depth(GL_FALSE); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - - //full screen blit - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - - glVertexPointer(2, GL_FLOAT, 0, vert); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); - - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + mDeferredLight[1].bindTarget(); + // clear color buffer here (GI) - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + mScreen.clear(GL_COLOR_BUFFER_BIT); + } + else + { + mScreen.bindTarget(); + // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + mScreen.clear(GL_COLOR_BUFFER_BIT); } - unbindDeferredShader(gDeferredSoftenProgram); + static const LLCachedControl render_deferred_atmospheric("RenderDeferredAtmospheric",false); + if (render_deferred_atmospheric) + { //apply sunlight contribution + LLFastTimer ftm(LLFastTimer::FTM_ATMOSPHERICS); + bindDeferredShader(gDeferredSoftenProgram, 0, &mGIMapPost[0]); + { + LLGLDepthTest depth(GL_FALSE); + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + //full screen blit + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glVertexPointer(2, GL_FLOAT, 0, vert); + + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + } + + unbindDeferredShader(gDeferredSoftenProgram); + } { //render sky LLGLDisable blend(GL_BLEND); @@ -6033,7 +7133,7 @@ void LLPipeline::renderDeferredLighting() gGL.setSceneBlendType(LLRender::BT_ALPHA); gPipeline.pushRenderTypeMask(); - + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_CLOUDS, LLPipeline::RENDER_TYPE_WL_SKY, @@ -6044,17 +7144,39 @@ void LLPipeline::renderDeferredLighting() gPipeline.popRenderTypeMask(); } - gGL.setSceneBlendType(LLRender::BT_ADD); - std::list fullscreen_lights; - std::list light_colors; + static const LLCachedControl render_local("RenderLocalLights",false); - F32 v[24]; - glVertexPointer(3, GL_FLOAT, 0, v); + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) { - bindDeferredShader(gDeferredLightProgram); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) + mDeferredLight[1].flush(); + mDeferredLight[2].bindTarget(); + mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT); + } + + if (render_local) + { + gGL.setSceneBlendType(LLRender::BT_ADD); + std::list fullscreen_lights; + LLDrawable::drawable_list_t spot_lights; + LLDrawable::drawable_list_t fullscreen_spot_lights; + + for (U32 i = 0; i < 2; i++) { + mTargetShadowSpotLight[i] = NULL; + } + + std::list light_colors; + + LLVertexBuffer::unbind(); + + F32 v[24]; + glVertexPointer(3, GL_FLOAT, 0, v); + + { + bindDeferredShader(gDeferredLightProgram); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) + { LLDrawable* drawablep = *iter; LLVOVolume* volume = drawablep->getVOVolume(); @@ -6098,7 +7220,7 @@ void LLPipeline::renderDeferredLighting() glh::vec3f tc(c); mat.mult_matrix_vec(tc); - + //vertex positions are encoded so the 3 bits of their vertex index //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear @@ -6107,7 +7229,7 @@ void LLPipeline::renderDeferredLighting() v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 - + v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 @@ -6120,25 +7242,92 @@ void LLPipeline::renderDeferredLighting() camera->getOrigin().mV[2] > c[2] + s + 0.2f || camera->getOrigin().mV[2] < c[2] - s - 0.2f) { //draw box if camera is outside box - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); + if (render_local) + { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + spot_lights.push_back(drawablep); + continue; + } + + LLFastTimer ftm(LLFastTimer::FTM_LOCAL_LIGHTS); + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); + } } else { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + fullscreen_spot_lights.push_back(drawablep); + continue; + } + fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); } } unbindDeferredShader(gDeferredLightProgram); - } + } + if (!spot_lights.empty()) + { + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + bindDeferredShader(gDeferredSpotLightProgram); + gDeferredSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + + for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) + { + LLFastTimer ftm(LLFastTimer::FTM_PROJECTORS); + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + + LLVector3 center = drawablep->getPositionAgent(); + F32* c = center.mV; + F32 s = volume->getLightRadius()*1.5f; + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + setupSpotLight(gDeferredSpotLightProgram, drawablep); + + LLColor3 col = volume->getLightColor(); + col *= volume->getLightIntensity(); + + //vertex positions are encoded so the 3 bits of their vertex index + //correspond to their axis facing, with bit position 3,2,1 matching + //axis facing x,y,z, bit set meaning positive facing, bit clear + //meaning negative facing + v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 + v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 + v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 + v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 + + v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 + v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 + v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 + v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 + + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_BYTE, get_box_fan_indices(camera, center)); + } + gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + unbindDeferredShader(gDeferredSpotLightProgram); + } + + { + bindDeferredShader(gDeferredMultiLightProgram); - if (!fullscreen_lights.empty()) - { - bindDeferredShader(gDeferredMultiLightProgram); LLGLDepthTest depth(GL_FALSE); //full screen blit @@ -6150,41 +7339,123 @@ void LLPipeline::renderDeferredLighting() U32 count = 0; - const U32 max_count = 16; - LLVector4 light[max_count]; - LLVector4 col[max_count]; + const U32 max_count = 8; + LLVector4 light[max_count]; + LLVector4 col[max_count]; glVertexPointer(2, GL_FLOAT, 0, vert); + F32 far_z = 0.f; + while (!fullscreen_lights.empty()) { + LLFastTimer ftm(LLFastTimer::FTM_FULLSCREEN_LIGHTS); light[count] = fullscreen_lights.front(); fullscreen_lights.pop_front(); col[count] = light_colors.front(); light_colors.pop_front(); - count++; + far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); + + count++; if (count == max_count || fullscreen_lights.empty()) { gDeferredMultiLightProgram.uniform1i("light_count", count); - gDeferredMultiLightProgram.uniform4fv("light[0]", count, (GLfloat*) light); gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv("light_col[0]", count, (GLfloat*) col); gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col); + gDeferredMultiLightProgram.uniform1f("far_z", far_z); + far_z = 0.f; count = 0; - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + } + } + + unbindDeferredShader(gDeferredMultiLightProgram); + + bindDeferredShader(gDeferredMultiSpotLightProgram); + + gDeferredMultiSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + + for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) + { + LLFastTimer ftm(LLFastTimer::FTM_PROJECTORS); + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + + LLVector3 center = drawablep->getPositionAgent(); + F32* c = center.mV; + F32 s = volume->getLightRadius()*1.5f; + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); + + LLColor3 col = volume->getLightColor(); + col *= volume->getLightIntensity(); + + glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + } + + gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + unbindDeferredShader(gDeferredMultiSpotLightProgram); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); } } + + gGL.setColorMask(true, true); + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + { + mDeferredLight[2].flush(); + + mScreen.bindTarget(); + mScreen.clear(GL_COLOR_BUFFER_BIT); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); - unbindDeferredShader(gDeferredMultiLightProgram); + { //mix various light maps (local, sun, gi) + LLFastTimer ftm(LLFastTimer::FTM_POST); + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable stencil(GL_STENCIL_TEST); + + bindDeferredShader(gDeferredPostProgram, 0, &mGIMapPost[0]); + + gDeferredPostProgram.bind(); + + LLVertexBuffer::unbind(); + + glVertexPointer(2, GL_FLOAT, 0, vert); + glColor3f(1,1,1); + + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glDrawArrays(GL_TRIANGLES, 0, 3); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + + unbindDeferredShader(gDeferredPostProgram); + } + } } - //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - { //render non-deferred geometry + { //render non-deferred geometry (alpha, fullbright, glow) LLGLDisable blend(GL_BLEND); LLGLDisable stencil(GL_STENCIL_TEST); @@ -6214,9 +7485,6 @@ void LLPipeline::renderDeferredLighting() popRenderTypeMask(); } - //TO-DO: - //V2 moved block from LLPipeline::renderGeomPostDeferred - //Migrate once multisample z-buffer issues are figured out on ati cards. { //render highlights, etc. renderHighlights(); @@ -6238,6 +7506,136 @@ void LLPipeline::renderDeferredLighting() } +void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) +{ + //construct frustum + LLVOVolume* volume = drawablep->getVOVolume(); + LLVector3 params = volume->getSpotLightParams(); + + F32 fov = params.mV[0]; + F32 focus = params.mV[1]; + + LLVector3 pos = drawablep->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); + LLVector3 scale = volume->getScale(); + + //get near clip plane + LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); + at_axis *= quat; + + LLVector3 np = pos+at_axis; + at_axis.normVec(); + + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + + LLVector3 origin = np - at_axis*dist; + + //matrix from volume space to agent space + LLMatrix4 light_mat(quat, LLVector4(origin,1.f)); + + glh::matrix4f light_to_agent((F32*) light_mat.mMatrix); + glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent; + + glh::matrix4f screen_to_light = light_to_screen.inverse(); + + F32 s = volume->getLightRadius()*1.5f; + F32 near_clip = dist; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = s+dist-scale.mV[VZ]; + + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width/height; + + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + glh::vec3f p1(0, 0, -(near_clip+0.01f)); + glh::vec3f p2(0, 0, -(near_clip+1.f)); + + glh::vec3f screen_origin(0, 0, 0); + + light_to_screen.mult_matrix_vec(p1); + light_to_screen.mult_matrix_vec(p2); + light_to_screen.mult_matrix_vec(screen_origin); + + glh::vec3f n = p2-p1; + n.normalize(); + + F32 proj_range = far_clip - near_clip; + glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); + screen_to_light = trans * light_proj * screen_to_light; + shader.uniformMatrix4fv("proj_mat", 1, FALSE, screen_to_light.m); + shader.uniform1f("proj_near", near_clip); + shader.uniform3fv("proj_p", 1, p1.v); + shader.uniform3fv("proj_n", 1, n.v); + shader.uniform3fv("proj_origin", 1, screen_origin.v); + shader.uniform1f("proj_range", proj_range); + shader.uniform1f("proj_ambiance", params.mV[2]); + S32 s_idx = -1; + + for (U32 i = 0; i < 2; i++) + { + if (mShadowSpotLight[i] == drawablep) + { + s_idx = i; + } + } + + shader.uniform1i("proj_shadow_idx", s_idx); + + if (s_idx >= 0) + { + shader.uniform1f("shadow_fade", 1.f-mSpotLightFade[s_idx]); + } + else + { + shader.uniform1f("shadow_fade", 1.f); + } + + { + LLDrawable* potential = drawablep; + //determine if this is a good light for casting shadows + F32 m_pri = volume->getSpotLightPriority(); + + for (U32 i = 0; i < 2; i++) + { + F32 pri = 0.f; + + if (mTargetShadowSpotLight[i].notNull()) + { + pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority(); + } + + if (m_pri > pri) + { + LLDrawable* temp = mTargetShadowSpotLight[i]; + mTargetShadowSpotLight[i] = potential; + potential = temp; + m_pri = pri; + } + } + } + + LLViewerTexture* img = volume->getLightTexture(); + + S32 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + + if (channel > -1 && img) + { + gGL.getTexUnit(channel)->bind(img); + + F32 lod_range = logf(img->getWidth())/logf(2.f); + + shader.uniform1f("proj_focus", focus); + shader.uniform1f("proj_lod", lod_range); + shader.uniform1f("proj_ambient_lod", llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); + } +} + void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { stop_glerror(); @@ -6247,14 +7645,43 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE); shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); + shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIP); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); + for (U32 i = 0; i < 4; i++) + { + if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) + { + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + } + } + + for (U32 i = 4; i < 6; i++) { if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i) > -1) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); } } + shader.disableTexture(LLViewerShaderMgr::DEFERRED_NOISE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); S32 channel = shader.disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) @@ -6268,6 +7695,8 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->activate(); shader.unbind(); + + LLGLState::checkTextureChannels(); } inline float sgn(float a) @@ -6282,7 +7711,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) { LLVOAvatar* agent = gAgent.getAvatarObject(); - if (gAgent.getCameraAnimating() || gAgent.getCameraMode() != CAMERA_MODE_MOUSELOOK) + if (!isAgentAvatarValid() || gAgent.getCameraAnimating() || gAgent.getCameraMode() != CAMERA_MODE_MOUSELOOK) { agent = NULL; } @@ -6300,11 +7729,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLCamera camera = camera_in; camera.setFar(camera.getFar()*0.87654321f); LLPipeline::sReflectionRender = TRUE; - S32 occlusion = LLPipeline::sUseOcclusion; - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - - LLPipeline::sUseOcclusion = llmin(occlusion, 1); gPipeline.pushRenderTypeMask(); @@ -6340,9 +7764,14 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) if (!LLViewerCamera::getInstance()->cameraUnderWater()) { //generate planar reflection map + + //disable occlusion culling for reflection map for now + S32 occlusion = LLPipeline::sUseOcclusion; + LLPipeline::sUseOcclusion = 0; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glClearColor(0,0,0,0); mWaterRef.bindTarget(); + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; gGL.setColorMask(true, true); mWaterRef.clear(); gGL.setColorMask(true, false); @@ -6397,54 +7826,47 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gPipeline.popRenderTypeMask(); } - - static const LLCachedControl water_reflections("RenderWaterReflections",false); - if (water_reflections) + static const LLCachedControl detail("RenderReflectionDetail",0); + if (detail > 0) { //mask out selected geometry based on reflection detail - static const LLCachedControl detail("RenderReflectionDetail",0); - //if (detail > 0) - { //mask out selected geometry based on reflection detail + gPipeline.pushRenderTypeMask(); + if (detail < 4) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); + if (detail < 3) { - gPipeline.pushRenderTypeMask(); - if (detail < 3) + clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); + if (detail < 2) { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); - if (detail < 2) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); - if (detail < 1) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); - } - } + clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); } - - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS, - LLPipeline::RENDER_TYPE_WL_CLOUDS, - LLPipeline::END_RENDER_TYPES); - static const LLCachedControl skip_distortion_updates("SkipReflectOcclusionUpdates",false); - LLPipeline::sSkipUpdate = skip_distortion_updates; - LLGLUserClipPlane clip_plane(plane, mat, projection); - LLGLDisable cull(GL_CULL_FACE); - updateCull(camera, ref_result, 1); - stateSort(camera, ref_result); - gPipeline.grabReferences(ref_result); - renderGeom(camera); - LLPipeline::sSkipUpdate = FALSE; - gPipeline.popRenderTypeMask(); } - } + } + + clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS, + LLPipeline::RENDER_TYPE_WL_CLOUDS, + LLPipeline::END_RENDER_TYPES); + static const LLCachedControl skip_distortion_updates("SkipReflectOcclusionUpdates",false); + LLPipeline::sSkipUpdate = skip_distortion_updates; + LLGLUserClipPlane clip_plane(plane, mat, projection); + LLGLDisable cull(GL_CULL_FACE); + updateCull(camera, ref_result, -water_clip, &plane); + stateSort(camera, ref_result); + gPipeline.grabReferences(ref_result); + renderGeom(camera); + LLPipeline::sSkipUpdate = FALSE; + gPipeline.popRenderTypeMask(); } - } + } glCullFace(GL_BACK); glPopMatrix(); mWaterRef.flush(); - glh_set_current_modelview(current); + LLPipeline::sUseOcclusion = occlusion; } camera.setOrigin(camera_in.getOrigin()); @@ -6476,15 +7898,18 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLColor4& col = LLDrawPoolWater::sWaterFogColor; glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); mWaterDis.bindTarget(); + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; mWaterDis.getViewport(gGLViewport); if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) { //clip out geometry on the same side of water as the camera mat = glh_get_current_modelview(); - LLGLUserClipPlane clip_plane(LLPlane(-pnorm, -(pd+pad)), mat, projection); + LLPlane plane(-pnorm, -(pd+pad)); + + LLGLUserClipPlane clip_plane(plane, mat, projection); static LLCullResult result; - updateCull(camera, result, water_clip); + updateCull(camera, result, water_clip, &plane); stateSort(camera, result); gGL.setColorMask(true, true); @@ -6514,7 +7939,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; LLViewerCamera::getInstance()->setUserClipPlane(LLPlane(-pnorm, -pd)); - LLPipeline::sUseOcclusion = occlusion; LLGLState::checkStates(); LLGLState::checkTextureChannels(); @@ -6524,6 +7948,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) { agent->updateAttachmentVisibility(gAgent.getCameraMode()); } + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; } } @@ -6594,31 +8020,480 @@ glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max) return ret; } -void LLPipeline::generateSunShadow(LLCamera& camera) +void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion) { - if (!sRenderDeferred) + LLFastTimer t(LLFastTimer::FTM_SHADOW_RENDER); + + //clip out geometry on the same side of water as the camera + S32 occlude = LLPipeline::sUseOcclusion; + if (!use_occlusion) + { + LLPipeline::sUseOcclusion = 0; + } + LLPipeline::sShadowRender = TRUE; + + U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY }; + LLGLEnable cull(GL_CULL_FACE); + + if (use_shader) + { + gDeferredShadowProgram.bind(); + } + + updateCull(shadow_cam, result); + stateSort(shadow_cam, result); + + //generate shadow map + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadMatrixf(proj.m); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadMatrixd(gGLModelView); + + stop_glerror(); + gGLLastMatrix = NULL; + + { + //LLGLDepthTest depth(GL_TRUE); + //glClear(GL_DEPTH_BUFFER_BIT); + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + glColor4f(1,1,1,1); + + stop_glerror(); + + gGL.setColorMask(false, false); + + //glCullFace(GL_FRONT); + + LLVertexBuffer::unbind(); + + { + LLFastTimer ftm(LLFastTimer::FTM_SHADOW_SIMPLE); + LLGLDisable test(GL_ALPHA_TEST); + gGL.getTexUnit(0)->disable(); + for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) + { + renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); + } + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + } + + if (use_shader) + { + gDeferredShadowProgram.unbind(); + renderGeomShadow(shadow_cam); + gDeferredShadowProgram.bind(); + } + else + { + renderGeomShadow(shadow_cam); + } + + { + LLFastTimer ftm(LLFastTimer::FTM_SHADOW_ALPHA); + LLGLEnable test(GL_ALPHA_TEST); + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.6f); + renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); + glColor4f(1,1,1,1); + renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } + + //glCullFace(GL_BACK); + + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); + doOcclusion(shadow_cam); + + if (use_shader) + { + gDeferredShadowProgram.unbind(); + } + + gGL.setColorMask(true, true); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + gGLLastMatrix = NULL; + + LLPipeline::sUseOcclusion = occlude; + LLPipeline::sShadowRender = FALSE; +} + +BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector& fp, LLVector3 light_dir) +{ + LLFastTimer t(LLFastTimer::FTM_VISIBLE_CLOUD); + //get point cloud of intersection of frust and min, max + + if (getVisibleExtents(camera, min, max)) + { + return FALSE; + } + + //get set of planes on bounding box + LLPlane bp[] = { + LLPlane(min, LLVector3(-1,0,0)), + LLPlane(min, LLVector3(0,-1,0)), + LLPlane(min, LLVector3(0,0,-1)), + LLPlane(max, LLVector3(1,0,0)), + LLPlane(max, LLVector3(0,1,0)), + LLPlane(max, LLVector3(0,0,1))}; + + //potential points + std::vector pp; + + //add corners of AABB + pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2])); + pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2])); + pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2])); + pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2])); + pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2])); + pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2])); + pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2])); + pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2])); + + //add corners of camera frustum + for (U32 i = 0; i < 8; i++) + { + pp.push_back(camera.mAgentFrustum[i]); + } + + + //bounding box line segments + U32 bs[] = + { + 0,1, + 1,3, + 3,2, + 2,0, + + 4,5, + 5,7, + 7,6, + 6,4, + + 0,4, + 1,5, + 3,7, + 2,6 + }; + + for (U32 i = 0; i < 12; i++) + { //for each line segment in bounding box + for (U32 j = 0; j < 6; j++) + { //for each plane in camera frustum + const LLPlane& cp = camera.getAgentPlane(j); + const LLVector3& v1 = pp[bs[i*2+0]]; + const LLVector3& v2 = pp[bs[i*2+1]]; + const LLVector3 n(cp.mV); + + LLVector3 line = v1-v2; + + F32 d1 = line*n; + F32 d2 = -cp.dist(v2); + + F32 t = d2/d1; + + if (t > 0.f && t < 1.f) + { + LLVector3 intersect = v2+line*t; + pp.push_back(intersect); + } + } + } + + //camera frustum line segments + const U32 fs[] = + { + 0,1, + 1,2, + 2,3, + 3,0, + + 4,5, + 5,6, + 6,7, + 7,4, + + 0,4, + 1,5, + 2,6, + 3,7 + }; + + LLVector3 center = (max+min)*0.5f; + LLVector3 size = (max-min)*0.5f; + + for (U32 i = 0; i < 12; i++) + { + for (U32 j = 0; j < 6; ++j) + { + const LLVector3& v1 = pp[fs[i*2+0]+8]; + const LLVector3& v2 = pp[fs[i*2+1]+8]; + const LLPlane& cp = bp[j]; + const LLVector3 n(cp.mV); + + LLVector3 line = v1-v2; + + F32 d1 = line*n; + F32 d2 = -cp.dist(v2); + + F32 t = d2/d1; + + if (t > 0.f && t < 1.f) + { + LLVector3 intersect = v2+line*t; + pp.push_back(intersect); + } + } + } + + LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f), + max+LLVector3(0.05f,0.05f,0.05f) }; + + for (U32 i = 0; i < pp.size(); ++i) + { + bool found = true; + + const F32* p = pp[i].mV; + + for (U32 j = 0; j < 3; ++j) + { + if (p[j] < ext[0].mV[j] || + p[j] > ext[1].mV[j]) + { + found = false; + break; + } + } + + for (U32 j = 0; j < 6; ++j) + { + const LLPlane& cp = camera.getAgentPlane(j); + F32 dist = cp.dist(pp[i]); + if (dist > 0.05f) //point is above some plane, not contained + { + found = false; + break; + } + } + + if (found) + { + fp.push_back(pp[i]); + } + } + + if (fp.empty()) + { + return FALSE; + } + + return TRUE; +} + +void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector& vpc) +{ + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) < 3) { return; } - //temporary hack to disable shadows but keep local lights - static BOOL clear = TRUE; - static const LLCachedControl gen_shadow("RenderDeferredSunShadow",false); - if (!gen_shadow) + LLVector3 up; + + //LLGLEnable depth_clamp(GL_DEPTH_CLAMP_NV); + + if (lightDir.mV[2] > 0.5f) + { + up = LLVector3(1,0,0); + } + else + { + up = LLVector3(0, 0, 1); + } + + + static const LLCachedControl gi_range("RenderGIRange",96.f); + + U32 res = mGIMap.getWidth(); + + static const LLCachedControl render_gi_attenuation("RenderGIAttenuation",.1f); + F32 atten = llmax(render_gi_attenuation.get(), 0.001f); + + //set radius to range at which distance attenuation of incoming photons is near 0 + + F32 lrad = sqrtf(1.f/(atten*0.01f)); + + F32 lrange = lrad+gi_range*0.5f; + + LLVector3 pad(lrange,lrange,lrange); + + glh::matrix4f view = look(LLVector3(128.f,128.f,128.f), lightDir, up); + + LLVector3 cp = camera.getOrigin()+camera.getAtAxis()*(gi_range*0.5f); + + glh::vec3f scp(cp.mV); + view.mult_matrix_vec(scp); + cp.setVec(scp.v); + + F32 pix_width = lrange/(res*0.5f); + + //move cp to the nearest pix_width + for (U32 i = 0; i < 3; i++) + { + cp.mV[i] = llround(cp.mV[i], pix_width); + } + + LLVector3 min = cp-pad; + LLVector3 max = cp+pad; + + //set mGIRange to range in tc space[0,1] that covers texture block of intersecting lights around a point + mGIRange.mV[0] = (max.mV[0]-min.mV[0])/res; + mGIRange.mV[1] = (max.mV[1]-min.mV[1])/res; + mGILightRadius = lrad/lrange*0.5f; + + glh::matrix4f proj = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + + LLCamera sun_cam = camera; + + glh::matrix4f eye_view = glh_get_current_modelview(); + + //get eye space to camera space matrix + mGIMatrix = view*eye_view.inverse(); + mGINormalMatrix = mGIMatrix.inverse().transpose(); + mGIInvProj = proj.inverse(); + mGIMatrixProj = proj*mGIMatrix; + + //translate and scale to [0,1] + glh::matrix4f trans(.5f, 0.f, 0.f, .5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + mGIMatrixProj = trans*mGIMatrixProj; + + glh_set_current_modelview(view); + glh_set_current_projection(proj); + + LLViewerCamera::updateFrustumPlanes(sun_cam, TRUE, FALSE, TRUE); + + sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); + static LLCullResult result; + + pushRenderTypeMask(); + + andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_SHINY, + END_RENDER_TYPES); + + + + S32 occlude = LLPipeline::sUseOcclusion; + //LLPipeline::sUseOcclusion = 0; + LLPipeline::sShadowRender = TRUE; + + //only render large objects into GI map + static const LLCachedControl render_gi_min_render_size("RenderGIMinRenderSize",.5f); + sMinRenderSize = render_gi_min_render_size; + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_GI_SOURCE; + mGIMap.bindTarget(); + + F64 last_modelview[16]; + F64 last_projection[16]; + for (U32 i = 0; i < 16; i++) + { + last_modelview[i] = gGLLastModelView[i]; + last_projection[i] = gGLLastProjection[i]; + gGLLastModelView[i] = mGIModelview.m[i]; + gGLLastProjection[i] = mGIProjection.m[i]; + } + + sun_cam.setOrigin(0.f, 0.f, 0.f); + updateCull(sun_cam, result); + stateSort(sun_cam, result); + + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = last_modelview[i]; + gGLLastProjection[i] = last_projection[i]; + } + + mGIProjection = proj; + mGIModelview = view; + + LLGLEnable cull(GL_CULL_FACE); + + //generate GI map + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadMatrixf(proj.m); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadMatrixf(view.m); + + stop_glerror(); + gGLLastMatrix = NULL; + + mGIMap.clear(); + + { + //LLGLEnable enable(GL_DEPTH_CLAMP_NV); + renderGeomDeferred(camera); + } + + mGIMap.flush(); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + gGLLastMatrix = NULL; + + LLPipeline::sUseOcclusion = occlude; + LLPipeline::sShadowRender = FALSE; + sMinRenderSize = 0.f; + + popRenderTypeMask(); + +} + +void LLPipeline::generateSunShadow(LLCamera& camera) +{ + static const LLCachedControl shadow_detial("RenderShadowDetail",0); + if (!sRenderDeferred || shadow_detial <= 0) { - if (clear) - { - clear = FALSE; - for (U32 i = 0; i < 4; i++) - { - mSunShadow[i].bindTarget(); - mSunShadow[i].clear(); - mSunShadow[i].flush(); - } - } return; } - clear = TRUE; + + F64 last_modelview[16]; + F64 last_projection[16]; + for (U32 i = 0; i < 16; i++) + { //store last_modelview of world camera + last_modelview[i] = gGLLastModelView[i]; + last_projection[i] = gGLLastProjection[i]; + } + pushRenderTypeMask(); andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, LLPipeline::RENDER_TYPE_ALPHA, @@ -6643,40 +8518,145 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //get sun view matrix - F32 range = 128.f; - //store current projection/modelview matrix glh::matrix4f saved_proj = glh_get_current_projection(); glh::matrix4f saved_view = glh_get_current_modelview(); glh::matrix4f inv_view = saved_view.inverse(); - glh::matrix4f view[4]; - glh::matrix4f proj[4]; - LLVector3 up; - + glh::matrix4f view[6]; + glh::matrix4f proj[6]; + //clip contains parallel split distances for 3 splits - static const LLCachedControl clip("RenderShadowClipPlanes",LLVector3(4.f,8.f,24.f)); - - //far clip on last split is minimum of camera view distance and 128 - mSunClipPlanes = LLVector4(clip, clip.get().mV[2] * clip.get().mV[2]/clip.get().mV[1]); - - const LLPickInfo& pick_info = gViewerWindow->getLastPick(); - - if (!pick_info.mPosGlobal.isExactlyZero()) - { //squish nearest frustum based on alt-zoom (tighten up nearest frustum when focusing on tiny object - F32 focus_dist = (F32) (pick_info.mPosGlobal + LLVector3d(pick_info.mObjectOffset) - gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin())).magVec(); - mSunClipPlanes.mV[0] = llclamp(focus_dist*focus_dist, 2.f, mSunClipPlanes.mV[0]); - } + static const LLCachedControl normal_clip_planes("RenderShadowClipPlanes",LLVector3(1.f,12.f,32.f)); + static const LLCachedControl ortho_clip_planes("RenderShadowOrthoClipPlanes",LLVector3(4.f,8.f,24.f)); + const LLVector3 &sun_clip = normal_clip_planes.get(); + const LLVector3 &ortho_clip = ortho_clip_planes.get(); - // convenience array of 4 near clip plane distances - F32 dist[] = { 0.1f, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; + //far clip on last split is minimum of camera view distance and 128 + mSunClipPlanes = LLVector4(sun_clip, sun_clip.mV[2] * sun_clip.mV[2]/sun_clip.mV[1]); + + mSunOrthoClipPlanes = LLVector4(ortho_clip, ortho_clip.mV[2]*ortho_clip.mV[2]/ortho_clip.mV[1]); //currently used for amount to extrude frusta corners for constructing shadow frusta - static const LLCachedControl n("RenderShadowNearDist",LLVector3(256,256,256)); - F32 nearDist[] = { n.get().mV[0], n.get().mV[1], n.get().mV[2], n.get().mV[2] }; + //staic const LLCachedControl shadow_near_dist("RenderShadowNearDist"); + //LLVector3 &n = shadow_near_dist.get(); + //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; + + //put together a universal "near clip" plane for shadow frusta + /*LLPlane shadow_near_clip; + { + LLVector3 p = gAgent.getCameraPositionAgent();//gAgent.getPositionAgent(); + p += mSunDir * gSavedSettings.getF32("RenderFarClip")*2.f; + shadow_near_clip.setVec(p, mSunDir); + }*/ + + LLVector3 lightDir = -mSunDir; + lightDir.normVec(); + + glh::vec3f light_dir(lightDir.mV); + + //create light space camera matrix + + LLVector3 at = lightDir; + + LLVector3 up = camera.getAtAxis(); + + if (fabsf(up*lightDir) > 0.75f) + { + up = camera.getUpAxis(); + } + + /*LLVector3 left = up%at; + up = at%left;*/ + + up.normVec(); + at.normVec(); + + + LLCamera main_camera = camera; + + F32 near_clip = 0.f; + { + //get visible point cloud + std::vector fp; + + main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum); + + LLVector3 min,max; + getVisiblePointCloud(main_camera,min,max,fp); + + if (fp.empty()) + { + if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowCamera[0] = main_camera; + mShadowExtents[0][0] = min; + mShadowExtents[0][1] = max; + + mShadowFrustPoints[0].clear(); + mShadowFrustPoints[1].clear(); + mShadowFrustPoints[2].clear(); + mShadowFrustPoints[3].clear(); + } + popRenderTypeMask(); + return; + } + + generateGI(camera, lightDir, fp); + + //get good split distances for frustum + for (U32 i = 0; i < fp.size(); ++i) + { + glh::vec3f v(fp[i].mV); + saved_view.mult_matrix_vec(v); + fp[i].setVec(v.v); + } + + min = fp[0]; + max = fp[0]; + + //get camera space bounding box + for (U32 i = 1; i < fp.size(); ++i) + { + update_min_max(min, max, fp[i]); + } + + near_clip = -max.mV[2]; + F32 far_clip = -min.mV[2]*2.f; + + far_clip = llmin(far_clip, 128.f); + far_clip = llmin(far_clip, camera.getFar()); + + F32 range = far_clip-near_clip; + + static const LLCachedControl shadow_split_exponent("RenderShadowSplitExponent",LLVector3(3.f,3.f,2.f)); + const LLVector3 &split_exp = shadow_split_exponent.get(); + + F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); + + da = powf(da, split_exp.mV[2]); + + + F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; + + + for (U32 i = 0; i < 4; ++i) + { + F32 x = (F32)(i+1)/4.f; + x = powf(x, sxp); + mSunClipPlanes.mV[i] = near_clip+range*x; + } + } + + // convenience array of 4 near clip plane distances + F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; for (S32 j = 0; j < 4; j++) { + if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowFrustPoints[j].clear(); + } LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; @@ -6684,83 +8664,45 @@ void LLPipeline::generateSunShadow(LLCamera& camera) glh_set_current_modelview(saved_view); glh_set_current_projection(saved_proj); - //get center of far clip plane (for point of interest later) - LLVector3 center = camera.getOrigin() + camera.getAtAxis() * range; - LLVector3 eye = camera.getOrigin(); //camera used for shadow cull/render LLCamera shadow_cam; - // perspective shadow map - glh::vec3f p[16]; //point cloud to be contained by shadow projection (light camera space) - glh::vec3f wp[16]; //point cloud to be contained by shadow projection (world space) - - LLVector3 lightDir = -mSunDir; - glh::vec3f light_dir(lightDir.mV); - - //create light space camera matrix - LLVector3 at; - F32 dl = camera.getLeftAxis() * lightDir; - F32 du = camera.getUpAxis() * lightDir; - - //choose an at axis such that up will be most aligned with lightDir - if (dl*dl < du*du) - { - at = lightDir%camera.getLeftAxis(); - } - else - { - at = lightDir%camera.getUpAxis(); - } - - if (at * camera.getAtAxis() < 0) - { - at = -at; - } - - - LLVector3 left = lightDir%at; - up = left%lightDir; - up.normVec(); - //create world space camera frustum for this split shadow_cam = camera; shadow_cam.setFar(16.f); - LLViewerCamera::updateFrustumPlanes(shadow_cam); + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); LLVector3* frust = shadow_cam.mAgentFrustum; LLVector3 pn = shadow_cam.getAtAxis(); - LLVector3 frust_center; - LLVector3 min, max; //construct 8 corners of split frustum section for (U32 i = 0; i < 4; i++) { LLVector3 delta = frust[i+4]-eye; + delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; delta.normVec(); F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j])/dp; - frust[i+4] = eye + (delta*dist[j+1])/dp; - frust_center += frust[i] + frust[i+4]; + frust[i] = eye + (delta*dist[j]*0.95f)/dp; + frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; } - - //get frustum center - frust_center /= 8.f; shadow_cam.calcAgentFrustumPlanes(frust); - + shadow_cam.mFrustumCornerDist = 0.f; if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { mShadowCamera[j] = shadow_cam; } - if (gPipeline.getVisibleExtents(shadow_cam, min, max)) + std::vector fp; + + if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) { //no possible shadow receivers if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) @@ -6770,6 +8712,16 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowCamera[j+4] = shadow_cam; } + mShadow[j].bindTarget(); + { + LLGLDepthTest depth(GL_TRUE); + mShadow[j].clear(); + } + mShadow[j].flush(); + + mShadowError.mV[j] = 0.f; + mShadowFOV.mV[j] = 0.f; + continue; } @@ -6777,53 +8729,266 @@ void LLPipeline::generateSunShadow(LLCamera& camera) { mShadowExtents[j][0] = min; mShadowExtents[j][1] = max; + mShadowFrustPoints[j] = fp; } - view[j] = look(frust_center-lightDir*nearDist[j], lightDir, up); - F32 shadow_dist = nearDist[j]; - for (U32 i = 0; i < 8; i++) + //find a good origin for shadow projection + LLVector3 origin; + + //get a temporary view projection + view[j] = look(camera.getOrigin(), lightDir, -up); + + std::vector wpf; + + for (U32 i = 0; i < fp.size(); i++) { - //points in worldspace (wp) and light camera space (p) - //that must be included in shadow generation - wp[i] = glh::vec3f(frust[i].mV); - wp[i+8] = wp[i] - light_dir*shadow_dist; - view[j].mult_matrix_vec(wp[i], p[i]); - view[j].mult_matrix_vec(wp[i+8], p[i+8]); + glh::vec3f p = glh::vec3f(fp[i].mV); + view[j].mult_matrix_vec(p); + wpf.push_back(LLVector3(p.v)); } - - min = LLVector3(p[0].v); - max = LLVector3(p[0].v); - LLVector3 fmin = min; - LLVector3 fmax = max; + min = wpf[0]; + max = wpf[0]; - for (U32 i = 1; i < 16; i++) - { //find camera space AABB of frustum in light camera space - update_min_max(min, max, LLVector3(p[i].v)); - if (i < 8) + for (U32 i = 0; i < fp.size(); ++i) + { //get AABB in camera space + update_min_max(min, max, wpf[i]); + } + + // Construct a perspective transform with perspective along y-axis that contains + // points in wpf + //Known: + // - far clip plane + // - near clip plane + // - points in frustum + //Find: + // - origin + + //get some "interesting" points of reference + LLVector3 center = (min+max)*0.5f; + LLVector3 size = (max-min)*0.5f; + LLVector3 near_center = center; + near_center.mV[1] += size.mV[1]*2.f; + + + //put all points in wpf in quadrant 0, reletive to center of min/max + //get the best fit line using least squares + F32 bfm = 0.f; + F32 bfb = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + wpf[i] -= center; + wpf[i].mV[0] = fabsf(wpf[i].mV[0]); + wpf[i].mV[2] = fabsf(wpf[i].mV[2]); + } + + if (!wpf.empty()) + { + F32 sx = 0.f; + F32 sx2 = 0.f; + F32 sy = 0.f; + F32 sxy = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + sx += wpf[i].mV[0]; + sx2 += wpf[i].mV[0]*wpf[i].mV[0]; + sy += wpf[i].mV[1]; + sxy += wpf[i].mV[0]*wpf[i].mV[1]; + } + + bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); + bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); + } + + { + // best fit line is y=bfm*x+bfb + + //find point that is furthest to the right of line + F32 off_x = -1.f; + LLVector3 lp; + + for (U32 i = 0; i < wpf.size(); ++i) { - update_min_max(fmin, fmax, LLVector3(p[i].v)); + //y = bfm*x+bfb + //x = (y-bfb)/bfm + F32 lx = (wpf[i].mV[1]-bfb)/bfm; + + lx = wpf[i].mV[0]-lx; + + if (off_x < lx) + { + off_x = lx; + lp = wpf[i]; + } + } + + //get line with slope bfm through lp + // bfb = y-bfm*x + bfb = lp.mV[1]-bfm*lp.mV[0]; + + //calculate error + mShadowError.mV[j] = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + F32 lx = (wpf[i].mV[1]-bfb)/bfm; + mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx); + } + + mShadowError.mV[j] /= wpf.size(); + mShadowError.mV[j] /= size.mV[0]; + + static const LLCachedControl render_shadow_error_cutoff("RenderShadowErrorCutoff",5.f); + if (mShadowError.mV[j] > render_shadow_error_cutoff) + { //just use ortho projection + mShadowFOV.mV[j] = -1.f; + origin.clearVec(); + proj[j] = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + } + else + { + //origin is where line x = 0; + origin.setVec(0,bfb,0); + + F32 fovz = 1.f; + F32 fovx = 1.f; + + LLVector3 zp; + LLVector3 xp; + + for (U32 i = 0; i < wpf.size(); ++i) + { + LLVector3 atz = wpf[i]-origin; + atz.mV[0] = 0.f; + atz.normVec(); + if (fovz > -atz.mV[1]) + { + zp = wpf[i]; + fovz = -atz.mV[1]; + } + + LLVector3 atx = wpf[i]-origin; + atx.mV[2] = 0.f; + atx.normVec(); + if (fovx > -atx.mV[1]) + { + fovx = -atx.mV[1]; + xp = wpf[i]; + } + } + + fovx = acos(fovx); + fovz = acos(fovz); + + static const LLCachedControl render_shadow_fov_cutoff("RenderShadowFOVCutoff",1.1f); + F32 cutoff = llmin(render_shadow_fov_cutoff.get(), 1.4f); + + mShadowFOV.mV[j] = fovx; + + if (fovx < cutoff && fovz > cutoff) + { + //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff + F32 d = zp.mV[2]/tan(cutoff); + F32 ny = zp.mV[1] + fabsf(d); + + origin.mV[1] = ny; + + fovz = 1.f; + fovx = 1.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + LLVector3 atz = wpf[i]-origin; + atz.mV[0] = 0.f; + atz.normVec(); + fovz = llmin(fovz, -atz.mV[1]); + + LLVector3 atx = wpf[i]-origin; + atx.mV[2] = 0.f; + atx.normVec(); + fovx = llmin(fovx, -atx.mV[1]); + } + + fovx = acos(fovx); + fovz = acos(fovz); + + if (fovx > cutoff || llround(fovz, 0.01f) > cutoff) + { + // llerrs << "WTF?" << llendl; + } + + mShadowFOV.mV[j] = cutoff; + } + + + origin += center; + + F32 ynear = -(max.mV[1]-origin.mV[1]); + F32 yfar = -(min.mV[1]-origin.mV[1]); + + if (ynear < 0.1f) //keep a sensible near clip plane + { + F32 diff = 0.1f-ynear; + origin.mV[1] += diff; + ynear += diff; + yfar += diff; + } + + if (fovx > cutoff) + { //just use ortho projection + origin.clearVec(); + mShadowError.mV[j] = -1.f; + proj[j] = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + } + else + { + //get perspective projection + view[j] = view[j].inverse(); + + glh::vec3f origin_agent(origin.mV); + + //translate view to origin + view[j].mult_matrix_vec(origin_agent); + + eye = LLVector3(origin_agent.v); + + if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowFrustOrigin[j] = eye; + } + + view[j] = look(LLVector3(origin_agent.v), lightDir, -up); + + F32 fx = 1.f/tanf(fovx); + F32 fz = 1.f/tanf(fovz); + + proj[j] = glh::matrix4f(-fx, 0, 0, 0, + 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), + 0, 0, -fz, 0, + 0, -1.f, 0, 0); + } } } - //generate perspective matrix that contains frustum - //proj[j] = matrix_perspective(min, max); - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - - shadow_cam.setFar(128.f); + //shadow_cam.setFar(128.f); shadow_cam.setOriginAndLookAt(eye, up, center); + shadow_cam.setOrigin(0,0,0); + glh_set_current_modelview(view[j]); glh_set_current_projection(proj[j]); LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - proj[j] = gl_ortho(fmin.mV[0], fmax.mV[0], - fmin.mV[1], fmax.mV[1], - -fmax.mV[2], -fmin.mV[2]); + shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); + //shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); //translate and scale to from [-1, 1] to [0, 1] glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, @@ -6834,101 +8999,174 @@ void LLPipeline::generateSunShadow(LLCamera& camera) glh_set_current_modelview(view[j]); glh_set_current_projection(proj[j]); + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = mShadowModelview[j].m[i]; + gGLLastProjection[i] = mShadowProjection[j].m[i]; + } + + mShadowModelview[j] = view[j]; + mShadowProjection[j] = proj[j]; + + mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; + stop_glerror(); - //clip out geometry on the same side of water as the camera - static LLCullResult result; - S32 occlude = LLPipeline::sUseOcclusion; - LLPipeline::sUseOcclusion = 1; - LLPipeline::sShadowRender = TRUE; - //hack to prevent LOD updates from using sun camera origin - shadow_cam.setOrigin(camera.getOrigin()); - updateCull(shadow_cam, result); - stateSort(shadow_cam, result); + mShadow[j].bindTarget(); + mShadow[j].getViewport(gGLViewport); + mShadow[j].clear(); + { + static LLCullResult result[4]; + + //LLGLEnable enable(GL_DEPTH_CLAMP_NV); + renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE); + } + + mShadow[j].flush(); + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); mShadowCamera[j+4] = shadow_cam; } + } - LLFastTimer t(LLFastTimer::FTM_SHADOW_RENDER); + + //hack to disable projector shadows + static const LLCachedControl gen_shadow("RenderShadowDetail",0); - stop_glerror(); + if (gen_shadow > 1) + { + F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); - mSunShadow[j].bindTarget(); - mSunShadow[j].getViewport(gGLViewport); + //update shadow targets + for (U32 i = 0; i < 2; i++) + { //for each current shadow + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; - { - LLGLDepthTest depth(GL_TRUE); - mSunShadow[j].clear(); + if (mShadowSpotLight[i].notNull() && + (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || + mShadowSpotLight[i] == mTargetShadowSpotLight[1])) + { //keep this spotlight + mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); } - - U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP }; - LLGLEnable cull(GL_CULL_FACE); - - //generate sun shadow map - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(proj[j].m); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadMatrixf(view[j].m); - - stop_glerror(); - gGLLastMatrix = NULL; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - glColor4f(1,1,1,1); - - glCullFace(GL_FRONT); - - stop_glerror(); - - gGL.setColorMask(false, false); - - gDeferredShadowProgram.bind(); - { - LLFastTimer ftm(LLFastTimer::FTM_SHADOW_SIMPLE); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->disable(); - for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) - { - renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); + else + { //fade out this light + mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); + + if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) + { //faded out, grab one of the pending spots (whichever one isn't already taken) + if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) + { + mShadowSpotLight[i] = mTargetShadowSpotLight[0]; + } + else + { + mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + } } - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); } - + } + + for (S32 i = 0; i < 2; i++) + { + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); + + if (mShadowSpotLight[i].isNull()) { - LLFastTimer ftm(LLFastTimer::FTM_SHADOW_ALPHA); - LLGLEnable test(GL_ALPHA_TEST); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.6f); - renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); - glColor4f(1,1,1,1); - renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + continue; } + + LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); + + if (!volume) + { + mShadowSpotLight[i] = NULL; + continue; + } + + LLDrawable* drawable = mShadowSpotLight[i]; + + LLVector3 params = volume->getSpotLightParams(); + F32 fov = params.mV[0]; + + //get agent->light space matrix (modelview) + LLVector3 center = drawable->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); + + //get near clip plane + LLVector3 scale = volume->getScale(); + LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); + at_axis *= quat; + + LLVector3 np = center+at_axis; + at_axis.normVec(); + + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + + LLVector3 origin = np - at_axis*dist; + + LLMatrix4 mat(quat, LLVector4(origin, 1.f)); + + view[i+4] = glh::matrix4f((F32*) mat.mMatrix); + + view[i+4] = view[i+4].inverse(); + + //get perspective matrix + F32 near_clip = dist+0.01f; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = dist+volume->getLightRadius()*1.5f; + + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width/height; - gDeferredShadowProgram.unbind(); + proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); - renderGeomShadow(shadow_cam); + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); - gGL.setColorMask(true, true); + glh_set_current_modelview(view[i+4]); + glh_set_current_projection(proj[i+4]); - glCullFace(GL_BACK); - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = FALSE; + mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - gGLLastMatrix = NULL; + for (U32 j = 0; j < 16; j++) + { + gGLLastModelView[j] = mShadowModelview[i+4].m[j]; + gGLLastProjection[j] = mShadowProjection[i+4].m[j]; + } - sMinRenderSize = 0.f; - mSunShadow[j].flush(); + mShadowModelview[i+4] = view[i+4]; + mShadowProjection[i+4] = proj[i+4]; + + LLCamera shadow_cam = camera; + shadow_cam.setFar(far_clip); + shadow_cam.setOrigin(origin); + + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + + stop_glerror(); + + mShadow[i+4].bindTarget(); + mShadow[i+4].getViewport(gGLViewport); + mShadow[i+4].clear(); + + static LLCullResult result[2]; + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; + + renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); + + mShadow[i+4].flush(); + } } static const LLCachedControl camera_offset("CameraOffset",false); @@ -6947,6 +9185,13 @@ void LLPipeline::generateSunShadow(LLCamera& camera) glMatrixMode(GL_MODELVIEW); } gGL.setColorMask(true, false); + + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = last_modelview[i]; + gGLLastProjection[i] = last_projection[i]; + } + popRenderTypeMask(); } @@ -7100,7 +9345,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) { if (LLPipeline::sRenderDeferred) { - avatar->mImpostor.allocate(resX,resY,GL_RGBA16F_ARB,TRUE,TRUE); + static const LLCachedControl shadow_precision("DeferredHighPrecision",true); + const GLuint format = shadow_precision ? GL_RGBA : GL_RGBA16F_ARB; //TO-DO: Profile 16bit format later + avatar->mImpostor.allocate(resX,resY,format,TRUE,TRUE); addDeferredAttachments(avatar->mImpostor); } else @@ -7116,6 +9363,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) glStencilMask(0xFFFFFFFF); glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + { LLGLEnable scissor(GL_SCISSOR_TEST); glScissor(0, 0, resX, resY); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 436d73726..56720d027 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -185,7 +185,7 @@ public: BOOL visibleObjectsInFrustum(LLCamera& camera); BOOL getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max); BOOL getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector& fp, LLVector3 light_dir = LLVector3(0,0,0)); - void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane + void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane void createObjects(F32 max_dtime); void createObject(LLViewerObject* vobj); void updateGeom(F32 max_dtime); @@ -207,17 +207,30 @@ public: void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); + void clearReferences(); + + //check references will assert that there are no references in sCullResult to the provided data + void checkReferences(LLFace* face); + void checkReferences(LLDrawable* drawable); + void checkReferences(LLDrawInfo* draw_info); + void checkReferences(LLSpatialGroup* group); void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); void renderGeomPostDeferred(LLCamera& camera); void renderGeomShadow(LLCamera& camera); - void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0); + void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, LLRenderTarget* gi_source = NULL, LLRenderTarget* last_gi_post = NULL, U32 noise_map = 0xFFFFFFFF); + void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); + void unbindDeferredShader(LLGLSLShader& shader); void renderDeferredLighting(); void generateWaterReflection(LLCamera& camera); void generateSunShadow(LLCamera& camera); + + + void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, BOOL use_shader = TRUE, BOOL use_occlusion = TRUE); + void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector& vpc); void renderHighlights(); void renderDebug(); @@ -254,6 +267,9 @@ public: BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; } BOOL hasRenderDebugMask(const U32 mask) const { return (mRenderDebugMask & mask) ? TRUE : FALSE; } + + + BOOL hasRenderType(const U32 type) const; BOOL hasAnyRenderType(const U32 type, ...) const; @@ -454,22 +470,47 @@ public: static BOOL sRenderAttachedLights; static BOOL sRenderAttachedParticles; static BOOL sRenderDeferred; - static BOOL sAllowRebuildPriorityGroup; static S32 sVisibleLightCount; static F32 sMinRenderSize; //screen texture + LLRenderTarget mScreen; LLRenderTarget mDeferredScreen; - LLRenderTarget mDeferredLight[2]; + LLRenderTarget mEdgeMap; + LLRenderTarget mDeferredDepth; + LLRenderTarget mDeferredLight[3]; LLMultisampleBuffer mSampleBuffer; + LLRenderTarget mGIMap; + LLRenderTarget mGIMapPost[2]; + LLRenderTarget mLuminanceMap; //sun shadow map - LLRenderTarget mSunShadow[4]; + LLRenderTarget mShadow[6]; + std::vector mShadowFrustPoints[4]; + LLVector4 mShadowError; + LLVector4 mShadowFOV; + LLVector3 mShadowFrustOrigin[4]; LLCamera mShadowCamera[8]; LLVector3 mShadowExtents[4][2]; - glh::matrix4f mSunShadowMatrix[4]; + glh::matrix4f mSunShadowMatrix[6]; + glh::matrix4f mShadowModelview[6]; + glh::matrix4f mShadowProjection[6]; + glh::matrix4f mGIMatrix; + glh::matrix4f mGIMatrixProj; + glh::matrix4f mGIModelview; + glh::matrix4f mGIProjection; + glh::matrix4f mGINormalMatrix; + glh::matrix4f mGIInvProj; + LLVector2 mGIRange; + F32 mGILightRadius; + + LLPointer mShadowSpotLight[2]; + F32 mSpotLightFade[2]; + LLPointer mTargetShadowSpotLight[2]; + LLVector4 mSunClipPlanes; + LLVector4 mSunOrthoClipPlanes; LLVector2 mScreenScale; @@ -484,6 +525,8 @@ public: //noise map U32 mNoiseMap; + U32 mTrueNoiseMap; + U32 mLightFunc; LLColor4 mSunDiffuse; LLVector3 mSunDir; @@ -548,6 +591,9 @@ protected: LLDrawable::drawable_list_t mBuildQ2; // non-priority LLSpatialGroup::sg_vector_t mGroupQ1; //priority LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority + bool mGroupQ2Locked; + bool mGroupQ1Locked; + LLViewerObject::vobj_list_t mCreateQ; LLDrawable::drawable_set_t mRetexturedList; @@ -618,6 +664,9 @@ protected: public: static BOOL sRenderBeacons; static BOOL sRenderHighlight; + + //debug use + static U32 sCurRenderPoolType ; }; void render_bbox(const LLVector3 &min, const LLVector3 &max); diff --git a/indra/newview/rlvhandler.h b/indra/newview/rlvhandler.h index 362200aec..69f8ad703 100644 --- a/indra/newview/rlvhandler.h +++ b/indra/newview/rlvhandler.h @@ -22,6 +22,7 @@ #include "llstartup.h" #include "llviewerjointattachment.h" #include "llviewerobject.h" +#include "lleventtimer.h" #include "rlvcommon.h" #include "rlvhelper.h" diff --git a/indra/newview/rlvhelper.h b/indra/newview/rlvhelper.h index 165797b92..74b527f70 100644 --- a/indra/newview/rlvhelper.h +++ b/indra/newview/rlvhelper.h @@ -24,6 +24,7 @@ #include "llviewerinventory.h" #include "llvoavatar.h" #include "llwlparamset.h" +#include "lleventtimer.h" #include "rlvdefines.h" #include "rlvcommon.h" diff --git a/indra/newview/rlvlocks.h b/indra/newview/rlvlocks.h index e54caa30a..c4139b135 100644 --- a/indra/newview/rlvlocks.h +++ b/indra/newview/rlvlocks.h @@ -28,6 +28,7 @@ #include "llviewerjointattachment.h" #include "llviewerobject.h" #include "llvoavatar.h" +#include "lleventtimer.h" #include "rlvdefines.h" diff --git a/indra/newview/skins/default/xui/en-us/notifications.xml b/indra/newview/skins/default/xui/en-us/notifications.xml index 6c2ff33a1..42adbe080 100644 --- a/indra/newview/skins/default/xui/en-us/notifications.xml +++ b/indra/newview/skins/default/xui/en-us/notifications.xml @@ -6821,6 +6821,14 @@ The URL you clicked cannot be opened from this web browser. You do not appear to have the proper hardware requirements for [VIEWER_NAME]. The viewer requires an OpenGL graphics card that has multitexture support. If this is the case, you may want to make sure that you have the latest drivers for your graphics card, and service packs and patches for your operating system. + + You do not appear to have the proper hardware requirements for [VIEWER_NAME]. The viewer requires a CPU that supports SSE2 + + + + You do not appear to have the proper hardware requirements for [VIEWER_NAME]. The viewer requires a CPU that supports SSE + + 796 diff --git a/indra/newview/skins/default/xui/en-us/panel_preferences_ascent_system.xml b/indra/newview/skins/default/xui/en-us/panel_preferences_ascent_system.xml index a3aa83a16..65cda7032 100644 --- a/indra/newview/skins/default/xui/en-us/panel_preferences_ascent_system.xml +++ b/indra/newview/skins/default/xui/en-us/panel_preferences_ascent_system.xml @@ -103,7 +103,7 @@ control_name="AscentInstantMessageAnnounceIncoming" radio_style="false" width="270" name="quickstart_im_check" tool_tip="Opens an IM window when someone starts typing an IM to you. This gives you a heads up that someone is IMing you before they hit enter. "/> - - - - Reflection Detail: + Water Reflections: - + + Disabled + + Terrain and Trees - + All Static Objects - + All Avatars and Objects - + Everything - + + + Deferred Shadows: + + + + Disabled + + + Sun shadows + + + Sun and spotlight shadows + + + + Low + + Off + Lighting Detail: - Terrain Detail: diff --git a/indra/newview/statemachine/aistatemachine.cpp b/indra/newview/statemachine/aistatemachine.cpp index b950fc236..e8a0d99de 100644 --- a/indra/newview/statemachine/aistatemachine.cpp +++ b/indra/newview/statemachine/aistatemachine.cpp @@ -311,9 +311,9 @@ void AIStateMachine::mainloop(void*) AIStateMachine& statemachine(iter->statemachine()); if (!statemachine.mIdle) { - U64 start = get_cpu_clock_count(); + U64 start = LLFastTimer::getCPUClockCount64(); iter->statemachine().multiplex(start); - U64 delta = get_cpu_clock_count() - start; + U64 delta = LLFastTimer::getCPUClockCount64() - start; iter->add(delta); total_clocks += delta; if (total_clocks >= max_count) diff --git a/indra/newview/statemachine/aistatemachine.h b/indra/newview/statemachine/aistatemachine.h index cc0b63ce1..42419cdb8 100644 --- a/indra/newview/statemachine/aistatemachine.h +++ b/indra/newview/statemachine/aistatemachine.h @@ -226,7 +226,7 @@ class AIStateMachine { void yield_frame(unsigned int frames) { mSleep = -(S64)frames; } //! Temporarily halt the state machine. - void yield_ms(unsigned int ms) { mSleep = get_cpu_clock_count() + LLFastTimer::countsPerSecond() * ms / 1000; } + void yield_ms(unsigned int ms) { mSleep = LLFastTimer::getCPUClockCount64() + LLFastTimer::countsPerSecond() * ms / 1000; } //! Continue running after calling idle. void cont(void); diff --git a/indra/win_crash_logger/llcrashloggerwindows.cpp b/indra/win_crash_logger/llcrashloggerwindows.cpp index c9e01c841..1a233fe2f 100644 --- a/indra/win_crash_logger/llcrashloggerwindows.cpp +++ b/indra/win_crash_logger/llcrashloggerwindows.cpp @@ -145,7 +145,7 @@ void LLCrashLoggerWindows::ProcessCaption(HWND hWnd) TCHAR header[MAX_STRING]; std::string final; GetWindowText(hWnd, templateText, sizeof(templateText)); - final = llformat(ll_convert_wide_to_string(templateText).c_str(), gProductName.c_str()); + final = llformat(ll_convert_wide_to_string(templateText,CP_ACP).c_str(), gProductName.c_str()); ConvertLPCSTRToLPWSTR(final.c_str(), header); SetWindowText(hWnd, header); } @@ -158,7 +158,7 @@ void LLCrashLoggerWindows::ProcessDlgItemText(HWND hWnd, int nIDDlgItem) TCHAR header[MAX_STRING]; std::string final; GetDlgItemText(hWnd, nIDDlgItem, templateText, sizeof(templateText)); - final = llformat(ll_convert_wide_to_string(templateText).c_str(), gProductName.c_str()); + final = llformat(ll_convert_wide_to_string(templateText,CP_ACP).c_str(), gProductName.c_str()); ConvertLPCSTRToLPWSTR(final.c_str(), header); SetDlgItemText(hWnd, nIDDlgItem, header); } @@ -201,7 +201,7 @@ bool handle_button_click(WORD button_id) wbuffer, // pointer to buffer for text 20000 // maximum size of string ); - std::string user_text(ll_convert_wide_to_string(wbuffer)); + std::string user_text(ll_convert_wide_to_string(wbuffer,CP_ACP)); // Activate and show the window. ShowWindow(gHwndProgress, SW_SHOW); // Try doing this second to make the progress window go frontmost.