Alphamasking migrated to shaders instead of using fixed-function. Very early code. Hasn't even made it into viewer-development yet.

This commit is contained in:
Shyotl
2011-08-12 19:20:11 -05:00
parent 8e1c70dcaa
commit f551294e66
34 changed files with 892 additions and 194 deletions

View File

@@ -7,13 +7,11 @@
uniform sampler2D diffuseMap;
varying vec4 post_pos;
void main()
{
gl_FragColor = vec4(1,1,1,texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a);
gl_FragColor = vec4(1,1,1,1);
gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
}