Added the latest LSL and OSSL functions.
Signed-off-by: Fritigern Gothly <fritigerngothly@gmail.com>
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Fritigern Gothly
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f10aeaad31
@@ -1739,6 +1739,46 @@ llSetObjectPermMask( integer mask, integer value )
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Sets the given permission mask to the new value on the root object the task is attached to.
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(Requires god mode)
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</string>
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<string name="LSLTipText_llSetMemoryLimit">
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integer llSetMemoryLimit( integer limit )
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Request ''limit'' bytes to be reserved for this script.
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</string>
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<string name="LSLTipText_llSetLinkMedia">
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integer llSetLinkMedia( integer link, integer face, list params )
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Set the media params for a particular face on the linked prim(s) without a delay.
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</string>
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<string name="LSLTipText_llGetLinkMedia">
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list llGetLinkMedia( integer link, integer face, list params )
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Returns a list with the media params for a particular face on a linked prim, given the desired list of named params.
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</string>
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<string name="LSLTipText_llClearLinkMedia">
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integer llClearLinkMedia( integer link, integer face )
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Clears the media and all params from the given face on the linked prim(s).
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</string>
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<string name="LSLTipText_llSetLinkCamera">
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llSetLinkCamera( integer link, vector eye, vector at )
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Sets the camera eye offset, and the offset that the camera is looking at, for avatars that sit on the linked prim.
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</string>
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<string name="LSLTipText_llSetContentType">
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llSetContentType( key request_id, integer content_type )
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Set the Internet media type of an LSL HTTP server response.
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</string>
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<string name="LSLTipText_llLinkSitTarget">
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llLinkSitTarget( integer link, vector offset, rotation rot );
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Set the sit location for the linked prim(s). The sit location is relative to the prim's position and rotation.
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</string>
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<string name="LSLTipText_llAvatarOnLinkSitTarget">
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key llAvatarOnLinkSitTarget( integer link )
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Returns a key that is the UUID of the user seated on the prim.
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</string>
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<!-- No info on these functions yet....
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<string name="LSLTipText_llSetVelocity">
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</string>
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<string name="LSLTipText_llSetRotationalVelocity">
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</string>
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-->
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<!-- Addition of OSSL commands for use in OpenSimulator based regions, including Aurora -->
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<string name="LSLTipText_osSetRegionWaterHeight">
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@@ -2244,4 +2284,32 @@ list lsGetWindlightScene(list rules)
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Get the current WindLight settings.
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(Reguires LightShare)
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</string>
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<!-- New OSSL Functions as of 8-10-2011 -->
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<string name="LSLTipText_osNpcSaveAppearance">
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key osNpcSaveAppearance(key npc, string notecardName)
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Saves the NPC's appearance to a notecard.
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(OpenSim only.)
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</string>
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<string name="LSLTipText_osNpcLoadAppearance">
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osNpcLoadAppearance(key npc, string notecardName)
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Loads the NPC's appearance from a notecard with appearance data.
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Notecards can also be loaded by UUID.
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(OpenSim only.)
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</string>
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<string name="LSLTipText_osNpcMoveToTarget">
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osNpcMoveToTarget(key npc, vector position, integer options)
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Moves the NPC to a target at a given vector, using options to walk or to fly there.
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(OpenSim only.)
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</string>
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<string name="LSLTipText_osNpcStopMoveTo">
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osNpcStopMoveTo(key npc)
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Makes an NPC stop moving to a target.
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(OpenSim only.)
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</string>
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<string name="LSLTipText_osOwnerSaveAppearance">
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key osOwnerSaveAppearance(string notecardName)
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Saves the owner's appearance to a notecard inside the prim that holds the script.
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(OpenSim only.)
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</string>
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</strings>
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