Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
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@@ -81,14 +81,14 @@ public:
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/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
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/*virtual*/ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
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/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
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/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
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S32 face = -1, // which face to check, -1 = ALL_SIDES
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BOOL pick_transparent = FALSE,
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S32* face_hit = NULL, // which face was hit
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LLVector3* intersection = NULL, // return the intersection point
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LLVector4a* intersection = NULL, // return the intersection point
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LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
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LLVector3* normal = NULL, // return the surface normal at the intersection point
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LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
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LLVector4a* normal = NULL, // return the surface normal at the intersection point
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LLVector4a* tangent = NULL // return the surface tangent at the intersection point
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);
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static S32 sMaxGrassSpecies;
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