LLViewerObject::idleUpdate now returns void. Texture animations/flexis now have their own update queues.
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@@ -298,6 +298,7 @@ public:
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RIGGED = 0x08000000,
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PARTITION_MOVE = 0x10000000,
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ANIMATED_CHILD = 0x20000000,
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ACTIVE_CHILD = 0x40000000,
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} EDrawableFlags;
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private: //aligned members
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@@ -311,8 +312,6 @@ public:
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LLPointer<LLDrawable> mParent;
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F32 mDistanceWRTCamera;
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S32 mQuietCount;
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static S32 getCurrentFrame() { return sCurVisible; }
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static S32 getMinVisFrameRange();
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