Build floater fixes by Cale Flanagan +tinies
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@@ -68,6 +68,7 @@
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#if MESH_ENABLED
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#include "llmeshrepository.h"
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#endif //MESH_ENABLED
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#include "hippolimits.h"
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const F32 MAX_MANIP_SELECT_DISTANCE_SQUARED = 11.f * 11.f;
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@@ -98,6 +99,9 @@ const LLManip::EManipPart MANIPULATOR_IDS[NUM_MANIPULATORS] =
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F32 get_default_max_prim_scale(bool is_flora)
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{
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//CF: both scales are 256, so what?, I now use gridmanagersetting
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return gHippoLimits->getMaxPrimScale();
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#if 0
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// a bit of a hack, but if it's foilage, we don't want to use the
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// new larger scale which would result in giant trees and grass
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#if MESH_ENABLED
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@@ -114,6 +118,7 @@ F32 get_default_max_prim_scale(bool is_flora)
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#if !MESH_ENABLED
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return DEFAULT_MAX_PRIM_SCALE;
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#endif //!MESH_ENABLED
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#endif //0
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}
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// static
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