Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
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@@ -1035,7 +1035,7 @@ void LLShaderMgr::initAttribsAndUniforms()
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mReservedAttribs.push_back("texcoord3");
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mReservedAttribs.push_back("diffuse_color");
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mReservedAttribs.push_back("emissive");
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mReservedAttribs.push_back("binormal");
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mReservedAttribs.push_back("tangent");
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mReservedAttribs.push_back("weight");
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mReservedAttribs.push_back("weight4");
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mReservedAttribs.push_back("clothing");
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