LLViewerObject::idleUpdate now returns void. Texture animations/flexis now have their own update queues.

This commit is contained in:
Shyotl
2012-10-22 02:50:04 -05:00
parent 413a8111c0
commit ed4997168b
36 changed files with 448 additions and 459 deletions

View File

@@ -150,7 +150,7 @@ public:
LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name
// Object create and update functions
virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
// Types of media we can associate
enum { MEDIA_NONE = 0, MEDIA_SET = 1 };