Be super sure not to let rigged vert weights extend beyond actual joint count.
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@@ -1225,6 +1225,7 @@ void LLShaderMgr::initAttribsAndUniforms()
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mReservedUniforms.push_back("matrixPalette");
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mReservedUniforms.push_back("translationPalette");
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mReservedUniforms.push_back("maxWeight");
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mReservedUniforms.push_back("screenTex");
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mReservedUniforms.push_back("screenDepth");
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