Fixed an alignment issue with LLAvatarJointCollisionVolume array. Thanks Henri.
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@@ -647,11 +647,11 @@ BOOL LLPolyMorphTarget::setInfo(LLPolyMorphTargetInfo* info)
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for (iter = getInfo()->mVolumeInfoList.begin(); iter != getInfo()->mVolumeInfoList.end(); iter++)
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{
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LLPolyVolumeMorphInfo *volume_info = &(*iter);
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for (S32 i = 0; i < avatarp->mNumCollisionVolumes; i++)
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for (S32 i = 0; i < (S32)avatarp->mCollisionVolumes.size(); i++)
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{
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if (avatarp->mCollisionVolumes[i].getName() == volume_info->mName)
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if (avatarp->mCollisionVolumes[i]->getName() == volume_info->mName)
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{
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mVolumeMorphs.push_back(LLPolyVolumeMorph(&avatarp->mCollisionVolumes[i],
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mVolumeMorphs.push_back(LLPolyVolumeMorph(avatarp->mCollisionVolumes[i],
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volume_info->mScale,
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volume_info->mPos));
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break;
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