Fix shader compilation/out-of-spec issues
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@@ -29,7 +29,7 @@ out vec4 frag_color;
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#define frag_color gl_FragColor
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#endif
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#extension GL_ARB_texture_rectangle : enable
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//#extension GL_ARB_texture_rectangle : enable
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uniform sampler2D glowMap;
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uniform sampler2DRect screenMap;
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