Renderer update. Incl mac fixes, DoF improvements, windlight floater code cleanup. (shining-fixes merge)
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@@ -91,10 +91,10 @@ LLWLParamManager::LLWLParamManager() :
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mWLGamma(1.0f, "gamma"),
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mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"),
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mHazeDensity(1.0f, 1.0f, 1.0f, 0.5f, "haze_density"),
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mHazeDensity(1.0f, "haze_density"),
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mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"),
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mDensityMult(1.0f, "density_multiplier", 1000),
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mHazeHorizon(1.0f, 1.0f, 1.0f, 0.5f, "haze_horizon"),
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mHazeHorizon(1.0f, "haze_horizon"),
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mMaxAlt(4000.0f, "max_y"),
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// Lighting
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@@ -284,10 +284,10 @@ void LLWLParamManager::refreshRegionPresets()
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void LLWLParamManager::loadAllPresets()
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{
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// First, load system (coming out of the box) sky presets.
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loadPresetsFromDir(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", ""));
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loadPresetsFromDir(getSysDir());
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// Then load user presets. Note that user day presets will modify any system ones already loaded.
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loadPresetsFromDir(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", ""));
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loadPresetsFromDir(getUserDir());
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}
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void LLWLParamManager::loadPresetsFromDir(const std::string& dir)
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