Tweak alphamask RSME and allow multiselect derender.
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@@ -1126,9 +1126,10 @@ bool LLFace::canRenderAsMask()
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static const LLCachedControl<bool> use_rmse_auto_mask("SHUseRMSEAutoMask",false);
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static const LLCachedControl<F32> auto_mask_max_rmse("SHAutoMaskMaxRMSE",.09f);
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static const LLCachedControl<F32> auto_mask_max_mid("SHAutoMaskMaxMid", .25f);
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if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha
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(te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask
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(getTexture()->getIsAlphaMask((!getViewerObject()->isAttachment() && use_rmse_auto_mask) ? auto_mask_max_rmse : -1.f))) // texture actually qualifies for masking (lazily recalculated but expensive)
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(getTexture()->getIsAlphaMask((!getViewerObject()->isAttachment() && use_rmse_auto_mask) ? auto_mask_max_rmse : -1.f, auto_mask_max_mid))) // texture actually qualifies for masking (lazily recalculated but expensive)
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{
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if (LLPipeline::sRenderDeferred)
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{
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