Updated client tagging system. Client tags only looked up in opensim, and most logic pulled out into its own singleton.
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@@ -169,12 +169,6 @@ public:
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void setGenderChosen(BOOL b) { mGenderChosen = b; }
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private:
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BOOL mGenderChosen;
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//--------------------------------------------------------------------
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// Client Tagging
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//--------------------------------------------------------------------
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public:
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void resetClientTag();
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/** Identity
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** **
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