Whoops. Reverting some stuff I was toying around with.
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@@ -151,7 +151,7 @@ void main()
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// spec *= shadow;
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// color.rgb += spec * specular;
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color.rgb = atmosTransport(color.rgb);
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// color.rgb = atmosTransport(color.rgb);
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// color.rgb = scaleSoftClip(color.rgb);
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// color.a = spec * sunAngle2;
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