Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
This commit is contained in:
@@ -30,7 +30,7 @@ ATTRIBUTE vec3 position;
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ATTRIBUTE vec4 diffuse_color;
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ATTRIBUTE vec3 normal;
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ATTRIBUTE vec2 texcoord0;
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ATTRIBUTE vec3 binormal;
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ATTRIBUTE vec4 tangent;
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VARYING vec3 vary_mat0;
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VARYING vec3 vary_mat1;
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@@ -52,8 +52,8 @@ void main()
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vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz);
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vec3 b = normalize((mat * vec4(binormal.xyz+position.xyz, 1.0)).xyz-pos.xyz);
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vec3 t = cross(b, n);
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vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz);
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vec3 b = cross(n, t) * tangent.w;
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vary_mat0 = vec3(t.x, b.x, n.x);
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vary_mat1 = vec3(t.y, b.y, n.y);
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@@ -31,7 +31,7 @@ ATTRIBUTE vec3 position;
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ATTRIBUTE vec4 diffuse_color;
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ATTRIBUTE vec3 normal;
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ATTRIBUTE vec2 texcoord0;
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ATTRIBUTE vec3 binormal;
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ATTRIBUTE vec4 tangent;
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VARYING vec3 vary_mat0;
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VARYING vec3 vary_mat1;
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@@ -46,8 +46,8 @@ void main()
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vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
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vec3 n = normalize(normal_matrix * normal);
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vec3 b = normalize(normal_matrix * binormal);
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vec3 t = cross(b, n);
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vec3 t = normalize(normal_matrix * tangent.xyz);
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vec3 b = cross(n, t) * tangent.w;
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vary_mat0 = vec3(t.x, b.x, n.x);
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vary_mat1 = vec3(t.y, b.y, n.y);
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@@ -2093,7 +2093,6 @@ uniform sampler2D diffuseMap;
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uniform vec2 rcp_screen_res;
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uniform vec4 rcp_frame_opt;
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uniform vec4 rcp_frame_opt2;
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uniform vec2 screen_res;
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VARYING vec2 vary_fragcoord;
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VARYING vec2 vary_tc;
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@@ -25,12 +25,12 @@
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uniform mat3 normal_matrix;
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ATTRIBUTE vec3 binormal;
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ATTRIBUTE vec4 tangent;
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VARYING vec4 binormal_out;
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VARYING vec4 tangent_out;
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void main()
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{
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binormal_out = vec4(normal_matrix * binormal, 0.0);
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tangent_out = vec4(normal_matrix * tangent.xyz, tangent.w);
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}
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@@ -190,7 +190,7 @@ public:
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RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_NORMAL |
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LLVertexBuffer::MAP_TEXCOORD0 |
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LLVertexBuffer::MAP_BINORMAL |
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LLVertexBuffer::MAP_TANGENT |
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LLVertexBuffer::MAP_COLOR |
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LLVertexBuffer::MAP_WEIGHT4,
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RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX |
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@@ -851,7 +851,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
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LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
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LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
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U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR;
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U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR;
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for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
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{
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@@ -511,7 +511,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
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{
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LLGLEnable poly_offset(GL_POLYGON_OFFSET_FILL);
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glPolygonOffset(-1.f,-1.f);
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mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
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mVertexBuffer->setBuffer(mVertexBuffer->getTypeMask());
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mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
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}
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@@ -789,6 +789,12 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
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size.mul(scale);
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}
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// Catch potential badness from normalization before it happens
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//
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llassert(mat_normal.mMatrix[0].isFinite3() && (mat_normal.mMatrix[0].dot3(mat_normal.mMatrix[0]).getF32() > F_APPROXIMATELY_ZERO));
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llassert(mat_normal.mMatrix[1].isFinite3() && (mat_normal.mMatrix[1].dot3(mat_normal.mMatrix[1]).getF32() > F_APPROXIMATELY_ZERO));
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llassert(mat_normal.mMatrix[2].isFinite3() && (mat_normal.mMatrix[2].dot3(mat_normal.mMatrix[2]).getF32() > F_APPROXIMATELY_ZERO));
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mat_normal.mMatrix[0].normalize3fast();
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mat_normal.mMatrix[1].normalize3fast();
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mat_normal.mMatrix[2].normalize3fast();
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@@ -874,7 +880,7 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
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// integrated with getGeometryVolume() for its texture coordinate
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// generation - but i'll leave that to someone more familiar
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// with the implications.
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LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, LLVector3 position, LLVector3 normal)
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LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal)
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{
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LLVector2 tc = surface_coord;
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@@ -894,7 +900,9 @@ LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, LLVector3 position,
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LLVector4a& center = *(mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter);
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LLVector4a volume_position;
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volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(position).mV);
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LLVector3 v_position(position.getF32ptr());
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volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(v_position).mV);
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if (!mDrawablep->getVOVolume()->isVolumeGlobal())
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{
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@@ -904,7 +912,8 @@ LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, LLVector3 position,
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}
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LLVector4a volume_normal;
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volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(normal).mV);
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LLVector3 v_normal(normal.getF32ptr());
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volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(v_normal).mV);
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volume_normal.normalize3fast();
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if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
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@@ -937,7 +946,12 @@ void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_po
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const LLMatrix4& vol_mat = getWorldMatrix();
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const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset);
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const LLVector4a& normal4a = vf.mNormals[0];
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const LLVector4a& binormal4a = vf.mBinormals[0];
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const LLVector4a& tangent = vf.mTangents[0];
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LLVector4a binormal4a;
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binormal4a.setCross3(normal4a, tangent);
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binormal4a.mul(tangent.getF32ptr()[3]);
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LLVector2 projected_binormal;
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planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a);
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projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform()
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@@ -1067,7 +1081,7 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
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{
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LLFastTimer t(FTM_FACE_GEOM_VOLUME);
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U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 |
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LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_NORMAL;
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LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL;
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if (vf.mWeights)
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{
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@@ -1080,11 +1094,11 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
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buff->allocateBuffer(vf.mNumVertices, 0, true);
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LLStrider<LLVector4a> f_vert;
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LLStrider<LLVector3> f_binorm;
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LLStrider<LLVector4a> f_tangent;
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LLStrider<LLVector3> f_norm;
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LLStrider<LLVector2> f_tc;
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buff->getBinormalStrider(f_binorm);
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buff->getTangentStrider(f_tangent);
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buff->getVertexStrider(f_vert);
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buff->getNormalStrider(f_norm);
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buff->getTexCoord0Strider(f_tc);
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@@ -1092,7 +1106,7 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
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for (U32 i = 0; i < (U32)vf.mNumVertices; ++i)
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{
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*f_vert++ = vf.mPositions[i];
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(*f_binorm++).set(vf.mBinormals[i].getF32ptr());
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*f_tangent++ = vf.mTangents[i];
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*f_tc++ = vf.mTexCoords[i];
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(*f_norm++).set(vf.mNormals[i].getF32ptr());
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}
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@@ -1133,7 +1147,7 @@ static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TEXTURE("Texture");
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static LLFastTimer::DeclareTimer FTM_FACE_GEOM_COLOR("Color");
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static LLFastTimer::DeclareTimer FTM_FACE_GEOM_EMISSIVE("Emissive");
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static LLFastTimer::DeclareTimer FTM_FACE_GEOM_WEIGHTS("Weights");
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static LLFastTimer::DeclareTimer FTM_FACE_GEOM_BINORMAL("Binormal");
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static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TANGENT("Binormal");
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static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK("Face Feedback");
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static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_POSITION("Feedback Position");
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@@ -1207,7 +1221,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
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LLStrider<LLVector2> tex_coords1;
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LLStrider<LLVector3> norm;
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LLStrider<LLColor4U> colors;
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LLStrider<LLVector3> binorm;
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LLStrider<LLVector3> tangent;
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LLStrider<U16> indicesp;
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LLStrider<LLVector4> wght;
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@@ -1229,7 +1243,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
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bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE);
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bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD);
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bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
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bool rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL);
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bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT);
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bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4);
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const LLTextureEntry *tep = mVObjp->getTE(f);
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@@ -1374,7 +1388,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
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if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices)
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{
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mVObjp->getVolume()->genBinormals(f);
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mVObjp->getVolume()->genTangents(f);
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LLFace::cacheFaceInVRAM(vf);
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buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
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}
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@@ -1459,15 +1473,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
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glEndTransformFeedback();
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}
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if (rebuild_binormal)
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if (rebuild_tangent)
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{
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LLFastTimer t(FTM_FACE_GEOM_FEEDBACK_BINORMAL);
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gTransformBinormalProgram.bind();
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LLFastTimer t(FTM_FACE_GEOM_TANGENT);
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gTransformTangentProgram.bind();
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mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_BINORMAL, mGeomIndex, mGeomCount);
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mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TANGENT, mGeomIndex, mGeomCount);
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glBeginTransformFeedback(GL_POINTS);
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buff->setBuffer(LLVertexBuffer::MAP_BINORMAL);
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buff->setBuffer(LLVertexBuffer::MAP_TANGENT);
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push_for_transform(buff, vf.mNumVertices, mGeomCount);
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glEndTransformFeedback();
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}
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@@ -1529,7 +1543,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
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if (bump_code)
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{
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mVObjp->getVolume()->genBinormals(f);
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mVObjp->getVolume()->genTangents(f);
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F32 offset_multiple;
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switch( bump_code )
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{
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@@ -1578,7 +1592,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
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U8 texgen = getTextureEntry()->getTexGen();
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if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT)
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{ //planar texgen needs binormals
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mVObjp->getVolume()->genBinormals(f);
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mVObjp->getVolume()->genTangents(f);
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}
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U8 tex_mode = 0;
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@@ -1789,11 +1803,14 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
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for (S32 i = 0; i < num_vertices; i++)
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{
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LLVector4a tangent;
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tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]);
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LLVector4a tangent = vf.mTangents[i];
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LLVector4a binorm;
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binorm.setCross3(vf.mNormals[i], tangent);
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binorm.mul(tangent.getF32ptr()[3]);
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LLMatrix4a tangent_to_object;
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tangent_to_object.setRows(tangent, vf.mBinormals[i], vf.mNormals[i]);
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tangent_to_object.setRows(tangent, binorm, vf.mNormals[i]);
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LLVector4a t;
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tangent_to_object.rotate(binormal_dir, t);
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LLVector4a binormal;
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@@ -1899,7 +1916,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
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LLFastTimer t(FTM_FACE_GEOM_NORMAL);
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mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range);
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F32* normals = (F32*) norm.get();
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for (S32 i = 0; i < num_vertices; i++)
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{
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LLVector4a normal;
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@@ -1915,19 +1931,27 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
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}
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}
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if (rebuild_binormal)
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if (rebuild_tangent)
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{
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LLFastTimer t(FTM_FACE_GEOM_BINORMAL);
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mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range);
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F32* binormals = (F32*) binorm.get();
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LLFastTimer t(FTM_FACE_GEOM_TANGENT);
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mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount, map_range);
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F32* tangents = (F32*) tangent.get();
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mVObjp->getVolume()->genTangents(f);
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LLVector4Logical mask;
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mask.clear();
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mask.setElement<3>();
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for (S32 i = 0; i < num_vertices; i++)
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{
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LLVector4a binormal;
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mat_normal.rotate(vf.mBinormals[i], binormal);
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binormal.normalize3fast();
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binormal.store4a(binormals);
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binormals += 4;
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{
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LLVector4a tangent_out;
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mat_normal.rotate(vf.mTangents[i], tangent_out);
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tangent_out.normalize3fast();
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tangent_out.setSelectWithMask(mask, vf.mTangents[i], tangent_out);
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tangent_out.store4a(tangents);
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tangents += 4;
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}
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if (map_range)
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@@ -121,7 +121,7 @@ public:
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LLXformMatrix* getXform() const { return mXform; }
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BOOL hasGeometry() const { return mGeomCount > 0; }
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LLVector3 getPositionAgent() const;
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LLVector2 surfaceToTexture(LLVector2 surface_coord, LLVector3 position, LLVector3 normal);
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LLVector2 surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal);
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void getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const;
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bool calcAlignedPlanarTE(const LLFace* align_to, LLVector2* st_offset,
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LLVector2* st_scale, F32* st_rot) const;
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@@ -293,6 +293,9 @@ void LLVolumeImplFlexible::onSetVolume(const LLVolumeParams &volume_params, cons
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void LLVolumeImplFlexible::updateRenderRes()
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{
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if (!mAttributes)
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return;
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LLDrawable* drawablep = mVO->mDrawable;
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S32 new_res = mAttributes->getSimulateLOD();
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@@ -424,7 +427,7 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
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}
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}
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if(!mInitialized)
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if(!mInitialized || !mAttributes)
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{
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//the object is not visible
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return ;
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@@ -682,15 +685,17 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
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new_point = &path->mPath[i];
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LLVector3 pos = newSection[i].mPosition * rel_xform;
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LLQuaternion rot = mSection[i].mAxisRotation * newSection[i].mRotation * delta_rot;
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if (!mUpdated || (new_point->mPos-pos).magVec()/mVO->mDrawable->mDistanceWRTCamera > 0.001f)
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LLVector3 np(new_point->mPos.getF32ptr());
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if (!mUpdated || (np-pos).magVec()/mVO->mDrawable->mDistanceWRTCamera > 0.001f)
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{
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new_point->mPos = newSection[i].mPosition * rel_xform;
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new_point->mPos.load3((newSection[i].mPosition * rel_xform).mV);
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mUpdated = FALSE;
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}
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new_point->mRot = rot;
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new_point->mScale = newSection[i].mScale;
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new_point->mRot.loadu(LLMatrix3(rot));
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new_point->mScale.set(newSection[i].mScale.mV[0], newSection[i].mScale.mV[1], 0,1);
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new_point->mTexT = ((F32)i)/(num_render_sections);
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}
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@@ -208,7 +208,7 @@ void LLHUDIcon::render()
|
||||
renderIcon(FALSE);
|
||||
}
|
||||
|
||||
BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3* intersection)
|
||||
BOOL LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection)
|
||||
{
|
||||
if (mHidden)
|
||||
return FALSE;
|
||||
@@ -281,23 +281,18 @@ BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
|
||||
LLVector4a upper_right;
|
||||
upper_right.setAdd(lower_right, y_scalea);
|
||||
|
||||
LLVector4a enda;
|
||||
enda.load3(end.mV);
|
||||
LLVector4a starta;
|
||||
starta.load3(start.mV);
|
||||
LLVector4a dir;
|
||||
dir.setSub(enda, starta);
|
||||
dir.setSub(end, start);
|
||||
|
||||
F32 a,b,t;
|
||||
|
||||
if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, starta, dir, a,b,t) ||
|
||||
LLTriangleRayIntersect(upper_left, lower_left, lower_right, starta, dir, a,b,t))
|
||||
if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, a,b,t) ||
|
||||
LLTriangleRayIntersect(upper_left, lower_left, lower_right, start, dir, a,b,t))
|
||||
{
|
||||
if (intersection)
|
||||
{
|
||||
dir.mul(t);
|
||||
starta.add(dir);
|
||||
*intersection = LLVector3(starta.getF32ptr());
|
||||
intersection->setAdd(start, dir);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@@ -337,12 +332,12 @@ LLHUDIcon* LLHUDIcon::handlePick(S32 pick_id)
|
||||
}
|
||||
|
||||
//static
|
||||
LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector3& start, const LLVector3& end, LLVector3* intersection)
|
||||
LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection)
|
||||
{
|
||||
icon_instance_t::iterator icon_it;
|
||||
|
||||
LLVector3 local_end = end;
|
||||
LLVector3 position;
|
||||
LLVector4a local_end = end;
|
||||
LLVector4a position;
|
||||
|
||||
LLHUDIcon* ret = NULL;
|
||||
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
|
||||
|
||||
@@ -68,7 +68,7 @@ public:
|
||||
|
||||
static S32 generatePickIDs(S32 start_id, S32 step_size);
|
||||
static LLHUDIcon* handlePick(S32 pick_id);
|
||||
static LLHUDIcon* lineSegmentIntersectAll(const LLVector3& start, const LLVector3& end, LLVector3* intersection);
|
||||
static LLHUDIcon* lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection);
|
||||
|
||||
static void updateAll();
|
||||
static void cleanupDeadIcons();
|
||||
@@ -79,7 +79,7 @@ public:
|
||||
BOOL getHidden() const { return mHidden; }
|
||||
void setHidden( BOOL hide ) { mHidden = hide; }
|
||||
|
||||
BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3* intersection);
|
||||
BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection);
|
||||
|
||||
protected:
|
||||
LLHUDIcon(const U8 type);
|
||||
|
||||
@@ -120,7 +120,7 @@ LLHUDNameTag::~LLHUDNameTag()
|
||||
}
|
||||
|
||||
|
||||
BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render)
|
||||
BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a& intersection, BOOL debug_render)
|
||||
{
|
||||
if (!mVisible || mHidden)
|
||||
{
|
||||
@@ -218,16 +218,23 @@ BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3&
|
||||
gGL.vertex3fv(v[2].mV);
|
||||
gGL.end();
|
||||
}
|
||||
|
||||
LLVector3 dir = end-start;
|
||||
LLVector4a dir;
|
||||
dir.setSub(end,start);
|
||||
F32 a, b, t;
|
||||
|
||||
if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE) ||
|
||||
LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, a, b, t, FALSE) )
|
||||
LLVector4a v0,v1,v2,v3;
|
||||
v0.load3(v[0].mV);
|
||||
v1.load3(v[1].mV);
|
||||
v2.load3(v[2].mV);
|
||||
v3.load3(v[3].mV);
|
||||
|
||||
if (LLTriangleRayIntersect(v0, v1, v2, start, dir, a, b, t) ||
|
||||
LLTriangleRayIntersect(v2, v3, v0, start, dir, a, b, t) )
|
||||
{
|
||||
if (t <= 1.f)
|
||||
{
|
||||
intersection = start + dir*t;
|
||||
dir.mul(t);
|
||||
intersection.setAdd(start, dir);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,7 +126,7 @@ public:
|
||||
void setHidden( BOOL hide ) { mHidden = hide; }
|
||||
void shift(const LLVector3& offset);
|
||||
|
||||
BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render = FALSE);
|
||||
BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a& intersection, BOOL debug_render = FALSE);
|
||||
|
||||
static void shiftAll(const LLVector3& offset);
|
||||
static void addPickable(std::set<LLViewerObject*> &pick_list);
|
||||
|
||||
@@ -2944,9 +2944,9 @@ void renderNormals(LLDrawable* drawablep)
|
||||
gGL.vertex3fv(face.mPositions[j].getF32ptr());
|
||||
gGL.vertex3fv(p.getF32ptr());
|
||||
|
||||
if (face.mBinormals)
|
||||
if (face.mTangents)
|
||||
{
|
||||
n.setMul(face.mBinormals[j], scale);
|
||||
n.setMul(face.mTangents[j], scale);
|
||||
p.setAdd(face.mPositions[j], n);
|
||||
|
||||
gGL.diffuseColor4f(0,1,1,1);
|
||||
@@ -3694,11 +3694,17 @@ void renderRaycast(LLDrawable* drawablep)
|
||||
gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
|
||||
gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
|
||||
|
||||
LLVector3 start, end;
|
||||
LLVector4a start, end;
|
||||
if (transform)
|
||||
{
|
||||
start = vobj->agentPositionToVolume(gDebugRaycastStart);
|
||||
end = vobj->agentPositionToVolume(gDebugRaycastEnd);
|
||||
LLVector3 v_start(gDebugRaycastStart.getF32ptr());
|
||||
LLVector3 v_end(gDebugRaycastEnd.getF32ptr());
|
||||
|
||||
v_start = vobj->agentPositionToVolume(v_start);
|
||||
v_end = vobj->agentPositionToVolume(v_end);
|
||||
|
||||
start.load3(v_start.mV);
|
||||
end.load3(v_end.mV);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -3706,11 +3712,8 @@ void renderRaycast(LLDrawable* drawablep)
|
||||
end = gDebugRaycastEnd;
|
||||
}
|
||||
|
||||
LLVector4a starta, enda;
|
||||
starta.load3(start.mV);
|
||||
enda.load3(end.mV);
|
||||
LLVector4a dir;
|
||||
dir.setSub(enda, starta);
|
||||
dir.setSub(end, start);
|
||||
|
||||
gGL.flush();
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
@@ -3733,10 +3736,11 @@ void renderRaycast(LLDrawable* drawablep)
|
||||
((LLVolumeFace*) &face)->createOctree();
|
||||
}
|
||||
|
||||
LLRenderOctreeRaycast render(starta, dir, &t);
|
||||
LLRenderOctreeRaycast render(start, dir, &t);
|
||||
|
||||
render.traverse(face.mOctree);
|
||||
}
|
||||
|
||||
gGL.popMatrix();
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
}
|
||||
@@ -3757,10 +3761,18 @@ void renderRaycast(LLDrawable* drawablep)
|
||||
// draw intersection point
|
||||
gGL.pushMatrix();
|
||||
gGL.loadMatrix(gGLModelView);
|
||||
LLVector3 translate = gDebugRaycastIntersection;
|
||||
LLVector3 translate(gDebugRaycastIntersection.getF32ptr());
|
||||
gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]);
|
||||
LLCoordFrame orient;
|
||||
orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal);
|
||||
LLVector4a debug_binormal;
|
||||
|
||||
debug_binormal.setCross3(gDebugRaycastNormal, gDebugRaycastTangent);
|
||||
debug_binormal.mul(gDebugRaycastTangent.getF32ptr()[3]);
|
||||
|
||||
LLVector3 normal(gDebugRaycastNormal.getF32ptr());
|
||||
LLVector3 binormal(debug_binormal.getF32ptr());
|
||||
|
||||
orient.lookDir(normal, binormal);
|
||||
LLMatrix4 rotation;
|
||||
orient.getRotMatrixToParent(rotation);
|
||||
gGL.multMatrix((float*)rotation.mMatrix);
|
||||
@@ -4261,28 +4273,30 @@ BOOL LLSpatialPartition::isVisible(const LLVector3& v)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
LL_ALIGN_PREFIX(16)
|
||||
class LLOctreeIntersect : public LLSpatialGroup::OctreeTraveler
|
||||
{
|
||||
public:
|
||||
LLVector3 mStart;
|
||||
LLVector3 mEnd;
|
||||
LL_ALIGN_16(LLVector4a mStart);
|
||||
LL_ALIGN_16(LLVector4a mEnd);
|
||||
|
||||
S32 *mFaceHit;
|
||||
LLVector3 *mIntersection;
|
||||
LLVector4a *mIntersection;
|
||||
LLVector2 *mTexCoord;
|
||||
LLVector3 *mNormal;
|
||||
LLVector3 *mBinormal;
|
||||
LLVector4a *mNormal;
|
||||
LLVector4a *mTangent;
|
||||
LLDrawable* mHit;
|
||||
BOOL mPickTransparent;
|
||||
|
||||
LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent,
|
||||
S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal)
|
||||
LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent,
|
||||
S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
|
||||
: mStart(start),
|
||||
mEnd(end),
|
||||
mFaceHit(face_hit),
|
||||
mIntersection(intersection),
|
||||
mTexCoord(tex_coord),
|
||||
mNormal(normal),
|
||||
mBinormal(binormal),
|
||||
mTangent(tangent),
|
||||
mHit(NULL),
|
||||
mPickTransparent(pick_transparent)
|
||||
{
|
||||
@@ -4315,23 +4329,22 @@ public:
|
||||
size = group->mBounds[1];
|
||||
center = group->mBounds[0];
|
||||
|
||||
LLVector3 local_start = mStart;
|
||||
LLVector3 local_end = mEnd;
|
||||
LLVector4a local_start = mStart;
|
||||
LLVector4a local_end = mEnd;
|
||||
|
||||
if (group->mSpatialPartition->isBridge())
|
||||
{
|
||||
LLMatrix4 local_matrix = group->mSpatialPartition->asBridge()->mDrawable->getRenderMatrix();
|
||||
local_matrix.invert();
|
||||
|
||||
local_start = mStart * local_matrix;
|
||||
local_end = mEnd * local_matrix;
|
||||
|
||||
LLMatrix4a local_matrix4a;
|
||||
local_matrix4a.loadu(local_matrix);
|
||||
|
||||
local_matrix4a.affineTransform(mStart, local_start);
|
||||
local_matrix4a.affineTransform(mEnd, local_end);
|
||||
}
|
||||
|
||||
LLVector4a start, end;
|
||||
start.load3(local_start.mV);
|
||||
end.load3(local_end.mV);
|
||||
|
||||
if (LLLineSegmentBoxIntersect(start, end, center, size))
|
||||
if (LLLineSegmentBoxIntersect(local_start, local_end, center, size))
|
||||
{
|
||||
check(child);
|
||||
}
|
||||
@@ -4362,14 +4375,14 @@ public:
|
||||
|
||||
if (vobj)
|
||||
{
|
||||
LLVector3 intersection;
|
||||
LLVector4a intersection;
|
||||
bool skip_check = false;
|
||||
if (vobj->isAvatar())
|
||||
{
|
||||
LLVOAvatar* avatar = (LLVOAvatar*) vobj;
|
||||
if (avatar->isSelf() && gFloaterTools->getVisible())
|
||||
{
|
||||
LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal);
|
||||
LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent);
|
||||
if (hit)
|
||||
{
|
||||
mEnd = intersection;
|
||||
@@ -4389,7 +4402,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal))
|
||||
if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent))
|
||||
{
|
||||
mEnd = intersection; // shorten ray so we only find CLOSER hits
|
||||
if (mIntersection)
|
||||
@@ -4404,19 +4417,19 @@ public:
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
} LL_ALIGN_POSTFIX(16);
|
||||
|
||||
LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
|
||||
LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
BOOL pick_transparent,
|
||||
S32* face_hit, // return the face hit
|
||||
LLVector3* intersection, // return the intersection point
|
||||
LLVector4a* intersection, // return the intersection point
|
||||
LLVector2* tex_coord, // return the texture coordinates of the intersection point
|
||||
LLVector3* normal, // return the surface normal at the intersection point
|
||||
LLVector3* bi_normal // return the surface bi-normal at the intersection point
|
||||
LLVector4a* normal, // return the surface normal at the intersection point
|
||||
LLVector4a* tangent // return the surface tangent at the intersection point
|
||||
)
|
||||
|
||||
{
|
||||
LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
|
||||
LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent);
|
||||
LLDrawable* drawable = intersect.check(mOctree);
|
||||
|
||||
return drawable;
|
||||
|
||||
@@ -457,13 +457,13 @@ public:
|
||||
LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE);
|
||||
BOOL remove(LLDrawable *drawablep, LLSpatialGroup *curp);
|
||||
|
||||
LLDrawable* lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
|
||||
LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
BOOL pick_transparent,
|
||||
S32* face_hit, // return the face hit
|
||||
LLVector3* intersection = NULL, // return the intersection point
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
LLVector3* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
|
||||
LLVector4a* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
|
||||
);
|
||||
|
||||
|
||||
@@ -695,7 +695,7 @@ class LLVolumeGeometryManager: public LLGeometryManager
|
||||
virtual void rebuildGeom(LLSpatialGroup* group);
|
||||
virtual void rebuildMesh(LLSpatialGroup* group);
|
||||
virtual void getGeometry(LLSpatialGroup* group);
|
||||
void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE);
|
||||
void genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL no_materials = FALSE);
|
||||
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
|
||||
};
|
||||
|
||||
|
||||
@@ -3904,19 +3904,19 @@ LLViewerObject* LLViewerObject::getRootEdit() const
|
||||
}
|
||||
|
||||
|
||||
BOOL LLViewerObject::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
|
||||
BOOL LLViewerObject::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face,
|
||||
BOOL pick_transparent,
|
||||
S32* face_hit,
|
||||
LLVector3* intersection,
|
||||
LLVector4a* intersection,
|
||||
LLVector2* tex_coord,
|
||||
LLVector3* normal,
|
||||
LLVector3* bi_normal)
|
||||
LLVector4a* normal,
|
||||
LLVector4a* tangent)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end)
|
||||
BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end)
|
||||
{
|
||||
if (mDrawable.isNull() || mDrawable->isDead())
|
||||
{
|
||||
@@ -3933,11 +3933,7 @@ BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector3& start, const LLVect
|
||||
size.setSub(ext[1], ext[0]);
|
||||
size.mul(0.5f);
|
||||
|
||||
LLVector4a starta, enda;
|
||||
starta.load3(start.mV);
|
||||
enda.load3(end.mV);
|
||||
|
||||
return LLLineSegmentBoxIntersect(starta, enda, center, size);
|
||||
return LLLineSegmentBoxIntersect(start, end, center, size);
|
||||
}
|
||||
|
||||
U8 LLViewerObject::getMediaType() const
|
||||
|
||||
@@ -262,17 +262,17 @@ public:
|
||||
|
||||
//detect if given line segment (in agent space) intersects with this viewer object.
|
||||
//returns TRUE if intersection detected and returns information about intersection
|
||||
virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
|
||||
virtual BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
S32* face_hit = NULL, // which face was hit
|
||||
LLVector3* intersection = NULL, // return the intersection point
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
LLVector3* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
|
||||
LLVector4a* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
|
||||
);
|
||||
|
||||
virtual BOOL lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end);
|
||||
virtual BOOL lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end);
|
||||
|
||||
virtual const LLVector3d getPositionGlobal() const;
|
||||
virtual const LLVector3 &getPositionRegion() const;
|
||||
|
||||
@@ -77,7 +77,7 @@ LLGLSLShader gTransformPositionProgram(LLViewerShaderMgr::SHADER_TRANSFORM);
|
||||
LLGLSLShader gTransformTexCoordProgram(LLViewerShaderMgr::SHADER_TRANSFORM);
|
||||
LLGLSLShader gTransformNormalProgram(LLViewerShaderMgr::SHADER_TRANSFORM);
|
||||
LLGLSLShader gTransformColorProgram(LLViewerShaderMgr::SHADER_TRANSFORM);
|
||||
LLGLSLShader gTransformBinormalProgram(LLViewerShaderMgr::SHADER_TRANSFORM);
|
||||
LLGLSLShader gTransformTangentProgram(LLViewerShaderMgr::SHADER_TRANSFORM);
|
||||
|
||||
//utility shaders
|
||||
LLGLSLShader gOcclusionProgram(LLViewerShaderMgr::SHADER_INTERFACE);
|
||||
@@ -2747,16 +2747,16 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
|
||||
|
||||
if (success)
|
||||
{
|
||||
gTransformBinormalProgram.mName = "Binormal Transform Shader";
|
||||
gTransformBinormalProgram.mShaderFiles.clear();
|
||||
gTransformBinormalProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB));
|
||||
gTransformBinormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
|
||||
gTransformTangentProgram.mName = "Binormal Transform Shader";
|
||||
gTransformTangentProgram.mShaderFiles.clear();
|
||||
gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB));
|
||||
gTransformTangentProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
|
||||
|
||||
const char* varyings[] = {
|
||||
"binormal_out",
|
||||
"tangent_out",
|
||||
};
|
||||
|
||||
success = gTransformBinormalProgram.createShader(NULL, NULL, 1, varyings);
|
||||
success = gTransformTangentProgram.createShader(NULL, NULL, 1, varyings);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -234,7 +234,7 @@ extern LLGLSLShader gTransformPositionProgram;
|
||||
extern LLGLSLShader gTransformTexCoordProgram;
|
||||
extern LLGLSLShader gTransformNormalProgram;
|
||||
extern LLGLSLShader gTransformColorProgram;
|
||||
extern LLGLSLShader gTransformBinormalProgram;
|
||||
extern LLGLSLShader gTransformTangentProgram;
|
||||
//utility shaders
|
||||
extern LLGLSLShader gOcclusionProgram;
|
||||
extern LLGLSLShader gOcclusionCubeProgram;
|
||||
@@ -244,7 +244,6 @@ extern LLGLSLShader gSplatTextureRectProgram;
|
||||
extern LLGLSLShader gGlowCombineFXAAProgram;
|
||||
extern LLGLSLShader gDebugProgram;
|
||||
extern LLGLSLShader gClipProgram;
|
||||
extern LLGLSLShader gAlphaMaskProgram;
|
||||
|
||||
//output tex0[tc0] + tex1[tc1]
|
||||
extern LLGLSLShader gTwoTextureAddProgram;
|
||||
|
||||
@@ -218,13 +218,13 @@ BOOL gShowOverlayTitle = FALSE;
|
||||
BOOL gPickTransparent = TRUE;
|
||||
|
||||
LLViewerObject* gDebugRaycastObject = NULL;
|
||||
LLVector3 gDebugRaycastIntersection;
|
||||
LLVector2 gDebugRaycastTexCoord;
|
||||
LLVector3 gDebugRaycastNormal;
|
||||
LLVector3 gDebugRaycastBinormal;
|
||||
S32 gDebugRaycastFaceHit;
|
||||
LLVector3 gDebugRaycastStart;
|
||||
LLVector3 gDebugRaycastEnd;
|
||||
LLVector4a gDebugRaycastIntersection;
|
||||
LLVector2 gDebugRaycastTexCoord;
|
||||
LLVector4a gDebugRaycastNormal;
|
||||
LLVector4a gDebugRaycastTangent;
|
||||
S32 gDebugRaycastFaceHit;
|
||||
LLVector4a gDebugRaycastStart;
|
||||
LLVector4a gDebugRaycastEnd;
|
||||
|
||||
// HUD display lines in lower right
|
||||
BOOL gDisplayWindInfo = FALSE;
|
||||
@@ -3038,7 +3038,7 @@ void LLViewerWindow::updateUI()
|
||||
&gDebugRaycastIntersection,
|
||||
&gDebugRaycastTexCoord,
|
||||
&gDebugRaycastNormal,
|
||||
&gDebugRaycastBinormal,
|
||||
&gDebugRaycastTangent,
|
||||
&gDebugRaycastStart,
|
||||
&gDebugRaycastEnd);
|
||||
}
|
||||
@@ -3982,7 +3982,7 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_trans
|
||||
}
|
||||
|
||||
LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
|
||||
LLVector3* intersection)
|
||||
LLVector4a* intersection)
|
||||
{
|
||||
S32 x = mouse_x;
|
||||
S32 y = mouse_y;
|
||||
@@ -3999,9 +3999,11 @@ LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 dep
|
||||
LLVector3 mouse_world_start = mouse_point_global;
|
||||
LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
|
||||
|
||||
return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection);
|
||||
|
||||
LLVector4a start, end;
|
||||
start.load3(mouse_world_start.mV);
|
||||
end.load3(mouse_world_end.mV);
|
||||
|
||||
return LLHUDIcon::lineSegmentIntersectAll(start, end, intersection);
|
||||
}
|
||||
|
||||
LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth,
|
||||
@@ -4009,12 +4011,12 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
|
||||
S32 this_face,
|
||||
BOOL pick_transparent,
|
||||
S32* face_hit,
|
||||
LLVector3 *intersection,
|
||||
LLVector4a *intersection,
|
||||
LLVector2 *uv,
|
||||
LLVector3 *normal,
|
||||
LLVector3 *binormal,
|
||||
LLVector3* start,
|
||||
LLVector3* end)
|
||||
LLVector4a *normal,
|
||||
LLVector4a *tangent,
|
||||
LLVector4a* start,
|
||||
LLVector4a* end)
|
||||
{
|
||||
S32 x = mouse_x;
|
||||
S32 y = mouse_y;
|
||||
@@ -4049,17 +4051,27 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
|
||||
if (!LLViewerJoystick::getInstance()->getOverrideCamera())
|
||||
{ //always set raycast intersection to mouse_world_end unless
|
||||
//flycam is on (for DoF effect)
|
||||
gDebugRaycastIntersection = mouse_world_end;
|
||||
gDebugRaycastIntersection.load3(mouse_world_end.mV);
|
||||
}
|
||||
|
||||
LLVector4a mw_start;
|
||||
mw_start.load3(mouse_world_start.mV);
|
||||
LLVector4a mw_end;
|
||||
mw_end.load3(mouse_world_end.mV);
|
||||
|
||||
LLVector4a mh_start;
|
||||
mh_start.load3(mouse_hud_start.mV);
|
||||
LLVector4a mh_end;
|
||||
mh_end.load3(mouse_hud_end.mV);
|
||||
|
||||
if (start)
|
||||
{
|
||||
*start = mouse_world_start;
|
||||
*start = mw_start;
|
||||
}
|
||||
|
||||
if (end)
|
||||
{
|
||||
*end = mouse_world_end;
|
||||
*end = mw_end;
|
||||
}
|
||||
|
||||
LLViewerObject* found = NULL;
|
||||
@@ -4068,25 +4080,25 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
|
||||
{
|
||||
if (this_object->isHUDAttachment()) // is a HUD object?
|
||||
{
|
||||
if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent,
|
||||
face_hit, intersection, uv, normal, binormal))
|
||||
if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent,
|
||||
face_hit, intersection, uv, normal, tangent))
|
||||
{
|
||||
found = this_object;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // is a world object
|
||||
{
|
||||
if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent,
|
||||
face_hit, intersection, uv, normal, binormal))
|
||||
if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent,
|
||||
face_hit, intersection, uv, normal, tangent))
|
||||
{
|
||||
found = this_object;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else // check ALL objects
|
||||
{
|
||||
found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent,
|
||||
face_hit, intersection, uv, normal, binormal);
|
||||
found = gPipeline.lineSegmentIntersectInHUD(mh_start, mh_end, pick_transparent,
|
||||
face_hit, intersection, uv, normal, tangent);
|
||||
|
||||
// [RLVa:KB] - Checked: 2009-12-28 (RLVa-1.1.0k) | Modified: RLVa-1.1.0k
|
||||
if ( (rlv_handler_t::isEnabled()) && (LLToolCamera::getInstance()->hasMouseCapture()) && (gKeyboard->currentMask(TRUE) & MASK_ALT) )
|
||||
@@ -4097,8 +4109,8 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
|
||||
|
||||
if (!found) // if not found in HUD, look in world:
|
||||
{
|
||||
found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent,
|
||||
face_hit, intersection, uv, normal, binormal);
|
||||
found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent,
|
||||
face_hit, intersection, uv, normal, tangent);
|
||||
|
||||
// [RLVa:KB] - Checked: 2010-01-02 (RLVa-1.1.0l) | Added: RLVa-1.1.0l
|
||||
#ifdef RLV_EXTENSION_CMD_INTERACT
|
||||
@@ -4118,6 +4130,10 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
|
||||
}
|
||||
#endif // RLV_EXTENSION_CMD_INTERACT
|
||||
// [/RLVa:KB]
|
||||
if (found && !pick_transparent)
|
||||
{
|
||||
gDebugRaycastIntersection = *intersection;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5815,6 +5831,7 @@ LLPickInfo::LLPickInfo()
|
||||
mXYCoords(-1, -1),
|
||||
mIntersection(),
|
||||
mNormal(),
|
||||
mTangent(),
|
||||
mBinormal(),
|
||||
mHUDIcon(NULL),
|
||||
mPickTransparent(FALSE)
|
||||
@@ -5836,6 +5853,7 @@ LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
|
||||
mSTCoords(-1.f, -1.f),
|
||||
mXYCoords(-1, -1),
|
||||
mNormal(),
|
||||
mTangent(),
|
||||
mBinormal(),
|
||||
mHUDIcon(NULL),
|
||||
mPickTransparent(pick_transparent)
|
||||
@@ -5846,19 +5864,26 @@ void LLPickInfo::fetchResults()
|
||||
{
|
||||
|
||||
S32 face_hit = -1;
|
||||
LLVector3 intersection, normal, binormal;
|
||||
LLVector4a intersection, normal;
|
||||
LLVector4a tangent;
|
||||
|
||||
LLVector2 uv;
|
||||
|
||||
LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection);
|
||||
|
||||
LLVector4a origin;
|
||||
origin.load3(LLViewerCamera::getInstance()->getOrigin().mV);
|
||||
F32 icon_dist = 0.f;
|
||||
if (hit_icon)
|
||||
{
|
||||
icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec();
|
||||
LLVector4a delta;
|
||||
delta.setSub(intersection, origin);
|
||||
icon_dist = delta.getLength3().getF32();
|
||||
}
|
||||
|
||||
LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f,
|
||||
NULL, -1, mPickTransparent, &face_hit,
|
||||
&intersection, &uv, &normal, &binormal);
|
||||
&intersection, &uv, &normal, &tangent);
|
||||
|
||||
mPickPt = mMousePt;
|
||||
|
||||
@@ -5868,9 +5893,13 @@ void LLPickInfo::fetchResults()
|
||||
|
||||
LLViewerObject* objectp = hit_object;
|
||||
|
||||
|
||||
LLVector4a delta;
|
||||
delta.setSub(origin, intersection);
|
||||
|
||||
if (hit_icon &&
|
||||
(!objectp ||
|
||||
icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec()))
|
||||
icon_dist < delta.getLength3().getF32()))
|
||||
{
|
||||
// was this name referring to a hud icon?
|
||||
mHUDIcon = hit_icon;
|
||||
@@ -5907,11 +5936,16 @@ void LLPickInfo::fetchResults()
|
||||
{
|
||||
mPickType = PICK_OBJECT;
|
||||
}
|
||||
mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY);
|
||||
|
||||
LLVector3 v_intersection(intersection.getF32ptr());
|
||||
|
||||
mObjectOffset = gAgentCamera.calcFocusOffset(objectp, v_intersection, mPickPt.mX, mPickPt.mY);
|
||||
mObjectID = objectp->mID;
|
||||
mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset;
|
||||
|
||||
mPosGlobal = gAgent.getPosGlobalFromAgent(intersection);
|
||||
|
||||
|
||||
mPosGlobal = gAgent.getPosGlobalFromAgent(v_intersection);
|
||||
|
||||
if (mWantSurfaceInfo)
|
||||
{
|
||||
@@ -5955,7 +5989,16 @@ void LLPickInfo::getSurfaceInfo()
|
||||
mIntersection = LLVector3(0,0,0);
|
||||
mNormal = LLVector3(0,0,0);
|
||||
mBinormal = LLVector3(0,0,0);
|
||||
mTangent = LLVector4(0,0,0,0);
|
||||
|
||||
LLVector4a tangent;
|
||||
LLVector4a intersection;
|
||||
LLVector4a normal;
|
||||
|
||||
tangent.clear();
|
||||
normal.clear();
|
||||
intersection.clear();
|
||||
|
||||
LLViewerObject* objectp = getObject();
|
||||
|
||||
if (objectp)
|
||||
@@ -5963,10 +6006,10 @@ void LLPickInfo::getSurfaceInfo()
|
||||
if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f,
|
||||
objectp, -1, mPickTransparent,
|
||||
&mObjectFace,
|
||||
&mIntersection,
|
||||
&intersection,
|
||||
&mSTCoords,
|
||||
&mNormal,
|
||||
&mBinormal))
|
||||
&normal,
|
||||
&tangent))
|
||||
{
|
||||
// if we succeeded with the intersect above, compute the texture coordinates:
|
||||
|
||||
@@ -5975,10 +6018,26 @@ void LLPickInfo::getSurfaceInfo()
|
||||
LLFace* facep = objectp->mDrawable->getFace(mObjectFace);
|
||||
if (facep)
|
||||
{
|
||||
mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal);
|
||||
mUVCoords = facep->surfaceToTexture(mSTCoords, intersection, normal);
|
||||
}
|
||||
}
|
||||
|
||||
mIntersection.set(intersection.getF32ptr());
|
||||
mNormal.set(normal.getF32ptr());
|
||||
mTangent.set(tangent.getF32ptr());
|
||||
|
||||
//extrapoloate binormal from normal and tangent
|
||||
|
||||
LLVector4a binormal;
|
||||
binormal.setCross3(normal, tangent);
|
||||
binormal.mul(tangent.getF32ptr()[3]);
|
||||
|
||||
mBinormal.set(binormal.getF32ptr());
|
||||
|
||||
mBinormal.normalize();
|
||||
mNormal.normalize();
|
||||
mTangent.normalize();
|
||||
|
||||
// and XY coords:
|
||||
updateXYCoords();
|
||||
|
||||
|
||||
@@ -115,6 +115,7 @@ public:
|
||||
LLVector2 mSTCoords;
|
||||
LLCoordScreen mXYCoords;
|
||||
LLVector3 mNormal;
|
||||
LLVector4 mTangent;
|
||||
LLVector3 mBinormal;
|
||||
BOOL mPickTransparent;
|
||||
void getSurfaceInfo();
|
||||
@@ -347,19 +348,19 @@ public:
|
||||
static void hoverPickCallback(const LLPickInfo& pick_info);
|
||||
|
||||
LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
|
||||
LLVector3* intersection);
|
||||
LLVector4a* intersection);
|
||||
|
||||
LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f,
|
||||
LLViewerObject *this_object = NULL,
|
||||
S32 this_face = -1,
|
||||
BOOL pick_transparent = FALSE,
|
||||
S32* face_hit = NULL,
|
||||
LLVector3 *intersection = NULL,
|
||||
LLVector4a *intersection = NULL,
|
||||
LLVector2 *uv = NULL,
|
||||
LLVector3 *normal = NULL,
|
||||
LLVector3 *binormal = NULL,
|
||||
LLVector3* start = NULL,
|
||||
LLVector3* end = NULL);
|
||||
LLVector4a *normal = NULL,
|
||||
LLVector4a *tangent = NULL,
|
||||
LLVector4a* start = NULL,
|
||||
LLVector4a* end = NULL);
|
||||
|
||||
|
||||
// Returns a pointer to the last object hit
|
||||
@@ -509,13 +510,13 @@ extern LLFrameTimer gAwayTimer; // tracks time before setting the avatar awa
|
||||
extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away
|
||||
|
||||
extern LLViewerObject* gDebugRaycastObject;
|
||||
extern LLVector3 gDebugRaycastIntersection;
|
||||
extern LLVector4a gDebugRaycastIntersection;
|
||||
extern LLVector2 gDebugRaycastTexCoord;
|
||||
extern LLVector3 gDebugRaycastNormal;
|
||||
extern LLVector3 gDebugRaycastBinormal;
|
||||
extern LLVector4a gDebugRaycastNormal;
|
||||
extern LLVector4a gDebugRaycastTangent;
|
||||
extern S32 gDebugRaycastFaceHit;
|
||||
extern LLVector3 gDebugRaycastStart;
|
||||
extern LLVector3 gDebugRaycastEnd;
|
||||
extern LLVector4a gDebugRaycastStart;
|
||||
extern LLVector4a gDebugRaycastEnd;
|
||||
|
||||
extern BOOL gDisplayCameraPos;
|
||||
extern BOOL gDisplayWindInfo;
|
||||
|
||||
@@ -1729,19 +1729,20 @@ void LLVOAvatar::renderCollisionVolumes()
|
||||
|
||||
if (mNameText.notNull())
|
||||
{
|
||||
LLVector3 unused;
|
||||
mNameText->lineSegmentIntersect(LLVector3(0,0,0), LLVector3(0,0,1), unused, TRUE);
|
||||
LLVector4a unused;
|
||||
|
||||
mNameText->lineSegmentIntersect(unused, unused, unused, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
|
||||
BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face,
|
||||
BOOL pick_transparent,
|
||||
S32* face_hit,
|
||||
LLVector3* intersection,
|
||||
LLVector4a* intersection,
|
||||
LLVector2* tex_coord,
|
||||
LLVector3* normal,
|
||||
LLVector3* bi_normal)
|
||||
LLVector4a* normal,
|
||||
LLVector4a* tangent)
|
||||
{
|
||||
if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar)
|
||||
{
|
||||
@@ -1758,8 +1759,8 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
|
||||
glh::matrix4f inverse = mat.inverse();
|
||||
glh::matrix4f norm_mat = inverse.transpose();
|
||||
|
||||
glh::vec3f p1(start.mV);
|
||||
glh::vec3f p2(end.mV);
|
||||
glh::vec3f p1(start.getF32ptr());
|
||||
glh::vec3f p2(end.getF32ptr());
|
||||
|
||||
inverse.mult_matrix_vec(p1);
|
||||
inverse.mult_matrix_vec(p2);
|
||||
@@ -1778,12 +1779,12 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
|
||||
|
||||
if (intersection)
|
||||
{
|
||||
*intersection = LLVector3(res_pos.v);
|
||||
intersection->load3(res_pos.v);
|
||||
}
|
||||
|
||||
if (normal)
|
||||
{
|
||||
*normal = LLVector3(res_norm.v);
|
||||
normal->load3(res_norm.v);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
@@ -1817,7 +1818,8 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
|
||||
}
|
||||
}
|
||||
|
||||
LLVector3 position;
|
||||
|
||||
LLVector4a position;
|
||||
if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position))
|
||||
{
|
||||
if (intersection)
|
||||
@@ -1831,14 +1833,14 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end,
|
||||
LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face,
|
||||
BOOL pick_transparent,
|
||||
S32* face_hit,
|
||||
LLVector3* intersection,
|
||||
LLVector4a* intersection,
|
||||
LLVector2* tex_coord,
|
||||
LLVector3* normal,
|
||||
LLVector3* bi_normal)
|
||||
LLVector4a* normal,
|
||||
LLVector4a* tangent)
|
||||
{
|
||||
static const LLCachedControl<bool> allow_mesh_picking("SGAllowRiggedMeshSelection");
|
||||
|
||||
@@ -1851,8 +1853,8 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector
|
||||
|
||||
if (lineSegmentBoundingBox(start, end))
|
||||
{
|
||||
LLVector3 local_end = end;
|
||||
LLVector3 local_intersection;
|
||||
LLVector4a local_end = end;
|
||||
LLVector4a local_intersection;
|
||||
|
||||
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
|
||||
iter != mAttachmentPoints.end();
|
||||
@@ -1866,7 +1868,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector
|
||||
{
|
||||
LLViewerObject* attached_object = (*attachment_iter);
|
||||
|
||||
if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, face_hit, &local_intersection, tex_coord, normal, bi_normal))
|
||||
if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, face_hit, &local_intersection, tex_coord, normal, tangent))
|
||||
{
|
||||
local_end = local_intersection;
|
||||
if (intersection)
|
||||
|
||||
@@ -201,22 +201,22 @@ public:
|
||||
/*virtual*/ void updateRegion(LLViewerRegion *regionp);
|
||||
/*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
|
||||
/*virtual*/ void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
S32* face_hit = NULL, // which face was hit
|
||||
LLVector3* intersection = NULL, // return the intersection point
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
LLVector3* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
|
||||
LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end,
|
||||
LLVector4a* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
|
||||
LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
S32* face_hit = NULL, // which face was hit
|
||||
LLVector3* intersection = NULL, // return the intersection point
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
LLVector3* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
|
||||
LLVector4a* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
|
||||
|
||||
//--------------------------------------------------------------------
|
||||
// LLCharacter interface and related
|
||||
|
||||
@@ -789,8 +789,8 @@ void LLVOGrass::updateDrawable(BOOL force_damped)
|
||||
}
|
||||
|
||||
// virtual
|
||||
BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
|
||||
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
|
||||
BOOL LLVOGrass::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
|
||||
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
|
||||
|
||||
{
|
||||
BOOL ret = FALSE;
|
||||
@@ -801,7 +801,8 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
LLVector3 dir = end-start;
|
||||
LLVector4a dir;
|
||||
dir.setSub(end, start);
|
||||
|
||||
mPatch = mRegionp->getLand().resolvePatchRegion(getPositionRegion());
|
||||
|
||||
@@ -869,23 +870,31 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
|
||||
|
||||
U32 idx0 = 0,idx1 = 0,idx2 = 0;
|
||||
|
||||
if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE))
|
||||
LLVector4a v0a,v1a,v2a,v3a;
|
||||
|
||||
v0a.load3(v[0].mV);
|
||||
v1a.load3(v[1].mV);
|
||||
v2a.load3(v[2].mV);
|
||||
v3a.load3(v[3].mV);
|
||||
|
||||
|
||||
if (LLTriangleRayIntersect(v0a, v1a, v2a, start, dir, a, b, t))
|
||||
{
|
||||
hit = TRUE;
|
||||
idx0 = 0; idx1 = 1; idx2 = 2;
|
||||
}
|
||||
else if (LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a, b, t, FALSE))
|
||||
else if (LLTriangleRayIntersect(v1a, v3a, v2a, start, dir, a, b, t))
|
||||
{
|
||||
hit = TRUE;
|
||||
idx0 = 1; idx1 = 3; idx2 = 2;
|
||||
}
|
||||
else if (LLTriangleRayIntersect(v[2], v[1], v[0], start, dir, a, b, t, FALSE))
|
||||
else if (LLTriangleRayIntersect(v2a, v1a, v0a, start, dir, a, b, t))
|
||||
{
|
||||
normal1 = -normal1;
|
||||
hit = TRUE;
|
||||
idx0 = 2; idx1 = 1; idx2 = 0;
|
||||
}
|
||||
else if (LLTriangleRayIntersect(v[2], v[3], v[1], start, dir, a, b, t, FALSE))
|
||||
else if (LLTriangleRayIntersect(v2a, v3a, v1a, start, dir, a, b, t))
|
||||
{
|
||||
normal1 = -normal1;
|
||||
hit = TRUE;
|
||||
@@ -908,7 +917,8 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
|
||||
closest_t = t;
|
||||
if (intersection != NULL)
|
||||
{
|
||||
*intersection = start+dir*closest_t;
|
||||
dir.mul(closest_t);
|
||||
intersection->setAdd(start, dir);
|
||||
}
|
||||
|
||||
if (tex_coord != NULL)
|
||||
@@ -918,7 +928,7 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
|
||||
|
||||
if (normal != NULL)
|
||||
{
|
||||
*normal = normal1;
|
||||
normal->load3(normal1.mV);
|
||||
}
|
||||
ret = TRUE;
|
||||
}
|
||||
|
||||
@@ -81,14 +81,14 @@ public:
|
||||
/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
|
||||
/*virtual*/ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
|
||||
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
S32* face_hit = NULL, // which face was hit
|
||||
LLVector3* intersection = NULL, // return the intersection point
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
LLVector3* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
|
||||
LLVector4a* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
|
||||
);
|
||||
|
||||
static S32 sMaxGrassSpecies;
|
||||
|
||||
@@ -103,10 +103,10 @@ public:
|
||||
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
if (data_mask & MAP_BINORMAL)
|
||||
if (data_mask & MAP_TANGENT)
|
||||
{
|
||||
glClientActiveTextureARB(GL_TEXTURE2_ARB);
|
||||
glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
|
||||
glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT]));
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD0)
|
||||
@@ -942,8 +942,8 @@ void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride,
|
||||
}
|
||||
}
|
||||
|
||||
BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
|
||||
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
|
||||
BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
|
||||
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
|
||||
|
||||
{
|
||||
|
||||
@@ -952,7 +952,9 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
LLVector3 delta = end-start;
|
||||
LLVector4a da;
|
||||
da.setSub(end, start);
|
||||
LLVector3 delta(da.getF32ptr());
|
||||
|
||||
LLVector3 pdelta = delta;
|
||||
pdelta.mV[2] = 0;
|
||||
@@ -961,7 +963,9 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect
|
||||
|
||||
F32 tdelta = 1.f/plength;
|
||||
|
||||
LLVector3 origin = start - mRegionp->getOriginAgent();
|
||||
LLVector3 v_start(start.getF32ptr());
|
||||
|
||||
LLVector3 origin = v_start - mRegionp->getOriginAgent();
|
||||
|
||||
if (mRegionp->getLandHeightRegion(origin) > origin.mV[2])
|
||||
{
|
||||
@@ -1016,12 +1020,12 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect
|
||||
{
|
||||
sample.mV[2] = mRegionp->getLandHeightRegion(sample);
|
||||
}
|
||||
*intersection = sample + mRegionp->getOriginAgent();
|
||||
intersection->load3((sample + mRegionp->getOriginAgent()).mV);
|
||||
}
|
||||
|
||||
if (normal)
|
||||
{
|
||||
*normal = mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample));
|
||||
normal->load3((mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample))).mV);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
|
||||
@@ -85,14 +85,14 @@ public:
|
||||
void dirtyPatch();
|
||||
void dirtyGeom();
|
||||
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
S32* face_hit = NULL, // which face was hit
|
||||
LLVector3* intersection = NULL, // return the intersection point
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
LLVector3* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
|
||||
LLVector4a* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
|
||||
);
|
||||
|
||||
BOOL mDirtiedPatch;
|
||||
|
||||
@@ -1253,8 +1253,8 @@ void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
|
||||
mDrawable->setPositionGroup(pos);
|
||||
}
|
||||
|
||||
BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
|
||||
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
|
||||
BOOL LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
|
||||
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
|
||||
|
||||
{
|
||||
|
||||
@@ -1283,16 +1283,19 @@ BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end
|
||||
|
||||
LLVector3 pos, norm;
|
||||
|
||||
if (linesegment_tetrahedron(start, end, center, size, quat, pos, norm))
|
||||
LLVector3 start3(start.getF32ptr());
|
||||
LLVector3 end3(end.getF32ptr());
|
||||
|
||||
if (linesegment_tetrahedron(start3, end3, center, size, quat, pos, norm))
|
||||
{
|
||||
if (intersection)
|
||||
{
|
||||
*intersection = pos;
|
||||
intersection->load3(pos.mV);
|
||||
}
|
||||
|
||||
if (normal)
|
||||
{
|
||||
*normal = norm;
|
||||
normal->load3(norm.mV);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@@ -115,14 +115,14 @@ public:
|
||||
U32 drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha);
|
||||
|
||||
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
S32* face_hit = NULL, // which face was hit
|
||||
LLVector3* intersection = NULL, // return the intersection point
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
LLVector3* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
|
||||
LLVector4a* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
|
||||
);
|
||||
|
||||
static S32 sMaxTreeSpecies;
|
||||
|
||||
@@ -1053,13 +1053,17 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo
|
||||
{ //already cached
|
||||
break;
|
||||
}
|
||||
volume->genBinormals(i);
|
||||
volume->genTangents(i);
|
||||
LLFace::cacheFaceInVRAM(face);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -1218,7 +1222,7 @@ BOOL LLVOVolume::calcLOD()
|
||||
else
|
||||
{
|
||||
distance = mDrawable->mDistanceWRTCamera;
|
||||
radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length();
|
||||
radius = getVolume() ? getVolume()->mLODScaleBias.scaledVec(getScale()).length() : getScale().length();
|
||||
}
|
||||
|
||||
|
||||
@@ -3589,8 +3593,8 @@ LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const
|
||||
}
|
||||
|
||||
|
||||
BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
|
||||
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
|
||||
BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
|
||||
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
|
||||
|
||||
{
|
||||
if (!mbCanSelect ||
|
||||
@@ -3631,23 +3635,25 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
|
||||
|
||||
if (volume)
|
||||
{
|
||||
LLVector3 v_start, v_end, v_dir;
|
||||
|
||||
LLVector4a local_start = start;
|
||||
LLVector4a local_end = end;
|
||||
|
||||
if (transform)
|
||||
{
|
||||
v_start = agentPositionToVolume(start);
|
||||
v_end = agentPositionToVolume(end);
|
||||
}
|
||||
else
|
||||
{
|
||||
v_start = start;
|
||||
v_end = end;
|
||||
}
|
||||
LLVector3 v_start(start.getF32ptr());
|
||||
LLVector3 v_end(end.getF32ptr());
|
||||
|
||||
LLVector3 p;
|
||||
LLVector3 n;
|
||||
v_start = agentPositionToVolume(v_start);
|
||||
v_end = agentPositionToVolume(v_end);
|
||||
|
||||
local_start.load3(v_start.mV);
|
||||
local_end.load3(v_end.mV);
|
||||
}
|
||||
|
||||
LLVector4a p;
|
||||
LLVector4a n;
|
||||
LLVector2 tc;
|
||||
LLVector3 bn;
|
||||
LLVector4a tn;
|
||||
|
||||
if (intersection != NULL)
|
||||
{
|
||||
@@ -3664,9 +3670,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
|
||||
n = *normal;
|
||||
}
|
||||
|
||||
if (bi_normal != NULL)
|
||||
if (tangent != NULL)
|
||||
{
|
||||
bn = *bi_normal;
|
||||
tn = *tangent;
|
||||
}
|
||||
|
||||
S32 face_hit = -1;
|
||||
@@ -3692,8 +3698,8 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
|
||||
continue;
|
||||
}
|
||||
|
||||
face_hit = volume->lineSegmentIntersect(v_start, v_end, i,
|
||||
&p, &tc, &n, &bn);
|
||||
face_hit = volume->lineSegmentIntersect(local_start, local_end, i,
|
||||
&p, &tc, &n, &tn);
|
||||
|
||||
if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit)
|
||||
{
|
||||
@@ -3702,7 +3708,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
|
||||
if (face &&
|
||||
(pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n))))
|
||||
{
|
||||
v_end = p;
|
||||
local_end = p;
|
||||
if (face_hitp != NULL)
|
||||
{
|
||||
*face_hitp = face_hit;
|
||||
@@ -3712,7 +3718,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
|
||||
{
|
||||
if (transform)
|
||||
{
|
||||
*intersection = volumePositionToAgent(p); // must map back to agent space
|
||||
LLVector3 v_p(p.getF32ptr());
|
||||
|
||||
intersection->load3(volumePositionToAgent(v_p).mV); // must map back to agent space
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -3724,27 +3732,36 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
|
||||
{
|
||||
if (transform)
|
||||
{
|
||||
*normal = volumeDirectionToAgent(n);
|
||||
LLVector3 v_n(n.getF32ptr());
|
||||
normal->load3(volumeDirectionToAgent(v_n).mV);
|
||||
}
|
||||
else
|
||||
{
|
||||
*normal = n;
|
||||
}
|
||||
|
||||
(*normal).normVec();
|
||||
(*normal).normalize3fast();
|
||||
}
|
||||
|
||||
if (bi_normal != NULL)
|
||||
if (tangent != NULL)
|
||||
{
|
||||
if (transform)
|
||||
{
|
||||
*bi_normal = volumeDirectionToAgent(bn);
|
||||
LLVector3 v_tn(tn.getF32ptr());
|
||||
|
||||
LLVector4a trans_tangent;
|
||||
trans_tangent.load3(volumeDirectionToAgent(v_tn).mV);
|
||||
|
||||
LLVector4Logical mask;
|
||||
mask.clear();
|
||||
mask.setElement<3>();
|
||||
|
||||
tangent->setSelectWithMask(mask, tn, trans_tangent);
|
||||
}
|
||||
else
|
||||
{
|
||||
*bi_normal = bn;
|
||||
*tangent = tn;
|
||||
}
|
||||
(*bi_normal).normVec();
|
||||
(*tangent).normalize3fast();
|
||||
}
|
||||
|
||||
if (tex_coord != NULL)
|
||||
@@ -4262,11 +4279,18 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
|
||||
|
||||
mFaceList.clear();
|
||||
|
||||
std::vector<LLFace*> fullbright_faces;
|
||||
std::vector<LLFace*> bump_faces;
|
||||
std::vector<LLFace*> simple_faces;
|
||||
const U32 MAX_FACE_COUNT = 4096;
|
||||
|
||||
static LLFace** fullbright_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64);
|
||||
static LLFace** bump_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64);
|
||||
static LLFace** simple_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64);
|
||||
static LLFace** alpha_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64);
|
||||
|
||||
U32 fullbright_count = 0;
|
||||
U32 bump_count = 0;
|
||||
U32 simple_count = 0;
|
||||
U32 alpha_count = 0;
|
||||
|
||||
std::vector<LLFace*> alpha_faces;
|
||||
U32 useage = group->mSpatialPartition->mBufferUsage;
|
||||
|
||||
static const LLCachedControl<S32> render_max_vbo_size("RenderMaxVBOSize", 512);
|
||||
@@ -4623,7 +4647,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
|
||||
{
|
||||
if (facep->canRenderAsMask())
|
||||
{ //can be treated as alpha mask
|
||||
simple_faces.push_back(facep);
|
||||
if (simple_count < MAX_FACE_COUNT)
|
||||
{
|
||||
simple_faces[simple_count++] = facep;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4631,7 +4658,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
|
||||
{ //only treat as alpha in the pipeline if < 100% transparent
|
||||
drawablep->setState(LLDrawable::HAS_ALPHA);
|
||||
}
|
||||
alpha_faces.push_back(facep);
|
||||
if (alpha_count < MAX_FACE_COUNT)
|
||||
{
|
||||
alpha_faces[alpha_count++] = facep;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -4645,34 +4675,52 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
|
||||
&& LLPipeline::sRenderBump)
|
||||
{
|
||||
if (te->getBumpmap())
|
||||
{ //needs normal + binormal
|
||||
bump_faces.push_back(facep);
|
||||
{ //needs normal + tangent
|
||||
if (bump_count < MAX_FACE_COUNT)
|
||||
{
|
||||
bump_faces[bump_count++] = facep;
|
||||
}
|
||||
}
|
||||
else if (te->getShiny() || !te->getFullbright())
|
||||
{ //needs normal
|
||||
simple_faces.push_back(facep);
|
||||
if (simple_count < MAX_FACE_COUNT)
|
||||
{
|
||||
simple_faces[simple_count++] = facep;
|
||||
}
|
||||
}
|
||||
else
|
||||
{ //doesn't need normal
|
||||
facep->setState(LLFace::FULLBRIGHT);
|
||||
fullbright_faces.push_back(facep);
|
||||
if (fullbright_count < MAX_FACE_COUNT)
|
||||
{
|
||||
fullbright_faces[fullbright_count++] = facep;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (te->getBumpmap() && LLPipeline::sRenderBump)
|
||||
{ //needs normal + binormal
|
||||
bump_faces.push_back(facep);
|
||||
{ //needs normal + tangent
|
||||
if (bump_count < MAX_FACE_COUNT)
|
||||
{
|
||||
bump_faces[bump_count++] = facep;
|
||||
}
|
||||
}
|
||||
else if ((te->getShiny() && LLPipeline::sRenderBump) ||
|
||||
!(te->getFullbright() || bake_sunlight))
|
||||
{ //needs normal
|
||||
simple_faces.push_back(facep);
|
||||
if (simple_count < MAX_FACE_COUNT)
|
||||
{
|
||||
simple_faces[simple_count++] = facep;
|
||||
}
|
||||
}
|
||||
else
|
||||
{ //doesn't need normal
|
||||
facep->setState(LLFace::FULLBRIGHT);
|
||||
fullbright_faces.push_back(facep);
|
||||
if (fullbright_count < MAX_FACE_COUNT)
|
||||
{
|
||||
fullbright_faces[fullbright_count++] = facep;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4714,18 +4762,18 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
|
||||
|
||||
if (batch_textures)
|
||||
{
|
||||
bump_mask |= LLVertexBuffer::MAP_BINORMAL;
|
||||
genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, TRUE);
|
||||
genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, TRUE);
|
||||
genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, TRUE);
|
||||
genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, TRUE);
|
||||
bump_mask |= LLVertexBuffer::MAP_TANGENT;
|
||||
genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, simple_count, FALSE, TRUE);
|
||||
genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, fullbright_count, FALSE, TRUE);
|
||||
genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, bump_count, FALSE, TRUE);
|
||||
genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, alpha_count, TRUE, TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
genDrawInfo(group, simple_mask, simple_faces);
|
||||
genDrawInfo(group, fullbright_mask, fullbright_faces);
|
||||
genDrawInfo(group, bump_mask, bump_faces, FALSE, TRUE);
|
||||
genDrawInfo(group, alpha_mask, alpha_faces, TRUE);
|
||||
genDrawInfo(group, simple_mask, simple_faces, simple_count);
|
||||
genDrawInfo(group, fullbright_mask, fullbright_faces, fullbright_count);
|
||||
genDrawInfo(group, bump_mask, bump_faces, bump_count, FALSE, TRUE);
|
||||
genDrawInfo(group, alpha_mask, alpha_faces, alpha_count, TRUE);
|
||||
}
|
||||
|
||||
|
||||
@@ -4767,13 +4815,17 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
|
||||
{
|
||||
LLFastTimer ftm(FTM_REBUILD_VOLUME_VB);
|
||||
LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers
|
||||
S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
|
||||
|
||||
group->mBuilt = 1.f;
|
||||
|
||||
std::set<LLVertexBuffer*> mapped_buffers;
|
||||
|
||||
OctreeGuard guard(group->mOctreeNode);
|
||||
S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
|
||||
|
||||
const U32 MAX_BUFFER_COUNT = 4096;
|
||||
static LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
|
||||
|
||||
U32 buffer_count = 0;
|
||||
|
||||
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
|
||||
{
|
||||
LLDrawable* drawablep = *drawable_iter;
|
||||
@@ -4807,9 +4859,9 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
|
||||
}
|
||||
|
||||
|
||||
if (buff->isLocked())
|
||||
if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT)
|
||||
{
|
||||
mapped_buffers.insert(buff);
|
||||
locked_buffer[buffer_count++] = buff;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4825,7 +4877,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
|
||||
}
|
||||
}
|
||||
|
||||
for (std::set<LLVertexBuffer*>::iterator iter = mapped_buffers.begin(); iter != mapped_buffers.end(); ++iter)
|
||||
for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
|
||||
{
|
||||
(*iter)->flush();
|
||||
}
|
||||
@@ -4904,7 +4956,7 @@ static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB");
|
||||
|
||||
|
||||
|
||||
void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures)
|
||||
void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL no_materials)
|
||||
{
|
||||
LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO);
|
||||
|
||||
@@ -4931,17 +4983,18 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
|
||||
if (!distance_sort)
|
||||
{
|
||||
//sort faces by things that break batches
|
||||
std::sort(faces.begin(), faces.end(), CompareBatchBreakerModified());
|
||||
std::sort(faces, faces+face_count, CompareBatchBreakerModified());
|
||||
}
|
||||
else
|
||||
{
|
||||
//sort faces by distance
|
||||
std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater());
|
||||
std::sort(faces, faces+face_count, LLFace::CompareDistanceGreater());
|
||||
}
|
||||
}
|
||||
|
||||
bool hud_group = group->isHUDGroup() ;
|
||||
std::vector<LLFace*>::iterator face_iter = faces.begin();
|
||||
LLFace** face_iter = faces;
|
||||
LLFace** end_faces = faces+face_count;
|
||||
|
||||
LLSpatialGroup::buffer_map_t buffer_map;
|
||||
|
||||
@@ -4973,7 +5026,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
|
||||
//NEVER use more than 16 texture index channels (workaround for prevalent driver bug)
|
||||
texture_index_channels = llmin(texture_index_channels, 16);
|
||||
|
||||
while (face_iter != faces.end())
|
||||
while (face_iter != end_faces)
|
||||
{
|
||||
//pull off next face
|
||||
LLFace* facep = *face_iter;
|
||||
@@ -4999,11 +5052,15 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
|
||||
U32 index_count = facep->getIndicesCount();
|
||||
U32 geom_count = facep->getGeomCount();
|
||||
|
||||
|
||||
//sum up vertices needed for this render batch
|
||||
std::vector<LLFace*>::iterator i = face_iter;
|
||||
LLFace** i = face_iter;
|
||||
++i;
|
||||
|
||||
std::vector<LLViewerTexture*> texture_list;
|
||||
const U32 MAX_TEXTURE_COUNT = 32;
|
||||
static LLViewerTexture* texture_list[MAX_TEXTURE_COUNT];
|
||||
|
||||
U32 texture_count = 0;
|
||||
|
||||
{
|
||||
LLFastTimer t(FTM_GEN_DRAW_INFO_FACE_SIZE);
|
||||
@@ -5011,11 +5068,15 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
|
||||
{
|
||||
U8 cur_tex = 0;
|
||||
facep->setTextureIndex(cur_tex);
|
||||
texture_list.push_back(tex);
|
||||
if (texture_count < MAX_TEXTURE_COUNT)
|
||||
{
|
||||
texture_list[texture_count++] = tex;
|
||||
}
|
||||
|
||||
if (can_batch_texture(facep))
|
||||
{
|
||||
while (i != faces.end())
|
||||
{ //populate texture_list with any textures that can be batched
|
||||
//move i to the next unbatchable face
|
||||
while (i != end_faces)
|
||||
{
|
||||
facep = *i;
|
||||
if (!can_batch_texture(facep))
|
||||
@@ -5028,7 +5089,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
|
||||
if (distance_sort)
|
||||
{ //textures might be out of order, see if texture exists in current batch
|
||||
bool found = false;
|
||||
for (U32 tex_idx = 0; tex_idx < texture_list.size(); ++tex_idx)
|
||||
for (U32 tex_idx = 0; tex_idx < texture_count; ++tex_idx)
|
||||
{
|
||||
if (facep->getTexture() == texture_list[tex_idx])
|
||||
{
|
||||
@@ -5040,7 +5101,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
|
||||
|
||||
if (!found)
|
||||
{
|
||||
cur_tex = texture_list.size();
|
||||
cur_tex = texture_count;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -5055,7 +5116,10 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
|
||||
|
||||
tex = facep->getTexture();
|
||||
|
||||
texture_list.push_back(tex);
|
||||
if (texture_count < MAX_TEXTURE_COUNT)
|
||||
{
|
||||
texture_list[texture_count++] = tex;
|
||||
}
|
||||
}
|
||||
|
||||
if (geom_count + facep->getGeomCount() > max_vertices)
|
||||
@@ -5074,7 +5138,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
|
||||
}
|
||||
else
|
||||
{
|
||||
while (i != faces.end() &&
|
||||
while (i != end_faces &&
|
||||
(LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex)))
|
||||
{
|
||||
facep = *i;
|
||||
|
||||
@@ -142,14 +142,14 @@ public:
|
||||
|
||||
/*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const;
|
||||
/*virtual*/ U32 getHighLODTriangleCount();
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
S32* face_hit = NULL, // which face was hit
|
||||
LLVector3* intersection = NULL, // return the intersection point
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
LLVector3* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
|
||||
LLVector4a* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
|
||||
);
|
||||
|
||||
LLVector3 agentPositionToVolume(const LLVector3& pos) const;
|
||||
|
||||
@@ -6167,20 +6167,20 @@ BOOL LLPipeline::getRenderHighlights(void*)
|
||||
return sRenderHighlight;
|
||||
}
|
||||
|
||||
LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
|
||||
LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
|
||||
BOOL pick_transparent,
|
||||
S32* face_hit,
|
||||
LLVector3* intersection, // return the intersection point
|
||||
LLVector4a* intersection, // return the intersection point
|
||||
LLVector2* tex_coord, // return the texture coordinates of the intersection point
|
||||
LLVector3* normal, // return the surface normal at the intersection point
|
||||
LLVector3* bi_normal // return the surface bi-normal at the intersection point
|
||||
LLVector4a* normal, // return the surface normal at the intersection point
|
||||
LLVector4a* tangent // return the surface tangent at the intersection point
|
||||
)
|
||||
{
|
||||
LLDrawable* drawable = NULL;
|
||||
|
||||
LLVector3 local_end = end;
|
||||
LLVector4a local_end = end;
|
||||
|
||||
LLVector3 position;
|
||||
LLVector4a position;
|
||||
|
||||
sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE;
|
||||
|
||||
@@ -6200,7 +6200,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
|
||||
LLSpatialPartition* part = region->getSpatialPartition(j);
|
||||
if (part && hasRenderType(part->mDrawableType))
|
||||
{
|
||||
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
|
||||
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, tangent);
|
||||
if (hit)
|
||||
{
|
||||
drawable = hit;
|
||||
@@ -6215,8 +6215,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
|
||||
{
|
||||
//save hit info in case we need to restore
|
||||
//due to attachment override
|
||||
LLVector3 local_normal;
|
||||
LLVector3 local_binormal;
|
||||
LLVector4a local_normal;
|
||||
LLVector4a local_tangent;
|
||||
LLVector2 local_texcoord;
|
||||
S32 local_face_hit = -1;
|
||||
|
||||
@@ -6228,14 +6228,22 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
|
||||
{
|
||||
local_texcoord = *tex_coord;
|
||||
}
|
||||
if (bi_normal)
|
||||
if (tangent)
|
||||
{
|
||||
local_binormal = *bi_normal;
|
||||
local_tangent = *tangent;
|
||||
}
|
||||
else
|
||||
{
|
||||
local_tangent.clear();
|
||||
}
|
||||
if (normal)
|
||||
{
|
||||
local_normal = *normal;
|
||||
}
|
||||
else
|
||||
{
|
||||
local_normal.clear();
|
||||
}
|
||||
|
||||
const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f;
|
||||
|
||||
@@ -6249,12 +6257,15 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
|
||||
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE);
|
||||
if (part && hasRenderType(part->mDrawableType))
|
||||
{
|
||||
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
|
||||
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, tangent);
|
||||
if (hit)
|
||||
{
|
||||
LLVector4a delta;
|
||||
delta.setSub(position, local_end);
|
||||
|
||||
if (!drawable ||
|
||||
!drawable->getVObj()->isAttachment() ||
|
||||
(position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST)
|
||||
delta.getLength3().getF32() > ATTACHMENT_OVERRIDE_DIST)
|
||||
{ //avatar overrides if previously hit drawable is not an attachment or
|
||||
//attachment is far enough away from detected intersection
|
||||
drawable = hit;
|
||||
@@ -6272,9 +6283,9 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
|
||||
{
|
||||
*tex_coord = local_texcoord;
|
||||
}
|
||||
if (bi_normal)
|
||||
if (tangent)
|
||||
{
|
||||
*bi_normal = local_binormal;
|
||||
*tangent = local_tangent;
|
||||
}
|
||||
if (normal)
|
||||
{
|
||||
@@ -6308,13 +6319,13 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
|
||||
return drawable ? drawable->getVObj().get() : NULL;
|
||||
}
|
||||
|
||||
LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
|
||||
LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end,
|
||||
BOOL pick_transparent,
|
||||
S32* face_hit,
|
||||
LLVector3* intersection, // return the intersection point
|
||||
LLVector4a* intersection, // return the intersection point
|
||||
LLVector2* tex_coord, // return the texture coordinates of the intersection point
|
||||
LLVector3* normal, // return the surface normal at the intersection point
|
||||
LLVector3* bi_normal // return the surface bi-normal at the intersection point
|
||||
LLVector4a* normal, // return the surface normal at the intersection point
|
||||
LLVector4a* tangent // return the surface tangent at the intersection point
|
||||
)
|
||||
{
|
||||
LLDrawable* drawable = NULL;
|
||||
@@ -6334,7 +6345,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, co
|
||||
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
|
||||
if (part)
|
||||
{
|
||||
LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
|
||||
LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent);
|
||||
if (hit)
|
||||
{
|
||||
drawable = hit;
|
||||
@@ -6815,13 +6826,18 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b
|
||||
{
|
||||
if (LLViewerJoystick::getInstance()->getOverrideCamera())
|
||||
{ //focus on point under cursor
|
||||
focus_point = gDebugRaycastIntersection;
|
||||
focus_point.set(gDebugRaycastIntersection.getF32ptr());
|
||||
}
|
||||
else if (gAgentCamera.cameraMouselook())
|
||||
{ //focus on point under mouselook crosshairs
|
||||
LLVector4a result;
|
||||
result.clear();
|
||||
|
||||
gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
|
||||
NULL,
|
||||
&focus_point);
|
||||
NULL,
|
||||
&result);
|
||||
|
||||
focus_point.set(result.getF32ptr());
|
||||
}
|
||||
else if(gAgent.getRegion())
|
||||
{
|
||||
|
||||
@@ -189,21 +189,21 @@ public:
|
||||
void markMeshDirty(LLSpatialGroup* group);
|
||||
|
||||
//get the object between start and end that's closest to start.
|
||||
LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
|
||||
LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
|
||||
BOOL pick_transparent,
|
||||
S32* face_hit, // return the face hit
|
||||
LLVector3* intersection = NULL, // return the intersection point
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
LLVector3* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
|
||||
LLVector4a* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
|
||||
);
|
||||
LLViewerObject* lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
|
||||
LLViewerObject* lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end,
|
||||
BOOL pick_transparent,
|
||||
S32* face_hit, // return the face hit
|
||||
LLVector3* intersection = NULL, // return the intersection point
|
||||
LLVector4a* intersection = NULL, // return the intersection point
|
||||
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
|
||||
LLVector3* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
|
||||
LLVector4a* normal = NULL, // return the surface normal at the intersection point
|
||||
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
|
||||
);
|
||||
|
||||
// Something about these textures has changed. Dirty them.
|
||||
|
||||
Reference in New Issue
Block a user