Be super sure not to let rigged vert weights extend beyond actual joint count.

This commit is contained in:
Shyotl
2014-02-10 20:18:39 -06:00
parent 9d7d7590a7
commit f7fdeeea9b
4 changed files with 6 additions and 3 deletions

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@@ -1225,6 +1225,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("matrixPalette");
mReservedUniforms.push_back("translationPalette");
mReservedUniforms.push_back("maxWeight");
mReservedUniforms.push_back("screenTex");
mReservedUniforms.push_back("screenDepth");