LLViewerObject::idleUpdate now returns void. Texture animations/flexis now have their own update queues.
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@@ -30,10 +30,18 @@
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#include "lltextureanim.h"
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#include "llframetimer.h"
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class LLVOVolume;
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class LLViewerTextureAnim : public LLTextureAnim
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{
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private:
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static std::vector<LLViewerTextureAnim*> sInstanceList;
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S32 mInstanceIndex;
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public:
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LLViewerTextureAnim();
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static void updateClass();
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LLViewerTextureAnim(LLVOVolume* vobj);
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virtual ~LLViewerTextureAnim();
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/*virtual*/ void reset();
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@@ -51,6 +59,7 @@ public:
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F32 mRot;
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protected:
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LLVOVolume* mVObj;
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LLFrameTimer mTimer;
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F64 mLastTime;
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F32 mLastFrame;
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