Tweak alphamask RSME and allow multiselect derender.
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@@ -492,6 +492,7 @@ void LLImageGL::init(BOOL usemipmaps)
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mIsMask = FALSE;
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mMaskRMSE = 1.f ;
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mMaskMidPercentile = 1.f;
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mNeedsAlphaAndPickMask = FALSE ;
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mAlphaStride = 0 ;
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@@ -2083,6 +2084,9 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
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U32 sample[16];
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memset(sample, 0, sizeof(U32)*16);
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U32 min = 0, max = 0;
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U32 mids = 0;
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// generate histogram of quantized alpha.
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// also add-in the histogram of a 2x2 box-sampled version. The idea is
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// this will mid-skew the data (and thus increase the chances of not
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@@ -2114,6 +2118,10 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
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++sample[s3/16];
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++sample[s4/16];
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min = std::min(std::min(std::min(std::min(min, s1), s2), s3), s4);
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max = std::max(std::max(std::max(std::max(max, s1), s2), s3), s4);
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mids += (s1 > 2 && s1 < 253) + (s2 > 2 && s2 < 253) + (s3 > 2 && s3 < 253) + (s4 > 2 && s4 < 253);
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const U32 asum = (s1+s2+s3+s4);
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alphatotal += asum;
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sample[asum/(16*4)] += 4;
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@@ -2142,9 +2150,18 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
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++sample[s1/16];
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current += mAlphaStride;
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min = std::min(min, s1);
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max = std::max(max, s1);
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mids += (s1 > 2 && s1 < 253);
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if(i%2==0)
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{
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S32 avg = (s1+current[mAlphaStride])/2;
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const U32 s2 = *current;
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min = std::min(min, s2);
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max = std::max(max, s2);
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mids += (s2 > 2 && s2 < 253);
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S32 avg = (s1+s2)/2;
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if(avg >=128)
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avg-=255;
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sum+=F64(avg*avg*2)/F64(length);
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@@ -2186,7 +2203,8 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
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mIsMask = TRUE;
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}
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mMaskRMSE = sqrt(sum)/255.0;
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mMaskMidPercentile = (F32)mids / (F32)length;
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mMaskRMSE = ((max-min)%255)==0 ? sqrt(sum)/255.0 : FLT_MAX;
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/*std::list<std::pair<std::string,std::string> > &data = sTextureMaskMap[getTexName()];
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data.clear();
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