[Floater Flexibility] Part one: Refactor all floaters to work with the dictionary in one way or another.
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@@ -5456,7 +5456,7 @@ void LLVOAvatar::processAnimationStateChanges()
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processSingleAnimationStateChange(anim_it->first, FALSE);
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// <edit>
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LLFloaterExploreAnimations::stopAnim(getID(), anim_it->first);
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LLFloaterExploreAnimations::processAnim(getID(), anim_it->first, false);
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// </edit>
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mPlayingAnimations.erase(anim_it++);
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continue;
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@@ -5474,7 +5474,7 @@ void LLVOAvatar::processAnimationStateChanges()
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if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second)
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{
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// <edit>
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LLFloaterExploreAnimations::startAnim(getID(), anim_it->first);
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LLFloaterExploreAnimations::processAnim(getID(), anim_it->first, true);
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// </edit>
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if (processSingleAnimationStateChange(anim_it->first, TRUE))
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{
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