System Inventory beta - Working, but perhaps not as well as I'd like it to.
Signed-off-by: Beeks <HgDelirium@gmail.com>
This commit is contained in:
@@ -2001,7 +2001,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
|
||||
|
||||
if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit)
|
||||
{
|
||||
LLFace* face = mDrawable->getFace(face_hit);
|
||||
LLFace* face = mDrawable->getFace(face_hit);
|
||||
|
||||
if (pick_transparent || !face->getTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))
|
||||
{
|
||||
@@ -2414,7 +2414,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
|
||||
|
||||
if (group->isState(LLSpatialGroup::MESH_DIRTY))
|
||||
{
|
||||
S32 num_mapped_veretx_buffer = LLVertexBuffer::sMappedCount ;
|
||||
S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
|
||||
|
||||
group->mBuilt = 1.f;
|
||||
|
||||
@@ -2473,7 +2473,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
|
||||
}
|
||||
|
||||
//if not all buffers are unmapped
|
||||
if(num_mapped_veretx_buffer != LLVertexBuffer::sMappedCount)
|
||||
if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount)
|
||||
{
|
||||
if (++warningsCount > 20) // Do not spam the log file uselessly...
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user