Some fixes and cleanup for strided vbos. Added LLStrider::assignArray to clean up some loops, as well as replace LLVector4a::memcpyNonAliased16. Works with both unstrided and strided vbo elements, and alignment padding (LLVec4->LLVec3,etc)

This commit is contained in:
Shyotl
2011-08-01 18:19:08 -05:00
parent 0bd444de5f
commit f5915ab83c
4 changed files with 29 additions and 18 deletions

View File

@@ -58,6 +58,21 @@ public:
Object* operator ++(int) { Object* old = mObjectp; mBytep += mSkip; return old; }
Object* operator +=(int i) { mBytep += mSkip*i; return mObjectp; }
Object& operator[](U32 index) { return *(Object*)(mBytep + (mSkip * index)); }
void assignArray(U8* buff, size_t elem_size, size_t elem_count)
{
llassert_always(sizeof(Object) <= elem_size);
if(sizeof(Object) == mSkip && sizeof(Object) == elem_size) //No stride. No difference in element size.
LLVector4a::memcpyNonAliased16((F32*) mBytep, (F32*) buff, elem_size * elem_count);
else
{
for(U32 i=0;i<elem_count;i++)
{
memcpy(mBytep,buff,sizeof(Object));
mBytep+=mSkip;
buff+=elem_size;
}
}
}
};
#endif // LL_LLSTRIDER_H