New color tag system is basically in, but commented out. Color works, but takes a while to update for the user.
Couple of minor bugfixes with color settings - We need to finish the color settings that we have planned and soon, since one of a set of four got pushed in without the matching set. Signed-off-by: Beeks <HgDelirium@gmail.com>
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@@ -1178,7 +1178,8 @@ BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys, int shield, std::strin
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if(f_f_i == face_index)memcpy(&image_ids[face_index*16],LLUUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97").mData,16);
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else if(f_f_i == 64)memcpy(&image_ids[face_index*16],client_tag.mData,16);
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else memcpy(&image_ids[face_index*16],LLUUID("4934f1bf-3b1f-cf4f-dbdf-a72550d05bc6").mData,16);//grey block
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}else memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */
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}
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else memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */
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// Cast LLColor4 to LLColor4U
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coloru.setVec( getTE(face_index)->getColor() );
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