diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 3f6cd6227..d10a9c6bb 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -2086,7 +2086,7 @@ void LLVertexBuffer::flush()
// bind for transform feedback (quick 'n dirty)
void LLVertexBuffer::bindForFeedback(U32 channel, U32 type, U32 index, U32 count)
{
-#if GL_TRANSFORM_FEEDBACK_BUFFER
+#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
U32 offset = mOffsets[type] + sTypeSize[type]*index;
U32 size= (sTypeSize[type]*count);
glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, channel, mGLBuffer, offset, size);
diff --git a/indra/newview/skins/default/xui/en-us/strings.xml b/indra/newview/skins/default/xui/en-us/strings.xml
index 6680ab9c1..3ef6bc38d 100644
--- a/indra/newview/skins/default/xui/en-us/strings.xml
+++ b/indra/newview/skins/default/xui/en-us/strings.xml
@@ -1920,14 +1920,14 @@ For AI Character: Navigate to destination.
llCreateCharacter(list options)
Convert linkset to AI Character which can navigate the world.
-
- http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
- None
- Affects navmesh
- Character
- (Multiple)
-
+
+ http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
+ None
+ Affects navmesh
+ Character
+ (Multiple)
+
llPursue(key target, list options)
For AI Character: Chase after a target.