THE BIGGIE.

Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
This commit is contained in:
Beeks
2010-09-22 06:48:48 -04:00
parent 3d4fee4614
commit ec55705bdd
48 changed files with 8559 additions and 7177 deletions

View File

@@ -82,9 +82,7 @@ public:
S32 getGroup() { return mGroup; }
S32 getPieSlice() { return mPieSlice; }
LLViewerObject *getObject() { return mAttachedObject; }
S32 getNumObjects() { return (mAttachedObject ? 1 : 0); }
const LLUUID& getItemID() { return mItemID; }
S32 getNumObjects() { return mAttachedObjects.size(); }
//
// unique methods
@@ -92,21 +90,30 @@ public:
BOOL addObject(LLViewerObject* object);
void removeObject(LLViewerObject *object);
void setupDrawable(LLDrawable* drawable);
void clampObjectPosition();
//
// attachments operations
//
BOOL isObjectAttached(const LLViewerObject *viewer_object) const;
const LLViewerObject *getAttachedObject(const LLUUID &object_id) const;
LLViewerObject *getAttachedObject(const LLUUID &object_id);
// list of attachments for this joint
typedef std::vector<LLViewerObject *> attachedobjs_vec_t;
attachedobjs_vec_t mAttachedObjects;
protected:
void calcLOD();
void setupDrawable(LLViewerObject *object);
protected:
// Backlink only; don't make this an LLPointer.
LLViewerObject* mAttachedObject;
BOOL mVisibleInFirst;
LLVector3 mOriginalPos;
S32 mGroup;
BOOL mIsHUDAttachment;
S32 mPieSlice;
LLUUID mItemID; // Inventory item id of the attached item (null if not in inventory)
};
#endif // LL_LLVIEWERJOINTATTACHMENT_H