Added FTType to texture fetch methods. Baked texture fetch now uses dynamic retry policy.
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@@ -802,7 +802,7 @@ void LLFloaterReporter::takeScreenshot()
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// store in the image list so it doesn't try to fetch from the server
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LLPointer<LLViewerFetchedTexture> image_in_list =
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LLViewerTextureManager::getFetchedTexture(mResourceDatap->mAssetInfo.mUuid, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::FETCHED_TEXTURE);
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LLViewerTextureManager::getFetchedTexture(mResourceDatap->mAssetInfo.mUuid, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::FETCHED_TEXTURE);
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image_in_list->createGLTexture(0, raw, 0, TRUE, LLViewerTexture::OTHER);
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// the texture picker then uses that texture
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