Initial moap commit. /VERY/ WIP. Primarily committed to clean up unstaged changes. Do not run this, even if it may compile, as it will NOT work (for a myriad of reasons)!
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@@ -161,19 +161,15 @@ void LLUI::setMousePositionScreen(S32 x, S32 y)
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screen_x = llround((F32)x * getScaleFactor().mV[VX]);
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screen_y = llround((F32)y * getScaleFactor().mV[VY]);
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LLCoordWindow window_point;
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LLView::getWindow()->convertCoords(LLCoordGL(screen_x, screen_y), &window_point);
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LLView::getWindow()->setCursorPosition(window_point);
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LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert());
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}
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//static
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void LLUI::getMousePositionScreen(S32 *x, S32 *y)
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{
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LLCoordWindow cursor_pos_window;
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LLView::getWindow()->getCursorPosition(&cursor_pos_window);
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LLCoordGL cursor_pos_gl;
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LLView::getWindow()->convertCoords(cursor_pos_window, &cursor_pos_gl);
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getWindow()->getCursorPosition(&cursor_pos_window);
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LLCoordGL cursor_pos_gl(cursor_pos_window.convert());
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*x = llround((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]);
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*y = llround((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]);
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}
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