Tweak alphamask RSME and allow multiselect derender.
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@@ -312,11 +312,11 @@ LLGLenum LLGLTexture::getPrimaryFormat() const
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return mGLTexturep->getPrimaryFormat() ;
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}
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BOOL LLGLTexture::getIsAlphaMask(const F32 max_rmse) const
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BOOL LLGLTexture::getIsAlphaMask(const F32 max_rmse, const F32 max_mid) const
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{
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llassert(mGLTexturep.notNull()) ;
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return mGLTexturep->getIsAlphaMask(max_rmse) ;
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return mGLTexturep->getIsAlphaMask(max_rmse, max_mid) ;
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}
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BOOL LLGLTexture::getMask(const LLVector2 &tc)
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