This commit is contained in:
TighMacFanatic
2011-12-01 12:13:42 -05:00
120 changed files with 310 additions and 254 deletions

View File

@@ -1151,7 +1151,7 @@ void LLWorldMapView::drawFrustum()
// Since we don't rotate the map, we have to rotate the frustum.
gGL.pushMatrix();
gGL.translatef( ctr_x, ctr_y, 0 );
glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
gGL.rotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
// Draw triangle with more alpha in far pixels to make it
// fade out in distance.