Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
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@@ -234,7 +234,7 @@ extern LLGLSLShader gTransformPositionProgram;
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extern LLGLSLShader gTransformTexCoordProgram;
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extern LLGLSLShader gTransformNormalProgram;
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extern LLGLSLShader gTransformColorProgram;
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extern LLGLSLShader gTransformBinormalProgram;
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extern LLGLSLShader gTransformTangentProgram;
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//utility shaders
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extern LLGLSLShader gOcclusionProgram;
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extern LLGLSLShader gOcclusionCubeProgram;
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@@ -244,7 +244,6 @@ extern LLGLSLShader gSplatTextureRectProgram;
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extern LLGLSLShader gGlowCombineFXAAProgram;
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extern LLGLSLShader gDebugProgram;
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extern LLGLSLShader gClipProgram;
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extern LLGLSLShader gAlphaMaskProgram;
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//output tex0[tc0] + tex1[tc1]
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extern LLGLSLShader gTwoTextureAddProgram;
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