Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.

This commit is contained in:
Shyotl
2013-10-09 14:47:06 -05:00
parent b473661cf4
commit f25eb07fab
51 changed files with 1987 additions and 1895 deletions

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@@ -1302,6 +1302,57 @@ BOOL LLPolyMesh::saveOBJ(LLFILE *fp)
return TRUE; return TRUE;
} }
// Finds binormal based on three vertices with texture coordinates.
// Fills in dummy values if the triangle has degenerate texture coordinates.
void calc_binormal_from_triangle(LLVector4a& binormal,
const LLVector4a& pos0,
const LLVector2& tex0,
const LLVector4a& pos1,
const LLVector2& tex1,
const LLVector4a& pos2,
const LLVector2& tex2)
{
LLVector4a rx0( pos0[VX], tex0.mV[VX], tex0.mV[VY] );
LLVector4a rx1( pos1[VX], tex1.mV[VX], tex1.mV[VY] );
LLVector4a rx2( pos2[VX], tex2.mV[VX], tex2.mV[VY] );
LLVector4a ry0( pos0[VY], tex0.mV[VX], tex0.mV[VY] );
LLVector4a ry1( pos1[VY], tex1.mV[VX], tex1.mV[VY] );
LLVector4a ry2( pos2[VY], tex2.mV[VX], tex2.mV[VY] );
LLVector4a rz0( pos0[VZ], tex0.mV[VX], tex0.mV[VY] );
LLVector4a rz1( pos1[VZ], tex1.mV[VX], tex1.mV[VY] );
LLVector4a rz2( pos2[VZ], tex2.mV[VX], tex2.mV[VY] );
LLVector4a lhs, rhs;
LLVector4a r0;
lhs.setSub(rx0, rx1); rhs.setSub(rx0, rx2);
r0.setCross3(lhs, rhs);
LLVector4a r1;
lhs.setSub(ry0, ry1); rhs.setSub(ry0, ry2);
r1.setCross3(lhs, rhs);
LLVector4a r2;
lhs.setSub(rz0, rz1); rhs.setSub(rz0, rz2);
r2.setCross3(lhs, rhs);
if( r0[VX] && r1[VX] && r2[VX] )
{
binormal.set(
-r0[VZ] / r0[VX],
-r1[VZ] / r1[VX],
-r2[VZ] / r2[VX]);
// binormal.normVec();
}
else
{
binormal.set( 0, 1 , 0 );
}
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// LLPolyMesh::loadOBJ() // LLPolyMesh::loadOBJ()
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

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@@ -116,6 +116,7 @@ set(llcommon_HEADER_FILES
linden_common.h linden_common.h
linked_lists.h linked_lists.h
llaccountingcost.h llaccountingcost.h
llalignedarray.h
llagentconstants.h llagentconstants.h
llallocator.h llallocator.h
llallocator_heap_profile.h llallocator_heap_profile.h

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@@ -0,0 +1,139 @@
/**
* @file llalignedarray.h
* @brief A static array which obeys alignment restrictions and mimics std::vector accessors.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLALIGNEDARRAY_H
#define LL_LLALIGNEDARRAY_H
#include "llmemory.h"
template <class T, U32 alignment>
class LLAlignedArray
{
public:
T* mArray;
U32 mElementCount;
U32 mCapacity;
LLAlignedArray();
~LLAlignedArray();
void push_back(const T& elem);
U32 size() const { return mElementCount; }
void resize(U32 size);
T* append(S32 N);
T& operator[](int idx);
const T& operator[](int idx) const;
};
template <class T, U32 alignment>
LLAlignedArray<T, alignment>::LLAlignedArray()
{
llassert(alignment >= 16);
mArray = NULL;
mElementCount = 0;
mCapacity = 0;
}
template <class T, U32 alignment>
LLAlignedArray<T, alignment>::~LLAlignedArray()
{
ll_aligned_free(mArray);
mArray = NULL;
mElementCount = 0;
mCapacity = 0;
}
template <class T, U32 alignment>
void LLAlignedArray<T, alignment>::push_back(const T& elem)
{
T* old_buf = NULL;
if (mCapacity <= mElementCount)
{
mCapacity++;
mCapacity *= 2;
T* new_buf = (T*) ll_aligned_malloc(mCapacity*sizeof(T), alignment);
if (mArray)
{
ll_memcpy_nonaliased_aligned_16((char*)new_buf, (char*)mArray, sizeof(T)*mElementCount);
}
old_buf = mArray;
mArray = new_buf;
}
mArray[mElementCount++] = elem;
//delete old array here to prevent error on a.push_back(a[0])
ll_aligned_free(old_buf);
}
template <class T, U32 alignment>
void LLAlignedArray<T, alignment>::resize(U32 size)
{
if (mCapacity < size)
{
mCapacity = size+mCapacity*2;
T* new_buf = mCapacity > 0 ? (T*) ll_aligned_malloc(mCapacity*sizeof(T), alignment) : NULL;
if (mArray)
{
ll_memcpy_nonaliased_aligned_16((char*) new_buf, (char*) mArray, sizeof(T)*mElementCount);
ll_aligned_free(mArray);
}
/*for (U32 i = mElementCount; i < mCapacity; ++i)
{
new(new_buf+i) T();
}*/
mArray = new_buf;
}
mElementCount = size;
}
template <class T, U32 alignment>
T& LLAlignedArray<T, alignment>::operator[](int idx)
{
llassert(idx < mElementCount);
return mArray[idx];
}
template <class T, U32 alignment>
const T& LLAlignedArray<T, alignment>::operator[](int idx) const
{
llassert(idx < mElementCount);
return mArray[idx];
}
template <class T, U32 alignment>
T* LLAlignedArray<T, alignment>::append(S32 N)
{
U32 sz = size();
resize(sz+N);
return &((*this)[sz]);
}
#endif

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@@ -42,27 +42,77 @@ class LLMutex ;
#define LL_CHECK_MEMORY #define LL_CHECK_MEMORY
#endif #endif
LL_COMMON_API void ll_assert_aligned_func(uintptr_t ptr,U32 alignment);
#ifdef SHOW_ASSERT
#define ll_assert_aligned(ptr,alignment) ll_assert_aligned_func(reinterpret_cast<uintptr_t>(ptr),((U32)alignment))
#else
#define ll_assert_aligned(ptr,alignment)
#endif
#include <xmmintrin.h>
template <typename T> T* LL_NEXT_ALIGNED_ADDRESS(T* address)
{
return reinterpret_cast<T*>(
(reinterpret_cast<uintptr_t>(address) + 0xF) & ~0xF);
}
template <typename T> T* LL_NEXT_ALIGNED_ADDRESS_64(T* address)
{
return reinterpret_cast<T*>(
(reinterpret_cast<uintptr_t>(address) + 0x3F) & ~0x3F);
}
#if LL_LINUX || LL_DARWIN
#define LL_ALIGN_PREFIX(x)
#define LL_ALIGN_POSTFIX(x) __attribute__((aligned(x)))
#elif LL_WINDOWS
#define LL_ALIGN_PREFIX(x) __declspec(align(x))
#define LL_ALIGN_POSTFIX(x)
#else
#error "LL_ALIGN_PREFIX and LL_ALIGN_POSTFIX undefined"
#endif
#define LL_ALIGN_16(var) LL_ALIGN_PREFIX(16) var LL_ALIGN_POSTFIX(16)
inline void* ll_aligned_malloc( size_t size, int align ) inline void* ll_aligned_malloc( size_t size, int align )
{ {
#if defined(LL_WINDOWS)
return _aligned_malloc(size, align);
#else
void* mem = malloc( size + (align - 1) + sizeof(void*) ); void* mem = malloc( size + (align - 1) + sizeof(void*) );
char* aligned = ((char*)mem) + sizeof(void*); char* aligned = ((char*)mem) + sizeof(void*);
aligned += align - ((uintptr_t)aligned & (align - 1)); aligned += align - ((uintptr_t)aligned & (align - 1));
((void**)aligned)[-1] = mem; ((void**)aligned)[-1] = mem;
return aligned; return aligned;
#endif
} }
inline void ll_aligned_free( void* ptr ) inline void ll_aligned_free( void* ptr )
{
#if defined(LL_WINDOWS)
_aligned_free(ptr);
#else
if (ptr)
{ {
free( ((void**)ptr)[-1] ); free( ((void**)ptr)[-1] );
} }
#endif
}
#if !LL_USE_TCMALLOC
inline void* ll_aligned_malloc_16(size_t size) // returned hunk MUST be freed with ll_aligned_free_16(). inline void* ll_aligned_malloc_16(size_t size) // returned hunk MUST be freed with ll_aligned_free_16().
{ {
#if (LL_DARWIN || LL_USE_TCMALLOC) #if defined(LL_WINDOWS)
return malloc(size); // default osx malloc is 16 byte aligned.
#elif LL_WINDOWS
return _aligned_malloc(size, 16); return _aligned_malloc(size, 16);
#elif defined(LL_DARWIN)
return malloc(size); // default osx malloc is 16 byte aligned.
#else #else
void *rtn; void *rtn;
if (LL_LIKELY(0 == posix_memalign(&rtn, 16, size))) if (LL_LIKELY(0 == posix_memalign(&rtn, 16, size)))
@@ -74,10 +124,10 @@ inline void* ll_aligned_malloc_16(size_t size) // returned hunk MUST be freed wi
inline void ll_aligned_free_16(void *p) inline void ll_aligned_free_16(void *p)
{ {
#if (LL_DARWIN || LL_USE_TCMALLOC) #if defined(LL_WINDOWS)
free(p);
#elif LL_WINDOWS
_aligned_free(p); _aligned_free(p);
#elif defined(LL_DARWIN)
return free(p);
#else #else
free(p); // posix_memalign() is compatible with heap deallocator free(p); // posix_memalign() is compatible with heap deallocator
#endif #endif
@@ -85,10 +135,10 @@ inline void ll_aligned_free_16(void *p)
inline void* ll_aligned_realloc_16(void* ptr, size_t size, size_t old_size) // returned hunk MUST be freed with ll_aligned_free_16(). inline void* ll_aligned_realloc_16(void* ptr, size_t size, size_t old_size) // returned hunk MUST be freed with ll_aligned_free_16().
{ {
#if (LL_DARWIN || LL_USE_TCMALLOC) #if defined(LL_WINDOWS)
return realloc(ptr,size); // default osx malloc is 16 byte aligned.
#elif LL_WINDOWS
return _aligned_realloc(ptr, size, 16); return _aligned_realloc(ptr, size, 16);
#elif defined(LL_DARWIN)
return realloc(ptr,size); // default osx malloc is 16 byte aligned.
#else #else
//FIXME: memcpy is SLOW //FIXME: memcpy is SLOW
void* ret = ll_aligned_malloc_16(size); void* ret = ll_aligned_malloc_16(size);
@@ -105,11 +155,18 @@ inline void* ll_aligned_realloc_16(void* ptr, size_t size, size_t old_size) // r
#endif #endif
} }
#else // USE_TCMALLOC
// ll_aligned_foo_16 are not needed with tcmalloc
#define ll_aligned_malloc_16 malloc
#define ll_aligned_realloc_16(a,b,c) realloc(a,b)
#define ll_aligned_free_16 free
#endif // USE_TCMALLOC
inline void* ll_aligned_malloc_32(size_t size) // returned hunk MUST be freed with ll_aligned_free_32(). inline void* ll_aligned_malloc_32(size_t size) // returned hunk MUST be freed with ll_aligned_free_32().
{ {
#if LL_WINDOWS #if defined(LL_WINDOWS)
return _aligned_malloc(size, 32); return _aligned_malloc(size, 32);
#elif LL_DARWIN #elif defined(LL_DARWIN)
return ll_aligned_malloc( size, 32 ); return ll_aligned_malloc( size, 32 );
#else #else
void *rtn; void *rtn;
@@ -122,15 +179,87 @@ inline void* ll_aligned_malloc_32(size_t size) // returned hunk MUST be freed wi
inline void ll_aligned_free_32(void *p) inline void ll_aligned_free_32(void *p)
{ {
#if LL_WINDOWS #if defined(LL_WINDOWS)
_aligned_free(p); _aligned_free(p);
#elif LL_DARWIN #elif defined(LL_DARWIN)
ll_aligned_free( p ); ll_aligned_free( p );
#else #else
free(p); // posix_memalign() is compatible with heap deallocator free(p); // posix_memalign() is compatible with heap deallocator
#endif #endif
} }
// Copy words 16-byte blocks from src to dst. Source and destination MUST NOT OVERLAP.
// Source and dest must be 16-byte aligned and size must be multiple of 16.
//
inline void ll_memcpy_nonaliased_aligned_16(char* __restrict dst, const char* __restrict src, size_t bytes)
{
assert(src != NULL);
assert(dst != NULL);
assert(bytes > 0);
assert((bytes % sizeof(F32))== 0);
ll_assert_aligned(src,16);
ll_assert_aligned(dst,16);
assert((src < dst) ? ((src + bytes) < dst) : ((dst + bytes) < src));
assert(bytes%16==0);
char* end = dst + bytes;
if (bytes > 64)
{
// Find start of 64b aligned area within block
//
void* begin_64 = LL_NEXT_ALIGNED_ADDRESS_64(dst);
//at least 64 bytes before the end of the destination, switch to 16 byte copies
void* end_64 = end-64;
// Prefetch the head of the 64b area now
//
_mm_prefetch((char*)begin_64, _MM_HINT_NTA);
_mm_prefetch((char*)begin_64 + 64, _MM_HINT_NTA);
_mm_prefetch((char*)begin_64 + 128, _MM_HINT_NTA);
_mm_prefetch((char*)begin_64 + 192, _MM_HINT_NTA);
// Copy 16b chunks until we're 64b aligned
//
while (dst < begin_64)
{
_mm_store_ps((F32*)dst, _mm_load_ps((F32*)src));
dst += 16;
src += 16;
}
// Copy 64b chunks up to your tail
//
// might be good to shmoo the 512b prefetch offset
// (characterize performance for various values)
//
while (dst < end_64)
{
_mm_prefetch((char*)src + 512, _MM_HINT_NTA);
_mm_prefetch((char*)dst + 512, _MM_HINT_NTA);
_mm_store_ps((F32*)dst, _mm_load_ps((F32*)src));
_mm_store_ps((F32*)(dst + 16), _mm_load_ps((F32*)(src + 16)));
_mm_store_ps((F32*)(dst + 32), _mm_load_ps((F32*)(src + 32)));
_mm_store_ps((F32*)(dst + 48), _mm_load_ps((F32*)(src + 48)));
dst += 64;
src += 64;
}
}
// Copy remainder 16b tail chunks (or ALL 16b chunks for sub-64b copies)
//
while (dst < end)
{
_mm_store_ps((F32*)dst, _mm_load_ps((F32*)src));
dst += 16;
src += 16;
}
}
#ifndef __DEBUG_PRIVATE_MEM__ #ifndef __DEBUG_PRIVATE_MEM__
#define __DEBUG_PRIVATE_MEM__ 0 #define __DEBUG_PRIVATE_MEM__ 0
#endif #endif

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@@ -60,7 +60,7 @@ inline void LLMatrix3a::setTranspose(const LLMatrix3a& src)
const LLQuad srcCol1 = src.mColumns[1]; const LLQuad srcCol1 = src.mColumns[1];
const LLQuad unpacklo = _mm_unpacklo_ps( srcCol0, srcCol1 ); const LLQuad unpacklo = _mm_unpacklo_ps( srcCol0, srcCol1 );
mColumns[0] = _mm_movelh_ps( unpacklo, src.mColumns[2] ); mColumns[0] = _mm_movelh_ps( unpacklo, src.mColumns[2] );
mColumns[1] = _mm_shuffle_ps( unpacklo, src.mColumns[2], _MM_SHUFFLE(0, 1, 3, 2) ); mColumns[1] = _mm_shuffle_ps( _mm_movehl_ps( srcCol0, unpacklo ), src.mColumns[2], _MM_SHUFFLE(0, 1, 1, 0) );
mColumns[2] = _mm_shuffle_ps( _mm_unpackhi_ps( srcCol0, srcCol1 ), src.mColumns[2], _MM_SHUFFLE(0, 2, 1, 0) ); mColumns[2] = _mm_shuffle_ps( _mm_unpackhi_ps( srcCol0, srcCol1 ), src.mColumns[2], _MM_SHUFFLE(0, 2, 1, 0) );
} }

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@@ -39,34 +39,6 @@
#include <stdint.h> #include <stdint.h>
#endif #endif
template <typename T> T* LL_NEXT_ALIGNED_ADDRESS(T* address)
{
return reinterpret_cast<T*>(
(reinterpret_cast<uintptr_t>(address) + 0xF) & ~0xF);
}
template <typename T> T* LL_NEXT_ALIGNED_ADDRESS_64(T* address)
{
return reinterpret_cast<T*>(
(reinterpret_cast<uintptr_t>(address) + 0x3F) & ~0x3F);
}
#if LL_LINUX || LL_DARWIN
#define LL_ALIGN_PREFIX(x)
#define LL_ALIGN_POSTFIX(x) __attribute__((aligned(x)))
#elif LL_WINDOWS
#define LL_ALIGN_PREFIX(x) __declspec(align(x))
#define LL_ALIGN_POSTFIX(x)
#else
#error "LL_ALIGN_PREFIX and LL_ALIGN_POSTFIX undefined"
#endif
#define LL_ALIGN_16(var) LL_ALIGN_PREFIX(16) var LL_ALIGN_POSTFIX(16)
#include <xmmintrin.h> #include <xmmintrin.h>
#include <emmintrin.h> #include <emmintrin.h>

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@@ -41,55 +41,7 @@ extern const LLVector4a LL_V4A_EPSILON = reinterpret_cast<const LLVector4a&> ( F
/*static */void LLVector4a::memcpyNonAliased16(F32* __restrict dst, const F32* __restrict src, size_t bytes) /*static */void LLVector4a::memcpyNonAliased16(F32* __restrict dst, const F32* __restrict src, size_t bytes)
{ {
assert(src != NULL); ll_memcpy_nonaliased_aligned_16((char*)dst, (char*)src, bytes);
assert(dst != NULL);
assert(bytes > 0);
assert((bytes % sizeof(F32))== 0);
ll_assert_aligned(src,16);
ll_assert_aligned(dst,16);
assert(bytes%16==0);
F32* end = dst + (bytes / sizeof(F32) );
if (bytes > 64)
{
F32* begin_64 = LL_NEXT_ALIGNED_ADDRESS_64(dst);
//at least 64 (16*4) bytes before the end of the destination, switch to 16 byte copies
F32* end_64 = end-16;
_mm_prefetch((char*)begin_64, _MM_HINT_NTA);
_mm_prefetch((char*)begin_64 + 64, _MM_HINT_NTA);
_mm_prefetch((char*)begin_64 + 128, _MM_HINT_NTA);
_mm_prefetch((char*)begin_64 + 192, _MM_HINT_NTA);
while (dst < begin_64)
{
copy4a(dst, src);
dst += 4;
src += 4;
}
while (dst < end_64)
{
_mm_prefetch((char*)src + 512, _MM_HINT_NTA);
_mm_prefetch((char*)dst + 512, _MM_HINT_NTA);
copy4a(dst, src);
copy4a(dst+4, src+4);
copy4a(dst+8, src+8);
copy4a(dst+12, src+12);
dst += 16;
src += 16;
}
}
while (dst < end)
{
copy4a(dst, src);
dst += 4;
src += 4;
}
} }
void LLVector4a::setRotated( const LLRotation& rot, const LLVector4a& vec ) void LLVector4a::setRotated( const LLRotation& rot, const LLVector4a& vec )

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@@ -46,6 +46,7 @@ class LLRotation;
// of this writing, July 08, 2010) about getting it implemented before you resort to // of this writing, July 08, 2010) about getting it implemented before you resort to
// LLVector3/LLVector4. // LLVector3/LLVector4.
///////////////////////////////// /////////////////////////////////
class LLVector4a;
LL_ALIGN_PREFIX(16) LL_ALIGN_PREFIX(16)
class LLVector4a class LLVector4a
@@ -235,6 +236,11 @@ public:
// Note that this does not consider zero length vectors! // Note that this does not consider zero length vectors!
inline void normalize3fast(); inline void normalize3fast();
// Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
// Same as above except substitutes default vector contents if the vector is non-finite or degenerate due to zero length.
//
inline void normalize3fast_checked(LLVector4a* d = 0);
// Return true if this vector is normalized with respect to x,y,z up to tolerance // Return true if this vector is normalized with respect to x,y,z up to tolerance
inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const; inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const;

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@@ -409,6 +409,26 @@ inline void LLVector4a::normalize3fast()
mQ = _mm_mul_ps( mQ, approxRsqrt ); mQ = _mm_mul_ps( mQ, approxRsqrt );
} }
inline void LLVector4a::normalize3fast_checked(LLVector4a* d)
{
if (!isFinite3())
{
*this = d ? *d : LLVector4a(0,1,0,1);
return;
}
LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
if (lenSqrd.getF32ptr()[0] <= FLT_EPSILON)
{
*this = d ? *d : LLVector4a(0,1,0,1);
return;
}
const LLQuad approxRsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
mQ = _mm_mul_ps( mQ, approxRsqrt );
}
// Return true if this vector is normalized with respect to x,y,z up to tolerance // Return true if this vector is normalized with respect to x,y,z up to tolerance
inline LLBool32 LLVector4a::isNormalized3( F32 tolerance ) const inline LLBool32 LLVector4a::isNormalized3( F32 tolerance ) const
{ {
@@ -460,21 +480,19 @@ inline void LLVector4a::setMax(const LLVector4a& lhs, const LLVector4a& rhs)
mQ = _mm_max_ps(lhs.mQ, rhs.mQ); mQ = _mm_max_ps(lhs.mQ, rhs.mQ);
} }
// Set this to (c * lhs) + rhs * ( 1 - c) // Set this to lhs + (rhs-lhs)*c
inline void LLVector4a::setLerp(const LLVector4a& lhs, const LLVector4a& rhs, F32 c) inline void LLVector4a::setLerp(const LLVector4a& lhs, const LLVector4a& rhs, F32 c)
{ {
LLVector4a a = lhs; LLVector4a t;
a.mul(c); t.setSub(rhs,lhs);
t.mul(c);
LLVector4a b = rhs; setAdd(lhs, t);
b.mul(1.f-c);
setAdd(a, b);
} }
inline LLBool32 LLVector4a::isFinite3() const inline LLBool32 LLVector4a::isFinite3() const
{ {
static LL_ALIGN_16(const U32 nanOrInfMask[4]) = { 0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000 }; static LL_ALIGN_16(const U32 nanOrInfMask[4]) = { 0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000 };
ll_assert_aligned(nanOrInfMask,16);
const __m128i nanOrInfMaskV = *reinterpret_cast<const __m128i*> (nanOrInfMask); const __m128i nanOrInfMaskV = *reinterpret_cast<const __m128i*> (nanOrInfMask);
const __m128i maskResult = _mm_and_si128( _mm_castps_si128(mQ), nanOrInfMaskV ); const __m128i maskResult = _mm_and_si128( _mm_castps_si128(mQ), nanOrInfMaskV );
const LLVector4Logical equalityCheck = _mm_castsi128_ps(_mm_cmpeq_epi32( maskResult, nanOrInfMaskV )); const LLVector4Logical equalityCheck = _mm_castsi128_ps(_mm_cmpeq_epi32( maskResult, nanOrInfMaskV ));

File diff suppressed because it is too large Load Diff

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@@ -37,7 +37,6 @@ class LLPath;
template <class T> class LLOctreeNode; template <class T> class LLOctreeNode;
class LLVector4a;
class LLVolumeFace; class LLVolumeFace;
class LLVolume; class LLVolume;
class LLVolumeTriangle; class LLVolumeTriangle;
@@ -50,12 +49,15 @@ class LLVolumeTriangle;
#include "v3math.h" #include "v3math.h"
#include "v3dmath.h" #include "v3dmath.h"
#include "v4math.h" #include "v4math.h"
#include "llvector4a.h"
#include "llmatrix4a.h"
#include "llquaternion.h" #include "llquaternion.h"
#include "llstrider.h" #include "llstrider.h"
#include "v4coloru.h" #include "v4coloru.h"
#include "llrefcount.h" #include "llrefcount.h"
#include "llpointer.h" #include "llpointer.h"
#include "llfile.h" #include "llfile.h"
#include "llalignedarray.h"
//============================================================================ //============================================================================
@@ -709,16 +711,16 @@ public:
LLFaceID mFaceID; LLFaceID mFaceID;
}; };
std::vector<LLVector3> mProfile; LLAlignedArray<LLVector4a, 64> mProfile;
std::vector<LLVector2> mNormals; //LLAlignedArray<LLVector4a, 64> mNormals;
std::vector<Face> mFaces; std::vector<Face> mFaces;
std::vector<LLVector3> mEdgeNormals;
std::vector<LLVector3> mEdgeCenters; //LLAlignedArray<LLVector4a, 64> mEdgeNormals;
//LLAlignedArray<LLVector4a, 64> mEdgeCenters;
friend std::ostream& operator<<(std::ostream &s, const LLProfile &profile); friend std::ostream& operator<<(std::ostream &s, const LLProfile &profile);
protected: protected:
void genNormals(const LLProfileParams& params);
static S32 getNumNGonPoints(const LLProfileParams& params, S32 sides, F32 offset=0.0f, F32 bevel = 0.0f, F32 ang_scale = 1.f, S32 split = 0); static S32 getNumNGonPoints(const LLProfileParams& params, S32 sides, F32 offset=0.0f, F32 bevel = 0.0f, F32 ang_scale = 1.f, S32 split = 0);
void genNGon(const LLProfileParams& params, S32 sides, F32 offset=0.0f, F32 bevel = 0.0f, F32 ang_scale = 1.f, S32 split = 0); void genNGon(const LLProfileParams& params, S32 sides, F32 offset=0.0f, F32 bevel = 0.0f, F32 ang_scale = 1.f, S32 split = 0);
@@ -742,13 +744,29 @@ protected:
class LLPath class LLPath
{ {
public: public:
struct PathPt class PathPt
{ {
LLVector3 mPos; public:
LLVector2 mScale; LLMatrix4a mRot;
LLQuaternion mRot; LLVector4a mPos;
LLVector4a mScale;
F32 mTexT; F32 mTexT;
PathPt() { mPos.setVec(0,0,0); mTexT = 0; mScale.setVec(0,0); mRot.loadIdentity(); } F32 pad[3]; //for alignment
PathPt()
{
mPos.clear();
mTexT = 0;
mScale.clear();
mRot.setRows(LLVector4a(1,0,0,0),
LLVector4a(0,1,0,0),
LLVector4a(0,0,1,0));
//distinguished data in the pad for debugging
pad[0] = 3.14159f;
pad[1] = -3.14159f;
pad[2] = 0.585f;
}
}; };
public: public:
@@ -780,7 +798,7 @@ public:
friend std::ostream& operator<<(std::ostream &s, const LLPath &path); friend std::ostream& operator<<(std::ostream &s, const LLPath &path);
public: public:
std::vector<PathPt> mPath; LLAlignedArray<PathPt, 64> mPath;
protected: protected:
BOOL mOpen; BOOL mOpen;
@@ -845,12 +863,12 @@ private:
public: public:
BOOL create(LLVolume* volume, BOOL partial_build = FALSE); BOOL create(LLVolume* volume, BOOL partial_build = FALSE);
void createBinormals(); void createTangents();
void appendFace(const LLVolumeFace& face, LLMatrix4& transform, LLMatrix4& normal_tranform); void appendFace(const LLVolumeFace& face, LLMatrix4& transform, LLMatrix4& normal_tranform);
void resizeVertices(S32 num_verts); void resizeVertices(S32 num_verts);
void allocateBinormals(S32 num_verts); void allocateTangents(S32 num_verts);
void allocateWeights(S32 num_verts); void allocateWeights(S32 num_verts);
void resizeIndices(S32 num_indices); void resizeIndices(S32 num_indices);
void fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx); void fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx);
@@ -913,11 +931,12 @@ public:
LLVector2 mTexCoordExtents[2]; //minimum and maximum of texture coordinates of the face. LLVector2 mTexCoordExtents[2]; //minimum and maximum of texture coordinates of the face.
S32 mNumVertices; S32 mNumVertices;
S32 mNumAllocatedVertices;
S32 mNumIndices; S32 mNumIndices;
LLVector4a* mPositions; LLVector4a* mPositions;
LLVector4a* mNormals; LLVector4a* mNormals;
LLVector4a* mBinormals; LLVector4a* mTangents;
LLVector2* mTexCoords; LLVector2* mTexCoords;
U16* mIndices; U16* mIndices;
@@ -934,6 +953,9 @@ public:
LLOctreeNode<LLVolumeTriangle>* mOctree; LLOctreeNode<LLVolumeTriangle>* mOctree;
//whether or not face has been cache optimized
BOOL mOptimized;
private: private:
BOOL createUnCutCubeCap(LLVolume* volume, BOOL partial_build = FALSE); BOOL createUnCutCubeCap(LLVolume* volume, BOOL partial_build = FALSE);
BOOL createCap(LLVolume* volume, BOOL partial_build = FALSE); BOOL createCap(LLVolume* volume, BOOL partial_build = FALSE);
@@ -945,14 +967,9 @@ class LLVolume : public LLRefCount
friend class LLVolumeLODGroup; friend class LLVolumeLODGroup;
protected: protected:
LLVolume(const LLVolume&); // Don't implement
~LLVolume(); // use unref ~LLVolume(); // use unref
public: public:
struct Point
{
LLVector3 mPos;
};
struct FaceParams struct FaceParams
{ {
@@ -976,13 +993,13 @@ public:
const LLProfile& getProfile() const { return *mProfilep; } const LLProfile& getProfile() const { return *mProfilep; }
LLPath& getPath() const { return *mPathp; } LLPath& getPath() const { return *mPathp; }
void resizePath(S32 length); void resizePath(S32 length);
const std::vector<Point>& getMesh() const { return mMesh; } const LLAlignedArray<LLVector4a,64>& getMesh() const { return mMesh; }
const LLVector3& getMeshPt(const U32 i) const { return mMesh[i].mPos; } const LLVector4a& getMeshPt(const U32 i) const { return mMesh[i]; }
void setDirty() { mPathp->setDirty(); mProfilep->setDirty(); } void setDirty() { mPathp->setDirty(); mProfilep->setDirty(); }
void regen(); void regen();
void genBinormals(S32 face); void genTangents(S32 face);
BOOL isConvex() const; BOOL isConvex() const;
BOOL isCap(S32 face); BOOL isCap(S32 face);
@@ -992,10 +1009,7 @@ public:
S32 getSculptLevel() const { return mSculptLevel; } S32 getSculptLevel() const { return mSculptLevel; }
void setSculptLevel(S32 level) { mSculptLevel = level; } void setSculptLevel(S32 level) { mSculptLevel = level; }
S32 *getTriangleIndices(U32 &num_indices) const;
// returns number of triangle indeces required for path/profile mesh
S32 getNumTriangleIndices() const;
static void getLoDTriangleCounts(const LLVolumeParams& params, S32* counts); static void getLoDTriangleCounts(const LLVolumeParams& params, S32* counts);
S32 getNumTriangles(S32* vcount = NULL) const; S32 getNumTriangles(S32* vcount = NULL) const;
@@ -1010,20 +1024,13 @@ public:
//get the face index of the face that intersects with the given line segment at the point //get the face index of the face that intersects with the given line segment at the point
//closest to start. Moves end to the point of intersection. Returns -1 if no intersection. //closest to start. Moves end to the point of intersection. Returns -1 if no intersection.
//Line segment must be in volume space. //Line segment must be in volume space.
S32 lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
LLVector3* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
);
S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = 1, S32 face = -1, // which face to check, -1 = ALL_SIDES
LLVector3* intersection = NULL, LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL); LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
LLFaceID generateFaceMask(); LLFaceID generateFaceMask();
@@ -1068,7 +1075,8 @@ public:
LLVolumeParams mParams; LLVolumeParams mParams;
LLPath *mPathp; LLPath *mPathp;
LLProfile *mProfilep; LLProfile *mProfilep;
std::vector<Point> mMesh; LLAlignedArray<LLVector4a,64> mMesh;
BOOL mGenerateSingleFace; BOOL mGenerateSingleFace;
typedef std::vector<LLVolumeFace> face_list_t; typedef std::vector<LLVolumeFace> face_list_t;
@@ -1083,21 +1091,12 @@ public:
std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params); std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params);
void calc_binormal_from_triangle(
LLVector4a& binormal,
const LLVector4a& pos0,
const LLVector2& tex0,
const LLVector4a& pos1,
const LLVector2& tex1,
const LLVector4a& pos2,
const LLVector2& tex2);
BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size); BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size);
BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size); BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size);
BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size); BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size);
BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir, //BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided); // F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided);
BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir, BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
F32& intersection_a, F32& intersection_b, F32& intersection_t); F32& intersection_a, F32& intersection_b, F32& intersection_t);

View File

@@ -94,14 +94,14 @@ void LLVolumeOctreeListener::handleChildAddition(const LLOctreeNode<LLVolumeTria
LLOctreeTriangleRayIntersect::LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir, LLOctreeTriangleRayIntersect::LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
const LLVolumeFace* face, F32* closest_t, const LLVolumeFace* face, F32* closest_t,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
: mFace(face), : mFace(face),
mStart(start), mStart(start),
mDir(dir), mDir(dir),
mIntersection(intersection), mIntersection(intersection),
mTexCoord(tex_coord), mTexCoord(tex_coord),
mNormal(normal), mNormal(normal),
mBinormal(bi_normal), mTangent(tangent),
mClosestT(closest_t), mClosestT(closest_t),
mHitFace(false) mHitFace(false)
{ {
@@ -112,13 +112,7 @@ void LLOctreeTriangleRayIntersect::traverse(const LLOctreeNode<LLVolumeTriangle>
{ {
LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) node->getListener(0); LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) node->getListener(0);
/*const F32* start = mStart.getF32(); if (LLLineSegmentBoxIntersect(mStart, mEnd, vl->mBounds[0], vl->mBounds[1]))
const F32* end = mEnd.getF32();
const F32* center = vl->mBounds[0].getF32();
const F32* size = vl->mBounds[1].getF32();*/
//if (LLLineSegmentBoxIntersect(mStart, mEnd, vl->mBounds[0], vl->mBounds[1]))
if (LLLineSegmentBoxIntersect(mStart.getF32ptr(), mEnd.getF32ptr(), vl->mBounds[0].getF32ptr(), vl->mBounds[1].getF32ptr()))
{ {
node->accept(this); node->accept(this);
for (U32 i = 0; i < node->getChildCount(); ++i) for (U32 i = 0; i < node->getChildCount(); ++i)
@@ -152,34 +146,60 @@ void LLOctreeTriangleRayIntersect::visit(const LLOctreeNode<LLVolumeTriangle>* n
LLVector4a intersect = mDir; LLVector4a intersect = mDir;
intersect.mul(*mClosestT); intersect.mul(*mClosestT);
intersect.add(mStart); intersect.add(mStart);
mIntersection->set(intersect.getF32ptr()); *mIntersection = intersect;
} }
U32 idx0 = tri->mIndex[0];
U32 idx1 = tri->mIndex[1];
U32 idx2 = tri->mIndex[2];
if (mTexCoord != NULL) if (mTexCoord != NULL)
{ {
LLVector2* tc = (LLVector2*) mFace->mTexCoords; LLVector2* tc = (LLVector2*) mFace->mTexCoords;
*mTexCoord = ((1.f - a - b) * tc[tri->mIndex[0]] + *mTexCoord = ((1.f - a - b) * tc[idx0] +
a * tc[tri->mIndex[1]] + a * tc[idx1] +
b * tc[tri->mIndex[2]]); b * tc[idx2]);
} }
if (mNormal != NULL) if (mNormal != NULL)
{ {
LLVector4* norm = (LLVector4*) mFace->mNormals; LLVector4a* norm = mFace->mNormals;
*mNormal = ((1.f - a - b) * LLVector3(norm[tri->mIndex[0]]) + LLVector4a n1,n2,n3;
a * LLVector3(norm[tri->mIndex[1]]) + n1 = norm[idx0];
b * LLVector3(norm[tri->mIndex[2]])); n1.mul(1.f-a-b);
n2 = norm[idx1];
n2.mul(a);
n3 = norm[idx2];
n3.mul(b);
n1.add(n2);
n1.add(n3);
*mNormal = n1;
} }
if (mBinormal != NULL) if (mTangent != NULL)
{ {
LLVector4* binormal = (LLVector4*) mFace->mBinormals; LLVector4a* tangents = mFace->mTangents;
*mBinormal = ((1.f - a - b) * LLVector3(binormal[tri->mIndex[0]]) +
a * LLVector3(binormal[tri->mIndex[1]]) + LLVector4a t1,t2,t3;
b * LLVector3(binormal[tri->mIndex[2]])); t1 = tangents[idx0];
t1.mul(1.f-a-b);
t2 = tangents[idx1];
t2.mul(a);
t3 = tangents[idx2];
t3.mul(b);
t1.add(t2);
t1.add(t3);
*mTangent = t1;
} }
} }
} }

View File

@@ -134,16 +134,16 @@ public:
LLVector4a mStart; LLVector4a mStart;
LLVector4a mDir; LLVector4a mDir;
LLVector4a mEnd; LLVector4a mEnd;
LLVector3* mIntersection; LLVector4a* mIntersection;
LLVector2* mTexCoord; LLVector2* mTexCoord;
LLVector3* mNormal; LLVector4a* mNormal;
LLVector3* mBinormal; LLVector4a* mTangent;
F32* mClosestT; F32* mClosestT;
bool mHitFace; bool mHitFace;
LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir, LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
const LLVolumeFace* face, F32* closest_t, const LLVolumeFace* face, F32* closest_t,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal); LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent);
void traverse(const LLOctreeNode<LLVolumeTriangle>* node); void traverse(const LLOctreeNode<LLVolumeTriangle>* node);

View File

@@ -263,13 +263,13 @@ LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& fa
LLVolumeFace& new_face = *face_list.rbegin(); LLVolumeFace& new_face = *face_list.rbegin();
if (!norm_source) if (!norm_source)
{ {
ll_aligned_free_16(new_face.mNormals); //l_aligned_free_16(new_face.mNormals);
new_face.mNormals = NULL; new_face.mNormals = NULL;
} }
if (!tc_source) if (!tc_source)
{ {
ll_aligned_free_16(new_face.mTexCoords); //ll_aligned_free_16(new_face.mTexCoords);
new_face.mTexCoords = NULL; new_face.mTexCoords = NULL;
} }
@@ -294,13 +294,13 @@ LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& fa
LLVolumeFace& new_face = *face_list.rbegin(); LLVolumeFace& new_face = *face_list.rbegin();
if (!norm_source) if (!norm_source)
{ {
ll_aligned_free_16(new_face.mNormals); //ll_aligned_free_16(new_face.mNormals);
new_face.mNormals = NULL; new_face.mNormals = NULL;
} }
if (!tc_source) if (!tc_source)
{ {
ll_aligned_free_16(new_face.mTexCoords); //ll_aligned_free_16(new_face.mTexCoords);
new_face.mTexCoords = NULL; new_face.mTexCoords = NULL;
} }
} }
@@ -482,13 +482,13 @@ LLModel::EModelStatus load_face_from_dom_polylist(std::vector<LLVolumeFace>& fac
LLVolumeFace& new_face = *face_list.rbegin(); LLVolumeFace& new_face = *face_list.rbegin();
if (!norm_source) if (!norm_source)
{ {
ll_aligned_free_16(new_face.mNormals); //ll_aligned_free_16(new_face.mNormals);
new_face.mNormals = NULL; new_face.mNormals = NULL;
} }
if (!tc_source) if (!tc_source)
{ {
ll_aligned_free_16(new_face.mTexCoords); //ll_aligned_free_16(new_face.mTexCoords);
new_face.mTexCoords = NULL; new_face.mTexCoords = NULL;
} }
@@ -516,13 +516,13 @@ LLModel::EModelStatus load_face_from_dom_polylist(std::vector<LLVolumeFace>& fac
LLVolumeFace& new_face = *face_list.rbegin(); LLVolumeFace& new_face = *face_list.rbegin();
if (!norm_source) if (!norm_source)
{ {
ll_aligned_free_16(new_face.mNormals); //ll_aligned_free_16(new_face.mNormals);
new_face.mNormals = NULL; new_face.mNormals = NULL;
} }
if (!tc_source) if (!tc_source)
{ {
ll_aligned_free_16(new_face.mTexCoords); //ll_aligned_free_16(new_face.mTexCoords);
new_face.mTexCoords = NULL; new_face.mTexCoords = NULL;
} }
} }
@@ -716,13 +716,13 @@ LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& fac
LLVolumeFace& new_face = *face_list.rbegin(); LLVolumeFace& new_face = *face_list.rbegin();
if (!n) if (!n)
{ {
ll_aligned_free_16(new_face.mNormals); //ll_aligned_free_16(new_face.mNormals);
new_face.mNormals = NULL; new_face.mNormals = NULL;
} }
if (!t) if (!t)
{ {
ll_aligned_free_16(new_face.mTexCoords); //ll_aligned_free_16(new_face.mTexCoords);
new_face.mTexCoords = NULL; new_face.mTexCoords = NULL;
} }
} }
@@ -996,6 +996,43 @@ void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& tra
translation_out = mNormalizedTranslation; translation_out = mNormalizedTranslation;
} }
LLVector3 LLModel::getTransformedCenter(const LLMatrix4& mat)
{
LLVector3 ret;
if (!mVolumeFaces.empty())
{
LLMatrix4a m;
m.loadu(mat);
LLVector4a minv,maxv;
LLVector4a t;
m.affineTransform(mVolumeFaces[0].mPositions[0], t);
minv = maxv = t;
for (S32 i = 0; i < (S32)mVolumeFaces.size(); ++i)
{
LLVolumeFace& face = mVolumeFaces[i];
for (U32 j = 0; j < (U32)face.mNumVertices; ++j)
{
m.affineTransform(face.mPositions[j],t);
update_min_max(minv, maxv, t);
}
}
minv.add(maxv);
minv.mul(0.5f);
ret.set(minv.getF32ptr());
}
return ret;
}
void LLModel::setNumVolumeFaces(S32 count) void LLModel::setNumVolumeFaces(S32 count)
{ {
mVolumeFaces.resize(count); mVolumeFaces.resize(count);
@@ -1022,7 +1059,7 @@ void LLModel::setVolumeFaceData(
} }
else else
{ {
ll_aligned_free_16(face.mNormals); //ll_aligned_free_16(face.mNormals);
face.mNormals = NULL; face.mNormals = NULL;
} }
@@ -1033,7 +1070,7 @@ void LLModel::setVolumeFaceData(
} }
else else
{ {
ll_aligned_free_16(face.mTexCoords); //ll_aligned_free_16(face.mTexCoords);
face.mTexCoords = NULL; face.mTexCoords = NULL;
} }
@@ -1232,7 +1269,7 @@ void LLModel::generateNormals(F32 angle_cutoff)
} }
else else
{ {
ll_aligned_free_16(new_face.mTexCoords); //ll_aligned_free_16(new_face.mTexCoords);
new_face.mTexCoords = NULL; new_face.mTexCoords = NULL;
} }

View File

@@ -173,6 +173,7 @@ public:
void optimizeVolumeFaces(); void optimizeVolumeFaces();
void offsetMesh( const LLVector3& pivotPoint ); void offsetMesh( const LLVector3& pivotPoint );
void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out); void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
LLVector3 getTransformedCenter(const LLMatrix4& mat);
//reorder face list based on mMaterialList in this and reference so //reorder face list based on mMaterialList in this and reference so
//order matches that of reference (material ordering touchup) //order matches that of reference (material ordering touchup)

View File

@@ -1035,7 +1035,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedAttribs.push_back("texcoord3"); mReservedAttribs.push_back("texcoord3");
mReservedAttribs.push_back("diffuse_color"); mReservedAttribs.push_back("diffuse_color");
mReservedAttribs.push_back("emissive"); mReservedAttribs.push_back("emissive");
mReservedAttribs.push_back("binormal"); mReservedAttribs.push_back("tangent");
mReservedAttribs.push_back("weight"); mReservedAttribs.push_back("weight");
mReservedAttribs.push_back("weight4"); mReservedAttribs.push_back("weight4");
mReservedAttribs.push_back("clothing"); mReservedAttribs.push_back("clothing");

View File

@@ -342,13 +342,32 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
sizeof(LLVector2), // TYPE_TEXCOORD3, sizeof(LLVector2), // TYPE_TEXCOORD3,
sizeof(LLColor4U), // TYPE_COLOR, sizeof(LLColor4U), // TYPE_COLOR,
sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently
sizeof(LLVector4), // TYPE_BINORMAL, sizeof(LLVector4), // TYPE_TANGENT,
sizeof(F32), // TYPE_WEIGHT, sizeof(F32), // TYPE_WEIGHT,
sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT, sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
}; };
static std::string vb_type_name[] =
{
"TYPE_VERTEX",
"TYPE_NORMAL",
"TYPE_TEXCOORD0",
"TYPE_TEXCOORD1",
"TYPE_TEXCOORD2",
"TYPE_TEXCOORD3",
"TYPE_COLOR",
"TYPE_EMISSIVE",
"TYPE_TANGENT",
"TYPE_WEIGHT",
"TYPE_WEIGHT4",
"TYPE_CLOTHWEIGHT",
"TYPE_TEXTURE_INDEX",
"TYPE_MAX",
"TYPE_INDEX",
};
U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
{ {
GL_TRIANGLES, GL_TRIANGLES,
@@ -523,16 +542,16 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
} }
} }
if (sLastMask & MAP_BINORMAL) if (sLastMask & MAP_TANGENT)
{ {
if (!(data_mask & MAP_BINORMAL)) if (!(data_mask & MAP_TANGENT))
{ {
glClientActiveTextureARB(GL_TEXTURE2_ARB); glClientActiveTextureARB(GL_TEXTURE2_ARB);
glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTextureARB(GL_TEXTURE0_ARB); glClientActiveTextureARB(GL_TEXTURE0_ARB);
} }
} }
else if (data_mask & MAP_BINORMAL) else if (data_mask & MAP_TANGENT)
{ {
glClientActiveTextureARB(GL_TEXTURE2_ARB); glClientActiveTextureARB(GL_TEXTURE2_ARB);
glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -1320,7 +1339,7 @@ void LLVertexBuffer::setupVertexArray()
2, //TYPE_TEXCOORD3, 2, //TYPE_TEXCOORD3,
4, //TYPE_COLOR, 4, //TYPE_COLOR,
4, //TYPE_EMISSIVE, 4, //TYPE_EMISSIVE,
3, //TYPE_BINORMAL, 4, //TYPE_TANGENT,
1, //TYPE_WEIGHT, 1, //TYPE_WEIGHT,
4, //TYPE_WEIGHT4, 4, //TYPE_WEIGHT4,
4, //TYPE_CLOTHWEIGHT, 4, //TYPE_CLOTHWEIGHT,
@@ -1337,7 +1356,7 @@ void LLVertexBuffer::setupVertexArray()
GL_FLOAT, //TYPE_TEXCOORD3, GL_FLOAT, //TYPE_TEXCOORD3,
GL_UNSIGNED_BYTE, //TYPE_COLOR, GL_UNSIGNED_BYTE, //TYPE_COLOR,
GL_UNSIGNED_BYTE, //TYPE_EMISSIVE, GL_UNSIGNED_BYTE, //TYPE_EMISSIVE,
GL_FLOAT, //TYPE_BINORMAL, GL_FLOAT, //TYPE_TANGENT,
GL_FLOAT, //TYPE_WEIGHT, GL_FLOAT, //TYPE_WEIGHT,
GL_FLOAT, //TYPE_WEIGHT4, GL_FLOAT, //TYPE_WEIGHT4,
GL_FLOAT, //TYPE_CLOTHWEIGHT, GL_FLOAT, //TYPE_CLOTHWEIGHT,
@@ -1354,7 +1373,7 @@ void LLVertexBuffer::setupVertexArray()
false, //TYPE_TEXCOORD3, false, //TYPE_TEXCOORD3,
false, //TYPE_COLOR, false, //TYPE_COLOR,
false, //TYPE_EMISSIVE, false, //TYPE_EMISSIVE,
false, //TYPE_BINORMAL, false, //TYPE_TANGENT,
false, //TYPE_WEIGHT, false, //TYPE_WEIGHT,
false, //TYPE_WEIGHT4, false, //TYPE_WEIGHT4,
false, //TYPE_CLOTHWEIGHT, false, //TYPE_CLOTHWEIGHT,
@@ -1371,7 +1390,7 @@ void LLVertexBuffer::setupVertexArray()
GL_FALSE, //TYPE_TEXCOORD3, GL_FALSE, //TYPE_TEXCOORD3,
GL_TRUE, //TYPE_COLOR, GL_TRUE, //TYPE_COLOR,
GL_TRUE, //TYPE_EMISSIVE, GL_TRUE, //TYPE_EMISSIVE,
GL_FALSE, //TYPE_BINORMAL, GL_FALSE, //TYPE_TANGENT,
GL_FALSE, //TYPE_WEIGHT, GL_FALSE, //TYPE_WEIGHT,
GL_FALSE, //TYPE_WEIGHT4, GL_FALSE, //TYPE_WEIGHT4,
GL_FALSE, //TYPE_CLOTHWEIGHT, GL_FALSE, //TYPE_CLOTHWEIGHT,
@@ -2033,9 +2052,13 @@ bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index,
{ {
return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range); return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
} }
bool LLVertexBuffer::getBinormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range) bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{ {
return VertexBufferStrider<LLVector3,TYPE_BINORMAL>::get(*this, strider, index, count, map_range); return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count, map_range);
}
bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector4a>& strider, S32 index, S32 count, bool map_range)
{
return VertexBufferStrider<LLVector4a,TYPE_TANGENT>::get(*this, strider, index, count, map_range);
} }
bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range) bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
{ {
@@ -2308,6 +2331,14 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
if (gDebugGL && ((data_mask & mTypeMask) != data_mask)) if (gDebugGL && ((data_mask & mTypeMask) != data_mask))
{ {
for (U32 i = 0; i < LLVertexBuffer::TYPE_MAX; ++i)
{
U32 mask = 1 << i;
if (mask & data_mask && !(mask & mTypeMask))
{ //bit set in data_mask, but not set in mTypeMask
llwarns << "Missing required component " << vb_type_name[i] << llendl;
}
}
llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
} }
@@ -2337,11 +2368,11 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
} }
if (data_mask & MAP_BINORMAL) if (data_mask & MAP_TANGENT)
{ {
S32 loc = TYPE_BINORMAL; S32 loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_BINORMAL]); void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], ptr); glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
} }
if (data_mask & MAP_TEXCOORD0) if (data_mask & MAP_TEXCOORD0)
{ {
@@ -2419,10 +2450,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB); glClientActiveTextureARB(GL_TEXTURE0_ARB);
} }
if (data_mask & MAP_BINORMAL) if (data_mask & MAP_TANGENT)
{ {
glClientActiveTextureARB(GL_TEXTURE2_ARB); glClientActiveTextureARB(GL_TEXTURE2_ARB);
glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); glTexCoordPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT]));
glClientActiveTextureARB(GL_TEXTURE0_ARB); glClientActiveTextureARB(GL_TEXTURE0_ARB);
} }
if (data_mask & MAP_TEXCOORD0) if (data_mask & MAP_TEXCOORD0)

View File

@@ -173,7 +173,7 @@ public:
TYPE_TEXCOORD3, TYPE_TEXCOORD3,
TYPE_COLOR, TYPE_COLOR,
TYPE_EMISSIVE, TYPE_EMISSIVE,
TYPE_BINORMAL, TYPE_TANGENT,
TYPE_WEIGHT, TYPE_WEIGHT,
TYPE_WEIGHT4, TYPE_WEIGHT4,
TYPE_CLOTHWEIGHT, TYPE_CLOTHWEIGHT,
@@ -191,7 +191,7 @@ public:
MAP_COLOR = (1<<TYPE_COLOR), MAP_COLOR = (1<<TYPE_COLOR),
MAP_EMISSIVE = (1<<TYPE_EMISSIVE), MAP_EMISSIVE = (1<<TYPE_EMISSIVE),
// These use VertexAttribPointer and should possibly be made generic // These use VertexAttribPointer and should possibly be made generic
MAP_BINORMAL = (1<<TYPE_BINORMAL), MAP_TANGENT = (1<<TYPE_TANGENT),
MAP_WEIGHT = (1<<TYPE_WEIGHT), MAP_WEIGHT = (1<<TYPE_WEIGHT),
MAP_WEIGHT4 = (1<<TYPE_WEIGHT4), MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT), MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
@@ -251,7 +251,8 @@ public:
bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getTangentStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTangentStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false);

View File

@@ -30,7 +30,7 @@ ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec3 normal; ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec2 texcoord0;
ATTRIBUTE vec3 binormal; ATTRIBUTE vec4 tangent;
VARYING vec3 vary_mat0; VARYING vec3 vary_mat0;
VARYING vec3 vary_mat1; VARYING vec3 vary_mat1;
@@ -52,8 +52,8 @@ void main()
vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz);
vec3 b = normalize((mat * vec4(binormal.xyz+position.xyz, 1.0)).xyz-pos.xyz); vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz);
vec3 t = cross(b, n); vec3 b = cross(n, t) * tangent.w;
vary_mat0 = vec3(t.x, b.x, n.x); vary_mat0 = vec3(t.x, b.x, n.x);
vary_mat1 = vec3(t.y, b.y, n.y); vary_mat1 = vec3(t.y, b.y, n.y);

View File

@@ -31,7 +31,7 @@ ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec3 normal; ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec2 texcoord0;
ATTRIBUTE vec3 binormal; ATTRIBUTE vec4 tangent;
VARYING vec3 vary_mat0; VARYING vec3 vary_mat0;
VARYING vec3 vary_mat1; VARYING vec3 vary_mat1;
@@ -46,8 +46,8 @@ void main()
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vec3 n = normalize(normal_matrix * normal); vec3 n = normalize(normal_matrix * normal);
vec3 b = normalize(normal_matrix * binormal); vec3 t = normalize(normal_matrix * tangent.xyz);
vec3 t = cross(b, n); vec3 b = cross(n, t) * tangent.w;
vary_mat0 = vec3(t.x, b.x, n.x); vary_mat0 = vec3(t.x, b.x, n.x);
vary_mat1 = vec3(t.y, b.y, n.y); vary_mat1 = vec3(t.y, b.y, n.y);

View File

@@ -2093,7 +2093,6 @@ uniform sampler2D diffuseMap;
uniform vec2 rcp_screen_res; uniform vec2 rcp_screen_res;
uniform vec4 rcp_frame_opt; uniform vec4 rcp_frame_opt;
uniform vec4 rcp_frame_opt2; uniform vec4 rcp_frame_opt2;
uniform vec2 screen_res;
VARYING vec2 vary_fragcoord; VARYING vec2 vary_fragcoord;
VARYING vec2 vary_tc; VARYING vec2 vary_tc;

View File

@@ -25,12 +25,12 @@
uniform mat3 normal_matrix; uniform mat3 normal_matrix;
ATTRIBUTE vec3 binormal; ATTRIBUTE vec4 tangent;
VARYING vec4 binormal_out; VARYING vec4 tangent_out;
void main() void main()
{ {
binormal_out = vec4(normal_matrix * binormal, 0.0); tangent_out = vec4(normal_matrix * tangent.xyz, tangent.w);
} }

View File

@@ -190,7 +190,7 @@ public:
RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX | RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_TANGENT |
LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_WEIGHT4, LLVertexBuffer::MAP_WEIGHT4,
RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX |

View File

@@ -851,7 +851,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR; U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR;
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{ {

View File

@@ -511,7 +511,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
{ {
LLGLEnable poly_offset(GL_POLYGON_OFFSET_FILL); LLGLEnable poly_offset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.f,-1.f); glPolygonOffset(-1.f,-1.f);
mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); mVertexBuffer->setBuffer(mVertexBuffer->getTypeMask());
mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
} }
@@ -789,6 +789,12 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
size.mul(scale); size.mul(scale);
} }
// Catch potential badness from normalization before it happens
//
llassert(mat_normal.mMatrix[0].isFinite3() && (mat_normal.mMatrix[0].dot3(mat_normal.mMatrix[0]).getF32() > F_APPROXIMATELY_ZERO));
llassert(mat_normal.mMatrix[1].isFinite3() && (mat_normal.mMatrix[1].dot3(mat_normal.mMatrix[1]).getF32() > F_APPROXIMATELY_ZERO));
llassert(mat_normal.mMatrix[2].isFinite3() && (mat_normal.mMatrix[2].dot3(mat_normal.mMatrix[2]).getF32() > F_APPROXIMATELY_ZERO));
mat_normal.mMatrix[0].normalize3fast(); mat_normal.mMatrix[0].normalize3fast();
mat_normal.mMatrix[1].normalize3fast(); mat_normal.mMatrix[1].normalize3fast();
mat_normal.mMatrix[2].normalize3fast(); mat_normal.mMatrix[2].normalize3fast();
@@ -874,7 +880,7 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
// integrated with getGeometryVolume() for its texture coordinate // integrated with getGeometryVolume() for its texture coordinate
// generation - but i'll leave that to someone more familiar // generation - but i'll leave that to someone more familiar
// with the implications. // with the implications.
LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, LLVector3 position, LLVector3 normal) LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal)
{ {
LLVector2 tc = surface_coord; LLVector2 tc = surface_coord;
@@ -894,7 +900,9 @@ LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, LLVector3 position,
LLVector4a& center = *(mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter); LLVector4a& center = *(mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter);
LLVector4a volume_position; LLVector4a volume_position;
volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(position).mV); LLVector3 v_position(position.getF32ptr());
volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(v_position).mV);
if (!mDrawablep->getVOVolume()->isVolumeGlobal()) if (!mDrawablep->getVOVolume()->isVolumeGlobal())
{ {
@@ -904,7 +912,8 @@ LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, LLVector3 position,
} }
LLVector4a volume_normal; LLVector4a volume_normal;
volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(normal).mV); LLVector3 v_normal(normal.getF32ptr());
volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(v_normal).mV);
volume_normal.normalize3fast(); volume_normal.normalize3fast();
if (texgen == LLTextureEntry::TEX_GEN_PLANAR) if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
@@ -937,7 +946,12 @@ void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_po
const LLMatrix4& vol_mat = getWorldMatrix(); const LLMatrix4& vol_mat = getWorldMatrix();
const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset); const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset);
const LLVector4a& normal4a = vf.mNormals[0]; const LLVector4a& normal4a = vf.mNormals[0];
const LLVector4a& binormal4a = vf.mBinormals[0]; const LLVector4a& tangent = vf.mTangents[0];
LLVector4a binormal4a;
binormal4a.setCross3(normal4a, tangent);
binormal4a.mul(tangent.getF32ptr()[3]);
LLVector2 projected_binormal; LLVector2 projected_binormal;
planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a); planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a);
projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform() projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform()
@@ -1067,7 +1081,7 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
{ {
LLFastTimer t(FTM_FACE_GEOM_VOLUME); LLFastTimer t(FTM_FACE_GEOM_VOLUME);
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_NORMAL; LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL;
if (vf.mWeights) if (vf.mWeights)
{ {
@@ -1080,11 +1094,11 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
buff->allocateBuffer(vf.mNumVertices, 0, true); buff->allocateBuffer(vf.mNumVertices, 0, true);
LLStrider<LLVector4a> f_vert; LLStrider<LLVector4a> f_vert;
LLStrider<LLVector3> f_binorm; LLStrider<LLVector4a> f_tangent;
LLStrider<LLVector3> f_norm; LLStrider<LLVector3> f_norm;
LLStrider<LLVector2> f_tc; LLStrider<LLVector2> f_tc;
buff->getBinormalStrider(f_binorm); buff->getTangentStrider(f_tangent);
buff->getVertexStrider(f_vert); buff->getVertexStrider(f_vert);
buff->getNormalStrider(f_norm); buff->getNormalStrider(f_norm);
buff->getTexCoord0Strider(f_tc); buff->getTexCoord0Strider(f_tc);
@@ -1092,7 +1106,7 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
for (U32 i = 0; i < (U32)vf.mNumVertices; ++i) for (U32 i = 0; i < (U32)vf.mNumVertices; ++i)
{ {
*f_vert++ = vf.mPositions[i]; *f_vert++ = vf.mPositions[i];
(*f_binorm++).set(vf.mBinormals[i].getF32ptr()); *f_tangent++ = vf.mTangents[i];
*f_tc++ = vf.mTexCoords[i]; *f_tc++ = vf.mTexCoords[i];
(*f_norm++).set(vf.mNormals[i].getF32ptr()); (*f_norm++).set(vf.mNormals[i].getF32ptr());
} }
@@ -1133,7 +1147,7 @@ static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TEXTURE("Texture");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_COLOR("Color"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_COLOR("Color");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_EMISSIVE("Emissive"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_EMISSIVE("Emissive");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_WEIGHTS("Weights"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_WEIGHTS("Weights");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_BINORMAL("Binormal"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TANGENT("Binormal");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK("Face Feedback"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK("Face Feedback");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_POSITION("Feedback Position"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_POSITION("Feedback Position");
@@ -1207,7 +1221,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLStrider<LLVector2> tex_coords1; LLStrider<LLVector2> tex_coords1;
LLStrider<LLVector3> norm; LLStrider<LLVector3> norm;
LLStrider<LLColor4U> colors; LLStrider<LLColor4U> colors;
LLStrider<LLVector3> binorm; LLStrider<LLVector3> tangent;
LLStrider<U16> indicesp; LLStrider<U16> indicesp;
LLStrider<LLVector4> wght; LLStrider<LLVector4> wght;
@@ -1229,7 +1243,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE); bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE);
bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD);
bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
bool rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL); bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT);
bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4); bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4);
const LLTextureEntry *tep = mVObjp->getTE(f); const LLTextureEntry *tep = mVObjp->getTE(f);
@@ -1374,7 +1388,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices) if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices)
{ {
mVObjp->getVolume()->genBinormals(f); mVObjp->getVolume()->genTangents(f);
LLFace::cacheFaceInVRAM(vf); LLFace::cacheFaceInVRAM(vf);
buff = (LLVertexBuffer*) vf.mVertexBuffer.get(); buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
} }
@@ -1459,15 +1473,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
glEndTransformFeedback(); glEndTransformFeedback();
} }
if (rebuild_binormal) if (rebuild_tangent)
{ {
LLFastTimer t(FTM_FACE_GEOM_FEEDBACK_BINORMAL); LLFastTimer t(FTM_FACE_GEOM_TANGENT);
gTransformBinormalProgram.bind(); gTransformTangentProgram.bind();
mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_BINORMAL, mGeomIndex, mGeomCount); mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TANGENT, mGeomIndex, mGeomCount);
glBeginTransformFeedback(GL_POINTS); glBeginTransformFeedback(GL_POINTS);
buff->setBuffer(LLVertexBuffer::MAP_BINORMAL); buff->setBuffer(LLVertexBuffer::MAP_TANGENT);
push_for_transform(buff, vf.mNumVertices, mGeomCount); push_for_transform(buff, vf.mNumVertices, mGeomCount);
glEndTransformFeedback(); glEndTransformFeedback();
} }
@@ -1529,7 +1543,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (bump_code) if (bump_code)
{ {
mVObjp->getVolume()->genBinormals(f); mVObjp->getVolume()->genTangents(f);
F32 offset_multiple; F32 offset_multiple;
switch( bump_code ) switch( bump_code )
{ {
@@ -1578,7 +1592,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
U8 texgen = getTextureEntry()->getTexGen(); U8 texgen = getTextureEntry()->getTexGen();
if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT) if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT)
{ //planar texgen needs binormals { //planar texgen needs binormals
mVObjp->getVolume()->genBinormals(f); mVObjp->getVolume()->genTangents(f);
} }
U8 tex_mode = 0; U8 tex_mode = 0;
@@ -1789,11 +1803,14 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
for (S32 i = 0; i < num_vertices; i++) for (S32 i = 0; i < num_vertices; i++)
{ {
LLVector4a tangent; LLVector4a tangent = vf.mTangents[i];
tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]);
LLVector4a binorm;
binorm.setCross3(vf.mNormals[i], tangent);
binorm.mul(tangent.getF32ptr()[3]);
LLMatrix4a tangent_to_object; LLMatrix4a tangent_to_object;
tangent_to_object.setRows(tangent, vf.mBinormals[i], vf.mNormals[i]); tangent_to_object.setRows(tangent, binorm, vf.mNormals[i]);
LLVector4a t; LLVector4a t;
tangent_to_object.rotate(binormal_dir, t); tangent_to_object.rotate(binormal_dir, t);
LLVector4a binormal; LLVector4a binormal;
@@ -1899,7 +1916,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLFastTimer t(FTM_FACE_GEOM_NORMAL); LLFastTimer t(FTM_FACE_GEOM_NORMAL);
mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range); mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range);
F32* normals = (F32*) norm.get(); F32* normals = (F32*) norm.get();
for (S32 i = 0; i < num_vertices; i++) for (S32 i = 0; i < num_vertices; i++)
{ {
LLVector4a normal; LLVector4a normal;
@@ -1915,19 +1931,27 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
} }
} }
if (rebuild_binormal) if (rebuild_tangent)
{ {
LLFastTimer t(FTM_FACE_GEOM_BINORMAL); LLFastTimer t(FTM_FACE_GEOM_TANGENT);
mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range); mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount, map_range);
F32* binormals = (F32*) binorm.get(); F32* tangents = (F32*) tangent.get();
mVObjp->getVolume()->genTangents(f);
LLVector4Logical mask;
mask.clear();
mask.setElement<3>();
for (S32 i = 0; i < num_vertices; i++) for (S32 i = 0; i < num_vertices; i++)
{ {
LLVector4a binormal; LLVector4a tangent_out;
mat_normal.rotate(vf.mBinormals[i], binormal); mat_normal.rotate(vf.mTangents[i], tangent_out);
binormal.normalize3fast(); tangent_out.normalize3fast();
binormal.store4a(binormals); tangent_out.setSelectWithMask(mask, vf.mTangents[i], tangent_out);
binormals += 4; tangent_out.store4a(tangents);
tangents += 4;
} }
if (map_range) if (map_range)

View File

@@ -121,7 +121,7 @@ public:
LLXformMatrix* getXform() const { return mXform; } LLXformMatrix* getXform() const { return mXform; }
BOOL hasGeometry() const { return mGeomCount > 0; } BOOL hasGeometry() const { return mGeomCount > 0; }
LLVector3 getPositionAgent() const; LLVector3 getPositionAgent() const;
LLVector2 surfaceToTexture(LLVector2 surface_coord, LLVector3 position, LLVector3 normal); LLVector2 surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal);
void getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const; void getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const;
bool calcAlignedPlanarTE(const LLFace* align_to, LLVector2* st_offset, bool calcAlignedPlanarTE(const LLFace* align_to, LLVector2* st_offset,
LLVector2* st_scale, F32* st_rot) const; LLVector2* st_scale, F32* st_rot) const;

View File

@@ -293,6 +293,9 @@ void LLVolumeImplFlexible::onSetVolume(const LLVolumeParams &volume_params, cons
void LLVolumeImplFlexible::updateRenderRes() void LLVolumeImplFlexible::updateRenderRes()
{ {
if (!mAttributes)
return;
LLDrawable* drawablep = mVO->mDrawable; LLDrawable* drawablep = mVO->mDrawable;
S32 new_res = mAttributes->getSimulateLOD(); S32 new_res = mAttributes->getSimulateLOD();
@@ -424,7 +427,7 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
} }
} }
if(!mInitialized) if(!mInitialized || !mAttributes)
{ {
//the object is not visible //the object is not visible
return ; return ;
@@ -683,14 +686,16 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
LLVector3 pos = newSection[i].mPosition * rel_xform; LLVector3 pos = newSection[i].mPosition * rel_xform;
LLQuaternion rot = mSection[i].mAxisRotation * newSection[i].mRotation * delta_rot; LLQuaternion rot = mSection[i].mAxisRotation * newSection[i].mRotation * delta_rot;
if (!mUpdated || (new_point->mPos-pos).magVec()/mVO->mDrawable->mDistanceWRTCamera > 0.001f) LLVector3 np(new_point->mPos.getF32ptr());
if (!mUpdated || (np-pos).magVec()/mVO->mDrawable->mDistanceWRTCamera > 0.001f)
{ {
new_point->mPos = newSection[i].mPosition * rel_xform; new_point->mPos.load3((newSection[i].mPosition * rel_xform).mV);
mUpdated = FALSE; mUpdated = FALSE;
} }
new_point->mRot = rot; new_point->mRot.loadu(LLMatrix3(rot));
new_point->mScale = newSection[i].mScale; new_point->mScale.set(newSection[i].mScale.mV[0], newSection[i].mScale.mV[1], 0,1);
new_point->mTexT = ((F32)i)/(num_render_sections); new_point->mTexT = ((F32)i)/(num_render_sections);
} }

View File

@@ -208,7 +208,7 @@ void LLHUDIcon::render()
renderIcon(FALSE); renderIcon(FALSE);
} }
BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3* intersection) BOOL LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection)
{ {
if (mHidden) if (mHidden)
return FALSE; return FALSE;
@@ -281,23 +281,18 @@ BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
LLVector4a upper_right; LLVector4a upper_right;
upper_right.setAdd(lower_right, y_scalea); upper_right.setAdd(lower_right, y_scalea);
LLVector4a enda;
enda.load3(end.mV);
LLVector4a starta;
starta.load3(start.mV);
LLVector4a dir; LLVector4a dir;
dir.setSub(enda, starta); dir.setSub(end, start);
F32 a,b,t; F32 a,b,t;
if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, starta, dir, a,b,t) || if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, a,b,t) ||
LLTriangleRayIntersect(upper_left, lower_left, lower_right, starta, dir, a,b,t)) LLTriangleRayIntersect(upper_left, lower_left, lower_right, start, dir, a,b,t))
{ {
if (intersection) if (intersection)
{ {
dir.mul(t); dir.mul(t);
starta.add(dir); intersection->setAdd(start, dir);
*intersection = LLVector3(starta.getF32ptr());
} }
return TRUE; return TRUE;
} }
@@ -337,12 +332,12 @@ LLHUDIcon* LLHUDIcon::handlePick(S32 pick_id)
} }
//static //static
LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector3& start, const LLVector3& end, LLVector3* intersection) LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection)
{ {
icon_instance_t::iterator icon_it; icon_instance_t::iterator icon_it;
LLVector3 local_end = end; LLVector4a local_end = end;
LLVector3 position; LLVector4a position;
LLHUDIcon* ret = NULL; LLHUDIcon* ret = NULL;
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)

View File

@@ -68,7 +68,7 @@ public:
static S32 generatePickIDs(S32 start_id, S32 step_size); static S32 generatePickIDs(S32 start_id, S32 step_size);
static LLHUDIcon* handlePick(S32 pick_id); static LLHUDIcon* handlePick(S32 pick_id);
static LLHUDIcon* lineSegmentIntersectAll(const LLVector3& start, const LLVector3& end, LLVector3* intersection); static LLHUDIcon* lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection);
static void updateAll(); static void updateAll();
static void cleanupDeadIcons(); static void cleanupDeadIcons();
@@ -79,7 +79,7 @@ public:
BOOL getHidden() const { return mHidden; } BOOL getHidden() const { return mHidden; }
void setHidden( BOOL hide ) { mHidden = hide; } void setHidden( BOOL hide ) { mHidden = hide; }
BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3* intersection); BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection);
protected: protected:
LLHUDIcon(const U8 type); LLHUDIcon(const U8 type);

View File

@@ -120,7 +120,7 @@ LLHUDNameTag::~LLHUDNameTag()
} }
BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render) BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a& intersection, BOOL debug_render)
{ {
if (!mVisible || mHidden) if (!mVisible || mHidden)
{ {
@@ -218,16 +218,23 @@ BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3&
gGL.vertex3fv(v[2].mV); gGL.vertex3fv(v[2].mV);
gGL.end(); gGL.end();
} }
LLVector4a dir;
LLVector3 dir = end-start; dir.setSub(end,start);
F32 a, b, t; F32 a, b, t;
if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE) || LLVector4a v0,v1,v2,v3;
LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, a, b, t, FALSE) ) v0.load3(v[0].mV);
v1.load3(v[1].mV);
v2.load3(v[2].mV);
v3.load3(v[3].mV);
if (LLTriangleRayIntersect(v0, v1, v2, start, dir, a, b, t) ||
LLTriangleRayIntersect(v2, v3, v0, start, dir, a, b, t) )
{ {
if (t <= 1.f) if (t <= 1.f)
{ {
intersection = start + dir*t; dir.mul(t);
intersection.setAdd(start, dir);
return TRUE; return TRUE;
} }
} }

View File

@@ -126,7 +126,7 @@ public:
void setHidden( BOOL hide ) { mHidden = hide; } void setHidden( BOOL hide ) { mHidden = hide; }
void shift(const LLVector3& offset); void shift(const LLVector3& offset);
BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render = FALSE); BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a& intersection, BOOL debug_render = FALSE);
static void shiftAll(const LLVector3& offset); static void shiftAll(const LLVector3& offset);
static void addPickable(std::set<LLViewerObject*> &pick_list); static void addPickable(std::set<LLViewerObject*> &pick_list);

View File

@@ -2944,9 +2944,9 @@ void renderNormals(LLDrawable* drawablep)
gGL.vertex3fv(face.mPositions[j].getF32ptr()); gGL.vertex3fv(face.mPositions[j].getF32ptr());
gGL.vertex3fv(p.getF32ptr()); gGL.vertex3fv(p.getF32ptr());
if (face.mBinormals) if (face.mTangents)
{ {
n.setMul(face.mBinormals[j], scale); n.setMul(face.mTangents[j], scale);
p.setAdd(face.mPositions[j], n); p.setAdd(face.mPositions[j], n);
gGL.diffuseColor4f(0,1,1,1); gGL.diffuseColor4f(0,1,1,1);
@@ -3694,11 +3694,17 @@ void renderRaycast(LLDrawable* drawablep)
gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
LLVector3 start, end; LLVector4a start, end;
if (transform) if (transform)
{ {
start = vobj->agentPositionToVolume(gDebugRaycastStart); LLVector3 v_start(gDebugRaycastStart.getF32ptr());
end = vobj->agentPositionToVolume(gDebugRaycastEnd); LLVector3 v_end(gDebugRaycastEnd.getF32ptr());
v_start = vobj->agentPositionToVolume(v_start);
v_end = vobj->agentPositionToVolume(v_end);
start.load3(v_start.mV);
end.load3(v_end.mV);
} }
else else
{ {
@@ -3706,11 +3712,8 @@ void renderRaycast(LLDrawable* drawablep)
end = gDebugRaycastEnd; end = gDebugRaycastEnd;
} }
LLVector4a starta, enda;
starta.load3(start.mV);
enda.load3(end.mV);
LLVector4a dir; LLVector4a dir;
dir.setSub(enda, starta); dir.setSub(end, start);
gGL.flush(); gGL.flush();
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
@@ -3733,10 +3736,11 @@ void renderRaycast(LLDrawable* drawablep)
((LLVolumeFace*) &face)->createOctree(); ((LLVolumeFace*) &face)->createOctree();
} }
LLRenderOctreeRaycast render(starta, dir, &t); LLRenderOctreeRaycast render(start, dir, &t);
render.traverse(face.mOctree); render.traverse(face.mOctree);
} }
gGL.popMatrix(); gGL.popMatrix();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
} }
@@ -3757,10 +3761,18 @@ void renderRaycast(LLDrawable* drawablep)
// draw intersection point // draw intersection point
gGL.pushMatrix(); gGL.pushMatrix();
gGL.loadMatrix(gGLModelView); gGL.loadMatrix(gGLModelView);
LLVector3 translate = gDebugRaycastIntersection; LLVector3 translate(gDebugRaycastIntersection.getF32ptr());
gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]); gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]);
LLCoordFrame orient; LLCoordFrame orient;
orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); LLVector4a debug_binormal;
debug_binormal.setCross3(gDebugRaycastNormal, gDebugRaycastTangent);
debug_binormal.mul(gDebugRaycastTangent.getF32ptr()[3]);
LLVector3 normal(gDebugRaycastNormal.getF32ptr());
LLVector3 binormal(debug_binormal.getF32ptr());
orient.lookDir(normal, binormal);
LLMatrix4 rotation; LLMatrix4 rotation;
orient.getRotMatrixToParent(rotation); orient.getRotMatrixToParent(rotation);
gGL.multMatrix((float*)rotation.mMatrix); gGL.multMatrix((float*)rotation.mMatrix);
@@ -4261,28 +4273,30 @@ BOOL LLSpatialPartition::isVisible(const LLVector3& v)
return TRUE; return TRUE;
} }
LL_ALIGN_PREFIX(16)
class LLOctreeIntersect : public LLSpatialGroup::OctreeTraveler class LLOctreeIntersect : public LLSpatialGroup::OctreeTraveler
{ {
public: public:
LLVector3 mStart; LL_ALIGN_16(LLVector4a mStart);
LLVector3 mEnd; LL_ALIGN_16(LLVector4a mEnd);
S32 *mFaceHit; S32 *mFaceHit;
LLVector3 *mIntersection; LLVector4a *mIntersection;
LLVector2 *mTexCoord; LLVector2 *mTexCoord;
LLVector3 *mNormal; LLVector4a *mNormal;
LLVector3 *mBinormal; LLVector4a *mTangent;
LLDrawable* mHit; LLDrawable* mHit;
BOOL mPickTransparent; BOOL mPickTransparent;
LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent, LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent,
S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal) S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
: mStart(start), : mStart(start),
mEnd(end), mEnd(end),
mFaceHit(face_hit), mFaceHit(face_hit),
mIntersection(intersection), mIntersection(intersection),
mTexCoord(tex_coord), mTexCoord(tex_coord),
mNormal(normal), mNormal(normal),
mBinormal(binormal), mTangent(tangent),
mHit(NULL), mHit(NULL),
mPickTransparent(pick_transparent) mPickTransparent(pick_transparent)
{ {
@@ -4315,23 +4329,22 @@ public:
size = group->mBounds[1]; size = group->mBounds[1];
center = group->mBounds[0]; center = group->mBounds[0];
LLVector3 local_start = mStart; LLVector4a local_start = mStart;
LLVector3 local_end = mEnd; LLVector4a local_end = mEnd;
if (group->mSpatialPartition->isBridge()) if (group->mSpatialPartition->isBridge())
{ {
LLMatrix4 local_matrix = group->mSpatialPartition->asBridge()->mDrawable->getRenderMatrix(); LLMatrix4 local_matrix = group->mSpatialPartition->asBridge()->mDrawable->getRenderMatrix();
local_matrix.invert(); local_matrix.invert();
local_start = mStart * local_matrix; LLMatrix4a local_matrix4a;
local_end = mEnd * local_matrix; local_matrix4a.loadu(local_matrix);
local_matrix4a.affineTransform(mStart, local_start);
local_matrix4a.affineTransform(mEnd, local_end);
} }
LLVector4a start, end; if (LLLineSegmentBoxIntersect(local_start, local_end, center, size))
start.load3(local_start.mV);
end.load3(local_end.mV);
if (LLLineSegmentBoxIntersect(start, end, center, size))
{ {
check(child); check(child);
} }
@@ -4362,14 +4375,14 @@ public:
if (vobj) if (vobj)
{ {
LLVector3 intersection; LLVector4a intersection;
bool skip_check = false; bool skip_check = false;
if (vobj->isAvatar()) if (vobj->isAvatar())
{ {
LLVOAvatar* avatar = (LLVOAvatar*) vobj; LLVOAvatar* avatar = (LLVOAvatar*) vobj;
if (avatar->isSelf() && gFloaterTools->getVisible()) if (avatar->isSelf() && gFloaterTools->getVisible())
{ {
LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal); LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent);
if (hit) if (hit)
{ {
mEnd = intersection; mEnd = intersection;
@@ -4389,7 +4402,7 @@ public:
} }
} }
if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal)) if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent))
{ {
mEnd = intersection; // shorten ray so we only find CLOSER hits mEnd = intersection; // shorten ray so we only find CLOSER hits
if (mIntersection) if (mIntersection)
@@ -4404,19 +4417,19 @@ public:
return false; return false;
} }
}; } LL_ALIGN_POSTFIX(16);
LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent, BOOL pick_transparent,
S32* face_hit, // return the face hit S32* face_hit, // return the face hit
LLVector3* intersection, // return the intersection point LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point
LLVector3* normal, // return the surface normal at the intersection point LLVector4a* normal, // return the surface normal at the intersection point
LLVector3* bi_normal // return the surface bi-normal at the intersection point LLVector4a* tangent // return the surface tangent at the intersection point
) )
{ {
LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent);
LLDrawable* drawable = intersect.check(mOctree); LLDrawable* drawable = intersect.check(mOctree);
return drawable; return drawable;

View File

@@ -457,13 +457,13 @@ public:
LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE); LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE);
BOOL remove(LLDrawable *drawablep, LLSpatialGroup *curp); BOOL remove(LLDrawable *drawablep, LLSpatialGroup *curp);
LLDrawable* lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent, BOOL pick_transparent,
S32* face_hit, // return the face hit S32* face_hit, // return the face hit
LLVector3* intersection = NULL, // return the intersection point LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point LLVector4a* tangent = NULL // return the surface tangent at the intersection point
); );
@@ -695,7 +695,7 @@ class LLVolumeGeometryManager: public LLGeometryManager
virtual void rebuildGeom(LLSpatialGroup* group); virtual void rebuildGeom(LLSpatialGroup* group);
virtual void rebuildMesh(LLSpatialGroup* group); virtual void rebuildMesh(LLSpatialGroup* group);
virtual void getGeometry(LLSpatialGroup* group); virtual void getGeometry(LLSpatialGroup* group);
void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE); void genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL no_materials = FALSE);
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type); void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
}; };

View File

@@ -3904,19 +3904,19 @@ LLViewerObject* LLViewerObject::getRootEdit() const
} }
BOOL LLViewerObject::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, BOOL LLViewerObject::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face, S32 face,
BOOL pick_transparent, BOOL pick_transparent,
S32* face_hit, S32* face_hit,
LLVector3* intersection, LLVector4a* intersection,
LLVector2* tex_coord, LLVector2* tex_coord,
LLVector3* normal, LLVector4a* normal,
LLVector3* bi_normal) LLVector4a* tangent)
{ {
return false; return false;
} }
BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end) BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end)
{ {
if (mDrawable.isNull() || mDrawable->isDead()) if (mDrawable.isNull() || mDrawable->isDead())
{ {
@@ -3933,11 +3933,7 @@ BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector3& start, const LLVect
size.setSub(ext[1], ext[0]); size.setSub(ext[1], ext[0]);
size.mul(0.5f); size.mul(0.5f);
LLVector4a starta, enda; return LLLineSegmentBoxIntersect(start, end, center, size);
starta.load3(start.mV);
enda.load3(end.mV);
return LLLineSegmentBoxIntersect(starta, enda, center, size);
} }
U8 LLViewerObject::getMediaType() const U8 LLViewerObject::getMediaType() const

View File

@@ -262,17 +262,17 @@ public:
//detect if given line segment (in agent space) intersects with this viewer object. //detect if given line segment (in agent space) intersects with this viewer object.
//returns TRUE if intersection detected and returns information about intersection //returns TRUE if intersection detected and returns information about intersection
virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, virtual BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE, BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit S32* face_hit = NULL, // which face was hit
LLVector3* intersection = NULL, // return the intersection point LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point LLVector4a* tangent = NULL // return the surface tangent at the intersection point
); );
virtual BOOL lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end); virtual BOOL lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end);
virtual const LLVector3d getPositionGlobal() const; virtual const LLVector3d getPositionGlobal() const;
virtual const LLVector3 &getPositionRegion() const; virtual const LLVector3 &getPositionRegion() const;

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@@ -77,7 +77,7 @@ LLGLSLShader gTransformPositionProgram(LLViewerShaderMgr::SHADER_TRANSFORM);
LLGLSLShader gTransformTexCoordProgram(LLViewerShaderMgr::SHADER_TRANSFORM); LLGLSLShader gTransformTexCoordProgram(LLViewerShaderMgr::SHADER_TRANSFORM);
LLGLSLShader gTransformNormalProgram(LLViewerShaderMgr::SHADER_TRANSFORM); LLGLSLShader gTransformNormalProgram(LLViewerShaderMgr::SHADER_TRANSFORM);
LLGLSLShader gTransformColorProgram(LLViewerShaderMgr::SHADER_TRANSFORM); LLGLSLShader gTransformColorProgram(LLViewerShaderMgr::SHADER_TRANSFORM);
LLGLSLShader gTransformBinormalProgram(LLViewerShaderMgr::SHADER_TRANSFORM); LLGLSLShader gTransformTangentProgram(LLViewerShaderMgr::SHADER_TRANSFORM);
//utility shaders //utility shaders
LLGLSLShader gOcclusionProgram(LLViewerShaderMgr::SHADER_INTERFACE); LLGLSLShader gOcclusionProgram(LLViewerShaderMgr::SHADER_INTERFACE);
@@ -2747,16 +2747,16 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
if (success) if (success)
{ {
gTransformBinormalProgram.mName = "Binormal Transform Shader"; gTransformTangentProgram.mName = "Binormal Transform Shader";
gTransformBinormalProgram.mShaderFiles.clear(); gTransformTangentProgram.mShaderFiles.clear();
gTransformBinormalProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB)); gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB));
gTransformBinormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM]; gTransformTangentProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = { const char* varyings[] = {
"binormal_out", "tangent_out",
}; };
success = gTransformBinormalProgram.createShader(NULL, NULL, 1, varyings); success = gTransformTangentProgram.createShader(NULL, NULL, 1, varyings);
} }

View File

@@ -234,7 +234,7 @@ extern LLGLSLShader gTransformPositionProgram;
extern LLGLSLShader gTransformTexCoordProgram; extern LLGLSLShader gTransformTexCoordProgram;
extern LLGLSLShader gTransformNormalProgram; extern LLGLSLShader gTransformNormalProgram;
extern LLGLSLShader gTransformColorProgram; extern LLGLSLShader gTransformColorProgram;
extern LLGLSLShader gTransformBinormalProgram; extern LLGLSLShader gTransformTangentProgram;
//utility shaders //utility shaders
extern LLGLSLShader gOcclusionProgram; extern LLGLSLShader gOcclusionProgram;
extern LLGLSLShader gOcclusionCubeProgram; extern LLGLSLShader gOcclusionCubeProgram;
@@ -244,7 +244,6 @@ extern LLGLSLShader gSplatTextureRectProgram;
extern LLGLSLShader gGlowCombineFXAAProgram; extern LLGLSLShader gGlowCombineFXAAProgram;
extern LLGLSLShader gDebugProgram; extern LLGLSLShader gDebugProgram;
extern LLGLSLShader gClipProgram; extern LLGLSLShader gClipProgram;
extern LLGLSLShader gAlphaMaskProgram;
//output tex0[tc0] + tex1[tc1] //output tex0[tc0] + tex1[tc1]
extern LLGLSLShader gTwoTextureAddProgram; extern LLGLSLShader gTwoTextureAddProgram;

View File

@@ -218,13 +218,13 @@ BOOL gShowOverlayTitle = FALSE;
BOOL gPickTransparent = TRUE; BOOL gPickTransparent = TRUE;
LLViewerObject* gDebugRaycastObject = NULL; LLViewerObject* gDebugRaycastObject = NULL;
LLVector3 gDebugRaycastIntersection; LLVector4a gDebugRaycastIntersection;
LLVector2 gDebugRaycastTexCoord; LLVector2 gDebugRaycastTexCoord;
LLVector3 gDebugRaycastNormal; LLVector4a gDebugRaycastNormal;
LLVector3 gDebugRaycastBinormal; LLVector4a gDebugRaycastTangent;
S32 gDebugRaycastFaceHit; S32 gDebugRaycastFaceHit;
LLVector3 gDebugRaycastStart; LLVector4a gDebugRaycastStart;
LLVector3 gDebugRaycastEnd; LLVector4a gDebugRaycastEnd;
// HUD display lines in lower right // HUD display lines in lower right
BOOL gDisplayWindInfo = FALSE; BOOL gDisplayWindInfo = FALSE;
@@ -3038,7 +3038,7 @@ void LLViewerWindow::updateUI()
&gDebugRaycastIntersection, &gDebugRaycastIntersection,
&gDebugRaycastTexCoord, &gDebugRaycastTexCoord,
&gDebugRaycastNormal, &gDebugRaycastNormal,
&gDebugRaycastBinormal, &gDebugRaycastTangent,
&gDebugRaycastStart, &gDebugRaycastStart,
&gDebugRaycastEnd); &gDebugRaycastEnd);
} }
@@ -3982,7 +3982,7 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_trans
} }
LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
LLVector3* intersection) LLVector4a* intersection)
{ {
S32 x = mouse_x; S32 x = mouse_x;
S32 y = mouse_y; S32 y = mouse_y;
@@ -3999,9 +3999,11 @@ LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 dep
LLVector3 mouse_world_start = mouse_point_global; LLVector3 mouse_world_start = mouse_point_global;
LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection); LLVector4a start, end;
start.load3(mouse_world_start.mV);
end.load3(mouse_world_end.mV);
return LLHUDIcon::lineSegmentIntersectAll(start, end, intersection);
} }
LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth, LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth,
@@ -4009,12 +4011,12 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
S32 this_face, S32 this_face,
BOOL pick_transparent, BOOL pick_transparent,
S32* face_hit, S32* face_hit,
LLVector3 *intersection, LLVector4a *intersection,
LLVector2 *uv, LLVector2 *uv,
LLVector3 *normal, LLVector4a *normal,
LLVector3 *binormal, LLVector4a *tangent,
LLVector3* start, LLVector4a* start,
LLVector3* end) LLVector4a* end)
{ {
S32 x = mouse_x; S32 x = mouse_x;
S32 y = mouse_y; S32 y = mouse_y;
@@ -4049,17 +4051,27 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
if (!LLViewerJoystick::getInstance()->getOverrideCamera()) if (!LLViewerJoystick::getInstance()->getOverrideCamera())
{ //always set raycast intersection to mouse_world_end unless { //always set raycast intersection to mouse_world_end unless
//flycam is on (for DoF effect) //flycam is on (for DoF effect)
gDebugRaycastIntersection = mouse_world_end; gDebugRaycastIntersection.load3(mouse_world_end.mV);
} }
LLVector4a mw_start;
mw_start.load3(mouse_world_start.mV);
LLVector4a mw_end;
mw_end.load3(mouse_world_end.mV);
LLVector4a mh_start;
mh_start.load3(mouse_hud_start.mV);
LLVector4a mh_end;
mh_end.load3(mouse_hud_end.mV);
if (start) if (start)
{ {
*start = mouse_world_start; *start = mw_start;
} }
if (end) if (end)
{ {
*end = mouse_world_end; *end = mw_end;
} }
LLViewerObject* found = NULL; LLViewerObject* found = NULL;
@@ -4068,16 +4080,16 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
{ {
if (this_object->isHUDAttachment()) // is a HUD object? if (this_object->isHUDAttachment()) // is a HUD object?
{ {
if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent, if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent,
face_hit, intersection, uv, normal, binormal)) face_hit, intersection, uv, normal, tangent))
{ {
found = this_object; found = this_object;
} }
} }
else // is a world object else // is a world object
{ {
if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent, if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent,
face_hit, intersection, uv, normal, binormal)) face_hit, intersection, uv, normal, tangent))
{ {
found = this_object; found = this_object;
} }
@@ -4085,8 +4097,8 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
} }
else // check ALL objects else // check ALL objects
{ {
found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent, found = gPipeline.lineSegmentIntersectInHUD(mh_start, mh_end, pick_transparent,
face_hit, intersection, uv, normal, binormal); face_hit, intersection, uv, normal, tangent);
// [RLVa:KB] - Checked: 2009-12-28 (RLVa-1.1.0k) | Modified: RLVa-1.1.0k // [RLVa:KB] - Checked: 2009-12-28 (RLVa-1.1.0k) | Modified: RLVa-1.1.0k
if ( (rlv_handler_t::isEnabled()) && (LLToolCamera::getInstance()->hasMouseCapture()) && (gKeyboard->currentMask(TRUE) & MASK_ALT) ) if ( (rlv_handler_t::isEnabled()) && (LLToolCamera::getInstance()->hasMouseCapture()) && (gKeyboard->currentMask(TRUE) & MASK_ALT) )
@@ -4097,8 +4109,8 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
if (!found) // if not found in HUD, look in world: if (!found) // if not found in HUD, look in world:
{ {
found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent, found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent,
face_hit, intersection, uv, normal, binormal); face_hit, intersection, uv, normal, tangent);
// [RLVa:KB] - Checked: 2010-01-02 (RLVa-1.1.0l) | Added: RLVa-1.1.0l // [RLVa:KB] - Checked: 2010-01-02 (RLVa-1.1.0l) | Added: RLVa-1.1.0l
#ifdef RLV_EXTENSION_CMD_INTERACT #ifdef RLV_EXTENSION_CMD_INTERACT
@@ -4118,6 +4130,10 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
} }
#endif // RLV_EXTENSION_CMD_INTERACT #endif // RLV_EXTENSION_CMD_INTERACT
// [/RLVa:KB] // [/RLVa:KB]
if (found && !pick_transparent)
{
gDebugRaycastIntersection = *intersection;
}
} }
} }
@@ -5815,6 +5831,7 @@ LLPickInfo::LLPickInfo()
mXYCoords(-1, -1), mXYCoords(-1, -1),
mIntersection(), mIntersection(),
mNormal(), mNormal(),
mTangent(),
mBinormal(), mBinormal(),
mHUDIcon(NULL), mHUDIcon(NULL),
mPickTransparent(FALSE) mPickTransparent(FALSE)
@@ -5836,6 +5853,7 @@ LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
mSTCoords(-1.f, -1.f), mSTCoords(-1.f, -1.f),
mXYCoords(-1, -1), mXYCoords(-1, -1),
mNormal(), mNormal(),
mTangent(),
mBinormal(), mBinormal(),
mHUDIcon(NULL), mHUDIcon(NULL),
mPickTransparent(pick_transparent) mPickTransparent(pick_transparent)
@@ -5846,19 +5864,26 @@ void LLPickInfo::fetchResults()
{ {
S32 face_hit = -1; S32 face_hit = -1;
LLVector3 intersection, normal, binormal; LLVector4a intersection, normal;
LLVector4a tangent;
LLVector2 uv; LLVector2 uv;
LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection); LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection);
LLVector4a origin;
origin.load3(LLViewerCamera::getInstance()->getOrigin().mV);
F32 icon_dist = 0.f; F32 icon_dist = 0.f;
if (hit_icon) if (hit_icon)
{ {
icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec(); LLVector4a delta;
delta.setSub(intersection, origin);
icon_dist = delta.getLength3().getF32();
} }
LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f, LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f,
NULL, -1, mPickTransparent, &face_hit, NULL, -1, mPickTransparent, &face_hit,
&intersection, &uv, &normal, &binormal); &intersection, &uv, &normal, &tangent);
mPickPt = mMousePt; mPickPt = mMousePt;
@@ -5868,9 +5893,13 @@ void LLPickInfo::fetchResults()
LLViewerObject* objectp = hit_object; LLViewerObject* objectp = hit_object;
LLVector4a delta;
delta.setSub(origin, intersection);
if (hit_icon && if (hit_icon &&
(!objectp || (!objectp ||
icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec())) icon_dist < delta.getLength3().getF32()))
{ {
// was this name referring to a hud icon? // was this name referring to a hud icon?
mHUDIcon = hit_icon; mHUDIcon = hit_icon;
@@ -5907,11 +5936,16 @@ void LLPickInfo::fetchResults()
{ {
mPickType = PICK_OBJECT; mPickType = PICK_OBJECT;
} }
mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY);
LLVector3 v_intersection(intersection.getF32ptr());
mObjectOffset = gAgentCamera.calcFocusOffset(objectp, v_intersection, mPickPt.mX, mPickPt.mY);
mObjectID = objectp->mID; mObjectID = objectp->mID;
mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset; mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset;
mPosGlobal = gAgent.getPosGlobalFromAgent(intersection);
mPosGlobal = gAgent.getPosGlobalFromAgent(v_intersection);
if (mWantSurfaceInfo) if (mWantSurfaceInfo)
{ {
@@ -5955,6 +5989,15 @@ void LLPickInfo::getSurfaceInfo()
mIntersection = LLVector3(0,0,0); mIntersection = LLVector3(0,0,0);
mNormal = LLVector3(0,0,0); mNormal = LLVector3(0,0,0);
mBinormal = LLVector3(0,0,0); mBinormal = LLVector3(0,0,0);
mTangent = LLVector4(0,0,0,0);
LLVector4a tangent;
LLVector4a intersection;
LLVector4a normal;
tangent.clear();
normal.clear();
intersection.clear();
LLViewerObject* objectp = getObject(); LLViewerObject* objectp = getObject();
@@ -5963,10 +6006,10 @@ void LLPickInfo::getSurfaceInfo()
if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f, if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f,
objectp, -1, mPickTransparent, objectp, -1, mPickTransparent,
&mObjectFace, &mObjectFace,
&mIntersection, &intersection,
&mSTCoords, &mSTCoords,
&mNormal, &normal,
&mBinormal)) &tangent))
{ {
// if we succeeded with the intersect above, compute the texture coordinates: // if we succeeded with the intersect above, compute the texture coordinates:
@@ -5975,10 +6018,26 @@ void LLPickInfo::getSurfaceInfo()
LLFace* facep = objectp->mDrawable->getFace(mObjectFace); LLFace* facep = objectp->mDrawable->getFace(mObjectFace);
if (facep) if (facep)
{ {
mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal); mUVCoords = facep->surfaceToTexture(mSTCoords, intersection, normal);
} }
} }
mIntersection.set(intersection.getF32ptr());
mNormal.set(normal.getF32ptr());
mTangent.set(tangent.getF32ptr());
//extrapoloate binormal from normal and tangent
LLVector4a binormal;
binormal.setCross3(normal, tangent);
binormal.mul(tangent.getF32ptr()[3]);
mBinormal.set(binormal.getF32ptr());
mBinormal.normalize();
mNormal.normalize();
mTangent.normalize();
// and XY coords: // and XY coords:
updateXYCoords(); updateXYCoords();

View File

@@ -115,6 +115,7 @@ public:
LLVector2 mSTCoords; LLVector2 mSTCoords;
LLCoordScreen mXYCoords; LLCoordScreen mXYCoords;
LLVector3 mNormal; LLVector3 mNormal;
LLVector4 mTangent;
LLVector3 mBinormal; LLVector3 mBinormal;
BOOL mPickTransparent; BOOL mPickTransparent;
void getSurfaceInfo(); void getSurfaceInfo();
@@ -347,19 +348,19 @@ public:
static void hoverPickCallback(const LLPickInfo& pick_info); static void hoverPickCallback(const LLPickInfo& pick_info);
LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
LLVector3* intersection); LLVector4a* intersection);
LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f, LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f,
LLViewerObject *this_object = NULL, LLViewerObject *this_object = NULL,
S32 this_face = -1, S32 this_face = -1,
BOOL pick_transparent = FALSE, BOOL pick_transparent = FALSE,
S32* face_hit = NULL, S32* face_hit = NULL,
LLVector3 *intersection = NULL, LLVector4a *intersection = NULL,
LLVector2 *uv = NULL, LLVector2 *uv = NULL,
LLVector3 *normal = NULL, LLVector4a *normal = NULL,
LLVector3 *binormal = NULL, LLVector4a *tangent = NULL,
LLVector3* start = NULL, LLVector4a* start = NULL,
LLVector3* end = NULL); LLVector4a* end = NULL);
// Returns a pointer to the last object hit // Returns a pointer to the last object hit
@@ -509,13 +510,13 @@ extern LLFrameTimer gAwayTimer; // tracks time before setting the avatar awa
extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away
extern LLViewerObject* gDebugRaycastObject; extern LLViewerObject* gDebugRaycastObject;
extern LLVector3 gDebugRaycastIntersection; extern LLVector4a gDebugRaycastIntersection;
extern LLVector2 gDebugRaycastTexCoord; extern LLVector2 gDebugRaycastTexCoord;
extern LLVector3 gDebugRaycastNormal; extern LLVector4a gDebugRaycastNormal;
extern LLVector3 gDebugRaycastBinormal; extern LLVector4a gDebugRaycastTangent;
extern S32 gDebugRaycastFaceHit; extern S32 gDebugRaycastFaceHit;
extern LLVector3 gDebugRaycastStart; extern LLVector4a gDebugRaycastStart;
extern LLVector3 gDebugRaycastEnd; extern LLVector4a gDebugRaycastEnd;
extern BOOL gDisplayCameraPos; extern BOOL gDisplayCameraPos;
extern BOOL gDisplayWindInfo; extern BOOL gDisplayWindInfo;

View File

@@ -1729,19 +1729,20 @@ void LLVOAvatar::renderCollisionVolumes()
if (mNameText.notNull()) if (mNameText.notNull())
{ {
LLVector3 unused; LLVector4a unused;
mNameText->lineSegmentIntersect(LLVector3(0,0,0), LLVector3(0,0,1), unused, TRUE);
mNameText->lineSegmentIntersect(unused, unused, unused, TRUE);
} }
} }
BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face, S32 face,
BOOL pick_transparent, BOOL pick_transparent,
S32* face_hit, S32* face_hit,
LLVector3* intersection, LLVector4a* intersection,
LLVector2* tex_coord, LLVector2* tex_coord,
LLVector3* normal, LLVector4a* normal,
LLVector3* bi_normal) LLVector4a* tangent)
{ {
if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar) if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar)
{ {
@@ -1758,8 +1759,8 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
glh::matrix4f inverse = mat.inverse(); glh::matrix4f inverse = mat.inverse();
glh::matrix4f norm_mat = inverse.transpose(); glh::matrix4f norm_mat = inverse.transpose();
glh::vec3f p1(start.mV); glh::vec3f p1(start.getF32ptr());
glh::vec3f p2(end.mV); glh::vec3f p2(end.getF32ptr());
inverse.mult_matrix_vec(p1); inverse.mult_matrix_vec(p1);
inverse.mult_matrix_vec(p2); inverse.mult_matrix_vec(p2);
@@ -1778,12 +1779,12 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
if (intersection) if (intersection)
{ {
*intersection = LLVector3(res_pos.v); intersection->load3(res_pos.v);
} }
if (normal) if (normal)
{ {
*normal = LLVector3(res_norm.v); normal->load3(res_norm.v);
} }
return TRUE; return TRUE;
@@ -1817,7 +1818,8 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
} }
} }
LLVector3 position;
LLVector4a position;
if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position)) if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position))
{ {
if (intersection) if (intersection)
@@ -1831,14 +1833,14 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
return FALSE; return FALSE;
} }
LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end, LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
S32 face, S32 face,
BOOL pick_transparent, BOOL pick_transparent,
S32* face_hit, S32* face_hit,
LLVector3* intersection, LLVector4a* intersection,
LLVector2* tex_coord, LLVector2* tex_coord,
LLVector3* normal, LLVector4a* normal,
LLVector3* bi_normal) LLVector4a* tangent)
{ {
static const LLCachedControl<bool> allow_mesh_picking("SGAllowRiggedMeshSelection"); static const LLCachedControl<bool> allow_mesh_picking("SGAllowRiggedMeshSelection");
@@ -1851,8 +1853,8 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector
if (lineSegmentBoundingBox(start, end)) if (lineSegmentBoundingBox(start, end))
{ {
LLVector3 local_end = end; LLVector4a local_end = end;
LLVector3 local_intersection; LLVector4a local_intersection;
for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end(); iter != mAttachmentPoints.end();
@@ -1866,7 +1868,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector
{ {
LLViewerObject* attached_object = (*attachment_iter); LLViewerObject* attached_object = (*attachment_iter);
if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, face_hit, &local_intersection, tex_coord, normal, bi_normal)) if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, face_hit, &local_intersection, tex_coord, normal, tangent))
{ {
local_end = local_intersection; local_end = local_intersection;
if (intersection) if (intersection)

View File

@@ -201,22 +201,22 @@ public:
/*virtual*/ void updateRegion(LLViewerRegion *regionp); /*virtual*/ void updateRegion(LLViewerRegion *regionp);
/*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax); /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
/*virtual*/ void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); /*virtual*/ void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE, BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit S32* face_hit = NULL, // which face was hit
LLVector3* intersection = NULL, // return the intersection point LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end, LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE, BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit S32* face_hit = NULL, // which face was hit
LLVector3* intersection = NULL, // return the intersection point LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
//-------------------------------------------------------------------- //--------------------------------------------------------------------
// LLCharacter interface and related // LLCharacter interface and related

View File

@@ -789,8 +789,8 @@ void LLVOGrass::updateDrawable(BOOL force_damped)
} }
// virtual // virtual
BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, BOOL LLVOGrass::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{ {
BOOL ret = FALSE; BOOL ret = FALSE;
@@ -801,7 +801,8 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
return FALSE; return FALSE;
} }
LLVector3 dir = end-start; LLVector4a dir;
dir.setSub(end, start);
mPatch = mRegionp->getLand().resolvePatchRegion(getPositionRegion()); mPatch = mRegionp->getLand().resolvePatchRegion(getPositionRegion());
@@ -869,23 +870,31 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
U32 idx0 = 0,idx1 = 0,idx2 = 0; U32 idx0 = 0,idx1 = 0,idx2 = 0;
if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE)) LLVector4a v0a,v1a,v2a,v3a;
v0a.load3(v[0].mV);
v1a.load3(v[1].mV);
v2a.load3(v[2].mV);
v3a.load3(v[3].mV);
if (LLTriangleRayIntersect(v0a, v1a, v2a, start, dir, a, b, t))
{ {
hit = TRUE; hit = TRUE;
idx0 = 0; idx1 = 1; idx2 = 2; idx0 = 0; idx1 = 1; idx2 = 2;
} }
else if (LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a, b, t, FALSE)) else if (LLTriangleRayIntersect(v1a, v3a, v2a, start, dir, a, b, t))
{ {
hit = TRUE; hit = TRUE;
idx0 = 1; idx1 = 3; idx2 = 2; idx0 = 1; idx1 = 3; idx2 = 2;
} }
else if (LLTriangleRayIntersect(v[2], v[1], v[0], start, dir, a, b, t, FALSE)) else if (LLTriangleRayIntersect(v2a, v1a, v0a, start, dir, a, b, t))
{ {
normal1 = -normal1; normal1 = -normal1;
hit = TRUE; hit = TRUE;
idx0 = 2; idx1 = 1; idx2 = 0; idx0 = 2; idx1 = 1; idx2 = 0;
} }
else if (LLTriangleRayIntersect(v[2], v[3], v[1], start, dir, a, b, t, FALSE)) else if (LLTriangleRayIntersect(v2a, v3a, v1a, start, dir, a, b, t))
{ {
normal1 = -normal1; normal1 = -normal1;
hit = TRUE; hit = TRUE;
@@ -908,7 +917,8 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
closest_t = t; closest_t = t;
if (intersection != NULL) if (intersection != NULL)
{ {
*intersection = start+dir*closest_t; dir.mul(closest_t);
intersection->setAdd(start, dir);
} }
if (tex_coord != NULL) if (tex_coord != NULL)
@@ -918,7 +928,7 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
if (normal != NULL) if (normal != NULL)
{ {
*normal = normal1; normal->load3(normal1.mV);
} }
ret = TRUE; ret = TRUE;
} }

View File

@@ -81,14 +81,14 @@ public:
/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
/*virtual*/ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); /*virtual*/ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE, BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit S32* face_hit = NULL, // which face was hit
LLVector3* intersection = NULL, // return the intersection point LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point LLVector4a* tangent = NULL // return the surface tangent at the intersection point
); );
static S32 sMaxGrassSpecies; static S32 sMaxGrassSpecies;

View File

@@ -103,10 +103,10 @@ public:
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB); glClientActiveTextureARB(GL_TEXTURE0_ARB);
} }
if (data_mask & MAP_BINORMAL) if (data_mask & MAP_TANGENT)
{ {
glClientActiveTextureARB(GL_TEXTURE2_ARB); glClientActiveTextureARB(GL_TEXTURE2_ARB);
glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT]));
glClientActiveTextureARB(GL_TEXTURE0_ARB); glClientActiveTextureARB(GL_TEXTURE0_ARB);
} }
if (data_mask & MAP_TEXCOORD0) if (data_mask & MAP_TEXCOORD0)
@@ -942,8 +942,8 @@ void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride,
} }
} }
BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{ {
@@ -952,7 +952,9 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect
return FALSE; return FALSE;
} }
LLVector3 delta = end-start; LLVector4a da;
da.setSub(end, start);
LLVector3 delta(da.getF32ptr());
LLVector3 pdelta = delta; LLVector3 pdelta = delta;
pdelta.mV[2] = 0; pdelta.mV[2] = 0;
@@ -961,7 +963,9 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect
F32 tdelta = 1.f/plength; F32 tdelta = 1.f/plength;
LLVector3 origin = start - mRegionp->getOriginAgent(); LLVector3 v_start(start.getF32ptr());
LLVector3 origin = v_start - mRegionp->getOriginAgent();
if (mRegionp->getLandHeightRegion(origin) > origin.mV[2]) if (mRegionp->getLandHeightRegion(origin) > origin.mV[2])
{ {
@@ -1016,12 +1020,12 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect
{ {
sample.mV[2] = mRegionp->getLandHeightRegion(sample); sample.mV[2] = mRegionp->getLandHeightRegion(sample);
} }
*intersection = sample + mRegionp->getOriginAgent(); intersection->load3((sample + mRegionp->getOriginAgent()).mV);
} }
if (normal) if (normal)
{ {
*normal = mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample)); normal->load3((mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample))).mV);
} }
return TRUE; return TRUE;

View File

@@ -85,14 +85,14 @@ public:
void dirtyPatch(); void dirtyPatch();
void dirtyGeom(); void dirtyGeom();
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE, BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit S32* face_hit = NULL, // which face was hit
LLVector3* intersection = NULL, // return the intersection point LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point LLVector4a* tangent = NULL // return the surface tangent at the intersection point
); );
BOOL mDirtiedPatch; BOOL mDirtiedPatch;

View File

@@ -1253,8 +1253,8 @@ void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
mDrawable->setPositionGroup(pos); mDrawable->setPositionGroup(pos);
} }
BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, BOOL LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{ {
@@ -1283,16 +1283,19 @@ BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end
LLVector3 pos, norm; LLVector3 pos, norm;
if (linesegment_tetrahedron(start, end, center, size, quat, pos, norm)) LLVector3 start3(start.getF32ptr());
LLVector3 end3(end.getF32ptr());
if (linesegment_tetrahedron(start3, end3, center, size, quat, pos, norm))
{ {
if (intersection) if (intersection)
{ {
*intersection = pos; intersection->load3(pos.mV);
} }
if (normal) if (normal)
{ {
*normal = norm; normal->load3(norm.mV);
} }
return TRUE; return TRUE;
} }

View File

@@ -115,14 +115,14 @@ public:
U32 drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha); U32 drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha);
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE, BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit S32* face_hit = NULL, // which face was hit
LLVector3* intersection = NULL, // return the intersection point LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point LLVector4a* tangent = NULL // return the surface tangent at the intersection point
); );
static S32 sMaxTreeSpecies; static S32 sMaxTreeSpecies;

View File

@@ -1053,13 +1053,17 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
{ //already cached { //already cached
break; break;
} }
volume->genBinormals(i); volume->genTangents(i);
LLFace::cacheFaceInVRAM(face); LLFace::cacheFaceInVRAM(face);
} }
} }
return TRUE; return TRUE;
} }
return FALSE; return FALSE;
} }
@@ -1218,7 +1222,7 @@ BOOL LLVOVolume::calcLOD()
else else
{ {
distance = mDrawable->mDistanceWRTCamera; distance = mDrawable->mDistanceWRTCamera;
radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length(); radius = getVolume() ? getVolume()->mLODScaleBias.scaledVec(getScale()).length() : getScale().length();
} }
@@ -3589,8 +3593,8 @@ LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const
} }
BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{ {
if (!mbCanSelect || if (!mbCanSelect ||
@@ -3631,23 +3635,25 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
if (volume) if (volume)
{ {
LLVector3 v_start, v_end, v_dir; LLVector4a local_start = start;
LLVector4a local_end = end;
if (transform) if (transform)
{ {
v_start = agentPositionToVolume(start); LLVector3 v_start(start.getF32ptr());
v_end = agentPositionToVolume(end); LLVector3 v_end(end.getF32ptr());
}
else v_start = agentPositionToVolume(v_start);
{ v_end = agentPositionToVolume(v_end);
v_start = start;
v_end = end; local_start.load3(v_start.mV);
local_end.load3(v_end.mV);
} }
LLVector3 p; LLVector4a p;
LLVector3 n; LLVector4a n;
LLVector2 tc; LLVector2 tc;
LLVector3 bn; LLVector4a tn;
if (intersection != NULL) if (intersection != NULL)
{ {
@@ -3664,9 +3670,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
n = *normal; n = *normal;
} }
if (bi_normal != NULL) if (tangent != NULL)
{ {
bn = *bi_normal; tn = *tangent;
} }
S32 face_hit = -1; S32 face_hit = -1;
@@ -3692,8 +3698,8 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
continue; continue;
} }
face_hit = volume->lineSegmentIntersect(v_start, v_end, i, face_hit = volume->lineSegmentIntersect(local_start, local_end, i,
&p, &tc, &n, &bn); &p, &tc, &n, &tn);
if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit) if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit)
{ {
@@ -3702,7 +3708,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
if (face && if (face &&
(pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))) (pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n))))
{ {
v_end = p; local_end = p;
if (face_hitp != NULL) if (face_hitp != NULL)
{ {
*face_hitp = face_hit; *face_hitp = face_hit;
@@ -3712,7 +3718,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
{ {
if (transform) if (transform)
{ {
*intersection = volumePositionToAgent(p); // must map back to agent space LLVector3 v_p(p.getF32ptr());
intersection->load3(volumePositionToAgent(v_p).mV); // must map back to agent space
} }
else else
{ {
@@ -3724,27 +3732,36 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
{ {
if (transform) if (transform)
{ {
*normal = volumeDirectionToAgent(n); LLVector3 v_n(n.getF32ptr());
normal->load3(volumeDirectionToAgent(v_n).mV);
} }
else else
{ {
*normal = n; *normal = n;
} }
(*normal).normalize3fast();
(*normal).normVec();
} }
if (bi_normal != NULL) if (tangent != NULL)
{ {
if (transform) if (transform)
{ {
*bi_normal = volumeDirectionToAgent(bn); LLVector3 v_tn(tn.getF32ptr());
LLVector4a trans_tangent;
trans_tangent.load3(volumeDirectionToAgent(v_tn).mV);
LLVector4Logical mask;
mask.clear();
mask.setElement<3>();
tangent->setSelectWithMask(mask, tn, trans_tangent);
} }
else else
{ {
*bi_normal = bn; *tangent = tn;
} }
(*bi_normal).normVec(); (*tangent).normalize3fast();
} }
if (tex_coord != NULL) if (tex_coord != NULL)
@@ -4262,11 +4279,18 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
mFaceList.clear(); mFaceList.clear();
std::vector<LLFace*> fullbright_faces; const U32 MAX_FACE_COUNT = 4096;
std::vector<LLFace*> bump_faces;
std::vector<LLFace*> simple_faces; static LLFace** fullbright_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64);
static LLFace** bump_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64);
static LLFace** simple_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64);
static LLFace** alpha_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64);
U32 fullbright_count = 0;
U32 bump_count = 0;
U32 simple_count = 0;
U32 alpha_count = 0;
std::vector<LLFace*> alpha_faces;
U32 useage = group->mSpatialPartition->mBufferUsage; U32 useage = group->mSpatialPartition->mBufferUsage;
static const LLCachedControl<S32> render_max_vbo_size("RenderMaxVBOSize", 512); static const LLCachedControl<S32> render_max_vbo_size("RenderMaxVBOSize", 512);
@@ -4623,7 +4647,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{ {
if (facep->canRenderAsMask()) if (facep->canRenderAsMask())
{ //can be treated as alpha mask { //can be treated as alpha mask
simple_faces.push_back(facep); if (simple_count < MAX_FACE_COUNT)
{
simple_faces[simple_count++] = facep;
}
} }
else else
{ {
@@ -4631,7 +4658,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{ //only treat as alpha in the pipeline if < 100% transparent { //only treat as alpha in the pipeline if < 100% transparent
drawablep->setState(LLDrawable::HAS_ALPHA); drawablep->setState(LLDrawable::HAS_ALPHA);
} }
alpha_faces.push_back(facep); if (alpha_count < MAX_FACE_COUNT)
{
alpha_faces[alpha_count++] = facep;
}
} }
} }
else else
@@ -4645,34 +4675,52 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
&& LLPipeline::sRenderBump) && LLPipeline::sRenderBump)
{ {
if (te->getBumpmap()) if (te->getBumpmap())
{ //needs normal + binormal { //needs normal + tangent
bump_faces.push_back(facep); if (bump_count < MAX_FACE_COUNT)
{
bump_faces[bump_count++] = facep;
}
} }
else if (te->getShiny() || !te->getFullbright()) else if (te->getShiny() || !te->getFullbright())
{ //needs normal { //needs normal
simple_faces.push_back(facep); if (simple_count < MAX_FACE_COUNT)
{
simple_faces[simple_count++] = facep;
}
} }
else else
{ //doesn't need normal { //doesn't need normal
facep->setState(LLFace::FULLBRIGHT); facep->setState(LLFace::FULLBRIGHT);
fullbright_faces.push_back(facep); if (fullbright_count < MAX_FACE_COUNT)
{
fullbright_faces[fullbright_count++] = facep;
}
} }
} }
else else
{ {
if (te->getBumpmap() && LLPipeline::sRenderBump) if (te->getBumpmap() && LLPipeline::sRenderBump)
{ //needs normal + binormal { //needs normal + tangent
bump_faces.push_back(facep); if (bump_count < MAX_FACE_COUNT)
{
bump_faces[bump_count++] = facep;
}
} }
else if ((te->getShiny() && LLPipeline::sRenderBump) || else if ((te->getShiny() && LLPipeline::sRenderBump) ||
!(te->getFullbright() || bake_sunlight)) !(te->getFullbright() || bake_sunlight))
{ //needs normal { //needs normal
simple_faces.push_back(facep); if (simple_count < MAX_FACE_COUNT)
{
simple_faces[simple_count++] = facep;
}
} }
else else
{ //doesn't need normal { //doesn't need normal
facep->setState(LLFace::FULLBRIGHT); facep->setState(LLFace::FULLBRIGHT);
fullbright_faces.push_back(facep); if (fullbright_count < MAX_FACE_COUNT)
{
fullbright_faces[fullbright_count++] = facep;
}
} }
} }
} }
@@ -4714,18 +4762,18 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (batch_textures) if (batch_textures)
{ {
bump_mask |= LLVertexBuffer::MAP_BINORMAL; bump_mask |= LLVertexBuffer::MAP_TANGENT;
genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, TRUE); genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, simple_count, FALSE, TRUE);
genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, TRUE); genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, fullbright_count, FALSE, TRUE);
genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, TRUE); genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, bump_count, FALSE, TRUE);
genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, TRUE); genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, alpha_count, TRUE, TRUE);
} }
else else
{ {
genDrawInfo(group, simple_mask, simple_faces); genDrawInfo(group, simple_mask, simple_faces, simple_count);
genDrawInfo(group, fullbright_mask, fullbright_faces); genDrawInfo(group, fullbright_mask, fullbright_faces, fullbright_count);
genDrawInfo(group, bump_mask, bump_faces, FALSE, TRUE); genDrawInfo(group, bump_mask, bump_faces, bump_count, FALSE, TRUE);
genDrawInfo(group, alpha_mask, alpha_faces, TRUE); genDrawInfo(group, alpha_mask, alpha_faces, alpha_count, TRUE);
} }
@@ -4767,13 +4815,17 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{ {
LLFastTimer ftm(FTM_REBUILD_VOLUME_VB); LLFastTimer ftm(FTM_REBUILD_VOLUME_VB);
LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers
S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
group->mBuilt = 1.f; group->mBuilt = 1.f;
std::set<LLVertexBuffer*> mapped_buffers;
OctreeGuard guard(group->mOctreeNode); OctreeGuard guard(group->mOctreeNode);
S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
const U32 MAX_BUFFER_COUNT = 4096;
static LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
U32 buffer_count = 0;
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{ {
LLDrawable* drawablep = *drawable_iter; LLDrawable* drawablep = *drawable_iter;
@@ -4807,9 +4859,9 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
} }
if (buff->isLocked()) if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT)
{ {
mapped_buffers.insert(buff); locked_buffer[buffer_count++] = buff;
} }
} }
} }
@@ -4825,7 +4877,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
} }
} }
for (std::set<LLVertexBuffer*>::iterator iter = mapped_buffers.begin(); iter != mapped_buffers.end(); ++iter) for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
{ {
(*iter)->flush(); (*iter)->flush();
} }
@@ -4904,7 +4956,7 @@ static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB");
void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures) void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL no_materials)
{ {
LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO);
@@ -4931,17 +4983,18 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (!distance_sort) if (!distance_sort)
{ {
//sort faces by things that break batches //sort faces by things that break batches
std::sort(faces.begin(), faces.end(), CompareBatchBreakerModified()); std::sort(faces, faces+face_count, CompareBatchBreakerModified());
} }
else else
{ {
//sort faces by distance //sort faces by distance
std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater()); std::sort(faces, faces+face_count, LLFace::CompareDistanceGreater());
} }
} }
bool hud_group = group->isHUDGroup() ; bool hud_group = group->isHUDGroup() ;
std::vector<LLFace*>::iterator face_iter = faces.begin(); LLFace** face_iter = faces;
LLFace** end_faces = faces+face_count;
LLSpatialGroup::buffer_map_t buffer_map; LLSpatialGroup::buffer_map_t buffer_map;
@@ -4973,7 +5026,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
//NEVER use more than 16 texture index channels (workaround for prevalent driver bug) //NEVER use more than 16 texture index channels (workaround for prevalent driver bug)
texture_index_channels = llmin(texture_index_channels, 16); texture_index_channels = llmin(texture_index_channels, 16);
while (face_iter != faces.end()) while (face_iter != end_faces)
{ {
//pull off next face //pull off next face
LLFace* facep = *face_iter; LLFace* facep = *face_iter;
@@ -4999,11 +5052,15 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
U32 index_count = facep->getIndicesCount(); U32 index_count = facep->getIndicesCount();
U32 geom_count = facep->getGeomCount(); U32 geom_count = facep->getGeomCount();
//sum up vertices needed for this render batch //sum up vertices needed for this render batch
std::vector<LLFace*>::iterator i = face_iter; LLFace** i = face_iter;
++i; ++i;
std::vector<LLViewerTexture*> texture_list; const U32 MAX_TEXTURE_COUNT = 32;
static LLViewerTexture* texture_list[MAX_TEXTURE_COUNT];
U32 texture_count = 0;
{ {
LLFastTimer t(FTM_GEN_DRAW_INFO_FACE_SIZE); LLFastTimer t(FTM_GEN_DRAW_INFO_FACE_SIZE);
@@ -5011,11 +5068,15 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
{ {
U8 cur_tex = 0; U8 cur_tex = 0;
facep->setTextureIndex(cur_tex); facep->setTextureIndex(cur_tex);
texture_list.push_back(tex); if (texture_count < MAX_TEXTURE_COUNT)
{
texture_list[texture_count++] = tex;
}
if (can_batch_texture(facep)) if (can_batch_texture(facep))
{ { //populate texture_list with any textures that can be batched
while (i != faces.end()) //move i to the next unbatchable face
while (i != end_faces)
{ {
facep = *i; facep = *i;
if (!can_batch_texture(facep)) if (!can_batch_texture(facep))
@@ -5028,7 +5089,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (distance_sort) if (distance_sort)
{ //textures might be out of order, see if texture exists in current batch { //textures might be out of order, see if texture exists in current batch
bool found = false; bool found = false;
for (U32 tex_idx = 0; tex_idx < texture_list.size(); ++tex_idx) for (U32 tex_idx = 0; tex_idx < texture_count; ++tex_idx)
{ {
if (facep->getTexture() == texture_list[tex_idx]) if (facep->getTexture() == texture_list[tex_idx])
{ {
@@ -5040,7 +5101,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (!found) if (!found)
{ {
cur_tex = texture_list.size(); cur_tex = texture_count;
} }
} }
else else
@@ -5055,7 +5116,10 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
tex = facep->getTexture(); tex = facep->getTexture();
texture_list.push_back(tex); if (texture_count < MAX_TEXTURE_COUNT)
{
texture_list[texture_count++] = tex;
}
} }
if (geom_count + facep->getGeomCount() > max_vertices) if (geom_count + facep->getGeomCount() > max_vertices)
@@ -5074,7 +5138,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
} }
else else
{ {
while (i != faces.end() && while (i != end_faces &&
(LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex))) (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex)))
{ {
facep = *i; facep = *i;

View File

@@ -142,14 +142,14 @@ public:
/*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const; /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const;
/*virtual*/ U32 getHighLODTriangleCount(); /*virtual*/ U32 getHighLODTriangleCount();
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE, BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit S32* face_hit = NULL, // which face was hit
LLVector3* intersection = NULL, // return the intersection point LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point LLVector4a* tangent = NULL // return the surface tangent at the intersection point
); );
LLVector3 agentPositionToVolume(const LLVector3& pos) const; LLVector3 agentPositionToVolume(const LLVector3& pos) const;

View File

@@ -6167,20 +6167,20 @@ BOOL LLPipeline::getRenderHighlights(void*)
return sRenderHighlight; return sRenderHighlight;
} }
LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent, BOOL pick_transparent,
S32* face_hit, S32* face_hit,
LLVector3* intersection, // return the intersection point LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point
LLVector3* normal, // return the surface normal at the intersection point LLVector4a* normal, // return the surface normal at the intersection point
LLVector3* bi_normal // return the surface bi-normal at the intersection point LLVector4a* tangent // return the surface tangent at the intersection point
) )
{ {
LLDrawable* drawable = NULL; LLDrawable* drawable = NULL;
LLVector3 local_end = end; LLVector4a local_end = end;
LLVector3 position; LLVector4a position;
sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE; sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE;
@@ -6200,7 +6200,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
LLSpatialPartition* part = region->getSpatialPartition(j); LLSpatialPartition* part = region->getSpatialPartition(j);
if (part && hasRenderType(part->mDrawableType)) if (part && hasRenderType(part->mDrawableType))
{ {
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, tangent);
if (hit) if (hit)
{ {
drawable = hit; drawable = hit;
@@ -6215,8 +6215,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
{ {
//save hit info in case we need to restore //save hit info in case we need to restore
//due to attachment override //due to attachment override
LLVector3 local_normal; LLVector4a local_normal;
LLVector3 local_binormal; LLVector4a local_tangent;
LLVector2 local_texcoord; LLVector2 local_texcoord;
S32 local_face_hit = -1; S32 local_face_hit = -1;
@@ -6228,14 +6228,22 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
{ {
local_texcoord = *tex_coord; local_texcoord = *tex_coord;
} }
if (bi_normal) if (tangent)
{ {
local_binormal = *bi_normal; local_tangent = *tangent;
}
else
{
local_tangent.clear();
} }
if (normal) if (normal)
{ {
local_normal = *normal; local_normal = *normal;
} }
else
{
local_normal.clear();
}
const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f; const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f;
@@ -6249,12 +6257,15 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE); LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE);
if (part && hasRenderType(part->mDrawableType)) if (part && hasRenderType(part->mDrawableType))
{ {
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, tangent);
if (hit) if (hit)
{ {
LLVector4a delta;
delta.setSub(position, local_end);
if (!drawable || if (!drawable ||
!drawable->getVObj()->isAttachment() || !drawable->getVObj()->isAttachment() ||
(position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST) delta.getLength3().getF32() > ATTACHMENT_OVERRIDE_DIST)
{ //avatar overrides if previously hit drawable is not an attachment or { //avatar overrides if previously hit drawable is not an attachment or
//attachment is far enough away from detected intersection //attachment is far enough away from detected intersection
drawable = hit; drawable = hit;
@@ -6272,9 +6283,9 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
{ {
*tex_coord = local_texcoord; *tex_coord = local_texcoord;
} }
if (bi_normal) if (tangent)
{ {
*bi_normal = local_binormal; *tangent = local_tangent;
} }
if (normal) if (normal)
{ {
@@ -6308,13 +6319,13 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
return drawable ? drawable->getVObj().get() : NULL; return drawable ? drawable->getVObj().get() : NULL;
} }
LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent, BOOL pick_transparent,
S32* face_hit, S32* face_hit,
LLVector3* intersection, // return the intersection point LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point
LLVector3* normal, // return the surface normal at the intersection point LLVector4a* normal, // return the surface normal at the intersection point
LLVector3* bi_normal // return the surface bi-normal at the intersection point LLVector4a* tangent // return the surface tangent at the intersection point
) )
{ {
LLDrawable* drawable = NULL; LLDrawable* drawable = NULL;
@@ -6334,7 +6345,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, co
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
if (part) if (part)
{ {
LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent);
if (hit) if (hit)
{ {
drawable = hit; drawable = hit;
@@ -6815,13 +6826,18 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b
{ {
if (LLViewerJoystick::getInstance()->getOverrideCamera()) if (LLViewerJoystick::getInstance()->getOverrideCamera())
{ //focus on point under cursor { //focus on point under cursor
focus_point = gDebugRaycastIntersection; focus_point.set(gDebugRaycastIntersection.getF32ptr());
} }
else if (gAgentCamera.cameraMouselook()) else if (gAgentCamera.cameraMouselook())
{ //focus on point under mouselook crosshairs { //focus on point under mouselook crosshairs
LLVector4a result;
result.clear();
gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
NULL, NULL,
&focus_point); &result);
focus_point.set(result.getF32ptr());
} }
else if(gAgent.getRegion()) else if(gAgent.getRegion())
{ {

View File

@@ -189,21 +189,21 @@ public:
void markMeshDirty(LLSpatialGroup* group); void markMeshDirty(LLSpatialGroup* group);
//get the object between start and end that's closest to start. //get the object between start and end that's closest to start.
LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent, BOOL pick_transparent,
S32* face_hit, // return the face hit S32* face_hit, // return the face hit
LLVector3* intersection = NULL, // return the intersection point LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point LLVector4a* tangent = NULL // return the surface tangent at the intersection point
); );
LLViewerObject* lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, LLViewerObject* lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent, BOOL pick_transparent,
S32* face_hit, // return the face hit S32* face_hit, // return the face hit
LLVector3* intersection = NULL, // return the intersection point LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point LLVector4a* tangent = NULL // return the surface tangent at the intersection point
); );
// Something about these textures has changed. Dirty them. // Something about these textures has changed. Dirty them.