Added FTType to texture fetch methods. Baked texture fetch now uses dynamic retry policy.
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@@ -142,7 +142,7 @@ LLVoiceVisualizer::LLVoiceVisualizer( const U8 type )
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for (int i=0; i<NUM_VOICE_SYMBOL_WAVES; i++)
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{
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mSoundSymbol.mWaveFadeOutStartTime [i] = mCurrentTime;
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mSoundSymbol.mTexture [i] = LLViewerTextureManager::getFetchedTextureFromFile(sound_level_img[i], FALSE, LLGLTexture::BOOST_UI);
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mSoundSymbol.mTexture [i] = LLViewerTextureManager::getFetchedTextureFromFile(sound_level_img[i], FTT_LOCAL_FILE, FALSE, LLGLTexture::BOOST_UI);
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mSoundSymbol.mWaveActive [i] = false;
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mSoundSymbol.mWaveOpacity [i] = 1.0f;
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mSoundSymbol.mWaveExpansion [i] = 1.0f;
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