Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
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@@ -262,17 +262,17 @@ public:
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//detect if given line segment (in agent space) intersects with this viewer object.
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//returns TRUE if intersection detected and returns information about intersection
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virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
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virtual BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
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S32 face = -1, // which face to check, -1 = ALL_SIDES
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BOOL pick_transparent = FALSE,
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S32* face_hit = NULL, // which face was hit
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LLVector3* intersection = NULL, // return the intersection point
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LLVector4a* intersection = NULL, // return the intersection point
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LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
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LLVector3* normal = NULL, // return the surface normal at the intersection point
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LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
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LLVector4a* normal = NULL, // return the surface normal at the intersection point
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LLVector4a* tangent = NULL // return the surface tangent at the intersection point
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);
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virtual BOOL lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end);
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virtual BOOL lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end);
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virtual const LLVector3d getPositionGlobal() const;
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virtual const LLVector3 &getPositionRegion() const;
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