Super-sampling only to be done when taking a snapshot to disk in high-res mode. Clamping to 3x.

Removed 'SHHighResSnapshotForceTile' setting, as tiling is now the only way snapshots can be done.
This commit is contained in:
Shyotl
2011-04-23 17:51:29 -05:00
parent 41f42fc741
commit f7a5394904
4 changed files with 10 additions and 20 deletions

View File

@@ -4259,7 +4259,7 @@ BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 p
// Saves the image from the screen to the specified filename and path.
BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height,
BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size)
BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size, F32 supersample)
{
if (!raw)
{
@@ -4308,12 +4308,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
static const LLCachedControl<bool> force_tile("SHHighResSnapshotForceTile",false);*/
#if 1//SHY_MOD // screenshot improvement
F32 internal_scale = 1.f;
//if(force_tile)
{
static const LLCachedControl<F32> super_sample_scale("SHHighResSnapshotSuperSample",1.f);
internal_scale = llmax(super_sample_scale.get(),1.f);
}
F32 internal_scale = llmin(llmax(supersample,1.f),3.f);
// render at specified internal resolution. >1 results in supersampling.
image_height *= internal_scale;
image_width *= internal_scale;