Initial moap commit. /VERY/ WIP. Primarily committed to clean up unstaged changes. Do not run this, even if it may compile, as it will NOT work (for a myriad of reasons)!
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@@ -224,6 +224,9 @@ public:
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F32 getTextureVirtualSize() ;
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F32 getImportanceToCamera()const {return mImportanceToCamera ;}
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void setHasMedia(bool has_media) { mHasMedia = has_media ;}
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BOOL hasMedia() const ;
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//vertex buffer tracking
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void setVertexBuffer(LLVertexBuffer* buffer);
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void clearVertexBuffer(); //sets mVertexBuffer and mLastVertexBuffer to NULL
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@@ -289,6 +292,7 @@ private:
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//based on the distance from the face to the view point and the angle from the face center to the view direction.
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F32 mImportanceToCamera ;
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F32 mBoundingSphereRadius ;
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bool mHasMedia ;
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protected:
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static BOOL sSafeRenderSelect;
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