THE BIGGIE.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm. Signed-off-by: Beeks <HgDelirium@gmail.com>
This commit is contained in:
@@ -24,6 +24,10 @@
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<check_box bottom="-456" enabled="true" follows="left|top" font="SansSerifSmall"
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height="16" initial_value="false" label="Rename Clothing To Folder Name"
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left="13" mouse_opaque="true" name="rename" radio_style="false" width="210" />
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<check_box name="checkbox_use_links" control_name="UseInventoryLinks" initial_value="false"
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enabled="true" label="Use links for no-copy items" font="SansSerifSmall"
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bottom_delta="-20" left_delta="0" follows="left|top" height="16" width="300"
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mouse_opaque="true" radio_style="false" />
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<check_box bottom="-216" enabled="true" follows="left|top" font="SansSerifSmall"
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height="16" initial_value="false" label="Shirt" left="113"
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mouse_opaque="true" name="checkbox_Shirt" radio_style="false" width="100" />
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@@ -129,6 +129,10 @@
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name="Sound Open" width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="open" />
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</menu_item_call>
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<menu_item_call bottom_delta="-18" height="18" label="Find Original" left="0"
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mouse_opaque="true" name="Find Original" width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="goto" />
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</menu_item_call>
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<menu_item_call bottom_delta="-18" height="18" label="Purge Item" left="0" mouse_opaque="true"
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name="Purge Item" width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="purge" />
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@@ -186,6 +190,10 @@
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name="Paste" width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="paste" />
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</menu_item_call>
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<menu_item_call bottom_delta="-18" height="18" label="Paste As Link" left="0" mouse_opaque="true"
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name="Paste As Link" width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="paste_link" />
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</menu_item_call>
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<menu_item_separator name="Paste Separator" />
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<menu_item_call bottom_delta="-18" height="18" label="Delete" left="0" mouse_opaque="true"
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name="Delete" width="128">
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@@ -251,10 +259,6 @@
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<on_click filter="" function="Inventory.DoToSelected" userdata="deactivate" />
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</menu_item_call>
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<menu_item_separator name="Attach Separator" />
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<menu_item_call bottom_delta="-18" height="18" label="Detach From Yourself" left="0"
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mouse_opaque="true" name="Detach From Yourself" width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="detach" />
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</menu_item_call>
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<!-- COMMENTED OUT for DEV-32347 -->
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<menu_item_call bottom_delta="-18" height="18" label="Restore to Last Position" left="0" mouse_opaque="true"
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name="Restore to Last Position" width="128">
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@@ -264,11 +268,19 @@
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name="Object Wear" width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="attach" />
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</menu_item_call>
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<menu_item_call bottom_delta="-18" height="18" label="Add" left="0" mouse_opaque="true"
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name="Object Add" width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="wear_add" />
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</menu_item_call>
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<menu bottom_delta="-18" height="18" label="Attach To" left="0" mouse_opaque="true"
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name="Attach To" opaque="true" tear_off="false" width="128" />
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<menu bottom_delta="-18" height="18" label="Attach To HUD" left="0"
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mouse_opaque="true" name="Attach To HUD" opaque="true" tear_off="false"
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width="128" />
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<menu_item_call bottom_delta="-18" height="18" label="Detach From Yourself" left="0"
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mouse_opaque="true" name="Detach From Yourself" width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="detach" />
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</menu_item_call>
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<menu_item_call bottom_delta="-18" height="18" label="Edit" left="0" mouse_opaque="true"
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name="Wearable Edit" width="128">
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<on_click filter="" function="Inventory.DoToSelected" userdata="edit" />
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@@ -798,6 +798,14 @@ The outfit folder contains no clothing, body parts, or attachments.
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You can not wear clothes or body parts that are in the trash
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</notification>
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<notification
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icon="alertmodal.tga"
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name="MaxAttachmentsOnOutfit"
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type="alertmodal">
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Could not attach object.
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Exceeds the attachments limit of [MAX_ATTACHMENTS] objects. Please detach another object first.
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</notification>
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<notification
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icon="alertmodal.tga"
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name="CannotWearInfoNotComplete"
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@@ -142,6 +142,10 @@
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can_apply_immediately="true" color="0.8 1 1 1" mouse_opaque="true"
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enabled="true" follows="left|top" height="47" label="Muted" left_delta="54"
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name="muted_color_swatch" width="44" />
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<color_swatch border_color="0.45098 0.517647 0.607843 1" bottom_delta="0"
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can_apply_immediately="true" color="0.8 1 1 1" mouse_opaque="true"
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enabled="true" follows="left|top" height="47" label="Muted" left_delta="54"
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name="custom_color_swatch" width="44" />
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</panel>
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<panel border="true" left="1" bottom="-190" height="180" width="500" mouse_opaque="true"
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follows="left|top|right|bottom" label="Body Dynamics" name="Body Dynamics">
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