Merge branch 'V2Mesh' of https://github.com/Shyotl/SingularityViewer into future
Conflicts: indra/llvfs/lldiriterator.cpp indra/newview/app_settings/settings.xml indra/newview/llviewerregion.cpp
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@@ -2005,8 +2005,8 @@ void LLViewerWindow::initWorldUI_postLogin()
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gFloaterWorldMap->setVisible(FALSE);
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// open teleport history floater and hide it initially
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gFloaterTeleportHistory = new LLFloaterTeleportHistory();
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gFloaterTeleportHistory->setVisible(FALSE);
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LLFloaterTeleportHistory::getInstance()->setVisible(FALSE);
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LLFloaterTeleportHistory::loadFile("teleport_history.xml");
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LLFloaterChatterBox::createInstance(LLSD());
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}
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@@ -3069,7 +3069,7 @@ BOOL LLViewerWindow::handlePerFrameHover()
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LLRect notify_box_rect = gNotifyBoxView->getRect();
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notify_box_rect.mBottom = bar_rect.mBottom;
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gNotifyBoxView->reshape(notify_box_rect.getWidth(), notify_box_rect.getHeight());
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gNotifyBoxView->setRect(notify_box_rect);
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gNotifyBoxView->setShape(notify_box_rect);
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// make sure floaters snap to visible rect by adjusting floater view rect
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LLRect floater_rect = gFloaterView->getRect();
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@@ -3079,7 +3079,7 @@ BOOL LLViewerWindow::handlePerFrameHover()
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// Don't bounce the floaters up and down.
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gFloaterView->reshapeFloater(floater_rect.getWidth(), floater_rect.getHeight(),
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TRUE, ADJUST_VERTICAL_NO);
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gFloaterView->setRect(floater_rect);
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gFloaterView->setShape(floater_rect);
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}
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// snap floaters to top of chat bar/button strip
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