No return value? VisualStudio don' care.
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@@ -296,6 +296,8 @@ public:
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gPostMotionBlurProgram.uniformMatrix4fv("inv_proj", 1, GL_FALSE, inv_proj.m);
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gPostMotionBlurProgram.uniform2fv("screen_res", 1, screen_rect.mV);
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gPostMotionBlurProgram.uniform1i("blur_strength", mStrength);
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return QUAD_NORMAL;
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}
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bool draw(U32 pass)
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{
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