LLViewerObject::idleUpdate now returns void. Texture animations/flexis now have their own update queues.
This commit is contained in:
@@ -150,7 +150,7 @@ public:
|
||||
LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name
|
||||
|
||||
// Object create and update functions
|
||||
virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
|
||||
virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
|
||||
|
||||
// Types of media we can associate
|
||||
enum { MEDIA_NONE = 0, MEDIA_SET = 1 };
|
||||
|
||||
Reference in New Issue
Block a user