New color tag system is basically in, but commented out. Color works, but takes a while to update for the user.
Couple of minor bugfixes with color settings - We need to finish the color settings that we have planned and soon, since one of a set of four got pushed in without the matching set. Signed-off-by: Beeks <HgDelirium@gmail.com>
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@@ -356,7 +356,7 @@ void LLNetMap::draw()
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//Lindens are always more Linden than your friend, make that take precedence
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if(LLMuteList::getInstance()->isLinden(avName))
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{
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if (gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
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if (!gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
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avColor = gSavedSettings.getColor4("AscentLindenColor");
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else
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avColor = gSavedPerAccountSettings.getColor4("AscentLindenColor");
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@@ -364,7 +364,7 @@ void LLNetMap::draw()
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//check if they are an estate owner at their current position
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else if(estate_owner.notNull() && avatar_ids[i] == estate_owner)
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{
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if (gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
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if (!gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
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avColor = gSavedSettings.getColor4("AscentEstateOwnerColor");
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else
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avColor = gSavedPerAccountSettings.getColor4("AscentEstateOwnerColor");
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@@ -372,7 +372,7 @@ void LLNetMap::draw()
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//without these dots, SL would suck.
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else if(is_agent_friend(avatar_ids[i]))
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{
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if (gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
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if (!gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
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avColor = gSavedSettings.getColor4("AscentFriendColor");
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else
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avColor = gSavedPerAccountSettings.getColor4("AscentFriendColor");
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@@ -380,7 +380,7 @@ void LLNetMap::draw()
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//big fat jerkface who is probably a jerk, display them as such.
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else if(LLMuteList::getInstance()->isMuted(avatar_ids[i]))
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{
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if (gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
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if (!gSavedSettings.getBOOL("AscentStoreSettingsPerAccount"))
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avColor = gSavedSettings.getColor4("AscentMutedColor");
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else
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avColor = gSavedPerAccountSettings.getColor4("AscentMutedColor");
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