LLViewerObject::idleUpdate now returns void. Texture animations/flexis now have their own update queues.
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@@ -79,11 +79,11 @@ BOOL LLVOClouds::isActive() const
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}
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BOOL LLVOClouds::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
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void LLVOClouds::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
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{
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if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS)))
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{
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return TRUE;
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return;
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}
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// Set dirty flag (so renderer will rebuild primitive)
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@@ -91,8 +91,6 @@ BOOL LLVOClouds::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
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{
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
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}
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return TRUE;
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}
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