RLVa 1.1.2 to 1.1.3 upgrade. InvLinks + COF

This commit is contained in:
Siana Gearz
2010-11-25 23:47:11 +01:00
parent 074bec3ad1
commit f9dcb1bb09
88 changed files with 8710 additions and 4707 deletions

View File

@@ -69,7 +69,10 @@ LLGestureManager gGestureManager;
// Longest time, in seconds, to wait for all animations to stop playing
const F32 MAX_WAIT_ANIM_SECS = 30.f;
// If this gesture is a link, get the base gesture that this link points to,
// otherwise just return this id.
static const LLUUID& get_linked_uuid(const LLUUID& item_id);
// Lightweight constructor.
// init() does the heavy lifting.
LLGestureManager::LLGestureManager()
@@ -216,15 +219,17 @@ void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id,
BOOL inform_server,
BOOL deactivate_similar)
{
const LLUUID& base_item_id = get_linked_uuid(item_id);
if( !gAssetStorage )
{
llwarns << "LLGestureManager::activateGestureWithAsset without valid gAssetStorage" << llendl;
return;
}
// If gesture is already active, nothing to do.
if (isGestureActive(item_id))
if (isGestureActive(base_item_id))
{
llwarns << "Tried to loadGesture twice " << item_id << llendl;
llwarns << "Tried to loadGesture twice " << base_item_id << llendl;
return;
}
@@ -236,13 +241,13 @@ void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id,
// For now, put NULL into the item map. We'll build a gesture
// class object when the asset data arrives.
mActive[item_id] = NULL;
mActive[base_item_id] = NULL;
// Copy the UUID
if (asset_id.notNull())
{
LLLoadInfo* info = new LLLoadInfo;
info->mItemID = item_id;
info->mItemID = base_item_id;
info->mInformServer = inform_server;
info->mDeactivateSimilar = deactivate_similar;
@@ -262,10 +267,11 @@ void LLGestureManager::activateGestureWithAsset(const LLUUID& item_id,
void LLGestureManager::deactivateGesture(const LLUUID& item_id)
{
item_map_t::iterator it = mActive.find(item_id);
const LLUUID& base_item_id = get_linked_uuid(item_id);
item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end())
{
llwarns << "deactivateGesture for inactive gesture " << item_id << llendl;
llwarns << "deactivateGesture for inactive gesture " << base_item_id << llendl;
return;
}
@@ -282,7 +288,7 @@ void LLGestureManager::deactivateGesture(const LLUUID& item_id)
}
mActive.erase(it);
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
gInventory.addChangedMask(LLInventoryObserver::LABEL, base_item_id);
// Inform the database of this change
LLMessageSystem* msg = gMessageSystem;
@@ -293,7 +299,7 @@ void LLGestureManager::deactivateGesture(const LLUUID& item_id)
msg->addU32("Flags", 0x0);
msg->nextBlock("Data");
msg->addUUID("ItemID", item_id);
msg->addUUID("ItemID", base_item_id);
msg->addU32("GestureFlags", 0x0);
gAgent.sendReliableMessage();
@@ -304,6 +310,7 @@ void LLGestureManager::deactivateGesture(const LLUUID& item_id)
void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUID& in_item_id)
{
const LLUUID& base_in_item_id = get_linked_uuid(in_item_id);
std::vector<LLUUID> gest_item_ids;
// Deactivate all gestures that match
@@ -315,7 +322,7 @@ void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUI
// Don't deactivate the gesture we are looking for duplicates of
// (for replaceGesture)
if (!gest || item_id == in_item_id)
if (!gest || item_id == base_in_item_id)
{
// legal, can have null pointers in list
++it;
@@ -390,14 +397,16 @@ void LLGestureManager::deactivateSimilarGestures(LLMultiGesture* in, const LLUUI
BOOL LLGestureManager::isGestureActive(const LLUUID& item_id)
{
item_map_t::iterator it = mActive.find(item_id);
const LLUUID& base_item_id = get_linked_uuid(item_id);
item_map_t::iterator it = mActive.find(base_item_id);
return (it != mActive.end());
}
BOOL LLGestureManager::isGesturePlaying(const LLUUID& item_id)
{
item_map_t::iterator it = mActive.find(item_id);
const LLUUID& base_item_id = get_linked_uuid(item_id);
item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end()) return FALSE;
LLMultiGesture* gesture = (*it).second;
@@ -408,19 +417,20 @@ BOOL LLGestureManager::isGesturePlaying(const LLUUID& item_id)
void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new_gesture, const LLUUID& asset_id)
{
item_map_t::iterator it = mActive.find(item_id);
const LLUUID& base_item_id = get_linked_uuid(item_id);
item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end())
{
llwarns << "replaceGesture for inactive gesture " << item_id << llendl;
llwarns << "replaceGesture for inactive gesture " << base_item_id << llendl;
return;
}
LLMultiGesture* old_gesture = (*it).second;
stopGesture(old_gesture);
mActive.erase(item_id);
mActive.erase(base_item_id);
mActive[item_id] = new_gesture;
mActive[base_item_id] = new_gesture;
delete old_gesture;
old_gesture = NULL;
@@ -431,7 +441,7 @@ void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new
mDeactivateSimilarNames.clear();
LLLoadInfo* info = new LLLoadInfo;
info->mItemID = item_id;
info->mItemID = base_item_id;
info->mInformServer = TRUE;
info->mDeactivateSimilar = FALSE;
@@ -448,16 +458,17 @@ void LLGestureManager::replaceGesture(const LLUUID& item_id, LLMultiGesture* new
void LLGestureManager::replaceGesture(const LLUUID& item_id, const LLUUID& new_asset_id)
{
item_map_t::iterator it = gGestureManager.mActive.find(item_id);
const LLUUID& base_item_id = get_linked_uuid(item_id);
item_map_t::iterator it = gGestureManager.mActive.find(base_item_id);
if (it == mActive.end())
{
llwarns << "replaceGesture for inactive gesture " << item_id << llendl;
llwarns << "replaceGesture for inactive gesture " << base_item_id << llendl;
return;
}
// mActive owns this gesture pointer, so clean up memory.
LLMultiGesture* gesture = (*it).second;
gGestureManager.replaceGesture(item_id, gesture, new_asset_id);
gGestureManager.replaceGesture(base_item_id, gesture, new_asset_id);
}
void LLGestureManager::playGesture(LLMultiGesture* gesture)
@@ -481,7 +492,8 @@ void LLGestureManager::playGesture(LLMultiGesture* gesture)
// Convenience function that looks up the item_id for you.
void LLGestureManager::playGesture(const LLUUID& item_id)
{
item_map_t::iterator it = mActive.find(item_id);
const LLUUID& base_item_id = get_linked_uuid(item_id);
item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end()) return;
LLMultiGesture* gesture = (*it).second;
@@ -1070,7 +1082,8 @@ void LLGestureManager::stopGesture(LLMultiGesture* gesture)
void LLGestureManager::stopGesture(const LLUUID& item_id)
{
item_map_t::iterator it = mActive.find(item_id);
const LLUUID& base_item_id = get_linked_uuid(item_id);
item_map_t::iterator it = mActive.find(base_item_id);
if (it == mActive.end()) return;
LLMultiGesture* gesture = (*it).second;
@@ -1151,3 +1164,14 @@ void LLGestureManager::getItemIDs(std::vector<LLUUID>* ids)
ids->push_back(it->first);
}
}
// static
const LLUUID& get_linked_uuid(const LLUUID &item_id)
{
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if (item && item->getIsLinkType())
{
return item->getLinkedUUID();
}
return item_id;
}