Alphamasking migrated to shaders instead of using fixed-function. Very early code. Hasn't even made it into viewer-development yet.
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/**
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* @file shadowAlphaMaskV.glsl
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* $/LicenseInfo$
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*/
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varying vec4 post_pos;
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void main()
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{
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//transform vertex
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vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex;
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post_pos = pos;
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gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_FrontColor = gl_Color;
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}
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