Renderer update. Incl mac fixes, DoF improvements, windlight floater code cleanup. (shining-fixes merge)
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@@ -1119,6 +1119,8 @@ void LLShaderMgr::initAttribsAndUniforms()
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mReservedUniforms.push_back("magnification");
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mReservedUniforms.push_back("max_cof");
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mReservedUniforms.push_back("res_scale");
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mReservedUniforms.push_back("dof_width");
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mReservedUniforms.push_back("dof_height");
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mReservedUniforms.push_back("depthMap");
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mReservedUniforms.push_back("shadowMap0");
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