LLViewerObject::idleUpdate now returns void. Texture animations/flexis now have their own update queues.
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@@ -1055,9 +1055,8 @@ void LLVOSky::calcAtmospherics(void)
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mFadeColor.setAlpha(0);
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}
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BOOL LLVOSky::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
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void LLVOSky::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
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{
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return TRUE;
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}
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BOOL LLVOSky::updateSky()
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