[Floater Flexibility] Part one: Refactor all floaters to work with the dictionary in one way or another.
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@@ -2,16 +2,15 @@
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#ifndef LL_LLFLOATEREXPLOREANIMATIONS_H
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#define LL_LLFLOATEREXPLOREANIMATIONS_H
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#include "llfloater.h"
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#include "llfloaterbvhpreview.h"
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#include "llviewerwindow.h" // gViewerWindow
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#include "llinstancetracker.h"
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class LLAnimHistoryItem
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{
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public:
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LLAnimHistoryItem(LLUUID assetid);
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LLAnimHistoryItem(LLUUID assetid = LLUUID(), bool playing = true);
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bool setPlaying(bool playing);
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LLUUID mAvatarID;
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LLUUID mAssetID;
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bool mPlaying;
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F64 mTimeStarted;
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@@ -19,25 +18,20 @@ public:
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};
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class LLFloaterExploreAnimations
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: public LLFloater
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: public LLFloater, public LLInstanceTracker<LLFloaterExploreAnimations, LLUUID>
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{
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public:
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static void show();
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LLFloaterExploreAnimations(LLUUID avatarid);
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BOOL postBuild(void);
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void close(bool app_quitting);
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BOOL postBuild();
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void update();
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LLUUID mAvatarID;
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LLPointer<LLPreviewAnimation> mAnimPreview;
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private:
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virtual ~LLFloaterExploreAnimations();
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// static stuff!
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public:
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static void onSelectAnimation(LLUICtrl* ctrl, void* user_data);
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void onSelectAnimation();
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BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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@@ -45,16 +39,17 @@ public:
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BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
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void onMouseCaptureLost();
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static void startAnim(LLUUID avatarid, LLUUID assetid);
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static void stopAnim(LLUUID avatarid, LLUUID assetid);
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// static stuff!
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static void processAnim(LLUUID avatarid, LLUUID assetid, bool playing);
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static std::map< LLUUID, std::list< LLAnimHistoryItem* > > animHistory;
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static LLFloaterExploreAnimations* sInstance;
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static std::map< LLUUID, std::list< LLAnimHistoryItem > > animHistory;
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private:
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static void handleHistoryChange();
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static void handleHistoryChange(LLUUID avatarid);
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protected:
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void draw();
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LLPreviewAnimation mAnimPreview;
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LLRect mPreviewRect;
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S32 mLastMouseX;
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S32 mLastMouseY;
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