Alphamasking migrated to shaders instead of using fixed-function. Very early code. Hasn't even made it into viewer-development yet.

This commit is contained in:
Shyotl
2011-08-12 19:20:11 -05:00
parent 8e1c70dcaa
commit f551294e66
34 changed files with 892 additions and 194 deletions

View File

@@ -0,0 +1,23 @@
/**
* @file shadowAlphaMaskV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
varying vec4 post_pos;
void main()
{
//transform vertex
vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex;
post_pos = pos;
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
}