Conflicts:
	indra/llvfs/lldiriterator.cpp
	indra/newview/app_settings/settings.xml
	indra/newview/llviewerregion.cpp
This commit is contained in:
Siana Gearz
2011-07-21 00:20:06 +02:00
339 changed files with 8700 additions and 4498 deletions

View File

@@ -1330,10 +1330,6 @@ void LLGLState::checkTextureChannels(const std::string& msg)
}
}
GLint maxTextureUnits = 0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits);
stop_glerror();
static const char* label[] =
{
"GL_TEXTURE_2D",
@@ -1366,7 +1362,7 @@ void LLGLState::checkTextureChannels(const std::string& msg)
glh::matrix4f identity;
identity.identity();
for (GLint i = 1; i < maxTextureUnits; i++)
for (GLint i = 1; i < gGLManager.mNumTextureUnits; i++)
{
gGL.getTexUnit(i)->activate();
glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
@@ -1426,8 +1422,27 @@ void LLGLState::checkTextureChannels(const std::string& msg)
gFailLog << "Texture matrix " << i << " is not identity." << std::endl;
}
}
{
GLint tex = 0;
stop_glerror();
glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex);
stop_glerror();
if (tex != 0)
{
error = TRUE;
LL_WARNS("RenderState") << "Texture channel " << i << " still has texture " << tex << " bound." << llendl;
if (gDebugSession)
{
gFailLog << "Texture channel " << i << " still has texture " << tex << " bound." << std::endl;
}
}
}
}
stop_glerror();
gGL.getTexUnit(0)->activate();
glClientActiveTextureARB(GL_TEXTURE0_ARB);
stop_glerror();

View File

@@ -1015,12 +1015,17 @@ void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
}
// static
void LLImageGL::deleteTextures(S32 numTextures, U32 *textures)
void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate)
{
for (S32 i = 0; i < numTextures; i++)
{
sDeadTextureList.push_back(textures[i]);
}
if (immediate)
{
LLImageGL::deleteDeadTextures();
}
}
// static

View File

@@ -102,7 +102,7 @@ public:
// These 3 functions currently wrap glGenTextures(), glDeleteTextures(), and glTexImage2D()
// for tracking purposes and will be deprecated in the future
static void generateTextures(S32 numTextures, U32 *textures);
static void deleteTextures(S32 numTextures, U32 *textures);
static void deleteTextures(S32 numTextures, U32 *textures, bool immediate = false);
static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels);
BOOL createGLTexture() ;

View File

@@ -261,7 +261,7 @@ void LLRenderTarget::release()
}
else
{
LLImageGL::deleteTextures(1, &mDepth);
LLImageGL::deleteTextures(1, &mDepth, true);
stop_glerror();
}
mDepth = 0;
@@ -290,7 +290,7 @@ void LLRenderTarget::release()
if (mTex.size() > 0)
{
LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
LLImageGL::deleteTextures(mTex.size(), &mTex[0], true);
mTex.clear();
}