LLViewerObject::idleUpdate now returns void. Texture animations/flexis now have their own update queues.

This commit is contained in:
Shyotl
2012-10-22 02:50:04 -05:00
parent 413a8111c0
commit ed4997168b
36 changed files with 448 additions and 459 deletions

View File

@@ -79,11 +79,11 @@ BOOL LLVOClouds::isActive() const
}
BOOL LLVOClouds::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
void LLVOClouds::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS)))
{
return TRUE;
return;
}
// Set dirty flag (so renderer will rebuild primitive)
@@ -91,8 +91,6 @@ BOOL LLVOClouds::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
}
return TRUE;
}