A few small insignifigant things from v2 llinventory
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@@ -135,9 +135,15 @@ class LLSD;
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class LLAccessEntry
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{
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public:
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LLUUID mID;
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S32 mTime;
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U32 mFlags;
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LLAccessEntry()
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: mID(),
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mTime(0),
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mFlags(0)
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{}
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LLUUID mID; // Agent ID
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S32 mTime; // Time (unix seconds) when entry expires
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U32 mFlags; // Not used - currently should always be zero
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};
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typedef std::map<LLUUID,LLAccessEntry>::iterator access_map_iterator;
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